Warlords Battlecry
Encyclopedia
Warlords Battlecry was a real-time strategy
computer game released in 1999. It was the first of new series of RTS games
set in Steve Fawkner
's successful, formerly turn-based
, Warlords
franchise.
The game introduced a hero
building system, combining real time strategy elements with roleplaying elements (hero development, stats and skills). This makes the series the first to be called "roleplaying strategy", a term coined by its creator, Steve Fawkner
. There are nine races organized in sets of three. the Civilized races; Human, Dwarf, and Undead. the Barbarian races; Barbarians, Orcs and Minotaurs. the Elvish races; High Elf, Wood Elf and Dark Elf. There are four professions, Warrior, Wizard, Rogue, Priest; and each profession has at least three specialties, which give access to different skills and spheres of magic.
Two sequels have been made for the game: Warlords Battlecry II
(2002) and Warlords Battlecry III
(2004)
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....
computer game released in 1999. It was the first of new series of RTS games
Warlords Battlecry (game series)
Warlords Battlecry, often abbreviated as WBC is a series of real time strategy games created by Steve Fawkner, also creator and designer of the award-winning Warlords game series.There are currently three Warlords Battlecry games:...
set in Steve Fawkner
Steve Fawkner
Steve Fawkner is an Australian software designer, programmer and composer who has worked for several video game design companies.He was originally made famous as the creator of Warlords game series in 1989, but in recent years has found fame once again as creator of the Puzzle Quest series...
's successful, formerly turn-based
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
, Warlords
Warlords (game series)
Warlords is a computer game series created by Steve Fawkner, in which role-playing elements are combined with strategy in a fantasy setting. The series has been split into two different games lines, the traditional turn-based strategy Warlords series , and a newer real-time based strategy Warlords...
franchise.
The game introduced a hero
Hero
A hero , in Greek mythology and folklore, was originally a demigod, their cult being one of the most distinctive features of ancient Greek religion...
building system, combining real time strategy elements with roleplaying elements (hero development, stats and skills). This makes the series the first to be called "roleplaying strategy", a term coined by its creator, Steve Fawkner
Steve Fawkner
Steve Fawkner is an Australian software designer, programmer and composer who has worked for several video game design companies.He was originally made famous as the creator of Warlords game series in 1989, but in recent years has found fame once again as creator of the Puzzle Quest series...
. There are nine races organized in sets of three. the Civilized races; Human, Dwarf, and Undead. the Barbarian races; Barbarians, Orcs and Minotaurs. the Elvish races; High Elf, Wood Elf and Dark Elf. There are four professions, Warrior, Wizard, Rogue, Priest; and each profession has at least three specialties, which give access to different skills and spheres of magic.
Two sequels have been made for the game: Warlords Battlecry II
Warlords Battlecry II
Warlords Battlecry II is a real-time strategy and role-playing game, developed by SSG as the sequel to Warlords Battlecry. It was released on 12 March 2002. The game requires the player to build buildings and create units in order to defeat the enemy, whilst sending their hero on optional...
(2002) and Warlords Battlecry III
Warlords Battlecry III
Warlords Battlecry III is a real-time strategy game developed by Infinite Interactive and published in 2004. It is the third installment in the Warlords Battlecry series and the sequel to Warlords Battlecry II.-Gameplay:...
(2004)