Wipeout (1999 Australian game show)
Encyclopedia
Wipeout was an Australian game show that aired on the Seven Network
from 1999 to 2000. The show was based on the original American series of the same title and was hosted by Tony Johnston
. This version was the only one to use children as contestants, and in turn used points instead of dollars.
In Round 2 (called "Bid for the Grid"), the number of correct answers and Wipeouts was split evenly with six apiece. Players secretly lock in their bids following five seconds of thinking time; the higher bid (or, in case of a tie, the faster entry) plays.
In the bonus round, the contestant had 60 seconds to find six correct answers on a grid of twelve possible answers. contestants entered their guesses on an over-sized keypad and were allowed to turn on more than six answers. However, if they did so, a computerized voice would repeatedly state that too many answers were active (if that was the case, should the player try to hit the plunger, it would not respond). Winning the bonus round awarded a special prize, which changed on occasion.
Seven Network
The Seven Network is an Australian television network owned by Seven West Media Limited. It dates back to 4 November 1956, when the first stations on the VHF7 frequency were established in Melbourne and Sydney.It is currently the second largest network in the country in terms of population reach...
from 1999 to 2000. The show was based on the original American series of the same title and was hosted by Tony Johnston
Tony Johnston
Tony Johnston is an Australian television presenter, producer and radio broadcaster. Tony began his career in 1986, as a presenter on the music video show 'Saturday Jukebox' on the Seven Network in Australia....
. This version was the only one to use children as contestants, and in turn used points instead of dollars.
Format
Round 1 was played with two boards (with twelve correct answers and four Wipeouts in each). Correct answers were worth 25 points each in board one and 50 points each in board two. Also, after an answer, play immediately went to the next player. In addition, the "Hot Spot" was simply called the "Bonus" but otherwise acted the same.In Round 2 (called "Bid for the Grid"), the number of correct answers and Wipeouts was split evenly with six apiece. Players secretly lock in their bids following five seconds of thinking time; the higher bid (or, in case of a tie, the faster entry) plays.
In the bonus round, the contestant had 60 seconds to find six correct answers on a grid of twelve possible answers. contestants entered their guesses on an over-sized keypad and were allowed to turn on more than six answers. However, if they did so, a computerized voice would repeatedly state that too many answers were active (if that was the case, should the player try to hit the plunger, it would not respond). Winning the bonus round awarded a special prize, which changed on occasion.