WorldsAway
Encyclopedia
WorldsAway is an online graphical "virtual chat" environment in which users designed their own two dimensionally represented avatars. It was one of the first visual virtual worlds. In 1996 it was one of the top 20 most popular forums on Compuserve.
and LucasArts
' Habitat
for the Commodore 64. Habitat was launched in 1985 and was the first online virtual world. WorldsAway was originally launched in 1995 through CompuServe
as a free service for members. The world was called Dreamscape
and moved to the public Internet in 1997 still under the operation of Fujitsu.
As CompuServe morphed into AOL
's "value brand", Fujitsu sought to sell off its product as they were making a loss. Inworlds.com (who later became Avaterra, Inc) stepped up and bought the licensing rights and took over the reins. As of 2011 the Dreamscape
is still surviving independently as one of the VZones.com worlds – owned by Stratagem Corporation. Other WorldsAway worlds using the same server software that have been launched during Stratagem times are newHorizone, Seducity, Second Kingdom and Datylus.
Each subscriber would view and manipulate their own avatar which was displayed in a limited set of poses and profiles. A user would walk their avatar around a virtual city (named Kymer), enter shops and teleporter cabins, gesture or chat to other avatars (cartoon like text bubbles would appear), and carry out various in-game actions. Ty Burr's 1996 review of the three graphical chat worlds then available (the others were Worlds Chat and Time Warner's The Palace
) rated WorldsAway the lowest at C+, criticizing the slowness and lack of flexibility.
Unlike some modern virtual worlds, WorldsAway did not boast 3D graphics or any combat system (although inworld combat had been planned, it was never implemented). Most time spent in the world by users was spent on economic endeavors. Which meant that the world had a monetary token system and virtual business endeavors could be set up such as Clover's famous auctions with commissions for sales, or Dennis S's nightclub with admission charges, or the payments for the various street games such as bingo. The token system facilitated the economy. Avatars received tokens based on the number of hours played, from sales of objects, from gifts, and other sources such as running enterprises. Rare and/or functional objects were introduced into the world by stores and Acolytes. Acolytes were appointed by the Oracles and had access to changing supplies of objects that they gave away or awarded as prizes to the community. Clover's famous auctions were held weekly and people bid vast amounts of tokens to acquire rare items such as heads, clothing, furniture, and other useful or artistic objects. Apartments could be purchased, furnished, or sold. Other popular past-times were playing Bingo and other simple games. These games were not a part of the original software; however, were made by third party developers as plug-ins.
History
WorldsAway was an English version of FujitsuFujitsu
is a Japanese multinational information technology equipment and services company headquartered in Tokyo, Japan. It is the world's third-largest IT services provider measured by revenues....
and LucasArts
LucasArts
LucasArts Entertainment Company, LLC is an American video game developer and publisher. The company was once famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s...
' Habitat
Habitat (video game)
Lucasfilm's Habitat was an early and technologically influential online role-playing game developed by Lucasfilm Games and made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to America Online...
for the Commodore 64. Habitat was launched in 1985 and was the first online virtual world. WorldsAway was originally launched in 1995 through CompuServe
CompuServe
CompuServe was the first major commercial online service in the United States. It dominated the field during the 1980s and remained a major player through the mid-1990s, when it was sidelined by the rise of services such as AOL with monthly subscriptions rather than hourly rates...
as a free service for members. The world was called Dreamscape
Dreamscape (chat)
Dreamscape is a graphical online chat environment owned by Stratagem Corporation. Once one becomes a member and download the software, one enters the world and chooses an avatar, which is a physical representation of oneself. One's avatar can talk , move, gesture, use facial expressions, and is...
and moved to the public Internet in 1997 still under the operation of Fujitsu.
As CompuServe morphed into AOL
AOL
AOL Inc. is an American global Internet services and media company. AOL is headquartered at 770 Broadway in New York. Founded in 1983 as Control Video Corporation, it has franchised its services to companies in several nations around the world or set up international versions of its services...
's "value brand", Fujitsu sought to sell off its product as they were making a loss. Inworlds.com (who later became Avaterra, Inc) stepped up and bought the licensing rights and took over the reins. As of 2011 the Dreamscape
Dreamscape (chat)
Dreamscape is a graphical online chat environment owned by Stratagem Corporation. Once one becomes a member and download the software, one enters the world and chooses an avatar, which is a physical representation of oneself. One's avatar can talk , move, gesture, use facial expressions, and is...
is still surviving independently as one of the VZones.com worlds – owned by Stratagem Corporation. Other WorldsAway worlds using the same server software that have been launched during Stratagem times are newHorizone, Seducity, Second Kingdom and Datylus.
Gameplay
WorldsAway users would login, first only via dial-up Compuserve accounts, later via the public internet. First-time users would choose their gender, name, head and body style on a virtual ship before entering the world proper to meet other online users (these could be changed later by paying a quantity of tokens).Each subscriber would view and manipulate their own avatar which was displayed in a limited set of poses and profiles. A user would walk their avatar around a virtual city (named Kymer), enter shops and teleporter cabins, gesture or chat to other avatars (cartoon like text bubbles would appear), and carry out various in-game actions. Ty Burr's 1996 review of the three graphical chat worlds then available (the others were Worlds Chat and Time Warner's The Palace
The Palace (computer program)
The Palace is a software program used to access graphical chat room servers, called palaces, in which users may interact with one another using graphical avatars overlaid on a graphical backdrop...
) rated WorldsAway the lowest at C+, criticizing the slowness and lack of flexibility.
Unlike some modern virtual worlds, WorldsAway did not boast 3D graphics or any combat system (although inworld combat had been planned, it was never implemented). Most time spent in the world by users was spent on economic endeavors. Which meant that the world had a monetary token system and virtual business endeavors could be set up such as Clover's famous auctions with commissions for sales, or Dennis S's nightclub with admission charges, or the payments for the various street games such as bingo. The token system facilitated the economy. Avatars received tokens based on the number of hours played, from sales of objects, from gifts, and other sources such as running enterprises. Rare and/or functional objects were introduced into the world by stores and Acolytes. Acolytes were appointed by the Oracles and had access to changing supplies of objects that they gave away or awarded as prizes to the community. Clover's famous auctions were held weekly and people bid vast amounts of tokens to acquire rare items such as heads, clothing, furniture, and other useful or artistic objects. Apartments could be purchased, furnished, or sold. Other popular past-times were playing Bingo and other simple games. These games were not a part of the original software; however, were made by third party developers as plug-ins.
External links
External links
- VZones Network Archives archives of locales, screenshots and info from 1995 to 2003
- WorldsAway Graphics archived screenshots from 1996
- Screenshots of VZones worlds in 2003 and 2004
- VZones Website