Worley noise
Encyclopedia
Worley noise is a cellular texture-based noise function introduced by Steven Worley in 1996.

It is used in computer graphics
Computer graphics
Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware....

to simulate textures like stone or water.

Basic algorithm

  • Randomly distribute feature points in space
  • Noise Fn(x) is distance to nth-closest point to x
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