X (Game Boy game)
Encyclopedia
, is an early three-dimensional
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

-type video game software released for the Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...

 only in Japan on May 29, 1992. The game was published by Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 and was developed by Argonaut Software
Argonaut Games
Argonaut Games plc was a British video game developer. Founded as Argonaut Software by teenager Jez San in 1982 the company name is a play on his name and the movie title Jason and the Argonauts. It had its head offices in Edgware, London....

 (who later became best known for being the developers of the original Star Fox title for the Super NES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

).

X was followed by an internationally released DSiWare exclusive sequel, X-Scape
X-Scape
X-Scape, known in Japan as and in PAL regions as 3D Space Tank, is a first-person combat simulation game developed by Q-Games and Nintendo released on the Nintendo DSi's DSiWare download service. It is a sequel to the Japan-exclusive Game Boy title, X.-Gameplay:Players control a commander who has...

.

History

The game was originally slated to be published by Mindscape
Mindscape Group
Mindscape is an international software publishing company, previously part of The Learning Company. They are now affiliated with EA . As of 2004, the group has offices in Europe, Asia, Australia and South America. It has an annual turnover of €38 million and employs 150 people. Mindscape...

 as Eclipse or Lunar Chase, but Nintendo took over the project after becoming interested in the concept of having three-dimensional graphics on the Game Boy. Nintendo president
President
A president is a leader of an organization, company, trade union, university, or country.Etymologically, a president is one who presides, who sits in leadership...

 Hiroshi Yamauchi
Hiroshi Yamauchi
is a Japanese businessman. He was the third president of Nintendo, joining the company in 1949 until stepping down on May 31, 2002, to be succeeded by Satoru Iwata. Yamauchi is credited with transforming Nintendo from a small hanafuda card-making company in Japan to today's multi-billion dollar...

 renamed the game X shortly before its release. The Japanese gaming magazine Famitsu
Famitsu
is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Currently, there are five Famitsū magazines: Shūkan Famitsū, Famitsū PS3 + PSP, Famitsū Xbox 360, Famitsū Wii+DS, and Famitsū Wave DVD...

listed X as one of the four most influential Game Boy games ever created, as it was the first 3D game released for a portable system in Japan.

The chief programmer and designer, Dylan Cuthbert, now runs Q-Games
Q-Games
Q-Games is a video game developer based in Nakagyō-ku, Kyoto, Japan. It has a mixture of foreigners and Japanese nationals on staff and works closely with both Nintendo and Sony.-Foundation:...

, a small games developer in Kyoto
Kyoto
is a city in the central part of the island of Honshū, Japan. It has a population close to 1.5 million. Formerly the imperial capital of Japan, it is now the capital of Kyoto Prefecture, as well as a major part of the Osaka-Kobe-Kyoto metropolitan area.-History:...

, Japan. The director of the project on the Nintendo side was Yoshio Sakamoto
Yoshio Sakamoto
is a Japanese video game designer working for Nintendo. He is a key member in the development of the Metroid series, having worked as director, scenario designer, and script writer for many of the games. Sakamoto grew up with Nintendo toys, which he noted to be inventive and occasionally "strange"....

, who also started the Metroid
Metroid
is an action-adventure video game, and the first entry in the Metroid series. It was co-developed by Nintendo's Research and Development 1 division and Intelligent Systems, and was released in Japan in August 1986, in North America in August 1987, and in Europe in January 1988...

 series.

Plot

In the space age year XXXX, overpopulation on the Earth is forcing humans to search for a new home in outer space. Planet Tetamus 2 is discovered to have an environment similar to earth, and mining of the planet's high-energy "Power Crystal" mineral leads to the construction of the "Nuclear Silo" designed to convert this mineral into energy. The future seemed bright for the human race, until an emergency message from Tetamus 2 reported that a cargo ship loaded with power crystals had been shot down by an army of alien starships. The aliens intend to use the planet as a base for conquering the rest of the universe, and the space tank "VIXIV" is sent out to destroy the alien forces.

Gameplay

The game takes place in a wire frame 3D view. The player controls the VIXIV to complete various missions assigned by the Training Academy Coach. Objectives can range from destroying enemy targets, escorting cargo, or defending bases. A short break is provided after the completion of each mission, and the player is awarded a number of stars based on their skill in each level. 10 small stars equal one regular star, and a certain number of stars are needed to continue the game after failing a mission. The game is completed by finishing all ten missions.

Controls

Pressing the A button shoots a laser beam, which is the most basic form of attack in the game. The beam is shot towards the crosshairs at the center of the screen when no targets are present. When a target is within a reasonable distance, an aiming cursor appears, and the beam will always hit the target indicated by this cursor. Most objects can be destroyed with a few laser shots, but objects that emit a metallic sound when hit cannot be destroyed with the laser. Pressing the B button uses the more powerful weapon equipped at the radar base.

Enemies and objects will sometimes leave behind a powerup or item when destroyed. These are automatically picked up by the tank's tractor beam when the player moves nearby. The specific target needed to complete the mission can be located with the finder. This is a white arrow that appears at the bottom of the screen, and moving forward with this arrow at the center will always lead the player to the specific target.

The grid on the lower right hand corner is a simplified map of the entire level. The map shows the player's current grid location, previously visited areas, and radar base locations. In certain missions, some parts of the grid will flash to indicate the location of nuclear silos or radar bases that are under attack. The planet Tetamus 2 consists of a rectangular map, divided into 8 areas, which are useful for tracking down specific enemies or buildings. If a player moves across an edge of the map, the tank will emerge from the opposite side of the rectangle. Pressing the START button will pause the game, and show a more detailed map of the planet.

The map contains four entrances to underground tunnels which can be used to move between areas without having to encounter enemies. If the mission has a time limit, the clock stops while the player is moving through any of these tunnels. However, hitting a tunnel wall will damage the tank's shield. The player can still move forward will hitting tunnel walls, but running into a chain link fence will cause damage and force the tank backwards, so a certain amount of caution is needed while proceeding through. Speed cannot be increased or decreased in the regular control scheme while traveling underground, but grinding the tank against the ceiling will cause a slight decrease in velocity, while grinding it against the floor will cause a slight increase in velocity.

The VIXIV also has flight capabilities. Lifting off one of the pyramid-shaped objects at TURBO speed will send the tank into the air. Speed cannot be adjusted while the tank is in the air, and flying requires fuel. Some of the field objects located at ground level will fade away from view while the tank is in flight.

The controls for the game are highly sophisticated and difficult to master, so a training mode is provided to familiarize the player with the controls. The training mode devotes a mission to each basic skill, and is so extensive that the player will have naturally learned the controls upon completion of all of the training missions. This allows the player to learn the basic controls quickly and efficiently without having to use the instruction manual. The actual game cannot be played without completing this training mode first. If the player has previously completed every training mission, an option is given to proceed directly into the actual game or review the basics in the training mode.

Music

  • Totaka's Song can be found in the game code. This makes it the earliest known appearance of it in a Nintendo game, as X was the first game composed by Kazumi Totaka
    Kazumi Totaka
    is a Japanese video game composer and voice actor who composed many major Nintendo games, including Mario Paint and Animal Crossing. He occasionally also does voice acting for Nintendo games, including Yoshi from the Mario and Yoshi series. He is also one of the various composers who worked on the...

     for Nintendo. It has recently been discovered that you can hear the song as a normal player would at the "Thank you..." screen with a fake scientist.
  • The background music
    Background music
    Although background music was by the end of the 20th century generally identified with Muzak or elevator music, there are several stages in the development of this concept.-Antecedents:...

     played in the very first tunnel scene was added to Club Nintendo
    Club Nintendo
    Club Nintendo is the name of several publications and a more well-known customer loyalty program provided by Nintendo. The loyalty program is free to join and is committed to providing rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products...

     Japan's Luigi - B-Side Music album.
  • An arranged version of the very first tunnel music heard in X is featured in the Wii
    Wii
    The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

     title, Super Smash Bros. Brawl
    Super Smash Bros. Brawl
    Super Smash Bros. Brawl, known in Japan as , often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, and published by...

    , arranged by Yusuke Takahama.

See also

  • Battlezone, a 1980 arcade game by Atari Games
    Atari Games
    Atari Games Corporation was an American producer of arcade games, and originally part of Atari, Inc..-History:When, in 1984, Warner Communications sold the Atari Consumer division of Atari Inc...

    with similar gameplay and vector graphics.

External links

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