Zemina
Encyclopedia
Zemina was a South Korean software maker brand of Saehan Trading (Korean
: 새한 상사) founded in 1981. They primarily made games for the Daewoo Zemmix
, but because it was an MSX
computer made to look and be played like a game console, they work on other MSX
computers as well. Although many of them were copies of other games, like Super Boy I (based on Super Mario Bros.
), they also produced some more original ones in their later years .
Korea didn't have a copyright law for computer programs until July 1987. Because of that, many companies, including Zemina, sold pirate copies of foreign titles with their own copyright hacked in. Even after that, the new law protected only the program code, not the intellectual property as a whole, so a lot of their "own" games were ports of famous Japanese games.
Most of their titles were converted to the Sega Master System
as well. In 1992, they engaged in developing exclusive games for the Sega Master System
and Famicom consoles, but not all of them were released.
They even released Nemesis 3 under official license from Konami under the title Salamander II - all the while still selling multi game cartridges full of pirate copies of older Konami games.
Note: Other releases that are merely hacks of Japanese games with Zemina's logo are not listed here.
. These include:
Korean language
Korean is the official language of the country Korea, in both South and North. It is also one of the two official languages in the Yanbian Korean Autonomous Prefecture in People's Republic of China. There are about 78 million Korean speakers worldwide. In the 15th century, a national writing...
: 새한 상사) founded in 1981. They primarily made games for the Daewoo Zemmix
Zemmix
Zemmix, trade mark and brand name of South Korean electronics company Daewoo Electronics Co., Ltd., is an MSX-based video game console brand. The brand name Zemmix is no longer in use....
, but because it was an MSX
MSX
MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation...
computer made to look and be played like a game console, they work on other MSX
MSX
MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation...
computers as well. Although many of them were copies of other games, like Super Boy I (based on Super Mario Bros.
Super Mario Bros.
is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...
), they also produced some more original ones in their later years .
Korea didn't have a copyright law for computer programs until July 1987. Because of that, many companies, including Zemina, sold pirate copies of foreign titles with their own copyright hacked in. Even after that, the new law protected only the program code, not the intellectual property as a whole, so a lot of their "own" games were ports of famous Japanese games.
Most of their titles were converted to the Sega Master System
Sega Master System
The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe....
as well. In 1992, they engaged in developing exclusive games for the Sega Master System
Sega Master System
The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe....
and Famicom consoles, but not all of them were released.
They even released Nemesis 3 under official license from Konami under the title Salamander II - all the while still selling multi game cartridges full of pirate copies of older Konami games.
List of Zemina games
Game | Year | System | Clone of |
---|---|---|---|
Block Hole | 1990 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Quarth Quarth is a hybrid puzzle game/shoot 'em up developed by Konami which was released in 1989 as an arcade game, sold as Block Hole outside Japan. Besides the arcade version, there were also ports of the game to the MSX2 , Famicom, and Game Boy—home releases used the Quarth name worldwide is a hybrid puzzle... |
Brother Adventure | 1987 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... , MSX 2 |
Mario Bros. Mario Bros. is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto. It has been commonly featured as a minigame in the Super Mario Advance series and other games... |
Cyborg Z | 1991 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
- |
Double Dragon | 1989 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Double Dragon Double Dragon is a classic beat 'em up video game series initially developed by Technos Japan Corporation, who also developed the Kunio-kun series .... |
Eagles 5 | 1990 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
- |
F-1 Spirit: The Way To Formula-1 | 1987 | Sega Master System Sega Master System The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe.... |
F-1 Spirit: The Way To Formula-1 |
Flashpoint | 1990 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... , Sega Master System Sega Master System The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe.... |
Tetris Tetris Tetris is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, Russian Soviet Federative Socialist Republic... (with new stages) |
King Kong 2: Yomigaeru Densetsu | 1987 | MSX2 MSX2 MSX2 may refer to:* Msh homeobox 2, a human gene* The second generation of the MSX home computers... |
King Kong 2: Yomigaeru Densetsu King Kong 2: Yomigaeru Densetsu is a 1986 MSX role-playing game by Konami. It was released only in Japan and based on the movie of the same year, King Kong Lives... (hack of the original with English screen text) |
Magic Kid GooGoo | 1992 | Famicom | - |
New Bubble Bobble | 1988 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Bubble Bobble Bubble Bobble is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game, starring the twin Bubble Dragons and , is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, avoiding... (with new stages) |
Puznic | 1990 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Puzznic Puzznic Puzznic is a puzzle arcade game. It was developed and produced by Taito in 1989 and was ported for the Nintendo Entertainment System, Game Boy, PC Engine, Commodore Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS and ZX Spectrum between 1990 and 1991. Home computer ports were handled by Ocean... (with new stages) |
Street Master | 1992 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Street Fighter Street Fighter (video game) is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series... (with characters from Street Fighter II Street Fighter II is a competitive fighting game originally released for the arcades in . It is the arcade sequel to the original Street Fighter released in and was Capcom's fourteenth title that ran on the CP System arcade hardware... |
Super Boy I | 1989 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Super Mario Bros. Super Mario Bros. is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist... (only 4 worlds) |
Super Boy II | 1989 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... , Sega Master System Sega Master System The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe.... |
Super Mario Bros.: The Lost Levels Super Mario Bros.: The Lost Levels , also known as Super Mario Bros.: The Lost Levels, is a platforming video game developed and published by Nintendo for the Family Computer Disk System... (only 4 worlds) |
Super Boy 3 | 1991 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Super Mario World Super Mario World , subtitled Super Mario Bros. 4 for its original Japanese release, is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Famicom/Super Nintendo Entertainment System , and is the fourth game in the Super Mario series... |
Super Boy 4 | 1992 | Sega Master System Sega Master System The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe.... |
Super Mario World Super Mario World , subtitled Super Mario Bros. 4 for its original Japanese release, is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Famicom/Super Nintendo Entertainment System , and is the fourth game in the Super Mario series... (different character sprite) |
Super Bubble Bobble | 1989 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Bubble Bobble Bubble Bobble is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles. The game, starring the twin Bubble Dragons and , is an action-platform game in which players travel through one hundred different stages, blowing and bursting bubbles, avoiding... |
The Micro Xevious | 1990 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Xevious: Fardraut Saga Xevious: Fardraut Saga is the name given to two separate video games developed by Compile and published by Namco, and are part of the Xevious series. The two versions were released for the MSX2 and PC Engine platforms only in Japan.-MSX version:... |
The Three Dragon Story | 1989 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Majou Densetsu |
Wonsiin | 1991 | MSX MSX MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation... |
Adventures of Dino Riki |
Wonsiin 2 | unreleased | Sega Master System Sega Master System The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe.... |
- |
Note: Other releases that are merely hacks of Japanese games with Zemina's logo are not listed here.
Hardware
Zemina also made hardware for the ZemmixZemmix
Zemmix, trade mark and brand name of South Korean electronics company Daewoo Electronics Co., Ltd., is an MSX-based video game console brand. The brand name Zemmix is no longer in use....
. These include:
- A Cartridge port divider
- The Zemina Music Box
- An MSX2 Upgrade Kit
- A Zemmix PC card
- MSX RAM expansion cards
- A 'Family Card' that allows the user to play Famicom games on the ZemmixZemmixZemmix, trade mark and brand name of South Korean electronics company Daewoo Electronics Co., Ltd., is an MSX-based video game console brand. The brand name Zemmix is no longer in use....