Astro Invader
Encyclopedia
Astro Invader was the first arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 ever released by Stern Electronics. It debuted in the summer of 1980. It was an American adaptation of Konami
Konami
is a Japanese leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games...

's Kamikaze, released in Japan in 1979. The difference between the two versions was that Astro Invader had a more balanced difficulty, in contrast to the high "unfair" difficulty of Kamikaze.

Description

The player controls a small spaceship is at the bottom of the screen. Like most Space Invaders
Space Invaders
is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to...

-type games of the period, the ship can move left and right (but not up or down), and can fire one bullet at a time. The ship may not fire again until its previous shot has detonated.

The playfield above the player's ship contains 13 columns. Three of them, on the far left, far right, and in the center, are wide columns. The other 10, five on either side of the center, are much narrower. At the beginning of each wave, a flying saucer enters at the top of the screen and begins dropping small aliens into the ten narrow columns. The columns are open on the bottom, allowing the player to shoot the aliens as they descend. Each column holds a maximum of four aliens. If a column is full, the next alien dropped into it will release the bottommost alien, which falls straight down. If the alien reaches the bottom of the screen without being shot by the player, it explodes - the explosion extends slightly to each side of the alien. Collision with a falling alien or its explosion destroys the player's ship. The small aliens are worth 20 points when moving (falling into or out of a column), and 10 points at rest. Aliens remain in their columns until shot or released; any aliens at rest in a column, either at the end of a wave or when the player's ship is destroyed, are still there when play resumes.

At regular intervals, a small flying saucer descends from one of the three wide columns. Unlike the small aliens, the saucer absolutely must be killed - if it is allowed to reach the bottom of the screen, the player's ship is immediately destroyed. Saucers are worth anywhere from 100-400 points.

A counter on the large saucer tells the player how many aliens it has left to drop for that wave. When the counter reaches 000 the wave is over. Everything freezes at this point, including the player's ship and bullets and all descending saucers and aliens, and the large saucer flies away. A new large saucer carrying more aliens then flies in to take its place and begin the next wave. When the new saucer reaches the top-center, the game unfreezes and everything resumes exactly as it was before play was interrupted, with the new saucer continuing the job of dropping aliens.

Due in part to the limited technology of its time, Astro Invader is programmed to follow very predictable patterns, which an experienced player can exploit for maximum points. The small aliens are dropped in one of two patterns, depending on whether it is an odd or even-numbered wave. The saucers also descend from the three wide columns in a fixed pattern: center, far left, far right, center, far right, center, and so on. This pattern goes back to the beginning after 16 saucers have descended or when the player's ship is destroyed. Even the point value of the saucers can be exploited if the player has the patience to count his/her shots; the player obtains the maximum 400 points by shooting a saucer with his 15th shot fired, and with every 16th shot fired thereafter. Like the saucer pattern, the shot count also resets when the player's ship is destroyed.

Legacy

An Astro Invader machine appears in the music video for the Tom Petty and the Heartbreakers
Tom Petty and the Heartbreakers
Tom Petty And The Heartbreakers are an American rock band from Gainesville, Florida. They were formed in 1976 by Tom Petty , Mike Campbell , Benmont Tench , , Ron Blair and Stan Lynch...

 song You Got Lucky. The band finds a working one buried under some junk in an old barn, and eventually Petty knocks the machine over. Although not commented on at the time, this has retroactively caused some lament among arcade fans because Astro Invader machines were not produced in large numbers to begin with, and intact, working specimens are now fairly rare.

Astro Invader was ported to the Emerson Arcadia 2001
Arcadia 2001
The Arcadia 2001 is a second-generation 8-bit console released by Emerson Radio Corp. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey²....

 in 1982.

Scott Huggins ported Astro Invader to the ColecoVision
ColecoVision
The ColecoVision is Coleco Industries' second generation home video game console which was released in August 1982. The ColecoVision offered arcade-quality graphics and gaming style, and the means to expand the system's basic hardware...

in 2005.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK