Betrayal at Krondor
Encyclopedia
Betrayal at Krondor is a DOS
-based computer role-playing game developed by Dynamix
and published by Sierra On-Line
in 1993
. Betrayal at Krondor takes place largely in Midkemia
, the fantasy world
developed by Raymond E. Feist
in his Riftwar
novels. The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature.
Although neither the dialog nor narrative were written by Feist himself, the game is considered canon as it has been novelized by Feist as Krondor: The Betrayal
and events in the game were subsequently written into his later Riftwar
novels.
PyroTechnix completed a long-anticipated sequel, Return to Krondor
, which was released by Sierra in 1998. It went through considerable development problems
and was not as warmly received as its predecessor.
The game has two possible views, the 3D first-person view and the 2D top-down map view, where the player is represented with a triangular marker. The overworld is completely mapped, but other locations are automatically mapped in the top-down view as the player explores them. The player can also view the full map of Midkemia
and see their location.
Each chapter's main plot usually takes place completely within one or two regions of the game world. However, the player is given enormous freedom to explore the world however they wish, allowing for ample opportunity to perform sub-quests and develop characters' skills, acquire money, etc. Only certain locations are accessible in each chapter, though the player is free to explore anywhere within those boundaries as well as take their time performing quests. While traveling, the party camps in the wilderness to rest and recover lost health/stamina.
s with letters on each dial, and a riddle
written upon them whose answer opens the chest. Wordlock chests can hold valuable items and equipment, as well as quest items essential to completing the game. If no member of the player's party can read moredhel, the writing on the chest will appear untranslated, although it can still be opened by trying each possible combination. The moredhel alphabet is a character substitution of the A-Z alphabet. Gorath, a moredhel, can read it, and casting the Union spell allows Patrus to do so for short periods of time. Wordlock chests containing essential quest items are relatively easy to find, either located near roads or their locations being disclosed through interaction with NPCs. However, "bonus" wordlock chests are typically hidden in areas where the player is not likely to travel.
-based: in some cases, the player can choose between various dialogue keywords. This is used to get information, training, and items, sometimes for a price.
s and crossbow
s, while magicians use a staff - the only long-range attacks magicians are capable of are with spells.
The character system is unique. The main character attributes are health, stamina, speed, and strength. Speed determines how many combat grid squares the character can move. Strength influences the amount of damage the character inflicts in mêlée
combat. Spell-casting, swinging one's weapon, and combat damage first use up stamina. Once stamina is depleted, health is used and as it decreases, the character's skills (such as weapon accuracy), speed, and strength are negatively affected.
In addition to attributes, each character has a set of skills expressed as percentages. Skills can be emphasized, causing them to improve faster, while de-emphasized skills improve slower. Unlike many other role-playing games, skills are improved by using them rather than through a leveling up system. For example, fixing weapons will improve the weaponcraft skill, which in turn will make the character more effective at fixing weapons in the future. Skills include defense, crossbow accuracy, mêlée weapon accuracy, spell-casting accuracy, enemy assessment, weapon and armor repair, barding, haggling, lockpicking, scouting for ambushes, and stealth. Some NPCs offer training in skills and items can increase skills permanently or temporarily.
There is one notable instance in the game where characters can increase their strength ad infinitum (until the maximum is reached), which, if exploited, can render the remainder of the game excessively easy. As an illustration, the bookish spellcaster Owyn may become a hulking juggernaut, able to devastate foes with his ordinarily puny staff, through the repeated use of Faldor's Formula in an Elvish well. This goes entirely against the trend of Owyn being a frail and vulnerable party member needing close protection from his stouter, sword-swinging allies.
Characters can acquire various status effects that affect their health or skills. Characters whose health drops to zero in combat are knocked out and acquire "near death" status, making them ineffective in combat, and having their health recovery rate drop virtually to nil. If the health of the entire party drops to zero, the game will end. Improved healing rate is handled as a status effect as well, as are poisoning, drunkenness, and sickness (particularly, plague, an extremely serious condition that will, if allowed to progress, totally eliminate the ability of the party to function).
Spells first drain the caster's stamina and then health. Some spells have variable strength; the player can choose how much energy the spell consumes. Some combat spells also require that the target being within line of sight of the caster.
Spells are learned from scrolls that are found in caches or on enemies and can be bought from shops or NPCs throughout the world.
The inventory management allows transferring items between the party characters. In case of stacks of multiple items, there's also an option to share them with the party. The game also manages money and keys independently.
Each weapon and type of armor has modifiers affecting its combat effectiveness, such as accuracy, damage, blessing, and racial modifiers. After combat, most weapons and armor must be kept in shape with a whetstone or armorer's hammer respectively. There are also items that enhance weapons and armor, such as the poisonous Silverthorn or fiery naphtha
.
Player characters must carry and eat rations every day or their health starts dropping. Rations are sold in taverns and can be found on enemies and in caches. Rations can also be poisoned or spoiled and will make characters poisoned or sick, respectively, if eaten.
s. The characters can move to a different location on the grid and if they can reach an enemy, can attack in the same move. There are two options for attacking: a thrust and a swing. The thrust is the default attack used when moving to attack an enemy. The swing often does more damage but is less accurate and uses up one point of health/stamina. Fighters can use crossbows and magicians can cast spells, but only if there are no enemy units in adjacent squares. The player can also rest, which regains health and stamina, defend against enemy mêlée attacks, or assess an enemy's capabilities.
Damaged enemies may try to run away unless the player can kill them or otherwise prevent them from doing so. Killed enemies remain on the ground afterward, allowing the player to loot their corpses.
The combat interface is also used to solve magical traps. Traps involve various kinds of hazards, such as fireball blasters and laser crystals, and the player either has to disable them using the objects provided or otherwise navigate through the trap and reach the top of the combat field.
Although the game uses a GUI
, many actions can be performed using keys as well. There is a glitch
(or intended hidden feature?) that allows the player to make certain combinations of two moves in a single turn—one using the mouse and another using the keyboard—or rest twice by pressing 'R' before the turn begins and holding it through the turn. If this rate of regeneration if sufficient to avoid death, then a player can merely place a heavy object on the 'R' key, walk away for an hour, and come back to see their characters' defense stat markedly improved. Computer opponents also seem to use the double-turn feature in some instances (like moving and defending in the same turn).
Another type of character-environment interaction, that could be considered a trap or a bonus, is the graveyards scattered around the landscape. The player is able to read the inscriptions on the gravestones (usually in the form of a short poetic eulogy), and then decide to dig up the grave (if at least one member of the party has a shovel in their inventory). Some graves reveal items and/or money, while others summon a ghost (in some cases, multiple ghosts), which must be fought using the standard combat interface.
service; the player is able to teleport between any temples they have visited, the price based on the distance traveled. This operates on the principle that a person visiting a new temple will memorize a unique pattern upon the wall, and by recalling this pattern at a different temple, be transported to the first temple with the aid of a priest.
Stores buy and sell various kinds of items; some also repair equipment. Inns and taverns allow characters to buy food and alcohol, get information, gamble (in some inns), talk to some NPCs, earn money by playing the lute, and sleep, which allows full healing of wounds and fatigue, whereas resting in the wilderness only restores 80% of health and stamina.
. The graphics engine uses texture
d 3D graphics to draw the terrain and uses sprites
for most of the detailed objects. The engine does not support multilevel terrain as such, but obstacles such as hills and mountains are supported. Most shops, inns, temples, special locations, and large cities are navigated though pictures usable through hotspots
, while smaller towns have 3D buildings.
NPC
and character art is based on photographs. Environments are a mix of captured images and hand-drawn. In combat and puzzle screens, all characters are animated, except for movement - characters do not appear to move their legs while walking.
The game models illumination to certain extent: in the overworld, day and night are modeled, and in underground locations, the player needs to use a torch or a light spell to illuminate the surroundings.
, using Borland C++
's Ergo DPMI
/ RTM DOS extender
. It remained quite compatible with Microsoft Windows
up to the 9x series and works very well in DOSBox
and VDMSound
. A playable version for Mac OS X DOSBox is also available.
xBaK is a game engine recreation which allows Betrayal at Krondor to be played natively under the X Window System
, using the original data files.
Squire Owyn Beleforte
Gorath of the Ardanien
Seigneur James
Patrus
Duke Pug conDoin
Cullich
Baron Gabot
Liallan
Duke Martin conDoin
The Oracle of Aal
Squire Phillip
Tomas
Makala
Narab and Nago
Navon du Sandau
Elvandar
Highcastle
Krondor
LaMut
Malac's Cross
Northwarden
Romney
Sarth
Sar-Isbandia (Armengar)
Sar-Sargoth
Sethanon
Silden
The Temple of Karzeen Mauk
The Temple of Dhatsavan (Riftworld Mine)
, Seigneur Locklear is serving at a northern Kingdom garrison when he saves Gorath of the Ardanien from an assassin. Gorath has brought a warning of an invasion planned by Delekhan, leader of the moredhel, so Locklear agrees to take him to see Prince Arutha in Krondor. Injured from numerous attacks, they ask for help from Owyn Beleforte, a young magician from Tiburn. The game begins in their camp north of LaMut.
Afterward, Gorath enters the chamber locked in combat with Delekhan. When Delekhan reaches for the Lifestone, Gorath tries to stop him and they begin to transform as the Valheru within try to escape. Pug and Owyn are forced to kill them both with a blast of magic in order to prevent the Valheru from being released. Returning above ground, Pug creates magical illusions of Murmandamus and Delekhan which are then incinerated by the Oracle of Aal. Having seen their leaders killed, the moredhel retreat, during which Narab kills Delekhan's son Moraeulf, fulfilling his plans for taking over the moredhel. Owyn is left alone with Pug, who reveals that since Owyn now knows about the Lifestone, Pug must ensure that the secret is safe and suggests that Owyn become one of his students at Stardock. Owyn laughs and replies that he's never wanted anything else.
and John Cutter. Feist did have editorial final say on the game, but most of what Hallford and Cutter created was left intact.
Contrary to popular belief, Vivendi Universal Games has stated that the game is not free to be redistributed by others. It had previously been available, free to download, from Sierra's website, coinciding with the release of its would-be spiritual successor, Betrayal in Antara
.
, a novelization of the game and the first in a series of new Midkemia books called The Riftwar Legacy. Feist credited Hallford and Cutter as co-authors of the original story for Krondor: the Betrayal, and dedicated the book to both of them.
The game and book are set approximately halfway between A Darkness at Sethanon
and Prince of the Blood
. There are minor differences, such as Owyn's last name being Belefote rather than Beleforte and the towns of Tanneurs and Eggley are changed to Tannerus and Eggly, but the novel largely covers the main plot of the game accurately and ignores most of the sidequests.
The game first introduced Lysle Rigger, Jimmy the Hand's long lost twin brother as well as Kat and Abbot Graves, whose granddaughter was Katherine "Kitty" Graves. Both Lysle Rigger and Kitty Graves would play significant roles in Feist's Serpentwar novels.
.
Finnish computer game magazine Pelit
gave the game a 94% verdict, calling the game citing "the wonderful game system, lack of bugs, and the book-like atmosphere" and said "Krondor is as big a revolution in turn-based role playing games as the Underworlds were in 3D role playing games." A less enthustiastic review by Sandy Petersen
appeared in 1993 in Dragon
magazine #199 in the "Eye of the Monitor" column, in which he gave the game two stars out of five. Though Petersen praised the graphics for being "well-rendered" at times and for its "rather entertaining plot", he chastised the gameplay for being slow and for subjecting the player to "dull maintenance activities", such as armor polishing, as well as quests that he found frustratingly hard to understand how to complete. Quandary gave it a 4.5/5 in its 1996 review, calling it "no ordinary roleplaying game" with its "complex" immersive environment, traps, and riddles replacing "the usual pits and levers and rolling rocks that are more common in roleplaying dungeons." They also called the strategic turn-based combat "very satisfying" though "it takes a little getting used to."
PC Gamer
listed Krondor as one of the top fifty computer games of all time in their 1997 survey.
Computer Gaming World
(Now Games for Windows
) gave Betrayal at Krondor their Best Game of the Year award for 1993 then ranked it #43 on their list of the 150 best games of all time in their November 1996 Anniversary Edition. It was added to their Hall of Fame in 2001, saying it was the "first role-playing game to offer a 3D environment and...one of the first games to use digitized images effectively in the context of a role-playing game."
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...
-based computer role-playing game developed by Dynamix
Dynamix
Dynamix, Inc. was an American developer of computer games from 1984 to 2001, best known for their flight simulator, Red Baron, the Front Page Sports series, Betrayal at Krondor, and their online multiplayer game, Tribes.-History:...
and published by Sierra On-Line
Sierra Entertainment
Sierra Entertainment Inc. was an American video-game developer and publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams...
in 1993
1993 in video gaming
-Events:*March — In Sweden, the Swedish video game magazine Super PLAY starts. The original name is Super Power.*Midway Games embroiled in controversy for its game Mortal Kombat from 1992 when the game is launched for video game consoles in 1993....
. Betrayal at Krondor takes place largely in Midkemia
Midkemia
Midkemia is a fictional world created by a fantasy role-playing group and popularized by Raymond E. Feist where most of the Riftwar books take place...
, the fantasy world
Fantasy literature
Fantasy literature is fantasy in written form. Historically speaking, literature has composed the majority of fantasy works. Since the 1950s however, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music, painting, and other...
developed by Raymond E. Feist
Raymond E. Feist
Raymond Elias Feist is an American author who primarily writes fantasy fiction. He is best known for The Riftwar Cycle series of novels and short stories. His books have been translated into multiple languages and have sold over 15 million copies.- Biography :Raymond E...
in his Riftwar
Riftwar
The Riftwar Saga is a series of fantasy novels by Raymond E. Feist, the first series in The Riftwar Cycle.-Magician:"To the forest on the shore of the Kingdom of the Isles, the orphan called Pug came to study with the Master Magician Kulgan...
novels. The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature.
Although neither the dialog nor narrative were written by Feist himself, the game is considered canon as it has been novelized by Feist as Krondor: The Betrayal
Krondor: The Betrayal
Krondor: The Betrayal is a fantasy novel by Raymond E. Feist. It is the first novel in the The Riftwar Legacy and was first published in November 1998. It is a novelization of the computer game Betrayal at Krondor.-Plot introduction:...
and events in the game were subsequently written into his later Riftwar
Riftwar
The Riftwar Saga is a series of fantasy novels by Raymond E. Feist, the first series in The Riftwar Cycle.-Magician:"To the forest on the shore of the Kingdom of the Isles, the orphan called Pug came to study with the Master Magician Kulgan...
novels.
PyroTechnix completed a long-anticipated sequel, Return to Krondor
Return to Krondor
Return to Krondor is a computer role-playing game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows 95 on the PC in time for the 1998 Christmas season...
, which was released by Sierra in 1998. It went through considerable development problems
Development hell
In the jargon of the media-industry, "development hell" is a period during which a film or other project is trapped in development...
and was not as warmly received as its predecessor.
Gameplay
Gameplay occurs mainly from a first-person perspective while traveling in the overworld, dungeons, and caves, but switches to a third-person view during combat. The user interface is mouse-driven, with keyboard hotkeys for most actions.The game has two possible views, the 3D first-person view and the 2D top-down map view, where the player is represented with a triangular marker. The overworld is completely mapped, but other locations are automatically mapped in the top-down view as the player explores them. The player can also view the full map of Midkemia
Midkemia
Midkemia is a fictional world created by a fantasy role-playing group and popularized by Raymond E. Feist where most of the Riftwar books take place...
and see their location.
Each chapter's main plot usually takes place completely within one or two regions of the game world. However, the player is given enormous freedom to explore the world however they wish, allowing for ample opportunity to perform sub-quests and develop characters' skills, acquire money, etc. Only certain locations are accessible in each chapter, though the player is free to explore anywhere within those boundaries as well as take their time performing quests. While traveling, the party camps in the wilderness to rest and recover lost health/stamina.
Moredhel wordlock chests
One of the game's unique features are moredhel wordlock chests. These chests have combination lockCombination lock
A combination lock is a type of lock in which a sequence of numbers or symbols is used to open the lock. The sequence may be entered using a single rotating dial which interacts with several discs or cams, by using a set of several rotating discs with inscribed numerals which directly interact with...
s with letters on each dial, and a riddle
Riddle
A riddle is a statement or question or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: enigmas, which are problems generally expressed in metaphorical or allegorical language that require ingenuity and careful thinking for their solution, and...
written upon them whose answer opens the chest. Wordlock chests can hold valuable items and equipment, as well as quest items essential to completing the game. If no member of the player's party can read moredhel, the writing on the chest will appear untranslated, although it can still be opened by trying each possible combination. The moredhel alphabet is a character substitution of the A-Z alphabet. Gorath, a moredhel, can read it, and casting the Union spell allows Patrus to do so for short periods of time. Wordlock chests containing essential quest items are relatively easy to find, either located near roads or their locations being disclosed through interaction with NPCs. However, "bonus" wordlock chests are typically hidden in areas where the player is not likely to travel.
Plot and dialogue
Plot is advanced through literary cutscenes. Each chapter begins and ends with a cutscene, consisting of text, dialogue, and animations. The player meets various NPCs during their travels. Dialogue is text-based and some NPCs have their own pictures as well. Conversation is treeTree (data structure)
In computer science, a tree is a widely-used data structure that emulates a hierarchical tree structure with a set of linked nodes.Mathematically, it is an ordered directed tree, more specifically an arborescence: an acyclic connected graph where each node has zero or more children nodes and at...
-based: in some cases, the player can choose between various dialogue keywords. This is used to get information, training, and items, sometimes for a price.
RPG system and player character development
There are two or three characters in the adventuring party at any time. While the player meets various non-human characters - dwarves, elves, goblins, and dragons - during the game, five of the six player characters are human (the exception being Gorath, a dark elf). There are two classes of characters: fighters (Locklear, James, and Gorath) and magicians (Pug, Owyn, and Patrus). Fighters use swordSword
A sword is a bladed weapon used primarily for cutting or thrusting. The precise definition of the term varies with the historical epoch or the geographical region under consideration...
s and crossbow
Crossbow
A crossbow is a weapon consisting of a bow mounted on a stock that shoots projectiles, often called bolts or quarrels. The medieval crossbow was called by many names, most of which derived from the word ballista, a torsion engine resembling a crossbow in appearance.Historically, crossbows played a...
s, while magicians use a staff - the only long-range attacks magicians are capable of are with spells.
The character system is unique. The main character attributes are health, stamina, speed, and strength. Speed determines how many combat grid squares the character can move. Strength influences the amount of damage the character inflicts in mêlée
Mêlée
Melee , generally refers to disorganized close combat involving a group of fighters. A melee ensues when groups become locked together in combat with no regard to group tactics or fighting as an organized unit; each participant fights as an individual....
combat. Spell-casting, swinging one's weapon, and combat damage first use up stamina. Once stamina is depleted, health is used and as it decreases, the character's skills (such as weapon accuracy), speed, and strength are negatively affected.
In addition to attributes, each character has a set of skills expressed as percentages. Skills can be emphasized, causing them to improve faster, while de-emphasized skills improve slower. Unlike many other role-playing games, skills are improved by using them rather than through a leveling up system. For example, fixing weapons will improve the weaponcraft skill, which in turn will make the character more effective at fixing weapons in the future. Skills include defense, crossbow accuracy, mêlée weapon accuracy, spell-casting accuracy, enemy assessment, weapon and armor repair, barding, haggling, lockpicking, scouting for ambushes, and stealth. Some NPCs offer training in skills and items can increase skills permanently or temporarily.
There is one notable instance in the game where characters can increase their strength ad infinitum (until the maximum is reached), which, if exploited, can render the remainder of the game excessively easy. As an illustration, the bookish spellcaster Owyn may become a hulking juggernaut, able to devastate foes with his ordinarily puny staff, through the repeated use of Faldor's Formula in an Elvish well. This goes entirely against the trend of Owyn being a frail and vulnerable party member needing close protection from his stouter, sword-swinging allies.
Characters can acquire various status effects that affect their health or skills. Characters whose health drops to zero in combat are knocked out and acquire "near death" status, making them ineffective in combat, and having their health recovery rate drop virtually to nil. If the health of the entire party drops to zero, the game will end. Improved healing rate is handled as a status effect as well, as are poisoning, drunkenness, and sickness (particularly, plague, an extremely serious condition that will, if allowed to progress, totally eliminate the ability of the party to function).
Magic
Spells are organized into six groups, grouped by magic symbol. Four groups of spells are combat spells and two groups are non-combat spells.Spells first drain the caster's stamina and then health. Some spells have variable strength; the player can choose how much energy the spell consumes. Some combat spells also require that the target being within line of sight of the caster.
Spells are learned from scrolls that are found in caches or on enemies and can be bought from shops or NPCs throughout the world.
Items and inventory
The game features a wide variety of items, including equipment, food, treasure, and magical artifacts. Each item also has detailed background information available by right-clicking it.The inventory management allows transferring items between the party characters. In case of stacks of multiple items, there's also an option to share them with the party. The game also manages money and keys independently.
Each weapon and type of armor has modifiers affecting its combat effectiveness, such as accuracy, damage, blessing, and racial modifiers. After combat, most weapons and armor must be kept in shape with a whetstone or armorer's hammer respectively. There are also items that enhance weapons and armor, such as the poisonous Silverthorn or fiery naphtha
Naphtha
Naphtha normally refers to a number of different flammable liquid mixtures of hydrocarbons, i.e., a component of natural gas condensate or a distillation product from petroleum, coal tar or peat boiling in a certain range and containing certain hydrocarbons. It is a broad term covering among the...
.
Player characters must carry and eat rations every day or their health starts dropping. Rations are sold in taverns and can be found on enemies and in caches. Rations can also be poisoned or spoiled and will make characters poisoned or sick, respectively, if eaten.
Combat and traps
Combat is turn-based and takes place on a grid, similar to tactical role-playing gameTactical role-playing game
A tactical role-playing game is a type of video game which incorporates elements of traditional role-playing video games and strategy games. In Japan these games are known as , a designation which might seem peculiar to native English speakers...
s. The characters can move to a different location on the grid and if they can reach an enemy, can attack in the same move. There are two options for attacking: a thrust and a swing. The thrust is the default attack used when moving to attack an enemy. The swing often does more damage but is less accurate and uses up one point of health/stamina. Fighters can use crossbows and magicians can cast spells, but only if there are no enemy units in adjacent squares. The player can also rest, which regains health and stamina, defend against enemy mêlée attacks, or assess an enemy's capabilities.
Damaged enemies may try to run away unless the player can kill them or otherwise prevent them from doing so. Killed enemies remain on the ground afterward, allowing the player to loot their corpses.
The combat interface is also used to solve magical traps. Traps involve various kinds of hazards, such as fireball blasters and laser crystals, and the player either has to disable them using the objects provided or otherwise navigate through the trap and reach the top of the combat field.
Although the game uses a GUI
Gui
Gui or guee is a generic term to refer to grilled dishes in Korean cuisine. These most commonly have meat or fish as their primary ingredient, but may in some cases also comprise grilled vegetables or other vegetarian ingredients. The term derives from the verb, "gupda" in Korean, which literally...
, many actions can be performed using keys as well. There is a glitch
Glitch
A glitch is a short-lived fault in a system. It is often used to describe a transient fault that corrects itself, and is therefore difficult to troubleshoot...
(or intended hidden feature?) that allows the player to make certain combinations of two moves in a single turn—one using the mouse and another using the keyboard—or rest twice by pressing 'R' before the turn begins and holding it through the turn. If this rate of regeneration if sufficient to avoid death, then a player can merely place a heavy object on the 'R' key, walk away for an hour, and come back to see their characters' defense stat markedly improved. Computer opponents also seem to use the double-turn feature in some instances (like moving and defending in the same turn).
Another type of character-environment interaction, that could be considered a trap or a bonus, is the graveyards scattered around the landscape. The player is able to read the inscriptions on the gravestones (usually in the form of a short poetic eulogy), and then decide to dig up the grave (if at least one member of the party has a shovel in their inventory). Some graves reveal items and/or money, while others summon a ghost (in some cases, multiple ghosts), which must be fought using the standard combat interface.
Temples, stores and inns
Temples offer a variety of services including healing and blessing equipment. They also sell a relatively expensive teleportationTeleportation
Teleportation is the fictional or imagined process by which matter is instantaneously transferred from one place to another.Teleportation may also refer to:*Quantum teleportation, a method of transmitting quantum data...
service; the player is able to teleport between any temples they have visited, the price based on the distance traveled. This operates on the principle that a person visiting a new temple will memorize a unique pattern upon the wall, and by recalling this pattern at a different temple, be transported to the first temple with the aid of a priest.
Stores buy and sell various kinds of items; some also repair equipment. Inns and taverns allow characters to buy food and alcohol, get information, gamble (in some inns), talk to some NPCs, earn money by playing the lute, and sleep, which allows full healing of wounds and fatigue, whereas resting in the wilderness only restores 80% of health and stamina.
Technical details and graphics style
The game runs in 256-color 320x200 VGA modeVideo Graphics Array
Video Graphics Array refers specifically to the display hardware first introduced with the IBM PS/2 line of computers in 1987, but through its widespread adoption has also come to mean either an analog computer display standard, the 15-pin D-subminiature VGA connector or the 640×480 resolution...
. The graphics engine uses texture
Texture mapping
Texture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...
d 3D graphics to draw the terrain and uses sprites
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...
for most of the detailed objects. The engine does not support multilevel terrain as such, but obstacles such as hills and mountains are supported. Most shops, inns, temples, special locations, and large cities are navigated though pictures usable through hotspots
Screen hotspot
A screen hotspot, in computing, provides a special area on the display screen of a computer for hyperlinking or for other GUI-based activity ....
, while smaller towns have 3D buildings.
NPC
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
and character art is based on photographs. Environments are a mix of captured images and hand-drawn. In combat and puzzle screens, all characters are animated, except for movement - characters do not appear to move their legs while walking.
The game models illumination to certain extent: in the overworld, day and night are modeled, and in underground locations, the player needs to use a torch or a light spell to illuminate the surroundings.
Compatibility with modern systems
The game runs in protected modeProtected mode
In computing, protected mode, also called protected virtual address mode, is an operational mode of x86-compatible central processing units...
, using Borland C++
Borland C++
Borland C++ is a C and C++ programming environment for MS-DOS and Microsoft Windows. It was the successor to Turbo C++, and included a better debugger, the Turbo Debugger, which was written in protected mode DOS....
's Ergo DPMI
DOS Protected Mode Interface
In computing, the DOS Protected Mode Interface is a specification introduced in 1989 which allows a DOS program to run in protected mode, giving access to many features of the processor not available in real mode...
/ RTM DOS extender
DOS extender
A DOS extender is a computer software program which enables software to run under a protected mode environment even though the host operating system is only capable of operating in real mode....
. It remained quite compatible with Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
up to the 9x series and works very well in DOSBox
DOSBox
DOSBox is emulator software that emulates an IBM PC compatible computer running MS-DOS. It is intended especially for use with old PC games. DOSBox is free software....
and VDMSound
VDMSound
VDMSound is an open source emulator of legacy sound card devices, designed to allow video games and other applications written for MS-DOS to run on the Microsoft Windows NT/2000/XP/95/98/Me operating systems...
. A playable version for Mac OS X DOSBox is also available.
xBaK is a game engine recreation which allows Betrayal at Krondor to be played natively under the X Window System
X Window System
The X window system is a computer software system and network protocol that provides a basis for graphical user interfaces and rich input device capability for networked computers...
, using the original data files.
Main characters
Seigneur Locklear- (Chapters 1, 5, 7) Locklear is the youngest son of the Baron of Land's End, a Seigneur in Prince Arutha's court, and a skilled swordsman decorated for his service at Armengar and Sethanon during the Great Rising (A Darkness at SethanonA Darkness at SethanonA Darkness at Sethanon is the third and final book in The Riftwar Saga. It details how Murmandamus, a new prince of the Dark Brotherhood, marshals the forces of the Moredhel and invades the kingdom, with the intent of finding the Lifestone, a powerful relic with which he will be able to destroy...
). Locklear recently entered the service of a Kingdom garrison in Yabon to investigate reports of moredhel activity, where he rescued Gorath of the Ardanien from an assassin.
Squire Owyn Beleforte
- (Chapters 1, 2, 3, 4, 6, 8, 9) Owyn is a nineteen year old magician and the youngest son of the Count of Tiburn. Uninterested in politics, Owyn instead idolizes the magician Pug. A resourceful and crafty boy, Owyn used part of his father's wealth to travel and study magic in secret. His father eventually discovered what he was doing and, due to the political embarrassment Owyn causes him, has given him a great deal of freedom, hoping that he will eventually settle down and become suitable for a political marriage. Owyn was traveling home from visiting his aunt in Yabon when he met Locklear and Gorath. Not eager to return to the boredom of life at home, Owyn hitches his fate to theirs.
Gorath of the Ardanien
- (Chapters 1, 2, 3, 4, 6, 8, 9) A hero of the Riftwar, Gorath was chieftain of Clan Ardanien and Delekhan's chief rival to the throne of Sar-Sargoth. Gorath believes Delekhan's plan to invade the Kingdom to be madness and betrays the moredhel to warn Prince Arutha, as it the only way to save his people from another disastrous war. There is also another reason for his exile: he has broken from the Dark Path and is "Returning" to the eledhel in Elvandar, assuming he isn't killed by his brethren first.
Seigneur James
- (Chapters 2, 3, 5, 7) Once known as Jimmy the Hand, James is a legend among the Mockers and the son of the Upright Man, though he is unaware of his parentage. After foiling a Nighthawk attempt to assassinate Prince Arutha (Silverthorn), James was forced to give up his life as a thief and became a squire in Arutha's court, where he became best friends with Locklear. James eventually rose to the rank of Seigneur, becoming one of Arutha's most trusted and loyal servants but still wanders the Thieves' Highway, often on business for the Crown.
Patrus
- (Chapters 5, 7) Patrus is the court magician and magical adviser to Baron Gabot in Northwarden and one of Owyn's early magical tutors. Despite his old age, he is a spry and capable magician, whose knowledge of the Union spell allows him to temporarily read moredhel.
Duke Pug conDoin
Pug (fictional character)
Pug, also known as Milamber , is a fictional character appearing in the novels of Raymond E. Feist. He is the protagonist in Feist's first novel, and the first novel of the Riftwar Saga, Magician...
- (Chapters 8, 9) As an orphan growing up in CrydeeCrydeeIn the novels of Raymond E. Feist, Crydee is a frontier town situated in the west of Midkemia. The town has been heavily mentioned in the Riftwar Saga and also in slightly in The King's Buccaneer. Crydee was also the primary setting for Magician and was Pug and Tomas’ home town...
, Pug was apprenticed to Kulgan the magician but showed little magical ability until he was captured by the TsuraniTsuraniThe Tsurani are a race of humans in the Empire Trilogy novels by Raymond E. Feist and Janny Wurts. In the series, the feudal Empire of Tsuranuanni is located on the fictional world of Kelewan.- Geography :...
during the Riftwar (Magician: Apprentice). Seeing potential in the boy, Tsurani Great Ones trained him in the magic of the Greater Path, previously nonexistent in Midkemia. When he returned, Pug helped the sorcerer Macros the BlackMacros the BlackMacros the Black is fictional character in Raymond E. Feist's Riftwar Saga and Serpentwar Saga series of books. He is a magician who lived on Sorcerer's Isle, a small island surrounded by treacherous currents and many rocks....
end the Riftwar and was adopted into the royal family and given land to start his academy of magic at Stardock (Magician: Master). Pug is considered the most powerful magician in Midkemia, having inherited much of Macros' power in addition to his Tsurani training. He is married to Katala, whom he met in Kelewan, and has two children: a biological son William and an adopted daughter Gamina, who has telepathic powers.
Allies
Prince Arutha conDoinArutha ConDoin
Arutha conDoin is a fictional character appearing in the novels of Raymond E. Feist. He is a point of view character in Magician and is the protagonist of Silverthorn and A Darkness at Sethanon...
- Prince Arutha of Krondor is ruler of the Western Realm, younger brother of King LyamLyam ConDoin-Description:As a youth Lyam was tall and powerfully built with blonde hair shoulder length hair and a closely trimmed beard. He had his mother's smile and always looked on the verge of laughter.-Biography:...
, and half-brother of Duke Martin of Crydee. Arutha proved himself one of the Kingdom's best field commanders defending Crydee during the Riftwar and became prince after the unexpected deaths of King Rodric, Prince Erland, and his father Duke Borric. He is a well-loved and capable ruler, albeit a reluctant one.
Cullich
- Gorath's estranged wife Cullich is a moredhel witch who helped him escape from the Northlands. Cullich thinks Gorath's willingness to surrender his position as clan leader is a sign of weakness but she doesn't trust Delekhan and will help Gorath if she can.
Baron Gabot
- Baron Gabot is commander of Northwarden, which guards one of the four passes between the Kingdom and the Northlands. Previously Huntmaster of Carse, Gabot was old acquaintances with Duke Martin, who recommended him to the position after Baron Rossol died. Like Martin's father Duke Borric, Gabot saw the benefit of having a magician in his service and appointed Patrus his magical adviser.
Liallan
- As a powerful moredhel clan leader and Delekhan's consort, Liallan openly supports him though she believes his plan is doomed to fail. She has her eye on the throne of Sar-Sargoth for herself and secretly aids many of Delekhan's enemies, including engineering Gorath's escape from the Northlands. Should Delekhan and his son Moraeulf die during their invasion, it would leave her in a prime position to take over the leadership of the moredhel.
Duke Martin conDoin
- Once known as Martin Longbow, Duke Martin of Crydee is the elder half-brother of King Lyam and Prince Arutha. The illegitimate son of Duke Borric, he was raised and trained by the elves in Elvandar before becoming Huntmaster and later Duke upon the death of his father. One of the best archers in Midkemia, Martin dislikes court life and often roams the forests with his longbow in hand.
The Oracle of Aal
- The Aal are among the oldest races in the universe and one of the few to survive the Chaos Wars between the Valheru and the gods. The Oracle, the last of its dying race, agreed to help Pug and Tomas during the Great Rising in exchange for salvation. After the battle of Sethanon, Pug brought the Oracle to Sethanon and placed it in the body of the dragon Ryath, whose mind was drained by a Dreadlord (A Darkness at Sethanon). The Oracle of Aal now watches over the Lifestone and will send warning to Pug and a secret garrison near Sethanon if it is disturbed.
Squire Phillip
- Though he appears to be a young noble about Owyn's age, Phillip is actually thirty-seven, a captain in the Kingdom Army, and a courier for the secret garrison near Sethanon. Owyn met him at a party in Yabon prior to the start of the game and meets him again throughout his travels.
Tomas
- Prince Consort to Queen Aglaranna and Warleader of Elvandar, Tomas grew up in Crydee with his best friend Pug. During the Riftwar, Tomas discovered the dying dragon Rhuagh, who gave him an ancient suit of armor (Magician: Apprentice). The armor transformed Tomas into a blend of human and Valheru and gave him the memories and abilities of Ashen-Shugar, the Valheru to whom it once belonged. After marrying Aglaranna, Tomas considers Elvandar under his protection and only leaves in the most extreme of circumstances.
Villains
Delekhan- Delekhan is the leader of the moredhel Nations the North. One of the Murmandamus' field generals during the Great Rising (A Darkness at Sethanon), Delekhan believes Murmandamus still lives, imprisoned by Prince Arutha at Sethanon. He has unified his people with the help of magicians known only as "the Six" (later revealed to be Tsurani Great Ones) in order to invade the Kingdom of the IslesKingdom of the IslesThe Kingdom of the Isles comprised the Hebrides, the islands of the Firth of Clyde and the Isle of Man from the 9th to the 13th centuries AD. The islands were known to the Norse as the Suðreyjar, or "Southern Isles" as distinct from the Norðreyjar or Northern Isles of Orkney and Shetland...
, free Murmandamus, and finish what was started a decade before.
Makala
- Makala is a Great One, a magician from the Tsurani homeworld of KelewanKelewanKelewan is one of the fictional worlds described by Raymond E. Feist and Janny Wurts. Kelewan was first described in his novel Magician though it is not described in any detail before the Empire Trilogy.- Outline :...
, who is visiting Prince Arutha's court ostensibly as a representative of the Emperor of Tsuranuanni. Believing that Pug hid a weapon of tremendous power which could be used against the Tsurani, Makala set out to investigate what really happened at the battle of Sethanon. He manipulates Delekhan and the moredhel, using their attack as a diversion so that he can enter Sethanon unhindered.
Narab and Nago
- The brothers Narab and Nago are magicians who serve Delekhan. Nago has infiltrated the Kingdom and coordinates moredhel spies from a secret location near Sarth. Narab has fallen out of favor with Delekhan, and seeking to regain his position in Delekhan's inner circle, captures Owyn and Gorath for him. However, Delekhan is displeased with what he has done so Narab turns on his former master and helps Owyn and Gorath escape. He then plans on becoming leader of the moredhel himself.
Navon du Sandau
- To most he is simply a charismatic young merchant, but Navon is actually Neville Corvalis, the half-brother of Owyn's cousin Ugyne. When Ugyne's father Count Corvalis found out that Neville was his wife's illegitimate son, he arranged to have Neville killed in a wine cellar collapse. Though he was believed dead, Neville's body was never found. He was found by Nighthawks who had regrouped in Cavall after their destruction in Krondor by Prince Arutha (A Darkness at Sethanon). Using a Corvalis family heirloom, a magical spyglass, Neville convinced them he had magical powers and became their leader. He then set about exacting revenge on Count Corvalis, burning down the keep so the caverns underneath could be used as a Nighthawk hideout and courting Ugyne so he could take over her family's fortune.
Midkemia
Cavall Keep- (Accessible in Chapters 1, 2, 3, 6) Cavall Keep is a small eastern farming town in the Kenting Hills ruled by Owyn's uncle, Count Geoffrey Corvalis. The keep burned down mysteriously three years ago, preventing access to the caverns underneath, which run south to the waterfall known as Cavall Run.
Elvandar
Elvandar
Elvandar is a fictional nation on Midkemia, a world created by a fantasy role-playing group and popularized by Raymond E. Feist. It is home to most of the elves remaining on Midkemia. It is located north of the Duchy of Crydee in the Kingdom of the Isles. The entire nation is one great forest...
- (Accessible in Chapter 6) The forest city of Elvandar, home of the eledhel (the light elves), lies far to the northwest of the duchy of Yabon and is ruled by Queen Aglaranna and Prince Consort Tomas. Though isolated and well-protected, the Tsurani attacked Elvandar during the Riftwar and there are still skirmishes with the moredhel on its northern borders.
Highcastle
- (Accessible in Chapters 1, 2, 3) The frontier fort town of Highcastle guards Cutter's Gap, one of the four passes between the Kingdom and the Northlands. Overrun by the moredhel during the Great Rising (A Darkness at Sethanon), Prince Arutha had the fortifications reinforced in recent years. Highcastle is currently commanded by Baron Baldwin de la Troville and, in his absence, Baron Kevin of Zun.
Krondor
- (Accessible in Chapters 1, 2, 3, 6) Capital of the Western Realm of the Kingdom of the Isles, Krondor is the traditional home of the heir apparent to the throne. It is currently ruled by Prince Arutha and Princess Anita, though the sewers under the city are a maze of tunnels known as the Thieves' Highway and controlled by the Mockers, the thieves' guild of Krondor, and their mysterious leader, the Upright Man.
LaMut
- (Accessible in Chapters 1, 2, 3, 6) The city of LaMut is located in the duchy of Yabon, near the reopened rift to Kelewan. It is ruled by the Earl Kasumi and home to a large Tsurani population that settled there after the Riftwar.
Malac's Cross
- (Accessible in Chapters 1, 2, 3, 6) The city of Malac's Cross marks the eastern boundary of the Western Realm and is home to the Abbaye Ishap, an ancient temple currently run by the Abbot Graves. Outside of the city, where the old city once stood, is a statue of a dragon, built as a tribute to Malac, from which the Oracle of Aal can be contacted.
Northwarden
- (Accessible in Chapters 1, 2, 3, 5) The fortress of Northwarden lies on a narrow mountain path overlooking one of the four passes between the Kingdom and the Northlands. Northwarden is currently commanded by Baron Gabot.
Romney
- (Accessible in Chapters 1, 2, 3, 6) Located on the river Rom, the eastern city of Romney is known as the City of Guilds. Although ruled by Duke Romney, control of the city lies with its various merchant guilds, leading to the occasional guild war.
Sarth
- (Accessible in Chapters 1, 2, 3, 6) The town of Sarth is home to an ancient mountaintop fortress which was converted into an abbey and library by the Order of Ishap. The vaults have hundreds of thousands of books, containing a wealth of knowledge about the history and lore of Midkemia, tended to by Brother Anthony and Brother Marc. Beneath the vaults is an abandoned dwarven emerald mine known as the Mac Bourgalan Dok.
Sar-Isbandia (Armengar)
- (Accessible in Chapter 4) The fortress city of Sar-Isbandia was built atop miles of naphtha tunnels long ago by the glamredhel (the mad elves) before they were obliterated by the moredhel (the dark elves). Located in the Vale of Isbandia north of the Inclindel Gap, humans from Yabon settled in the city hundreds of years ago, renamed it Armengar and became lifelong enemies of the moredhel. The Armengarians were among Murmandamus' first targets during the Great Rising so Prince Arutha and Guy du Bas-Tyra, the city's Protector, evacuated the city and attempted to destroy Murmandamus' army by incinerating the city (A Darkness at Sethanon). Recently, moredhel have moved into the ruins and started to rebuild.
Sar-Sargoth
- (Accessible in Chapter 4) Twin city of Sar-Isbandia, the fortress city of Sar-Sargoth to the north was also built by the glamredhel and was taken by the moredhel as their capital. The tunnels beneath the city are home to Delekhan's dungeons while the outskirts are lined with pikes bearing the heads of his enemies.
Sethanon
- (Surface ruins accessible in Chapters 1, 2, 3, 6, underground ruins only accessible in Chapter 9) Once a minor barony in the heart of the Kingdom, Sethanon was poorly defended and completely destroyed during the Great Rising (A Darkness at Sethanon). Coincidentally built above the ancient Valheru ruins containing the Lifestone, King Lyam and Prince Arutha ordered the city abandoned after the Battle of Sethanon, ostensibly as a memorial to those who had died there, and stationed a secret garrison nearby to protect it. Within the ruins beneath the city lies the Lifestone and its guardian, the dragon Ryath, whose mind contains the Oracle of Aal.
Silden
- (Accessible in Chapters 1, 2, 3, 6) The eastern fishing town of Silden is a seaport on the Kingdom Sea. Located on a nearby island off the coast is the temple of Eortis, the dead god of the sea. Known for its shady underworld, someone known only as The Crawler has recently establish himself within the city, disrupting business for both the Mockers in Krondor and the guilds in Romney.
Timirianya
- (Accessible in Chapter 8) The desolate world of Timirianya was destroyed by the Valheru and is currently inhabited by Panath-Tiandn, humanoid serpents akin to PantathiansPantathiansPantathians are snakelike people from the novels of Raymond E. Feist. During the early ages of the universe, one of the Valheru race, Alma-Lodaka, created the Pantathians and the Saaur...
. During the Chaos Wars, the gods of Timirianya crystallized magic into solid manna, causing the Valheru to leave when they thought the world's energy was depleted. In order to cast magic on Timirianya, one must use a crystal staff and keep it charged with raw manna.
The Temple of Karzeen Mauk
- Located in the north, all that remains of the high temple of the gods of Timirianya are nine pillars, within which the surviving gods have taken refuge. Only Dhatsavan, Lord of Gates, still has enough power left to communicate with visitors.
The Temple of Dhatsavan (Riftworld Mine)
- Also known as the Riftworld Mine, the ruins of the temple are buried underground and are currently occupied by Panath-Tiandn. After Makala abducts her, Gamina is imprisoned in a crystal cage within the ruins.
Plot
Ten years after A Darkness at SethanonA Darkness at Sethanon
A Darkness at Sethanon is the third and final book in The Riftwar Saga. It details how Murmandamus, a new prince of the Dark Brotherhood, marshals the forces of the Moredhel and invades the kingdom, with the intent of finding the Lifestone, a powerful relic with which he will be able to destroy...
, Seigneur Locklear is serving at a northern Kingdom garrison when he saves Gorath of the Ardanien from an assassin. Gorath has brought a warning of an invasion planned by Delekhan, leader of the moredhel, so Locklear agrees to take him to see Prince Arutha in Krondor. Injured from numerous attacks, they ask for help from Owyn Beleforte, a young magician from Tiburn. The game begins in their camp north of LaMut.
Chapter I: Into A Dark Night
Owyn is bandaging Gorath's and Locklear's injuries when they are attacked by a moredhel assassin whom Gorath dispatches before the three of them set out south. Surviving multiple assassination attempts, they eventually reach Krondor. Finding the palace gates sabotaged, they enter the palace via the sewers with Seigneur James' help. Upon meeting Prince Arutha, another moredhel assassin sneaks in and attempts to kill Gorath, only to be foiled by Pug.Chapter II: Shadow Of The Nighthawks
Gorath informs Arutha of Delekhan's plans, but Arutha does not trust him because he does not know the location of the attack. Gorath thinks they can find out by intercepting Delekhan's Nighthawk spies in Romney. Arutha arranges for James to escort Gorath to Romney and meet with a group of the king's soldiers investigating recent Nighthawk activity in the east. Arutha will muster his army and await word of where the attack will occur. James, Owyn, and Gorath secretly slip out of the city through the sewers and head east. Arriving at the tavern in Romney, they discover that the king's soldiers have all been murdered.Chapter III: The Spyglass And The Spider
Two clues were left behind at the murder scene: an enchanted spyglass and a silver spider. James, Owyn, and Gorath follow the trail of the spyglass and the spider north to Cavall Keep and uncover the leader of the Nighthawks, the merchant Navon du Sandau. After killing him, they enter the Nighthawks' hideout in the caverns beneath Cavall Keep, where they learn that Delekhan plans to attack Northwarden. Realizing that Nighthawks probably infiltrated the fortress, they split up. James heads to Northwarden while Owyn and Gorath head south to warn Arutha. Before they can reach Arutha though, Owyn and Gorath are captured by Narab, one of Delekhan's chieftains.Chapter IV: Marked For Death
Gorath and Owyn are taken to Sar-Sargoth, where Narab presents them to Delekhan. Delekhan, enraged that Narab has ruined his plans, tells him his life is forfeit. Narab turns on Delekhan and, unbeknownst to them, frees Owyn and Gorath. They escape Sar-Sargoth and head south to the Inclindel Gap, where they meet a Kingdom patrol and are taken to Arutha's camp. Learning of the impending attack on Northwarden, Arutha readies his army and sends Owyn and Gorath to Krondor to seek Pug's help in case the moredhel employ magic.Chapter V: When Rivers Run Blood
James and Locklear arrive at Northwarden and are sent by Baron Gabot to find his magical adviser Patrus. The three of them help Duke Martin prepare for the attack by poisoning moredhel food supplies, finding the minstrel Tamney, stealing the moredhel battle plans, and killing six moredhel magicians hiding behind Kingdom lines. Returning to Northwarden as the moredhel siege begins, they discover that Nighthawks have murdered Baron Gabot, leaving James in command. The battle goes badly and they are about to be overrun when Arutha arrives with his army in time to drive off the moredhel.Chapter VI: Betrayal
Makala visits Pug in Krondor, telling him that Gamina is considered an abomination by the Assembly of Magicians and that he has imprisoned her until her fate can be decided. Pug is enraged at Makala's betrayal and vows to find her, blasting the words "The Book Of Macros" into the wall. When Katala is unable to find him or their daughter, she discovers his message and informs Owyn and Gorath. Following clues from the libraries at Sarth and the Abbaye Ishap, Owyn and Gorath head west to Elvandar, where Gorath completes his "Returning" and pledges his allegiance to Queen Aglaranna and Prince Consort Tomas. Tomas shows them the Book of Macros, a gift from Pug to find him should he leave the message to do so. Recently injured by a poisoned blade in a moredhel skirmish, Tomas asks Owyn and Gorath to go in his stead. Owyn and Gorath read the book, which teleports them into the unknown.Chapter VII: The Long Ride
In Northwarden, the moredhel raiding leader is captured and reveals that they plan to use a rift machine in the Dimwood to bypass Arutha's army, enter Sethanon, and free Murmandamus, whom they believe is alive and imprisoned there. Realizing that the attack was a diversion engineered by Makala, Arutha orders his troops to Sethanon and instructs James, Locklear, and Patrus to find and destroy the rift machine. After learning that the machine can be disrupted by a Tsurani device called a Waani, they find the machine and disable it. However, as the rift collapses, it pulls in everything nearby before exploding. James and Locklear grab onto trees but Patrus is sucked into the collapsing rift and is apparently killed. At the same moment, three figures appear in a flash of purple light.Chapter VIII: Of Lands Afar
Owyn and Gorath are teleported to Timirianya, where Owyn realizes that magic does not work and Pug would be powerless. Owyn and Gorath eventually find Pug, who has figured out that by abducting Gamina and manipulating Delekhan, Makala has lured Pug away from Midkemia and Arutha's army away from Sethanon and is free to enter Sethanon unopposed and seek out the Lifestone. Using the Cup of Rlnn Skrr, Owyn restores Pug's powers and they find Gamina imprisoned in a crystal cage in the underground ruins of the Temple of Dhatsavan. Gorath smashes the cage and, using a special pattern stone Pug has brought, the four of them return to Midkemia.Chapter IX: Mad Gods Rage
In a flash of purple light, Pug, Owyn, and Gorath appear before James and Locklear in the Dimwood and tell them to wait for Arutha and let him know that there is no magical threat to his army; Makala will be waiting for Pug at Sethanon. Pug, Owyn, and Gorath travel to the underground caverns beneath Sethanon and kill the Tsurani Great Ones ("the Six") protecting the Lifestone Chamber. Gorath remains behind to protect the Oracle of Aal, which was incapacitated by Makala, while Pug and Owyn confront the magician. Makala believes that Pug was keeping the Lifestone hidden to use as a weapon and wants it destroyed, but Pug refuses because it would release the Valheru souls trapped inside. Engaging Makala in a magical battle, Pug and Owyn eventually kill him.Afterward, Gorath enters the chamber locked in combat with Delekhan. When Delekhan reaches for the Lifestone, Gorath tries to stop him and they begin to transform as the Valheru within try to escape. Pug and Owyn are forced to kill them both with a blast of magic in order to prevent the Valheru from being released. Returning above ground, Pug creates magical illusions of Murmandamus and Delekhan which are then incinerated by the Oracle of Aal. Having seen their leaders killed, the moredhel retreat, during which Narab kills Delekhan's son Moraeulf, fulfilling his plans for taking over the moredhel. Owyn is left alone with Pug, who reveals that since Owyn now knows about the Lifestone, Pug must ensure that the secret is safe and suggests that Owyn become one of his students at Stardock. Owyn laughs and replies that he's never wanted anything else.
Neal Hallford and Feist's influence
Although the game was licensed from Raymond E. Feist, a long held myth was that the text and the story of the game were actually created by Feist himself. Feist states in his afterword to Krondor: The Betrayal that he was busy writing The King's Buccaneer during the game's production and that the plot, text, and new characters were created solely by designers Neal HallfordNeal Hallford
William Neal Hallford is an American game designer, book author, screenwriter, and independent film director. He is best known for his work on the fantasy role-playing games Betrayal at Krondor, Dungeon Siege, and Champions of Norrath.On October 9, 1995, Hallford was in a train wreck aboard...
and John Cutter. Feist did have editorial final say on the game, but most of what Hallford and Cutter created was left intact.
Release history
The following commercial editions of the game have been released:- 19931993 in video gaming-Events:*March — In Sweden, the Swedish video game magazine Super PLAY starts. The original name is Super Power.*Midway Games embroiled in controversy for its game Mortal Kombat from 1992 when the game is launched for video game consoles in 1993....
: The original 3½" floppy disk release. - 19941994 in video gaming-Events:*Nintendo calls this year "1994: The Year of the Cartridge".*Nintendo Australia Pty. Ltd, the Australian subsidiary of Nintendo Co., Ltd is established and opened by Hiroshi Yamauchi and effectively ends Mattel Australia's distribution of Nintendo's products throughout Australia.*"Project...
: CD-ROM edition, which includes Red BookRed Book (audio CD standard)Red Book is the standard for audio CDs . It is named after one of the Rainbow Books, a series of books that contain the technical specifications for all CD and CD-ROM formats.The first edition of the Red Book was released in 1980 by Philips and Sony; it was adopted by the Digital Audio Disc...
CD-audio versions of the original game's MIDI music tracks, a 5-minute video interview with Raymond E. Feist, and a Windows hint program/package. - 19961996 in video gaming-Notable releases:*January 29 — Duke Nukem 3D, successor to the simple side-scrolling originals, and a genre-redefining title for first person shooters....
: Re-release of the CD-ROM in Sierra's SierraOriginals budget line. - 19971997 in video gaming-Events:*October 4 — Gunpei Yokoi dies after a double car accident.*November – Interactive Entertainment Merchants Association launched.*3rd annual E3...
: free download on Sierra's website to promote the game Betrayal in AntaraBetrayal in AntaraBetrayal in Antara is a Windows 3.1 computer role-playing game developed and published by Sierra On-Line in 1997, after the success of their previous RPG, Betrayal at Krondor. Sierra had lost the rights to produce another game based on Raymond Feist's Midkemia, and therefore had to create the game...
, though this version is no longer available. - 19981998 in video gaming-Events:*Academy of Interactive Arts & Sciences hosts 1st Annual Interactive Achievement Awards; inducts Shigeru Miyamoto of Nintendo to the AIAS Hall of Fame*British Academy of Film and Television Arts hosts the 1st annual BAFTA Interactive Entertainment Awards...
: CD-ROM edition (but without the CD-audio soundtrack) that came with the hardcover edition of Krondor: the Betrayal, with a PDF manual and video interview with Feist, promotional materials and a trailer for Return to KrondorReturn to KrondorReturn to Krondor is a computer role-playing game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows 95 on the PC in time for the 1998 Christmas season...
. - 20102010 in video gamingThe year 2010 has seen many sequels and prequels in video games, including several new titles.-Events:-Game releases:List of games scheduled for release in 2010 in North America....
: CD-ROM edition re-released on Good Old Games as a downloadable file.
Contrary to popular belief, Vivendi Universal Games has stated that the game is not free to be redistributed by others. It had previously been available, free to download, from Sierra's website, coinciding with the release of its would-be spiritual successor, Betrayal in Antara
Betrayal in Antara
Betrayal in Antara is a Windows 3.1 computer role-playing game developed and published by Sierra On-Line in 1997, after the success of their previous RPG, Betrayal at Krondor. Sierra had lost the rights to produce another game based on Raymond Feist's Midkemia, and therefore had to create the game...
.
Krondor: The Betrayal
Feist later wrote Krondor: The BetrayalKrondor: The Betrayal
Krondor: The Betrayal is a fantasy novel by Raymond E. Feist. It is the first novel in the The Riftwar Legacy and was first published in November 1998. It is a novelization of the computer game Betrayal at Krondor.-Plot introduction:...
, a novelization of the game and the first in a series of new Midkemia books called The Riftwar Legacy. Feist credited Hallford and Cutter as co-authors of the original story for Krondor: the Betrayal, and dedicated the book to both of them.
The game and book are set approximately halfway between A Darkness at Sethanon
A Darkness at Sethanon
A Darkness at Sethanon is the third and final book in The Riftwar Saga. It details how Murmandamus, a new prince of the Dark Brotherhood, marshals the forces of the Moredhel and invades the kingdom, with the intent of finding the Lifestone, a powerful relic with which he will be able to destroy...
and Prince of the Blood
Prince of the Blood (novel)
Prince of the Blood is a fantasy novel by Raymond E. Feist. It is the first book of the Krondor's Sons series and was published in 1989. It was later followed by The King's Buccaneer in 1992. A 15th anniversary "author's preferred" edition with portions of the book significantly rewritten was...
. There are minor differences, such as Owyn's last name being Belefote rather than Beleforte and the towns of Tanneurs and Eggley are changed to Tannerus and Eggly, but the novel largely covers the main plot of the game accurately and ignores most of the sidequests.
The game first introduced Lysle Rigger, Jimmy the Hand's long lost twin brother as well as Kat and Abbot Graves, whose granddaughter was Katherine "Kitty" Graves. Both Lysle Rigger and Kitty Graves would play significant roles in Feist's Serpentwar novels.
Reception
Sales of the original 3½" floppy disk release were slow, but the game became a hit when it was re-released on CD-ROM. The game was received well by both the players and the critics and currently has an 88% rating at Game RankingsGame Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...
.
Finnish computer game magazine Pelit
Pelit
Pelit is a Finnish video games magazine published 11 times a year by Sanoma Magazines, a division of the Sanoma Group. Being by far the largest of its kind in Finland and covering both PCs and consoles, it has for a long time lacked serious competition and is thought by many to be the magazine of...
gave the game a 94% verdict, calling the game citing "the wonderful game system, lack of bugs, and the book-like atmosphere" and said "Krondor is as big a revolution in turn-based role playing games as the Underworlds were in 3D role playing games." A less enthustiastic review by Sandy Petersen
Sandy Petersen
Carl Sanford Joslyn Petersen is a game designer.Petersen was born in St. Louis, Missouri and attended University of California, Berkeley, majoring in zoology....
appeared in 1993 in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
magazine #199 in the "Eye of the Monitor" column, in which he gave the game two stars out of five. Though Petersen praised the graphics for being "well-rendered" at times and for its "rather entertaining plot", he chastised the gameplay for being slow and for subjecting the player to "dull maintenance activities", such as armor polishing, as well as quests that he found frustratingly hard to understand how to complete. Quandary gave it a 4.5/5 in its 1996 review, calling it "no ordinary roleplaying game" with its "complex" immersive environment, traps, and riddles replacing "the usual pits and levers and rolling rocks that are more common in roleplaying dungeons." They also called the strategic turn-based combat "very satisfying" though "it takes a little getting used to."
PC Gamer
PC Gamer
PC Gamer is a magazine founded in Britain in 1993 devoted to PC gaming and published monthly by Future Publishing. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries...
listed Krondor as one of the top fifty computer games of all time in their 1997 survey.
Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...
(Now Games for Windows
Games for Windows
Games for Windows is a brand owned by Microsoft and introduced in 2006 to coincide with the release of Windows Vista. The brand represents a standardized technical certification program and online service for Windows games, bringing a measure of regulation to the PC game market in much the same way...
) gave Betrayal at Krondor their Best Game of the Year award for 1993 then ranked it #43 on their list of the 150 best games of all time in their November 1996 Anniversary Edition. It was added to their Hall of Fame in 2001, saying it was the "first role-playing game to offer a 3D environment and...one of the first games to use digitized images effectively in the context of a role-playing game."
External links
- The Betrayal at Krondor Help Web, one of the most complete resources on the game
- Betrayal at Krondor at Mike's RPG Center
- XBAK project, native play under X Window using original files