BioShock Infinite
Encyclopedia
BioShock Infinite is an upcoming first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 video game, and the third game in the BioShock
BioShock (series)
BioShock is a video game series developed by Irrational Games—the first under the name 2K Boston/2K Australia—and designed by Ken Levine. It was originally released for the Windows operating system and Xbox 360 video game console on 21 August 2007 in North America, and three days later in Europe...

series. Previously known as "Project Icarus", it is being developed by Irrational Games
Irrational Games
Irrational Games is a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier as Irrational Games...

 for a 2012 release on the Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

, PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 platforms. BioShock Infinite is not a direct sequel or prequel to previous BioShock games, taking place in an earlier period and different setting, though it features similar gameplay concepts and themes. The player controls a former Pinkerton
Pinkerton National Detective Agency
The Pinkerton National Detective Agency, usually shortened to the Pinkertons, is a private U.S. security guard and detective agency established by Allan Pinkerton in 1850. Pinkerton became famous when he claimed to have foiled a plot to assassinate president-elect Abraham Lincoln, who later hired...

 agent, Booker DeWitt, as he attempts to rescue a woman named Elizabeth trapped aboard the collapsing air-city Columbia in 1912.

Setting

The primary setting of BioShock Infinite is a city suspended in the air by giant blimps and balloons, called "Columbia", named in homage to the female personification of the United States. Unlike the secret development of the underwater city of Rapture
Rapture (BioShock)
Rapture is an underwater city that is the setting for the games BioShock and BioShock 2. The game's back-story describes the city as envisioned by business tycoon Andrew Ryan in the mid-1940s as a means to create a utopia for mankind's greatest thinkers to prosper in a laissez-faire environment...

 used as the settings for BioShock and BioShock 2, Columbia was built and launched in 1900 by the American government to much fanfare and publicity. The city was meant to symbolize the ideas of exceptionalism
American exceptionalism
American exceptionalism refers to the theory that the United States is qualitatively different from other countries. In this view, America's exceptionalism stems from its emergence from a revolution, becoming "the first new nation," and developing a uniquely American ideology, based on liberty,...

; the reveal trailer for the game alludes to the 1893 Worlds Fair
World's Columbian Exposition
The World's Columbian Exposition was a World's Fair held in Chicago in 1893 to celebrate the 400th anniversary of Christopher Columbus's arrival in the New World in 1492. Chicago bested New York City; Washington, D.C.; and St...

 which is historically considered to be the emergence of American exceptionalism. On the surface, Columbia appeared to be designed as a floating "Worlds Fair" that could travel across the globe; however, some time after its launch but before the game's events, the city was revealed to be a well-armed battleship, and became involved in an "international incident" by firing upon a group of Chinese civilians during the Boxer Rebellion
Boxer Rebellion
The Boxer Rebellion, also called the Boxer Uprising by some historians or the Righteous Harmony Society Movement in northern China, was a proto-nationalist movement by the "Righteous Harmony Society" , or "Righteous Fists of Harmony" or "Society of Righteous and Harmonious Fists" , in China between...

.

The city was disavowed by the United States government, and the location of the city was soon lost to everyone else. The city became, as described by Nick Cowen of The Guardian
The Guardian
The Guardian, formerly known as The Manchester Guardian , is a British national daily newspaper in the Berliner format...

, "a kind of roaming boogieman moving from place to place and imposing its will on people below".

As a result of the city's isolation, a civil war eventually broke out on Columbia between different factions of citizens, each trying to seize control of the city from the powers-that-be. At the time of the game's events, only two main factions remain. One group are the Founders, the remnants of those retaining power over the city led by Zachary Hale Comstock. This is the city's ruling class, which seeks to keep Columbia purely for American citizens while denying foreigners the same privileges. The other is a group named Vox Populi (Latin for "voice of the people"), a rag-tag resistance group, led by Daisy Fitzroy, opposed to the ultranationalists. The Vox Populi is formed from several factions with similar ideologies that fought to seize control and restore the rights of Columbia citizenship to all. However, years of war and struggle have driven the Vox Populi to fight the powers-that-be solely out of blind hatred, resulting in more violent and brutal methods and leading to subfactions in the group.

Like Rapture, Columbia is considered a dystopia
Dystopia
A dystopia is the idea of a society in a repressive and controlled state, often under the guise of being utopian, as characterized in books like Brave New World and Nineteen Eighty-Four...

, but with signs present suggesting a theocratic
Theocracy
Theocracy is a form of organization in which the official policy is to be governed by immediate divine guidance or by officials who are regarded as divinely guided, or simply pursuant to the doctrine of a particular religious sect or religion....

 government taking control at some point, and similar racial-purification concepts such as Nazism
Nazism
Nazism, the common short form name of National Socialism was the ideology and practice of the Nazi Party and of Nazi Germany...

, jingoism
Jingoism
Jingoism is defined in the Oxford English Dictionary as extreme patriotism in the form of aggressive foreign policy. In practice, it is a country's advocation of the use of threats or actual force against other countries in order to safeguard what it perceives as its national interests...

, and xenophobia
Xenophobia
Xenophobia is defined as "an unreasonable fear of foreigners or strangers or of that which is foreign or strange". It comes from the Greek words ξένος , meaning "stranger," "foreigner" and φόβος , meaning "fear."...

. One of the items in the press packages for the game included a tag that would purportedly be worn by immigrants aboard Columbia, requiring those of non-European descent, which includes Papists, Gypsies, Irish and Greeks, to list out numerous details, including religious affiliation and data relating to eugenics
Eugenics
Eugenics is the "applied science or the bio-social movement which advocates the use of practices aimed at improving the genetic composition of a population", usually referring to human populations. The origins of the concept of eugenics began with certain interpretations of Mendelian inheritance,...

; another item was a Columbia propaganda poster that warned "We must all be vigilant to ensure the purity of our people." Columbia has been compared to a cross between steampunk
Steampunk
Steampunk is a sub-genre of science fiction, fantasy, alternate history, and speculative fiction that came into prominence during the 1980s and early 1990s. Steampunk involves a setting where steam power is still widely used—usually Victorian era Britain or "Wild West"-era United...

 and the Star Wars
Star Wars
Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...

Bespin
Bespin
Bespin is a fictional planet, a gas giant in Star Wars films and books. The planet was first seen in the 1980 feature film Star Wars Episode V: The Empire Strikes Back...

 cloud city, as well as the airships of Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...

settings though Irrational's Ken Levine has compared the weaponized city to the Death Star
Death Star
The Death Star is a fictional moon-sized space station and superweapon appearing in the Star Wars movies and expanded universe. It is capable of destroying a planet with a single destructive super charged energy beam.-Origin and design:...

.

Plot

The events of the game take place in 1912. The player assumes the identity of Booker DeWitt, a disgraced former agent of the Pinkerton National Detective Agency
Pinkerton National Detective Agency
The Pinkerton National Detective Agency, usually shortened to the Pinkertons, is a private U.S. security guard and detective agency established by Allan Pinkerton in 1850. Pinkerton became famous when he claimed to have foiled a plot to assassinate president-elect Abraham Lincoln, who later hired...

, who was dismissed for behavior beyond the acceptable bounds of the Agency. He is hired by mysterious individuals, aware of Columbia's location, and tasked to infiltrate the air-city and rescue a young woman named Elizabeth, who has been held aboard the air-city for the last twelve years. Though DeWitt finds Elizabeth easily enough, he quickly discovers that Elizabeth is central to the civil war raging in the city as each faction seeks to use Elizabeth to turn the tide of the conflict in their favor, forcing DeWitt and Elizabeth to trust each other in order to escape. Elizabeth also seeks to understand the powers that she has been given, believing Comstock to be responsible, and refuses to leave Columbia until she learns the truth. To complicate matters, the pair is chased by Songbird, a large, robotic bird-like creature who had been Elizabeth's friend and warden over the last twelve years of her imprisonment. Songbird was designed by its creator to feel betrayal should Elizabeth escape, comparable to an abusive spouse, according to Hilary Goldstein of IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

, and Elizabeth notes she "would rather be killed than be recaptured by Songbird."
In addition to the internal strife, Columbia is ravaged by tears in the fabric of space-time. A strange shimmering effect as seen by DeWitt causes momentary changes to pictures, banners, and people, representing the nearby presence of a tear. The tears have brought seemingly anachronistic
Anachronism
An anachronism—from the Greek ανά and χρόνος — is an inconsistency in some chronological arrangement, especially a chronological misplacing of persons, events, objects, or customs in regard to each other...

 elements into the Columbia of 1912; for example, an early gameplay demo footage features a record player in a bar plays a woman singing the lyrics to Tears for Fears
Tears for Fears
Tears for Fears are an English new wave band formed in the early 1980s by Roland Orzabal and Curt Smith.Founded after the dissolution of their first band, the mod-influenced Graduate, they were initially associated with the New Wave synthesiser bands of the early 1980s but later branched out into...

' "Everybody Wants to Rule the World
Everybody Wants to Rule the World
"Everybody Wants to Rule the World" is a song by the British New Wave band Tears for Fears.It was the band's ninth single release in the United Kingdom and seventh UK Top 40 chart hit, peaking at number two in April 1985...

". 1UP.com
1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....

's preview of the 2011 E3 game demonstration denotes that at one point, DeWitt and Elizabeth find themselves in 1983, evident by a movie marquee showing Revenge of the Jedi (the original working name for Return of the Jedi), a result of a misfire of Elizabeth's powers involving tears in the fabric of space-time when she tries to help revive a horse.

Though the game takes place before the events of the previous two BioShock games (occurring in 1960 and 1968, respectively), Irrational Games has not confirmed if BioShock Infinite shares the same universe with these titles; Ken Levine left the question of the possibility unanswered in an interview stemming from the game's announcement.

Gameplay

BioShock Infinite is a first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 with role-playing game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

 elements similar to the previous two games. As DeWitt, the player moves about the various structures of Columbia using a grappling hook, a series of railways connecting the buildings called the Skyline, and other transport means to search for Elizabeth. The player will gain weapons which can be used in numerous ways within the environment, including on the Skyline, to defeat enemies. DeWitt gains powers and abilities by using vigors and nostrums that are found through Columbia, the equivalent of BioShocks plasmids and tonics. Vigors grant activated powers such as telekinesis, electricity manipulation, or animal control (as seen by the manipulation of a flock of crows within the gameplay demo), while nostrums are passive abilities that can improve the player's strength or damage resistance. Unlike BioShock in which the player was able to use special Gene Banks to alter the loadout of plasmids and tonics they had, the choice to imbibe a certain vigor or nostrum is permanent and cannot be changed later in the game, placing emphasis on the consequences of the player's choices throughout the game. Infinite does not use EVE, the equivalent of magic points
Magic point
Magic points are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells and other abilities, such as special attacks...

, for powering abilities gained by vigors or nostrums. Each container of vigor has a limited number of charges in it, and while more can be found around the game's environment, the player can only carry a limited number of vigors into battle, with more powerful vigors containing fewer charges. Nostrums are permanent changes to the character and cannot be removed once used. These come in two types, stable and unstable varieties, the latter referred to as "potlucks". Stable nostrums are more expensive, but the player knows exactly what effect applying the nostrum will gain them. Unstable nostrums are cheaper or can be found lying around the environment, but upon use, require the player to select one of four random effects to alter their character, an idea inspired by Heroes of Might and Magic
Heroes of Might and Magic
Heroes of Might and Magic is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft...

according to Levine.

Once reunited with Elizabeth, who also has a set of such powers, the player must work together with her to escape Columbia. For example, Elizabeth can create a localized rainstorm on foes, which the player, as DeWitt, can then fire upon with an electricity-based attack, electrocuting the foes. The player will not be directly in control of Elizabeth, but instead she will react to the player and the current situation in a manner similar to the AI Director in Left 4 Dead
Left 4 Dead
Left 4 Dead is a cooperative first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by Valve Corporation during development. The game uses Valve's proprietary Source engine, and is available for Microsoft Windows, Xbox 360 and Mac OS X...

, according to Levine. However, using Elizabeth's powers also harms her, an action compared to the choice of killing or saving the Little Sisters from the previous games. Elizabeth also has the ability to interact with the tears in the fabric of space-time, pulling objects from the other side to use within Columbia, escaping from battle through these, or repairing them. The player will need to protect Elizabeth, but will not need "to babysit and hand-hold" her through the game. Levine has stated that working with Elizabeth in the game is "in no way, shape, or form is this an escort mission", identifying that players reacted negatively to a late-game stage in the original BioShock in which they were tasked to protect a Little Sister.

Several different forces are at work opposed to the player's progress within the city. Furthermore, the player and Elizabeth are chased by both Songbird (sometimes simply referred to as "Him"), who is attempting to snatch Elizabeth from the player, and the Handymen (originally named Alpha), robotic-like monsters housing a human heart and head and with the ability to heal weaker units.

The Skyline is a rail-based system (originally designed for moving cargo around Columbia but later used for personnel transport) similar to the concept found in the Ratchet & Clank
Ratchet & Clank (series)
Ratchet & Clank is a series of platform video games. The franchise was created and developed by Insomniac Games and published by Sony Computer Entertainment for the PS2 and PS3 consoles, with the exclusion of Size Matters and Secret Agent Clank, which were developed by High Impact Games for the PSP...

games and described by Levine as "a roller coaster, over another roller coaster, over another roller coaster"; players activate a wrist-mounted tool that DeWitt and other enemies wear to jump and hang onto the self-powered tracks. Players can jump onto, off of, and between Skyline tracks at any time, and may face enemies that use the system to attack; the player can use weapons in DeWitt's free hand to defend the character. The freedom of movement along the Skyline allows for several varieties of combat, including flanking, cover, and area-of-effect attacks through creative uses of the system.

Irrational Games has stated that the game's set pieces are not heavily scripted; this statement was made in response to reaction to a gameplay preview video released during the week of September 21, 2010, which, within ten minutes, demonstrated numerous elements of the game. The development team called the game's pacing "like BioShock 1", and that while there will be some scripted set pieces, the developers want the player to be able to explore Columbia at their own pace. Unlike Jack or Delta, the silent protagonists of BioShock and BioShock 2 respectively, and who are guided by radio commands from a third party, DeWitt will be a vocal character, with dialogue designed to aid the player in leading DeWitt to complete his mission.

At the present time, Irrational Games has not committed to including a multiplayer element within the game. While the team will experiment with concepts for a multiplayer component, Levine has stated that they would only proceed forward if it had elements not otherwise found in multiplayer games like Halo
Halo (series)
Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...

or Call of Duty
Call of Duty (series)
Call of Duty is a first-person and third-person shooter video game series franchise, created by Ben Chichoski. The series began on the PC, and later expanded to consoles and handhelds. Several spin-off games have also been released...

.

During Sony's E3 press conference on June 6, 2011 creative director Ken Levine announced on-stage that BioShock Infinite will support the PlayStation Move. Though some reports believed that a new Move controller would be produced for the game based on information from Sony, 2K Games debunked these stories, stating that no new hardware is being developed for the game.

Development

Though BioShock Infinite shares the same name with the other two games, Levine has stated that this is a new direction, and was coy to answer if they shared the same universe. Levine referred to the term BioShock not as a specific location or setting, but a concept conjoined by two ideas: the exploration of a fantastical setting, and the use of a large number of tools and abilities in creative manners to survive. Levine affirmed that with the similarities between the games, "It would be dishonest to say this is not BioShock". Similarly, Timothy Gerritsen, Director of Product Development, stated they wanted to keep the feel of the BioShock experience but still consider Infinite to be a new intellectual property
Intellectual property
Intellectual property is a term referring to a number of distinct types of creations of the mind for which a set of exclusive rights are recognized—and the corresponding fields of law...

; as a means to sever the implied connection to the previous games, the teaser purposely shows a Big Daddy figurine being crushed at the onset. This was furthered by the selection of the word Infinite as part of the title, to reflect the "many possibilities" they wanted to explore with the BioShock concept.

Story and setting

Irrational had been working in secrecy on Infinite for two and a half years since completing the original BioShock; 2K Games
2K Games
2K is a global developer, marketer, distributor and publisher of interactive entertainment software games. 2K Games is a subsidiary of Take-Two Interactive, which also owns Rockstar Games notable for the Grand Theft Auto series...

 gave them the freedom to develop their sequel at will. For the first six months of development, the team prototyped several possible ideas to brainstorm on what concepts would be effective for the next game. The idea of the air-city came early in the development. The open-air environment gave them an opportunity to use color schemes that sharply contrasted with the darker palettes that were a staple of their earlier games. Even then, their initial designs of the flying city were darker and closer to Art Nouveau
Art Nouveau
Art Nouveau is an international philosophy and style of art, architecture and applied art—especially the decorative arts—that were most popular during 1890–1910. The name "Art Nouveau" is French for "new art"...

, making the game world too claustrophobic and appearing similar to the city of Rapture. The period of American exceptionalism allowed them to create a brighter, expansive system.

According to Irrational's Ken Levine, the name "Columbia", in reference to the female figure that personifies the United States, and the idea of American exceptionalism did not come about until six to eight months before the game's reveal. An early concept was to depict a group of technology geeks against a band of luddite
Luddite
The Luddites were a social movement of 19th-century English textile artisans who protested – often by destroying mechanised looms – against the changes produced by the Industrial Revolution, which they felt were leaving them without work and changing their way of life...

s, but Levine found that such conflict exists "only in shades of reality" and wasn't compelling enough. Instead, the Irrational team recentered on the idea of American Exceptionalism, a tangible concept that continues to be repeated throughout history. The idea came to Levine after watching a documentary about the late 19th century, which quickly caught on with the rest of the team. In particular, Levine pointed to one quote of U.S. President William McKinley
William McKinley
William McKinley, Jr. was the 25th President of the United States . He is best known for winning fiercely fought elections, while supporting the gold standard and high tariffs; he succeeded in forging a Republican coalition that for the most part dominated national politics until the 1930s...

 on the eve of the Philippine–American War, which spoke to the need of America to "uplift and civilize and Christianize" the natives of the Philippines. Though the accuracy of the quote is disputed, Irrational's lead artist Shawn Robinson noted that BioShock Infinites goal is "not to teach any history", but felt such historical aspects helped to ground the work's fiction. Levine stated that in the same manner that BioShock was not built specifically around objectivism
Objectivism (Ayn Rand)
Objectivism is a philosophy created by the Russian-American philosopher and novelist Ayn Rand . Objectivism holds that reality exists independent of consciousness, that human beings have direct contact with reality through sense perception, that one can attain objective knowledge from perception...

, Infinite is not built around jingoism
Jingoism
Jingoism is defined in the Oxford English Dictionary as extreme patriotism in the form of aggressive foreign policy. In practice, it is a country's advocation of the use of threats or actual force against other countries in order to safeguard what it perceives as its national interests...

, but only uses the concepts to help set the stage to tell the story of individuals caught up in the conflicts. Levine considered how the founding documents of the United States can be interpreted in several ways, leading to conflict between those that hold various interpretations of those ideals, leading to Infinites different factions. Figureheads of the powers-that-be like Saltonstall are based on both historical and present-day nationalistic personalities, seeking to put the needs of America before others; The Vox Populi were based on historical factions that often splintered into small, independent groups that undertook violent actions, such as the Red Army Faction
Red Army Faction
The radicalized were, like many in the New Left, influenced by:* Sociological developments, pressure within the educational system in and outside Europe and the U.S...

 from the 1970s and the Animal Liberation Front
Animal Liberation Front
The Animal Liberation Front is an international, underground leaderless resistance that engages in illegal direct action in pursuit of animal liberation...

 and Earth Liberation Front
Earth Liberation Front
The Earth Liberation Front , also known as "Elves" or "The Elves", is the collective name for autonomous individuals or covert cells who, according to the ELF Press Office, use "economic sabotage and guerrilla warfare to stop the exploitation and destruction of the environment".The ELF was founded...

 of present day. During the course of the game's development period, the series of "Occupy" protests occurred across several cities; Levine, comparing these protests to other historical ones already incorporated into Columbia's history, used the real-time events to refine the game's story. Specifically, due to the nature of the various decentralized groups involved with the "Occupy" protests, Levine was able to define how the Vox Populi group would grow from its haphazard beginnings.
The Irrational team reviewed much of the American culture and propaganda
Propaganda
Propaganda is a form of communication that is aimed at influencing the attitude of a community toward some cause or position so as to benefit oneself or one's group....

 at the turn of the 20th century, using the artwork to create some of the in-game posters. Levine commented that at the time, such imagery was "really subtle", and considered that their re-envisioning of these posters within Columbia was "a great way to communicate ideas visually". Other sources of inspiration for the game's art included photographs from before and after the 1906 San Francisco earthquake
1906 San Francisco earthquake
The San Francisco earthquake of 1906 was a major earthquake that struck San Francisco, California, and the coast of Northern California at 5:12 a.m. on Wednesday, April 18, 1906. The most widely accepted estimate for the magnitude of the earthquake is a moment magnitude of 7.9; however, other...

, and from Sears-Roebuck catalogs from the turn of the century. Another source of inspiration for the art style was developed by considering Infinite to represent "The Fourth of July, 1912", just as BioShock resonated with the theme of "New Years Eve 1959". By selecting this hypothetical date, the team quickly identified films to draw imagery from, like The Music Man
The Music Man
The Music Man is a musical with book, music, and lyrics by Meredith Willson, based on a story by Willson and Franklin Lacey. The plot concerns con man Harold Hill, who poses as a boys' band organizer and leader and sells band instruments and uniforms to naive townsfolk before skipping town with...

, Meet Me in St. Louis
Meet Me in St. Louis
Meet Me in St. Louis is a 1944 musical film from Metro-Goldwyn-Mayer which tells the story of an American family living in St. Louis at the time of the Louisiana Purchase Exposition World's Fair in 1904...

, and Hello, Dolly which exhibited ideal views of Americana at the turn of the 20th century. The bright, open-air environments of Columbia presented a challenge to the team to keep aspects of the horror genre within the game; Levine stated they took some inspiration from Stanley Kubrick
Stanley Kubrick
Stanley Kubrick was an American film director, writer, producer, and photographer who lived in England during most of the last four decades of his career...

's The Shining
The Shining (film)
The Shining is a 1980 psychological horror film produced and directed by Stanley Kubrick, co-written with novelist Diane Johnson, and starring Jack Nicholson, Shelley Duvall, and Danny Lloyd. The film is based on the novel of the same name by Stephen King. A writer, Jack Torrance, takes a job as an...

and David Lynch
David Lynch
David Keith Lynch is an American filmmaker, television director, visual artist, musician and occasional actor. Known for his surrealist films, he has developed his own unique cinematic style, which has been dubbed "Lynchian", and which is characterized by its dream imagery and meticulous sound...

's Blue Velvet, transforming an "antiseptic environment" into the "scariest ******* place [one's] ever seen".

One of the game demonstrations showed Elizabeth accidentally opening a tear into a 1980's setting after trying to revive a fallen horse. This setting was in contrast to their initial idea, a woodland glade, which Levine felt wasn't "striking or different enough" than the rest of Columbia. Instead, they borrowed assets from a previous project that, according to lead artist Shawn Robertson, Irrational was "literally about to throw away", finding the contrast and abrupt differences from the Columbia setting helped to emphases the use of tears in the game.

DeWitt will be voiced by veteran voice actor Troy Baker
Troy Baker
Troy Baker is an American actor and voice actor who works with anime films, television series, as well as video games....

, while Elizabeth will be voiced by actress Courtnee Draper
Courtnee Draper
Courtnee Alyssa Draper is an American actress. She is best known for her role as Morgan Hudson in the Disney Channel series The Jersey . Draper was a cast member on The Bold and the Beautiful from April to October 2002 as Erica Lovejoy.Draper was born at the Naval Hospital in Orlando, Florida. She...

.

Technical and gameplay development

According to Levine, the team had to revolutionize their previous work on the BioShock game in order to realize Columbia, including both indoor and outdoor settings that take place thousands of feet above the ground. The original BioShock engine, a modified Unreal Engine
Unreal Engine
The Unreal Engine is a game engine developed by Epic Games, first illustrated in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and RPGs...

 2.x, was inadequate for their vision, and so they chose to work with Unreal Engine 3, modifying it with their own lighting engine and means to simulate the movement and buoyancy of the buildings. The development team found that the implementation of open spaces created new gameplay options for the player, such as deciding between long-ranged attacks or finding a means to move in for short-range or melee combat. While Irrational had followed 2K Marin
2K Marin
2K Marin is an American and Australian video game developer based in Novato, California and Canberra, Australia. The studio's main focus according to press releases is to develop new intellectual property and co-develop products with other 2K studios....

's work on BioShock 2
BioShock 2
BioShock 2 is a first-person shooter video game developed by 2K Marin for Microsoft Windows, PlayStation 3 and Xbox 360. The sequel to the 2007 video game BioShock, it was released worldwide on February 9, 2010....

, Infinite does not include any further improvements that 2K Marin had made on the original engine. According to Levine, all assets of Infinite are created from scratch. The original BioShock received some criticism from PlayStation 3 owners, who found the port from the native Windows and Xbox 360 developed by a separate studio, Digital Extremes
Digital Extremes
Digital Extremes is a Canadian computer and video game developer founded in 1993 by James Schmalz, specifically noted for its part in the highly successful Unreal series of games...

, to be lackluster. To address this, Irrational Games has stated that the PlayStation 3 version of Infinite will not be a port, as that version is being developed in-house simultaneously with the Windows and Xbox 360 versions.

One challenge facing Irrational was identified from BioShock, in which players, once equipped with specific plasmids and weapons, could complete the game without having to alter their weapons; Levine quotes the saying "When all you have is a hammer, everything looks like a nail" to describe how they found players were able to complete most of BioShock using an Electrocution plasmid and a shotgun. Irrational wanted instead to create situations through Infinites weapons and powers that allowed the player to progress to some point with certain combinations but then would be forced to learn new possibilities that Irrational had designed within the game. The team developed a variety of enemies that would have certain strengths and weakness that would force the player to experiment and work with all their available tools given to them. This was further enhanced by the inclusion of Elizabeth, who has powers that can be used in conjunction with DeWitt's to achieve more impressive results but that strain her powers and giving choice to the player as to when to use her. The inclusion of Elizabeth also served to better extend Irrational's vision of storytelling first-person shooters and to avoid other tropes used in similar games that have become "long in the tooth" such as receiving information over a radio or from someone on the opposite side of a window; according to Levine, having Elizabeth as a person working aside the player-characters helps to make the game "feel more grounded in humanity". In contrast to the silent Jack from BioShock, the player character Booker is also given a voice, a decision to avoid complacency with the "silent protagonist" motif as well to have face-to-face interactions with other non-player characters instead of being told what to do over a radio or separated by a barrier.

Players in Infinite will revisit areas from earlier in the game, in the same manner they did in BioShock. However, to create a better narrative, the Irrational team borrowed ideas from Batman: Arkham Asylum
Batman: Arkham Asylum
Batman: Arkham Asylum is a 2009 action-adventure stealth video game based on DC Comics' Batman developed for PlayStation 3, Xbox 360, Mac OS X and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment...

, a similar open-world game where players, on return to previous areas, would find new elements advancing the plot and gameplay.

The team wanted to capture the aspect of BioShock where not every non-player character would immediately be aggressive towards you; Levine discusses a situation in Infinite where the player character walks into a crowded bar and cannot immediately tell the disposition of the non-player characters towards the player. Levine compared this to the introduction of the Big Daddy in BioShock, giving the player several opportunities to view but not engage the characters so they would understand that there are several possible outcomes depending on what approach they used when they did have the ability to engage one. As Infinite contains numerous groups in internal conflict with each other, the player will be given the opportunity to learn how to utilize different non-player character agents to progress in the game. Irrational wanted to make sure consequences of the player's actions were reflected in the game; part of this is through the strain on Elizabeth when using her powers, but through altering the suspended city, they are able to change the environment in response to the player's choice and force the player to consider different tactics.

Promotion

Prior to its announcement on August 12, 2010, Irrational Games has used the moniker "Project Icarus" to describe their next game, creating a teaser site in late July 2010. Over the weeks leading to the announcement, the animation on the teaser site slowly built up to an animated infinity symbol on the day prior to the announcement.
Three different covers for Game Informer
Game Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...

s first preview of the game for its October 2010 issue were a collaboration between Irrational and the magazine, envisioning what a video game magazine would be like in the early 20th century. Each cover, drawn by Irrational's Rob Waters, are inspired by the cover artwork from The Saturday Evening Post
The Saturday Evening Post
The Saturday Evening Post is a bimonthly American magazine. It was published weekly under this title from 1897 until 1969, and quarterly and then bimonthly from 1971.-History:...

and include fictional advertisements based on early 20th century variants, including one redrawn from a public domain ad. Kevin Gifford of Gamasutra
Gamasutra
Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by UBM TechWeb , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer...

 praised these covers, commented that such a diversion for a game magazine cover represents a paradigm change, in that "developers are beginning to appreciate what magazines can do for their media strategy that online can't", and that because Game Informer does need to vie for space at newsstands, is able to take more creative approaches with such covers as opposed to cover layers designed to gain maximum exposure. Similarly, in its reveal of the first images of the player protagonist DeWitt, Electronic Games Monthly
Electronic Gaming Monthly
Electronic Gaming Monthly is a bimonthly American video game magazine. It has been published by EGM Media, LLC. since relaunching in April of 2010. Its previous run, which ended in January 2009, was published by Ziff Davis...

used a cover in homage to the Uncanny X-Men
Uncanny X-Men
Uncanny X-Men, first published as The X-Men, is the flagship Marvel Comics comic book series for the X-Men franchise. It is the mainstream continuity featuring the adventures of the eponymous group of mutant superheroes...

comic, Days of Future Past
Days of Future Past
"Days of Future Past" is a popular storyline in the Marvel Comics comic book The Uncanny X-Men issues #141 and #142, published in 1981. It deals with a dystopian alternate future in which mutants are incarcerated in internment camps...

, another story dealing with alternate realities.

Irrational ran a "Name in the Game" contest where the winning player would have their name included in the game in some manner, such as by a non-playable character, or the name of a shop or building. The winner eventually went to one "Payton Lane Easter" whom the business "Payton Lane Easter & Son" Business was named after.

Pre-release

BioShock Infinite was on display for the general video game audience at the 2011 E3, and won the "Best of Show" award from the Game Critics Awards
Game Critics Awards
The Game Critics Awards are a set of annual awards held after the E3 video game conference since 1998. The awards are given to products displayed at E3 with the title Best of E3 of their category. The nominees and winners of the awards are chosen by individual judges representing 35 major North...

, as well as "Best Original Game", "Best Action/Adventure Game", and "Best PC Game".
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