Boccob
Encyclopedia
In the World of Greyhawk campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

 and the default pantheon for the third edition of the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 roleplaying game, Boccob is the god of magic, arcane knowledge, balance, and foresight. He is known as the Uncaring, the Lord of All Magic, and the Archmage of the Deities. All times and places are open to him, and he has visited many alternate realities and planes unknown to the wisest of sages, places even the Elder Evils
Elder Evils
Elder Evils is an official supplement for the 3.5 edition of the Dungeons and Dragons role-playing game.-Contents:It includes new content for epic level characters, in the form of extremely powerful, alien monstrosities intent on destroying the world .The book presents nine “elder...

 avoid. His symbol is an eye in a pentagram; usually this is worn as an amulet.

Advanced Dungeons & Dragons 1st edition (1977-1988)

Boccob was first detailed for the Dungeons & Dragons game in "The Deities and Demigods of the World of Greyhawk" by Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....

 in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#70 (1983). Boccob was subsequently detailed in the World of Greyhawk Fantasy Game Setting
World of Greyhawk Fantasy Game Setting
The World of Greyhawk Fantasy Game Setting and the World of Greyhawk Fantasy World Setting are two closely related publications from TSR, Inc. that detail the fictional World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game...

(1983), and in Greyhawk Adventures (1988).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

Boccob was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign, and appeared again in Greyhawk: The Adventure Begins (1998).

His role in the cosmology of the Planescape
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...

 campaign setting was described in On Hallowed Ground (1996). Boccob is described as one of the good deities that celestials
Celestial (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, celestials are a class of creatures and monsters known as outsiders who are of wholly good alignment....

 can serve in the supplement Warriors of Heaven (1999).

Dungeons & Dragons 3.0 edition (2000-2002)

Boccob appears as one of the deities described in the Players Handbook for this edition (2000). Boccob's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer
Living Greyhawk Gazetteer
The Living Greyhawk Gazetteer is a sourcebook for the World of Greyhawk campaign setting for the 3rd edition of the Dungeons & Dragons roleplaying game. Despite the title, the Living Greyhawk Gazetteer is not exclusive to the Living Greyhawk Campaign...

(2000).

Boccob is also detailed in the Manual of the Planes
Manual of the Planes
The Manual of the Planes is a manual for the Dungeons and Dragons role-playing game. This text addresses the planar cosmology of the game universe....

(2001), and Deities and Demigods (2002).

Dungeons & Dragons 3.5 edition (2003-2007)

Boccob appears in the revised Players Handbook for this edition (2003). His priesthood is detailed for this edition in Complete Divine
Complete Divine
Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons fantasy role-playing game published by Wizards of the Coast...

(2004).

Boccob and his priesthood were expanded upon in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#338 (2005), in the "Core Beliefs" column.

Description

Boccob is usually portrayed as a middle aged man with white hair who wears purple robes decorated with golden runes. He is described as carrying the very first staff of the magi with him at all times. In addition, he knows every spell ever created and can travel to any time and dimension. He is the possessor of the only magical library that contains a copy of every potion, spell, and magic item in existence.

According to the Player's Handbook, Boccob rarely has any desire to interfere with events occurring upon the Prime Material. He is the least interested of the core deities, having no agenda to push, unlike others such as Wee Jas, Heironeous or Vecna.

In the 3rd edition of Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

, clerics devoted to Boccob must be within one step of his alignment (Neutral). In that edition, he is one of only three core deities who have a Neutral alignment, sharing such an outlook with Obad-Hai, god of nature and Fharlanghn, god of travel.

Other aspects

Among the Bakluni
Baklunish
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, the Baklunish are a race of humans inhabiting the Flanaess, as well as regions of Oerik further west....

, Boccob is known as Al'Zarad, the god of Magic and Learning, portraying him with Baklunish facial features. Regarded as a creation of Istus
Istus
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Istus is the goddess of Fate, Destiny, Divination, the Future, and Honesty. She is known as the Lady of Our Fate and the Colorless and All-Colored...

, Al'Zarad has few worshipers.

Relationships

Boccob is served by the mad demigod, Zagyg
Zagyg
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Zagyg is the god of Humor, Eccentricity, Occult Lore, and Unpredictability...

, whom he sponsored into godhood. He is allied with Delleb
Delleb
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game, Delleb is the Oeridian god of Reason, Intellect, and Study. His symbol is a phoenix-feather quill, or an open book.-Creative Origins:...

. The Archmage of the Deities is opposed to Tharizdun
Tharizdun
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, Tharizdun is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold....

, who he believes is slowly draining magic from the Oerth
Oerth
In the Dungeons & Dragons roleplaying game, Oerth, pronounced as "Orth" or "oyth", is the name of the fictional planet on which one of the earliest campaign settings, the World of Greyhawk, is located...

.

Realm

Boccob's realm is known as the Library of Lore. This imposing citadel sits atop a barren bluff in the Outlands. Those who would access the library and its knowledge must climb a single narrow stair guarded by four elder elementals, one of each of the cardinal types.

The walls themselves are proof against teleportation and astral meddling, and those who try find themselves at the base of the great stair. Within the walls of the library, spells that access other planes do not function. The library is a convoluted mazework of passages that cross beneath and occasionally through each other, leaving no mark of their passage but foiling the most diligent of mapmakers. Within this structure are private meditation cells for spellcasters, sealed armories of magic items, and both true and false libraries that contain much of the magical and mundane knowledge of the multiverse. Those granted access to a true library (done with the approval of Boccob himself) can find the answer to any questions as if a commune spell were cast. One hour of research is required for each question answered. The Library of Lore contains a copy of every nonartifact magic item created by mortal hands. They are sealed beneath magical wards and traps, and golems and shield guardians patrol the halls. Souls who worshiped Boccob in life may peer over their patron's shoulders, catching glimpses of the secrets of the multiverse.

Boccob is a greater power, and as such the effects of his realm can be felt far beyond the walls of his library. Within this area he can limit magic of many types at will. In addition, much magic is enhanced in Boccob's realm. Divinations cast within the domain are extended, and all spells within the Library of Lore itself may be cast without verbal utterances. He has the power to further modify the magic trait of his realm.

The souls of Boccob's worshipers appear as they did in life and have abilities typical to Outlandish petitioners. In addition, they have the ability to know the motivations of others and they often use this ability to determine whether a visitor deserves to receive the information desired. Petitioners are usually librarians, scribes, researchers, inventors, or guides.

Dogma

Boccob's dogma emphasises neutrality above good, evil, law or chaos, and holds magic to be the most important thing that there is.

Boccob teaches that magic is the most important force in the cosmos, and that balance between Law and Chaos, and between Good and Evil, should be preserved. Magic, according to Boccobite dogma, is an energy source of finite extant, and may eventually wane. Boccob promotes the research and creation of new spells and magical items, under the theory that this increases the amount of magic available to everyone.

Scripture

  • Seek balance above good, evil, law or chaos. Fight to push back the encroachment of good just as you would the oppression of evil. Magic is the most important thing on Oerth, and it must be preserved so that the balance can be preserved.

  • The Uncaring's Will. Divided into five chapters and twenty-five subchapters, this is the core text of Boccob the Uncaring's faith. It is a collection of sermons and prophecies discussing the origins of the faith, epistles from early members of the religion, commands from Boccob himself, and obscure predictions of the future.
  • Words of the Prophets. This is literally a collection of prophecies of all sorts, many of them of doubtful veracity. Acolytes of Boccob study them as much to learn divination's limitations as its successes.
  • The Rare Water. Considered a heresy by some Boccobites, The Rare Water claims that each spell cast forever diminishes the amount of magic in the multiverse. Those who trust this book therefore seek to use magic as little as possible. The mainstream church of Boccob teaches that the use of and creation of magic actually replenishes the amount of magic available.

Worshippers

Boccob's followers include wizards, sorcerers and sages.

Boccob seems not to care whether he is worshiped or not. Nonetheless, he receives devotion from oracles, sages, and seers, and many wizards and archmages consider him their patron. He is known to every culture.

Clergy

Boccob's clergy are described as echoing his detached stance on worldly affairs, and instead look towards different pursuits such as magical research and the creation of magical items. Members of Boccob's clergy are often multiclass cleric/wizards or cleric/sorcerers.

Boccob's clerics are usually neutral, though a small minority are chaotic neutral. Some are lawful neutral, neutral evil, or neutral good. The church does not actively encourage others to study magic, but neither does it discourage them, as the church's primary concern is balance.

Temples

Boccob's temples are described as being fortified structures with vast libraries, and are usually sited in urban locations.

Boccob's temples are generally tall, round towers, although the one in Greyhawk City is a pyramid. The evangelistic patriarch Riggby ran a cathedral dedicated to Boccob in Verbobonc. Some temples of Boccob are guarded by pious templars who combine arcane magic with martial training. Services performed by Boccob's temples include the identification of magical items and other divination spells.

Rituals

Boccob is honored with magical research and experimentation, with the burning of incense, the reading from books of arcane lore. Each creation of a new spell or magic item is celebrated (usually once a year, in the holiday known as Great Discovery). High-level followers of Boccob make pilgrimages to other planes of existence.

Prayers to Boccob utilize florid and elaborate language, signifying great erudition, labored formality, and a robust vocabulary.

Holy days

  • Celestial Conjunctions. As many clerics of Boccob are astrologers, profound conjunctions of the stars, moons, and Wanderers are observed by the church with the uttering of prophecies and other various complex ceremonies.

  • Great Discovery. Celebrated early in the year
    Greyhawk Calendar
    The Greyhawk Calendar is a fictional calendar used in the World of Greyhawk campaign setting for the Dungeons and Dragons role-playing game...

    , this holiday honors the magical discoveries made in the previous year. Every five years, the holiday is expanded to include testing for magical talent and expeditions to rediscover lost lore.

  • The Last Rite of the Prophet. When a powerful cleric or other devotee of Boccob dies, a somber eulogy is held (as was done for Riggby recently). In addition, some of the magical power is drawn from the corpse to empower a magic item.

Artifacts and associated magic items

  • The Rod of Reversal looks like a length of unbending steel chain. It reflects spells cast on its wielder.

  • Boccob's Blessed Book is a thousand-page tome that allows spells to be inscribed into it without the usual costs.

  • The Tome of Ancient Lore was allegedly written by Boccob himself and stolen from his Library of Lore. It is said to contain every spell that will ever be conceived, but the index is deliberately difficult to use.

  • Darvax's Staff was owned by an Oeridian wizard at the Great Kingdom
    Great Kingdom
    In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Great Kingdom, or the Great Kingdom of Aerdy, refers to an empire that varied in size at various points in its history.-History:...

    's height. Darvax disappeared on his 40th birthday on an expedition to other planes of existence, but his staff - carved from the thighbone of a black dragon and topped with an adamantine symbol of Boccob - is occasionally seen in the Flanaess
    Flanaess
    The Flanaess is the eastern part of the continent of Oerik, one of the four continents of the fictional world of Oerth in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. The Flanaess has been the setting of dozens of adventures published between the 1970s...

     to this day.

  • The Razor Bands of the Archmage is a steel orb that rotates around its owner's head like an ioun stone. It can be ordered to attack like the Iron Bands of Bilarro.
  • The Sphere of Time Scrying is a blue-hued crystal ball that seems to have been made using the wizardry of the ancient Suloise
    Suloise
    In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Suloise, also known as the "Suel," are one of the major races of humans inhabiting the Flanaess....

    . It can be used to divine the past.

Boccob and the Demon Prince

According to this myth, Boccob once outwitted and bound a mighty demon prince
Demon lord (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, demon lords are demons who have gained great power and established a position of preeminence among demonkind. Each demon lord has a unique appearance and set of abilities. Most control at least one layer of the Abyss...

 for a thousand years (the identity of this prince varies from tale to tale, but most believe that it was Fraz-Urb'luu
Fraz-Urb'luu
In the Dungeons & Dragons fantasy role-playing game, Fraz-Urb'luu is a demon lord, sometimes known as the "Prince of Deception." In Gary Gygax's Gord novels, Fraz-Urb'luu is alternately called Var-Az-Hloo.-Publication history:...

 and that Zagyg used this to impress Boccob to ascend to divinity), using the enslaved demon to counter the plans of a celestial paragon. This myth teaches the importance of the Balance, and how planning and knowledge can be used to overcome a more powerful foe.

The Wizard and the Spellfountain

Once upon a time, a wizard came across a fount of powerful oerthmagic. He used it greedily, however, sharing it with no one, and eventually its reservoir ran "dry."

The moral of the story is that sources of magical power last longer if more people use it, each distinct spell pattern adding to the reservoir of energy. Magic must be used and shared, not hoarded.

The Lost Spell and the End of Magic

Not so much a myth as a prediction, this story foretells the end of all magic on Oerth
Oerth
In the Dungeons & Dragons roleplaying game, Oerth, pronounced as "Orth" or "oyth", is the name of the fictional planet on which one of the earliest campaign settings, the World of Greyhawk, is located...

. In the myth, a great spell exists that can prevent this calamity, but it is not found in time due to the laziness and shortsightedness of wizards. The story-prophecy is retold often to encourage scholars of magic to keep up with their research.

Additional reading

  • Boyd, Eric L. "Powers That Be: Boccob". Polyhedron
    Polyhedron (magazine)
    Polyhedron was a magazine which started out as the official publication of the RPGA . Publication began in the year 1981, and the target audience was players of the Dungeons & Dragons roleplaying game...

    #128. Renton, WA: Wizards of the Coast, 1998.
  • Brown, Anne. Player's Guide to Greyhawk (TSR, 1998).
  • Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online: http://www.wizards.com/rpga/downloads/LG_Deities.zip
  • Findley, Nigel
    Nigel Findley
    Nigel D Findley was a game designer, editor, and an author of science fiction and fantasy novels and role-playing games .-Biography:Nigel Findley was born in Venezuela, in 1959...

    . Greyspace. (TSR
    TSR, Inc.
    Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

    , 1992).
  • Gygax, Gary
    Gary Gygax
    Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....

    , and Frank Mentzer
    Frank Mentzer
    Jacob Franklin "Frank" Mentzer III , is an American fantasy author and game designer best known for his work on early materials for the Dungeons & Dragons fantasy role-playing game. He was a performing folk musician from 1968 to 1975, and played one concert at the White House during the...

    . The Temple of Elemental Evil (TSR
    TSR, Inc.
    Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....

    , 1985).
  • Living Greyhawk Journal no. 3 - "Gods of Oerth"
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