Breakout (video game)
Encyclopedia
Breakout is an arcade game
developed by Atari, Inc
and introduced on May 13, 1976
. It was conceptualized by Nolan Bushnell
and Steve Bristow, and influenced by the 1972
arcade game Pong
, also by Atari. The game was ported to video game console
s and upgraded to video games such as Super Breakout. In addition, Breakout was the basis and inspiration for books, video games, film, and the Apple II
personal computer.
In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward, keeping it in play.
The arcade cabinet
uses a black and white monitor
. However, the monitor has strips of colored cellophane
placed over it so that the bricks appear to be in color.
(non-microprocessor
) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had "rejoined" Atari after the merge of Atari subsidiary Kee Games
.
They had an idea to turn Pong
into a single player game, where the player would use a ball to deplete a wall of bricks without missing the ball on its rebound. Bushnell was certain the game would be popular, and the two partnered to produce a concept. Al Alcorn
was assigned as the project manager, and began development with Cyan Engineering in 1975. The same year, Alcorn assigned Steve Jobs
to design a prototype. Jobs was offered US$
750, with an extra $100 each time a chip was eliminated from the prospected design. Jobs promised to complete a prototype within four days.
Jobs noticed his friend Steve Wozniak
—employee of Hewlett-Packard
—was capable of producing designs with a small number of chips, and invited him to work on the hardware design with the prospect of splitting the $750 wage. Wozniak had no sketches and instead interpreted the game from its description. To save parts, he had "tricky little designs" difficult to understand for most engineers. Near the end of development, Wozniak considered moving the high score to the screen's top, but Jobs claimed Bushnell wanted it at the bottom; Wozniak was unaware of any truth to his claims. The original deadline was met after Wozniak did not sleep for four days straight. In the end 50 chips were removed from Jobs' original design. This equated to a US$5,000 bonus, which Jobs kept secret from Wozniak, instead only paying him $375.
Atari was unable to use Steve Wozniak's design. By designing the board with as few chips as possible, he also cut down the amount of TTL (transistor-transistor logic
) chips to 42. This made the design difficult to manufacture—it was too compact and complicated to be feasible with Atari's manufacturing methods. However, Wozniak claims Atari could not understand the design, and speculates "maybe some engineer there was trying to make some kind of modification to it". Atari ended up designing their own version for production, which contained about 100 TTL chips. Wozniak found the gameplay to be the same as his original creation, and could not find any differences.
The maximum score that one player can achieve is 896, by eliminating two screens of bricks of 448 points each. Once the second screen of bricks is destroyed, the ball in play harmlessly bounces off empty walls until the player finally relinquishes the game, as no additional screens are provided. However, a secret way to score beyond the 896 maximum is to play the game in two-player mode. If Player One completes the first screen on his or her third and last ball, then immediately and deliberately allows the ball to "drain," Player One's second screen is transferred to Player Two as a third screen, allowing Player Two to score a maximum of 1344 points if he or she is adept enough to keep the third ball in play that long. Once the third screen is eliminated, the game is over.
ed to several systems, such as Video Pinball, the Atari 5200
(included in Super Breakout), and the Atari 2600
.
The Atari 2600
port was programmed by Brad Stewart. Stewart had been working on a backup project for the Atari 2600, which was eventually canceled. Consequently, Brad and Ian Shepherd were both available to program Breakout for the Atari 2600. They decided to compete in the original version of Breakout for the programming rights. In the end, Brad won. In development, he didn't receive help of the original designers (and was unaware who they were), and felt that there were few obstacles to overcome. Difficulties arose with the Television Interface Adapter
. The game was published in 1978 and was conceptually the same, but with a few key differences. First, there were only six rows of bricks. Second, the player is given five turns to clear two walls instead of three. One notable addition was the Breakthru variant, where the ball does not bounce off of the bricks, but continues through them until it hits the wall. Atari
had this term trademarked and used it as a sister term to Breakout in order to describe gameplay, especially in look-alike games and remakes.
In 2010, the game was re-released in a Taco Bell promotion, in which a series of four classic Atari game CD-ROMs (Centipede, Lunar Lander, Super Breakout, and Asteroids) were given away in kids' meals, and were also available for purchase separately. Although the disc is titled Super Breakout, the game is a simulation of the original TTL Breakout, and also features an "evolved" gameplay mode. Legacy Engineering developed this series of games for the promotion.
based game instead of discrete logic, programmed by Asteroids programmer Ed Logg
using an early M6502
chip. Super Breakout can therefore be emulated in MAME
and is also featured in a number of different Atari compilation packs. The original Breakout has not been featured, since there is no processor in Breakout — the game would have been more "simulated" than emulated.
In Super Breakout, there are three different and more advanced game types from which the player can choose:
had an Easter Egg
where you could hold down the center button for a few seconds in the "About" menu, and Breakout would appear. Glu Mobile released a licensed cellular phone version of Super Breakout that includes the original game as well as updated gameplay, skins, and modes. In 2008, Atari released the game for the iPhone
and iPod Touch
via Apple's App Store.
Super Breakout was made available on Microsoft's
Game Room
service for its Xbox 360
console and for Windows-based
PC
s in May 2010.
game console. Breakout 2000 was a 3-D version of the arcade classic. Designed for one or two players. The object of the game remained the same but in a 3D playfield. There were a total of ten different Phases to survive, each consisting of five playfields. Each playfield was more difficult to clear than prior one, and each Phase added even more difficulty and features.
The game featured good and bad power-ups somewhat similar to Arkanoid
. There were unbreakable bricks, multi-hit bricks and stacked bricks. Ball movement was limited to the lower level of stacked bricks so breaking a lower brick would allow the stacked bricks to fall into the now vacated location. The game also featured a 2 player mode that allowed two people (or a person and the computer) to compete head to head. In this mode a player's ball could loop around to the other player's playfield and break the opponent's bricks. A 2X bonus was awarded for breaking your opponent's bricks.
and also for the PlayStation. This version featured an ongoing storyline. In it, the character of Bouncer must rescue Daisy and his friends from the evil Batnix. With advice of Coach Steel, he travels to different lands to rescue his friends:
, TRS-80
and PC
. A version of the game called "Little Brick Out" was included on the DOS 3.2 System Master disk for the Apple II. Disney Club Penguin also has a version of this game called "Ice Bricks" in mission 3, "Case of the Missing Coins", with 10 levels.
computer — "A lot of features of the Apple II went in because I had designed Breakout for Atari. I had designed it in hardware. I wanted to write it in software now." This included his design of color graphics circuitry and the now infamous beep and click sound circuitry. It also directly influenced his design of Integer BASIC
(which he referred to as "Game Basic"), with his Integer BASIC version of Breakout being the first "proof of concept" application running on the prototype Apple II. His desire to play Breakout on his new computer also led to the addition of a paddle interface, and ultimately the bundling of paddle controllers and a cassette tape containing the code for Breakout for the Apple II's commercial release.
by David Sudnow detailing his obsession with Breakout. Sudnow describes studying the game's mechanics, visiting the manufacturer in Silicon Valley
, and interviewing the programmers.
, John Braden
recorded a 7-in 33 1/3 RPM record telling the story of Super Breakout. This science fiction
story dealt with NASA
astronaut Captain John Stewart Chang returning from a routine mission transporting titanium
ore
from Io
to space station New California. He encounters a rainbow barrier, presumably a force of nature, that seems to have no end on either side. He has three lobbing missiles of white light that he can bounce off the hull of his shuttle, and they prove able to break through the layers of the force field. With his life support systems failing, what follows is a test of endurance turned game as he strives to break through the barrier in space.
, was inspired by the Breakout style of video game.
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
developed by Atari, Inc
Atari, Inc
Atari, Inc. was an American video game and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Primarily responsible for the formation of the video arcade and modern video game industries, the company was closed and its assets split in 1984 as a direct result of the North...
and introduced on May 13, 1976
1976 in video gaming
-Events:* In October, Warner Communications acquires Atari from Nolan Bushnell for $28 million USD. Bushnell stays on as chairman.-Notable releases:* Atari releases F-1 and Night Driver...
. It was conceptualized by Nolan Bushnell
Nolan Bushnell
Nolan K. Bushnell is an American engineer and entrepreneur who founded both Atari, Inc and the Chuck E. Cheese's Pizza-Time Theaters chain...
and Steve Bristow, and influenced by the 1972
1972 in video gaming
-Events:*Pong was the first commercially successful video arcade game, as well as the first video game to be subject to a lawsuit*Following the poor sales of Computer Space, Nolan Bushnell leaves Nutting Associates to move his coin-op engineering and design firm with Ted Dabney in to a full fledged...
arcade game Pong
Pong
Pong is one of the earliest arcade video games, and is a tennis sports game featuring simple two-dimensional graphics. While other arcade video games such as Computer Space came before it, Pong was one of the first video games to reach mainstream popularity...
, also by Atari. The game was ported to video game console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
s and upgraded to video games such as Super Breakout. In addition, Breakout was the basis and inspiration for books, video games, film, and the Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...
personal computer.
In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward, keeping it in play.
The arcade cabinet
Arcade cabinet
A video game arcade cabinet, also known as a video arcade machine or video coin-op, is the housing within which a video arcade game's hardware resides. Most cabinets designed since the mid-1980s conform to the JAMMA wiring standard...
uses a black and white monitor
Computer display
A monitor or display is an electronic visual display for computers. The monitor comprises the display device, circuitry, and an enclosure...
. However, the monitor has strips of colored cellophane
Cellophane
Cellophane is a thin, transparent sheet made of regenerated cellulose. Its low permeability to air, oils, greases, bacteria and water makes it useful for food packaging...
placed over it so that the bricks appear to be in color.
History and development
Breakout, a discrete logicLogic gate
A logic gate is an idealized or physical device implementing a Boolean function, that is, it performs a logical operation on one or more logic inputs and produces a single logic output. Depending on the context, the term may refer to an ideal logic gate, one that has for instance zero rise time and...
(non-microprocessor
Microprocessor
A microprocessor incorporates the functions of a computer's central processing unit on a single integrated circuit, or at most a few integrated circuits. It is a multipurpose, programmable device that accepts digital data as input, processes it according to instructions stored in its memory, and...
) game, was conceptualized by Nolan Bushnell and Steve Bristow, after the latter had "rejoined" Atari after the merge of Atari subsidiary Kee Games
Kee Games
Kee Games was an arcade game manufacturer that released games from 1973 to 1978. Kee was headed by Joe Keenan, a long-time friend of Atari co-founder Nolan Bushnell. Keenan managed to hire several defectors from Atari, and began advertising itself as a competitor...
.
They had an idea to turn Pong
Pong
Pong is one of the earliest arcade video games, and is a tennis sports game featuring simple two-dimensional graphics. While other arcade video games such as Computer Space came before it, Pong was one of the first video games to reach mainstream popularity...
into a single player game, where the player would use a ball to deplete a wall of bricks without missing the ball on its rebound. Bushnell was certain the game would be popular, and the two partnered to produce a concept. Al Alcorn
Al Alcorn
Allan Alcorn is an American pioneering engineer and computer scientist. He grew up in San Francisco, California, and attended the University of California, Berkeley, graduating with a Bachelor of Science degree in Electrical Engineering and Computer Sciences in 1971.- Atari and Pong :He worked for...
was assigned as the project manager, and began development with Cyan Engineering in 1975. The same year, Alcorn assigned Steve Jobs
Steve Jobs
Steven Paul Jobs was an American businessman and inventor widely recognized as a charismatic pioneer of the personal computer revolution. He was co-founder, chairman, and chief executive officer of Apple Inc...
to design a prototype. Jobs was offered US$
United States dollar
The United States dollar , also referred to as the American dollar, is the official currency of the United States of America. It is divided into 100 smaller units called cents or pennies....
750, with an extra $100 each time a chip was eliminated from the prospected design. Jobs promised to complete a prototype within four days.
Jobs noticed his friend Steve Wozniak
Steve Wozniak
Stephen Gary "Woz" Wozniak is an American computer engineer and programmer who founded Apple Computer, Co. with Steve Jobs and Ronald Wayne...
—employee of Hewlett-Packard
Hewlett-Packard
Hewlett-Packard Company or HP is an American multinational information technology corporation headquartered in Palo Alto, California, USA that provides products, technologies, softwares, solutions and services to consumers, small- and medium-sized businesses and large enterprises, including...
—was capable of producing designs with a small number of chips, and invited him to work on the hardware design with the prospect of splitting the $750 wage. Wozniak had no sketches and instead interpreted the game from its description. To save parts, he had "tricky little designs" difficult to understand for most engineers. Near the end of development, Wozniak considered moving the high score to the screen's top, but Jobs claimed Bushnell wanted it at the bottom; Wozniak was unaware of any truth to his claims. The original deadline was met after Wozniak did not sleep for four days straight. In the end 50 chips were removed from Jobs' original design. This equated to a US$5,000 bonus, which Jobs kept secret from Wozniak, instead only paying him $375.
Atari was unable to use Steve Wozniak's design. By designing the board with as few chips as possible, he also cut down the amount of TTL (transistor-transistor logic
Transistor-transistor logic
Transistor–transistor logic is a class of digital circuits built from bipolar junction transistors and resistors. It is called transistor–transistor logic because both the logic gating function and the amplifying function are performed by transistors .TTL is notable for being a widespread...
) chips to 42. This made the design difficult to manufacture—it was too compact and complicated to be feasible with Atari's manufacturing methods. However, Wozniak claims Atari could not understand the design, and speculates "maybe some engineer there was trying to make some kind of modification to it". Atari ended up designing their own version for production, which contained about 100 TTL chips. Wozniak found the gameplay to be the same as his original creation, and could not find any differences.
Gameplay
Breakout begins with eight rows of bricks, with each two rows a different color. The color order from the bottom up is yellow, green, orange and red. Using a single ball, the player must knock down as many bricks as possible by using the walls and/or the paddle below to ricochet the ball against the bricks and eliminate them. If the player's paddle misses the ball's rebound, he or she loses a turn. The player has three turns to try to clear two screens of bricks. Yellow bricks earn one point each, green bricks earn three points, orange bricks earn five points and the top-level red bricks score seven points each. To add to the challenge, the paddle shrinks to one-half its size after the ball has broken through the red row and hit the upper wall. In addition, ball speed increases at specific intervals: after four hits, after twelve hits, and after making contact with the orange and red rows.The maximum score that one player can achieve is 896, by eliminating two screens of bricks of 448 points each. Once the second screen of bricks is destroyed, the ball in play harmlessly bounces off empty walls until the player finally relinquishes the game, as no additional screens are provided. However, a secret way to score beyond the 896 maximum is to play the game in two-player mode. If Player One completes the first screen on his or her third and last ball, then immediately and deliberately allows the ball to "drain," Player One's second screen is transferred to Player Two as a third screen, allowing Player Two to score a maximum of 1344 points if he or she is adept enough to keep the third ball in play that long. Once the third screen is eliminated, the game is over.
Ports
The original arcade version of Breakout has been officially portPorting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...
ed to several systems, such as Video Pinball, the Atari 5200
Atari 5200
The Atari 5200 SuperSystem, commonly known as the Atari 5200, is a video game console that was introduced in 1982 by Atari Inc. as a higher end complementary console for the popular Atari 2600...
(included in Super Breakout), and the Atari 2600
Atari 2600
The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in...
.
The Atari 2600
Atari 2600
The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in...
port was programmed by Brad Stewart. Stewart had been working on a backup project for the Atari 2600, which was eventually canceled. Consequently, Brad and Ian Shepherd were both available to program Breakout for the Atari 2600. They decided to compete in the original version of Breakout for the programming rights. In the end, Brad won. In development, he didn't receive help of the original designers (and was unaware who they were), and felt that there were few obstacles to overcome. Difficulties arose with the Television Interface Adapter
Television Interface Adapter
The Television Interface Adaptor is the custom computer chip that is the heart of the Atari 2600 game console, generating the screen display, sound effects, and reading input controllers. Its design was widely affected by an attempt to reduce the amount of RAM needed to operate the display...
. The game was published in 1978 and was conceptually the same, but with a few key differences. First, there were only six rows of bricks. Second, the player is given five turns to clear two walls instead of three. One notable addition was the Breakthru variant, where the ball does not bounce off of the bricks, but continues through them until it hits the wall. Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...
had this term trademarked and used it as a sister term to Breakout in order to describe gameplay, especially in look-alike games and remakes.
In 2010, the game was re-released in a Taco Bell promotion, in which a series of four classic Atari game CD-ROMs (Centipede, Lunar Lander, Super Breakout, and Asteroids) were given away in kids' meals, and were also available for purchase separately. Although the disc is titled Super Breakout, the game is a simulation of the original TTL Breakout, and also features an "evolved" gameplay mode. Legacy Engineering developed this series of games for the promotion.
Super Breakout
The success of the game resulted in the development of Super Breakout a couple of years later. While ostensibly very similar to Breakout – the layout, sound, and general behavior of the game is identical – Super Breakout is a microprocessorMicroprocessor
A microprocessor incorporates the functions of a computer's central processing unit on a single integrated circuit, or at most a few integrated circuits. It is a multipurpose, programmable device that accepts digital data as input, processes it according to instructions stored in its memory, and...
based game instead of discrete logic, programmed by Asteroids programmer Ed Logg
Ed Logg
George Edward Logg born in Seattle in 1948 is a retired arcade video game designer, employed first at Atari and after at Atari Games. He co-developed the video game Asteroids with Lyle Rains...
using an early M6502
MOS Technology 6502
The MOS Technology 6502 is an 8-bit microprocessor that was designed by Chuck Peddle and Bill Mensch for MOS Technology in 1975. When it was introduced, it was the least expensive full-featured microprocessor on the market by a considerable margin, costing less than one-sixth the price of...
chip. Super Breakout can therefore be emulated in MAME
MAME
MAME is an emulator application designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. The intention is to preserve gaming history by preventing vintage games from being lost or forgotten...
and is also featured in a number of different Atari compilation packs. The original Breakout has not been featured, since there is no processor in Breakout — the game would have been more "simulated" than emulated.
In Super Breakout, there are three different and more advanced game types from which the player can choose:
- Double gives the player control of two bats at the same time—one placed above the other—and two balls. Losing a life occurs only when both balls go out of play, and points are doubled while the player is able to juggle both balls without losing either.
- Cavity retains the single bat and ball of Breakout, but two other balls are enclosed on the other side of the wall, which the player must free before they, too, can be used to destroy additional bricks. Points are increased for this, but triple points are available if the player can keep all three balls in play.
- Progressive also has the single bat and ball, but as the ball hits the paddle, the entire wall gradually advances downwards step by step, gaining in speed the longer the ball lasts in play.
Other platforms
The original iPodIPod
iPod is a line of portable media players created and marketed by Apple Inc. The product line-up currently consists of the hard drive-based iPod Classic, the touchscreen iPod Touch, the compact iPod Nano, and the ultra-compact iPod Shuffle...
had an Easter Egg
Easter egg (media)
Image:Carl Oswald Rostosky - Zwei Kaninchen und ein Igel 1861.jpg|250px|thumb|right|Example of Easter egg hidden within imagerect 467 383 539 434 desc none...
where you could hold down the center button for a few seconds in the "About" menu, and Breakout would appear. Glu Mobile released a licensed cellular phone version of Super Breakout that includes the original game as well as updated gameplay, skins, and modes. In 2008, Atari released the game for the iPhone
IPhone
The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...
and iPod Touch
IPod Touch
The iPod Touch is a portable media player, personal digital assistant, handheld game console, and Wi-Fi mobile device designed and marketed by Apple Inc. The iPod Touch adds the multi-touch graphical user interface to the iPod line...
via Apple's App Store.
Super Breakout was made available on Microsoft's
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...
Game Room
Game Room
Game Room is a gaming service for the Xbox 360 video game system, Microsoft Windows PCs, and Windows Phone 7. Launched on March 24, 2010, Game Room lets players download classic video games and compete against each other for high scores...
service for its Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...
console and for Windows-based
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...
s in May 2010.
Breakout 2000
There was also a reinvented Breakout 2000 game for the Atari JaguarAtari Jaguar
The Atari Jaguar is a video game console that was released by Atari Corporation in 1993. It was the last to be marketed under the Atari brand until the release of the Atari Flashback in 2004. It was designed to surpass the Mega Drive/Genesis, Super Nintendo Entertainment System, and the Panasonic...
game console. Breakout 2000 was a 3-D version of the arcade classic. Designed for one or two players. The object of the game remained the same but in a 3D playfield. There were a total of ten different Phases to survive, each consisting of five playfields. Each playfield was more difficult to clear than prior one, and each Phase added even more difficulty and features.
The game featured good and bad power-ups somewhat similar to Arkanoid
Arkanoid
is an arcade game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.-Overview:...
. There were unbreakable bricks, multi-hit bricks and stacked bricks. Ball movement was limited to the lower level of stacked bricks so breaking a lower brick would allow the stacked bricks to fall into the now vacated location. The game also featured a 2 player mode that allowed two people (or a person and the computer) to compete head to head. In this mode a player's ball could loop around to the other player's playfield and break the opponent's bricks. A 2X bonus was awarded for breaking your opponent's bricks.
IBM PC and PlayStation
Breakout was once again updated for the IBM PCIBM PC
The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform. It is IBM model number 5150, and was introduced on August 12, 1981...
and also for the PlayStation. This version featured an ongoing storyline. In it, the character of Bouncer must rescue Daisy and his friends from the evil Batnix. With advice of Coach Steel, he travels to different lands to rescue his friends:
- Tutorial: Bouncer must break out of Batnix's prison to rescue his friends. After that, he must escape a wolfGray WolfThe gray wolf , also known as the wolf, is the largest extant wild member of the Canidae family...
. - Egypt: Against a backdrop of Egyptian desert sits a giant pyramid, its secrets hidden from view. Only total destruction will unlock all its treasures. Beneath the pyramid are secret tombs through which Bouncer must battle in order to reach the MummyMummyA mummy is a body, human or animal, whose skin and organs have been preserved by either intentional or incidental exposure to chemicals, extreme coldness , very low humidity, or lack of air when bodies are submerged in bogs, so that the recovered body will not decay further if kept in cool and dry...
's Lair where a final battle with a mummy will rescue his first friend. - Farm: Bouncer must use his Breakout skills to defeat sheep, chickens, and ducks to rescue his second friend. After that, he must outrun another wolf.
- Castle: A giant DragonDragonA dragon is a legendary creature, typically with serpentine or reptilian traits, that feature in the myths of many cultures. There are two distinct cultural traditions of dragons: the European dragon, derived from European folk traditions and ultimately related to Greek and Middle Eastern...
carries a captive into a majestic, towering medieval castle surrounded by a deep moat. Bouncer must first defeat the knightKnightA knight was a member of a class of lower nobility in the High Middle Ages.By the Late Middle Ages, the rank had become associated with the ideals of chivalry, a code of conduct for the perfect courtly Christian warrior....
guards on the drawbridge before he can enter the castle. Once Bouncer has completed several different challenges, he must climb the castle tower to the Dragon’s nest and do battle with the Dragon to save another one of his friends. - Factory: Batnix has devised an evil robotRobotA robot is a mechanical or virtual intelligent agent that can perform tasks automatically or with guidance, typically by remote control. In practice a robot is usually an electro-mechanical machine that is guided by computer and electronic programming. Robots can be autonomous, semi-autonomous or...
henchman to guard his captives in his diabolical factory. A series of devious, puzzle-like levels must be negotiated before Bouncer battles the deranged robot to complete his mission. - Space: Bouncer launches a rocket into space in order to chase the evil Batnix and rescue Daisy. Bouncer must use his Breakout skills to deflect killer asteroids.
Unofficial variations
Many unofficial variations of Breakout were created for home computer platforms such as Apple II PlusApple II Plus
The Apple II Plus was the second model of the Apple II series of personal computers produced by Apple Computer, Inc. It was sold new from June 1979 to December 1982.-Features:...
, TRS-80
TRS-80
TRS-80 was Tandy Corporation's desktop microcomputer model line, sold through Tandy's Radio Shack stores in the late 1970s and early 1980s. The first units, ordered unseen, were delivered in November 1977, and rolled out to the stores the third week of December. The line won popularity with...
and PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...
. A version of the game called "Little Brick Out" was included on the DOS 3.2 System Master disk for the Apple II. Disney Club Penguin also has a version of this game called "Ice Bricks" in mission 3, "Case of the Missing Coins", with 10 levels.
Apple II
Breakout directly influenced Steve Wozniak's design for the Apple IIApple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...
computer — "A lot of features of the Apple II went in because I had designed Breakout for Atari. I had designed it in hardware. I wanted to write it in software now." This included his design of color graphics circuitry and the now infamous beep and click sound circuitry. It also directly influenced his design of Integer BASIC
Integer BASIC
Integer BASIC, written by Steve Wozniak, was the BASIC interpreter of the Apple I and original Apple II computers. Originally available on cassette, then included in ROM on the original Apple II computer at release in 1977, it was the first version of BASIC used by many early home computer owners...
(which he referred to as "Game Basic"), with his Integer BASIC version of Breakout being the first "proof of concept" application running on the prototype Apple II. His desire to play Breakout on his new computer also led to the addition of a paddle interface, and ultimately the bundling of paddle controllers and a cassette tape containing the code for Breakout for the Apple II's commercial release.
Pilgrim in the Microworld
Pilgrim in the Microworld is an autobiographyAutobiography
An autobiography is a book about the life of a person, written by that person.-Origin of the term:...
by David Sudnow detailing his obsession with Breakout. Sudnow describes studying the game's mechanics, visiting the manufacturer in Silicon Valley
Silicon Valley
Silicon Valley is a term which refers to the southern part of the San Francisco Bay Area in Northern California in the United States. The region is home to many of the world's largest technology corporations...
, and interviewing the programmers.
Super Breakout story
For Kid Stuff RecordsKid Stuff Records
Kid Stuff Records was a record label of the 1980s devoted to children's music. The label's albums were mostly tie-ins for franchises such as Care Bears, The Pink Panther Show, Strawberry Shortcake, Fat Albert, Garfield, E.T...
, John Braden
John Braden
John Braden was a writer, producer, and director of motion pictures and television programs, as well as a public advocate against drugs in the movie industry....
recorded a 7-in 33 1/3 RPM record telling the story of Super Breakout. This science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
story dealt with NASA
NASA
The National Aeronautics and Space Administration is the agency of the United States government that is responsible for the nation's civilian space program and for aeronautics and aerospace research...
astronaut Captain John Stewart Chang returning from a routine mission transporting titanium
Titanium
Titanium is a chemical element with the symbol Ti and atomic number 22. It has a low density and is a strong, lustrous, corrosion-resistant transition metal with a silver color....
ore
Ore
An ore is a type of rock that contains minerals with important elements including metals. The ores are extracted through mining; these are then refined to extract the valuable element....
from Io
Io (moon)
Io ) is the innermost of the four Galilean moons of the planet Jupiter and, with a diameter of , the fourth-largest moon in the Solar System. It was named after the mythological character of Io, a priestess of Hera who became one of the lovers of Zeus....
to space station New California. He encounters a rainbow barrier, presumably a force of nature, that seems to have no end on either side. He has three lobbing missiles of white light that he can bounce off the hull of his shuttle, and they prove able to break through the layers of the force field. With his life support systems failing, what follows is a test of endurance turned game as he strives to break through the barrier in space.
Other games
- Arcade remakes include Atari's own Super Breakout and TaitoTaito CorporationThe is a Japanese publisher of video game software and arcade hardware wholly owned by publisher Square Enix. Taito has their headquarters in the Shinjuku Bunka Quint Building in Yoyogi, Shibuya, Tokyo, sharing the facility with its parent company....
's ArkanoidArkanoidis an arcade game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.-Overview:...
as well as NamcoNamcois a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of...
's QuesterQuesterNamco Quester is an arcade game that was released by Namco in 1987 only in Japan and was released on the Wii Virtual Console on December 8, 2009 in Japan.-Gameplay:...
. - Handheld devices have had variants included with them as well. The most notable are those designed for rotary control, such as the iPodIPodiPod is a line of portable media players created and marketed by Apple Inc. The product line-up currently consists of the hard drive-based iPod Classic, the touchscreen iPod Touch, the compact iPod Nano, and the ultra-compact iPod Shuffle...
and the BlackBerryBlackBerryBlackBerry is a line of mobile email and smartphone devices developed and designed by Canadian company Research In Motion since 1999.BlackBerry devices are smartphones, designed to function as personal digital assistants, portable media players, internet browsers, gaming devices, and much more...
's Brick Breaker. The iriverIriveririver is a consumer electronics company headquartered in South Korea and widely known for its digital audio players and other portable media devices....
got Brickmania on the RockBoxRockboxRockbox is a replacement for the standard firmware in various forms of digital audio players . It offers an alternative to the player's operating system, in many cases without removing the original firmware, which provides a plug-in architecture for adding various enhancements and functions...
OS. An earlier handheld variant was Nintendo's Alleyway, released in 1989 for the original Game Boy system. - MicrovisionMicrovisionThe Microvision was the very first handheld game console that used interchangeable cartridges. It was released by the Milton Bradley Company in November . The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex gaming console...
The earliest handheld device with swapable cartridges, ca 1979, shipped with Block Buster, a simplistic Breakout clone. - The bonus stage in PinballPinball (video game)Pinball is a 1984 arcade game created by Nintendo. The game is designed to simulate a game of pinball. It was ported to the Nintendo Entertainment System later that year. In 1985 it reached North America as one of 18 launch titles. The Nintendo Entertainment System version added an alternating...
plays like Breakout. - An updated version called Bebop was made in the 90s.
- Later versions of Turbo PascalTurbo PascalTurbo Pascal is a software development system that includes a compiler and an integrated development environment for the Pascal programming language running on CP/M, CP/M-86, and DOS, developed by Borland under Philippe Kahn's leadership...
included Breakout, with source code, as an example of the Object PascalObject PascalObject Pascal refers to a branch of object-oriented derivatives of Pascal, mostly known as the primary programming language of Embarcadero Delphi.-Early history at Apple:...
language. - A mini-game in Sonic the Hedgehog (2006) is based on Breakout.
- PegglePegglePeggle is a casual puzzle video game developed by Sukhbir Sidhu and Brian Rothstein of PopCap Games. Initially released for Microsoft Windows and Mac OS X systems in 2007, it has since had versions released for Xbox Live Arcade, PlayStation Network, the Nintendo DS , Windows Mobile, the iPod, the...
is based on a combination of pachinkoPachinkois a type of game originating in Japan, and used as both a form of recreational arcade game and much more frequently as a gambling device, filling a niche in gambling in Japan comparable to that of the slot machine in Western gambling. A pachinko machine resembles a vertical pinball machine, but...
machines along with the mechanics of Breakout. - Hardball is a free computer game similar to Breakout which was made for the Palm OSPalm OSPalm OS is a mobile operating system initially developed by Palm, Inc., for personal digital assistants in 1996. Palm OS is designed for ease of use with a touchscreen-based graphical user interface. It is provided with a suite of basic applications for personal information management...
. - A BASICBASICBASIC is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use - the name is an acronym from Beginner's All-purpose Symbolic Instruction Code....
version of Breakout called "Thro' the wall" was included as part of the HorizonsHorizons: Software Starter PackHorizons: Software Starter Pack is a software compilation for the ZX Spectrum, designed by Psion Software Ltd and published by Sinclair Research Ltd in 1982....
welcome and introduction package for the ZX SpectrumZX SpectrumThe ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...
computer.
Film
The sci-fi short film Against the Wall, directed by David Capurso and starring Russ RussoRuss Russo
Russ Russo is an American film actor. His work includes London Betty, Land of College Prophets, Williamsburg, and forthcoming thriller The Projectionist.-Early life:...
, was inspired by the Breakout style of video game.