Business chess
Encyclopedia
Business chess is a variant of chess
Chess variant
A chess variant is a game related to, derived from or inspired by chess. The difference from chess might include one or more of the following:...

 played in teams. It was invented in 1992 by Dr. Grachya Ovakimyan of Moscow
Moscow
Moscow is the capital, the most populous city, and the most populous federal subject of Russia. The city is a major political, economic, cultural, scientific, religious, financial, educational, and transportation centre of Russia and the continent...

 with the aim of making chess
Chess
Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.Each player...

 more entertaining and spectacular.

In the opinion of the inventor, free and open discussion between team members
Discussion group
A discussion group is an online forum for individuals to discuss various topics amongst each other. People add their comments by posting a block of text to the group. Others can then comment and respond. In the early days of the Internet, USENET was the most popular type of discussion group, but...

 and collective decision making
Decision making
Decision making can be regarded as the mental processes resulting in the selection of a course of action among several alternative scenarios. Every decision making process produces a final choice. The output can be an action or an opinion of choice.- Overview :Human performance in decision terms...

 process may make the game spectacular by increasing its dynamism and presenting the various stages of chess players' thinking, evaluation of positions, calculation of variants, choice of alternatives, and so on. In turn, in order to ensure active team discussion and effective decision making process the Interactive Cognitive Scenario was developed.

Ovakimyan describes this version of chess as a sports
Outline of sports
The following outline is provided as an overview of and topical guide to sports:Sport – a physical activity that is governed by a set of rules or customs and often engaged in competitively, sports can be played on land, in water and in the air....

 business game
Business game
Business game refers to simulation games that are used at an educational tool for teaching business. Business games may be carried out for various business training such as: general management, finance, organizational behaviour, human resources, etc...

.

Key ideas

  • Branch – version of a chess game having own rating, that is played on one demonstration chessboard (Photo 2).
  • Branch rating – a number indicating how important the branch, which is a marks (colored chips), located in the upper part of the demonstration chessboard (Photo 2). The score of each branch is equal to its chess result, multiplied by the rating of the given branch.
  • Branching – splitting a branch of a single move by splitting one of the existing branches (the "parent") into two and distributing the ratings between the two "child" branches. Different moves will subsequently be made in each branch. This can only be done if there is a free demonstration chessboard.
  • Selection – removing a branch in a single move in recognition of defeat from a position on that branch, and redistribution of its branch rating between those of its remaining siblings. The opponent team gets points equal to the lost branch rating.
  • Passing – transferring one unit (colored chip) in a single move from one branch rating to a sibling, with no gain nor loss of points.

Description

The board, pieces, their positions and rules of movement are the same as for standard chess
Chess
Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.Each player...

. But several parallel branches (versions of the same game) can be played at the same time on the several boards, with the help of rating (importance) indicators of a certain branch (red marks on top of the board, see Photo 2). The game is for two teams, recommended each to have five members. During the game members of one team may discuss it, as well as actively move, and then form the alternative (parallel) branches. They also can change the rating of each branch by transferring its marks. With the possibility of changing the number of simultaneously played branches and their ratings, qualitatively new, tactical and strategic methods of competition appear which are inherent only in this version of chess.

In the Interactive Cognitive Scenario the following mechanisms are envisaged: (Photo 1 and Figure 1):
  1. Official moves in business chess are made on demonstration chessboards. Up to five such boards may be displayed side-by-side each with a branch arising during one game. Each demonstration board involved in a game has its rating (Photo 2). The basic mechanisms of the scenario – Branching, Selection and Passing of chess positions – are shown on the demonstration boards. These mechanisms affect the current and final score in a game and require members of both teams to coordinate their actions and carry out their decisions.
  2. To discuss positions and calculate variants, each of the teams is provided with five ordinary chessboards with full sets of pieces.
  3. To limit the time of a game there is only one chess clock
    Game clock
    A game clock consists of two adjacent clocks and buttons to stop one clock while starting the other, such that the two component clocks never run simultaneously. Game clocks are used in two-player games where the players move in turn...

    , however many branches are played in parallel. It is started after the team makes a move in all branches. The time of each team is limited to one hour. If one branch remains in the endgame, an additional five minutes is given.


Interactive Cognitive Scenario

Demonstration boards

Parallel variants of a game (branches) can be played on five nearby demonstration boards, numbered 1 to 5, each of which has its own rating (See Photo 2). Teams can decide to change the number of branches and their ratings. The score of each branch (on a particular board) is equal to its chess result, multiplied by the rating of the given branch. The final score of the game is equal to the sum of results of all branches.

The game begins on one demonstration board only, representing branch 1 (see Figure 1) with rating 10. Branching is used (see Figure 2) to increase the number of branches.
To carry out a Branching the team on its move copies the position from board 1 to a free demonstration board, apply differing continuations (for example, on a demonstration board 1 move e4, and on a board 2 – g3). In this case, the rating of the original (maternal) branch is distributed between the child branches according to the decision made by the team making the branch. As a result of the subsequent branching there will appear branches 3, 4, and 5.

If in the course of a game one of the teams gets a branch with a lost position (e.g. branch 1 in Figure 3), then the team may resign the game in that branch and transfer all the chips of its rating to the demonstration board of another (parallel) branch, where the team has an undefeated position (e.g. branch 2). This represents the so-called Selection, which offers a team a possibility of winning back what has been lost.
As a result of such a redistribution, the rating of the lost branch is added to the rating of the remaining one and the opponent gets points equal to the lost branch rating (in the given case, three points).

A Business chess game tree structure
Tree structure
A tree structure is a way of representing the hierarchical nature of a structure in a graphical form. It is named a "tree structure" because the classic representation resembles a tree, even though the chart is generally upside down compared to an actual tree, with the "root" at the top and the...

 resulting from operations of Branching and Selection is shown in Figure 4.
On Figure 4 the increasing number of branches is shown (after move 7, there are already two branches, after move 11, three, after the move 12, four, and after move 18, five branches). Then, as a result of the selection and drawing (on moves 24, 25, 29 and 37, respectively) the number of branches gradually decreases. After move 37 and until the end of the game there remains only one branch, with a rating of eight.

A very important tactical element of the business chess scenario is chess Passing. Such a pass enables one to transfer, in a single move, one unit of rating from one branch to another without loss of points. It is a way of adjusting branch ratings as the team reassesses their positions. The game tree with Passing has a more complicated form (see Figure 5).
Only one member of the team may move pieces and ratings on the demonstration board after the team decides collectively. This stops players crowding in front of the demonstration boards. For this purpose the zone before the rows of demonstration boards is separated from the zone of team location by red lines which only one team member may cross.

Discussion

Each team is provided five ordinary chess boards to freely discuss positions and calculate variants (Figure 1). At each board the team (or part of it) discusses the position arising in one of the branches of a game (Photo 3 and Video). The team itself determines how it organizes discussions and makes decisions. Interactive Cognitive Scenario only suggests the possibility of alternative actions of each team member (using branching) in combination with the possibility of subsequent rejection from them when it becomes clear for team that these actions were erroneous (using selection).

Game parameters

There is a huge number of possible ways the Interactive Cognitive Scenario can be realized. Therefore, before a game is played some parameters should be agreed:
  • Initial game rating
  • The number of demonstration boards (the maximum allowed number of branches)
  • The number of players in each team and the rules for their replacement during the game
  • The rules of branching, selection, distribution, redistribution and passing
  • The time allowed for thinking over the moves and the form of time control.

Focus on chess

During the game, spectators are able to hear and see team discussions: what information and in what scope the players analyze, how much and what options are offered for continuation, at what depth they are calculated, how the evaluations of positions changes during the passing and what final decisions are taken as a result. For the first time this becomes available for spectators' assessment directly, rather than via expert analysis.

The demonstration boards show several competing
Competition
Competition is a contest between individuals, groups, animals, etc. for territory, a niche, or a location of resources. It arises whenever two and only two strive for a goal which cannot be shared. Competition occurs naturally between living organisms which co-exist in the same environment. For...

 versions of the game (branches). Their number and ratings change throughout the game and directly affect the current and final score of the game.

Focus on people

Business chess creates a team spirit and socio-psychological atmosphere that is not specific to chess. It may be of interest even for spectators who do not care much for chess.

Playing business chess brings out familiar social problems for the teams such as leadership
Leadership
Leadership has been described as the “process of social influence in which one person can enlist the aid and support of others in the accomplishment of a common task". Other in-depth definitions of leadership have also emerged.-Theories:...

 and psychological compatibility
Interpersonal compatibility
Interpersonal compatibility is a concept that describes the long-term interaction between two or more individuals in terms of the ease and comfort of communication.-Existing concepts:...

, a division of labor and specialization, choosing effective ways of management
Management
Management in all business and organizational activities is the act of getting people together to accomplish desired goals and objectives using available resources efficiently and effectively...

 (authoritarian, democratic, etc.) and problem solving
Problem solving
Problem solving is a mental process and is part of the larger problem process that includes problem finding and problem shaping. Consideredthe most complex of all intellectual functions, problem solving has been defined as higher-order cognitive process that requires the modulation and control of...

, generating new ideas, their discussion, implementation and development in a competitive environment, and so on.

Spectators can also watch almost all varietis of situations typical in group competition
Competition
Competition is a contest between individuals, groups, animals, etc. for territory, a niche, or a location of resources. It arises whenever two and only two strive for a goal which cannot be shared. Competition occurs naturally between living organisms which co-exist in the same environment. For...

, and their continuous change, depending on the availability or shortage of advantages, time, alternative ways of development, and so on.

Tournaments

Tournaments have been held regularly since 1997. Running commentary of one of them was broadcast on Armenia
Armenia
Armenia , officially the Republic of Armenia , is a landlocked mountainous country in the Caucasus region of Eurasia...

n national television.

In Moscow
Moscow
Moscow is the capital, the most populous city, and the most populous federal subject of Russia. The city is a major political, economic, cultural, scientific, religious, financial, educational, and transportation centre of Russia and the continent...

 Russian leading grandmasters participated in two representative tournaments. The first was held in the Central House of Chess by M. M. Botvinnik in 2004, the proceedings of which were broadcast by the Sports channel of Russian TV. The second was held in the Moscow Chess Club by T. V. Petrosian in 2005.

Wider aspects

Apart from being a sport, Business Chess can also be used for scientific modelling
Scientific modelling
Scientific modelling is the process of generating abstract, conceptual, graphical and/or mathematical models. Science offers a growing collection of methods, techniques and theory about all kinds of specialized scientific modelling...

 of mental activity, the processes of problem solving
Problem solving
Problem solving is a mental process and is part of the larger problem process that includes problem finding and problem shaping. Consideredthe most complex of all intellectual functions, problem solving has been defined as higher-order cognitive process that requires the modulation and control of...

 and a choice of strategy
Strategy (game theory)
In game theory, a player's strategy in a game is a complete plan of action for whatever situation might arise; this fully determines the player's behaviour...

, as a general education
Education
Education in its broadest, general sense is the means through which the aims and habits of a group of people lives on from one generation to the next. Generally, it occurs through any experience that has a formative effect on the way one thinks, feels, or acts...

al business game
Business game
Business game refers to simulation games that are used at an educational tool for teaching business. Business games may be carried out for various business training such as: general management, finance, organizational behaviour, human resources, etc...

, method of psychological evaluation
Psychological evaluation
A psychological evaluation or mental examination is an examination into a person's mental health by a mental health professional such as a psychologist. A psychological evaluation may result in a diagnosis of a mental illness...

, psychological training
Training
The term training refers to the acquisition of knowledge, skills, and competencies as a result of the teaching of vocational or practical skills and knowledge that relate to specific useful competencies. It forms the core of apprenticeships and provides the backbone of content at institutes of...

 and play therapy
Play therapy
Play therapy is generally employed with children aged 3 through 11 and provides a way for them to express their experiences and feelings through a natural, self-guided, self-healing process...

. Such opportunity is conditioned by team active discussion and a multistage process of group decision-making based on sociocultural evolution
Sociocultural evolution
Sociocultural evolution is an umbrella term for theories of cultural evolution and social evolution, describing how cultures and societies have changed over time...

 depending on changing conditions (game
Game
A game is structured playing, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements...

). It can be seen that the main mechanisms of Interactive Cognitive Scenario (branching and selection) resemble biological mechanisms of evolution
Evolution
Evolution is any change across successive generations in the heritable characteristics of biological populations. Evolutionary processes give rise to diversity at every level of biological organisation, including species, individual organisms and molecules such as DNA and proteins.Life on Earth...

 (genetic mutation and natural selection
Natural selection
Natural selection is the nonrandom process by which biologic traits become either more or less common in a population as a function of differential reproduction of their bearers. It is a key mechanism of evolution....

).

Scientific model

Business chess as a scientific model can be effectively used for researches in following areas: game theory
Game theory
Game theory is a mathematical method for analyzing calculated circumstances, such as in games, where a person’s success is based upon the choices of others...

, bifurcation theory
Bifurcation theory
Bifurcation theory is the mathematical study of changes in the qualitative or topological structure of a given family, such as the integral curves of a family of vector fields, and the solutions of a family of differential equations...

, information theory
Information theory
Information theory is a branch of applied mathematics and electrical engineering involving the quantification of information. Information theory was developed by Claude E. Shannon to find fundamental limits on signal processing operations such as compressing data and on reliably storing and...

, control theory
Control theory
Control theory is an interdisciplinary branch of engineering and mathematics that deals with the behavior of dynamical systems. The desired output of a system is called the reference...

 and decision theory
Decision theory
Decision theory in economics, psychology, philosophy, mathematics, and statistics is concerned with identifying the values, uncertainties and other issues relevant in a given decision, its rationality, and the resulting optimal decision...

, the theory of innovation diffusion, management science, sociocultural evolution
Sociocultural evolution
Sociocultural evolution is an umbrella term for theories of cultural evolution and social evolution, describing how cultures and societies have changed over time...

, cognitive psychology
Cognitive psychology
Cognitive psychology is a subdiscipline of psychology exploring internal mental processes.It is the study of how people perceive, remember, think, speak, and solve problems.Cognitive psychology differs from previous psychological approaches in two key ways....

 and social psychology
Social psychology
Social psychology is the scientific study of how people's thoughts, feelings, and behaviors are influenced by the actual, imagined, or implied presence of others. By this definition, scientific refers to the empirical method of investigation. The terms thoughts, feelings, and behaviors include all...

, research into natural intelligence
Intelligence
Intelligence has been defined in different ways, including the abilities for abstract thought, understanding, communication, reasoning, learning, planning, emotional intelligence and problem solving....

 and artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

, and so on. Thus as an expert system
Expert system
In artificial intelligence, an expert system is a computer system that emulates the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning about knowledge, like an expert, and not by following the procedure of a developer as is the case in...

 the application of existing chess computer programs is possible.

In school

Experts in the field of child psychology agree that the system of national school education must first socialize
Socialization
Socialization is a term used by sociologists, social psychologists, anthropologists, political scientists and educationalists to refer to the process of inheriting and disseminating norms, customs and ideologies...

 pupils, that is, accustom and adapt them for the life in social structure
Social structure
Social structure is a term used in the social sciences to refer to patterned social arrangements in society that are both emergent from and determinant of the actions of the individuals. The usage of the term "social structure" has changed over time and may reflect the various levels of analysis...

s. With this purpose it is reasonable to use Business Chess as a general educational business game. The primary goal of similar lessons is to carry out intellectual and socially-psychological trainings for the pupils to make them skilled in constructive communication
Communication
Communication is the activity of conveying meaningful information. Communication requires a sender, a message, and an intended recipient, although the receiver need not be present or aware of the sender's intent to communicate at the time of communication; thus communication can occur across vast...

, communicative competence
Competence (human resources)
Competence is the ability of an individual to perform a job properly. A competency is a set of defined behaviors that provide a structured guide enabling the identification, evaluation and development of the behaviors in individual employees. As defined, the term "competence" first appeared in...

, efficient management
Human resource management
Human Resource Management is the management of an organization's employees. While human resource management is sometimes referred to as a "soft" management skill, effective practice within an organization requires a strategic focus to ensure that people resources can facilitate the achievement of...

, social self-organization
Self-organization
Self-organization is the process where a structure or pattern appears in a system without a central authority or external element imposing it through planning...

, psychological strength and adaptation in group. It is supposed, that it promotes effective socialization and harmonious development of cogitative (cognitive
Cognition
In science, cognition refers to mental processes. These processes include attention, remembering, producing and understanding language, solving problems, and making decisions. Cognition is studied in various disciplines such as psychology, philosophy, linguistics, and computer science...

), behavioral (interactive
Interactivity
In the fields of information science, communication, and industrial design, there is debate over the meaning of interactivity. In the "contingency view" of interactivity, there are three levels:...

) and emotional (motivation
Motivation
Motivation is the driving force by which humans achieve their goals. Motivation is said to be intrinsic or extrinsic. The term is generally used for humans but it can also be used to describe the causes for animal behavior as well. This article refers to human motivation...

al) components of pupils' person
Person
A person is a human being, or an entity that has certain capacities or attributes strongly associated with being human , for example in a particular moral or legal context...

ality studying at comprehensive school
Comprehensive school
A comprehensive school is a state school that does not select its intake on the basis of academic achievement or aptitude. This is in contrast to the selective school system, where admission is restricted on the basis of a selection criteria. The term is commonly used in relation to the United...

s.

It is also reasonable to use Business Chess for carrying out psychological evaluation
Psychological evaluation
A psychological evaluation or mental examination is an examination into a person's mental health by a mental health professional such as a psychologist. A psychological evaluation may result in a diagnosis of a mental illness...

 at schools. The opportunity to register a lot of individual and group psychological parameters at the same time so as to observe their changes in dynamics, allows a complex estimation of intelligence
Intelligence
Intelligence has been defined in different ways, including the abilities for abstract thought, understanding, communication, reasoning, learning, planning, emotional intelligence and problem solving....

, aptitude
Aptitude
An aptitude is an innate component of a competency to do a certain kind of work at a certain level. Aptitudes may be physical or mental...

, level of achievement, personal situational correlations and mental development. Available expert systems in the form of modern chess computer programs enhance reliability of such researches.

A section of the "Business Chess" book is devoted to this subject, and also a lot of popular articles are included in the collection entitled "Sports business games: Business Chess, Go, Renju and others", 2007.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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