Chariots of War
Encyclopedia
Chariots of War is an isometric
3-D strategy game
, developed by Slitherine Software and Paradox Interactive
, and published by Strategy First
. It was released in the United States
in 2003.
, though unlike Civilization
, the focus is almost entirely on real-time tactical
combat. The game is similar to Slitherine's earlier strategy game Legion, and uses the same graphics engine.
There are 58 different civilizations to play, including:
There are nine different resources to collect, which are used to construct buildings and units. While trade and diplomacy do feature in the game, they are of lesser importance, as conquest is the only way to attain victory.
The battles themselves take place on a separate deployment screen. The player's forces are positioned across one third of the battlefield, and the player alters their formations and gives certain orders. The actual fighting is automated, so the initial orders are the only input in the battle until it is over.
There are both campaign
and non-campaign modes of play.
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...
3-D strategy game
Strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome...
, developed by Slitherine Software and Paradox Interactive
Paradox Interactive
-External links:*...
, and published by Strategy First
Strategy First
Strategy First is a software company based in Montreal, Canada. Founded in 1988, the company has published numerous well-known games, such as the Disciples series, Jagged Alliance series, Space Empires series, and Galactic Civilizations....
. It was released in the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...
in 2003.
Gameplay
The strategic layer of Chariots of War is turn-basedTurn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
, though unlike Civilization
Civilization (computer game)
Sid Meier's Civilization is a turn-based strategy "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires...
, the focus is almost entirely on real-time tactical
Real-time tactics
Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics...
combat. The game is similar to Slitherine's earlier strategy game Legion, and uses the same graphics engine.
There are 58 different civilizations to play, including:
- AssyrianAssyriaAssyria was a Semitic Akkadian kingdom, extant as a nation state from the mid–23rd century BC to 608 BC centred on the Upper Tigris river, in northern Mesopotamia , that came to rule regional empires a number of times through history. It was named for its original capital, the ancient city of Assur...
- BedouinBedouinThe Bedouin are a part of a predominantly desert-dwelling Arab ethnic group traditionally divided into tribes or clans, known in Arabic as ..-Etymology:...
- EgyptEgyptEgypt , officially the Arab Republic of Egypt, Arabic: , is a country mainly in North Africa, with the Sinai Peninsula forming a land bridge in Southwest Asia. Egypt is thus a transcontinental country, and a major power in Africa, the Mediterranean Basin, the Middle East and the Muslim world...
ian - HittitesHittitesThe Hittites were a Bronze Age people of Anatolia.They established a kingdom centered at Hattusa in north-central Anatolia c. the 18th century BC. The Hittite empire reached its height c...
- MitanniMitanniMitanni or Hanigalbat was a loosely organized Hurrian-speaking state in northern Syria and south-east Anatolia from ca. 1500 BC–1300 BC...
- Nubian
- Skythian (Scythian)
- Summerian (SumerianSumerSumer was a civilization and historical region in southern Mesopotamia, modern Iraq during the Chalcolithic and Early Bronze Age....
) - Syrian
- TroglodyteCavemanA caveman or troglodyte is a stock character based upon widespread concepts of the way in which early prehistoric humans may have looked and behaved...
- Israelis
- Judaeans
There are nine different resources to collect, which are used to construct buildings and units. While trade and diplomacy do feature in the game, they are of lesser importance, as conquest is the only way to attain victory.
The battles themselves take place on a separate deployment screen. The player's forces are positioned across one third of the battlefield, and the player alters their formations and gives certain orders. The actual fighting is automated, so the initial orders are the only input in the battle until it is over.
There are both campaign
Military campaign
In the military sciences, the term military campaign applies to large scale, long duration, significant military strategy plan incorporating a series of inter-related military operations or battles forming a distinct part of a larger conflict often called a war...
and non-campaign modes of play.