Real-time tactics
Encyclopedia
Real-time tactics or RTT is a subgenre of tactical wargame
s played in real-time simulating the considerations and circumstances of operational warfare
and military tactics
. It is differentiated from real-time strategy
gameplay by the lack of resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.
titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage. Real-time tactical gameplay is also characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations.
This contrasts with other current strategy game genres. For instance, in large-scale turn-based strategy
games battles are generally abstracted and the gameplay close to that of related board games. Real-time strategy games de-emphasize realism and focus on the collection and conversion of resources into production capacities which manufacture combat units thereafter used in generally highly stylized confrontations. In contrast, real-time tactics games' military tactical and realistic focus and comparatively short risk/reward cycle usually provide a distinctly more immediate, intense and accessible experience of battlefield tactics and mêlée
than strategy games of other genres.
As suggested by the genre's name, also fundamental to real-time tactics is real-time gameplay. The genre has its roots in tactical and miniature
wargaming
, where battle scenarios are recreated using miniatures or even simple paper chits. These board and table-top games were out of necessity turn-based. Only with computer support was turn-based play and strategy successfully transposed into real-time. Turn-based strategy
and turn-based tactics
were obvious first candidates for computer implementation ; but as computer implementation eventually allowed for ever more complex rule sets, some games became less timeslice-focused and more continuous until eventually "real-time" play was achieved.
described Axis & Allies
(the 2004 video game) as a "true RTS", but with a high level of military realism with such features as battlefield command organization and supply lines. A developer for Close Combat said their game never aspired to be an RTS in the "classic sense", but was rather a "real time tactical simulation", lacking such features as resource collection. A developer of Nexus: The Jupiter Incident
remarked on his game being called a "tactical fleet simulator" rather than a "traditional RTS", citing its focus on tactical gameplay and fixed units at the start of each mission.
Examples of publishers who use the term RTT to describe their own games include Massive Entertainment
, who explicitly described their game Ground Control II: Operation Exodus
as a real-time tactics rather than a real-time strategy title. Close Combat: Modern Tactics
was marketed as a "real time tactical warfare" game when sold on their website. Namco Bandai
also announced the Battle March expansion to their 2006 title, Warhammer: Mark of Chaos
, as a "tactical real-time" title.
refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics
is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference often comes down to the more limited criteria of either a presence or absence of base building and unit production.
Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to Chris Taylor
, lead designer of Supreme Commander, "[My first attempt at visualizing RTSs in a fresh and interesting new way] was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." Taylor then went on to say that his own game featured added elements of a broader strategic level.
In an article for Gamespy
, Mark Walker said that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.
In an article for Gamasutra
, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory—attrition—comparing them unfavorably to real-time tactics games. According to Toronto, players' awareness that their only way to win is militarily makes them unlikely to respond to gestures of diplomacy; the result being that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategic elements (he calls attrition a form of strategy); rather, it is that they too often rely upon the same strategy: produce faster than you consume. He also says that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres when they break convention.
, for example, is based on essentialised battlefield movements of medieval unit types and, beyond its entertainment value, is intended to instill in players a rudimentary sense of tactical considerations. Today, miniature wargaming
, where players mount armies of miniature figurines
to battle each other, has become popular (e.g., Warhammer Fantasy Battle
and Warhammer 40000). Though similar to conventional modern board wargames (e.g. Axis & Allies), in the sense of simulating war and being turn-based, the rules for miniature wargames tend to lean heavily towards the minutiae of military combat rather than anything at a strategic scale.
Though popular as table-top games, tactical wargames were relatively late in coming to computers, largely due to game mechanics calling for large numbers of units and individual soldiers, as well as advanced rules that would have required hardware capacities and interface designs beyond the capabilities of older hardware and software. Since most established rule sets were for turn-based table-top games, the conceptual leap to translate these categories to real time was also a problem that needed to be overcome.
Avalon Hill
's 1982 release Legionaire
for the Atari 8-bit
was a real-time wargame of Romans versus Barbarians with game play reminiscent of the current real-time tactics template, called by one review a "real-time simulation of tactical combat". Likewise, Free Fall Associates
' 1983 title Archon
can be considered an early real-time tactics game, built upon Chess but including real-time battle sequences. Archon was highly influential, and, for instance, Silicon Knights, Inc.
's 1994 game Dark Legions
was virtually identical to it, adding only to Archons concept that the player, as in many table-top wargames, purchases his army before committing to battle. Another predecessor was Bits of Magic's Centurion: Defender of Rome
(published for the PC
by Electronic Arts
in 1990), in which, similar to the recent Rome: Total War
game, the game took place on a strategic map interspersed by battle sequences. However, though the battles were in real-time they were of small scope and player interaction was limited to deciding the initial troop disposition. Lords of the Realm
, released in 1994 by Impressions Games
, introduced real-time control of these real-time battles.
was released, groundbreaking not only in that it focused purely on the operational aspects of combat (with all aspects pertaining: regimental manoeuvring and formations, support tactics, terrain, etc.), nor only in that it was entirely real-time, but also that it introduced zoomable and rotatable 3D terrain. In 1997 Firaxis Games
' released Sid Meier's Gettysburg!
, a detailed and faithful recreation of some of the most significant battles of the American Civil War
that introduced large scale tactical battlefield command using 3D.
Released in 1996 by Atomic Games
, the Close Combat series is a simulation of squad- and platoon-type World War II
combat tactics which introduced a higher degree of operational realism than seen before. Combat Mission went even further in this regard. Further, as Warhammer: Shadow of the Horned Rat was a translation of the Warhammer Fantasy Battle
table-top system, so was 1998's FASA Studios' MechCommander
a translation of the BattleTech
boardgame into a 2D computer game format.
In 1997, Bungie
released Myth
, which introduced radically larger battlefields than ever before and included a realistic (at the time) physics engine. In 2000, Creative Assembly
created Shogun: Total War
, taking map sizes to even greater levels, as well as introducing historical and tactical realism until then unheard of in real-time computer games. Ground Control
was also released in 2000, gaining much attention for its luscious visuals but earning developers Massive Entertainment
few sales. In 2007, World in Conflict
was also released by Massive Entertainment
.
. Examples include real-time tactics titles such as those belonging to the Blitzkrieg
, Sudden Strike
and UFO
— not to be confused with UFO: Enemy Unknown by Microprose
— series; as well as stand-alone titles like Nexus: The Jupiter Incident
, Joint Task Force, and Codename: Panzers
. There were also turn-based tactics
titles such as the Silent Storm
series, UFO: Extraterrestrials
(by Chaos Concept) and Combat Mission: Barbarossa to Berlin. Jagged Alliance 3 is currently under development.
, though ancient warfare
and World War II
settings are also common. Numerically they make up the bulk of the genre.
While the degree of realism is uniform, the scale of command and precise mechanics differ radically according to the period setting in keeping with the tactics of that period. So for instance, titles set in the Napoleonic Wars
are often played at a company
or battalion
level, with players controlling groups of sometimes hundreds of soldiers as a single unit, whereas recreations of modern conflicts (such as the Iraq War) tend to offer control down to squad or even individual level.
The leading High Fantasy
real-time tactics games belong to the Warhammer Fantasy Battle
series. This loose series began with one of the earliest mainstream real-time tactics games, Warhammer: Shadow of the Horned Rat
(1995). While the game's depth of tactical simulation is comparable to that of Total War, it leans more toward skirmishes over epic battles, and features both unique hero characters and a tightly-authored story. The highly influential video game Myth: The Fallen Lords
(1997) emphasised formation cohesion to a lesser degree than the Warhammer titles, but introduced more extensive maps. In 2006, Warhammer: Mark of Chaos
was released. Similar in kind to the two preceding Warhammer titles, it however took gameplay away from the realistic focus and fidelity of the Warhammer rules toward a more arcade
- and micromanagement-oriented form. Kingdom Under Fire: The Crusaders and its sequel were complex and difficult games made in Korea mixing both elements of RTT and Dynasty Warriors
-like action.
Recently released on Playstation 3, Under Siege (2011 video game) is another example of tactical battles, where strategy is an interesting point to have in mind. The player is able to control a small group of heroes who fight against a huge invading army. It includes a single player campaign as well as local and online multiplayer content. The ingame editor enables the players to create and share their own maps with the world, taking advantage of the Player generated content .
obviously are not constrained by historical accuracy or even the limitations of current technology and physics. Developers thus have a freer hand in determining a game's backstory and setting. Games that are set in outer space
can also add a third, vertical movement axis, thereby freeing up new tactical dimensions.
Tactical wargame
Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry...
s played in real-time simulating the considerations and circumstances of operational warfare
Operational warfare
Operational mobility, beginning as a military theory concept during the period of mechanisation of armed forces, became a method of managing movement of forces by strategic commanders from the staging area to their Tactical Area of Responsibility....
and military tactics
Military tactics
Military tactics, the science and art of organizing an army or an air force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. Changes in philosophy and technology over time have been reflected in changes to military tactics. In...
. It is differentiated from real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....
gameplay by the lack of resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics.
Characteristics
Typical real-time strategyReal-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....
titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage. Real-time tactical gameplay is also characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations.
This contrasts with other current strategy game genres. For instance, in large-scale turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
games battles are generally abstracted and the gameplay close to that of related board games. Real-time strategy games de-emphasize realism and focus on the collection and conversion of resources into production capacities which manufacture combat units thereafter used in generally highly stylized confrontations. In contrast, real-time tactics games' military tactical and realistic focus and comparatively short risk/reward cycle usually provide a distinctly more immediate, intense and accessible experience of battlefield tactics and mêlée
Mêlée
Melee , generally refers to disorganized close combat involving a group of fighters. A melee ensues when groups become locked together in combat with no regard to group tactics or fighting as an organized unit; each participant fights as an individual....
than strategy games of other genres.
As suggested by the genre's name, also fundamental to real-time tactics is real-time gameplay. The genre has its roots in tactical and miniature
Miniature wargaming
Miniature wargaming is a form of wargaming that incorporates miniature figures, miniature armor and modeled terrain as the main components of play...
wargaming
Wargaming
A wargame is a strategy game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally to study warfare, it is generally known as...
, where battle scenarios are recreated using miniatures or even simple paper chits. These board and table-top games were out of necessity turn-based. Only with computer support was turn-based play and strategy successfully transposed into real-time. Turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
and turn-based tactics
Turn-based tactics
Turn-based tactics , or tactical turn-based , is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic...
were obvious first candidates for computer implementation ; but as computer implementation eventually allowed for ever more complex rule sets, some games became less timeslice-focused and more continuous until eventually "real-time" play was achieved.
Genre classification
While some publications do refer to "RTT" as a distinct sub-genre of real-time strategy or strategy, not all publications do so. Further, precise terminology is inconsistent. Nonetheless, efforts have been made to distinguish RTT games from RTSs. For instance, GameSpyGameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
described Axis & Allies
Axis & Allies (2004 video game)
Axis & Allies , also called Axis & Allies RTS, is a real-time strategy World War II computer game developed by TimeGate Studios and published by Atari. The game was released on November 2, 2004. It is based on the popular board game Axis & Allies from Milton Bradley and also on TimeGate's Kohan...
(the 2004 video game) as a "true RTS", but with a high level of military realism with such features as battlefield command organization and supply lines. A developer for Close Combat said their game never aspired to be an RTS in the "classic sense", but was rather a "real time tactical simulation", lacking such features as resource collection. A developer of Nexus: The Jupiter Incident
Nexus: The Jupiter Incident
Nexus: The Jupiter incident is a science fiction themed real-time tactics computer game developed by the Hungarian based Mithis Entertainment...
remarked on his game being called a "tactical fleet simulator" rather than a "traditional RTS", citing its focus on tactical gameplay and fixed units at the start of each mission.
Examples of publishers who use the term RTT to describe their own games include Massive Entertainment
Massive Entertainment
Massive - A Ubisoft Studio is a Swedish video game company based in Malmö, Sweden. The company is fully owned by Ubisoft. They are best known for the Ground Control series of real-time tactics video games. They were acquired by Vivendi Universal Games in 2002...
, who explicitly described their game Ground Control II: Operation Exodus
Ground Control II: Operation Exodus
Ground Control II: Operation Exodus is a 2004 computer game developed by Massive Entertainment and by them classified as a real-time tactics game. It is a sequel to Ground Control, the award winning game of the same genre...
as a real-time tactics rather than a real-time strategy title. Close Combat: Modern Tactics
Close Combat: Modern Tactics
Close Combat: Modern Tactics is a real-time tactical video game developed by CSO Simtek and published by Matrix Games. The game was released on November 14, 2007....
was marketed as a "real time tactical warfare" game when sold on their website. Namco Bandai
Namco Bandai Games
is an arcade, mobile and home video game developer and publisher based in Japan which is the product of a merger between the video game development divisions of Bandai and Namco. Namco Bandai Games is a wholly owned subsidiary of Namco Bandai Holdings and specializes in production and sales of...
also announced the Battle March expansion to their 2006 title, Warhammer: Mark of Chaos
Warhammer: Mark of Chaos
Warhammer: Mark of Chaos is a real-time tactics game set in the Warhammer universe. It was developed by Black Hole Entertainment and co-published by Namco Bandai Games in the US and Deep Silver in PAL territories...
, as a "tactical real-time" title.
Comparison with real-time strategy
In general terms, military strategyMilitary strategy
Military strategy is a set of ideas implemented by military organizations to pursue desired strategic goals. Derived from the Greek strategos, strategy when it appeared in use during the 18th century, was seen in its narrow sense as the "art of the general", 'the art of arrangement' of troops...
refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics
Military tactics
Military tactics, the science and art of organizing an army or an air force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. Changes in philosophy and technology over time have been reflected in changes to military tactics. In...
is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference often comes down to the more limited criteria of either a presence or absence of base building and unit production.
Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to Chris Taylor
Chris Taylor (game designer)
Chris Taylor is a computer game designer and entrepreneur most famous for developing Total Annihilation and the Dungeon Siege series and for founding Gas Powered Games...
, lead designer of Supreme Commander, "[My first attempt at visualizing RTSs in a fresh and interesting new way] was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." Taylor then went on to say that his own game featured added elements of a broader strategic level.
In an article for Gamespy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
, Mark Walker said that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.
In an article for Gamasutra
Gamasutra
Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by UBM TechWeb , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer...
, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory—attrition—comparing them unfavorably to real-time tactics games. According to Toronto, players' awareness that their only way to win is militarily makes them unlikely to respond to gestures of diplomacy; the result being that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategic elements (he calls attrition a form of strategy); rather, it is that they too often rely upon the same strategy: produce faster than you consume. He also says that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres when they break convention.
Brief history and background
Wargaming with items or figurines representing soldiers or units for training or entertainment has been common for as long as organised conflicts. ChessChess
Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.Each player...
, for example, is based on essentialised battlefield movements of medieval unit types and, beyond its entertainment value, is intended to instill in players a rudimentary sense of tactical considerations. Today, miniature wargaming
Miniature wargaming
Miniature wargaming is a form of wargaming that incorporates miniature figures, miniature armor and modeled terrain as the main components of play...
, where players mount armies of miniature figurines
Miniature figure
A miniature figure is a small-scale representation of a historical or mythological entity used in miniature wargames, role-playing games, and dioramas. Miniature figures are commonly made of metal, plastic, or paper...
to battle each other, has become popular (e.g., Warhammer Fantasy Battle
Warhammer Fantasy Battle
Warhammer: The Game of Fantasy Battles is a tabletop wargame created by Games Workshop. It is the origin of the Warhammer Fantasy setting....
and Warhammer 40000). Though similar to conventional modern board wargames (e.g. Axis & Allies), in the sense of simulating war and being turn-based, the rules for miniature wargames tend to lean heavily towards the minutiae of military combat rather than anything at a strategic scale.
Though popular as table-top games, tactical wargames were relatively late in coming to computers, largely due to game mechanics calling for large numbers of units and individual soldiers, as well as advanced rules that would have required hardware capacities and interface designs beyond the capabilities of older hardware and software. Since most established rule sets were for turn-based table-top games, the conceptual leap to translate these categories to real time was also a problem that needed to be overcome.
Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...
's 1982 release Legionaire
Legionnaire (computer game)
Legionnaire is a computer game for the Atari 8-bit series created by Chris Crawford in 1982, and released through Avalon Hill.-Plot:Recreating Julius Caesar's campaigns in a semi-historical setting, the player takes command of the Roman legions in battles against the barbarians.-Gameplay:Similar to...
for the Atari 8-bit
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips...
was a real-time wargame of Romans versus Barbarians with game play reminiscent of the current real-time tactics template, called by one review a "real-time simulation of tactical combat". Likewise, Free Fall Associates
Free Fall Associates
Free Fall Associates was a computer game developer of the 1980s and early 1990s. It was founded in 1981 by Jon Freeman, his wife, game programmer Anne Westfall, and game designer Paul Reiche III...
' 1983 title Archon
Archon (computer game)
Archon: The Light and the Dark is a computer game developed by Free Fall Associates and distributed by Electronic Arts. It was originally developed for Atari 8-bit computers in 1983, but was later ported to several other systems of the day, including the Apple II, Commodore 64, Amstrad CPC, ZX...
can be considered an early real-time tactics game, built upon Chess but including real-time battle sequences. Archon was highly influential, and, for instance, Silicon Knights, Inc.
Silicon Knights
Silicon Knights is a Canadian video game developer. Founded in 1992 by Denis Dyack, the company is headquartered in St. Catharines, Ontario, Dyack's hometown....
's 1994 game Dark Legions
Dark Legions
Dark Legions is a 1994 action strategy game for DOS. It was developed by Silicon Knights and published by Strategic Simulations, Inc. .-Key features:Some key features of this game include:...
was virtually identical to it, adding only to Archons concept that the player, as in many table-top wargames, purchases his army before committing to battle. Another predecessor was Bits of Magic's Centurion: Defender of Rome
Centurion: Defender of Rome
Centurion: Defender of Rome is a turn-based strategy video game with real-time battle sequences, designed by Kellyn Beck and Bits of Magic and published by Electronic Arts. Originally released on the DOS platform for the PC in 1990, the game was later ported to the Amiga and the Mega Drive in 1991...
(published for the PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...
by Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...
in 1990), in which, similar to the recent Rome: Total War
Rome: Total War
Rome: Total War is a PC strategy game developed by The Creative Assembly and released on by Activision...
game, the game took place on a strategic map interspersed by battle sequences. However, though the battles were in real-time they were of small scope and player interaction was limited to deciding the initial troop disposition. Lords of the Realm
Lords of the Realm
Lords of the Realm is a turn-based strategy computer game published and developed by Impressions Games. It was first released on June 15, 1994, and is the first game in the Lords of the Realm series....
, released in 1994 by Impressions Games
Impressions Games
Impressions Games was a video game developer founded by David Lester in the UK. He sold the company to Sierra Entertainment in 1995, who was then bought out by Cendant and eventually, Vivendi Universal ....
, introduced real-time control of these real-time battles.
Establishing the genre: the late-nineties rise in popularity
Around 1995, computer hardware and developer support systems had developed enough to facilitate the requirements of large-scale real-time tactical games. It was in 1995 that the regimentally focused wargame Warhammer: Shadow of the Horned RatWarhammer: Shadow of the Horned Rat
Warhammer: Shadow of the Horned Rat is a real-time tactics computer game published by Games Workshop in 1995...
was released, groundbreaking not only in that it focused purely on the operational aspects of combat (with all aspects pertaining: regimental manoeuvring and formations, support tactics, terrain, etc.), nor only in that it was entirely real-time, but also that it introduced zoomable and rotatable 3D terrain. In 1997 Firaxis Games
Firaxis Games
Firaxis Games is a computer game developer. It was founded in 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds upon leaving MicroProse. The company focuses on strategy games and is based in Sparks, Maryland in the United States....
' released Sid Meier's Gettysburg!
Sid Meier's Gettysburg!
Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997...
, a detailed and faithful recreation of some of the most significant battles of the American Civil War
American Civil War
The American Civil War was a civil war fought in the United States of America. In response to the election of Abraham Lincoln as President of the United States, 11 southern slave states declared their secession from the United States and formed the Confederate States of America ; the other 25...
that introduced large scale tactical battlefield command using 3D.
Released in 1996 by Atomic Games
Atomic Games
Atomic Games is a video game developer, specializing mostly in wargames. The company has developed titles such as the Close Combat series, the World at War series, as well as the V for Victory series. Atomic Games was acquired by Destineer Games on May 6, 2005 while collaborating on Close Combat:...
, the Close Combat series is a simulation of squad- and platoon-type World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...
combat tactics which introduced a higher degree of operational realism than seen before. Combat Mission went even further in this regard. Further, as Warhammer: Shadow of the Horned Rat was a translation of the Warhammer Fantasy Battle
Warhammer Fantasy Battle
Warhammer: The Game of Fantasy Battles is a tabletop wargame created by Games Workshop. It is the origin of the Warhammer Fantasy setting....
table-top system, so was 1998's FASA Studios' MechCommander
MechCommander
MechCommander is the second real-time tactics video game based on FASA's BattleTech/MechWarrior franchise , developed by FASA Interactive and distributed by MicroProse. Although it is claimed that MechCommander is the "first Mechwarrior game of tactical command", this is not true...
a translation of the BattleTech
BattleTech
BattleTech is a wargaming and science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2000, and owned since 2003 by Topps. The series began with FASA's debut of the board game BattleTech by Jordan Weisman and L...
boardgame into a 2D computer game format.
In 1997, Bungie
Bungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...
released Myth
Myth (computer game)
Myth is a series of real-time tactics computer games. The games are:*Myth: The Fallen Lords*Myth II: Soulblighter*Myth III: The Wolf Age...
, which introduced radically larger battlefields than ever before and included a realistic (at the time) physics engine. In 2000, Creative Assembly
Creative Assembly
The Creative Assembly is a British video game developer established in 1987 by Tim Ansell and based in the West Sussex town of Horsham. An Australian branch is also operated from Fortitude Valley, Queensland...
created Shogun: Total War
Shogun: Total War
Shogun: Total War is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Electronic Arts. Released in June 2000, the game is the debut title in The Creative Assembly's Total War series...
, taking map sizes to even greater levels, as well as introducing historical and tactical realism until then unheard of in real-time computer games. Ground Control
Ground Control
Ground Control is a 2000 real-time tactics video game developed by Massive Entertainment. It features 3D graphics and a free-floating camera which allows one to zoom in and out and view the action from any angle, from a bird's-eye view to the perspective of one's own assault units at ground level...
was also released in 2000, gaining much attention for its luscious visuals but earning developers Massive Entertainment
Massive Entertainment
Massive - A Ubisoft Studio is a Swedish video game company based in Malmö, Sweden. The company is fully owned by Ubisoft. They are best known for the Ground Control series of real-time tactics video games. They were acquired by Vivendi Universal Games in 2002...
few sales. In 2007, World in Conflict
World in Conflict
World in Conflict, or WiC, is a real-time tactical video game developed by the Swedish video game company Massive Entertainment and published by Ubisoft for Microsoft Windows. The game was released in September 2007...
was also released by Massive Entertainment
Massive Entertainment
Massive - A Ubisoft Studio is a Swedish video game company based in Malmö, Sweden. The company is fully owned by Ubisoft. They are best known for the Ground Control series of real-time tactics video games. They were acquired by Vivendi Universal Games in 2002...
.
Eastern Europe
The 2000s saw a number of tactical simulations developed in Eastern EuropeEastern Europe
Eastern Europe is the eastern part of Europe. The term has widely disparate geopolitical, geographical, cultural and socioeconomic readings, which makes it highly context-dependent and even volatile, and there are "almost as many definitions of Eastern Europe as there are scholars of the region"...
. Examples include real-time tactics titles such as those belonging to the Blitzkrieg
Blitzkrieg (computer game)
Blitzkrieg is a real-time tactics computer game based on the events of World War II. The game allows players to assume the role of commanding officer during the battles of World War II that occurred in Europe and North Africa. Each country has its respective historically correct military units...
, Sudden Strike
Sudden Strike
The Sudden Strike series is a collection of real-time tactics computer games set in World War II. The player selects a faction and gains control of many varied units such as infantry, tanks and artillery. The games focus primarily on tactics, eschewing traditional real-time strategy resource...
and UFO
UFO: Aftermath
UFO: Aftermath, is a 2003 real-time strategy game with real-time tactical battles from ALTAR Interactive, being a homage to the X-COM series of games. It started as The Dreamland Chronicles: Freedom Ridge, an abortive project by the Mythos Games, original developers of the X-COM series...
— not to be confused with UFO: Enemy Unknown by Microprose
MicroProse
MicroProse was a video game publisher and developer, founded by Wild Bill Stealey and Sid Meier in 1982 as Microprose Software. In 1993, the company became a subsidiary of Spectrum HoloByte and has remained a subsidiary or brand name under several other corporations since...
— series; as well as stand-alone titles like Nexus: The Jupiter Incident
Nexus: The Jupiter Incident
Nexus: The Jupiter incident is a science fiction themed real-time tactics computer game developed by the Hungarian based Mithis Entertainment...
, Joint Task Force, and Codename: Panzers
Codename: Panzers
Codename: Panzers is a World War II video game created by Hungarian game developer StormRegion. It launched in 2004 to generally favorable reviews. The series entered its second iteration in July 2005 with Codename: Panzers Phase II. A Codename: Panzers Phase III was originally planned, but no...
. There were also turn-based tactics
Turn-based tactics
Turn-based tactics , or tactical turn-based , is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic...
titles such as the Silent Storm
Silent Storm
Silent Storm is a tactical role-playing game for Microsoft Windows, developed by Russian developer Nival Interactive and published by JoWood in 2003. The game is set in World War II Europe. The player commands a team of up to six elite soldiers on the Axis or Allied side, undertaking a variety of...
series, UFO: Extraterrestrials
UFO: Extraterrestrials
UFO: Extraterrestrials is a Microsoft Windows game aimed to be a spiritual sequel to the highly acclaimed UFO: Enemy Unknown . Developed by Chaos Concept, the game incorporates a twist of the aliens defeating the humans on Earth...
(by Chaos Concept) and Combat Mission: Barbarossa to Berlin. Jagged Alliance 3 is currently under development.
Historical and Contemporary
Real-time tactics games with historical or contemporary settings generally try to recreate the tactical environment of their selected period, the most common eras and situations being the North American Civil War and European Napoleonic warfareGunpowder warfare
Early modern warfare is associated with the start of the widespread use of gunpowder and the development of suitable weapons to use the explosive, including artillery and handguns such as the arquebus and later the musket, and for this reason the era is also summarized as the age of gunpowder...
, though ancient warfare
Ancient warfare
Ancient warfare is war as conducted from the beginnings of recorded history to the end of the ancient period. In Europe and the Near East, the end of antiquity is often equated with the fall of Rome in 476, and the wars of the Eastern Roman Empire Byzantium in its South Western Asian and North...
and World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...
settings are also common. Numerically they make up the bulk of the genre.
While the degree of realism is uniform, the scale of command and precise mechanics differ radically according to the period setting in keeping with the tactics of that period. So for instance, titles set in the Napoleonic Wars
Napoleonic Wars
The Napoleonic Wars were a series of wars declared against Napoleon's French Empire by opposing coalitions that ran from 1803 to 1815. As a continuation of the wars sparked by the French Revolution of 1789, they revolutionised European armies and played out on an unprecedented scale, mainly due to...
are often played at a company
Company (military unit)
A company is a military unit, typically consisting of 80–225 soldiers and usually commanded by a Captain, Major or Commandant. Most companies are formed of three to five platoons although the exact number may vary by country, unit type, and structure...
or battalion
Battalion
A battalion is a military unit of around 300–1,200 soldiers usually consisting of between two and seven companies and typically commanded by either a Lieutenant Colonel or a Colonel...
level, with players controlling groups of sometimes hundreds of soldiers as a single unit, whereas recreations of modern conflicts (such as the Iraq War) tend to offer control down to squad or even individual level.
- The Total War series by The Creative Assembly, as exemplified by the first title, Shogun: Total WarShogun: Total WarShogun: Total War is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Electronic Arts. Released in June 2000, the game is the debut title in The Creative Assembly's Total War series...
(2000), is widely-recognised for its large-scale tactical recreations of battles. Units are organised and controlled in regiments, frequently of several hundred soldiers, and the games are built to encourage the use of authentic tactics. Battles are freeform and generally take place in open country, and there are no plotted side-missions as in the Warhammer games (discussed below). Rome: Total WarRome: Total WarRome: Total War is a PC strategy game developed by The Creative Assembly and released on by Activision...
(2004) was praised for its impressive attention to historical realism and detail. - Sid Meier's Gettysburg!Sid Meier's Gettysburg!Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997...
(1997) and its sequel Sid Meier's Antietam!Sid Meier's Antietam!Sid Meier's Antietam! is a real-time tactics computer game designed by Sid Meier, the co-founder of Firaxis Games, then was released in December 1999 by Electronic Arts. It is the sequel of Sid Meier's Gettysburg!...
(1998) (by Firaxis GamesFiraxis GamesFiraxis Games is a computer game developer. It was founded in 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds upon leaving MicroProse. The company focuses on strategy games and is based in Sparks, Maryland in the United States....
), set in the American Civil WarAmerican Civil WarThe American Civil War was a civil war fought in the United States of America. In response to the election of Abraham Lincoln as President of the United States, 11 southern slave states declared their secession from the United States and formed the Confederate States of America ; the other 25...
, are the best-known examples of Napoleonic style simulations. Common to these games is the recreation in detail and scale of a particular set of significant or well-known battles. Using the same engine Firaxis and BreakAway GamesBreakAway GamesBreakAway Games is a video game developer based in Hunt Valley, Maryland established in 1998. Their executive staff is composed of several veterans from companies such as MicroProse, Origin Systems, Atari and Acclaim Entertainment....
also released Waterloo: Napoleon's Last Battle which recreates Napoleon Bonaparte's last and most famous battle of 1815. Also noteworthy is Imperial GloryImperial GloryImperial Glory is a real-time tactics game, developed by Pyro Studios and published by Eidos, that was released to the public in May 2005. The Mac OS X version of the game was released in November 2006 by Feral Interactive....
(2005) by Pyro StudiosPyro StudiosPyro Studios is a video game developer based in Madrid , that was founded in 1996 with the purpose of developing quality video games. A consequence of this commitment was the development of Commandos: Behind Enemy Lines, which was released in 1998...
which recreates the multi-polar conflicts of Europe between 1789 and 1830. - The Close Combat series (1995–) (by Atomic GamesAtomic GamesAtomic Games is a video game developer, specializing mostly in wargames. The company has developed titles such as the Close Combat series, the World at War series, as well as the V for Victory series. Atomic Games was acquired by Destineer Games on May 6, 2005 while collaborating on Close Combat:...
) are tactical battle simulations set in WWIIWorld War IIWorld War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...
known for a very high degree of realism taking into account limited ammunition, severity of wounds and the psychology and mental welfare of individual soldiers. - TalonSoft'sTalonSoftTalonSoft was a Baltimore, Maryland-based computer game developer founded in 1995 by Jim Rose and John Davidson. The company specialized in wargames; many of its releases were acclaimed within the wargaming community....
Age of SailAge of Sail (computer game)Age of Sail is a real-time tactics naval combat PC video game. The time period of the game is 1775-1820. There is a campaign to play as well as over 100 scenarios of great battles such as Trafalgar and Camperdown. Also included in the game is a Scenario Editor with over 2,000 historically accurate...
(1996) and Age of Sail IIAge of Sail IIAge of Sail II is the sequel to Age of Sail. It has similar historically accurate game play, and is enhanced with 3D graphics and a free-floating camera. Unlike the original Age of Sail, the sequel's maps are embellished with strategic landmasses. Age of Sail II accurately portrays the mighty...
(2001) are 3D naval real-time tactics games where you command sailing vessels in high sea and coastal battles. Beyond heading, aspects such as amount of sails and cannon ordinance can be ordered. - Sudden StrikeSudden StrikeThe Sudden Strike series is a collection of real-time tactics computer games set in World War II. The player selects a faction and gains control of many varied units such as infantry, tanks and artillery. The games focus primarily on tactics, eschewing traditional real-time strategy resource...
(2000) (by Fireglow Games). In contrast to the Close Combat series, this title focuses on larger-scale operations and mechanised tactics rather than low-level details. - Faces of WarFaces of WarFaces of War is a real-time strategy and real-time tactics computer wargame published by Russian publisher 1C Company and developed by Ukrainian developer Best Way. The game is a sequel to 2004's Soldiers: Heroes of World War II...
(2006) (UbisoftUbisoftUbisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....
) is similar to Close Combat, also being set in WWII. It offers greater autonomy over individual units as well as 3D graphics. - The Full Spectrum WarriorFull Spectrum WarriorFull Spectrum Warrior is a real-time tactics videogame. It was developed by the Institute for Creative Technologies in association with Pandemic Studios and published by THQ. It was released on June 1, 2004 for the Xbox, September 21, 2004 for Windows and on March 23, 2005 for the PlayStation 2...
series (2004–) (by Pandemic StudiosPandemic StudiosPandemic Studios was founded as an independent developer in 1998, it became an Electronic Arts-owned developer from 2007 to 2009, when it was officially closed. It was an Australian and American video game developer with offices in Brisbane, Australia and Los Angeles, California...
) is set in a fictional country similar to Iraq. The games revolve around a maximum of two fireteams of four soldiers each, and offer engagements at a far more intimate level than the Total War series, or indeed the genre at large. It also emphasises story more than most real-time tactics titles. Despite a visual appearance similar to first-person shooterFirst-person shooterFirst-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
s, the player does not directly control any character, instead only issuing orders to his troops. As such it qualifies as a real-time tactical game, and is distinct from the sub-genre of first-person shooters known as tactical shooters that incorporate some tactical aspects, such as Ubisoft's Rainbow SixRainbow SixTom Clancy's Rainbow Six is a media franchise created by American author Tom Clancy about a fictional international counter-terrorist unit called "Rainbow." The franchise began with Clancy's novel Rainbow Six, which was adapted into a successful series of tactical first-person shooter video games.-...
series and Gearbox SoftwareGearbox SoftwareGearbox Software, LLC is an American video game development company based in Plano, Texas.-History:Gearbox Software was founded in January 1999 by five members of the content team from the defunct developer Rebel Boat Rocker: Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery, and Rob...
's Brothers in Arms. - Cossacks 2 (2005) is set during the Napoleonic WarsNapoleonic WarsThe Napoleonic Wars were a series of wars declared against Napoleon's French Empire by opposing coalitions that ran from 1803 to 1815. As a continuation of the wars sparked by the French Revolution of 1789, they revolutionised European armies and played out on an unprecedented scale, mainly due to...
, and supports battles of up to 64000 soldiers. It has a high degree of realism with its moraleMoraleMorale, also known as esprit de corps when discussing the morale of a group, is an intangible term used to describe the capacity of people to maintain belief in an institution or a goal, or even in oneself and others...
system and damage model, as well as the fact that the player controls companies of certain number of individual units. Morale serves as a role similar to hit points, increasing or decreasing based upon certain events (such as soldiers being fired at, or soldiers firing upon the enemy). The player is thus deprived of control over the company whenever it falls under a certain level of danger. Soldiers in the Napoleonic wars carried muskets, which did little damage over long distances and took a lot of time to reload. This is reflected in the game, as it takes a long time for a company to reload before it can produce another volley. Further, reloading costs resources, and the food resource is constantly drained depending on how many soldiers the player controls. - World in ConflictWorld in ConflictWorld in Conflict, or WiC, is a real-time tactical video game developed by the Swedish video game company Massive Entertainment and published by Ubisoft for Microsoft Windows. The game was released in September 2007...
(2007) is set in an alternate 1989 as the Soviet UnionSoviet UnionThe Soviet Union , officially the Union of Soviet Socialist Republics , was a constitutionally socialist state that existed in Eurasia between 1922 and 1991....
invades Western Europe and the United StatesUnited StatesThe United States of America is a federal constitutional republic comprising fifty states and a federal district...
' West Coast in a last ditch effort to hold onto power while economic troubles threaten to cripple the country. - Tom Clancy's EndWarTom Clancy's EndWarTom Clancy's EndWar is a real-time tactics game designed by Ubisoft Shanghai for the PlayStation 3, Xbox 360 and Windows platforms. The Nintendo DS and PlayStation Portable versions feature turn-based tactics instead of the real-time tactics of their console counterparts...
(2008) is based on a fictional World War III in 2020 where nuclear weapons are obsolete and conventional warfare makes up the bulk of the gameplay. - XIII Century (latest installment 2009) is set in the time of the Fourth to Ninth Crusades (1202—1272 CE) and features a complex battle resolution engine where each individual soldier is taken into account when determining the outcome.
Fantastical
While most fantasy titles bear some resemblance to a historical period (usually medieval), they also incorporate fictional creatures, areas, and/or magic, and are limited by few historical constraints.The leading High Fantasy
High fantasy
High fantasy or epic fantasy is a subgenre of fantasy that is set in invented or parallel worlds. High fantasy was brought to fruition through the work of authors such as J. R. R. Tolkien and C. S. Lewis, whose major fantasy works were published in the 1950s...
real-time tactics games belong to the Warhammer Fantasy Battle
Warhammer Fantasy Battle
Warhammer: The Game of Fantasy Battles is a tabletop wargame created by Games Workshop. It is the origin of the Warhammer Fantasy setting....
series. This loose series began with one of the earliest mainstream real-time tactics games, Warhammer: Shadow of the Horned Rat
Warhammer: Shadow of the Horned Rat
Warhammer: Shadow of the Horned Rat is a real-time tactics computer game published by Games Workshop in 1995...
(1995). While the game's depth of tactical simulation is comparable to that of Total War, it leans more toward skirmishes over epic battles, and features both unique hero characters and a tightly-authored story. The highly influential video game Myth: The Fallen Lords
Myth (computer game)
Myth is a series of real-time tactics computer games. The games are:*Myth: The Fallen Lords*Myth II: Soulblighter*Myth III: The Wolf Age...
(1997) emphasised formation cohesion to a lesser degree than the Warhammer titles, but introduced more extensive maps. In 2006, Warhammer: Mark of Chaos
Warhammer: Mark of Chaos
Warhammer: Mark of Chaos is a real-time tactics game set in the Warhammer universe. It was developed by Black Hole Entertainment and co-published by Namco Bandai Games in the US and Deep Silver in PAL territories...
was released. Similar in kind to the two preceding Warhammer titles, it however took gameplay away from the realistic focus and fidelity of the Warhammer rules toward a more arcade
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
- and micromanagement-oriented form. Kingdom Under Fire: The Crusaders and its sequel were complex and difficult games made in Korea mixing both elements of RTT and Dynasty Warriors
Dynasty Warriors
is a series of tactical action video games created by Omega Force and Koei. The award-winning series is a spin-off of Koei's turn-based strategy Romance of the Three Kingdoms series, based loosely around the Chinese classical novel of the same name. The first game titled Dynasty Warriors,...
-like action.
Recently released on Playstation 3, Under Siege (2011 video game) is another example of tactical battles, where strategy is an interesting point to have in mind. The player is able to control a small group of heroes who fight against a huge invading army. It includes a single player campaign as well as local and online multiplayer content. The ingame editor enables the players to create and share their own maps with the world, taking advantage of the Player generated content .
Futuristic
Games set in the future and combining elements of science fictionScience fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
obviously are not constrained by historical accuracy or even the limitations of current technology and physics. Developers thus have a freer hand in determining a game's backstory and setting. Games that are set in outer space
Outer space
Outer space is the void that exists between celestial bodies, including the Earth. It is not completely empty, but consists of a hard vacuum containing a low density of particles: predominantly a plasma of hydrogen and helium, as well as electromagnetic radiation, magnetic fields, and neutrinos....
can also add a third, vertical movement axis, thereby freeing up new tactical dimensions.
- SegaSega, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
's Space Tactics (1980), where the player must defend five bases from invaders while being able to command each base to fire shots of their own. - Tac/ScanTac/ScanTac/Scan is a 1982 space combat shooter video game originally released as an arcade game, and later ported to the Atari 2600. It was also included as an unlockable game in the PlayStation 2 version of Sega Genesis Collection...
(1982), where the player is in command of seven units in squadronSquadron (aviation)A squadron in air force, army aviation or naval aviation is mainly a unit comprising a number of military aircraft, usually of the same type, typically with 12 to 24 aircraft, sometimes divided into three or four flights, depending on aircraft type and air force...
formation, through waves of attacking enemies. The player can gain reserve units, while being able to command the units to perform various actions, including firing at enemies, getting into formation, or a "tac" maneuverManeuverManeuver, manoeuvre may be a synonym for strategy or tactic. It is the manipulation of a situation in order to gain some advantage.- Military or naval movement :* Military exercise...
. - Ground ControlGround ControlGround Control is a 2000 real-time tactics video game developed by Massive Entertainment. It features 3D graphics and a free-floating camera which allows one to zoom in and out and view the action from any angle, from a bird's-eye view to the perspective of one's own assault units at ground level...
' s (2000) setting provided innovative new use of air units. - Starship Troopers: Terran AscendancyStarship Troopers: Terran AscendancyStarship Troopers: Terran Ascendancy is a real-time tactics video game developed by Blue Tongue Entertainment and published by Microprose on October 28, 2000. The game is based on both the 1997 movie Starship Troopers and the book Starship Troopers by Robert A...
(2000) is an action-oriented game based on Robert A. HeinleinRobert A. HeinleinRobert Anson Heinlein was an American science fiction writer. Often called the "dean of science fiction writers", he was one of the most influential and controversial authors of the genre. He set a standard for science and engineering plausibility and helped to raise the genre's standards of...
's book, Starship TroopersStarship TroopersStarship Troopers is a military science fiction novel by Robert A. Heinlein, first published as a serial in The Magazine of Fantasy & Science Fiction and published hardcover in December, 1959.The first-person narrative is about a young soldier from the Philippines named Juan "Johnnie" Rico and his...
. It is characterised by smaller and more autonomous units. - MechCommander 2MechCommander 2MechCommander 2 is a real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander....
(2001) is notable for implementing a lightweight resource acquisition system without turning into an RTS. Players could earn 'Resource Points' at the beginning of and during a mission, but they could only expend them upon support tasks. Save for repairs and plucky on-field salvage operations, the system did not affect the player's combat forces in any way. - Soldiers of AnarchySoldiers of AnarchySoldiers of Anarchy is a 2002 squad-based real-time tactics computer game released by Simon and Schuster. Gameplay involves squad tactics, vehicles, and a wide variety of weapons and ammo.-Plot:...
(2002) is a post-apocalyptic, squad-level game which emphasised a realistic environment scale, vehicles, and scavenging in the aftermath of battles. - Nexus: The Jupiter IncidentNexus: The Jupiter IncidentNexus: The Jupiter incident is a science fiction themed real-time tactics computer game developed by the Hungarian based Mithis Entertainment...
(2004) is set in space and replaces as a result most genre conventions (not least of which is the use of terrain for cover and mobility) with its own. - Star WolvesStar WolvesStar Wolves is a real-time, futuristic video game developed by Russian video game developer X-bow Software combining role-playing and real-time tactics gameplay. It was first published in 2004 in Russia by 1C Company, and later in 2005 and 2006 in other parts of Europe and North America,...
(2004) is focused on small-scale space fighter wing battles around fighter carriers. Notable for the distinct pilots under your command and for incorporating elements of role-playing gameRole-playing gameA role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
s such as character attribute development with experience. - Warhammer 40,000: Dawn of War IIWarhammer 40,000: Dawn of War IIWarhammer 40,000: Dawn of War II is a real-time strategy/tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series...
(2009) involves commanding four of six Space Marines squads in each mission, each of which can be customised through experience points and wargear upgrades. Its predecessor, Dawn of War, was a real-time strategy game.
See also
- Chronology of real-time tactics video gamesChronology of real-time tactics video gamesThis is a comprehensive index of commercial real-time tactics games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column...
- List of military tactics
- Strategy gameStrategy gameA strategy game or strategic game is a game in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome...
- Tactical role-playing gameTactical role-playing gameA tactical role-playing game is a type of video game which incorporates elements of traditional role-playing video games and strategy games. In Japan these games are known as , a designation which might seem peculiar to native English speakers...
- Tactical shooterTactical shooterA tactical shooter is a subgenre of shooter game that includes both first-person shooters and third-person shooters. These games typically simulate realistic combat, thus making tactics and caution more important than quick reflexes in other action games...
- WarWarWar is a state of organized, armed, and often prolonged conflict carried on between states, nations, or other parties typified by extreme aggression, social disruption, and usually high mortality. War should be understood as an actual, intentional and widespread armed conflict between political...
fare
External links
- The State of the RTS, IGNIGNIGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
, 2006