Miniature wargaming
Encyclopedia
Miniature wargaming is a form of wargaming
that incorporates miniature figures, miniature armor and modeled terrain as the main components of play. Like other types of wargames, they can be generally considered to be a type of simulation game, generally about tactical
combat, as opposed to computer and board
wargames which have greater variety in scale.
While such games could also be played with counter
s on a table with colored paper to denote terrain types, the visual attractiveness and tactile satisfaction of painted miniatures moving around on a table with model trees, hills and other scenery has such an alluring power to convince many wargamer to prefer model/miniature games over the cheaper and easier board-and-chits alternatives.
The miniatures and scenario items at the core of the model wargaming experience are available in different scales, and many sets of rules are written with the assumption that a particular scale is being used.
The hobby got its start around the beginning of the 20th Century, with the publication of Jane
's naval war rules and H. G. Wells' Little Wars
. Commercial products just for miniatures wargamers and awareness as a single community of people with similar interests date back to the 1950s with the efforts of Jack Scruby
; major developments in the field since then include the rise in the 1960s and 1970s of fantasy and science fiction wargames as an alternative to games based on historical conflicts, and the emergence of companies like Privateer Press
, Games Workshop
, Battlefront, Foundry, Warlord Games and many others.
or hexagons) or even gameboards.
One of the main reasons for playing miniature wargames, in both these respects, is because it offers players more freedom of play and a more aesthetically pleasing tactical element over traditional games or computer games. Additionally, many hobbyists enjoy the challenge of painting miniatures and constructing scenery. In many ways, miniature wargaming may be seen as combining many of the aesthetics of tabletop train modelling
with an open strategy game
predominantly, though not exclusively, with a military
theme. There is also a large social component to wargames as very often games are played with several participants on a side.
The miniatures and scenery used vary greatly in scale, from 20mm figures up to 54mm or larger (90 mm for example). The miniature figures are typically plastic or metal and are often sold unpainted. Scenery is often home-made, and figures are painted by the players, who will sometimes even "convert
" shop-bought figures to better represent the units they are trying to depict.
There are any number of sets of miniature wargaming rules, some of which are available without charge on the Internet. Scenarios may depict actual historical situations and battles, or they may be hypothetical "what if?
" situations. There are also fantasy and science fiction games with attendant wizards, spacecraft and other genres. Rules also vary in the scale they depict: one figure to one soldier is the most common for fantasy and some historical rules, but many historical systems presume that one figure represents hundreds or even thousands of men.
Generally, these games are turn based strategy, like chess.
Popular sizes and roughly equivalent scale ratios
For more detailed information on common scales see miniature scale. The naval wargaming
branch of the hobby almost exclusively uses ratios.
"O
" (1:48), "HO
" (1:87), and "N
" (1:160) scale are popular among model railroad hobbyists. Some model railroad scales are close enough to the smaller-scale figures to provide usable structures and/or vehicles, possibly requiring some modification. For example, 1:144, N Scale, and 10mm miniatures typically mix well on the game table. Some wargamers use card model structures because of their economy and the ease of scaling them to appropriate sizes, and many wargamers scratchbuild
their structures.
1:144 scale is not very common for wargames but notable exceptions like Dream Pod 9's Heavy Gear do exist.
Part of the reason for the profusion of miniature sizes is the need for manufacturers to differentiate themselves in what is a niche market
. This results in what has been termed 'scale creep' where miniatures listed in a catalogue may be identified by a measurement, but in reality may vary significantly from that advertised size. This is to encourage the purchaser into brand loyalty
based on the aesthetic desire to maintain a look of uniformity on the tabletop.
Over the years the size of new miniatures has tended to increase. For example, 25 mm figures from the 70s are visibly smaller than the 25 mm figures today. Some can even be used alongside modern 20 mm figures. Currently most manufacturers and gamers refer to 25 mm figures as 28 mm figures, since they are so much bigger than the earlier 25 mm figures. Some figures are still being called 25 mm, even if by the foot to eyeline ratio they should be 30 mm or bigger.
Moreover the anatomy features of 25-30mm miniatures can vary notably from manufacturer to manufacturer and even from sculptor to sculptor: some of them rely of heavily emphasized features (to the point of distortion) closely resembling the exaggerated anatomies of comic-book characters, and are aptly called "heroic"-style figures; other, more consistent with actual human physiques, are termed "realistic" figures.
Usually "heroic" anatomies are more common in Fantasy and SF miniatures and some odder para-realistic subgenres, like zombie apocalypse
or pulp heroes figures; "realistic" figures feature more prominently in miniatures dedicated to actual or historical military conflicts.
A players choice of which scale to use is a direct reflection of the scope of the game to be played. For historical games, 15 mm seems to be the most popular scale, because it is small enough to allow for large battles. Smaller scaled miniatures are typically mounted in groups and moved as groups. This creates the visual effect of a large mass of combatants, allowing games simulating platoon
, company, battalion
, and even corps
level actions. In these cases, the miniatures are often mounted on trays, or bases, for ease of mass movement.
Larger scaled figures (primarily 25 mm and up) tend to be used in skirmish games where the single miniature represents a single man/animal/vehicle. This is because, although scales in this region provide greater detail that is easier to paint, their higher cost and larger size limits the size of battles that might be recreated. Games of this scale that are not mounted on trays (and thus not locked in block formation) tend to offer greater flexibility of movement.
The perceived and agreed ratios of representative models to represented 'real world' objects are generally explicitly stated. This is particularly true of rules systems that claim some form of historical authority, whereas a minority of rules sets do not state any representative scale.
Wargaming
in general owes its origins to military simulations, most famously to the Prussia
n staff training system Kriegsspiel. Consequently, rules designers struggle with the perceived obligation to actually 'simulate' something, and with the seldom compatible necessity to make an enjoyable 'game'. Historical battles were seldom fair or even, and the potential detail that can be brought to bear to represent this in a set of rules always comes at the cost of pace of the game and enjoyment. In Osprey Publishing
's book about the Battle of Crécy
, from its series on historical campaigns, there is included a detailed section on wargaming the battle, in which Stuart Asquith writes:
He adds that unless at least the initial moves are recreated, "then an interesting medieval battle may well take place, but it will not be a re-creation of Crécy." Still, rules aimed at the non-professional hobby market therefore inevitably contain abstractions. It is generally in the area of the abstraction liberties taken by the designers that the differences between rules can be found. Most follow tried and true conventions to the extent that a chess
player would recognise wargaming merely as a different scaled version of his or her own game.
During the 1960s and 1970s, two new trends in wargaming emerged: First were small-unit rules sets which allowed individual players to portray small units down to even a single figure. These rules expanded the abilities of the smaller units accordingly, to magnify their effect on the overall battle.
Second was an interest in fantasy miniatures wargaming. J.R.R. Tolkien's novel The Hobbit
and his epic cycle The Lord of the Rings
were gaining strong interest in the United States, and as a result, rules were quickly developed to play medieval and Roman
-era wargames, where these eras had previously been largely ignored in favor of Napoleonic and Civil War
gaming.
The two converged in a set of miniatures rules entitled Chainmail
, published by a tiny company called Guidon Games
, headquartered in Lake Geneva, Wisconsin
. Later, in 1974, TSR
designer E. Gary Gygax wrote a set of rules for individual characters under Chainmail, and entitled it Dungeons & Dragons
. Further developments ensued, and the role-playing game
hobby quickly became distinct from the wargaming hobby which preceded it.
in England and the German company Wiking
marketed these to the public. After World War II, several manufacturers started business in Germany, which remains the center of production to this day, while other companies started in England and the United States.
Rules can vary greatly between game systems; both in complexity and era. Historical rulesets range from the ancient and medieval ships to the fleets of the Age of Sail
and the modern era. Often the hobbyists have to provide their own scale models of ships. The 1972 game, Don't Give Up The Ship!
, called for pencil and paper, six-sided dice, rulers and protractor
s, and model ships, ideally of 1:1200 scale. The elaborate rules cover morale, sinking, fires, broken masts, and boarding
. Dice determined wind speed and direction, and hence the ship's speed and the use of its cannon
by measuring angles with the protractor.
In naval wargaming of the modern period, General Quarters
, primarily (though not exclusively) using six-sided dice, has established itself as one of the leading sets of World War I and II era rules.
Some land-based miniature wargames have also been adapted to naval wargaming. All at Sea, for example, is an adaptation of The Lord of the Rings Strategy Battle Game
rules for naval conflicts. The game's mechanics centred around boarding parties, with options for ramming actions
and siege engine
s. As such, the ship's scale ratio corresponds to the 25 mm scale miniatures used by The Lord of the Rings. Model ships are built by hobbyists, just as normal miniature terrain, such as "great ships
" of Pelargir, cogs
of Dol Amroth
and Corsair
galleys.
In addition there are science fiction and "alternative history" games such as Aeronefs and those in the Crimson Skies
universe.
's Historicon
, called the "mother of all wargaming conventions". Sometimes the wargamer stereotypes are parodied, such as in "Wargamers, a spotters guide" and the comic strip
"Larry Leadhead".
Wargaming
A wargame is a strategy game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally to study warfare, it is generally known as...
that incorporates miniature figures, miniature armor and modeled terrain as the main components of play. Like other types of wargames, they can be generally considered to be a type of simulation game, generally about tactical
Military tactics
Military tactics, the science and art of organizing an army or an air force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. Changes in philosophy and technology over time have been reflected in changes to military tactics. In...
combat, as opposed to computer and board
Board wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer, or in a more free-form playing area as in miniatures games. The hobby around this type of game got its start in 1954 with the publication of Tactics, and saw its greatest popularity in the...
wargames which have greater variety in scale.
While such games could also be played with counter
Counter (board wargames)
Boardgame counters are usually small cardboard squares moved around on the map of a wargame to represent armies, military units or individual military personnel. The first modern mass-market wargame, based on cardboard counters and hex-board maps, was Tactics, invented by Charles S. Roberts in 1952...
s on a table with colored paper to denote terrain types, the visual attractiveness and tactile satisfaction of painted miniatures moving around on a table with model trees, hills and other scenery has such an alluring power to convince many wargamer to prefer model/miniature games over the cheaper and easier board-and-chits alternatives.
The miniatures and scenario items at the core of the model wargaming experience are available in different scales, and many sets of rules are written with the assumption that a particular scale is being used.
The hobby got its start around the beginning of the 20th Century, with the publication of Jane
Fred T. Jane
John Fredrick Thomas Jane was the founding editor of reference books on warships and aircraft . He also once kidnapped Victor Grayson MP in a political stunt....
's naval war rules and H. G. Wells' Little Wars
Little Wars
Little Wars is a set of rules for playing with toy soldiers, written by H. G. Wells in 1913. Its full title is Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books.Little Wars is considered by some...
. Commercial products just for miniatures wargamers and awareness as a single community of people with similar interests date back to the 1950s with the efforts of Jack Scruby
Jack Scruby
John Edwin "Jack" Scruby was a manufacturer of military miniatures whose efforts led to a rebirth of the miniature wargaming hobby in the late 1950s.-Scruby and Wargaming:...
; major developments in the field since then include the rise in the 1960s and 1970s of fantasy and science fiction wargames as an alternative to games based on historical conflicts, and the emergence of companies like Privateer Press
Privateer Press
Privateer Press is an award-winning role-playing game and miniature wargame production and publishing studio founded in 2000 by Brian Snōddy, Matt Staroscik and Matt Wilson. Mike McVey joined the partnership early on as Miniatures Director...
, Games Workshop
Games Workshop
Games Workshop Group plc is a British game production and retailing company. Games Workshop has published the tabletop wargames Warhammer Fantasy Battle and Warhammer 40,000...
, Battlefront, Foundry, Warlord Games and many others.
General overview
Miniature wargaming is a recreational hobby where players simulate a battle, which is played out using small figurines to represent the land, sea and/or air units involved. Many miniatures games are played on a floor or tabletop, with terrain represented by miniature scenery (hills, forests, roads, fences, etc.). Movement of the miniatures is regulated using a measuring device such as a ruler, tape measure, cut sticks or other prepared standardised-length instruments. However, like boardgames, miniature games can also be played using gridded terrain (demarcated into squaresSquare (geometry)
In geometry, a square is a regular quadrilateral. This means that it has four equal sides and four equal angles...
or hexagons) or even gameboards.
One of the main reasons for playing miniature wargames, in both these respects, is because it offers players more freedom of play and a more aesthetically pleasing tactical element over traditional games or computer games. Additionally, many hobbyists enjoy the challenge of painting miniatures and constructing scenery. In many ways, miniature wargaming may be seen as combining many of the aesthetics of tabletop train modelling
Rail transport modelling
Railway modelling or model railroading is a hobby in which rail transport systems are modelled at a reduced scale...
with an open strategy game
Strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome...
predominantly, though not exclusively, with a military
Military
A military is an organization authorized by its greater society to use lethal force, usually including use of weapons, in defending its country by combating actual or perceived threats. The military may have additional functions of use to its greater society, such as advancing a political agenda e.g...
theme. There is also a large social component to wargames as very often games are played with several participants on a side.
The miniatures and scenery used vary greatly in scale, from 20mm figures up to 54mm or larger (90 mm for example). The miniature figures are typically plastic or metal and are often sold unpainted. Scenery is often home-made, and figures are painted by the players, who will sometimes even "convert
Miniature conversion
Miniature conversion refers to the practice of altering the appearance of a miniature or model so as to deviate from the standard version purchased in a boxed set....
" shop-bought figures to better represent the units they are trying to depict.
There are any number of sets of miniature wargaming rules, some of which are available without charge on the Internet. Scenarios may depict actual historical situations and battles, or they may be hypothetical "what if?
Hypothesis
A hypothesis is a proposed explanation for a phenomenon. The term derives from the Greek, ὑποτιθέναι – hypotithenai meaning "to put under" or "to suppose". For a hypothesis to be put forward as a scientific hypothesis, the scientific method requires that one can test it...
" situations. There are also fantasy and science fiction games with attendant wizards, spacecraft and other genres. Rules also vary in the scale they depict: one figure to one soldier is the most common for fantasy and some historical rules, but many historical systems presume that one figure represents hundreds or even thousands of men.
Generally, these games are turn based strategy, like chess.
Scale
Scale is generally expressed as the approximate height of a humanoid figure from base of foot to eyeline (though some count to top of head – hence the possible confusion) in millimeters, this is sometimes referred to as the Barret Scale, as opposed to the ratio values used in scale modeling.Popular sizes and roughly equivalent scale ratios
mm | 54 | 45 | 28 | 25 | 20 | 15 | 12 | 10 | 6 | 3 | 2 |
scale | 1:32 | 1:35 | 1:64 | 1:72 | 1:76 | 1:100 | 1:144 | 1:161 | 1:300 | 1:600 | 1:914 |
For more detailed information on common scales see miniature scale. The naval wargaming
Naval wargaming
Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world...
branch of the hobby almost exclusively uses ratios.
"O
O scale
O scale is a scale commonly used for toy trains and model railroading. Originally introduced by German toy manufacturer Märklin around 1900, by the 1930s three-rail alternating current O gauge was the most common model railroad scale in the United States and remained so until the early 1960s...
" (1:48), "HO
HO scale
HO or H0 is the most popular scale of model railway in the world.According to the NMRA standard S-1.2 predominantly used in North America, in HO scale, represents 1 real foot ; this ratio works out to about 1:87.1. According to the MOROP standard NEM 010 predominantly used in Europe, the scale is...
" (1:87), and "N
N scale
N scale is a popular model railway scale/track gauge. Depending upon the manufacturer , the scale ranges from 1:148 to 1:160. In all cases, the gauge is . The term N gauge refers to the track dimensions, but in the UK in particular N gauge refers to a 1:148 scale with track gauge modelling...
" (1:160) scale are popular among model railroad hobbyists. Some model railroad scales are close enough to the smaller-scale figures to provide usable structures and/or vehicles, possibly requiring some modification. For example, 1:144, N Scale, and 10mm miniatures typically mix well on the game table. Some wargamers use card model structures because of their economy and the ease of scaling them to appropriate sizes, and many wargamers scratchbuild
Scratch building
Scratch building is the process of building a scale model "from scratch", ie. from raw materials, rather than building it from a commercial kit, kitbashing or buying it pre-assembled....
their structures.
1:144 scale is not very common for wargames but notable exceptions like Dream Pod 9's Heavy Gear do exist.
Part of the reason for the profusion of miniature sizes is the need for manufacturers to differentiate themselves in what is a niche market
Niche market
A niche market is the subset of the market on which a specific product is focusing; therefore the market niche defines the specific product features aimed at satisfying specific market needs, as well as the price range, production quality and the demographics that is intended to impact...
. This results in what has been termed 'scale creep' where miniatures listed in a catalogue may be identified by a measurement, but in reality may vary significantly from that advertised size. This is to encourage the purchaser into brand loyalty
Brand loyalty
The American Marketing Association defines brand loyalty as:# The situation in which a consumer generally buys the same manufacturer-originated product or service repeatedly over time rather than buying from multiple suppliers within the category .# The degree to which a consumer consistently...
based on the aesthetic desire to maintain a look of uniformity on the tabletop.
Over the years the size of new miniatures has tended to increase. For example, 25 mm figures from the 70s are visibly smaller than the 25 mm figures today. Some can even be used alongside modern 20 mm figures. Currently most manufacturers and gamers refer to 25 mm figures as 28 mm figures, since they are so much bigger than the earlier 25 mm figures. Some figures are still being called 25 mm, even if by the foot to eyeline ratio they should be 30 mm or bigger.
Moreover the anatomy features of 25-30mm miniatures can vary notably from manufacturer to manufacturer and even from sculptor to sculptor: some of them rely of heavily emphasized features (to the point of distortion) closely resembling the exaggerated anatomies of comic-book characters, and are aptly called "heroic"-style figures; other, more consistent with actual human physiques, are termed "realistic" figures.
Usually "heroic" anatomies are more common in Fantasy and SF miniatures and some odder para-realistic subgenres, like zombie apocalypse
Zombie apocalypse
A zombie apocalypse is a particular scenario of apocalyptic literature that customarily has a science fiction/horror rationale. In a zombie apocalypse, a widespread rise of zombies hostile to human life engages in a general assault on civilization....
or pulp heroes figures; "realistic" figures feature more prominently in miniatures dedicated to actual or historical military conflicts.
A players choice of which scale to use is a direct reflection of the scope of the game to be played. For historical games, 15 mm seems to be the most popular scale, because it is small enough to allow for large battles. Smaller scaled miniatures are typically mounted in groups and moved as groups. This creates the visual effect of a large mass of combatants, allowing games simulating platoon
Platoon
A platoon is a military unit typically composed of two to four sections or squads and containing 16 to 50 soldiers. Platoons are organized into a company, which typically consists of three, four or five platoons. A platoon is typically the smallest military unit led by a commissioned officer—the...
, company, battalion
Battalion
A battalion is a military unit of around 300–1,200 soldiers usually consisting of between two and seven companies and typically commanded by either a Lieutenant Colonel or a Colonel...
, and even corps
Corps
A corps is either a large formation, or an administrative grouping of troops within an armed force with a common function such as Artillery or Signals representing an arm of service...
level actions. In these cases, the miniatures are often mounted on trays, or bases, for ease of mass movement.
Larger scaled figures (primarily 25 mm and up) tend to be used in skirmish games where the single miniature represents a single man/animal/vehicle. This is because, although scales in this region provide greater detail that is easier to paint, their higher cost and larger size limits the size of battles that might be recreated. Games of this scale that are not mounted on trays (and thus not locked in block formation) tend to offer greater flexibility of movement.
The perceived and agreed ratios of representative models to represented 'real world' objects are generally explicitly stated. This is particularly true of rules systems that claim some form of historical authority, whereas a minority of rules sets do not state any representative scale.
Rulesets
There are many miniature wargaming rulesets, not all of which are currently in print, including some which are available free on the internet. Most rulesets are intended for a specific historical period or fictional genre. Rules also vary in the model scale they use: one infantry figure may represent one man, one squad, or much larger numbers of actual troops.Wargaming
Wargaming
A wargame is a strategy game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally to study warfare, it is generally known as...
in general owes its origins to military simulations, most famously to the Prussia
Prussia
Prussia was a German kingdom and historic state originating out of the Duchy of Prussia and the Margraviate of Brandenburg. For centuries, the House of Hohenzollern ruled Prussia, successfully expanding its size by way of an unusually well-organized and effective army. Prussia shaped the history...
n staff training system Kriegsspiel. Consequently, rules designers struggle with the perceived obligation to actually 'simulate' something, and with the seldom compatible necessity to make an enjoyable 'game'. Historical battles were seldom fair or even, and the potential detail that can be brought to bear to represent this in a set of rules always comes at the cost of pace of the game and enjoyment. In Osprey Publishing
Osprey Publishing
Osprey Publishing is an Oxford-based publishing company specializing in military history. Predominantly an illustrated publisher, many of their books contain full-colour artwork plates, maps and photographs, and the company produces over a dozen ongoing series, each focusing on a specific aspect of...
's book about the Battle of Crécy
Battle of Crécy
The Battle of Crécy took place on 26 August 1346 near Crécy in northern France, and was one of the most important battles of the Hundred Years' War...
, from its series on historical campaigns, there is included a detailed section on wargaming the battle, in which Stuart Asquith writes:
He adds that unless at least the initial moves are recreated, "then an interesting medieval battle may well take place, but it will not be a re-creation of Crécy." Still, rules aimed at the non-professional hobby market therefore inevitably contain abstractions. It is generally in the area of the abstraction liberties taken by the designers that the differences between rules can be found. Most follow tried and true conventions to the extent that a chess
Chess
Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.Each player...
player would recognise wargaming merely as a different scaled version of his or her own game.
Role-playing games
During the 1960s and 1970s, two new trends in wargaming emerged: First were small-unit rules sets which allowed individual players to portray small units down to even a single figure. These rules expanded the abilities of the smaller units accordingly, to magnify their effect on the overall battle.
Second was an interest in fantasy miniatures wargaming. J.R.R. Tolkien's novel The Hobbit
The Hobbit
The Hobbit, or There and Back Again, better known by its abbreviated title The Hobbit, is a fantasy novel and children's book by J. R. R. Tolkien. It was published on 21 September 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the New York Herald...
and his epic cycle The Lord of the Rings
The Lord of the Rings
The Lord of the Rings is a high fantasy epic written by English philologist and University of Oxford professor J. R. R. Tolkien. The story began as a sequel to Tolkien's earlier, less complex children's fantasy novel The Hobbit , but eventually developed into a much larger work. It was written in...
were gaining strong interest in the United States, and as a result, rules were quickly developed to play medieval and Roman
Ancient Rome
Ancient Rome was a thriving civilization that grew on the Italian Peninsula as early as the 8th century BC. Located along the Mediterranean Sea and centered on the city of Rome, it expanded to one of the largest empires in the ancient world....
-era wargames, where these eras had previously been largely ignored in favor of Napoleonic and Civil War
American Civil War
The American Civil War was a civil war fought in the United States of America. In response to the election of Abraham Lincoln as President of the United States, 11 southern slave states declared their secession from the United States and formed the Confederate States of America ; the other 25...
gaming.
The two converged in a set of miniatures rules entitled Chainmail
Chainmail (game)
Chainmail is a medieval miniatures wargame created by Gary Gygax and Jeff Perren. Gygax developed the game with fellow Lake Geneva Tactical Studies Association member Perren, a hobby-shop owner with whom he had become friendly, and the game was first published in 1971...
, published by a tiny company called Guidon Games
Guidon Games
Guidon Games produced board games and rulebooks for wargaming with miniatures, and in doing so influenced Tactical Studies Rules , the publisher of Dungeons & Dragons. The Guidon Games publishing imprint was the property of Lowry's Hobbies , a mail-order business owned by Don and Julie Lowry...
, headquartered in Lake Geneva, Wisconsin
Lake Geneva, Wisconsin
Lake Geneva is a city in Walworth County, Wisconsin, United States. The population was 7,148 at the 2000 census. A resort city located on Geneva Lake, it is southwest of Milwaukee and popular with tourists from metropolitan Chicago and Milwaukee.-History:...
. Later, in 1974, TSR
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....
designer E. Gary Gygax wrote a set of rules for individual characters under Chainmail, and entitled it Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
. Further developments ensued, and the role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
hobby quickly became distinct from the wargaming hobby which preceded it.
Naval wargames
Although generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Model ships have long been used for wargaming, but it was the introduction of elaborate rules in the early 20th century that made the hobby more popular. Small miniature ships, often in 1:1200 scale and 1:1250 scale, were manoeuvred on large playing surfaces to recreate historical battles. Prior to World War II, firms such as Bassett-LowkeBassett-Lowke
Bassett-Lowke was a toy company in Northampton, England, founded by Wenman Joseph Bassett-Lowke in 1898 or 1899, that specialized in model railways, boats and ships, and construction sets...
in England and the German company Wiking
Wiking
For the Waffen-SS division, see 5th SS Panzer Division WikingWiking is a German manufacturer of scale models in H0 scale and N scale for model trains. They specialize in models of cars and trucks dating from the 50s to the present day....
marketed these to the public. After World War II, several manufacturers started business in Germany, which remains the center of production to this day, while other companies started in England and the United States.
Rules can vary greatly between game systems; both in complexity and era. Historical rulesets range from the ancient and medieval ships to the fleets of the Age of Sail
Age of Sail
The Age of Sail was the period in which international trade and naval warfare were dominated by sailing ships, lasting from the 16th to the mid 19th century...
and the modern era. Often the hobbyists have to provide their own scale models of ships. The 1972 game, Don't Give Up The Ship!
Don't Give Up The Ship!
Don't Give Up the Ship! is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. It was the first collaboration between Dave Arneson and Gary Gygax, the co-creators of Dungeons & Dragons...
, called for pencil and paper, six-sided dice, rulers and protractor
Protractor
In geometry, a protractor is a circular or semicircular tool for measuring an angle or a circle. The units of measurement utilized are usually degrees.Some protractors are simple half-discs; these have existed since ancient times...
s, and model ships, ideally of 1:1200 scale. The elaborate rules cover morale, sinking, fires, broken masts, and boarding
Boarding (attack)
Boarding, in its simplest sense, refers to the insertion on to a ship's deck of individuals. However, when it is classified as an attack, in most contexts, it refers to the forcible insertion of personnel that are not members of the crew by another party without the consent of the captain or crew...
. Dice determined wind speed and direction, and hence the ship's speed and the use of its cannon
Cannon
A cannon is any piece of artillery that uses gunpowder or other usually explosive-based propellents to launch a projectile. Cannon vary in caliber, range, mobility, rate of fire, angle of fire, and firepower; different forms of cannon combine and balance these attributes in varying degrees,...
by measuring angles with the protractor.
In naval wargaming of the modern period, General Quarters
General Quarters (rules)
General Quarters is a set of naval wargaming rules written by Lonnie Gill. Quick and easy to play they have become one of the most popular series of World War I and World War II era naval rules General Quarters is a set of naval wargaming rules written by Lonnie Gill. Quick and easy to play they...
, primarily (though not exclusively) using six-sided dice, has established itself as one of the leading sets of World War I and II era rules.
Some land-based miniature wargames have also been adapted to naval wargaming. All at Sea, for example, is an adaptation of The Lord of the Rings Strategy Battle Game
The Lord of the Rings Strategy Battle Game
The Lord of the Rings Strategy Battle Game , and often referred to by players as Lord of the Rings, is a tabletop miniature wargame produced by Games Workshop . It is based on The Lord of the Rings film trilogy directed by Peter Jackson, and the book that inspired it, written by J. R. R...
rules for naval conflicts. The game's mechanics centred around boarding parties, with options for ramming actions
Naval ram
A naval ram was a weapon carried by varied types of ships, dating back to antiquity. The weapon consisted of an underwater prolongation of the bow of the ship to form an armoured beak, usually between six and twelve feet in length...
and siege engine
Siege engine
A siege engine is a device that is designed to break or circumvent city walls and other fortifications in siege warfare. Some have been operated close to the fortifications, while others have been used to attack from a distance. From antiquity, siege engines were constructed largely of wood and...
s. As such, the ship's scale ratio corresponds to the 25 mm scale miniatures used by The Lord of the Rings. Model ships are built by hobbyists, just as normal miniature terrain, such as "great ships
Carrack
A carrack or nau was a three- or four-masted sailing ship developed in 15th century Western Europe for use in the Atlantic Ocean. It had a high rounded stern with large aftcastle, forecastle and bowsprit at the stem. It was first used by the Portuguese , and later by the Spanish, to explore and...
" of Pelargir, cogs
Cog (ship)
A cog is a type of ship that first appeared in the 10th century, and was widely used from around the 12th century on. Cogs were generally built of oak, which was an abundant timber in the Baltic region of Prussia. This vessel was fitted with a single mast and a square-rigged single sail...
of Dol Amroth
Dol Amroth
In J. R. R. Tolkien's legendarium, Dol Amroth was a hill along the coast of Gondor, on a peninsula on the Bay of Belfalas; and also the city that grew up there, mainly in the Third Age as the seat of the principality of the same name. The Prince of Dol Amroth was one of the principal subjects of...
and Corsair
Corsairs of Umbar
The Corsairs of Umbar were a fleet of Men of Umbar in J. R. R. Tolkien's Middle-earth legendarium, allied to Sauron in his war against Gondor.-Literature:...
galleys.
Air wargames
Air wargaming, like naval wargaming, is a smaller niche within the larger hobby of miniatures wargaming. Aerial combat has developed over a relatively short time compared with naval or land warfare. As such, air wargaming tends to break down into three broad periods:- World War I – from the earliest air combat to the 1920s
- World War II – 1930s to the early 1950s
- "Modern" – the missile age
In addition there are science fiction and "alternative history" games such as Aeronefs and those in the Crimson Skies
Crimson Skies
Crimson Skies is a media franchise and fictional universe created by Jordan Weisman and Dave McCoy. The series' intellectual property is currently owned by Microsoft Game Studios , although Weisman's new company, Smith & Tinker Inc., has announced that it has licensed the electronic entertainment...
universe.
Community and culture
Miniature games tend to be more social than do other forms of commercial wargames, and very often games are played with several participants on a side. This manifests itself in wargame organisations, conventions, community websites and other social events. Some conventions have become very large affairs, such as Gen-Con, Origins and Historical Miniatures Gaming SocietyHistorical Miniatures Gaming Society
The Historical Miniatures Gaming Society promotes the hobby of historical miniature wargaming as a registered non-profit charitable and educational foundation...
's Historicon
Historicon
Historicon is the largest gaming convention in North America devoted to historical miniature wargaming. It is sponsored by the Historical Miniatures Gaming Society, a nonprofit guiding organization...
, called the "mother of all wargaming conventions". Sometimes the wargamer stereotypes are parodied, such as in "Wargamers, a spotters guide" and the comic strip
Comic strip
A comic strip is a sequence of drawings arranged in interrelated panels to display brief humor or form a narrative, often serialized, with text in balloons and captions....
"Larry Leadhead".
Notable miniature wargame organizations
- International Wargames FederationInternational Wargames FederationThe International Wargames Federation, which was founded by the Derby Wargames Club and Mind Sports South Africa in 1991. It is the international controlling body for historical miniatures games other types of wargames and promotes all wargames on a worldwide level.As a result of the International...
(IWF) promotes historical wargaming competitions between players or teams from different countries. http://www.theiwf.org/ - Historical Miniatures Gaming SocietyHistorical Miniatures Gaming SocietyThe Historical Miniatures Gaming Society promotes the hobby of historical miniature wargaming as a registered non-profit charitable and educational foundation...
(HMGS) is the collective name for several regional miniature wargaming societies/organizations. Each HMGS chapter holds its own wargaming conventions. The largest group, HMGS East, holds three major conventions: Cold Wars, HistoriconHistoriconHistoricon is the largest gaming convention in North America devoted to historical miniature wargaming. It is sponsored by the Historical Miniatures Gaming Society, a nonprofit guiding organization...
, and Fall In!Fall In!Fall In! is one of the largest gaming conventions in North America devoted to historical miniature wargaming. It is sponsored by the Historical Miniatures Gaming Society, a nonprofit guiding organization, which also sponsors the much larger Historicon convention.Typically, Fall In! is a three-day...
. HMGS East also supports several smaller conventions. There are chapters of HMGS in most regions of the United States. http://www.hmgs.org. - Johnny Reb Gaming SocietyJohnny Reb Gaming SocietyThe Johnny Reb Gaming Society is the leading international society for the hobby of miniature wargaming of the American Civil War. Headquartered in York, Pennsylvania, the non-profit society exists to promote regimental level miniature gaming of historical battles from the Civil War...
– the leading international gaming society devoted exclusively to wargaming the American Civil War; publishes the quarterly CHARGE! newsletterCHARGE! (magazine)CHARGE! is a miniature wargaming newsletter / fanzine published quarterly by the Johnny Reb Gaming Society, headquartered in York, Pennsylvania...
for members of the society. - Wargame Developments (WD) was founded by game designer and author Paddy GriffithPaddy GriffithPaddy Griffith was an influential British military theorist, he was the author of numerous books in the field of War Studies, a wargame designer for the UK Ministry of Defence, and a leading figure in the wargaming community....
in 1980, and is an international group dedicated to developing all types of wargames. It publishes a journal, The Nugget, nine times per year and holds an annual 3-day long conference – COW (The Conference of Wargamers) – every July. - Mind Sports South Africa started as the South African Wargames Union in 1980. It was the first wargaming body to have wargames recognised as a sport in the same way as which chess is so recognised. As a result South African teams were awarded Springbok Colours (1991–1994) and Protea Colours (1995 to date).
- The Solo Wargamers Association (SWA) founded in 1976 supports solo players in all branches of wargaming – historical, science fiction, fantasy, miniatures, board games etc. Publishes a quarterly journal Lone Warrior.
- The British Historical Games Society (BHGS) promotes historical wargaming in Britain, holding events including tournaments periodically.
- The War Gaming Society (WGS) was founded in May 1975. The Joaquin Valley War Gaming Association (SJVWGA), founded in 1972 by Jack ScrubyJack ScrubyJohn Edwin "Jack" Scruby was a manufacturer of military miniatures whose efforts led to a rebirth of the miniature wargaming hobby in the late 1950s.-Scruby and Wargaming:...
, Ray Jackson and other miniature wargamers, is a subdivision of the War Gaming Society. - The Pike & Shot SocietyThe Pike & Shot SocietyThe Pike and Shot Society is an international organisation promoting the study of the military history of the Renaissance and Early Modern world...
promotes wargaming based on the "Pike and shotPike and shotPike and shot is a historical method of infantry combat, and also refers to an era of European warfare generally considered to cover the period from the Italian Wars to the evolution of the bayonet in the late seventeenth century...
" period (c. 1500–1700), publishing a journal called The Arquebusier. http://www.pikeandshotsociety.org/ - The Society of AncientsSociety of AncientsThe Society of Ancients is an international, non-profit organization based in the UK that aims to promote interest in Ancient & Medieval history and wargaming, covering the periods from 3000BC to 1500AD.-The Society:...
, founded in the '60's, promoting ancient wargaming and historical research through Slingshot, the society journal. - Warhammer Player's Society. Dedicated to all versions (Fantasy, Ancients and Science-Fiction) of Warhammer http://www.players-society.com/
- Society of Twentieth-Century Wargamers. (SOTCW) covers all periods 1900 – present [land, sea or air] the society has a magazine, The Journal, which is produced quarterly. http://www.sotcw.net/
- Society of Fantasy and Science Fiction WargamersSociety of Fantasy and Science Fiction WargamersThe Society of Fantasy and Science Fiction Wargamers is an international body established in the early 1990s to promote the fantasy and science fiction genre within the table top wargaming hobby and also to promote the hobby in general...
(SFSFW). For fantastical and future, including retro-future, wargames. Publishers of Ragnarok magazine. http://www.sfsfw.org/ - Naval Wargames SocietyNaval Wargames SocietyThe Naval Wargames Society is interested in all forms and scales of maritime wargaming, and has been so for more 30 years. The society was originally started by Phil Dunn, and the proprietors of Navwar and Skytrex. Originally, society games were held in Chessington, and in later years moving to...
. The NWS is an international society devoted to the advancement of naval wargames, publishing a quarterly journal, Battlefleet. http://www.navalwargamessociety.org/
Notable miniature wargamers and miniature wargame designers
- H.G. Wells – Known as the "Father of Miniature Wargaming" and author of the miniature wargaming classic Little WarsLittle WarsLittle Wars is a set of rules for playing with toy soldiers, written by H. G. Wells in 1913. Its full title is Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books.Little Wars is considered by some...
. - Jack ScrubyJack ScrubyJohn Edwin "Jack" Scruby was a manufacturer of military miniatures whose efforts led to a rebirth of the miniature wargaming hobby in the late 1950s.-Scruby and Wargaming:...
– The "Father of Modern Miniature Wargaming". Popularised modern miniature wargaming and organised perhaps the first miniatures convention in 1956. Jack Scruby was also a manufacturer of military miniatures whose efforts led to a rebirth of the miniature wargaming hobby in the late 1950s. - Gary GygaxGary GygaxErnest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....
– Co-creator of Dungeons & DragonsDungeons & DragonsDungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
and a number of miniature wargames. - Duke Seifried – Sculptor of over 10,000 miniatures, one of the earliest American miniature manufacturers: Heritage, Custom Cast, Der Kreigspielers Napoleonic, and Fantastiques Fantasy Figures.
- Charles GrantCharles Grant (game designer)Charles Grant was a game author who helped popularize the hobby of tabletop wargaming. He is best known as the author of The War Game.Born in Scotland, and served in the Royal Air Force in World War 2. Later in Scotland Yard's Special Branch. Contributor to Military Modelling and Battle...
– Author and founder member of the UK wargaming scene in the 1960s. Helped popularise miniature wargaming. - Donald FeatherstoneDonald Featherstone (wargamer)Donald F. Featherstone is a British author of more than forty books on wargaming and military history. He wrote classic texts on wargaming in the 1960s and 1970s....
– A respected military historian, introduced to the hobby in 1955. Since then, he was one of the most prolific authors on the subject, and very influential in the development of the hobby. - Fletcher PrattFletcher PrattMurray Fletcher Pratt was an American writer of science fiction, fantasy and history, particularly noted for his works on naval history and on the American Civil War.- Life and work :...
– Science fiction writer (often in collaboration with L. Sprague de CampL. Sprague de CampLyon Sprague de Camp was an American author of science fiction and fantasy books, non-fiction and biography. In a writing career spanning 60 years, he wrote over 100 books, including novels and notable works of non-fiction, including biographies of other important fantasy authors...
) and originator of a popular set of rules for naval miniature wargaming. - Terry Wise- Historian and writer- many Osprey publications to his credit along with the seminal "Introduction to Battlegaming" of 1969. Published rules for Ancients, Pike and Shot and American Civil wargaming that are fast,fun and easy to use.
- Walter ("Wally") Simon – One of the original founders of the Historical Miniature Gaming Society. First President of HMGS and Organizer of the Potomac Wargamers, publisher of the PW Review.
- Dick Bryant – Co-founder with Wally Simon of HMGS and editor since 1969 of The Courier Miniature Wargaming Magazine. His editorial in that magazine castigating GAMAGame Manufacturers AssociationThe Game Manufacturers Association is a non-profit trade association based in Columbus, Ohio, dedicated to the advancement of the non-electronic social games industry - Board/Tabletop Games, Miniatures Games, Card Games, Collectable/Tradeable Card Games, Role-Playing Games, and Live-Action Role...
for choosing cardboard counters as "The Best New Historical Miniature" started the search for an organization that supported and promulgated the hobby of Historical Miniature Wargaming that resulted in the "Meeting in Wally's Basement" that was the initialization of HMGS. - David Waxtel – Publisher of over 20 sets of rules, and supplement books, including Died for Glory, Fire & Fury, Tactica, Spearhead, CrossfireCrossfire (miniatures game)Crossfire is a tabletop miniatures wargame designed by Arty Conliffe and first published in 1996, later supplemented by "Hit the Dirt" containing a number of rules clarifications and scenarios. Crossfire was originally designed to allow for company-sized battles and World War II scenarios...
, and Armarti. Known to put on an epic game at conventions. - George GushGeorge GushGeorge Gush was the head of the history section of West Kent College's "Social and Academic Studies Department", and is now retired. He is most notable for his work on wargaming....
– Noted for A Guide to Wargaming (1980) as well as the WRG Renaissance Rules and the book Renaissance Armies. - John HillJohn Hill (game designer)John Hill is an American designer of military wargames, as well as rules for miniature wargaming such as Johnny Reb 3. He is a member of the Wargaming Hall of Fame....
– Known for his classic Squad LeaderSquad Leaderthumb|Squad Leader game package.Squad Leader is a tactical level board wargame originally published by Avalon Hill in 1977. It was designed by Hall of Fame game designer John Hill and focuses on infantry combat in Europe during World War II...
and other Avalon HillAvalon HillAvalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...
board games, also the author of the popular Johnny Reb miniatures rules. - Richard Clarke. Owner of TooFatLardies, publishers of wargames rules. Author of over twenty five rule sets and supplements. Publisher of the original 1824 and 1862 Kriegsspiel rules.
- Raymond ("Ray") James Jackson – Author of Classic Napoleonics, an "Old School" set of miniature wargame rules which have been in existence since 1961. Chairman and CEO of both HMGS-West and the War Gaming Society. A miniature wargamer since 1958.
- Frank ChadwickFrank ChadwickFrank Chadwick is a multiple-award–winning game designer and New York Times Best Selling author.-Beginnings:Frank Chadwick, along with Rich Banner and Marc Miller, were members of the Illinois State University in Bloomington-Normal Games Club. They used their club funding to design war games...
– Author of the Command Decision and Volley & Bayonet rules, Space: 1889Space: 1889Space: 1889 is a role-playing game of Victorian-era space-faring,created by Frank Chadwick and originally published by Game Designers' Workshop from 1988 to 1991 and later reprinted by Heliograph, Inc...
and TravellerTraveller (role-playing game)Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. The game was inspired from such classic science fiction stories as the Dumarest saga series by...
, and co-founder of Game Designers' WorkshopGame Designers' WorkshopGame Designers' Workshop was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers.-History:Game Designers' Workshop was originally established June 22, 1973...
. - Phil BarkerPhil BarkerPhil Barker is one of the major figures in the development of the modern hobby of tabletop wargaming, particularly that of ancient warfare, and is a co-founder of the Wargames Research Group.In the 1960s he was a methods engineer at British Leyland...
– Founder of the Wargames Research GroupWargames Research GroupThe Wargames Research Group ' is a British publisher of rules and reference material for miniature wargaming. Founded in 1969 they were the premier publisher of tabletop rules during the seventies and eighties, publishing rules for periods ranging from ancient times to modern armoured warfare, and...
, and inventor of the De Bellis AntiquitatisDe Bellis AntiquitatisDe Bellis Antiquitatis or DBA is a fast play set of rules for the hobby of historical miniature wargaming, particularly ancient and medieval wargaming in the period 3000 BC to 1485 AD. These rules allow entire armies to be represented by less than 50 figures. The rules also include a campaign...
game series. - Arty Conliffe – Designer of Armati, CrossfireCrossfire (miniatures game)Crossfire is a tabletop miniatures wargame designed by Arty Conliffe and first published in 1996, later supplemented by "Hit the Dirt" containing a number of rules clarifications and scenarios. Crossfire was originally designed to allow for company-sized battles and World War II scenarios...
, Spearhead, Shako and Tactica rules. - Bob Jones – Founder of Piquet and designer of the Piquet wargame series.
- Brigadier Peter Young, DSO, MC – Highly decorated World War II commandoCommandoIn English, the term commando means a specific kind of individual soldier or military unit. In contemporary usage, commando usually means elite light infantry and/or special operations forces units, specializing in amphibious landings, parachuting, rappelling and similar techniques, to conduct and...
leader, commander of the 9th Regiment of the Arab Legion, founder of the Sealed Knot English Civil War reenactment society, Reader of Military History at SandhurstRoyal Military Academy SandhurstThe Royal Military Academy Sandhurst , commonly known simply as Sandhurst, is a British Army officer initial training centre located in Sandhurst, Berkshire, England...
, author of several books on military history, also author of Charge! Or How to Play Wargames and The War Game: Ten Great Battles Recreated from History. - Phil Dunn – Founder of the Naval Wargames SocietyNaval Wargames SocietyThe Naval Wargames Society is interested in all forms and scales of maritime wargaming, and has been so for more 30 years. The society was originally started by Phil Dunn, and the proprietors of Navwar and Skytrex. Originally, society games were held in Chessington, and in later years moving to...
and author of Sea Battle Games. - John McEwan – Creator of the first science fiction ground combat miniatures game Starguard! in 1974 along with over 200 figures and models for this game.
- Tony BathTony BathTony Bath was a British wargamer who favored the ancient period. His Hyboria campaign, based on the Conan the Barbarian stories of Robert E. Howard, is sometimes cited as the first fantasy wargame. It is even said to have included role playing elements. The Hyboria campaign did not contain...
– Author and veteran wargamer, founding member of the Society of Ancients, best known as umpire of one of the longest running and well known of all wargames campaigns, set in the fictional land of Hyboria. - David ManleyDavid ManleyDavid Manley is a United Kingdom-based wargamer and one of the leading members of the naval wargaming hobby, having authored over 50 articles on naval wargaming and general wargaming issues and a wide range of naval rules covering most major periods, including:* Schnellboot - * Action Stations - ...
– Author of many sets of naval rules including Action Stations, Fire When Ready, Iron and Fire, Bulldogs Away, and Form Line of Battle, as well as numerous articles and technical papers on naval wargaming, history, and warship design. - Scott Mingus – founder of the international Johnny Reb Gaming SocietyJohnny Reb Gaming SocietyThe Johnny Reb Gaming Society is the leading international society for the hobby of miniature wargaming of the American Civil War. Headquartered in York, Pennsylvania, the non-profit society exists to promote regimental level miniature gaming of historical battles from the Civil War...
and one of the world's most prolific authors of American Civil WarAmerican Civil WarThe American Civil War was a civil war fought in the United States of America. In response to the election of Abraham Lincoln as President of the United States, 11 southern slave states declared their secession from the United States and formed the Confederate States of America ; the other 25...
scenario books. - Neville Dickinson – One of the original members of the UK wargaming scene and founder of Miniature Figurines, the first firm in the UK to popularise metal miniatures.
- Larry Brom - designer of The Sword and The FlameThe Sword and The FlameThe Sword and The Flame is a wargame based on British colonial wars and, more generally, a set of rules applied to a variety of wargames.These rules for playing colonial wargames were first drafted by Larry Brom in 1978...
, one of the most popular colonial era wargames. - Andy ChambersAndy ChambersAndy Chambers is a British author and game designer, best known for his work for Games Workshop. He worked extensively on various Warhammer 40,000 rulebooks and sourcebooks, and also authored at least one fiction novel set in the same universe....
– Known for his work in rules design and revision for Games Workshop Inc. and Mongoose Publishing. Notable games he helped develop include Warhammer 40,000Warhammer 40,000Warhammer 40,000 is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science fantasy universe. Warhammer 40,000 was created by Rick Priestley in 1987 as the futuristic companion to Warhammer Fantasy Battle, sharing many game mechanics...
and Starship Troopers: The Miniatures GameStarship Troopers: The Miniatures GameStarship Troopers: The Miniatures Game was a short-lived miniature wargame released in 2005 by Mongoose Publishing, a gaming company based in the United Kingdom. It drew upon the novel, films, and TV series as inspiration through a license from Sony...
. - Rick PriestleyRick PriestleyRick Priestley is a miniature wargaming designer and author who lives near Nottingham, England.Priestley worked extensively for Games Workshop...
– co-creator/co-author of Warhammer, author Warhammer 40,000 and a host of other game credits. Associated primarily with Games Workshop and Citadel but earlier work included co-authoring the seminal fantasy wargame rulebook Reaper. - Rusty Gronewold – Lead designer with Tactical Command Games, has developed many different miniature games, such as Stellar Fire, Legions Unleashed, Conflict 2000, Stellar Conflicts & Uprisings, Gunslingers & Desperados, Pirates & Buccaneers just to name a few.
- Paddy GriffithPaddy GriffithPaddy Griffith was an influential British military theorist, he was the author of numerous books in the field of War Studies, a wargame designer for the UK Ministry of Defence, and a leading figure in the wargaming community....
- Military historian and founder of Wargame Developments, he devised and ran the first Megagames as well as many experimental wargames that were designed to give military historians a greater insight into how battles and campaigns were actually fought. Many of his wargames posed ethical and moral dilemmas for the players and challenged orthodox thinking.
See also
- Simulation game
- Nation-simulation game
- Grand strategyGrand strategyGrand strategy comprises the "purposeful employment of all instruments of power available to a security community". Military historian B. H. Liddell Hart says about grand strategy:...
- Fantasy wargameFantasy wargameA fantasy wargame is a wargame that involves a fantastical setting, and employs rules for elements such as magic and non-human intelligent creatures.- History :...
- Tabletop gameTabletop gameTabletop game is a general term used to refer to board games, card games, dice games, miniatures wargames, tile-based games and other games that are normally played on a table or other flat surface...
- List of miniature wargames
- List of wargame publishers
- Scale modelScale modelA scale model is a physical model, a representation or copy of an object that is larger or smaller than the actual size of the object, which seeks to maintain the relative proportions of the physical size of the original object. Very often the scale model is used as a guide to making the object in...
- Computer and video games
- Computer-assisted gamingComputer-assisted gamingComputer-assisted gaming and computer-asssited wargaming refer to games which are at least partially computerized, but where on important part of the action is not virtual but performed in real life or on a miniature terrain. Regulation of the game can be done completely by a computer or partly...
External links
- What is wargaming? History and discussion of wargaming and miniature wargaming.
- Painted Games Workshop miniatures Gallery of painted miniatures