Naval wargaming
Encyclopedia
Naval wargaming is a branch of the wider hobby of miniature wargaming
. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available.
Model ships have long been used for wargaming
, but it was the introduction of elaborate rules in the early 20th century that made the hobby more popular. Small miniature ships, often in 1:1200 scale and 1:1250 scale, were manoeuvred on large playing surfaces to recreate historical battles. These models were basic representations of ship types, with enough detail to make them recognisable. Firms such as Bassett-Lowke
marketed these to the public in England, along with more detailed versions that appealed to collectors. Prior to World War II
, the German
company Wiking
became a leader in the field, but the war ended its dominance.
After World War II, several manufacturers started business in Germany, which remains a major centre of production to this day. Other companies started in Britain and the United States as well, first centering on the wargamer, but as time went by and models became both more detailed and costly, marketing to the collector. There has also been a diversification in scales. Plastic kits in 1/600 and 1/700 became widely available. In the UK Skytrex and Navwar pioneered the "micro scale" with extensive ranges of ships from pre-dreadnought ironclads to modern vessels in 1/3000. In the US CinC and GHQ followed with slightly larger and more detailed models in 1/2400. In recent years Hallmark have moved the scale down to 1/6000.
A separate branch of naval wargaming
uses radio control
ships capable of firing BB
ammo from CO2
powered cannons, with the aim of sinking opposing ships, whose hull
s are made of thin balsa wood
.
, the ironclad an battleship eras to the modern era. Models of most common types of ships are available , but in many cases wargamers have to source their own models, either by conversion or scratch building, especially where more esoteric periods or scales are in use.
The ancient Romans staged what were probably the first naval "wargames", with mock sea battles acted out in Rome's Coliseum, specially flooded for the occasion. (These Naumachia
e later provided the inspiration for the title of Rod Langton's ancient naval rules.)
Popular naval wargaming began with the inclusion of wargaming rules in early editions of Jane's Fighting Ships
by Fred T. Jane
. Classifications of ships' armour and armament in Janes' were used directly within the rules. Incarnations of the rules are still in use today.
A later proponent of popular naval wargaming was American author Fletcher Pratt
. As well as publishing his rules Pratt staged large public games in ballrooms and other large meeting rooms, the events being almost as much a social event as a wargaming meeting. As with Janes' rules various incarnations and revisions of the Fletcher Pratt rule system are still in use today.
The Age of Sail
rules for the 1972 Don't Give Up The Ship!
call for pencil and paper, six-sided dice, rulers and protractors, and model ships, ideally of 1:1200 scale. Single ship engagements can be played on a tabletop, but fleet battles require more space. The rules are elaborate and cover morale, sinking, fires, broken masts, and boarding. Wind speed and direction are determined by a roll of the dice; a protractor is used to measure the angle between the wind and ship directions and hence determine ship speed. The protractor is also used to determine which cannon can fire on an enemy ship, as well as the damage caused and the chance of hitting at short range (4") and long range (16"). The conclusion of the rulebook provides the statistics necessary to re-enact historical encounters such as during the War of 1812
. The second edition added 4 pages of simplified rules for battles between fleets.
One of the most popular sets of rules available at present is General Quarters
, written by Lonnie Gill. Quick and easy to play, they have established themselves over the years as one of the leading sets of World War I and II era rules. General Quarters 1 and 2 feature a slightly abstract combat system and ship definition system reminiscent of naval board wargames. However, this approach led to a fast-playing system that was the root of its popularity (probably coupled to an extensive array of supporting information and ship statistics). GQ1 and 2 have recently been replaced by a less abstract version, GQ3 which covers WW2; a WW1 version entitled Fleet Action Imminent was released in January 2008.
Followers of naval wargaming tend to concentrate on historical settings. However, there is a smaller but nonetheless active arm of the hobby that covers fantasy and science fiction naval warfare. The now out-of-print fantasy game Man O' War, set in the realm of Warhammer Fantasy
, dealt with sea battles where each player typically controlled half a dozen to a dozen model ships. Each model had a corresponding template to record damage, crew levels, and outbreaks of fire, among other bookkeeping activities. In this regard, the game mechanics proved some limiting factors. Ships were split into three categories: Ships of the Line
, Men O'War and "Independents". The Bretonnian fleet was modelled on ships of the 17th century, while the Empire tended more towards the look of earlier time, with some ships that carried single large cannon
or mortar
s. Dwarf ships were steam powered
ironclad
s, and they also had submarine
s and balloons
. High Elf ships were fast maneuverable sail powered ships, while Dark Elves mainly used great sea creatures as the basis for their "ships".
Some land-based miniature wargames have also been adapted to naval wargaming. All at Sea, for example, is an adaptation of The Lord of the Rings Strategy Battle Game
rules for naval conflicts. The game's mechanics centred around boarding parties
, with options for ramming actions
and light artillery in the form of ballista
e and other siege engine
s. As such, the ship's scale ratio corresponds to the 25 mm scale miniatures used by The Lord of the Rings. Model ships are built by hobbyists, just as normal miniature terrain, such as "great ships
" of Pelargir, cogs
of Dol Amroth
and Corsairs of Umbar
galleys. Elsewhere successful adaptations of the DBA and Fire and Fury land warfare rules have been made to ancient and Renaissance naval battles at the fleet action level (where naval battles shared many characteristics of their land based equivalents).
An unusual source of some recent historical naval wargaming rules has been the adaptation of science fiction
starship
combat rules (the reverse is also true, as sci-fi tends to treat starships as being an evolution of "wet navy" shipping). An example of this approach to rule development is Victory at Sea
from Mongoose Publishing
. This is a simple, "entry level" set of rules developed from Mongoose's A Call to Arms
sci-fi rules. Victory at Sea has also spawned a number of period variants including Ironclad and Age of Sail, and a World War I variant set called "Age of dreadnoughts" has also been published . Elsewhere a variant of the Full Thrust
science fiction starship combat rules exists that covers age of sail battles. Another example, Battlefleet Gothic
(BFG), is based from the Warhammer 40,000
land battle game, both developed by Games Workshop
. Every major army in Warhammer 40,000
has its representative fleet in BFG, as it is known colloquially.
Some classic space navy battle games have been heavily influenced by naval terminology, such as Star Trek: Starship Tactical Combat Simulator
by FASA corporation or Star Wars: Star Warriors by West End Games.
One notable exception to the "ratio" rule are the use of 15 mm to 25 mm figures in games that emphasise boarding actions, and thus make use of figure ranges in those scales.
, radio control
ships (usually used in ponds) are constructed and outfitted with BB cannons
capable of damaging and sinking other vessels. The ships are designed to be realistically sunk, and all clubs have very stringent rules requiring ships not to be built with hulls stronger than is appropriate, typically specifying a thickness of the balsa wood
hull
s as well as a test of penetrability. To reduce the chance of spectator injuries, and to prevent a vessel from having an unfair advantage, the propellant gas used in the cannons is limited in pressure, and may be tested by the judges, again disqualifying a ship if it is too high.
For historic replicas, relative properties of the real ship are maintained, such as the number of guns, maximum speed, and so forth. Speed tests are often performed, and any ship traveling faster than the appropriate scale speed may be disqualified or ordered to maintain a slower speed. An inappropriately high top speed gives a ship an unfair advantage, and is frowned upon by other members. 1/144 scale is the most common scale, although others do exist.
Some events try to recreate historic events, while others create original scenarios, such as all-out war, a subset of ships defending a port
against an attacking enemy, protection of a group of unarmed merchant vessel
s, or any other scenario the club members decide would be fun. Even in recreations of historic battles, the sequence of events and outcome of the engagements are decided by the actions and luck of the operators, and often do not have much resemblance of the historical events.
Depending on the rules, a ship may be allowed to surrender
and receive safe passage back to shore where it is removed from play, or other ships may fire on it until it sinks. Ships are designed to tolerate sinking such that a sunken ship need only be retrieved after the battle is over, minor repairs executed, fresh batteries installed, and returned to the water for the next round. Many ships also contain bilge pump
s, of a maximum capacity specified by the rules of a specific club for the type of ship, to allow them to sustain minor damage without immediately sinking.
In some formats, events are scored by the final results, such as which side has more remaining ships (or survives longest) in a two team game, while others are scored on a point systems, with hits and sinkings assigned differing point values.
Edited by unknown fron foot print 90.98.78.67
Miniature wargaming
Miniature wargaming is a form of wargaming that incorporates miniature figures, miniature armor and modeled terrain as the main components of play...
. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available.
Model ships have long been used for wargaming
Military simulation
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Many professional contemporary analysts object to the term wargames as this is generally taken to be referring to the civilian...
, but it was the introduction of elaborate rules in the early 20th century that made the hobby more popular. Small miniature ships, often in 1:1200 scale and 1:1250 scale, were manoeuvred on large playing surfaces to recreate historical battles. These models were basic representations of ship types, with enough detail to make them recognisable. Firms such as Bassett-Lowke
Bassett-Lowke
Bassett-Lowke was a toy company in Northampton, England, founded by Wenman Joseph Bassett-Lowke in 1898 or 1899, that specialized in model railways, boats and ships, and construction sets...
marketed these to the public in England, along with more detailed versions that appealed to collectors. Prior to World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...
, the German
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...
company Wiking
Wiking
For the Waffen-SS division, see 5th SS Panzer Division WikingWiking is a German manufacturer of scale models in H0 scale and N scale for model trains. They specialize in models of cars and trucks dating from the 50s to the present day....
became a leader in the field, but the war ended its dominance.
After World War II, several manufacturers started business in Germany, which remains a major centre of production to this day. Other companies started in Britain and the United States as well, first centering on the wargamer, but as time went by and models became both more detailed and costly, marketing to the collector. There has also been a diversification in scales. Plastic kits in 1/600 and 1/700 became widely available. In the UK Skytrex and Navwar pioneered the "micro scale" with extensive ranges of ships from pre-dreadnought ironclads to modern vessels in 1/3000. In the US CinC and GHQ followed with slightly larger and more detailed models in 1/2400. In recent years Hallmark have moved the scale down to 1/6000.
A separate branch of naval wargaming
Model Warship Combat
Model warship combat is an international club activity, in which participants construct radio-controlled scale models of actual warships, most commonly those built by various nations during the early portion of the 20th century prior to 1946 such as the , or . These models are armed with pneumatic...
uses radio control
Radio control
Radio control is the use of radio signals to remotely control a device. The term is used frequently to refer to the control of model vehicles from a hand-held radio transmitter...
ships capable of firing BB
BB gun
BB guns are a type of air gun designed to shoot projectiles named BBs after the birdshot pellet of approximately the same size. These projectiles are usually spherical but can also be pointed; those are usually used for bird hunting. Modern day BB guns usually have a smoothbore barrel, with a bore...
ammo from CO2
Carbon dioxide
Carbon dioxide is a naturally occurring chemical compound composed of two oxygen atoms covalently bonded to a single carbon atom...
powered cannons, with the aim of sinking opposing ships, whose hull
Hull (watercraft)
A hull is the watertight body of a ship or boat. Above the hull is the superstructure and/or deckhouse, where present. The line where the hull meets the water surface is called the waterline.The structure of the hull varies depending on the vessel type...
s are made of thin balsa wood
Balsa
Ochroma pyramidale, commonly known as the balsa tree , is a species of flowering plant in the mallow family, Malvaceae. It is a large, fast-growing tree that can grow up to tall. It is the source of balsa wood, a very lightweight material with many uses...
.
Rules
As with other arms of the wargaming hobby, rules can vary greatly in complexity. Commercially available historical rulesets cover practically every era of naval warfare from the ancient and medieval ships through the fleets of the Age of SailAge of Sail
The Age of Sail was the period in which international trade and naval warfare were dominated by sailing ships, lasting from the 16th to the mid 19th century...
, the ironclad an battleship eras to the modern era. Models of most common types of ships are available , but in many cases wargamers have to source their own models, either by conversion or scratch building, especially where more esoteric periods or scales are in use.
The ancient Romans staged what were probably the first naval "wargames", with mock sea battles acted out in Rome's Coliseum, specially flooded for the occasion. (These Naumachia
Naumachia
The naumachia in the Ancient Roman world referred to both the re-enactment of naval battles and the basin in which this took place....
e later provided the inspiration for the title of Rod Langton's ancient naval rules.)
Popular naval wargaming began with the inclusion of wargaming rules in early editions of Jane's Fighting Ships
Jane's Fighting Ships
Jane's Fighting Ships is an annual reference book of information on all the world's warships arranged by nation, including information on ship's names, dimensions, armaments, silhouettes and photographs, etc...
by Fred T. Jane
Fred T. Jane
John Fredrick Thomas Jane was the founding editor of reference books on warships and aircraft . He also once kidnapped Victor Grayson MP in a political stunt....
. Classifications of ships' armour and armament in Janes' were used directly within the rules. Incarnations of the rules are still in use today.
A later proponent of popular naval wargaming was American author Fletcher Pratt
Fletcher Pratt
Murray Fletcher Pratt was an American writer of science fiction, fantasy and history, particularly noted for his works on naval history and on the American Civil War.- Life and work :...
. As well as publishing his rules Pratt staged large public games in ballrooms and other large meeting rooms, the events being almost as much a social event as a wargaming meeting. As with Janes' rules various incarnations and revisions of the Fletcher Pratt rule system are still in use today.
The Age of Sail
Age of Sail
The Age of Sail was the period in which international trade and naval warfare were dominated by sailing ships, lasting from the 16th to the mid 19th century...
rules for the 1972 Don't Give Up The Ship!
Don't Give Up The Ship!
Don't Give Up the Ship! is a set of rules for conducting Napoleonic era naval wargames. The game was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. It was the first collaboration between Dave Arneson and Gary Gygax, the co-creators of Dungeons & Dragons...
call for pencil and paper, six-sided dice, rulers and protractors, and model ships, ideally of 1:1200 scale. Single ship engagements can be played on a tabletop, but fleet battles require more space. The rules are elaborate and cover morale, sinking, fires, broken masts, and boarding. Wind speed and direction are determined by a roll of the dice; a protractor is used to measure the angle between the wind and ship directions and hence determine ship speed. The protractor is also used to determine which cannon can fire on an enemy ship, as well as the damage caused and the chance of hitting at short range (4") and long range (16"). The conclusion of the rulebook provides the statistics necessary to re-enact historical encounters such as during the War of 1812
War of 1812
The War of 1812 was a military conflict fought between the forces of the United States of America and those of the British Empire. The Americans declared war in 1812 for several reasons, including trade restrictions because of Britain's ongoing war with France, impressment of American merchant...
. The second edition added 4 pages of simplified rules for battles between fleets.
One of the most popular sets of rules available at present is General Quarters
General Quarters (rules)
General Quarters is a set of naval wargaming rules written by Lonnie Gill. Quick and easy to play they have become one of the most popular series of World War I and World War II era naval rules General Quarters is a set of naval wargaming rules written by Lonnie Gill. Quick and easy to play they...
, written by Lonnie Gill. Quick and easy to play, they have established themselves over the years as one of the leading sets of World War I and II era rules. General Quarters 1 and 2 feature a slightly abstract combat system and ship definition system reminiscent of naval board wargames. However, this approach led to a fast-playing system that was the root of its popularity (probably coupled to an extensive array of supporting information and ship statistics). GQ1 and 2 have recently been replaced by a less abstract version, GQ3 which covers WW2; a WW1 version entitled Fleet Action Imminent was released in January 2008.
Followers of naval wargaming tend to concentrate on historical settings. However, there is a smaller but nonetheless active arm of the hobby that covers fantasy and science fiction naval warfare. The now out-of-print fantasy game Man O' War, set in the realm of Warhammer Fantasy
Warhammer Fantasy (setting)
Warhammer Fantasy is a fantasy setting, created by Games Workshop, which is used by many of the company's games. Some of the best-known games set in this world are: the table top wargame Warhammer Fantasy Battle, the Warhammer Fantasy Roleplay pen-and-paper role-playing game, and the MMORPG...
, dealt with sea battles where each player typically controlled half a dozen to a dozen model ships. Each model had a corresponding template to record damage, crew levels, and outbreaks of fire, among other bookkeeping activities. In this regard, the game mechanics proved some limiting factors. Ships were split into three categories: Ships of the Line
Ship of the line
A ship of the line was a type of naval warship constructed from the 17th through the mid-19th century to take part in the naval tactic known as the line of battle, in which two columns of opposing warships would manoeuvre to bring the greatest weight of broadside guns to bear...
, Men O'War and "Independents". The Bretonnian fleet was modelled on ships of the 17th century, while the Empire tended more towards the look of earlier time, with some ships that carried single large cannon
Cannon
A cannon is any piece of artillery that uses gunpowder or other usually explosive-based propellents to launch a projectile. Cannon vary in caliber, range, mobility, rate of fire, angle of fire, and firepower; different forms of cannon combine and balance these attributes in varying degrees,...
or mortar
Mortar (weapon)
A mortar is an indirect fire weapon that fires explosive projectiles known as bombs at low velocities, short ranges, and high-arcing ballistic trajectories. It is typically muzzle-loading and has a barrel length less than 15 times its caliber....
s. Dwarf ships were steam powered
Steam engine
A steam engine is a heat engine that performs mechanical work using steam as its working fluid.Steam engines are external combustion engines, where the working fluid is separate from the combustion products. Non-combustion heat sources such as solar power, nuclear power or geothermal energy may be...
ironclad
Ironclad warship
An ironclad was a steam-propelled warship in the early part of the second half of the 19th century, protected by iron or steel armor plates. The ironclad was developed as a result of the vulnerability of wooden warships to explosive or incendiary shells. The first ironclad battleship, La Gloire,...
s, and they also had submarine
Submarine
A submarine is a watercraft capable of independent operation below the surface of the water. It differs from a submersible, which has more limited underwater capability...
s and balloons
History of Military Ballooning
Balloons were the first mechanisms used in air warfare. Their role was strictly recognized for reconnaissance purposes. They provided humans with the first available method of elevating themselves well over the battlefield to obtain the proverbial "birds-eye view." They were an early instrument of...
. High Elf ships were fast maneuverable sail powered ships, while Dark Elves mainly used great sea creatures as the basis for their "ships".
Some land-based miniature wargames have also been adapted to naval wargaming. All at Sea, for example, is an adaptation of The Lord of the Rings Strategy Battle Game
The Lord of the Rings Strategy Battle Game
The Lord of the Rings Strategy Battle Game , and often referred to by players as Lord of the Rings, is a tabletop miniature wargame produced by Games Workshop . It is based on The Lord of the Rings film trilogy directed by Peter Jackson, and the book that inspired it, written by J. R. R...
rules for naval conflicts. The game's mechanics centred around boarding parties
Boarding (attack)
Boarding, in its simplest sense, refers to the insertion on to a ship's deck of individuals. However, when it is classified as an attack, in most contexts, it refers to the forcible insertion of personnel that are not members of the crew by another party without the consent of the captain or crew...
, with options for ramming actions
Naval ram
A naval ram was a weapon carried by varied types of ships, dating back to antiquity. The weapon consisted of an underwater prolongation of the bow of the ship to form an armoured beak, usually between six and twelve feet in length...
and light artillery in the form of ballista
Ballista
The ballista , plural ballistae, was an ancient missile weapon which launched a large projectile at a distant target....
e and other siege engine
Siege engine
A siege engine is a device that is designed to break or circumvent city walls and other fortifications in siege warfare. Some have been operated close to the fortifications, while others have been used to attack from a distance. From antiquity, siege engines were constructed largely of wood and...
s. As such, the ship's scale ratio corresponds to the 25 mm scale miniatures used by The Lord of the Rings. Model ships are built by hobbyists, just as normal miniature terrain, such as "great ships
Carrack
A carrack or nau was a three- or four-masted sailing ship developed in 15th century Western Europe for use in the Atlantic Ocean. It had a high rounded stern with large aftcastle, forecastle and bowsprit at the stem. It was first used by the Portuguese , and later by the Spanish, to explore and...
" of Pelargir, cogs
Cog (ship)
A cog is a type of ship that first appeared in the 10th century, and was widely used from around the 12th century on. Cogs were generally built of oak, which was an abundant timber in the Baltic region of Prussia. This vessel was fitted with a single mast and a square-rigged single sail...
of Dol Amroth
Dol Amroth
In J. R. R. Tolkien's legendarium, Dol Amroth was a hill along the coast of Gondor, on a peninsula on the Bay of Belfalas; and also the city that grew up there, mainly in the Third Age as the seat of the principality of the same name. The Prince of Dol Amroth was one of the principal subjects of...
and Corsairs of Umbar
Corsair
Corsairs were privateers, authorized to conduct raids on shipping of a nation at war with France, on behalf of the French Crown. Seized vessels and cargo were sold at auction, with the corsair captain entitled to a portion of the proceeds...
galleys. Elsewhere successful adaptations of the DBA and Fire and Fury land warfare rules have been made to ancient and Renaissance naval battles at the fleet action level (where naval battles shared many characteristics of their land based equivalents).
An unusual source of some recent historical naval wargaming rules has been the adaptation of science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
starship
Starship
A starship or interstellar spacecraft is a theoretical spacecraft designed for traveling between the stars, as opposed to a vehicle designed for orbital spaceflight or interplanetary travel....
combat rules (the reverse is also true, as sci-fi tends to treat starships as being an evolution of "wet navy" shipping). An example of this approach to rule development is Victory at Sea
Victory at Sea (game)
Victory at Sea is a set of World War II naval wargaming rules published by Mongoose Publishing. They were a development of Mongoose's Babylon 5: A Call to Arms SF starship combat rules written by Matthew Sprange, with assistance from David Manley, Richard Bax, Erik Nicely and Agis Neugebauer,...
from Mongoose Publishing
Mongoose Publishing
Mongoose Publishing is a prolific British manufacturer of role-playing games, miniatures, and card games, actively publishing material since 2001...
. This is a simple, "entry level" set of rules developed from Mongoose's A Call to Arms
Babylon 5: A Call to Arms (game)
Babylon 5: A Call to Arms is a tabletop miniatures boardgame released in September 2004 by Mongoose Publishing, designed initially as an expansion to their Babylon 5: The Roleplaying Game, it is a complete game in its own right...
sci-fi rules. Victory at Sea has also spawned a number of period variants including Ironclad and Age of Sail, and a World War I variant set called "Age of dreadnoughts" has also been published . Elsewhere a variant of the Full Thrust
Full Thrust
Full Thrust is a science fiction strategy wargame written by Jon Tuffley and published by Ground Zero Games of England. It is usually played with miniature figurines representing imaginary starships, although cardboard chits representing the vessels can also be used...
science fiction starship combat rules exists that covers age of sail battles. Another example, Battlefleet Gothic
Battlefleet Gothic
-External links:* - An unofficial, community-driven fan wiki dedicated to providing Official & Un-official content and linking the Battlefleet Gothic community....
(BFG), is based from the Warhammer 40,000
Warhammer 40,000
Warhammer 40,000 is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science fantasy universe. Warhammer 40,000 was created by Rick Priestley in 1987 as the futuristic companion to Warhammer Fantasy Battle, sharing many game mechanics...
land battle game, both developed by Games Workshop
Games Workshop
Games Workshop Group plc is a British game production and retailing company. Games Workshop has published the tabletop wargames Warhammer Fantasy Battle and Warhammer 40,000...
. Every major army in Warhammer 40,000
Warhammer 40,000
Warhammer 40,000 is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science fantasy universe. Warhammer 40,000 was created by Rick Priestley in 1987 as the futuristic companion to Warhammer Fantasy Battle, sharing many game mechanics...
has its representative fleet in BFG, as it is known colloquially.
Some classic space navy battle games have been heavily influenced by naval terminology, such as Star Trek: Starship Tactical Combat Simulator
Star Trek: Starship Tactical Combat Simulator
Star Trek: Starship Tactical Combat Simulator was a game published by FASA Corporation in the 1980s. It was a board wargame, set in the Star Trek universe, utilizing ten-sided dice and counters to simulate tactical combat. It came into being as the combat system in the Star Trek role-playing game...
by FASA corporation or Star Wars: Star Warriors by West End Games.
Scales
In contrast to land wargaming, naval wargaming almost exclusively uses ratios to express the scale of the models. Popular scales include:- 1:6000, 1:3000, 1:2400 - popular for use in games of the pre-DreadnoughtPre-dreadnoughtPre-dreadnought battleship is the general term for all of the types of sea-going battleships built between the mid-1890s and 1905. Pre-dreadnoughts replaced the ironclad warships of the 1870s and 1880s...
era and later, although some notable ranges in earlier periods are available.
- 1:1200, 1:1250 - the popular "collectors" scale, models from practically every era and nationality are available in this scale.
- 1:900 - an unusual scale, used for ancient naval games.
- 1:600, 1:700 - generally used for coastal forces gaming set in World War IWorld War IWorld War I , which was predominantly called the World War or the Great War from its occurrence until 1939, and the First World War or World War I thereafter, was a major war centred in Europe that began on 28 July 1914 and lasted until 11 November 1918...
, World War IIWorld War IIWorld War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...
or post war periods. Due to the availability of plastic kits in this scale, some naval wargamers use these scales to play "in the grand manner" for battleship encounters, often playing on areas measured in yards rather than feet. This is also an extremely popular scale for American Civil WarAmerican Civil WarThe American Civil War was a civil war fought in the United States of America. In response to the election of Abraham Lincoln as President of the United States, 11 southern slave states declared their secession from the United States and formed the Confederate States of America ; the other 25...
riverine and other ironclad era actions.
- 1:450 - another unusual scale, used for pirate and small Age of SailAge of Sail (computer game)Age of Sail is a real-time tactics naval combat PC video game. The time period of the game is 1775-1820. There is a campaign to play as well as over 100 scenarios of great battles such as Trafalgar and Camperdown. Also included in the game is a Scenario Editor with over 2,000 historically accurate...
actions (e.g. Peter Pig's "Pieces of Eight" range).
- 1:400, 1:300, 1:285 - some coastal models are available in these scales. Often used for riverine actions involving close liaison with land forces in similar scales.
- 10mm or 1:160 - a newer scale for "collectible" American Civil War naval gaming. Often used for actions involving close liaison with land forces in 10 mm.
One notable exception to the "ratio" rule are the use of 15 mm to 25 mm figures in games that emphasise boarding actions, and thus make use of figure ranges in those scales.
Radio control combat
Rather than simply acting out battles through the use of representative static models, in model warship combatModel Warship Combat
Model warship combat is an international club activity, in which participants construct radio-controlled scale models of actual warships, most commonly those built by various nations during the early portion of the 20th century prior to 1946 such as the , or . These models are armed with pneumatic...
, radio control
Radio control
Radio control is the use of radio signals to remotely control a device. The term is used frequently to refer to the control of model vehicles from a hand-held radio transmitter...
ships (usually used in ponds) are constructed and outfitted with BB cannons
BB gun
BB guns are a type of air gun designed to shoot projectiles named BBs after the birdshot pellet of approximately the same size. These projectiles are usually spherical but can also be pointed; those are usually used for bird hunting. Modern day BB guns usually have a smoothbore barrel, with a bore...
capable of damaging and sinking other vessels. The ships are designed to be realistically sunk, and all clubs have very stringent rules requiring ships not to be built with hulls stronger than is appropriate, typically specifying a thickness of the balsa wood
Balsa
Ochroma pyramidale, commonly known as the balsa tree , is a species of flowering plant in the mallow family, Malvaceae. It is a large, fast-growing tree that can grow up to tall. It is the source of balsa wood, a very lightweight material with many uses...
hull
Hull (watercraft)
A hull is the watertight body of a ship or boat. Above the hull is the superstructure and/or deckhouse, where present. The line where the hull meets the water surface is called the waterline.The structure of the hull varies depending on the vessel type...
s as well as a test of penetrability. To reduce the chance of spectator injuries, and to prevent a vessel from having an unfair advantage, the propellant gas used in the cannons is limited in pressure, and may be tested by the judges, again disqualifying a ship if it is too high.
For historic replicas, relative properties of the real ship are maintained, such as the number of guns, maximum speed, and so forth. Speed tests are often performed, and any ship traveling faster than the appropriate scale speed may be disqualified or ordered to maintain a slower speed. An inappropriately high top speed gives a ship an unfair advantage, and is frowned upon by other members. 1/144 scale is the most common scale, although others do exist.
Some events try to recreate historic events, while others create original scenarios, such as all-out war, a subset of ships defending a port
Port
A port is a location on a coast or shore containing one or more harbors where ships can dock and transfer people or cargo to or from land....
against an attacking enemy, protection of a group of unarmed merchant vessel
Merchant vessel
A merchant vessel is a ship that transports cargo or passengers. The closely related term commercial vessel is defined by the United States Coast Guard as any vessel engaged in commercial trade or that carries passengers for hire...
s, or any other scenario the club members decide would be fun. Even in recreations of historic battles, the sequence of events and outcome of the engagements are decided by the actions and luck of the operators, and often do not have much resemblance of the historical events.
Depending on the rules, a ship may be allowed to surrender
Surrender (military)
Surrender is when soldiers, nations or other combatants stop fighting and eventually become prisoners of war, either as individuals or when ordered to by their officers. A white flag is a common symbol of surrender, as is the gesture of raising one's hands empty and open above one's head.When the...
and receive safe passage back to shore where it is removed from play, or other ships may fire on it until it sinks. Ships are designed to tolerate sinking such that a sunken ship need only be retrieved after the battle is over, minor repairs executed, fresh batteries installed, and returned to the water for the next round. Many ships also contain bilge pump
Bilge pump
A bilge pump is a water pump used to remove bilge water. Since fuel can be present in the bilge, electric bilge pumps are designed to not cause sparks. Electric bilge pumps are often fitted with float switches which turn on the pump when the bilge fills to a set level. Since bilge pumps can fail,...
s, of a maximum capacity specified by the rules of a specific club for the type of ship, to allow them to sustain minor damage without immediately sinking.
In some formats, events are scored by the final results, such as which side has more remaining ships (or survives longest) in a two team game, while others are scored on a point systems, with hits and sinkings assigned differing point values.
See also
- List of miniature wargames
- Naval Wargames SocietyNaval Wargames SocietyThe Naval Wargames Society is interested in all forms and scales of maritime wargaming, and has been so for more 30 years. The society was originally started by Phil Dunn, and the proprietors of Navwar and Skytrex. Originally, society games were held in Chessington, and in later years moving to...
- Model warship combatModel Warship CombatModel warship combat is an international club activity, in which participants construct radio-controlled scale models of actual warships, most commonly those built by various nations during the early portion of the 20th century prior to 1946 such as the , or . These models are armed with pneumatic...
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