Model Warship Combat
Encyclopedia
Model warship combat is an international club activity, in which participants construct radio-control
led scale model
s of actual warship
s, most commonly those built by various nations during the early portion of the 20th century prior to 1946 such as the , or . These models are armed with pneumatic
cannon
s, and fight against one another on ponds and lakes. Model warship combat is sometimes considered to be a form of Naval Wargaming
, but can also be considered a water-based version of Robot Combat
since much of the internal systems and concepts are the same with similar radio control
electronics
, and in some cases possess similar pneumatics
systems.
The sport is predominately divided into 'Big Gun' and 'Fast Gun' (or 'Small Gun') clubs. Both 'Big Gun' and 'Fast Gun' formats host annual national/international inter-club events. There are two major 'Fast Gun' clubs, International Radio Control Warship Combat Club (IRCWCC), and Model Warship Combat, Incorporated (MWCI). Both clubs have events known as "NATS". 'Big Gun' battlers have the annual event known as the North American Big Gun Open (NABGO), and - since 2008 - the annual Big Gun Robotic Warship Combat open invitational at California Maker Faire.
The Australian Battle Group (AUSBG) has two annual National Battles, held in January and June.
After much efforts, Stan created the "Mark I" cannon using an odd variety of plumbing parts and pieces. In those days, freon was used as a propelling agent and often their engagements resulted in little if any damage. After some time, and more engineering, They were able to "sink" an opponent in combat by shooting steel balls through balsa hulls. Organized groups formed very quickly after this achievement, with the formation of the IRCWCC, and Big Gun groups starting up in 1982 with the formation of NASWCA.
From this inauspicious beginning and after years of technological advances, the hobby has improved dramatically in both reliability and playability. Many different groups having formed, fighting scale model warships ranging from the reasonably rare 1:48 scale to the most common 1:144 scale, with different and largely regional variations on the rules used.
The model warships are fully workable, with small electric motor
s or servo-operated sails for propulsion, working steering systems actuated typically using servos, and are generally armed with self-reloading pneumatic cannon
s.
units or solid-state switching boards such as those found in Robot combat
, greatly reducing the complexity of the wiring of the propulsion system as well as overall complexity of design. Propulsion is achieved through the use of electric motors
coupled to shafts passing through stuffing tubes driving semi-scale propellers. All active mechanical systems are required to be operated via electrical
or pneumatic
means. Banned are any and all mechanisms relying upon chemical combustion which could contaminate the water with fuels, oils, and other biologically toxic chemicals.
s use steel
ball
s ranging from .177" to .25" in diameter as projectiles, and typically or compressed air is used as the working gas for propellant. As of 2009, a small handful of small Big Gun ships were equipped with cannons powered by compression springs. In Big Gun combat, club rules frequently include provisions for the arming of torpedoes, represented through the use of fixed cannon firing 0.25" diameter projectiles. Although individuals have attempted to construct self-propelled 0.25" diameter torpedoes, they have yet to be formally documented or demonstrated in use. Additionally, vendors have demonstrated working prototypes of weapons control systems suitable for Big Gun combat to enable multiple turrets on a single vessel to be coordinated as a single weapons battery to produce converging weapons fire at a given vector and range from the vessel so equipped. Pyrotechnics are specifically prohibited from use for weapons to protect the safety of people and animals in addition to preventing environmental contamination.
cannon projectiles to penetrate them to let in some water, with the idea of sinking the model if the on board bilge pumps can't compensate for the rate at which water enters the hull. Superstructures are often constructed with a combination of lightweight wood, plastic sheet, thermoset plastic resins, and corrosion-resistant metals. Smaller vessels such as light cruisers and destroyers often incorporate less-durable but lighter superstructure construction in order to maximize the displacement available for weapons systems. Other than the balsa skin, the models typically escape real damage, and can be patched and turned around in typically 15–30 minutes.
Big Gun clubs are largely descended from the now defunct "North American Warship Combat Association" (NASWCA) dating back to late 1981/early 1982.
A subset or adaptation of small gun is known as Treaty Combat. Treaty Combat, also abbreviated simply as Treaty, incorporates uniform caliber weapons, armor, and combat units in a way similar to that defined in IRCWCC or MWCI rules; however, speeds and pump capacities are limited based upon the prototype vessel and displacement, respectively. Thus, Treaty Combat incorporates some of the reduced-cost aspects of the Fast Gun format with some of the scaled characteristics of Big Gun.
To limit the complexity of the design and operation of each ship (especially those with large quantities of cannon), the quantity of cannon is not explicitly limited nor specified (though not to exceed the prototype); instead, the total number of rounds that may be carried per ship is regulated according to the class and/or prototype. This permits ambitious individuals to arm broadsides with many cannon while more conservative individuals may arm only few cannon at the bow and the stern. Cannon are typically fixed or equipped with negative elevation.
For damage control, a limited number of transverse watertight bulkheads and a low capacity pump are typically utilized.
Radio control
Radio control is the use of radio signals to remotely control a device. The term is used frequently to refer to the control of model vehicles from a hand-held radio transmitter...
led scale model
Scale model
A scale model is a physical model, a representation or copy of an object that is larger or smaller than the actual size of the object, which seeks to maintain the relative proportions of the physical size of the original object. Very often the scale model is used as a guide to making the object in...
s of actual warship
Warship
A warship is a ship that is built and primarily intended for combat. Warships are usually built in a completely different way from merchant ships. As well as being armed, warships are designed to withstand damage and are usually faster and more maneuvrable than merchant ships...
s, most commonly those built by various nations during the early portion of the 20th century prior to 1946 such as the , or . These models are armed with pneumatic
Pneumatics
Pneumatics is a branch of technology, which deals with the study and application of use of pressurized gas to effect mechanical motion.Pneumatic systems are extensively used in industry, where factories are commonly plumbed with compressed air or compressed inert gases...
cannon
Cannon
A cannon is any piece of artillery that uses gunpowder or other usually explosive-based propellents to launch a projectile. Cannon vary in caliber, range, mobility, rate of fire, angle of fire, and firepower; different forms of cannon combine and balance these attributes in varying degrees,...
s, and fight against one another on ponds and lakes. Model warship combat is sometimes considered to be a form of Naval Wargaming
Naval wargaming
Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world...
, but can also be considered a water-based version of Robot Combat
Robot combat
Robot combat is a hobby/sport in which two or more custom-built machines use varied methods of destroying or disabling the other. As of today, in most cases these machines are remote-controlled vehicles rather than autonomous robots, although there are exceptions, particularly in the field of...
since much of the internal systems and concepts are the same with similar radio control
Radio control
Radio control is the use of radio signals to remotely control a device. The term is used frequently to refer to the control of model vehicles from a hand-held radio transmitter...
electronics
Electronics
Electronics is the branch of science, engineering and technology that deals with electrical circuits involving active electrical components such as vacuum tubes, transistors, diodes and integrated circuits, and associated passive interconnection technologies...
, and in some cases possess similar pneumatics
Pneumatics
Pneumatics is a branch of technology, which deals with the study and application of use of pressurized gas to effect mechanical motion.Pneumatic systems are extensively used in industry, where factories are commonly plumbed with compressed air or compressed inert gases...
systems.
The sport is predominately divided into 'Big Gun' and 'Fast Gun' (or 'Small Gun') clubs. Both 'Big Gun' and 'Fast Gun' formats host annual national/international inter-club events. There are two major 'Fast Gun' clubs, International Radio Control Warship Combat Club (IRCWCC), and Model Warship Combat, Incorporated (MWCI). Both clubs have events known as "NATS". 'Big Gun' battlers have the annual event known as the North American Big Gun Open (NABGO), and - since 2008 - the annual Big Gun Robotic Warship Combat open invitational at California Maker Faire.
The Australian Battle Group (AUSBG) has two annual National Battles, held in January and June.
History
Radio controlled combat of warships owes its popularity to a small group of men living in Texas (USA) in the late 1970s. The founding fathers of the hobby are Stan Watkins, D.W. Fluegel, and Jeff Poindexter. Back in the day, these men "toyed" with the idea of using radio controlled ships and equipping them with some kind of cannon so that they could then engage in combat.After much efforts, Stan created the "Mark I" cannon using an odd variety of plumbing parts and pieces. In those days, freon was used as a propelling agent and often their engagements resulted in little if any damage. After some time, and more engineering, They were able to "sink" an opponent in combat by shooting steel balls through balsa hulls. Organized groups formed very quickly after this achievement, with the formation of the IRCWCC, and Big Gun groups starting up in 1982 with the formation of NASWCA.
From this inauspicious beginning and after years of technological advances, the hobby has improved dramatically in both reliability and playability. Many different groups having formed, fighting scale model warships ranging from the reasonably rare 1:48 scale to the most common 1:144 scale, with different and largely regional variations on the rules used.
Design conventions and model construction
Extensive design conventions exist to provide that the fighting effectiveness under various conditions remain proportional to the prototype vessels. These conventions also dictate safety features as well as mandating design features to allow for recovery of defeated vessels.The model warships are fully workable, with small electric motor
Electric motor
An electric motor converts electrical energy into mechanical energy.Most electric motors operate through the interaction of magnetic fields and current-carrying conductors to generate force...
s or servo-operated sails for propulsion, working steering systems actuated typically using servos, and are generally armed with self-reloading pneumatic cannon
Cannon
A cannon is any piece of artillery that uses gunpowder or other usually explosive-based propellents to launch a projectile. Cannon vary in caliber, range, mobility, rate of fire, angle of fire, and firepower; different forms of cannon combine and balance these attributes in varying degrees,...
s.
Mechanical systems
While many models use a combination of switches and/or relays physically actuated by servos to control the propulsion system, most newer models now use either Electronic Speed ControlElectronic speed control
An electronic speed control or ESC is an electronic circuit with the purpose to vary an electric motor's speed, its direction and possibly also to act as a dynamic brake...
units or solid-state switching boards such as those found in Robot combat
Robot combat
Robot combat is a hobby/sport in which two or more custom-built machines use varied methods of destroying or disabling the other. As of today, in most cases these machines are remote-controlled vehicles rather than autonomous robots, although there are exceptions, particularly in the field of...
, greatly reducing the complexity of the wiring of the propulsion system as well as overall complexity of design. Propulsion is achieved through the use of electric motors
Brushed DC electric motor
A brushed DC motor is an internally commutated electric motor designed to be run from a direct current power source.-Simple two-pole DC motor:The following graphics illustrate a simple, two-pole, brushed, DC motor.DC Motor Rotation...
coupled to shafts passing through stuffing tubes driving semi-scale propellers. All active mechanical systems are required to be operated via electrical
Direct current
Direct current is the unidirectional flow of electric charge. Direct current is produced by such sources as batteries, thermocouples, solar cells, and commutator-type electric machines of the dynamo type. Direct current may flow in a conductor such as a wire, but can also flow through...
or pneumatic
Pneumatics
Pneumatics is a branch of technology, which deals with the study and application of use of pressurized gas to effect mechanical motion.Pneumatic systems are extensively used in industry, where factories are commonly plumbed with compressed air or compressed inert gases...
means. Banned are any and all mechanisms relying upon chemical combustion which could contaminate the water with fuels, oils, and other biologically toxic chemicals.
Weapons systems
CannonCannon
A cannon is any piece of artillery that uses gunpowder or other usually explosive-based propellents to launch a projectile. Cannon vary in caliber, range, mobility, rate of fire, angle of fire, and firepower; different forms of cannon combine and balance these attributes in varying degrees,...
s use steel
Steel
Steel is an alloy that consists mostly of iron and has a carbon content between 0.2% and 2.1% by weight, depending on the grade. Carbon is the most common alloying material for iron, but various other alloying elements are used, such as manganese, chromium, vanadium, and tungsten...
ball
Ball
A ball is a round, usually spherical but sometimes ovoid, object with various uses. It is used in ball games, where the play of the game follows the state of the ball as it is hit, kicked or thrown by players. Balls can also be used for simpler activities, such as catch, marbles and juggling...
s ranging from .177" to .25" in diameter as projectiles, and typically or compressed air is used as the working gas for propellant. As of 2009, a small handful of small Big Gun ships were equipped with cannons powered by compression springs. In Big Gun combat, club rules frequently include provisions for the arming of torpedoes, represented through the use of fixed cannon firing 0.25" diameter projectiles. Although individuals have attempted to construct self-propelled 0.25" diameter torpedoes, they have yet to be formally documented or demonstrated in use. Additionally, vendors have demonstrated working prototypes of weapons control systems suitable for Big Gun combat to enable multiple turrets on a single vessel to be coordinated as a single weapons battery to produce converging weapons fire at a given vector and range from the vessel so equipped. Pyrotechnics are specifically prohibited from use for weapons to protect the safety of people and animals in addition to preventing environmental contamination.
Cannon types
- Arizona Cannon/Single Barrel Gun System - easy to manufacture cannon named after one of the first model ships in which it was successfully implemented
- Ball-bearing interrupter - one or two steel balls in-line with the gas supply line interrupts the feed of ammunition into the breech, ensuring that only one projectile is fired at a time
- JC White Rotating Cannon - first widely successful multi-barrel rotating turret
- JC White Torpedo cannon - similar to the rotating cannon without the rotating magazine on top
- Indiana Cannon - a refinement of the JC White Rotating Cannon so named due to the US State in which it was first manufactured. Evolution of the JC White design into the Indiana Cannon marked the point at which the design encountered widespread adoption in the Big Gun format.
- Jam elbow -
- Negative pressure/Quick Exhaust Valve - Typically uses a Clippard Exhaust Valve in its construction and relies upon a discharge of pressure from a pneumatic control circuit to actuate the cannon.
- O-ring breech -
- Piston interrupter - a "piston" in-line with the gas supply line interrupts the feed of ammunition into the breech, ensuring that only one projectile is fired at a time
- Sliding breech -
- Spring-loaded breech -
- Spring-fired/Spring-powered cannon - instead of directly utilizing exclusively compressed gas to impart kinetic energy to the projectile, a spring affixed to a piston to compress gas in a chamber or a spring directly acting on the projectile is used.
- Spurt cannon - a spurt cannon is a type of fast gun cannon that lacks a mechanism to interrupt feeding of steel balls into the breech. Subsequently, it will continuously fire until either the supply of ammunition or compressed gas is depleted.
Cannon configuration
- Depressing - due to concerns for safety and the goal of inflicting damage to an opposing ship at or below the waterline, cannon can be configured to incorporate negative elevation with an adjustable mechanism
- Fixed - Fixed cannon cannot be trained, requiring the captain to maneuver the ship to bring them to bear on a target instead.
- Rotating - To enable a ship to bring the maximum possible firepower to bear on a given target, cannon can be equipped with a mechanism to facilitate rotation if the corresponding cannon on the real ship were so equipped. Additionally, cannon rotation permit a ship to continue to fire upon a target while maneuvering, potentially increasing the number of successful hits within a given period of time. While uncommon in Fast Gun due to a combination of complexity and limited tactical benefit, cannon rotation is common in the Big Gun format.
Ammunition magazine configuration
- Straight-magazine — Steel ball ammunition is housed in a relatively straight length of rigid or flexible tubing and can be gravity or force-fed into the cannon breech.
- Coil-magazine - Ammunition is housed in tubing as with the straight-magazine configuration; however, the magazine tubing is tightly coiled, sometimes around the cannon riser and/or valve so as to reduce the longitudinal volume required for the cannon. Ammunition can be gravity or force-fed into the cannon breech.
- Canister-magazine - In a canister-magazine configuration, ammunition is housed within a cylindrical chamber integrated into the cannon body. Ammunition is typically gravity-fed into the cannon breech.
Structure
While some early vessels were built in 1/150 scale, scales have become standardized with the most common construction scale of 1:144, although 1:96, 1:72 and 1:48 scale modeling groups also do exist. The majority of hulls are constructed from either fiberglass (with penetration windows cut into it), or scratch built with wood ribs. The exteriors of the ship's hulls are sheeted with balsa wood, which allows the relatively low velocityVelocity
In physics, velocity is speed in a given direction. Speed describes only how fast an object is moving, whereas velocity gives both the speed and direction of the object's motion. To have a constant velocity, an object must have a constant speed and motion in a constant direction. Constant ...
cannon projectiles to penetrate them to let in some water, with the idea of sinking the model if the on board bilge pumps can't compensate for the rate at which water enters the hull. Superstructures are often constructed with a combination of lightweight wood, plastic sheet, thermoset plastic resins, and corrosion-resistant metals. Smaller vessels such as light cruisers and destroyers often incorporate less-durable but lighter superstructure construction in order to maximize the displacement available for weapons systems. Other than the balsa skin, the models typically escape real damage, and can be patched and turned around in typically 15–30 minutes.
Campaign
Instead of a single battle, multiple battles or sorties are combined to form a campaign of combat events, sometimes with a preceding battle dictating the available of rearming opportunities afforded to a team in the succeeding battle. A campaign can also consist of multiple objective-oriented battles or team free-for-all battles.Free-for-all
Typically held in sessions divided by vessel combat units or combat value, during a free-for-all, each captain operates his or her vessel to sink or damage as many of the other vessels on the water as possible while minimizing the damage incurred. It is often played in a "last-man-standing" format where the winning vessel is identified simply as the last to sink or be disabled.Objective
Objective format combat is typically executed in the form of a scenario, requiring that each team accomplish specific objectives to earn points and/or win the scenario. Such combat may involve sides of asymmetrical strength, such as when attempting to simulate a recreation of a historic battle.Team free-for-all
A common combat format across the different model warship combat formats, team free-for-all involves the division of players present into two teams that are equal based upon a combat strength rubric (i.e. units in Fast Gun or a combination of displacement tonnage and cannon count in Big Gun) which then sortie against each other in accordance with the club's rules and scoring system.Big Gun
Unlike Fast Gun clubs, Big Gun clubs operate based upon a loose confederation, with each club reserving the ability to establish and maintain its own rules, provided that they coincide with the spirit of Big Gun Model Warship Combat. With versions in 1/48, 1/72, 1/96, and 1/144 scale, Big Gun Model Warship combat clubs have rules that make provisions for cannon caliber and armor thickness to be scaled according to that which existed on the prototype vessel. Big Gun Model Warships allow weapons to be installed in rotating turrets as they were mounted as the prototype historically. Damage Control is accomplished via a centrifugal bilge pump capable pumping a regulated volume of water out of the hull. The volume allowed is based on the prototype ship's displacement. Typically the flow rate varies from 30 gallons per hour (GPH) for the smallest ships to 90GPH for the largest ships.Big Gun clubs are largely descended from the now defunct "North American Warship Combat Association" (NASWCA) dating back to late 1981/early 1982.
Fast/Small Gun
Principally known as Fast Gun by its members due to few restrictions on rate of fire, this format is sometimes also identified as Small Gun because of its exclusive use of .177" (BB) caliber guns. About 80% of active clubs are of the fast gun variety, in which all ships are built in 1/144 scale and use .177" caliber guns, which in most cases are installed in fixed mounts but may rotate depending upon ship class. Additionally, all ships are fitted with a standardized 1/32" thick balsa wood 'Armor' to yield an easily penetrable hull. Damage control is accomplished through the use of centrifugal bilge pumps fitted with either a 1/8" or 1/16" diameter flow restricter. The clubs that follow this format of combat include the International Radio-Controlled Warship Combat Club (IRCWCC) and Model Warship Combat, Incorporated (MWCI).A subset or adaptation of small gun is known as Treaty Combat. Treaty Combat, also abbreviated simply as Treaty, incorporates uniform caliber weapons, armor, and combat units in a way similar to that defined in IRCWCC or MWCI rules; however, speeds and pump capacities are limited based upon the prototype vessel and displacement, respectively. Thus, Treaty Combat incorporates some of the reduced-cost aspects of the Fast Gun format with some of the scaled characteristics of Big Gun.
Age of Sail
Known commonly as Age of Sail combat, this format is the least commonly practiced. Ships of this format are constructed in either 1/48 or 1/72 scale, modeled either after specific sail-propelled warships or general warship types. Unlike other formats, ship hull structure is typically limited to only wood materials, although types of wood differ from the corresponding prototypes. Additionally, models are not permitted to incorporate impenetrable areas at the bow and stern, except as required to mount servos or other mechanical components important for ship operation. This ensures that period naval tactics can yield approximately proprortional efficacy.To limit the complexity of the design and operation of each ship (especially those with large quantities of cannon), the quantity of cannon is not explicitly limited nor specified (though not to exceed the prototype); instead, the total number of rounds that may be carried per ship is regulated according to the class and/or prototype. This permits ambitious individuals to arm broadsides with many cannon while more conservative individuals may arm only few cannon at the bow and the stern. Cannon are typically fixed or equipped with negative elevation.
For damage control, a limited number of transverse watertight bulkheads and a low capacity pump are typically utilized.
External links
- RCWarships.org - Informational website dating back from 1995 and still going strong General, but primarily Big Gun related
- R/C Naval Combat All Formats
- IRCWCC Main Site Fast Gun
- MWC official site Fast Gun
- North Texas Battle Group site 1/144 Big Gun
- Australian Battle Group site 1/144 Big Gun
- Western Warship Combat Club site 1/144 Big Gun
- Chesapeake Battle Group Group site 1/144 Big Gun
- Battlestations! 1/96 Big Gun
- Mid-Atlantic Battle Group site 1/144 Big Gun
- Queen's Own Scale Model Warship Club 1/48, 1/72 Big Gun
- Robotic Warship Combat at Maker Faire 1/144 Big Gun
- Washington Cascade Column Seattle Area 1/144 Fast-Gun
- http://washingtontreatycombat.webs.com/index.htm
- http://www.combatenaval.com.ar