Close Combat
Encyclopedia
Close Combat is the name of a series of real-time tactical (RTT)
Real-time tactics
Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics...

 computer games by Atomic Games
Atomic Games
Atomic Games is a video game developer, specializing mostly in wargames. The company has developed titles such as the Close Combat series, the World at War series, as well as the V for Victory series. Atomic Games was acquired by Destineer Games on May 6, 2005 while collaborating on Close Combat:...

. In the Close Combat RTT games, the player takes control of a small unit (platoon
Platoon
A platoon is a military unit typically composed of two to four sections or squads and containing 16 to 50 soldiers. Platoons are organized into a company, which typically consists of three, four or five platoons. A platoon is typically the smallest military unit led by a commissioned officer—the...

 or company
Company (military unit)
A company is a military unit, typically consisting of 80–225 soldiers and usually commanded by a Captain, Major or Commandant. Most companies are formed of three to five platoons although the exact number may vary by country, unit type, and structure...

 sized) of troops and leads them in battles of World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...

 from a top down 2D
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

 perspective.

History

Close Combat was developed as a computer game version of the acclaimed Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...

 board game Advanced Squad Leader
Advanced Squad Leader
Advanced Squad Leader is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of approximately company or battalion size in World War II. It is a detailed game system for two or more players . Components include the ASL Rulebook and various games called...

(ASL). The primary consultant for the morale model was Dr. Steven Silver, a specialist in combat-related trauma. Atomic Games had already developed several games for Avalon Hill, such as Operation Crusader
Operation Crusader
Operation Crusader was a military operation by the British Eighth Army between 18 November–30 December 1941. The operation successfully relieved the 1941 Siege of Tobruk....

, and Stalingrad. However, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the board game franchise and completed the game's development for Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

. The first three Close Combat games were notable, at the time, for being among the few games published by Microsoft. The final two games in the original series were, however, published by Strategic Simulations, Inc
Strategic Simulations, Inc.
Strategic Simulations, Inc. was a video game developer and publisher with over 100 titles to its credit since its founding in 1979. It was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General...

 (SSI).

Close Combat I and II were distributed for both Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

 and Apple Mac OS
Mac OS
Mac OS is a series of graphical user interface-based operating systems developed by Apple Inc. for their Macintosh line of computer systems. The Macintosh user experience is credited with popularizing the graphical user interface...

. Later versions were released for Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

 only.
In 2005, Atomic Games
Atomic Games
Atomic Games is a video game developer, specializing mostly in wargames. The company has developed titles such as the Close Combat series, the World at War series, as well as the V for Victory series. Atomic Games was acquired by Destineer Games on May 6, 2005 while collaborating on Close Combat:...

 was bought by Destineer
Destineer
Destineer is a computer game developer and publisher based in Minnesota, United States. It was founded in 2000 by former Bungie Studios vice-president, Peter Tamte...

. Destineer licensed the game to Matrix Games to develop three more Close Combat titles. Matrix Games hired first CSO Simtek and later Strategy 3 Tactics to develop these titles.

The five original Close Combat games were real-time tactical (RTT)
Real-time tactics
Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics...

 war games
Military simulation
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Many professional contemporary analysts object to the term wargames as this is generally taken to be referring to the civilian...

, with a top-down perspective and two-player capabilities. Each was set in a different European theatre of the Second World War. Each game included a mixture of infantry and armoured units, whilst the later games also included artillery, mortars and air support. Although viewed from a top-down perspective, the later games modelled terrain elevation, and included buildings with multiple floors and viewable sides. The overall tone emphasised realism, and modelled the emotional or physical state of the soldiers and equipment which included, panicked, berserk, burning, incapacitated, pinned and many others.

Innovations

There were many innovations in the Close Combat games compared to previous titles, which combined to make Close Combat more realistic than most RTT and real-time strategy (RTS)
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 computer games:
  • Mental condition: Close Combat used a psychological (morale
    Morale
    Morale, also known as esprit de corps when discussing the morale of a group, is an intangible term used to describe the capacity of people to maintain belief in an institution or a goal, or even in oneself and others...

    ) model for each individual combatant. The combatant's morale would be affected by factors such as being near officers, being supported by other units, being under fire, taking casualties, and being left without orders. Troops would be Stable when they were in no danger; Cowering when pinned down by enemy fire; or Panicked when surrounded by dead comrades, wounded or near enemy flamethrower
    Flamethrower
    A flamethrower is a mechanical device designed to project a long controllable stream of fire.Some flamethrowers project a stream of ignited flammable liquid; some project a long gas flame. Most military flamethrowers use liquids, but commercial flamethrowers tend to use high-pressure propane and...

    s. The use of a psychological model made certain tactics common in RTS games, where the units will follow suicidal orders, impossible in Close Combat. For example, attempting a "mass rush" in Close Combat would result in units seeking cover
    Cover (military)
    In military combat, the concept of cover refers to anything which is capable of physically protecting an individual from enemy fire. This differentiates it from the similar concept of concealment, in that an object or area of concealment only affords the benefit of stealth, not actual protection...

    , refusing to obey orders or even deserting
    Desertion
    In military terminology, desertion is the abandonment of a "duty" or post without permission and is done with the intention of not returning...

    .
  • Experience: In Close Combat, reserve units or newly replaced troops would fire and move more slowly and be more likely to panic. Because of this, they would be unlikely to prevail against veteran
    Veteran
    A veteran is a person who has had long service or experience in a particular occupation or field; " A veteran of ..."...

     troops. This is unlike most RTS games where all troops of a particular type act similarly.
  • Ammunition levels The game also modelled the amount of ammunition
    Ammunition
    Ammunition is a generic term derived from the French language la munition which embraced all material used for war , but which in time came to refer specifically to gunpowder and artillery. The collective term for all types of ammunition is munitions...

     each unit possessed. Troops in a heavy fire-fight would quickly run out of ammunition. Once out of ammunition they would resort to bayonet
    Bayonet
    A bayonet is a knife, dagger, sword, or spike-shaped weapon designed to fit in, on, over or underneath the muzzle of a rifle, musket or similar weapon, effectively turning the gun into a spear...

     fighting, or surrender
    Surrender (military)
    Surrender is when soldiers, nations or other combatants stop fighting and eventually become prisoners of war, either as individuals or when ordered to by their officers. A white flag is a common symbol of surrender, as is the gesture of raising one's hands empty and open above one's head.When the...

     to any enemies that approached them, although they could also scavenge weapons or ammunition from fallen friendly and enemy soldiers. This is in contrast to most RTS games, where units have unlimited ammunition supplies.
  • Scavenging: Soldiers that expended all ammo could be moved into close vicinity of dead soldiers to take their ammunition. If no ammunition was present at times they would pick up whatever weapon the dead soldier had. Enemy weapons could be picked up as well. However, enemy ammo cannot be scavenged by itself.
  • Physical state: In Close Combat, troops could be Healthy; Injured by enemy fire (in which case they would move and fire more slowly); Incapacitated if enemy fire caused the soldier to be unable to fight; and finally Dead. This is in contrast to most RTS games, where units fight and move regardless of their closeness to death.
  • Stamina: In Close Combat, troops could be Rested; Winded after exerting themselves, in which case they would move slowly until they were rested again; and Fatigued, after prolonged exertion, slowing them down for the rest of the battle. This is in contrast to most RTS games, where units do not tire.

Tactics

The factors above meant that the game required realistic military tactics
Military tactics
Military tactics, the science and art of organizing an army or an air force, are the techniques for using weapons or military units in combination for engaging and defeating an enemy in battle. Changes in philosophy and technology over time have been reflected in changes to military tactics. In...

, such as careful placement of troops in cover, ambush
Ambush
An ambush is a long-established military tactic, in which the aggressors take advantage of concealment and the element of surprise to attack an unsuspecting enemy from concealed positions, such as among dense underbrush or behind hilltops...

, advancing under cover and using terrain or smoke-screen
Smoke-screen
thumb|right|205px|A [[U.S. Army]] [[Humvee]] laying a smoke screenA smoke screen is smoke released to mask the movement or location of military units such as infantry, tanks, aircraft or ships....

s to cover advancing troops. Effective management, such as keeping teams near their officers, not sending green recruits on assaults and maintaining fire discipline so as not to run out of ammunition were also necessary for the player to prevail.

Players also have to make effective use of combined-arms tactics to be successful in Close Combat. Infantry assault require support from machine guns, tanks, and mortars, to suppress enemy fire. Armor units also require screening from infantry units. Although they possess superior firepower, tanks are vulnerable to ambushes from bazooka or panzerschreck units, especially in close quarters such as a town or forest, where the ambushing infantry can wait to have a shot at a tank's vulnerable flank or rear armor. Tanks are also vulnerable to fire from concealed anti-tank guns, or ambushing tanks, which may wait to fire until the enemy presents his flank or rear.

Mods

Since the initial release of Close Combat 1, tools to create mods have been made available, allowing for the creation of user-made mods. Generally, the mods can change things such as weapon types, vehicles, soldiers, terrain and ammo as well as other attributes. Some mods change a specific aspect of the game, while other mods focus on changing the underlying data.

Multiplayer

All versions except Close Combat: Modern Tactics offer only one vs one multiplayer. CCM offers three on three and Close Combat: Marines offers four on four. Although these versions added more multiplayer ability.

Remakes

Four of the five original games, A Bridge Too Far, The Russian Front, The Battle of the Bulge and Invasion Normandy have since been remade with new units and maps, updated graphics (maps and sprites) and sound, updated map editors, menus, as well as fixing the compatability issues that the older iterations of each game had with modern operating systems. Each remake also includes the original version of the game that can be played without any of the additions included in the remake.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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