Combat Hapkido
Encyclopedia
Combat Hapkido is an eclectic modern Hapkido
Hapkido
Hapkido is a dynamic and also eclectic Korean martial art. It is a form of self-defense that employs joint locks, techniques of other martial arts, as well as kicks, punches, and other striking attacks...

 system founded by John Pellegrini in 1990. Taking the next step in 1992 Pellegrini formed the International Combat Hapkido Federation (ICHF) as the official governing body of Combat Hapkido. Later, in 1999, the ICHF was recognized by the Korea Kido Association and the World Kido Federation, collectively known as the Kido Hae, as the Hapkido style Chon Tu Kwan Hapkido.
The World Kido Federation is recognized by the Korea
Korea
Korea ) is an East Asian geographic region that is currently divided into two separate sovereign states — North Korea and South Korea. Located on the Korean Peninsula, Korea is bordered by the People's Republic of China to the northwest, Russia to the northeast, and is separated from Japan to the...

n Government as an organization that serves as a link between the official Martial Arts governing body of Korea and the rest of the world Martial Arts community.
The founder of Combat Hapkido was very clear in his statement that he did not invent a new martial art. He stated "I have merely structured a new Self-Defense system based upon sound scientific principles and modern concepts. For this reason Combat Hapkido is also referred to as the "Science of Self-Defense." Combat Hapkido is a new interpretation and application of a selected body of Hapkido techniques.
The word "Combat" was added to Combat Hapkido to distinguish this system from Traditional Hapkido
Hapkido
Hapkido is a dynamic and also eclectic Korean martial art. It is a form of self-defense that employs joint locks, techniques of other martial arts, as well as kicks, punches, and other striking attacks...

 styles and to identify its focus as Self-Defense.

The style employs joint lock
Joint lock
A Joint lock is a grappling technique involving manipulation of an opponent's joints in such a way that the joints reach their maximal degree of motion....

s, pressure point
Pressure point
A pressure point in the field of martial arts refers to an area on the human body that may produce significant pain or other effects when manipulated in a specific manner...

s, throw
Throw (grappling)
A throw is a martial arts term for a grappling technique that involves off-balancing or lifting an opponent, and tossing them to the ground in Japanese martial arts referred to as nage-waza, 投げ技, "throwing technique"...

s, hand strikes, and low-lying kick
Kick
In combat sports and hand-to-hand combat, a kick is a physical strike using the foot, leg, or knee . This type of attack is used frequently, especially in stand-up fighting...

s, and trains practitioners to either counter or preemptively strike an imminent attack to defend one's self. In common with many Hapkido styles, it also emphasizes small circular motion, non-resisting movements, and control of an opponent through force redirection and varied movement and practitioners seek to gain advantage through footwork, distractive striking and body positioning to employ leverage.

Description

Combat Hapkido does not incorporate some deleted traditional Hapkido techniques which it deemed impractical for modern self-defense scenarios. Some of these impractical techniques include but are not limited to acrobatic break falls, jump/spinning kicks, forms, meditation, along with the removal of some weapons such as swords and other weapons which would be impractical and not-typically carried around in today's modern society.

Combat Hapkido's strategy differs from traditional Hapkido because it includes adopting features from styles like Jeet Kune Do
Jeet Kune Do
Jeet Kune Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of...

, Jujutsu
Jujutsu
Jujutsu , also known as jujitsu, ju-jitsu, or Japanese jiu-jitsu, is a Japanese martial art and a method of close combat for defeating an armed and armored opponent in which one uses no weapon, or only a short weapon....

, Western Boxing
Boxing
Boxing, also called pugilism, is a combat sport in which two people fight each other using their fists. Boxing is supervised by a referee over a series of between one to three minute intervals called rounds...

, and Kuntao Silat
to enhance its core curriculum. For instance, some Traditional Hapkido practitioners have complained that Traditional Hapkido doesn't provide an extensive ground self-defense curriculum; Combat Hapkido attempts to address this by researching and incorporating grappling techniques from different styles. Another instance is the incorporation of derived-versions of Jeet Kune Do trapping and entering techniques to enhance transitions into Combat Hapkido's core Joint Locking and Throwing techniques.
Combat Hapkido's core techniques rely heavily on the Traditional Hapkido techniques that the ICHF determined to have the most practical applications for their goal of modern self-defense. The core curriculum has been organized into 10 basic levels or ranks and extensive reference materials, including a complete video reference library, are provided to schools and individual students through the ICHF Headquarters in Arizona. All training in Combat Hapkido is reinforced with extensive training seminars, with most months containing multiple seminars located throughout the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

 and the World.
In addition to the core curriculum, the ICHF researches and develops "modules" that are compatible with the core curriculum and encourages students to explore them. Some examples of these such "modules" are "Stick and Knife Combatives", "Ground Survival", "Combat Throws", "Anatomical Target Striking/Pressure Points", "Trapping", "Cane", "Dan Bong", and "Weapons Disarming". New modules are supported by DVDs, seminars, and local instruction conducted by certified instructors of each course. ICHF students are required to know the core curriculum for promotion and are encouraged to study various optional modules as well. Instructors are encouraged to require and may require their students to learn some of these additional technique modules as well as the Core Curriculum to advance levels.

Ranks

Combat Hapkido uses a ten belt rank system with the difficulty and the number of techniques gradually increasing with each belt. The content of each rank can vary from school to school; however, the core curriculum of Combat Hapkido must be taught to each rank before the promotion can be sent to the ICHF Headquarters for certifying. All rank certification is done directly through the ICHF Headquarters in Arizona and is kept on file to insure that each student meets the proper time in grade requirements. For higher Dan grade black belt tests students must appear before Grandmaster John Pellegrini for testing either directly at the Arizona Headquarters or at one of the many seminars held around the country. For those seeking international Dan Ranking the International Combat Hapkido Federation offers the option to have black belt ranks recognized through the Kido Hae.
Some Schools use this system:
Combat Hapkido
Basic Rank Structure
Hangul
Hangul
Hangul,Pronounced or ; Korean: 한글 Hangeul/Han'gŭl or 조선글 Chosŏn'gŭl/Joseongeul the Korean alphabet, is the native alphabet of the Korean language. It is a separate script from Hanja, the logographic Chinese characters which are also sometimes used to write Korean...

일단 일급 이급 삼급 사급 오급 육급 칠급 팔급 구급 십급
Hanja
Hanja
Hanja is the Korean name for the Chinese characters hanzi. More specifically, it refers to those Chinese characters borrowed from Chinese and incorporated into the Korean language with Korean pronunciation...

初段 初級 秒級 叁級 四級 五級 六級 七級 八級 九級 拾級
Roman 1st Dan 1st Gup
GEUP
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2nd Gup
GEUP
GEUP is a commercial interactive geometry software program.It lets you dynamically explore mathematics or build mathematical models of real world.OS: Windows 7/Vista/XP/2003/2000/NT4/Me/98/95-Main features:...

3rd Gup
GEUP
GEUP is a commercial interactive geometry software program.It lets you dynamically explore mathematics or build mathematical models of real world.OS: Windows 7/Vista/XP/2003/2000/NT4/Me/98/95-Main features:...

4th Gup
GEUP
GEUP is a commercial interactive geometry software program.It lets you dynamically explore mathematics or build mathematical models of real world.OS: Windows 7/Vista/XP/2003/2000/NT4/Me/98/95-Main features:...

5th Gup
GEUP
GEUP is a commercial interactive geometry software program.It lets you dynamically explore mathematics or build mathematical models of real world.OS: Windows 7/Vista/XP/2003/2000/NT4/Me/98/95-Main features:...

6th Gup
GEUP
GEUP is a commercial interactive geometry software program.It lets you dynamically explore mathematics or build mathematical models of real world.OS: Windows 7/Vista/XP/2003/2000/NT4/Me/98/95-Main features:...

7th Gup
GEUP
GEUP is a commercial interactive geometry software program.It lets you dynamically explore mathematics or build mathematical models of real world.OS: Windows 7/Vista/XP/2003/2000/NT4/Me/98/95-Main features:...

8th Gup
GEUP
GEUP is a commercial interactive geometry software program.It lets you dynamically explore mathematics or build mathematical models of real world.OS: Windows 7/Vista/XP/2003/2000/NT4/Me/98/95-Main features:...

9th Gup
GEUP
GEUP is a commercial interactive geometry software program.It lets you dynamically explore mathematics or build mathematical models of real world.OS: Windows 7/Vista/XP/2003/2000/NT4/Me/98/95-Main features:...

10th Gup
GEUP
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Rank Black belt
Black belt (martial arts)
In martial arts, the black belt is a way to describe a graduate of a field where a practitioner's level is often marked by the color of the belt. The black belt is commonly the highest belt color used and denotes a degree of competence. It is often associated with a teaching grade though...

Black & White Red & Black Red belt Brown belt Blue belt Purple belt Green belt Orange belt Yellow belt White belt
Images

Ground Survival

Combat Hapkido's "Ground Survival" program previously referred to as the "Ground Grappling" program was developed to create a ground self-defense program where the purpose is to survive encounters on the ground by escaping and evading along with takedown prevention methods. The program's focus on ground self-defense utilizes transitions from ground positions to standing positions avoiding long extended confrontations on the ground, which the curriculum addresses but doesn't encourage. The Ground Survival program blends with Combat Hapkido's core curriculum and adopted aspects of Combat Hapkido's Anatomical Targeting Strategies (Pressure Point) program utilizing small and large joint locking and pressure point techniques. To develop this program, Combat Hapkido Master Instructors experienced in the grappling arts, researched different styles such as Brazilian Jiu-Jitsu
Brazilian Jiu-Jitsu
Brazilian Jiu-Jitsu is a martial art, combat sport, and a self defense system that focuses on grappling and especially ground fighting...

, Vale tudo
Vale tudo
Vale tudo are full-contact unarmed combat events, with a limited number of rules, that became popular in Brazil during the 20th century. Vale tudo has been considered a combat sport by some observers...

 and Combat Sambo
Sambo (martial art)
Sambo is a Russian martial art and combat sport. The word "SAMBO" is an acronym for SAMooborona Bez Oruzhiya, which literally translates as "self-defense without weapons". Sambo is relatively modern since its development began in the early 1920s by the Soviet Red Army to improve their hand to hand...

, with additional technical assistance from grappling experts in Brazilian Jiu-Jitsu such as Carlson Gracie Jr. However it has been said by Master Rivas, the main creator of Ground Survival that "He didn't want to reinvent the wheel."

Anatomical Striking/Pressure Points

The "Anatomical Targeting Strategies" (A.T.S) program was developed to enhance the effectiveness of Combat Hapkido self-defense system's core curriculum of manipulations of an attacker's body by targeting vulnerable areas, weak points, pressure points, or vital points of the body to produce significant pain or other effects. This form of target striking is called pain compliance and generally, but not always, leads to an immediate response by the attacker. This response can be then taken into another technique from the Combat Hapkido curriculum.

Trapping

The Combat Hapkido Trapping program is designed to be the blocking method of the Combat Hapkido System since Combat Hapkido does not use the "Traditional" hard blocks of the Traditional martial arts. The Trapping Program is designed to become reactionary and reflexive and not to impede or stop incoming attacks. The techniques and drills in this program are based to develop specific technical attribute from Jeet Kune Do
Jeet Kune Do
Jeet Kune Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of...

 that blend drills and techniques with Combat Hapkido. This Trapping program is a way to gain advantage over an opponent by manipulating them to accomplish a finishing technique, such as strikes, joint-locks, and throws or to simply buy time to escape.

Cane

The cane is generally referred to as the weapon of choice for most Hapkido Systems because of its flexible and easily adaptive techniques. Combat Hapkido along with some other systems incorporate self-defense techniques using the cane into their training curriculums for this exact reason. However, the reason the ICHF chooses the cane as one of their preferred self-defense weapons is due to its modern real world self-defense applications. A typical walking cane, defined as one not concealing a firearm
Firearm
A firearm is a weapon that launches one, or many, projectile at high velocity through confined burning of a propellant. This subsonic burning process is technically known as deflagration, as opposed to supersonic combustion known as a detonation. In older firearms, the propellant was typically...

, blade
Blade
A blade is that portion of a tool, weapon, or machine with a cutting edge and/or a pointed tip that is designed to cut and/or puncture, stab, slash, chop, slice, thrust, or scrape animate or inanimate surfaces or materials...

, or unnatural weight, within most state and national jurisdictions is generally recognized as one of the few blunt objects allowed to be carried in public by law. Due to the cane's legal status, ready availability to acquire, general lightweight carry and being a cheap weapon to use, Combat Hapkido developed a "Cane" curriculum in partnership with Cane Masters, an organization dedicated to the development, and training of self-defense cane techniques. The "Cane" curriculum includes: Offensive Strikes, Joint Locks, Sweeps, and Traps, along with Defenses against Kicks, Punches, Bear Hugs, and Grabs. The cane's flexible techniques allow for easy application from almost any situation, defend against, and submit almost any attacker. The reason for this is the Cane's ease of transition from a simple walking stick to a weapon since it is generally about three feet in length.

Dan Bong

The Dan Bong (Short Stick) is a Self-Defense tool measuring 8 to 12 inches in length and approximately 1 to 1.5 inches in diameter. It carries none of the visual shock value that a baseball bat
Baseball bat
A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. It is no more than 2.75 inches in diameter at the thickest part and no more than 42 inches in length. It typically weighs no more than 33 ounces , but it...

 would, and it is not wielded with any kind of "flashy" movements. The Dan Bong's use is in the application and reinforcement of joint lock, pressure point, choking, and striking techniques. Combat Hapkido master instructors specializing in the Dan Bong have developed their version of the use of the Dan Bong for what they feel is need for modern self-defense needs. The Dan Bong's small size allows for easy carrying and concealment from a potential attacker and an effective means of stealth armament. The Dan Bong can be used in short range attacks and is as is stated above primarily for inflicting more severe pain to an already painful joint lock or pressure point.

Weapons disarming

In today's societal climate with the prevalence of handguns and other weapons on the rise, one of the most important components of Combat Hapkido is its 'Weapon Disarming' techniques. These involve close quarters combat where footwork and bridging the gap are used to achieve superior positioning and leverage to gain control of the weapon or the weapon's carrying arm, and then to disarm the attacker. Because of the effectiveness of these techniques, the ICHF has been invited by many foreign and domestic police organization along with invitations from the United States Military to train both U.S. and Coalition troops in Afghanistan
Afghanistan
Afghanistan , officially the Islamic Republic of Afghanistan, is a landlocked country located in the centre of Asia, forming South Asia, Central Asia and the Middle East. With a population of about 29 million, it has an area of , making it the 42nd most populous and 41st largest nation in the world...

 and Iraq
Iraq
Iraq ; officially the Republic of Iraq is a country in Western Asia spanning most of the northwestern end of the Zagros mountain range, the eastern part of the Syrian Desert and the northern part of the Arabian Desert....

.

Flow Drills

Flow drills are 10 to 30 movement joint locking "forms." A practitioner blue belt or higher may sometimes have to perform a flow drill to move up in the ranks. A flow drill can start from any aggressive situation.(aggressive handshake, punch to the face, knife slice, wrist grab,etc.)1 movement = 1 joint lock. E.G. from aggressive handshake to armbar to hammer-lock to C-lock to neck crank to trip to full-mount to key lock to finger lock to thumb lock.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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