Contract bridge glossary
Encyclopedia
These terms are used in Contract bridge
Contract bridge
Contract bridge, usually known simply as bridge, is a trick-taking card game using a standard deck of 52 playing cards played by four players in two competing partnerships with partners sitting opposite each other around a small table...

, or the earlier game Auction bridge
Auction bridge
The card game auction bridge, the third step in the evolution of the general game of bridge, was developed from straight bridge in 1904. The precursor to contract bridge, its predecessors were whist and bridge whist....

, using duplicate
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

 or rubber
Rubber bridge
Rubber bridge is a form of contract bridge and is played with four players. It is most often played for fun but is also played seriously for money...

 scoring. Some of them are also used in Whist
Whist
Whist is a classic English trick-taking card game which was played widely in the 18th and 19th centuries. It derives from the 16th century game of Trump or Ruff, via Ruff and Honours...

, Bid whist
Bid whist
Bid whist is a partnership trick-taking variant of the classic card game whist. As indicated by the name, bid whist adds a bidding element to the game that is not present in classic whist. It is generally accepted that the game of bridge came from the game of whist. Derin Dickerson is suggested to...

, and other trick-taking game
Trick-taking game
A trick-taking game is a card game or tile-based game in which play centers on a series of finite rounds or units of play, called tricks. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract Bridge, Napoleon, Rowboat, and...

s. This glossary supplements the Glossary of card terms
Glossary of card terms
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. This is not intended to be a formal dictionary; precise usage details and multiple closely related senses are omitted here in favor of concise treatment of...

.
Below this line, boldface links should be external to the glossary; plain links should be cross-reference
Cross-reference
A cross-reference is an instance within a document which refers to related or synonymous information elsewhere, usually within the same work. To cross-reference or to cross-refer is to make such connections. The term "cross-reference" is often abbreviated as x-ref, xref, or, in computer science,...

s to other glossary entries.

0–9

2-under Preempts: A 2 or 3-level conventional opening bid made two steps below the opener's suit. Then, the intermediate suit is used as a game try. 2 and 2 openings remain its natural artificial meaning, strong and weak respectively, while 3 is used as a gambling 3NT equivalent, with a solid minor.
1430, or 1430 RKCB: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. 1430 is the amount of points won in a major suit slam made.
3014, or 3014 RKCB: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four.

A

Above the line: In rubber bridge, points recorded above a horizontal line on the scorepad are extra points, beyond those for tricks bid and made, awarded for holding honor cards in trumps, bonuses for scoring game or slam, for winning a rubber, for overtricks on the declaring side and for undertricks on the defending side, and for fulfilling doubled or redoubled contracts. See Below the line.
ACBL: American Contract Bridge League
American Contract Bridge League
The American Contract Bridge League is the largest contract bridge organization in North America. It promotes the game of bridge in the United States, Mexico, Bermuda, and Canada, and is a member of the World Bridge Federation...



Acol
Acol
Acol is the bridge bidding system that, according to The Official Encyclopedia of Bridge, is "standard in British tournament play and widely used in other parts of the world". It is named after the Acol Bridge Club, previously located on Acol Road in London NW6, where the system started to evolve...

: An approach-forcing, natural bidding system, based on a weak NT and 4 card majors, popular in the United Kingdom and the Commonwealth.

Active: 1) An approach to defending a hand that emphasizes quickly setting up winners and taking tricks. Contrast passive.
2) An approach to competitive bidding that emphasizes frequent interference with opponents' bidding sequences.


Adjusted score: In duplicate bridge, a score that penalizes a pair or team that has committed an irregularity, and/or compensates a pair or team that has been damaged by an irregularity. The penalty and the compensation need not be commensurate.

Advance cue bid: The cue bid of a first round control that occurs before a partnership has agreed on a strain.

Advance sacrifice: A sacrifice bid made before the opponents have had an opportunity to determine their optimum contract. For example: 1 - (1) - Dbl - (5).

Advancer: Overcaller's partner, especially one who bids following the overcall.

Adverse vulnerability: Vulnerable vs. non-vulnerable. Also called "unfavorable vulnerability."

Aggregate scoring: Deciding the outcome of a contest by totaling the raw points gained or lost on each deal. Also called "total point scoring."

Agree: To decide, explicitly, conventionally or by implication, in which denomination to play a hand.

Agreement: An understanding between partners as to the meaning of a particular call or defensive play. There are two types of call agreements; (1) when the call is natural, the agreement is said to be a treatment, and (2) when the call is artificial, the agreement is said to be a convention.

Air, on: To play to a trick, and normally win, over a small one lead, without capturing any opponent high one. Here, when South leads the 8, West must take the A on air, or risk making no heart trick.

Alcatraz coup
Alcatraz coup
The Alcatraz coup is an illegal method of learning about the opponents' cards in contract bridge. It is not a true coup; the word is being used facetiously in conjunction with the name of the former Alcatraz penitentiary. The "coup" consists of a deliberate revoke by declarer, causing the next...

: Declarer's intentional and unethical attempt to locate a finessable card by revoking. If the play is unintentional, it is nevertheless subject to score adjustment.
Alert: A method of informing the opponents that partner's bid carries a meaning that they might not expect; alerts are regulated by sponsoring organizations such as the ACBL and the EBU, and by individual clubs or organisers of events. Any method of alerting may be authorised including saying "Alert", displaying an Alert card from a bidding box or 'knocking' on the table.

Announcement: An explanatory statement made by the partner of the player who has just made a call that is based on a partnership understanding. The purpose of an announcement is similar to that of an Alert. It is made following calls whose meanings are not unusual, but which different partnerships treat differently. In the ACBL, common announcements include "Transfer" for a direct transfer bid, the point range for an opening bid of one notrump, and "Forcing" or "Semi-forcing" for a 1NT response to a major suit opening bid. The sponsoring organization specifies which calls should be announced.

Antipositional: A call is antipositional if it tends to make the "wrong" partner the declarer. If West opens the bidding, it may be best for South to declare a North-South contract, so that West will have to play from his high cards on opening lead. This positioning may protect South's tenaces. In that case, a call that will make North declarer is antipositional. See wrongside.

Appeal: In tournaments, to appeal is to request that a committee review a ruling made by a director.

Approach-forcing: A principle, first used in the Culbertson system, that has survived in modern bidding. The original idea was to abandon the indiscriminate notrump bids that characterized auction bridge in favor of a slower exchange of information via suit bidding.

Arrow: A marker, usually a large card with an arrow on it, that shows which direction is treated as North at a table in a duplicate event.

Arrow switch: The action of changing the North direction during an event, typically for the last round of a Mitchell movement, so that the pairs who were North-South become East-West and vice versa. This allows a single winning pair to be determined.

Artificial: 1) A call that is not natural which by agreement carries a coded meaning not necessarily related to the call's (or to the prior call's) denomination.
2) A bidding system that contains many such calls.


Asking bid: A bid that, by prior agreement, requests information about a feature of partner's hand: for example, number of controls, suit length, or control of a particular suit.

Attacking lead: A lead that instigates an active defense; often, the lead of an honor from a sequence, or a forcing defense.

Attitude: A defender's desire, or lack thereof, for his side to continue playing a suit. By means of signals, defender encourages or discourages the continuation of the suit.
Auction: 1) See bidding.
2) Auction bridge
Auction bridge
The card game auction bridge, the third step in the evolution of the general game of bridge, was developed from straight bridge in 1904. The precursor to contract bridge, its predecessors were whist and bridge whist....

, an older form of bridge, replaced by Contract bridge
Contract bridge
Contract bridge, usually known simply as bridge, is a trick-taking card game using a standard deck of 52 playing cards played by four players in two competing partnerships with partners sitting opposite each other around a small table...

.


Autobridge: A mechanical game device consisting of a set of printed deal sheets and a viewing template used to learn bridge by oneself. (see image).

Automatic squeeze
Squeeze play (bridge)
A squeeze play is a type of play late in the hand of contract bridge and other trick-taking game in which the play of a card forces an opponent to discard a card that gives up one or more tricks. The discarded card may be either a winner or a card needed to protect a winner...

: A squeeze position that succeeds against either opponent. Contrast with positional squeeze.

Average:1) In matchpoint scoring, one-half the matchpoints available on a given deal.
2) An average score is sometimes awarded to both pairs when for some reason they cannot complete the board. If neither pair is at fault or both pairs are at fault, the director may decide to award average to each side. Law 12.C.2 of the Laws of Duplicate Contract Bridge
Laws of Duplicate Contract Bridge
The Laws of Duplicate Bridge, formerly known as the Laws of Duplicate Contract Bridge, is the official rule book of duplicate bridge promulgated by the World Bridge Federation. The first Laws of Duplicate Contract Bridge were published in 1928. They were successively revised in 1933, 1935, 1943,...

 states that if one pair is at fault, it receives an average-minus (at most, 40% of the available matchpoints on the board). A pair not at all at fault receives average-plus: 60% of the available matchpoints on the board, or, if greater, the average of the matchpoints the pair earned on other boards played during the session. The assigned scores need not sum to the total available matchpoints.
3) Also see IMP pairs, where "average" refers to the datum used in scoring.


Avoidance play: A play designed to keep a particular defender off lead, often to prevent the lead of a suit through a tenace position in either declarer's hand or dummy.

B

Back in: To make a partnership's first bid, having previously passed. For example, in 1 - (P) - 1NT - (P); 2 - (Dbl), the doubler has backed into the bidding.

Backward finesse: A combination of two finesses in a suit such that the first finesse is "backward" (that is, the reverse of the normal direction). For instance, playing the Jack from AJ92 and K84, expecting to find the Q over the Jack ant the 10 under it.

Balance
Balancing (bridge)
In the game of bridge, the term balancing refers to making a call other than Pass when passing would result in the opponents playing at a low level. Balancing is done by the player in the balancing position, i.e. to the right of the player making the last non-pass call. This is in contrast to...

: To keep the bidding open when it is about to be passed out at a low level. For example, if the bidding goes 1 - (P) - P - (1NT), the 1NT bid is a balancing action. The balancing bid is often made with a hand of substandard strength, to prevent the opponents from buying the hand too cheaply.

Balanced distribution: 1) Narrowly, balanced distribution of a hand or suit is 4-3-3-3, 4-4-3-2 or 5-3-3-2. Equivalently, there are no voids, no singletons, and at most one doubleton.
2) Balanced is commonly used in a broad sense that includes semi-balanced. Broadly, balanced distribution permits no void, singleton, or 7-card suit.


Balanced hand
Balanced hand
In the game of bridge a balanced hand denotes a hand containing no singleton or void and at most one doubleton. As a bridgehand contains thirteen cards, only three hand patterns can be classified as balanced: 4-3-3-3, 4-4-3-2 and 5-3-3-2...

: A 13-card hand with balanced distribution in the narrow or wide sense just above. On the first round of bidding, natural notrump bids generally denote balanced hands.

BAM: Board-a-match, one method of scoring a duplicate bridge session or tournament.

Bar: To prevent a player from making a bid, either by a penalty caused by an irregularity, or because partnership agreement requires a pass in a given situation. In either case, the player is said to be "barred."

Barometer scoring: In a duplicate event, the posting of contestants' running scores after each round. Knowledge of the current standings often adds excitement to the contest, and can affect the strategies adopted by those in a position to win the event.

Bath coup
Bath coup
Bath coup is a coup in the game of contract bridge, where the declarer, holding AJx in a suit ducks the left-hand opponent's lead of a king...

: A holdup by declarer, to prevent an opponent from continuing a suit. In the classic position, declarer holds AJ2 and West leads K from KQ1098. By playing the 2 on West's K, South makes it impossible for West to continue spades without giving South a free finesse.

Beer Card
Beer card
The beer card is a slang term used to describe the 7 of diamonds playing card, particularly in trick-taking card games, such as bridge.If a player wins the last trick of a hand with the 7 of diamonds, his partner must buy him a beer...

: The 7.

Below the line: In rubber bridge, points awarded for a successful contract, i.e. tricks bid for and taken exclusive of bonus points, are recorded below a horizontal line on the scorepad. These are the points counted towards game. See Above the line.

Bermuda Bowl: The cup awarded to the winner of the international team championship, the most prestigious award in bridge. Also, the championship contest itself.

Bid: A specification of both level and denomination or strain, such as three notrump or four hearts. While any legal bid constitutes a potential contract, some bids carry special coded meanings when used by the partnership as a conventional bid and as such are not normally intended as a potential contract.

Bid out of turn: A bid erroneously made when it was another player's turn to bid. Subject to penalty.

Biddable suit: A suit that a partnership regards as long and strong enough to be bid. Partnerships often employ different standards of length and strength for suits named in opening bids, in responses, in rebids and in overcalls.

Bidding: The first stage of a deal, when players jointly determine the final contract. Having examined their own cards, they make a series of calls in rotation, which is called the auction or the bidding.

Bidding box
Bidding box
A bidding box is a device used in contract bridge for bidding. Made in various configurations and sizes, it is typically a plastic, wooden, or cardboard box with two holding slots, each containing a set of bidding cards...

: A box, placed on the table, that contains cards with calls printed on them. By selecting and displaying a card, a player can make a call without speaking. Silent bidding removes one source of unauthorized information from the game.

Bidding space: The number of steps available in an auction (see Useful space principle), or the number of steps consumed by a bid. The sequence 1 - 1 consumes only one step, whereas 1 - 2 consumes four steps. Because alternative bids are skipped, it often happens that the more steps a bid takes up, the more specific meaning it carries.

Bidding system
Bidding system
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention...

: The complete set of agreements and understandings assigned to calls and sequences of calls used by a partnership, including a full description of the meaning of each treatment and convention.

Blackwood convention
Blackwood convention
In the partnership card game contract bridge, the Blackwood convention is a popular bidding convention that was developed by Easley Blackwood. It is used to explore the partnership's possession of aces, kings and in some variants, the queen of trumps, to judge more precisely whether slam is likely...

: Popular bidding convention in contract bridge, used to determine number of partner's aces/kings to evaluate for slam bids.

Blank: 1) (Adjective) Unprotected by other, usually lower cards in the same suit: "I held the blank king of spades."
2) (Verb) To discard in such a way as to leave a card unprotected: "She blanked the king of spades."


Blitz: (Slang) A win by the widest possible margin.

Blocked: (Adjective) If a suit is divided between partners in such a way that the hand with the shorter holding has only high cards, the suit cannot be run without an entry
Entry (cards)
An entry, in trick-taking card games such as bridge, is a means of gaining the lead in a particular hand, i.e. winning the trick in that hand. Gaining the lead when some other player led to the previous trick is referred to as entering one's hand; a card that wins a trick to which another player...

to the longer holding in another suit; it is then said to be blocked. If North holds AK and South holds QJ10, South cannot cash a third diamond trick without an entry in another suit. The diamonds are blocked until North is able to unblock by playing the ace and king.

Board
Board (bridge)
In duplicate bridge, a board is an item of equipment that holds one deal, or one deck of 52 cards distributed in four hands of 13 cards each. The design permits the entire deal of four hands to be passed, carried or stacked securely with the cards hidden from view...

1) One particular allocation of 52 cards to the four players including the bidding, the play of the cards and the scoring based on those cards. Also called deal or hand.
2) A device that keeps each player's cards separate for duplicate bridge.
3) The dummy's hand. For example, "You're on the board", means "The lead is in the dummy."


Board-a-match: A form of scoring for teams, analogous to matchpoint scoring for pairs. A team earns 1 point if its pairs score higher than the opposing pairs (with the same cards at the other table), 1/2 for equal scores, and 0 for lower scores. Board-a-match scoring is now less common than IMP scoring, or IMPs victory points in a Swiss tournament.

Body: Intermediate cards such as the 9, 8 and 7, that contribute to a suit's trick-taking potential.

Bonus: In bridge scoring, beyond points for bid tricks taken, which are awarded for making a contract, the additional points awarded for making a doubled contract, or for making doubled or redoubled overtricks. There are different bonus amounts at the partscore, game, small slam, and grand slam levels. The size of most bonuses depends on the vulnerability. Bonus amounts are different in rubber bridge and duplicate bridge. See Bridge scoring
Bridge scoring
Bridge scoring is keeping score in contract bridge. There are two common methods of scoring a single deal: "duplicate" and "rubber" scoring. These two methods are similar, but differ in how the components of the score are accumulated....

.

Book: 1) (Noun) The basic six tricks that must be taken by the declaring side. The first six "book" tricks are always assumed and are not taken into account in bidding or scoring. Thus, a contract at the 1-level commits declarer to take at least 7 (that is, 6 + 1) tricks, and provides trick points only for the trick above book. The term apparently originated from the whist practice of arranging the first six tricks into a stack called a "book."
2) (Noun) The number of tricks that the defensive side must take so as to hold declarer to his contract. If the contract is 4, defenders' book is 3.
3) (Verb, usually passive) Slang. As declarer, to have lost the maximum number of tricks without being set. At 4, declarer is "booked" when he has lost three tricks.


Bottom: At matchpoint scoring, the lowest possible score on a board. Also, zero.

Bracket: A group of entries in a tournament that will eventually have one winner. The grouping is often done on the basis of masterpoints.

Break: 1) (Noun) The distribution of cards in a suit between two (often unseen) hands: "I got a 4-1 spade break." An even break occurs when the cards are distributed evenly or nearly so, such as 3-3 or 4-2. A bad break, connoting a distribution that is difficult to handle, suggests an unexpectedly uneven distribution, such as 5-1 or 6-0. See distribution.
2) (Verb) To be divided between two hands. "The spades broke 3-2."
3) (Verb) To lead a particular suit for the first time during a particular deal.
4) (Verb) Slang. To play for and find a particular distribution, usually the most favorable. "I broke the spades."


Bridge maxims
Bridge maxims
This article includes a variety of short "laws", "rules", "principles", and rules of thumb that are sometimes used in contract bridge . All have some merit but none are always true:- Bidding :...

: A compilation of short "laws", "rules" and rules-of-thumb advice; often, not always, valid.

Bridge World, The
The Bridge World
The Bridge World , the oldest continuously published magazine about contract bridge, was founded in 1929 by Ely Culbertson. It has since been regarded as the game's principal journal, publicizing technical advances in bidding and the play of the cards, discussions of ethical issues, bridge politics...

 (TBW)
: A monthly magazine based in New York City, the oldest continuously published periodical concerning contract bridge, and the game's most prestigious technical journal.

Broken sequence: A sequence of honor cards, one or more of which is missing, for example AQJ.

Bullet: (slang) An ace.

Business double: A penalty double. Contrast with various competitive and informatory doubles such as takeout double and negative double.

Bust: (Slang) A very weak hand. Sometimes paired with the name of a long suit: for example, "club bust" to denote a hand with long clubs and very little high card strength. See also Yarborough.

Busy: A card that is needed for some purpose is said to be busy. For example, cards that a defender is trying to preserve while declarer executes a squeeze are "busy." Contrast with idle.

Butler: A method of overall scoring in duplicate bridge where every result is subtracted from a datum (average or median) score and converted to IMPs using a table defined by the WBF.

Bye: 1) A round of an event during which a team or pair is not scheduled to play.
2) A location, such as a chair or stand, where boards are kept when not in use during an event.

C

Caddy: A non-playing person designated to move boards between tables during a tournament, collect score slips, etc.

Calcutta: 1) See Cross-IMP scoring
2) A tournament in which bettors bid on participating pairs or teams. The proceeds from the auction are distributed partly as prizes to the top finishers, partly to the bettors who successfully bid on them. A pair or team can typically buy an interest in itself.


Call: Any bid, pass, double, or redouble in the bidding stage.

Canapé
Canapé (bridge)
Canapé is a bridge bidding system where the second suit bid is always longer than the first. The name Canapé refers to a small bite presented before a big meal....

: An approach to bidding in which a player bids his shorter suit prior to his longer suit. A feature of the Blue Team Club and the Roman Club.

Captain: 1) The partner who makes the decision for a partnership in certain bidding situations, such as ace-asking sequences.
2) The person who represents a team, and who might also act as its coach, is the team's captain. A playing captain also participates at the table; a non-playing captain (NPC) does not.


Card reading: The act of determining the distribution of cards in unseen hands, and the location of high cards therein, by analyzing the bidding, play and other clues.

Carding: The defensive signaling used by a partnership.

Carryover: In team events, a portion of a score from an earlier session between two teams that is applied to a subsequent match between the same teams.

Cash: To take a trick with a card that is currently the highest in the suit, thought certain to succeed, or to take all available winners in a suit.

Cavendish variation: A version of Chicago, with dealer's side not vulnerable on the second and third hands, as in the standard version.

CBF: Canadian Bridge Federation.

Change of suit: A bid in a new suit, as 1 in the sequence 1 - 1; 1.

Chicago
Chicago (bridge card game)
Chicago, also known as Four-deal Bridge and Short Bridge, is a form of contract bridge and a variation of rubber bridge in which sets of four deals are played and scored...

: A form of bridge in which a rubber is completed every four deals, and the vulnerability is different in each of those deals (dealer's side is vulnerable on the second and third deals). The scoring and sequence of dealer and vulnerability used in duplicate bridge are derived from those used in Chicago bridge. Chicago is said to have been devised by commuters who played bridge on daily train journeys, where the time available for play was limited by the length of the trip.

Chicane: A hand without any trumps.

Chinese finesse: An attack with an honor making believe you have also the next lower honor. Next hand plays low, expecting to cover the lower card, but declarer will never finesse the suit again, as the tenance is Axx and Qx.

CHO: Centre-hand opponent (slang), a derogatory or facetious term for one's partner, or partners generally. Compare LHO and RHO, left- and right-hand opponents.

Chunky: A suit with enough honor strength to play well unaided by partner's cards (but not solid) is chunky. Normally said of four-card suits. AQJ10 is a chunky suit; AQ96 is not chunky.

Claim: A statement by declarer about how the remaining unplayed tricks will be won or lost. Normally the claiming player exposes his hand and describes the sequence of play for the remaining tricks (but such plays as finesses, unless already proven, are disallowed). A claim is best made only when the play of the rest of the hand is obvious. Claims are often unadvisable: apart from the possibility of a mistaken analysis, it can take longer to explain the line of play than to play it. See also concession.

Clear a suit: Knock out an opponent's high-card control of a suit, or unblock one's own high cards.

Closed hand: Declarer's hand (as distinct from the dummy, which is faced or open).

Closed room: In a team match, a room where two of the pairs compete, and in which spectators are not allowed.

Coffeehousing: Making improper remarks to mislead the opponents, or asking improper questions designed to suggest a defensive play.

COG: Acronym for Choice of Games. An artificial or natural bid made under or at game level asking partner to pick up the best game contract to be played.

COGS: Acronym for Choice of Grand Slams. An artificial or natural bid made at the 6 or 7 level asking partner to pick up a strain from several options available to play a grand slam.

Cold: A contract that a player cannot fail to make, even against the best defense, is cold.

Combination: 1) See suit combination.
2) finesse: See double finesse in finesse
Finesse
In contract bridge and similar games, a finesse is a technique which allows one to promote tricks based on a favorable position of one or more cards in the hands of the opponents....

.


Combination play: A line of play that offers more than one chance to take additional tricks: for example, playing to drop an honor in a longer suit and then finessing for an honor in a shorter suit.

Come-on: A defensive signal that encourages partner to continue a suit, usually by means of the rank of the card used to follow suit.

Comic notrump
Gardener 1NT
In contract bridge, Gardener or comic notrump is an overcall of 1NT denoting either a 16-18 balanced hand , or a weak hand with a long suit . It is named after British player Nico Gardener...

: A notrump overcall that shows a weak hand with a long suit, to which the overcaller can escape if doubled. Also known as Gardener 1NT.

Communication:
1) The placement of the lead in one or the other of the two partnership hands, so as to make a subsequent lead from the more advantageous hand, specifically the ability to place the lead in such hand.
2) The means of conveying a message to partner via the bidding and by the card played to a trick. The only legal means of communication is through the calls and plays themselves, rather than through mannerisms such as tone of voice and hesitations. Often generalized as communications in both senses.


Comparative scoring: The method of scoring used in matchpoint or Board-a-Match events. The metric used is not the number of points earned on a particular deal, as it is when using quantitative scoring, but the number of pairs that have been out-scored.

Competitive auction: A bidding sequence which involves both partnerships. Also, competitive bidding.

Concession: A statement by a player as to the number of remaining tricks that he must lose. (See claim.)

Condone: To act after an opponent's irregularity without arranging for the penalty specified in the Laws to be applied.

Congratulatory jack: The unnecessary play (by follow-suit or by discard) of a jack following partner's exceptionally successful action. More often used by the defense, but possible as a play from dummy.

Constructive: 1) Bidding that is aimed at reaching a side's optimum contract, as distinct from calls intended to interfere with the opponents' bidding.
2) Constructive raise: by partnership agreement, a single raise of a major suit opening that shows more strength than usual.


Contract: 1) The statement of the pair who has won the bidding, that they will take at least the given number of tricks. The contract consists of two components: the level, stating the number of tricks to be taken (in addition to the book tricks), and the denomination, denoting the trump suit (or its absence in a notrump bid). The last bid in the bidding phase denotes the final contract.
2) Short for Contract bridge
Contract bridge
Contract bridge, usually known simply as bridge, is a trick-taking card game using a standard deck of 52 playing cards played by four players in two competing partnerships with partners sitting opposite each other around a small table...

in contrast to Auction bridge
Auction bridge
The card game auction bridge, the third step in the evolution of the general game of bridge, was developed from straight bridge in 1904. The precursor to contract bridge, its predecessors were whist and bridge whist....

(auction) and other card games in the family.


Control: 1) A feature of a hand which prevents the defenders from taking sufficient immediate tricks in a specific suit so as to set the contract or make the setting of the contract unavoidable. Aces are termed "first-round" controls and kings are termed "second-round" controls. In trump contracts, voids are also considered first-round controls and singletons second-round controls.
2) (Said of trump contracts) Declarer's ability to manage the trump suit successfully. To lose control usually means being forced to shorten one's trumps so much that the opponents can subsequently control the play of the hand.
An equivalent or similar term is stoppers.


Control-bid: A bid that shows control of a particular suit. Often a cue bid, but not all cue bid
Cue bid
In contract bridge, a cue bid is a term that applies to two types of bid:*A bid of a suit that has already been bid by opponents.*A slam-investigating bid made during an auction's later rounds that shows control of a suit...

s are control-bids.

Convenient club: See Short club.

Convention
Bridge convention
A bridge convention is a system of calls made during the auction phase of a contract bridge game which conveys a coded meaning about the players' card holdings...

1) An agreement between partners on the meaning of a call or sequence of calls, such that the meaning is not necessarily related to the length and strength of bid suits or of willingness to play in notrump. Many bidding conventions are artificial; see, for example, Slam-seeking conventions
Slam-seeking conventions
Slam-seeking conventions are codified artificial bids used in the card game contract bridge. Bidding and making a small slam or grand slam yields high bonuses ranging from 500 to 1500 points. However, the risk is also high as failure to fulfill the slam contract also means failure to score the...

.
2) An agreement that a particular defensive play has a special meaning.
Compare with Treatment.


Convention card: A form filled out by a partnership that shows the bidding and play conventions being used. Normally used during tournaments.

Convert: To change the effect of a call. For example, passing partner's overcall of 2 when playing Michaels cue bid
Michaels cuebid
The Michaels cuebid is a conventional bid used in the card game contract bridge. First devised by Mike Michaels of Miami Beach, it is an overcaller's cuebid in opponent's opening suit and is normally used to show a two-suited hand with at least five cards in each suit and eight or more points.After...

s
converts the overcall from a request to bid a major suit to a contract of 2. There are many other applications: for example, to pass partner's takeout double
Takeout double
In the card game bridge, a takeout double is any call of "double" that shows a desire to compete for the contract by further bidding. Many takeout doubles nearly require partner to bid; partner should pass for penalty with an appropriate hand, but that is uncommon...

is to convert it to a penalty double.

Correct: In the bidding, to choose (usually) partner's first bid suit; in that case, a correction is equivalent to a preference.

COS: Acronym for Choice of Slams. An artificial or natural bid made to ask partner to select a strain from several choices where the slam might be played.

Count:1) (Noun) The number of cards held in a suit or suits, usually said of an opponent's hand.
2) (Verb) To determine, by inference or by follow-suit, the number of cards held in a suit by an opponent.
3) (Noun) In squeeze
Squeeze play (bridge)
A squeeze play is a type of play late in the hand of contract bridge and other trick-taking game in which the play of a card forces an opponent to discard a card that gives up one or more tricks. The discarded card may be either a winner or a card needed to protect a winner...

play, the number of tricks that declarer must lose before the squeeze can function.


Count signal: A defensive card play that shows whether the player has an even or odd number of cards in a suit.

Coup
Coup (bridge)
In contract bridge, coup is a generic name for various techniques in play, denoting a specific pattern in the lie and the play of cards; it is a special play maneuver by declarer.There are various types of coup which can be effected.- Pure Coups :...

: 1) Any extremely skillful play.
2) Any of several specific play techniques, such as the Scissors coup
Scissors coup
Scissors coup is a type of coup, named so because it cuts communications between defenders, most commonly by discarding a key card from either the declarer's own hand or dummy...

, Trump coup
Trump coup
The trump coup is a contract bridge coup used when the hand on lead has no trumps remaining, while the next hand in rotation has only trumps, including a high one that would have been onside for a direct finesse if a trump could have been led. The play involves forcing that hand to ruff, only to...

or Devil's coup
Devil's coup
The Devil's Coup is a declarer play in contract bridge that prevents the defense from taking an apparently natural trump trick - often called "the disappearing trump trick".-Example:...

.


Coup en passant
Coup en passant
Coup en passant is a type of coup in contract bridge where trump trick are "stolen" by trying to ruff a card after the player who has the master trump....

: The lead of a side suit through an opponent who holds a higher trump so as to score a lower trump in the third hand.

Coup without a name: See Scissors coup
Scissors coup
Scissors coup is a type of coup, named so because it cuts communications between defenders, most commonly by discarding a key card from either the declarer's own hand or dummy...

. "Coup without a name" is an earlier term for the coup, conferred by Ely Culbertson
Ely Culbertson
Ely Culbertson was an entreprenurial American contract bridge personality dominant during the Thirties and Forties. He played a major role in the early popularization of the game, and was widely regarded as "the man who made contract bridge"...

.

Cover card: A card (honor or extra trump) which is known to compensate one of partner's losers; for example, a king in trumps covers partner's trump loser.

Crack: (Slang) To make a penalty double.

CRASH: 1. An acronym for Color, RAnk and SHape, a convention used to show a 2-suited hand, as an overcall of opponents' strong 1  or 2 opening. The two suits share the same color (red or black), rank (majors or minors) or shape (rounded or pointed). The type of pairing is shown by the number of steps above the opening bid that are taken up by the overcall.
2. The play of two winners by a pair on a single trick: for example, the ace and king of trumps. The term is usually employed to describe declarer's use of a deceptive play to cause a defender to follow suit with one high card (for example, the K from Kx) when the other defender holds the singleton ace.


Crocodile coup
Crocodile coup
The Crocodile Coup is a play in the game contract bridge. It is executed by the defense: specifically by the second hand to play to a trick. It is the play of a higher card than might seem necessary, to keep a run of honors from being blocked by a singleton honor being in the other hand with...

: On defense, second hand's play of a higher card than apparently necessary, so as to obtain the lead. The play is intended to prevent fourth hand from being forced into the lead to make a return favorable to declarer. The name suggests a crocodile opening its maw to swallow up partner's winning card.

Cross: To enter the opposite hand. Normally used of dummy or declarer's hand: "He crossed to dummy in diamonds."

Crossruff: A playing technique in trump contracts, where extra tricks are gained by ruffing in both hands alternately.

Cross-IMP scoring: A form of IMP scoring in pairs tournaments, where each pair's score is determined as an (averaged) sum of differences to all other scores (rather than to a single datum score). Also known as X-Imps or Calcutta.

Cuebid (also, cue bid or cue-bid): 1) A bid of the opponents' suit in a competitive auction. Usually a conventional, forcing bid that shows strength or an unusual hand, or a particular distribution.
2) A bid that shows a control in a suit (usually with an ace or king, sometimes with a void), but does not indicate length or strength in the suit otherwise. See control bid. Partnership agreements indicate when in an uncontested auction a bid is considered a cue bid. Usually used in exploring for a slam contract (see Bridge conventions (slam seeking)), or for showing stoppers needed for a notrump game.


Culbertson system: The earliest dominant bidding system, developed by Ely
Ely Culbertson
Ely Culbertson was an entreprenurial American contract bridge personality dominant during the Thirties and Forties. He played a major role in the early popularization of the game, and was widely regarded as "the man who made contract bridge"...

and Josephine Culbertson. Its principal features were an approach-forcing bidding style, four-card majors, strong two-bids and the use of an honor trick table to evaluate hand strength.

The curse of Scotland: The 9. The origin of the term is not known with certainty.

Cutthroat bridge: A form of three-handed bridge.

D

Danger hand: (Usually in reference to the defenders.) An opponent who, if he obtains the lead, can damage declarer's prospects.

Datum: The mean or median of raw scores on a deal. The datum is used as a basis for calculating IMPs for the participating teams or pairs. The datum may be trimmed by removing extreme scores at either end of the distribution, a procedure whose effect on a mean or on a median depends on the degree of skewness in the raw scores.

Dead: (Usually in reference to the dummy.) A hand that has no card of entry.

Deal: 1) One particular allocation of 52 cards to the four players including the bidding, the play of the cards and the scoring based on those cards. Also called board or hand.
2) (Verb) To allocate the 52 cards to the four players or hands, 13 each.


Dealer: The player who deals the cards and makes the first call in the auction. In rubber bridge
Rubber bridge
Rubber bridge is a form of contract bridge and is played with four players. It is most often played for fun but is also played seriously for money...

, the first dealer is usually decided by a cut for the highest card. In duplicate bridge
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

, cards are dealt only at the outset of the session and the deal is preserved during the session by the use of boards. The "dealer" who will make the first call is identified by a mark on the physical board, commonly the word "dealer".

Deck: The 52 cards
Playing card
A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games...

 used in bridge.

Declaration: The contract in which a hand is played.

Declarative-Interrogative: See D-I.

Declarer: Of the partnership that makes the final bid in the auction, declarer is the partner who first names the denomination or strain of the final bid, thus the strain of the contract. During the play, declarer sits across from the dummy and calls for cards from the dummy's hand, or "plays the dummy."

Declaring side: The side that wins the auction.

Deep finesse: A finesse against two or more cards.

Defeat: (Said of the contract). To prevent declarer from taking the number of tricks called for by his contract. Also, set.

Defenders: The pair that tries to defeat the contract.

Defense: Declarer's opponents or their line of play.

Defensive bidding: 1) A bid or sequence of bids designed to hinder the opponents' bidding, including sacrifices.
2) All bidding by the partnership which does not open, which necessarily begins with a double or overcall (intervention).


Delayed: Postponed, as the jump preference in the auction 1 - 1; 2 - 3. Many bids have a different meaning depending on whether or not they are made at the first opportunity.

Denomination (also 'strain'): Component of a bid that denotes the proposed trump suit or notrump. Thus, there are five denominations - notrump, spades, hearts, diamonds and clubs. The Laws of Contract Bridge and of Duplicate Bridge refer to the term denomination exclusively but the Official Encyclopedia of Bridge states that "the modern term is strain"; strain is generally used in bridge literature.

DEPO: Acronym for Double Even, Pass Odd. Conventional method for bidding over interference with Blackwood.

Deschapelles coup
Deschapelles coup
The Deschapelles Coup, named after a 19th-century French chess and whist player Alexandre Deschapelles, is the lead of an unsupported honor to create an entry in partner's hand; often confused with the Merrimac coup, the lead of an unsupported honor to kill an entry in an opponent's...

: On defense, the lead of an unsupported honor so as to create an entry for partner.

Develop: To establish tricks in a suit, usually by forcing out the opponents' stoppers.

Devil's coup
Devil's coup
The Devil's Coup is a declarer play in contract bridge that prevents the defense from taking an apparently natural trump trick - often called "the disappearing trump trick".-Example:...

: In the endgame, the play of a side suit through a defender to create an overruff and a subsequent trump finesse.

D-I: (Abbreviation of Declarative-Interrogative.) 4NT as a general slam try that asks partner to show features. D-I is incorporated in several bidding systems, including Neapolitan, Blue Team Club and Kaplan-Sheinwold. 4NT D-I is distinguished from Blackwood by means of the bidding context.

Direction: A player's position at the bridge table (North, East, South or West).

Direct position: Usually said of a bid that is made immediately following RHO's bid. Contrast with balance.

Director: Referee
Referee
A referee is the person of authority, in a variety of sports, who is responsible for presiding over the game from a neutral point of view and making on the fly decisions that enforce the rules of the sport...

 (in duplicate bridge). The director enforces the rules, assigns penalties for violations, and oversees the progress of the game. The director is also responsible for the final scoring. At a tournament there may be several directors, reporting to a Head Director. In ACBL-sponsored events, a director's ruling as to bridge fact may be appealed; a ruling as to discipline, so as to maintain an orderly event, may not.

Discard: 1) (Verb) To play a card that is neither of the suit led, nor trump, and that therefore cannot win the trick.
2) (Noun) The card so played.


Discouraging card: A carding signal that discourages partner from leading a particular suit. Contrast with come-on.

Discovery play: A play, either by declarer or by the defense, intended to obtain information about the location of other cards.

Distribution: 1) (Suit distribution) Of one suit on a deal, the numbers of cards or lengths in the four hands. Sometimes the length of a suit in one or two hands is known or presumed and its "distribution" covers only three or two hands, as "opposing distribution" said of the other pair from the perspective of one pair or player.
2) (Hand distribution, also shape or pattern) Of one 13-card hand on a deal, the numbers of cards or lengths in the four suits. Sometimes the length of one or two suits is known or presumed and "distribution" covers only three or two suits, as "distribution in the minors" said of one hand whose major-suit distribution is known.
General. The degree to which four suits in one hand, one suit in four hands, or all of the hands and suits are dealt in long and short holdings. Long and short holdings constitute "lots of distribution" and three-card holdings in particular constitute "no distribution".
Specific. Either way, four whole numbers that sum to 13 are commonly used to denote a distribution briefly, such as 4333 or 4-3-3-3 for a hand comprising one four-card suit and three three-card suits; or for a suit with one four-card holding and three three-card holdings in the four hands. Also 22 or 2-2 for the opposing distribution of spades when one pair holds nine of them; or for one hand's distribution in the minors when it holds nine in the Majors.
Fully specified. Conventionally neither 4333 nor 4-3-3-3 indicates which is the four-card suit in a hand while 4=3=3=3 means four spades, represented first, and three each in hearts, diamonds, and clubs. Thus 4=6=2=1 means 4 spades, 6 hearts, 2 diamonds, and 1 club.


Distribution point: A measure of one hand's strength due to the length or shortness of suits. See Hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

.

DONT: Acronym for Disturb Opponents NoTrump. A conventional defense to notrump opening bids.

DOPE: Acronym for Double Odd, Pass Even. A conventional method for bidding over interference with Blackwood.

DOPI: Acroynm for Double 0, Pass 1. A conventional method for bidding over interference with Blackwood. Pronounced "dopey."

Double: A call that increases penalties if the opponents fail to make their contract, but that increases the bonuses if they make it. A player can double only a contract bid by the opposition. Often used conventionally for purposes other than to increase the penalties.

Double dummy: (Adjective or adverb.) Said of a play or line of play that seems to be made with knowledge of all four hands, as if there were at least two dummies visible. Compare with single dummy.
When said of the defenders jointly, "double dummy defense" suggests that that pair knows all four hands and agrees on both goals and tactics such as falsecards, as if the cards were visible and they discussed those points.


Double dummy problem: A bridge problem presented for entertainment, in which the solver is presented with all four hands and is asked to determine the course of play that will achieve or defeat a particular contract.

Double finesse: A finesse for two missing cards.

Double into game: To double a part score such that, if the contract is fulfilled, the total of the doubled trick scores will exceed 100 points.

Double knockout: A team event that requires two losses for elimination.

Double negative: An agreement regarding a second negative bid by a player who has already made one. Normally used regarding sequences that follow strong, forcing opening bids.

Double raise: A raise of two levels, such as 1 - 3.

Double squeeze
Double squeeze
The double squeeze is a type of squeeze play in the card game of Bridge.Double squeezes are a combination of two simple squeezes carried out against both opponents...

: A squeeze in which each opponent must guard a different suit, and both opponents must guard a third suit.

Doubleton: A holding of exactly two cards in a suit.

Down: 1) A contract that is defeated is said to be down.
2) (Followed by a number) The number of tricks by which a contract fails: for example, "Down two."


Down the line: To bid the higher of two adjacent suits before the lower. For example, of two five-card majors, the spade suit is normally bid before the heart suit. Contrast with Up the line.

Draw: To extract, usually trumps. To remove the opponents' trump cards is to "draw trumps."

Drive out: To force a stopper from an opponent's hand, usually by repeatedly leading the suit.

Drop: 1) (Verb) To fall under a higher card: "The Q dropped under the K."
2) (Noun) That occurrence itself: "He played for the drop instead of finessing."


Duck
Duck (bridge)
In the card game of contract bridge, to duck means to play low to a trick to which one has lead, losing it intentionally in order to set up a suit or to preserve a control or entry. While mechanically identical, a duck is a manoeuver in one's own suit, while a hold up is in a suit played by the...

: A play technique in which a player does not immediately play a card that might take a trick, but plays a small card instead.

Dummy: 1) The partner of the declarer. Dummy's cards are placed face up on the table and played by the declarer. Dummy has few rights and may not participate in choices concerning the play of the hand.
2) The dummy's hand as exposed on the table.


Dummy play: The play of the hand by declarer. The apparent contradiction is due to the fact that declarer plays both declarer's cards and the dummy's.

Dummy reversal: A playing technique in trump contracts that gains extra tricks by ruffing in the hand that began with the longer trumps.

Dump: To lose a match deliberately, usually so as to assist another team or pair in the event. A subject of considerable controversy in the 1990s and beyond.

Duplicate bridge
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

: A form of bridge where every deal is played at several tables, by several pairs, and their scores on each deal are subsequently compared. At minimum, two tables (four pairs) are required for a duplicate bridge match. Each entry might be a pair, or a team consisting of two or more pairs; the type of scoring varies accordingly. The hands of each deal are kept in metal or plastic containers called boards that are passed between tables.

Duplication of values: The possession of values in a single suit, in both partners' hands. Usually said of high card values in one hand paired with a singleton or void in partner's hand. Such a holding is normally undesirable: KJ9 facing a void is much less useful than KJ9 facing Q4.

E

Eastern Scientific: A bidding style that developed in the Eastern United States, particularly the New York region. It is characterized by five-card majors with a forcing one notrump response and limit raises, strong notrump with Jacoby transfers, and strong (but not game forcing) two-over-one responses.

EBL: European Bridge League, the official organising body of bridge in Europe.

EBU
English Bridge Union
The English Bridge Union or EBU is a player-funded organisation that promotes and organises the card game of duplicate bridge in England. It has an office in Aylesbury with a staff of more than twenty people...

: English Bridge Union, the official organising body of bridge in England.

Echo: The play of first the higher, then the lower of two cards of the same suit on separate tricks to encourage or, by prior agreement, to discourage (see upside-down signals) partner's continuation of a suit; or to signal possession of (normally) an even number of cards in the suit at the time the higher card is played.

EHAA
EHAA
EHAA is a highly natural bidding system in contract bridge characterized by four-card majors, sound opening bids, undisciplined weak two-bids in all four suits and a mini notrump, usually of 10–12 high card points.-Weak two-bids:...

: Acronym for Every Hand An Adventure, a bidding style that emphasizes very weak notrump opening bids (often 10-12 HCP), four-card majors, and undisciplined weak-two bids.

Eight ever, nine never: A Bridge maxim that advises players when to finesse for a missing queen. With eight cards in the suit, always ("ever") finesse; but with nine cards, never finesse, rather play for the queen to drop under the play of the ace and king. Experienced players often ignore this advice in favor of considerations such as the danger hand, combination play, and the known or inferred distribution of other suits.

EKB:Acronym for Exclusion Keycard Blackwood, a variant of the Roman Keycard Blackwood, which shows a void in the bid suit and asks partner to exclude the named suit ace if held.

Elimination: The removal, by playing a suit or suits, of safe exit cards from defenders' hands, normally in preparation for an endplay
Endplay
An endplay , in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse, or else it gives declarer a ruff and discard...

. The classic (but not the only) example is to leave an endplayed defender with the choice of conceding a ruff and discard or giving declarer a free finesse.

Elope: To win a trick by ruffing with a trump lower in rank than an opponent's trump. The Coup en passant
Coup en passant
Coup en passant is a type of coup in contract bridge where trump trick are "stolen" by trying to ruff a card after the player who has the master trump....

is an example of an elopement.

Encrypted: An agreement that the meaning of bids or card signals may change as more information about a deal becomes available. For example, when declarer shows out of a suit, the defenders can tell whether the rank of West's lowest remaining card in the suit is even or odd (and declarer probably does not have that information). The defenders might have agreed that if West's lowest remaining card is even, normal attitude signals will be in effect, but if it is odd, upside-down signals will be used. In such a case, the defenders' agreement is encrypted.

Ending: The layout of the cards when just a few tricks remain to be played. In a "four-card ending", each player has four cards left. Such positions can be of special interest because squeezes and other endplays tend to occur near the end of the play.

Endplay
Endplay
An endplay , in bridge and similar games, is a tactical play where a defender is put on lead at a strategic moment, and then has to make a play that loses one or more tricks. Most commonly the losing play either constitutes a free finesse, or else it gives declarer a ruff and discard...

: A play which forces a particular opponent to win a trick, so that that opponent must then make a favorable lead. That player is said to be "endplayed". Normally, the player who is endplayed is a defender. Although the word implies that the play occurs toward the end of a hand, it often occurs earlier, and in exceptional cases the opening leader can be said to be "endplayed at Trick One."

Enter: 1) To win a trick in the opposite hand, thereby giving it the right to lead to the next trick.
2) To make the first call for a partnership after the opponents have bid.
3) To join a bridge competition.


Entry
Entry (cards)
An entry, in trick-taking card games such as bridge, is a means of gaining the lead in a particular hand, i.e. winning the trick in that hand. Gaining the lead when some other player led to the previous trick is referred to as entering one's hand; a card that wins a trick to which another player...

: 1) A card that allows a particular hand to win a trick that partner or an opponent has led to. Entries are vital to communication.
2) A seating assignment in a bridge competition. Entries designate the participants' initial table number, direction at that table, and (if applicable) section.


Entry-shifting squeeze
Entry-shifting squeeze
In the card game contract bridge, an entry-shifting squeeze is a mixture between a material squeeze and an immaterial squeeze. The material part is the same as in a trump squeeze or a squeeze without the count. The immaterial part is that depending on the choice of discards of the squeezee an entry...

: A squeeze in which the declarer decides whether to overtake the squeeze card or to let it hold the trick, depending on the play of the intervening opponent.

Entry squeeze
Entry squeeze
An entry squeeze exerts pressure by threatening the length of a defender's holding in a side suit. In many familiar squeezed positions, such as a simple or double squeeze, the rank of a defender's holding prevents declarer from cashing a threat until the squeeze has matured...

: A squeeze that puts pressure on a holding that interferes with declarer's entries.

Equal level conversion: An agreement concerning rebids after take-out doubles. Traditionally, the bid of a new suit by the player who has made a take-out double is considered forcing. Under the equal level conversion agreement, the bid of a new suit by the doubler is not forcing if it is at the same level as advancer's bid. So, equal level conversion means that in the sequence 1 - (Dbl) - P - (2); P - (2), 2 is considered non-forcing.

Equals: Cards in one hand that are adjacent in rank and thus have equal trick-taking power.

Escape suit: A long suit to which a bidder can escape if necessary or desirable. The bidder of a comic notrump might run to his long suit if doubled.

Establish: To make winners of the remaining cards in a suit by playing or forcing out higher cards.

Even: 1) A split with the same number of cards in each hand. A 2-2 split is an even split.
2) Of the number of cards in a suit found in a hand: two cards, four cards, and so on.


Event: A duplicate bridge
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

contest.

Exclusion bid: A bid, such as 2 in the Roman Club system, that shows length in all suits except the one named.

Exclusion Blackwood: An agreement that responder to a Blackwood bid will show the number of aces held outside a particular suit.

Exit card: A card that is used to put a different hand on lead, normally to avoid making a self-destructive lead in another suit.

Expert: A term used to describe someone who plays bridge better than the person using the term.

Exposed card: A card whose suit and rank become known through an irregularity. An exposed card may be subject to penalty.

Extra values: Values (in the form of High card points, shortage or cover cards), which are in addition to the values that a player has promised so far in the bidding.

F

F: Acronym for Forcing bid

F1: Acronym for one round Forcing bid

Face: 1) (Noun) The front of a card; the side that displays its suit and rank.
2) (Verb) To turn a card so that its face is visible to other players.


Face card: A king, queen, or jack. (Compare with honor.)

Factoring: The adjustment of matchpoint scores to correct for dissimilar conditions. For example, a game played with a Mitchell movement might have an extra N-S pair, causing a bye round for N-S. The top is therefore lower for N-S pairs than for E-W pairs, and the N-S scores are multiplied by a fraction (or "factor") to make them commensurate with the E-W scores.

Fall: To be captured by a higher card. See drop.

False preference: A return to partner's first-bid suit despite a longer holding in the second suit. Usually intended to give partner an opportunity for another bid.

False sacrifice: See Phantom sacrifice.

Falsecard: A card played with the intention of deceiving an opponent as to one's true holding. Also, the act of making such a play.

Fast arrival: A style of bidding under which the fewer bids used to reach a contract (usually said of game contracts), the weaker the bidder's hand. Fast arrival holds that 1 - 2; 2 - 4 is weaker than 1 - 2; 2 - 3; 3NT - 4. Compare with slow arrival.

Feature: An honor or shortness in a suit. Conventional bids such as splinter bids or D-I are intended to show or elicit features.

Fert: (Slang) Short for "fertilizer", a very weak opening bid. A systemic Treatment in strong pass systems.

FG: Acronym for Game Forcing bid

Field: All the players in a bridge event, as in "with the field" to describe an action that most players will take, and "against the field" to describe an unusual action.

Field a psych: Deciding correctly that partner has psyched in the absence of a call that reveals the psych. Sometimes used when that decision is made on the basis of unauthorized information or an undisclosed partnership understanding.

Fillers: Mid-rank cards that strengthen a suit. See body.

Final contract: The last bid made on a hand.

Finesse
Finesse
In contract bridge and similar games, a finesse is a technique which allows one to promote tricks based on a favorable position of one or more cards in the hands of the opponents....

: A technique that attempts to gain a trick or tricks by taking advantage of a favorable lie of the opponents' cards.

Fit: 1) A long suit (usually 8 cards or more) in two combined hands, that might be used as trumps.
2) General term for two hands that are productive together (i.e., that have at least one fitting suit and few wasted values). Compare with Misfit.


Fit-bid: A bid in a suit that shows length and strength in the bid suit plus a fit for partner's suit. Jump shifts in competition are often defined as fit-bids. Compare with Fragment bid and Mixed (definition 2).

Five-card majors: An agreement that an opening bid in spades or hearts promises at least five cards in the suit. The alternative agreement is four-card majors.

Fix: 1) (Noun) An undeservedly poor result, usually caused by an opponent's error or eccentric play that happens to turn out well.
2) (Verb) To be the victim of a fix: "We were fixed on Board 8."


Flannery: A conventional opening bid of two diamonds to show 11-15 HCP with 5 hearts and 4 spades.

Flat: 1) Flat hand: A hand that lacks distributional features such as a singleton, a void, or a very long suit. Often, 4-3-3-3 distribution.
2) Flat board: A deal in duplicate bridge
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

 that results in scores across the field that are identical, or nearly so.


Float: 1) To be followed by two or three passes. For example, West's spade bid "floated around" to South in 1 - (P) - P.
2) To fail to cover the card led, usually by two consecutive hands. "South floated the Q to East."


Flower movement: An adaptation of the Howell movement in which the players, rather than the boards, progress regularly from table to table. Also known as "Endless Howell."

Follow suit: To play a card of the same suit as the one that was first led to the trick. Failure to follow suit when one can do so constitutes a revoke.

Force to: To bid with the intention of causing the bidding to proceed to a particular level. For example: "In this auction, 2 forced to game", or "My reverse forced to the three-level."

Forcing bid
Forcing bid
In the card game contract bridge, a forcing bid is any bid that obliges the partner to bid over an intermediate opposing pass. Owing to the partnership's bidding system or a bridge convention, partner must "keep the bidding open", i.e...

: A bid that, by partnership understanding, requires the bidder's partner to make another bid. A forcing bid is not necessarily a strong bid. It is legal to pass partner's forcing bid, and players occasionally do so if they believe it advantageous on a given hand, but it is damaging to partnership confidence.

Forcing defense
Forcing defense
A forcing defense in contract bridge aims to force declarer to repeatedly ruff the defenders' leads. If this can be done often enough, declarer eventually runs out of trumps and may lose control of the hand. A forcing defense is therefore applicable only to contracts played in a trump suit.The...

: The lead and subsequent continuation of a suit that the defenders believe declarer will have to ruff in the long trump hand. The strategy is to shorten declarer's trump holding so as to leave the defenders in control of the hand. See Tap.

Forcing notrump
Forcing notrump
The forcing notrump is a bidding convention in the card game of bridge.In standard bidding, the response of 1NT to an opening bid of 1 or 1 shows 6 to 9 high card points and is non-forcing...

: An agreement that a 1NT response to a 1 or 1 opening is a forcing bid.

Forcing pass
Forcing pass
In the card game bridge, a forcing pass is any pass that obliges the partner to bid, double, or redouble over an intermediate opposing pass: to act rather than to pass. By agreement or tacit understanding, that is, partner must "keep the bidding open".Here "..." represents any beginning to the...

: 1) A pass in a competitive auction that requires partner either to make another bid or to double or redouble the opponents' current call. Experienced partnerships often have agreements about the meaning of bidding immediately in contrast to making a forcing pass and then bidding over partner's double (pass and pull).
2) An initial pass when playing a strong pass system.


Fork: A tenace.

Fouled board: A board whose cards are not distributed as they were when first played, due to returning the cards to their slots erroneously.

Four-card majors: An agreement that an opening bid of 1 or 1 promises at least four cards in the suit bid. The usual alternative is five-card majors. The four-card major agreement was standard during the first four decades of contract bridge, but has since given way to five-card majors in "standard" systems such as 2/1 game forcing
2/1 game forcing
2/1 game forcing is a bidding system in modern contract bridge in which, after a one-level opening bid, a non-jump response in a new suit at the two level commits the partnership to bidding at least game....

 and Standard American
Standard American
Standard American is a common bidding system for the game of bridge in the United States, also widely used in the rest of the world. This system, or a slight variant, is learned first by most beginners in the U.S. and may be referred to as 'Goren'; a dominant version used in on-line computer...

. It is used in the Blue Team Club
Blue Club
Blue Club is a bridge bidding system, developed mainly by Benito Garozzo. It was used by the famous Blue Team and became very popular in the 1960s and has been in decline since.The main features are:...

and EHAA
EHAA
EHAA is a highly natural bidding system in contract bridge characterized by four-card majors, sound opening bids, undisciplined weak two-bids in all four suits and a mini notrump, usually of 10–12 high card points.-Weak two-bids:...

.

Four-deal bridge: See Chicago.

Fourth: 1) A player needed to complete a table, usually said of rubber bridge.
2) Of four-card suit length: for example, Q987 is referred to as "queen-fourth."


Fourth hand: The fourth player with an opportunity to bid, or to play to a trick.

Fourth suit forcing
Fourth suit forcing
Fourth suit forcing is a contract bridge convention that allows responder to create, at his second turn to bid, a forcing auction...

: 1) The initial use of a bid of the fourth suit as forcing to some level.
2) An agreement that the partnership's bid of the fourth suit, in addition to its forcing nature, is possibly artificial.


Fragment: A holding of three or even two cards in a suit, thus not long enough to suggest as a trump suit. A partnership may treat the bid of a fragment as a means of implying shortness in another suit (see fragment bid). A fragment may also be bid after the single raise of a major as a help suit game try.

Fragment bid: A second-round jump bid (usually a double jump) that by agreement shows a fit with partner's last-bid suit and shortness in another suit. Under this agreement, in 1 - 1; 3 the bid of 3 is a fragment bid, showing a fit for hearts and a singleton or void in diamonds. The suit of the fragment bid is often three cards long. Compare with splinter bid.

Freak: (Also, "freak hand.") A hand with a very long suit or suits. Most would regard a hand with two six card suits as a freak.

Free bid: A bid that is made when a pass would still allow partner to make a bid. Normally used of a bid that is made after partner has opened the bidding and RHO has overcalled. Compare with Negative free bid
Negative free bid
Negative free bid is a contract bridge treatment whereby a free bid by responder over an opponent's overcall shows a long suit in a weak hand and is not forcing. This is in contrast with standard treatment, where a free bid can show unlimited values and is unconditionally forcing...

.

Free finesse: A position in which a player leads up to an opponent's tenace, solving that opponent's possible guess. The term is normally used when the player is forced to make that lead.

Frozen: A frozen suit is one that neither side can play without damage to its own holding in the suit. Declarer can sometimes duck the defense's lead to freeze the suit. The following suit is frozen:

G

Gambling 3NT
Gambling 3NT
Gambling 3NT is a preemptive opening bid. The bid is used to describe a hand containing a minor suit of at least 7 cards in length and headed by the AKQ at minimum...

: An opening bid of 3NT. The bidder hopes to make the contract by means of a long minor suit rather than by a preponderance of high cards.

Game: A contract, bid and made, worth 100 points or more. The undoubled game contracts are 3NT (40 for the first trick + 30 each for the second and third); 4 and 4 in the majors (4 tricks × 30 points per trick); 5 and 5 in the minors (5 tricks × 20 points per trick). Game can also be made via a doubled or redoubled contract: e.g., 2 doubled is worth 2 × (2 tricks × 30 points per trick) = 120 points. The pair bidding and making the game is awarded a bonus. See Bridge scoring
Bridge scoring
Bridge scoring is keeping score in contract bridge. There are two common methods of scoring a single deal: "duplicate" and "rubber" scoring. These two methods are similar, but differ in how the components of the score are accumulated....

.

Game force: A bid that asks partner not to pass before the partnership's bidding has reached game (or the opponents have been doubled at a level high enough to compensate). Some treatments relax the requirement: for example, the agreement that in the sequence 1M - 2m, the 2m response is a game force unless the suit is rebid. So, in 1 - 2; 2 - 3, 3 would cancel the game-forcing message of the 2 bid.

Game try
Game try
A game try in the card game of bridge is a bid that shows interest in bidding a game and asks partner to help in making the decision....

: A bid, often in a side suit, which invites the partner to bid a game if he has extra values in the context of the prior bidding. A help-suit game try is made in the suit where one hopes that partner holds cover cards. A short-suit game try is made in the suit where one hopes that the partnership has no duplication of values.

Good: Said of a card or cards that have been established.

Goren system: A system of bidding, dominant in the United States from the 1940s through the 1960s, based on the Culbertson system. The principal difference between the two systems was in hand evaluation: Culbertson used honor tricks to assess a hand's strength whereas Goren used High card points.

Gouging: Involves leading or following suit with a high card which, although unable to win the trick or promote anything, nevertheless pins declarer in the wrong hand. This type of play can be made for a variety of reasons.

When declarer leads low to the king, you can win and, if necessary return the jack to pin declarer in the dummy. This gauging play will succeed when partner has a trump and declarer can´t get off the dummy or when you have a finesseable trump position and declarer can't get to hand in time for the finesse.

Goulash
Goulash (bridge)
Goulash is a style of playing the card game of bridge, normally in friendly play such as rubber bridge, in which the cards are not thoroughly shuffled between consecutive deals...

: A style of dealing, usually in rubber and Chicago games, where the cards are not thoroughly shuffled between deals and are dealt in groups. It results in "wild" card distributions.

Grand coup: A trump coup
Coup (bridge)
In contract bridge, coup is a generic name for various techniques in play, denoting a specific pattern in the lie and the play of cards; it is a special play maneuver by declarer.There are various types of coup which can be effected.- Pure Coups :...

 in which the cards ruffed in the long trump hand are already winners.

Grand slam: A contract to win all thirteen tricks. Bidding and making a grand slam scores significant bonus points.

Grand slam force (GSF): A method of determining whether the partnership holds the top trump honors when the bid of a grand slam is a possibility. In its original form, the GSF was initiated with a bid of 5NT, asking partner to bid a grand slam with two of the top three honors in the trump suit. Depending on the prior bidding, other bids are often used in place of 5NT, and there is a variety of schemes for responding to the GSF. See Josephine.

Grosvenor gambit
Grosvenor gambit
In the game of bridge, a Grosvenor gambit or Grosvenor Coup is a psychological play, in which the opponent is purposely given the chance to gain one or more tricks, and often even to make the contract, but to do so he must play for his opponents to have acted illogically or incorrectly.Thus, the...

: A play that creates no direct advantage and might lose. Its principal features are that an opponent will not suspect that such an inept play has been made, and that once the opponent realizes what has occurred, he will be frustrated and angry (and therefore less effective) during subsequent hands. The ploy was first described in a satiric story by Frederick B. Turner in the June 1973 issue of The Bridge World
The Bridge World
The Bridge World , the oldest continuously published magazine about contract bridge, was founded in 1929 by Ely Culbertson. It has since been regarded as the game's principal journal, publicizing technical advances in bidding and the play of the cards, discussions of ethical issues, bridge politics...

.

Guard: A holding that prevents an opponent from taking a trick or tricks. See stopper, guard squeeze
Guard squeeze
Guard squeeze is a type of squeeze in contract bridge where a player is squeezed out of a card which prevents his partner from being finessed. The squeeze operates in three suits, where the squeezee protects the menaces in two suits, but cannot help his partner anymore in the third suit after the...

.

H

Hand
1) The 13 cards held by one player on a deal.
2) A deal or board.
3) Ordinally, a player counting in rotation from dealer or first hand. For example, "Third hand bid 1."


Hand pattern: See distribution.

Hand record: A document that lists the cards in each hand of every board played in a duplicate bridge session. Often, hand records also list contracts each partnership can make with double dummy declarer play and double dummy defense.

Help-suit game try
Game try
A game try in the card game of bridge is a bid that shows interest in bidding a game and asks partner to help in making the decision....

: The bid of a side suit after a single raise, used to help partner evaluate game prospects when opener's hand is roughly a trick stronger than a minimum opening. For example, after 1 - 2, opener might rebid 3 with a side club suit or a strong club fragment. The bid tells partner where high cards will be most helpful, and requests partner to take positive action, such a direct jump to game, with strength in that suit. Otherwise, the bid requests partner to sign off (in this example, by bidding 3). See short-suit game try and game try.

Hesitation: A brief pause before a bid or play, considered somewhat shorter than a Huddle.

High-low signal: See Echo.

High card: 1) An honor card.
2) The highest ranking card in a suit at any point during the play.


High card points
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

(HCP): A method for evaluating a hand's strength, where every honor card is assigned a numeric value. See Hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

.

Hold: 1) To keep declarer to a particular number of tricks, usually the number required to make the contract.
2) To have in one's hand a particular card or set of cards.
3) (Of a card) To win a trick although a higher card is outstanding.


Hold up: 1) (Verb) To defer taking a winning card until an advantageous point in the hand, usually in reference to tricks that the opponents have led to. There are various purposes for holding up a winner, but it is frequently done to force the opponents to use their entries too soon.
2) (Noun) The act of holding up a winner.


Holding: 1) The cards in a player's hand at a particular point in the play (often, at the start of the play).
2) The cards in a specific suit in a player's hand.


Honor or honour (card): An ace, king, queen, jack or ten.

Honor or honour bonus: At rubber bridge and Chicago, a scoring bonus. The bonus is 100 points for one hand holding four of the five trump suit honors. The bonus is 150 points for all five trump suit honors, or all four aces in a NT contract.

Honor or honour tricks (also known as quick tricks): A method of hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

used in the Culbertson system, which assigns point values to honors and combinations of honors. AK is two honor tricks, AQ is 1½ honor tricks, A or KQ is 1 honor trick, and Kx is ½ honor trick.

Hook: (Slang) Finesse
Finesse
In contract bridge and similar games, a finesse is a technique which allows one to promote tricks based on a favorable position of one or more cards in the hands of the opponents....

(noun or verb).

House player: An employee of a bridge club who is available as a fourth.

Howell movement: A pairs tournament movement where each pair typically plays against all or most of the other pairs, and there is a single set of winners. Most of the pairs will move to a different position at the end of each round.

Huddle: 1) (Noun) A pause prior to a bid or play of longer than usual duration.
2) (Verb) To take that lengthy pause.


HUM: Acronym for Highly Unusual Methods.

I

Idle: (Said of a card) Available as a discard; not required for purposes such as guarding the opponents' suit or interfering with their communications.

IMP: International Match Point(s).: 1) (Noun) A method of scoring in a team match that compares a result on a board to that obtained at the other table and that converts the difference to IMPs using a table defined by WBF. The IMP scale's effect is to reduce the influence of very large differences, thus making it less likely that the outcome of an entire match will depend on one board only.
2) (Verb) To perform the IMP score conversion.


Impropriety: A breach of ethical conduct or etiquette; an action that violates the Proprieties.

IMPs: The form of duplicate bridge that uses IMPs as a scoring method, as distinct from a game scored at matchpoints.

In back of: card or holding that is to the left of, or behind, or over another. To say that the A is in back of the K is to say that the ace is to the left of the king, or behind it, or over it; so, the A is in a position to directly capture the K.

Individual: A form of duplicate bridge, scored at matchpoints, in which each player is paired with a different partner on each round.

Informatory double: A double that is intended to convey information rather than to exact a penalty from the opponents. Such doubles include the takeout double, the negative double, the support double, the responsive double and the lead-directing double, although the latter is intended to convey information and to penalize.

In front of: A card or holding that is to the right of or under another. To say that the A is in front of the K is to say that the ace is to the right of the king, or under it, and normally cannot capture the K if it is guarded.

Insufficient bid: A bid that is not higher than the immediately preceding bid, and therefore illegal.

Insult: (Slang) The bonus for making a doubled or redoubled contract is sometimes referred to as the "insult" or as being "for the insult".

Insurance bid: A bid, usually a sacrifice bid, intended to keep the opponents from playing their (presumably optimum) contract. The bidder hopes that insurance premium – the penalty due to the sacrifice bid – will be less than the damage from allowing the opponents to make their contract.

Interference: A call, such as an overcall or an initial preempt
Preempt
Preempt is a bid in contract bridge whose primary objectives are to thwart opponents ability to bid to their best contract, with some safety, and to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by jumping, i.e. skipping one or more bidding levels...

, that is intended to make it more difficult for the opponents to bid to their best contract.

Intermediate: 1) Nines, eights and sevens are sometimes termed "intermediate cards." See body.
2) A jump overcall that by agreement may be made with a hand of opening bid strength and a long suit is termed an "intermediate jump overcall."
3) An opening two-bid that by agreement may be made with values just short of those required for a game-forcing opening bid is termed an "intermediate two-bid."


Intrafinesse: A technique that involves successive finesses against both opponents, typically trying to pickup two or three important cards. Here you play small to the 8 at the first trick. Then, afer recovering the lead, you play the K surrounding the Q, Now, you may finesse the J, for three tricks in the suit.The standard method to attack this suit is to play small to the A and small to the Q, but if you are sure that West has the K this will not work. To take an intrafinesse, you start by playing low to the 8 and then run the Q.

Intrasquash: Type of intrafinesse safety play. The idea is that a specific intermediate singleton can be squashed, otherwise all is a wash (if a certain minimum number of losers can be afforded). With this combination the only way for six tricks is to find a doubleton QJ. However, with such a good body it cost nothing (assuming no 5-0 break) to run the 10, which gives slightly more than 79% chance of 5 tricks. If West has a singleton queen, jack or nine, you will win in dummy and lead to your spot on the way back. However, if East has a stiff 9 then you legitimately lose only one trick. The idea is the same here: run the 9 in case East has stiff 8. You take four tricks nearly 82% of the time.

Inverted minors
Inverted minors
The term inverted minors refers to a treatment used by the Kaplan-Sheinwold bidding system . Under this treatment, a single raise of opener's minor suit is strong , and a double raise is pre-emptive, showing a maximum of 8 HCP...

: A treatment that uses the single raise of a minor suit as strong, and a double raise as preemptive.

Invitation: A bid which invites the partner to bid on to game or slam if he has extra values. It is a non-forcing bid by definition. Compare semi-forcing bid.

IPBM: International Popular Bridge Monthly, a British bridge magazine.

Iron Duke, Not through the: A hackneyed phrase that describes the play of a high card by a player whose high card holding is led through; or, that player's statement.

Irregularity: A breach of procedure, as described in the Laws and Proprieties, in bidding or play. If one is available, a director should be called to the table to make a ruling.

Isolate: (Said of a menace card) To isolate a menace in squeeze play
Squeeze play (bridge)
A squeeze play is a type of play late in the hand of contract bridge and other trick-taking game in which the play of a card forces an opponent to discard a card that gives up one or more tricks. The discarded card may be either a winner or a card needed to protect a winner...

 is to arrange that only one opponent can guard one of declarer's threat suits. The play is conceptually similar to transferring a control.

J

Jacoby transfer
Jacoby transfer
The Jacoby transfer, or simply "transfers", in the card game contract bridge, is a convention initiated by responder following partner's notrump opening bid that requests opener rebid in the suit ranked just above that bid by responder, i.e...

s, or simply "transfers"
: A convention initiated by responder following partner's notrump opening bid that requests opener rebid in the suit ranked just above that bid by responder, i.e. a response in diamonds requests a rebid in hearts and a response in hearts requests a rebid in spades; other responses may carry other meanings; designed to make the stronger hand declarer.

Jacoby 2NT: By agreement, a forcing raise of a major suit opening bid, used in conjunction with limit jump raises. Opener is requested to rebid in a suit where he holds a singleton so that responder can better evaluate the fit.

Jam the bidding: (Slang) To preempt.

Jettison: The discard of an honor, often by a defender, and usually to unblock a suit.

Josephine: An alternative term, popular in Europe, for the grand slam force. The convention was developed by Ely Culbertson
Ely Culbertson
Ely Culbertson was an entreprenurial American contract bridge personality dominant during the Thirties and Forties. He played a major role in the early popularization of the game, and was widely regarded as "the man who made contract bridge"...

, and popularized in a late 1930s Bridge World
The Bridge World
The Bridge World , the oldest continuously published magazine about contract bridge, was founded in 1929 by Ely Culbertson. It has since been regarded as the game's principal journal, publicizing technical advances in bidding and the play of the cards, discussions of ethical issues, bridge politics...

 article by Josephine Culbertson.

Journalist leads
Journalist leads
Journalist leads are an Opening lead convention in the game of contract bridge. The method is designed to fix some problems with the standard opening lead system...

: Opening lead convention, mainly against notrump contracts, designed to show both what the leader has, and to request specific partner actions in return.

Jump bid: A bid made at a level higher than the lowest level at which that suit could be legally bid.

Jump overcall: An overcall made at higher than the minimally legal level: for example, 1 - (2). In the 1930s, jump overcalls were treated as strong bids. They are now more frequently treated as weak, preemptive bids.

Jump preference: A preference to partner's first-bid suit, made at a level higher than the minimally legal level. In the following sequence, 3 is a jump preference: 1 - 1; 2 - 3. In XXth century, the jump preference was treated as invitational except in support of opener's minor, when it was treated as forcing. In XXIth, however, most experts treat all three-level jump preferences as invitational following opener's one-level new suit rebid: e.g., 1 - 1; 1 - 3

Jump raise: A raise of partner's suit one level higher than the minimum legal raise. For example, 1 - 3 or 1 - 1; 3

Jump rebid: A rebid of one's original suit, one level higher than necessary, usually showing a six-card suit: for example, 1 - 1; 3. The range of strength shown by a jump rebid is a matter of partnership agreement: some treat it as a one-round force, others (particularly if playing Kaplan-Sheinwold
Kaplan-Sheinwold
The Kaplan-Sheinwold bidding system was developed and popularized by Edgar Kaplan and Alfred Sheinwold during their partnership, which flourished during the 1950s and 1960s. K-S is one of many natural systems...

 and the rebid suit is a minor) play it as only a little weaker than a game-forcing opening bid.

Jump shift: A jump bid of a new suit.
1) As a rebid by opener (e.g. 1 – 1; 3) or responder (e.g. 1 – 1; 1NT – 3), it indicates extra strength
2) As direct response (e.g. 1 – 2): usually, a very strong hand. However, another treatment (weak jump-shifts, requiring prior partnership agreement) uses the bid to show a weak hand and a long suit.

K

Kaplan-Sheinwold
Kaplan-Sheinwold
The Kaplan-Sheinwold bidding system was developed and popularized by Edgar Kaplan and Alfred Sheinwold during their partnership, which flourished during the 1950s and 1960s. K-S is one of many natural systems...

(K-S): A bidding system that uses five card majors and the weak notrump.

Key-card Blackwood: An "ace-asking" convention that counts five keycards, four aces plus the king of the apparent trump suit. Commonly there is a follow-up to ask about the queen of trumps, effectively sixth keycard.

Kibitzer: A spectator.

Kickback: An ace asking convention initiated by the first step above four of the agreed trump suit. See Useful space principle
Useful space principle
The Useful Space Principle, or USP, was first articulated in a series of six articles in The Bridge World, from November 1980 through April 1981...

.

Kiss of death: At pairs, plus or minus 200. A score of minus 200, down two undoubled and vulnerable, or down one doubled and vulnerable, is a likely bottom against a part score by the opponents. A score of plus 200 from making five-odd of a major after stopping in a partial, is a likely bottom against the game contracts bid by other pairs holding the same cards.

Knockout
Single-elimination tournament
A single-elimination tournament, also called a knockout, cup or sudden death tournament, is a type of elimination tournament where the loser of each match or bracket is immediately eliminated from winning the championship or first prize in the event...

: A type of team-of-four tournament in which the winning teams from each round advance to the next. The losing team is removed from play (but see repechage). In a double knockout
Double-elimination tournament
A double-elimination tournament is a type of elimination tournament competition in which a participant ceases to be eligible to win the tournament's championship upon having lost two games or matches...

a team is removed from play only after losing two matches.

Knockout squeeze
Knockout squeeze
A knockout squeeze is the general form of squeezes that exert pressure, in part, on a defender's trump holding. That defensive holding is needed to prevent declarer from making a successful play involving trumps, including one as prosaic as ruffing a loser...

: A type of squeeze that operates in part against the defender's trump holding, when the defender threatens to win a plain suit trick and then lead a trump, thus reducing declarer's ruffing tricks. It is usual to term this play a knockout squeeze when the squeezed defender is second to play to the trick, and to term it a backwash squeeze when the squeezed defender is fourth to play.

Kock-Werner Redouble: A rescue mechanism employed when partner's bid is doubled for penalties. Invented by Rudolf Kock and Einar Werner from Sweden. See also SOS Redouble.

L

Last Train
Last Train
Last train refers to a bid just below game level in the agreed suit. A Last Train bid is typically made in a bidding sequence in which one of the partners has already indicated slam interest....

: A conventional bid that is one step above the current bid and one step below game in a trump suit. It is a mild slam try and conveys no information about the suit bid. After 1 - 3; 4, 4 is Last Train, invites slam, and does not necessarily show a diamond control.

Late play: A board that is played after the remainder of the event has finished, usually because of slow play or an irregularity.

Law of Total Tricks
Law of total tricks
In contract bridge, the Law of total tricks is a guideline used to help determine how high to bid in a competitive auction. It is not really a law but a method of hand evaluation which describes a relationship that seems to exist somewhat regularly...

 (LTT, "The Law")
A guideline stating that the total number of cards held by both sides in their longest trump fits equals the total number of tricks available to both sides in their best trump contracts. See Hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

.

The Law is sometimes interpreted to mean that one side can profitably contract for a number of tricks equal to its own combined trump length; for example, compete to 3 with a nine-card spade fit.


Laws of Contract Bridge and Laws of Duplicate Bridge
Laws of Duplicate Contract Bridge
The Laws of Duplicate Bridge, formerly known as the Laws of Duplicate Contract Bridge, is the official rule book of duplicate bridge promulgated by the World Bridge Federation. The first Laws of Duplicate Contract Bridge were published in 1928. They were successively revised in 1933, 1935, 1943,...

: The definitions, procedures and remedies that define how rubber bridge
Rubber bridge
Rubber bridge is a form of contract bridge and is played with four players. It is most often played for fun but is also played seriously for money...

 and duplicate bridge
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

 are played. The Laws include the Proprieties, which discuss the game's customs and etiquette — often far more important than procedural matters. The Laws apply worldwide. Individual sponsoring organizations, such as the ACBL and the EBL, establish their own regulations for play, which may amplify the Laws but may not conflict with them.
One important difference between the laws of rubber bridge (contract) and duplicate bridge is that rubber players are expected to deal with irregularities themselves while duplicate players are expected to call the director.


Laydown: A contract that can be made on any rational line of play.

Lead: 1) The first card played to a trick, which dictates the suit that others must play if able to do so (see follow suit).
2) The hand that is entitled to lead to the next trick is said to be "on lead" or to "have the lead."
3) See opening lead.


Lead-directing double: A double by the partner of the prospective opening leader that requests the lead of a particular suit. Experienced partnerships usually agree on a set of suit priorities, such as opening leader's bid suit, doubler's bid suit, dummy's first bid suit, or a suit that dummy has just bid conventionally.

Lead out of turn: Playing a card when it was another player's turn to lead. Subject to penalty.

Lead through strength: A maxim
Bridge maxims
This article includes a variety of short "laws", "rules", "principles", and rules of thumb that are sometimes used in contract bridge . All have some merit but none are always true:- Bidding :...

 that advises a defender to lead a suit in which LHO has high card strength, forcing declarer to play high or low before third hand plays. The corollary is that a defender is advised to lead up to weakness in the fourth hand.

Leap: To make a jump bid.

Leave in: To pass, often used of passing when partner's double was followed by a pass.

Lebensohl (Leb): Responder's bid of 2NT as a puppet to 3 in preparation for a sign-off. Normally used after an overcall of partner's 1NT opening, or after a double of partner's weak two bid. Also used after opponents weak two bid and partner's balancing take-out double.

Leg: (Slang) game. Normally used in reference to rubber bridge. "A leg up" means being vulnerable vs. non-vulnerable opponents. "Cut off their leg" means becoming vulnerable vs. opponents who are already vulnerable.

Length: The number of cards held in a suit.

Level: 1) The number of tricks that (when added to the book of six tricks) a bid or contract states will be taken. For example, a bid at the four level contracts to take (6 + 4) = 10 tricks.
2) The property of a contract that states whether it is at the part-score, game or slam level.


Lever: Slang expression for double

LHO:Left-hand opponent

Light: (Adv.) To enter the auction with relatively low values (for example, to "open light" or "overcall light"). To do so can be either a matter of tactics or of general style.

Lightner double
Lightner double
Lightner double is conventional double in bridge used for directing the opening lead against slam contracts. It was devised by Theodore Lightner....

: A penalty double, usually of a slam contract, that requests partner to choose an unusual suit for the opening lead. This criterion tends to regard as typical (and thus to exclude) a trump lead, the lead of defenders' bid suit, and the lead of an unbid suit.

Limit: In the bidding, to define a hand's strength with some degree of precision.

Limit jump raise: An invitational jump raise of a major suit, such as 1 - 3. Limit jump raises usually show at least three-card support for partner's major suit and around 10-11 HCP or the distributional equivalent.

Limit raise: Any call which invites partner to bid game in a suit partner has bid, previously. A limit raise promises trump support and hand strength about a king less than a minimum strength game force.

Line: 1) (with "the"): A line on a bridge scorepad that separates points for tricks that count toward game (see Below the line) from those that do not (see Above the line).
2) On a given hand, the play strategy that is adopted by declarer or by the defenders.
3) Bidding: See Up the line and Down the line.


Lock: 1) (Noun) A contract that is certain to succeed.
2) (Verb) To force a particular hand onto lead such that it cannot relinquish the lead unscathed.


LOL: Little Old Lady . A facetious reference to a seemingly weak player.

Long cards: Cards of the same suit, remaining in one hand, after all the other cards in that suit have been played from the other hands.

Long hand: In a partnership, the hand with the longer trumps.

Long suit: 1) In a hand, the suit with the greatest number of cards. Seldom used of a suit with fewer than five cards.
2) Any suit of unusual length.


Loser: A card which apparently cannot take a trick.

Loser on loser
Loser on loser
Loser on loser play is a type of declarer's play in contract bridge, usually in trump contracts, where the declarer discards a loser card on an opponent's winner, instead of ruffing....

: A card play tactic that attempts to create an advantage by playing two losers, often of different suits, on the same trick. Loser-on-loser play has many applications, including the creation of a ruffing position for declarer, the avoidance of overruffs by the defense, and interference with the opponents' communications.

Losing trick count: A method of hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

based on counting losers.

Love: No score.

Low: (Adjective) A card that is not expected to take a trick.

Low-high signal: On defense, to play a higher card, having already played a lower one, so as to convey information to partner. Compare with echo.

M

MacGuffin: A defensive card that, if retained, is a liability on one line of play, but that, if played, will be missed on another line of play.

Major penalty card: A card that is exposed by a defender prematurely and through intentional play; or, an honor card that is exposed prematurely even if accidentally. A major penalty card remains face up on the table to be played at the first legal opportunity, including as a discard. Compare with minor penalty card.

Major suit
Major suit
In the card game contract bridge, the major suits are spades and hearts . The major suits are of prime importance for tactics and scoring as they outrank the minor suits while bidding and also outscore them...

: The heart suit and the spade suit are major suits. Declarer scores 30 points for each trick taken in an undoubled contract with a major suit as trump. Because game requires at least 100 points for tricks bid and made, both 4 and 4 (or 2 doubled and 2 doubled) constitute game contracts. Compare with minor suits.

Major tenace: The highest and the third highest remaining cards in a suit, held in the same hand. For example, the AQ before spades have been played. Tenaces define the structure of finesses. See minor tenace.

Make: (Verb) To take as many tricks as a contract calls for.

Mama-papa: (Adjective) An unsophisticated game, approach to bidding, or line of play.

Marionette Bid: (Noun) A type of relay bid in which the cheapest response is expected nearly all the time, thus similar but not identical to a puppet bid. Name derives from "a puppet with strings."

Marked: To be known to hold a particular card: "He was marked with the Q."

Marked finesse: A finesse for a card that is marked with a particular opponent.

Master: The highest card of a suit that is yet to be played.

Masterpoints: Units awarded for successful performance in a bridge tournament.

Match: A series of hands played by two teams in knockout events. One pair from each team sits North-South at one table and the other pair sits East-West at the other table.

Matchpoints: A type of scoring in duplicate bridge. A pair's score on a given board is one matchpoint for every pair they outscored and one-half matchpoint for every pair they tied. (Outside the US these awards are often doubled, so as to avoid the award of fractional matchpoints.) See comparative scoring.

Matrix: The layout of the cards that play pivotal roles in certain endplays, most typically squeezes.

Maxims of bridge
Bridge maxims
This article includes a variety of short "laws", "rules", "principles", and rules of thumb that are sometimes used in contract bridge . All have some merit but none are always true:- Bidding :...

: A brief expression of a general principle - most have some validity but none are true in all circumstances.

Maximal overcall double: By prior agreement, a game-invitational double of an overcall that leaves no room for a bid, when a bid would invite game. For example, after 1 - (2) - 2 - (3) there is no room below 3 for a game invitation (and a bid of 3 itself would be taken as merely competitive), so a double is used as a game invitation.

McKenney: See Suit preference signal.

Menace: A card that requires an opponent to retain a higher card in the same suit, as a guard. The term is typically used of squeeze play.

Merrimac coup
Merrimac coup
The Merrimac coup is a contract bridge coup where a player sacrifices a high card in order to eliminate a vital entry from an opponent's hand...

: The lead of an unsupported high card to force an opponent to use an entry before it can be used effectively. Named for a ship sunk during the Spanish-American War, to block the entrance to a harbor. Sometimes confused with, and spelled as, the Merrimack, the American Civil War ship that fought the Monitor. See Deschapelles coup
Deschapelles coup
The Deschapelles Coup, named after a 19th-century French chess and whist player Alexandre Deschapelles, is the lead of an unsupported honor to create an entry in partner's hand; often confused with the Merrimac coup, the lead of an unsupported honor to kill an entry in an opponent's...

.

Michaels cue bid
Michaels cuebid
The Michaels cuebid is a conventional bid used in the card game contract bridge. First devised by Mike Michaels of Miami Beach, it is an overcaller's cuebid in opponent's opening suit and is normally used to show a two-suited hand with at least five cards in each suit and eight or more points.After...

: By prior agreement, an immediate cue bid of an opening bid, such as 1 - (2), for two-suited takeout. The cue bid of a minor suit shows length in both major suits. The cue bid of a major suit shows length in the other major suit and in an unspecified minor suit.

MiniBridge
Minibridge
Minibridge is a simplified form of the complex card game Contract Bridge designed to expose newcomers to declarer and defensive playing techniques without the burden of learning a detailed bridge bidding system. The game was first introduced in France and the Netherlands in the 1990s...

: A simplified form of contract bridge designed to expose newcomers to declarer and defensive playing techniques without the burden of learning a detailed bridge bidding system.

Minor penalty card: A card below the rank of an honor card that is exposed by a defender prematurely but accidentally, via mishap. A minor penalty card remains face up on the table until played. The minor penalty card must be played before any other card below honor rank in the same suit; however, an honor in the same suit may be played before the minor penalty card is played. Compare with major penalty card.

Minor suit
Minor suit
In contract bridge the minor suits are diamonds and clubs . They are given that name because contracts made in those suits score less than contracts made in the major suits , and they rank lower in bidding. In particular, one can make game with a bid of 4 in a major suit, while a bid of 5 is...

: The club suit and the diamond suit are minor suits. Declarer scores 20 points for each trick taken in an undoubled contract with a minor suit as trump. Because game requires at least 100 points for tricks bid and made, both 5 and 5 (or 3 doubled and 3 doubled) constitute game contracts. Compare with major suits.

Minor tenace: The second-highest and the fourth-highest (or lower) remaining cards in a suit, held in the same hand. For example, the KJ before spades have been played. See major tenace.

Mirror: Identical hand distributions: "North and South had mirror distributions."

Misbid: A bid that fails to describe the hand properly. Often a misdescription of a hand's shape, as distinct from an overbid or underbid.

Misfit: Two partnership hands, neither of which can support the other's long suit. For example, a red Two-suiter opposite a black Two-suiter constitutes a misfit.

Mitchell movement: A pairs tournament movement in which the pairs sitting in one direction (usually North-South) stay in the same seats throughout, but after each round the pairs sitting in the other direction (usually East-West) move to the next higher numbered table, and the boards are moved to the next lower numbered table. Unless an arrow switch is performed, the effect is to create two events, a "North-South" contest and an "East-West" contest, with separate winners.

Mixed: 1) Of an event: contested by pairs or teams in which every pair comprises one male and one female player.
2) In the auction: A mixed raise is, by agreement, a jump cue bid of opener's suit in support of partner's overcall. It tends to show four card support for partner's suit and the strength of a good single raise. In 1 - (1) - 1 - (3), 3 is a mixed raise.


Morton's fork coup
Morton's fork coup
Morton's Fork is a coup in contract bridge that forces an opponent to choose between letting declarer establish one or more extra tricks in the suit led, and losing the opportunity to win any trick in that suit. It takes its name from the expression Morton's Fork.-Example:It appears that South has...

: A play that forces the defense to choose between taking a high card that will establish extra winners for declarer, and ducking the trick, after which the high card cannot be cashed.

Movement: In a tournament, the scheme for the progression of players and boards from table to table, arranged so that a pair does not play the same boards twice, or meet the same opponents twice etc. The most common movements for pairs tournaments are Howell and Mitchell.

Moysian fit: A 4-3 trump fit. Named after Alphonse "Sonny" Moyse Jr., long-time editor of The Bridge World
The Bridge World
The Bridge World , the oldest continuously published magazine about contract bridge, was founded in 1929 by Ely Culbertson. It has since been regarded as the game's principal journal, publicizing technical advances in bidding and the play of the cards, discussions of ethical issues, bridge politics...

, who wrote and published a variety of articles that promoted the virtues of such fits, and bidding styles designed to locate them.

Multi: An ambiguous opening bid of 2 that promises one of several different types of hand.

N

Natural: A call which indicates either: (1) a willingness to play the contract named, (2) a suit bid suggesting length or strength in that suit, (3) a notrump bid that suggests a balanced hand, (4) a double that suggests the ability to defeat the opponent's contract, (5) a redouble to suggest that the contract can be made in the face of a double by opponents, or (6) a pass that suggests weakness, satisfaction with the last bid made or no desire to make a further call. Compare with Artificial.

NBB: Nederlandse Bridge Bond (Dutch Bridge League).

Negative double
Negative double
The negative double is a form of take-out double in bridge. It is made by the responder after his right-hand opponent overcalls on the first round of bidding, and is used to show both support for the unbid suits as well as some values. It is treated as forcing, but not unconditionally so...

: A conventional call used by responder in a competitive auction to denote possession of at least one unbid suit.

Negative free bid
Negative free bid
Negative free bid is a contract bridge treatment whereby a free bid by responder over an opponent's overcall shows a long suit in a weak hand and is not forcing. This is in contrast with standard treatment, where a free bid can show unlimited values and is unconditionally forcing...

: Responder's suit bid following an opening bid and an overcall. Nonforcing by prior agreement.

Negative inference: An inference based on something that did not happen. For example, if a defender does not overruff, declarer might conclude that he could not overruff. Or if declarer does not ruff a loser in dummy, a defender might conclude that declarer does not have a loser in that suit.

Negative response: A bid that shows insufficient values for a stronger response. For example, a 2 response to a forcing 2 opening bid is often negative, as is a 1 response to a Precision
Precision club
Precision Club is a bidding system in the game of contract bridge. It is a type of strong club system that was invented by C. C. Wei and used to good effect by Taiwan teams in the early 1970s...

 1.

Negative slam double: In a competitive auction, the double of a voluntarily bid slam to show no defensive tricks, and therefore to suggest a sacrifice.

Neuberg formula
Neuberg formula
In duplicate bridge pairs tournaments, the Neuberg formula is a method of fairly adjusting match point scores when not all boards have been played the same number of times...

: In duplicate pairs tournaments, a method of fairly adjusting match point scores when not all boards have been played the same number of times. It gives equal weight to each board by calculating the expected number of match points that would have been earned if the board had been played the full number of times.

New minor forcing: By agreement, after 1m - 1M; 1NT, a bid of two of the unbid minor as artificial and forcing, often requesting three card support for responder's bid major or four cards in the unbid major. Sometimes called PLOB.

New suit: A suit that has not yet been bid.

No bid: An alternative to "pass". Used in the United Kingdom, where "pass" might be mis-heard as "hearts." Regarded as improper in the US.

Non-forcing bid: A bid which partner may pass. See also forcing bid, invitation, sign-off.

Non-vulnerable: The state of vulnerability in which both bonuses and penalties are smaller. Therefore, less is at stake for a non-vulnerable pair investigating game or slam, or that is contesting the part score, than for a vulnerable pair. Also, "not vulnerable."

Nonadverse suit: A suit which has not yet been bid by either opponent.

None vulnerable: In rubber bridge, the state of the score in which neither pair has made a game. In duplicate bridge
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

, the vulnerability condition under which neither pair is designated as vulnerable for the board in play. Also, "neither side vulnerable."

North-South: One of the partnerships designated on duplicate boards
Board (bridge)
In duplicate bridge, a board is an item of equipment that holds one deal, or one deck of 52 cards distributed in four hands of 13 cards each. The design permits the entire deal of four hands to be passed, carried or stacked securely with the cards hidden from view...

.

Notrump (No Trump): A contract, or a bid that names a contract without a trump suit. Notrump is the highest ranking strain. Wikipedia: WikiProject Contract bridge deprecates the two-word "No Trump".

Notrump distribution or No Trump distribution or NT distribution: Balanced distribution.

NPC:Non-Playing captain.

Nuisance bid: An interference bid whose principal aim is not to preempt or to compete for the contract, but nevertheless to upset the smooth flow of the opponents' bidding sequence.

Number: (With "go for") A very large penalty: "He went for a number." Often, "telephone number", alluding to the size of that number if regarded as a quantity.

O

Obligatory: 1) Of a finesse
Finesse
In contract bridge and similar games, a finesse is a technique which allows one to promote tricks based on a favorable position of one or more cards in the hands of the opponents....

: A duck, made in the hope that a high card will fall. For example, declarer holds K432 opposite dummy's Q765. The 2 is led to the Q, which wins. Declarer now leads dummy's 5 and RHO follows with the J. Declarer ducks, hoping that LHO must now play the A. The play is obligatory because given the first heart trick, no other play can yield three tricks.
2) Of a falsecard: A falsecard that, like an obligatory finesse, cannot lose and might gain. An example is the play of the card that one is known to hold (for example, the play of a queen after it has been successfully finessed).


Odd: Specifying a level. To make 4 is to make four-odd.

Odd-even discards: A defensive carding scheme under which the play of an odd-numbered card is encouraging and that of an even-numbered card is discouraging. The rank of the card may be used to show suit preference.

Odd tricks: The number of tricks above six (the book) that are taken by declarer.

Off: 1) (Slang) Down, or set. "We're off two" means "We have made two fewer tricks than our contract."
2) (Slang) offside.


Off shape: Having a distribution that does not quite conform to that suggested by a bid, such as an opening bid of 1NT with 2=2=6=3 shape, or a weak-two bid with a seven card suit.

Off the top: Said of some number of tricks that can be lost or won without gaining or losing the lead. "There were eleven tricks off the top in spades", to mean that declarer could take eleven tricks without interruption; or, "We're down off the top", to mean that the defenders can take at least four immediate tricks against 4.

Offside: Unfavorably located, from the point of view of the player taking a finesse. If East holds the K and North the AQ, from South's point of view the K is offside. Cf. onside.

Olympiad: A world bridge championship held every four years under the auspices of the World Bridge Federation
World Bridge Federation
The World Bridge Federation is the world governing body of contract bridge. The WBF is responsible for world championship competition, most of which is conducted at a few multi-event meets on a four-year cycle...

.

On: 1) Makeable. A contract that can be made is said to be on.
2) Onside.
3) (Suffix) In rubber bridge, preceded by a number that indicates progress toward game. If one has 40 points Below the line, one has 40-on.


One club system: A bidding system
Bidding system
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention...

 that uses a bid of 1 as artificial and forcing, but not necessarily strong.

One over one: To an opening one-bid, any one-level response in a suit; that is, one of a higher suit in response to opening one of a lower suit. Contrast two over one.

One round force: A bid that requests partner to ensure that the bidding continue for at least one more round. If partner's RHO bids, partner may pass, but is otherwise expected to bid.

One-suiter: A hand with only one long suit, normally used to describe a hand with a six card or longer suit.

Onside: Favorably located, from the point of view of the player taking a finesse. If West holds the K and North the AQ, then from South's point of view the K is onside. Cf. Offside.

Open: 1) In the auction: To start the bidding by making the first call other than Pass.
2) Of a room used at a team event: allowing spectators. Normally at least one of two rooms is closed to spectators.
3) Of an event: not restricting entries in some way that is implicit. So participation in an open event is unrestricted in at least one respect.
a) not by invitation only (invitational)
b) not by qualification in a preceding event, or qualifier
c) not by representation of geographic zones, nations, cities, clubs, etc; or requirement that Pair or Team members share geographical residence, club membership, etc (national, etc)
d) not restricted by age, sex, or playing record.
Open has the last sense (d) in the names of World Bridge Federation
World Bridge Federation
The World Bridge Federation is the world governing body of contract bridge. The WBF is responsible for world championship competition, most of which is conducted at a few multi-event meets on a four-year cycle...

 events but not generally. The WBF Categories are Youth (with subcategories), Seniors, Women, and Open. For the WBF transnational means open in sense (c).


Opener: The player who makes the opening bid.

Opener's rebid: Opener's second bid.

Opening bid: The first bid in the auction.

Opening lead
Opening lead
The opening lead is the first card played in the playing phase of a contract bridge deal. The defender sitting to the left of the declarer is the one who makes the opening lead. Since it is the only card played while dummy's cards are still concealed, it can be critical for the outcome of the deal...

: The first card led by defenders. The dummy is not faced until after the opening lead, which makes the choice of opening lead more difficult than other leads. The opening lead can determine the outcome of the deal.

Opening leader: The declarer's LHO, who always makes the opening lead.

Opponent: A member of the other partnership or team.

Optimum contract
Optimum contract and par contract
Optimum contract and par contract are two closely related terms in the card game contract bridge:-Optimum contract:The optimum contract is that contract which offers the best chances, in unopposed bidding, of gaining bonus points for part-score, game or slam whilst minimising the risk of failure...

: In unopposed bidding, the contract that cannot be improved upon by further bidding, nor could have been improved upon by taking a different line in earlier bidding. The contract is regarded as optimum because it offers the maximum score while minimizing the risk of failure.

Our hand: (Informal) A hand on which "our" side can take more tricks than their side.

Out-of-the-blue cue bid: See Advance cue bid.

Over: See In back of.

Overbid: 1) (Noun) A bid that overstates a hand's strength.
2) (Verb) To bid voluntarily to a contract that the partnership cannot make.
3) (Verb) To bid too high, irrespective of the result.


Overboard: (Slang) Having overbid.

Overcall
Overcall
In contract bridge, an overcall is a bid made after an opening bid has been made by an opponent; the term refers only to the first such bid. A direct overcall is a bid made directly over the opening bid by right-hand opponent; an overcall in the 'last seat' is referred to as a balancing...

: The first bid made by one of opener's opponents unless they intervene first by a double.

Overcaller: The player making an overcall. Compare with advancer.

Overruff: To ruff with a higher trump following a prior ruff on the same trick.

Overtake: To play a card higher than the winning card played by partner, unnecessary to win the trick but necessary to gain the lead.

Overtrick: A trick taken by declarer beyond the number of tricks required by the contract.

P

Pack: Deck of cards.

Pair: Two players playing bridge together as partners. Partnership.

Pairs: A form of duplicate bridge in which each pair competes separately, as distinct from team and individual events. Pairs events are normally scored by matchpoints.

Palooka: (Slang) A term used to describe someone who does not play bridge as well as the person using the term.

Panama: A defence to a Strong Club whereby two-level bids show the suit bid or the other 3 suits.

Par
Optimum contract and par contract
Optimum contract and par contract are two closely related terms in the card game contract bridge:-Optimum contract:The optimum contract is that contract which offers the best chances, in unopposed bidding, of gaining bonus points for part-score, game or slam whilst minimising the risk of failure...

: The product of the best bidding and play (of a given deal) by both sides.

Par contest: A competition that uses composed deals, designed to test each pair's bidding and its card play. After the bidding, pairs are instructed to play (or defend) a specified contract. Results are compared not with other tables but with the predetermined par result.

Par contract
Optimum contract and par contract
Optimum contract and par contract are two closely related terms in the card game contract bridge:-Optimum contract:The optimum contract is that contract which offers the best chances, in unopposed bidding, of gaining bonus points for part-score, game or slam whilst minimising the risk of failure...

: That contract which results from optimal bidding by both sides, and which neither side could improve by further bidding.

Pard: (Slang) Partner.

Part-score: 1) A trick score less than 100, obtained by making a contract.
2) The contract that results in that trick score.
3) In rubber bridge, a total of fewer than 100 points below the line.


Partial: A part-score.

Partial elimination: An endplay in which declarer is unable to remove all possible safe defensive exit cards, and must hope that the remaining cards are so distributed that the defense cannot get off lead safely.

Partner: The other member of the partnership.

Partnership: 1) See pair.
2) Two partners who play together for an extended period.
3) The complete set of agreements entered into by a pair.


Partnership bidding: Sequences in which the opponents do not compete.

Partnership desk: A service, provided by some tournaments, that locates a partner for a player who does not yet have one.

Partnership understanding: An agreement between partners, reached prior to the beginning of play, concerning the meaning of a call or of carding.

Pass: 1) A call indicating that the player does not wish to change the contract named by the preceding bid, double or redouble. To pass transfers the right to make the next call to passer's LHO, unless it is the third consecutive pass, which ends the bidding (but see Passed out).
2) To play, from third hand, a lower card than the one led to the trick. If declarer leads the J, LHO plays a small heart, and declarer plays the 2 from dummy's AQ2, declarer has passed the J.


Pass and pull: To make a forcing pass and on the next round remove partner's double by bidding.

Passed hand: A player who passed instead of opening the bidding. The inference is that a passed hand does not hold the values required to open the bidding (unless playing a strong pass bidding system).

Passed out:
1) A deal is passed out if the auction begins with four consecutive passes. There is no contract, no play of the hand, no score. The players proceed to the next deal.

2) A bid, double, or redouble (an action) is passed out if it is followed by three passes, which end the auction. The last action identifies the contract and the play follows.


Passive defense: An approach to defending a hand that emphasizes waiting for tricks that declarer must eventually lose, getting off lead safely, and avoiding plays that will set up tricks for declarer. Often indicated when neither declarer nor dummy has a running side suit or when the declaring side may have over-reached in the bidding. Contrast with Active.

Pass-or-correct: A bid made in response to partner's ambiguous call. For example, South opens with 1 and West bids 2, by prior agreement showing hearts and a minor. North passes and East bids 3, expecting West to pass if he holds clubs and to correct to diamonds otherwise.

Pass out: 1) To make the third of three consecutive passes following a bid, double or redouble.
2) To make the fourth of four consecutive passes. Thus, a bid cannot have been made and the table progresses to the next deal.
3) (Adjective) The seat where a pass would end the auction.


Pattern: See distribution.

Pearson points: High card points plus number of spades held. See Hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

.

Penalty: 1) A score awarded to the defense when declarer's contract goes down. The size of the penalty depends on the number of tricks that declarer was set, the vulnerability, and whether the contract was doubled, or redoubled. See Score.
2) A remedy assigned by a director to redress damage done by an infraction. The penalty for a minor, procedural infraction might be some number of tricks, matchpoints or IMPs, or disallowing a particular bid or play. A more serious violation of the game's Proprieties may be imposed by barring the offender from an event, a portion of an event, or from organized bridge.


Penalty card: A card, incorrectly exposed by the defense, whose subsequent proper play is governed by certain rules. See major penalty card and minor penalty card.

Penalty double: A call that doubles penalties if opponents fail to make their currently bid contract. Rewards are also doubled, should the contract succeed.

Penalty pass: The pass of an informatory double, to convert it to a penalty double.

Percentage play: A play that is chosen because the mathematics of suit distribution suggests that it is more likely to succeed than an alternative line. Usually said of play in a single suit rather than the hand as a whole.

Personal score: A record of the board number, opposing pair number, contract, declarer, tricks taken, and raw score kept by each player for the boards played by the partnership in a single session. The personal score often appears on the back of the convention card.

Peter: (Slang; chiefly British) See Echo. The term is said to derive from Blue Peter, a nautical signal.

Phantom pair: In a pairs movement, if there is an odd number of pairs, then in each round one pair will have to sit out. The missing pair that they would have played is known as the phantom pair.

Phantom sacrifice: A sacrifice bid against a contract that the opponents would not have made. Also, False sacrifice.

Pianola: (Slang) A hand that is so easy it plays itself. "Pianola" is a trademarked brand of player piano
Player piano
A player piano is a self-playing piano, containing a pneumatic or electro-mechanical mechanism that operates the piano action via pre-programmed music perforated paper, or in rare instances, metallic rolls. The rise of the player piano grew with the rise of the mass-produced piano for the home in...

 (a piano that plays automatically).

Pick up: 1) (Verb) To run a suit without losing a trick in it.
2) (Adjective) Said of a partner who completes a pair, or of a pair that completes a team, just prior to the start of an event.
3) (Adjective) A pick-up slip is one on which the result of a deal is recorded for the purpose of comparative scoring.


Pin
Pin (bridge)
In bridge and similar trick-taking games, the term pin refers to the lead of a higher card from one hand to capture a singleton of lower rank in an opponent's hand.-Example:...

: The lead of a high card from one hand to capture a singleton of lower rank in an opponent's hand.

Pip: 1) A spot card.
2) A suit symbol on a card.


Pitch: To discard.

Pivot: 1) (Adjective) Of the suit that both defenders must guard in a double squeeze
Double squeeze
The double squeeze is a type of squeeze play in the card game of Bridge.Double squeezes are a combination of two simple squeezes carried out against both opponents...

.
2) (Verb) In party bridge, to change partners while remaining at the same table.
3a) (Verb) In duplicate bridge, to play one round in a given direction, and the next round in the opposite direction at the same table
3b) (Noun) In duplicate bridge, a pivot table is a table where each pair will perform a pivot. This can only happen in a Howell movement, or another similar movement, where players move between East-West and North-South during the course of the game.


Plafond: A French, whist-like card game whose scoring foreshadowed that used in contract bridge.

Plain suit: A suit that is not trump; a side suit.

Play: 1) (Noun) The stage of a deal when players attempt to take tricks. The declarer tries to take at least as many tricks as the contract calls for, and the defenders try to prevent that outcome.
2) (Verb) To contribute a card to a trick, either by displaying its face (as in duplicate bridge) or by placing it face up on the table (as in rubber bridge).


Play for: To assume that the opponents have a particular distribution or holding, and to plan and conduct the play on that basis.

Playable: 1) (Of a contract) A rational, if not necessarily optimal, choice of strain and level.
2) (Of an agreement) Leading to an acceptable result, if not in the best fashion.


Playing tricks: Cards, such as long cards, that will take tricks (usually, for declarer), and that therefore contribute to a hand's strength.

PLOB: Acronym for Petty Little Odious Bid, another name for New Minor Forcing. The name derives from a diatribe by Alphonse Moyse Jr., in The Bridge World
The Bridge World
The Bridge World , the oldest continuously published magazine about contract bridge, was founded in 1929 by Ely Culbertson. It has since been regarded as the game's principal journal, publicizing technical advances in bidding and the play of the cards, discussions of ethical issues, bridge politics...

s Master Solver's Club, which described the convention as an "odious, meaningless, petty little bid."

Pocket: One of four slots in a duplicate board
Board (bridge)
In duplicate bridge, a board is an item of equipment that holds one deal, or one deck of 52 cards distributed in four hands of 13 cards each. The design permits the entire deal of four hands to be passed, carried or stacked securely with the cards hidden from view...

 that hold the cards between plays.

PODI: Acronym for Pass=0, Double=1. Method for countering interference over Blackwood

Point: 1) A scoring unit: e.g., a trick taken by declarer in a minor suit contract scores 20 points.
2) A metric used in hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

, to quantify its strength in high cards and distribution.
3) A metric, such as masterpoints, used in rating players.


Point-a-board: Another name for board-a-match.

Point count: A method of hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

 which assigns a numeric value to a hand's high cards and distributional features, used as a guideline in bidding.

Pointed suit: Spades or diamonds. The term refers to the shape of the suit symbols. Compare to rounded suit.

Portland Club: A bridge club in London which published the first version of the Laws of contract bridge. The club remains part of the ongoing process of revising the laws, along with the ACBL and the EBL, because of the vesting of the copyright.

Position: (Noun) Seat at the table: North, South, East, West; or first, second, third, fourth.

Positional squeeze: A squeeze that can succeed against only a particular opponent, because at least one guard must lie under at least one menace. Compare with automatic squeeze.

Positive response: A bid that announces the possession of at least minimum values. Often said of a response to a forcing opening bid. Compare with negative response.

Post mortem: (Slang) A discussion of a hand, and the nature of the result, after the play has concluded.

Powerhouse: An unusually strong hand.

Precision: A bidding system
Bidding system
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention...

 that combines the features of Kaplan-Sheinwold
Kaplan-Sheinwold
The Kaplan-Sheinwold bidding system was developed and popularized by Edgar Kaplan and Alfred Sheinwold during their partnership, which flourished during the 1950s and 1960s. K-S is one of many natural systems...

with a strong, artificial 1 opening bid.

Preempt or Preemptive Bid (or Raise)
Preempt
Preempt is a bid in contract bridge whose primary objectives are to thwart opponents ability to bid to their best contract, with some safety, and to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by jumping, i.e. skipping one or more bidding levels...

: 1) A bid (or raise) predicated on length of a suit rather than overall strength, primary function of which is to interfere with the opponents' bidding by taking away bidding space they need to exchange information.
2) (Noun) A bid that has a preemptive effect, regardless of its intent.


Preference: A call that returns the bidding to partner's first-bid suit; for example, in 1 - 1; 2 - 2, 2 is a preference. A simple, non-jump preference shows neither strength nor support for the suit; it is simply a return to partner's presumably longer suit.

Prepared bid: A bid, often a slight violation of a partnership agreement, that is chosen to avoid a later bidding problem. Playing five-card majors, for example, the decision to open a strong four-card spade suit in preference to a weak five-card heart suit.

Prepared club: See Short club.

Present count: A carding agreement under which a count signal shows the number of cards currently held. In a count-giving situation, a defender might first play the 3 from 753, and the 7 as his second play. Also, "current count."

Principle of restricted choice
Principle of restricted choice (bridge)
In contract bridge, the principle of restricted choice states that play of a particular card decreases the probability its player holds any equivalent card. For example, South leads a low spade, West plays a low one, North plays the queen, East wins with the king...

: A guideline to the play of the hand, concerning the probability of the location of key cards in the unseen hands.

Progression: The movement of players and deals between rounds in an event.

Progressive squeeze
Squeeze play (bridge)
A squeeze play is a type of play late in the hand of contract bridge and other trick-taking game in which the play of a card forces an opponent to discard a card that gives up one or more tricks. The discarded card may be either a winner or a card needed to protect a winner...

: A squeeze in three suits that, when it matures, results in a new squeezed position in two suits.

Promote: 1) In the play, to cause a card to become a winner.
2) In the bidding, to assign a higher value to a card, or to the hand as a whole, as a result of earlier calls made by partner or by the opponents.


Proprieties: A section of the Laws of Duplicate Contract Bridge that describes, in general terms, proper conduct as to the exchange of information concerning a hand, as to attitude and etiquette, as to partnership agreements, and as to spectators' conduct.

Protect: See balance.

Protest: See appeal.

Pseudo squeeze
Pseudo-squeeze
Pseudo-squeeze is a type of deceptive play in contract bridge. The declarer goes through the motions of a squeeze where none actually exists, simulating a genuine squeeze in the hope that a defender misreads the position and therefore misdefends...

: A position that, to a defender, appears to be a true squeezed position, but is not. Declarer hopes that the defender will misplay as a result. The literature often gives as an example a position in which declarer has a void in dummy's apparent suit of entry.

Psych, psyche, psychic, or psychic bid
Psychic bid
Psychic bid is a bid in contract bridge that grossly misstates the power and/or suit lengths of one's hand. It is used deliberately to deceive the opponents. Normally, the psychic bid is made with a weak hand, overstating its overall strength, the length and strength in a particular suit, or both...

: A call that grossly misstates high card strength or distribution, made so as to deceive the opponents. The Laws specify that psychic bids themselves are legal. It is, however, a violation to infer and fail to disclose that partner has psyched, when the inference is based on partnership agreement or experience. Sponsoring organizations regulate the use of certain psychic bids.

Psychic control: A bid that, by partnership agreement, announces that the player's previous bid was a psychic.

Pull: 1) To remove the opponents' trumps.
2) To remove partner's double.


Pump: To force out an opponent's trump, usually by means of a forcing defense.

Puppet: A transfer bid that requests partner to make a minimum bid in a particular suit.

Push: 1) (Verb) To force the opponents to make any subsequent call at a level higher than they have as yet.
2) (Noun) A tied board in a pairs or team duplicate event.

Q

Quack: A contraction of queen and jack. Used in situations where it does not matter whether the queen or the jack is held or played, as well as to emphasize that it does not matter. The term generalizes to other equals, such as jack and ten. See Principle of restricted choice.

Qualifying: (Adjective) A session or sessions preliminary to the final of an event.

Quantitative: 1) Of a bid: A call based, usually, on high card points, rather than a feature such as fit or shortness. A raise from 1NT to 3NT based on a 4-3-3-3 hand with 10 HCP is a quantitative raise.
2) Of scoring: The method of scoring used in rubber bridge or in IMP events. The metric used is the number of points earned on each deal, perhaps adjusted by the IMP scale and victory points. In contrast, comparative scoring is based on the number of pairs that have been out-scored.


Queen-ask: In Key Card Blackwood, the cheapest bid over the response to 4NT, to ask responder for the trump queen.

Quick tricks: see honor tricks

Quitted trick: A trick whose cards have all been turned face down (duplicate bridge) and gathered in front of the trick's winner (rubber bridge). In rubber bridge, a player may inspect a quitted trick if his side has not yet led to the next trick. In duplicate bridge, a player may inspect a quitted trick only if told to do so by a director.

Quotient: Points won divided by the sum of points won and points lost, occasionally used to break a tie.

R

Rainbow: A movement used in individual events.

Raise: A bid of partner's suit at a higher level. A raise shows a fit for partner's suit. 1?–2? is a single raise; 1?–3? is a double raise.

Rank: 1) The position of an individual card relative to others: Aces have the highest rank, followed by K, Q, J, 10, ... 2.
2) The order of denominations in the bidding. Notrump is highest-ranked denomination, followed by spades, hearts, diamonds and clubs. A higher-ranked suit may be bid at the same level as a lower-ranked suit; the reverse is not true.


Rebid: 1) Second and subsequent bids by the same player.
2) A bid by the same player in a suit he has already bid.


Rebiddable suit: A suit with sufficient length and strength, according to partnership agreements, to be rebid in certain defined circumstances.

Recap: (Abbreviation of "recapitulation") A summary of results in a bridge tournament.

Recorder: A member of a bridge organization whose responsibility it is to maintain a record of reports of possible violations of the Proprieties.

Rectify the count: To lose some number of tricks in preparation for a squeeze
Squeeze play (bridge)
A squeeze play is a type of play late in the hand of contract bridge and other trick-taking game in which the play of a card forces an opponent to discard a card that gives up one or more tricks. The discarded card may be either a winner or a card needed to protect a winner...

. Losing the tricks "tightens up" the position, removing idle cards from the defenders' hands before they can be used as safe discards in the squeezed position.

Red: (Slang) Vulnerable. From the color of the paint on a duplicate board. Also: "Red vs. red" to mean both teams vulnerable, and "red vs. white" to mean vulnerable vs. not.

Redeal: In rubber bridge, the prescribed remedy for a faulty deal. In duplicate bridge, redeals are not used except in special cases and under a director's supervision.

Redouble: A call that doubles the penalties and bonuses that apply to a previous double. Used conventionally, a redouble may also convey additional information.

Re-entry: A card that enables a hand to gain the lead on a later trick, after that hand has already gained the lead with a different entry card.

Refuse (Verb). Of a trick, to duck.

Reject: To fail to comply with a bid that has made a request, such as an invitation or a transfer.

Relay bid
Relay bid
In contract bridge, relay is a term for a conventional bid that usually has little or no descriptive meaning but asks partner to describe some feature of his hand. A relay is often the cheapest bid available but need not be. Stayman and Blackwood are common examples of relay bids.The rationale...

: An artificial bid that requests partner to further describe his hand. The relay is usually the lowest available bid, so as to leave as much room for description as possible.

Relay system: A
bidding system
Bidding system
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention...

that consists of many relay sequences.

Remove: To bid on over an undesired contract, especially a doubled contract.

Renege: Informal term for
Revoke
Revoke
To annul by withdrawing.In trick-taking card games, a revoke is a violation of important rules regarding the play of tricks serious enough to render the round invalid...

; associated with other games such as whist
Whist
Whist is a classic English trick-taking card game which was played widely in the 18th and 19th centuries. It derives from the 16th century game of Trump or Ruff, via Ruff and Honours...

.

Reopen: See balance.

Repechage: A form of knockout event in which losing teams enter a secondary event, with the possibility of re-entering the primary event if they have a high finish in the secondary.

Rescue: To remove from a contract that partner has bid and which, often, has been doubled.

Responder: opening bidder's partner.

Response: A bid by responder immediately following an opening bid and RHO's call.

Responsive double: A double that follows LHO's opening bid, partner's takeout double and RHO's raise of opener's suit, to show moderate values and no clear opinion as to the best strain.

Result merchant: (Slang) One who evaluates bids and plays according to their outcome, rather than to their intrinsic merit. Also, "Result player."

Retain the lead: Maintain the right to lead to the next trick by leading and winning the current trick.

Return: To lead back, usually the suit that partner led.

Reverse
Reverse (bridge)
A reverse, in the card game contract bridge, is a bidding sequence designed to show additional strength without the need to make a jump bid; specifically two suits are bid in the reverse order to that expected by the basic bidding system. Precise methods and definitions vary with country and...

: A bidding sequence in which a single player, on consecutive calls, bids two different suits, and bids the two suits in the reverse order to that expected by the basic bidding system. The specific definition of a reverse therefore depends on the bidding system (see main article
Reverse (bridge)
A reverse, in the card game contract bridge, is a bidding sequence designed to show additional strength without the need to make a jump bid; specifically two suits are bid in the reverse order to that expected by the basic bidding system. Precise methods and definitions vary with country and...

). The reverse is designed to show additional strength without the need to make a jump bid. Because the reverse takes up bidding space, the reverse bidder is usually expected to hold a stronger than average hand, usually more than 16 HCP.

Revoke
Revoke
To annul by withdrawing.In trick-taking card games, a revoke is a violation of important rules regarding the play of tricks serious enough to render the round invalid...

: Failure to follow suit as required when a player is able to do so.

Rewind: (Slang) To redouble.

RHO: Right-hand opponent.

Rise with: To play a high card in the hope of taking a trick: "Rise with the ace." Also, "go up with"

RKCB:
Roman Key Card Blackwood, a slam bidding convention.

Roman: Descriptive of bids and carding agreements used or originated in the
Roman system
Bidding system
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention...

:
1) Roman 2 and 2: Three-suiters.
2) Roman Blackwood, Gerber
Gerber convention
Gerber is a contract bridge convention devised by Dr. William Konigsberger and Win Nye from Switzerland who published it in 1936; John Gerber of Texas introduced it to North America in 1938 where it was named after him...

and Roman Key Card Blackwood (RKCB): Step responses to the ace-asking bid that entail mild ambiguity.
3) Roman jump overcall: Two-suiter.
4) Roman asking bid: A request that partner bid his number of controls wholesale, via step responses.
5) Roman discards: odd-even discards.
6) Roman leads: Rusinow leads.


RONF: Acronym for Raise Only Non-Force. A treatment used for responding to preempts, usually weak two bid
Weak two bid
The Weak two bid is a common treatment used in the game of contract bridge, where a jump bid of two of a suit signifies a weak hand with a long suit. It is a form of preemptive bid...

s. All bids except the single raise are forcing
Forcing bid
In the card game contract bridge, a forcing bid is any bid that obliges the partner to bid over an intermediate opposing pass. Owing to the partnership's bidding system or a bridge convention, partner must "keep the bidding open", i.e...

.

Rosenblum Cup: The award for winning the world knockout team championship that is held in even numbered years other than leap years. (The Bermuda Bowl is contested in odd numbered years and the World Team Olympiad in leap years.)

Rotation: The progression of the bidding and play in a clockwise direction around the table.

Roth-Stone: A
bidding system
Bidding system
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention...

 popular during the 1960s in the US. It features sound opening bids, five-card majors and negative doubles. It is the principal foundation for 2/1 Game Forcing.

Round: 1) In the bidding, a sequence of four consecutive calls.
2) In duplicate bridge, a set of boards leading to another round (e.g., the semi-final round), or a set of boards that two pairs play against one another.
3) Of a control, the round on which the control can stop the opponents from winning a trick. An ace, for example, is a first round control; the king is a second round control.


Rounded suit: Hearts or clubs. The term refers to the shape of the suit symbols. Compare to pointed suit.

Round-robin: An event format in which each team eventually opposes each other team.

Rubber: In rubber bridge, the set of successive deals that ends when one of the pairs wins two games.

Rubber bonus: A bonus awarded to the pair winning the rubber: 500 points if the losers are vulnerable, 700 if they are not.

Rubber bridge
Rubber bridge
Rubber bridge is a form of contract bridge and is played with four players. It is most often played for fun but is also played seriously for money...

: The original form of contract bridge, a contest of four people playing only amongst themselves (as distinct from duplicate bridge, which requires a minimum of eight players). There is often a wager on the result.

Rubens advances: Transfer advances of overcalls. See Useful Space Principle
Useful space principle
The Useful Space Principle, or USP, was first articulated in a series of six articles in The Bridge World, from November 1980 through April 1981...

.

Ruff: To play a trump on a trick when a plain suit was led.

Ruff and discard: The lead of a suit in which both opponents are void, so that one opponent can ruff while the other discards (or sluffs). A ruff and discard is usually damaging to the side that leads to the trick. Also, ruff and sluff or ruff and slough.

Ruff out: To establish a suit by ruffing one or more of its low cards.

Rule of Eight: A way to decide whether to overcall an opponent's 1NT opening. Length in long suits, the losing trick count and HCP are combined.

Rule of Eighteen: Some federations have adopted strict rules to limit the destructive effect of very weak openings. One is this Rule of 18, which states: "The sum of the number of cards in the two longest suits plus the number of HCP must equal or exceed 18". For instance, with a 5-5 distribution, 8 HCP are needed.

Rule of Eleven: A calculation that can be used when it is assumed that opening leader has led the fourth highest card in a suit. By subtracting the pips on the card led from 11, the result is the number of cards in the other three hands that are higher than the one led. Third hand, for example, can then make inferences about declarer's holding in the suit by examining his own and dummy's holdings; likewise, declarer can make inferences about right-hand-opponent's holding in the suit.

Rule of Five: When the bidding has reached the 5-level in a competitive auction, tend to defend rather than bid on. In other words, in competitive auctions, 5-level contracts belong to the enemy. See also Law of Total Tricks

Rule of Four: Avoid giving support for partner's 5-card suit if a superior 4-4 fit might be available.

Rule of One: When there is just one trump out higher than yours, it is normally best to leave it out.

Rule of Seven: To help interventor to decide if s/he is strong enough to double opponent's preemtive opening: "Interventor adds at his real HCP count an average of 7 HCP, supposed to be partner's strength. If the total is at least 21 and interventor has at nost a doubleton in the preempt suit, s/he should double. If s/he has 3 cards s/he must deduct 1 point from the total. If advancer is obliged to bid at the 3 level, interventor should be slightly stronger."http://www.bridgetidningen.com/conventionbook.html

Rule of Ten: A calculation that can be used when it is assumed that opening leader has led the fifth highest card in a suit. By subtracting the pips on the card led from 10, the result is the number of cards in the other three hands that are higher than the one led. Third hand, for example, can then make inferences about declarer's holding in the suit by examining his own and dummy's holdings; likewise, declarer can make inferences about right-hand-opponent's holding in the suit.

Rule of Three: On a competitive part score deal, with the points roughly equal between your side and theirs, once the bidding has reached the 3-level, tend to defend rather than bid on (unless your side has 9 trumps.)See also Law of Total Tricks

Rule of Twelve: A calculation that can be used when it is assumed that opening leader has led the third highest card in a suit. By subtracting the pips on the card led from 12, the result is the number of cards in the other three hands that are higher than the one led. Third hand, for example, can then make inferences about declarer's holding in the suit by examining his own and dummy's holdings; likewise, declarer can make inferences about right-hand-opponent's holding in the suit.

Rule of Twenty: A widely used guideline of the Standard American Yellow Card (SAYC) bidding system which states that a hand may open bidding "normally" (that is, by bidding one of a suit) if the sum obtained by adding the combined length of its longest two suits to its high card points is twenty or more, but that weaker hands must either open with a preempive bid or pass. See also Zar points evaluation method.

Rule of Two: When you are missing two non-touching honors, it is normally superior to finesse first for their lower honor. If you need 3 tricks or the maximum possible, finesse the 10 first, not the Q. Similarly, when you lead the 2 and West follows with the 9, it is best to finesse the 10. When one of the missing honors is the 10 the rule will not apply, as one does not normally finesse for a 10 on the first round.

Rule of Two and Three: A bidding guide suggested by Ely Culbertson
Ely Culbertson
Ely Culbertson was an entreprenurial American contract bridge personality dominant during the Thirties and Forties. He played a major role in the early popularization of the game, and was widely regarded as "the man who made contract bridge"...

, which counsels preemptors to be within two tricks of their contract if vulnerable, and within three if not. Few players now follow the Rule of Two and Three.

Ruling: A finding and decision by a tournament director or appeals committee.

Run: To play the winners in a suit.

Rusinow leads
Rusinow leads
Rusinow leads is a bridge convention used as part of defensive carding. Rusinow leads are commonly used only on the opening lead against a suit contract....

: An agreement to lead the second highest of touching honors.

S

Sac: (Slang) Sacrifice. Also, "sack."

Sacrifice
Sacrifice (bridge)
A sacrifice is a deliberate bid of a contract in duplicate bridge that is unlikely to make in the hope that the points will be less than the points likely to be gained by the opponents in making their contract...

: To deliberately bid over an opponent's bid, hoping that the cost of a penalty will be smaller than the value of opponent's presumably successful contract.

Safety level: A level at which the partnership can normally assume, on the basis of the previous bidding, that its contract will succeed. It is the point below which the partnership prefers to explore even higher contracts. Also, "security level."

Safety play
Safety play
Safety play in contract bridge is a generic name for plays in which declarer maximizes the chances for fulfilling the contract by ignoring a chance for a higher score. Declarer uses safety plays to cope with potentially unfavorable layouts of the opponent's cards...

: A play that maximizes the chances for fulfilling the contract (or for achieving a certain score) by avoiding a play which might result in a higher score. Contrast with percentage play: the latter is the best play in a suit, while a safety play is the best line for the contract.

Sandbag: (Slang) To bid weakly or pass with good values, in the hope that the opponents will get overboard.

Sandwich: An overcall made after an opening bid and response by the opponents. The overcall is "sandwiched" between two hands that have each shown strength.

Save: (Slang) Sacrifice.

SAYC: Standard American
Standard American
Standard American is a common bidding system for the game of bridge in the United States, also widely used in the rest of the world. This system, or a slight variant, is learned first by most beginners in the U.S. and may be referred to as 'Goren'; a dominant version used in on-line computer...

Yellow Card, a particular bidding system or the completed ACBL convention card that represents it.

Scientific: A style of bidding that attempts to narrowly limit the strength of a partnership's hands, so as to make its bidding more accurate.

Scissors coup
Scissors coup
Scissors coup is a type of coup, named so because it cuts communications between defenders, most commonly by discarding a key card from either the declarer's own hand or dummy...

: A loser-on-loser play meant to break the opponents' communications. Formerly known as 'Coup without a name'.

Score
Bridge scoring
Bridge scoring is keeping score in contract bridge. There are two common methods of scoring a single deal: "duplicate" and "rubber" scoring. These two methods are similar, but differ in how the components of the score are accumulated....

: 1) The numeric result of a deal, session or event.
2) (Verb) Of a card, to win a trick: "The Q scored."


Score slip: A pick-up slip or traveller.

Scramble: 1) To bid to a safer contract.
2) To score small trumps by ruffing, rather than as long cards. Often used of the play of a contract based on a Moysian fit.


Screen
Screen (bridge)
The screen is a device used in some tournaments in duplicate bridge that visually separates partners at the table from each other, in order to reduce the exchange of unauthorized information. It is a panel made of plywood, spanned canvas or similar material, which is placed vertically, diagonally...

: A device which divides the table diagonally, visually separating partners from each other. Used in higher-level competition to reduce the possibility of unauthorized information.

Screenmates: Opponents who sit on the same side of the screen.

Seat: Position relative to the dealer: for example, dealer's LHO is said to be in second seat.

Second guesser: See result merchant.

Second hand: The player to the left of the player who has led to a trick.

Second hand low: A precept that advises second hand to play a low card on RHO's lead.

Section: A group of contestants in an event.

Seed: A ranking assigned to a contestant of relatively high rank.

See-saw squeeze: See Entry-shifting squeeze.

Semi-balanced hand: A hand with 5-4-2-2 or 6-3-2-2 distribution.

Semi-forcing bid: A bid which is conditionally forcing: one which requests partner to rebid unless his hand is minimal or sub-minimal for his previous bidding. Compare invitation.

Sequence: 1) The auction, or calls made in the auction.
2) Two or more cards adjacent in rank.


Session: A period of play during which those entered in an event play designated boards against designated opponents.

Set: 1) To defeat a contract.
2) The number of tricks by which a contract is defeated ("a two-trick set").


Set game: In rubber bridge, an agreement that partners will not change at the end of each rubber.

Set up: Establish.

Shaded: (Of a call) A call that is not quite warranted by the strength of the hand making it.

Shape: The distribution of suits in a hand.

Shift: 1) (Verb) To lead a suit other than the one already played.
2) (Noun) In the bidding, a change of suit, usually said of a jump bid (see jump shift).


Shoot
Shooting (bridge)
Shooting is an approach to the bidding or play of a hand which aims for a favorable result by making a choice that is slightly against the odds. A player might decide to shoot toward the end of a pairs game, when he judges that he needs tops to win, not just average-plus results.Shooting is...

: To try for an unusually good result by adopting an abnormal line of play, typically at matchpoint scoring. Declarer hopes that the cards are distributed in such a way that a superior line of play will fail.

Short club: The natural opening bid of 1 when the suit contains only three cards. Usually employed by players using the five-card majors treatment for openings bids when holding a hand with opening values but lacking a 5-card major. When the hand contains two clubs and three diamonds, an opening diamond bid is preferred. Also, "short diamond."

Short-suit game try
Game try
A game try in the card game of bridge is a bid that shows interest in bidding a game and asks partner to help in making the decision....

: By agreement, a bid of a short side suit after a single raise, hoping to reach game. For example, after 1 - 2, opener might rebid 3 with a singleton or void in clubs. The bid tells partner where high cards will be least useful, indicating duplication of values. It requests partner to take positive action with high-card strength outside that suit. Otherwise, the bid requests partner to sign off (in this example, by bidding 3). See help-suit game try and game try.

Short-suit points: In hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

, points counted for singletons and voids.

Show out: Fail to follow suit.

Shuffle: To mix the cards. Shuffling seldom results in random distributions: in the long run, the cards so mixed rarely match the mathematical expectancies.

Side: Partnership.

Side game: A secondary event played simultaneously with the main event.

Side suit: A suit that is not trump; plain suit. A side suit may nevertheless have significant length: see Two-suiter.

Signals
Signal (bridge)
In the card game of contract bridge, partners defending against a contract may play particular cards in a manner which gives a signal or coded meaning to guide their subsequent card play; also referred to as carding.-Standard signals:...

: The conventional meanings assigned to plays made by the defenders in order to exchange information. Also, carding.

Signoff bid: 1) A bid that requests that partner pass.
2) A call that denies extra values, one that normally results in a pass by partner. Compare non-forcing bid, forcing bid.


Sign off: To make a signoff bid.

Simple squeeze: A squeeze
Squeeze play (bridge)
A squeeze play is a type of play late in the hand of contract bridge and other trick-taking game in which the play of a card forces an opponent to discard a card that gives up one or more tricks. The discarded card may be either a winner or a card needed to protect a winner...

 against one opponent, in two suits, with the count (meaning 3).

Single dummy: The normal manner of play, with certain knowledge only of one's own cards and dummy's, and without verbal communication between partners. Compare with double dummy.

Singleton: A holding of exactly one card in a suit.

Sit-out: A round in a movement during which a pair is idle.

Skip: An irregular feature of a Mitchell movement: typically a move by the East-West pairs of 2 tables up instead of the usual 1, to avoid them playing the same boards twice.

Skip-bid warning: A warning to LHO that one is about to make a jump bid that could cause a revealing hesitation or huddle. LHO is requested to wait for a short time before taking action. Some feel that the accumulated delay is unacceptable, but the use of bidding boxes and screens has largely eliminated the problem.

Slam: A bid of six-odd (a small slam) or seven-odd (a grand slam).

Slam try: A bid that invites partner to bid a slam.

Slot: (Slang) The location of a card that is onside. "In the slot" means "Finessable."

Slough: See discard. Pronounced, and often spelled, "sluff."

Slow: Cards that require establishment before they can be cashed.

Slow arrival: A style of bidding that uses a jump to a contract (to which the previous bidding has already forced the partnership) to show a specific holding. Compare with Fast arrival.

Sluff: See discard. Neo-orthography for slough, as used in ruff and sluff.

Small slam: A contract for six odd tricks.

Smolen: After opener has denied a four-card major in a Stayman sequence, responder's jump to 3M to show four cards in the bid major and five cards in the other major.

Smother play
Smother play
Smother play in contract bridge is a type of endplay where an opponent's apparent trump trick goes away.-Example:The situation can be best illustrated with the following end-position:...

: An endplay that captures an opponent's guarded trump by means of an overruff, when that card cannot be finessed in the normal fashion.

Soft values: Lower honors, as distinct from aces and kings.

Solid: A suit strong enough to run without interruption, or (in the bidding) that requires no fit with partner.

Sort: To arrange one's cards by suit, and by rank within suit.

SOS redouble: A conventional redouble that asks partner for rescue from a doubled contract. Its name comes from the Morse code distress signal, SOS
SOS
SOS is the commonly used description for the international Morse code distress signal...

.

Sound: A hand that is relatively strong for a call that is contemplated or that has been made.

Splinter bid: An unusual jump bid that by agreement shows a fit for partner's last-bid suit and a singleton or void in the bid suit. For example, a partnership could treat 4 in response to an opening bid of 1 as a splinter bid, showing a good hand with spade support and a singleton or void club. Compare with Fragment bid.

Split: 1) (Noun) The distribution in the opponents' hands of the cards in a suit.
2) (Verb) To play one of two touching honors when the lead comes through them.


Split menace: A menace in squeeze play
Squeeze play (bridge)
A squeeze play is a type of play late in the hand of contract bridge and other trick-taking game in which the play of a card forces an opponent to discard a card that gives up one or more tricks. The discarded card may be either a winner or a card needed to protect a winner...

 which depends on values in both declarer's hand and dummy.

: 1) The organization that puts on a tournament.
2) One who hires partners or teammates to compete in an event.


Spot card: A card that ranks below the 10.

Spread: (Slang) Laydown.

SPS: An acronym for Suit Preference Signal, a card played by a defender to show interest or an entry in a side suit.

Squeeze
Squeeze play (bridge)
A squeeze play is a type of play late in the hand of contract bridge and other trick-taking game in which the play of a card forces an opponent to discard a card that gives up one or more tricks. The discarded card may be either a winner or a card needed to protect a winner...

: A playing technique that forces the defender(s) to discard a vital card, usually an apparent stopper.

Squeeze card: A card whose lead forces one or both defenders to discard their guard in a suit.

Stack: A distribution of cards in defenders' hands that might make the play difficult for declarer. The defenders' trumps, for example, could be said to be stacked if they divide 5-0.

Standard American
Standard American
Standard American is a common bidding system for the game of bridge in the United States, also widely used in the rest of the world. This system, or a slight variant, is learned first by most beginners in the U.S. and may be referred to as 'Goren'; a dominant version used in on-line computer...

 or Standard American Yellow Card (SAYC)
: A bidding system
Bidding system
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention...

 thought to conform to agreements that an unfamiliar partnership in America would use.

Stationary: Not called to change seats during the movement being used.

Stayman convention
Stayman convention
In the card game contract bridge, Stayman is a convention used to find a 4-4 trump fit in a major suit after the 1NT opening bid, and it has been adapted for use after an opening 2NT, a 1NT overcall, and many other natural notrump bids...

: A conventional bid of 2 that calls for a 1NT opening bidder to bid a four-card major, if one is held, and (usually) 2 otherwise. Many continuations have been devised.

Steal: To gain an advantage, usually through deception. The theft may be material (e.g., a trick or a contract) or non-material (e.g., a tempo). Despite the term steal, deception is entirely legal if it does not involve unauthorized information or concealment of information to which the opponents are entitled.

Step: In the bidding, the space between one bid and the next highest. See Useful Space Principle
Useful space principle
The Useful Space Principle, or USP, was first articulated in a series of six articles in The Bridge World, from November 1980 through April 1981...

.

Step bid: A bid that conveys information on the basis of the number of steps it uses.

Stepping-stone squeeze
Stepping-stone squeeze
The Stepping-stone squeeze is an advanced type of squeeze in Contract Bridge. It is used when the declarer has enough high cards to take all but one of the remaining tricks, but does not have enough communication between the hands to cash them...

: A squeeze that forces a defender either to be thrown in to act as a stepping-stone to a stranded dummy, or to allow declarer to establish a suit.

Stiff: (Adjective and noun) A singleton.

Stop: An instruction given to opponents when you make a jump (also known as skip) bid. The opponent is expected to wait around 10 seconds before calling, so as to avoid communicating information to partner as to how easy his call is to make. See skip-bid warning.

Stopper: A high card (normally, an honor) whose primary function is to prevent the opponents from running a suit in a notrump contract. (See also control).

Strain: See denomination.

Strip: 1) To remove safe cards of exit from an opponent's hand.
2) To prepare for a ruff-and-sluff by removing all cards of a suit (or suits) in a partnership's hands.


Strip-squeeze: A squeeze without the count in which one threat is against a safe exit card.

Striped-tail ape double: A double of a laydown contract made in hope of dissuading the opponents from successfully bidding to a higher, more rewarding contract. The doubler must be prepared to run (like the cowardly ape) to an escape suit if the opponents redouble.

Strong club system
Strong club system
The Strong Club System is a set of bidding conventions in the game of contract bridge. It is classified as an artificial type of bidding system since the bids are highly codified.-Explanation:...

: A set of conventions that uses an opening bid of 1 as an artificial, forcing opening that promises a strong hand.

Strong notrump: An opening notrump that shows a balanced hand and 15-17 or 16-18 HCP. Compare with weak notrump. A partnership's choice between the use of a strong notrump or a weak notrump has extensive implications for its entire bidding system.

Strong pass system: A bidding system that mandates a pass by first (or second) hand to show what other systems would regard as an opening bid. A corollary is that if the next hand also passes, third (or fourth) hand must bid to keep the deal from being passed out.

Strong two-bid: An agreement to use an opening bid of two of a suit so as to indicate a strong hand and a strong holding in the bid suit.

Stub: (Slang) Part-score.

Sucker double: (Slang) An ill-advised penalty double, such as one based on HCP when the bidding warns of freak distributions.

Suit
Suit (cards)
In playing cards, a suit is one of several categories into which the cards of a deck are divided. Most often, each card bears one of several symbols showing to which suit it belongs; the suit may alternatively or in addition be indicated by the color printed on the card...

: A ranked division of the deck of cards into (in descending rank order) spades, hearts, diamonds and clubs. The suit ranking has a profound effect on the bidding and scoring, but none at all on the play. (See also denomination, major suit, and minor suit).

Suit preference signal: A defensive carding method that signals a preference, or the lack thereof, for a suit other than the suit used for the signal.

Superaccept: A strongly encouraging response to a transfer, such as a jump completion (e.g., 1NT - 2; 3). Many partnerships use a conventional superacceptance such as 1NT - 2; 2, one step above responder's major, to save room for game or slam exploration, and in conformance with the Useful Space Principle
Useful space principle
The Useful Space Principle, or USP, was first articulated in a series of six articles in The Bridge World, from November 1980 through April 1981...

.

Support: A fit with partner's suit.

Support double
Support double
The support double is a term used in the card game contract bridge. It is made by the opener after his right-hand opponent overcalls his partner's response to his opening bid,-History:...

: A double of an overcall that shows a fit for partner's suit, usually distinguished from a direct raise by the length of the suit in responder's hand.

Sure trick:

The play that is guaranteed to be successful, given enough entries.
Leading low from South hand, the suit runs unless it breaks 4-0. However, if West has 4 of them, he can be forced to duck (twice, if you cross back to your hand and repeat the move) since going up is immediately fatal. If you can then build your tricks in another suit, you have successfully completed a notrump fork.



Surrogate signals: A count or preference signal made in a different suit, usually the suit which declarer is running, to inform partner in beforehand about a critical decision he will have to make later during the play of the hand.

Swindle: A deceptive bid or play.

SWINE: Acronym for Sebesfi Woods 1NT Escape.

Swing: A difference in scores between two tables on a board in a team match.

Swish: (Slang) Three consecutive passes, ending the auction. "3 - swish" means 3 passed out.

Swiss
Swiss system tournament
A Swiss-system tournament is a commonly used type of tournament where players or teams need to be paired to face each other for several rounds of competition. This type of tournament was first used in a Zurich chess tournament in 1895, hence the name "Swiss system". The Swiss system is used when...

 teams: A team event in which teams play other teams with a similar record of wins and losses. It typically consists of a series of relatively short (6 to 8 board) matches.

Switch: To lead a different suit.

System: see bidding system.

T

Table: 1) (Noun) A grouping of four players at a bridge tournament.
2) (Verb) To put down one's cards face up.
3) See dummy (2).


Table card: A large printed card placed on a table in a bridge tournament. The card contains instructions for the players, including players' designations and board numbers. Also, "Guide card."

Table presence: Awareness of opponents' behavior and mannerisms, leading to inferences regarding their holdings and problems on a deal. It is improper to take action on inferences made on the basis of partner's behavior. Also, "Table feel."

Table talk: 1) Improper communication between partners, effected by words, gestures, or facial expressions.
2) Extraneous discussion during the play, discouraged as a distraction or possible source of unauthorized information.


Takeout double
Takeout double
In the card game bridge, a takeout double is any call of "double" that shows a desire to compete for the contract by further bidding. Many takeout doubles nearly require partner to bid; partner should pass for penalty with an appropriate hand, but that is uncommon...

: A conventional call used in a competitive auction to indicate support for the unbid suits in a hand of opening strength, and to request that partner bid. The classic, ideal pattern is 4-4-4-1, with the shortness in the suit doubled. There are many informatory doubles that anticipate a bid from partner, but "takeout double" typically refers to the double immediately over opening bidder.

Tank: (Slang) Huddle.

Tap: (Verb and noun) Slang. To adopt a line of defense that is intended to force declarer to ruff in the long hand. Also, the line of defense itself: "To get the tap going." See Forcing defense.

Team: 1) (Adjective) (also Teams or Team(s)-of-four) A form of duplicate bridge
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

 played by eight people at two tables. The North–South pair at one table and East–West pair at the other table are teammates. Every deal
Deal
Deal may refer to:Places* Deal, Kent, a town in Kent, England* Deal, New Jersey, a borough in Monmouth County, New Jersey, United States* Deal Island * Deal, a village in Câlnic Commune, Alba County, RomaniaAs a surname...

 is played at both tables ("duplicate") and scored by comparing the two raw scores — usually on the IMP or board-a-match scale. Matches are commonly played in sets of 6 to 20 deals, with scoring required and player substitutions permitted between sets.
2) (Noun) A group of four or more players who compete together in a teams event. For each deal
Deal
Deal may refer to:Places* Deal, Kent, a town in Kent, England* Deal, New Jersey, a borough in Monmouth County, New Jersey, United States* Deal Island * Deal, a village in Câlnic Commune, Alba County, RomaniaAs a surname...

, four team members are active at two tables. Player substitution occurs between matches or, in many longer matches, between sets of 6 to 20 deals. Most teams events permit four to six players on a team.


Teammate: A member of the same team. Commonly said of any teammate other than one's partner.

Teams: (Adjective) See team (1)

Tempo
Tempo (bridge)
In the card game of bridge, tempo refers to the advantage of being on lead, thus having the initiative of developing tricks for one's side.According to the rules of the game, the right to select the first card to play belongs to the defenders; afterwards, the right to lead belongs to the hand who...

: 1) The number of tricks needed to execute a line of play. Early in the play, the way in which a player uses a tempo in his choice of lead often determines the outcome of the deal.
2) The speed at which a player executes a call or play. Some players attempt to intimidate less experienced opponents by playing their cards very quickly. A break in tempo often indicates that a player has an unexpected problem in play.


Temporizing bid: Waiting bid.

Tenace: A broken sequence of (often) honor cards, such as AQ or KJ. Declarer may lead toward his or dummy's tenace, preparing to finesse for a missing card. A defender may lead through declarer's or dummy's tenace to help his partner score cards behind the tenace.

Their hand: (Slang) A hand on which the opponents have the preponderance of strength.

Thin: (Slang) 1) A bid or contract based on less strength than normally recommended.
2) (Of a hand) Lacking body.


Third-and-fifth: An opening lead convention that calls for the lead of the third-best card in a suit of up to four card length, and the fifth-best in a longer suit.

Third from even, low from odd: An opening lead convention that calls for the lead of the third-best card from a suit with an even number of cards, and the lowest card from a suit with an odd number of cards.

Third hand: The player who makes the third call, or who is the third to play to a trick.

Third hand high: A precept that advises the third hand to play a high card on partner's lead.

Threat: In squeeze play, a menace.

Three suiter: A hand with length in three suits, thus shortness in the fourth. Distributions such as 4-4-4-1, 5-4-4-0 and 5-4-3-1 are often termed "three-suiters."

Throw: To discard.

Throw-in: See Endplay.

Tight: (Slang) An honor card or honor sequence unaccompanied by low cards: "He had the KQ tight."

Timing: A player's agenda for tasks in the play of the hand: for example, ruff losers and then draw trumps; or, draw trumps and then run the side suit.

Top: Playing matchpoints, the highest score achieved on a board.

Top of nothing: The lead of a high spot card from a suit that contains no honor card.

Top trick: A card that can take a trick on a given hand. See Winner.

Total tricks: The sum of the number of tricks that each partnership can take, with its longest combined suit as trump. See Law of Total tricks.

Touching: Adjacent. Both cards and suits may be touching. In the holding KQ5, the king and queen are touching. In deciding whether to respond Up the line, a player notes that hearts and spades are touching suits.

Tournament: An organized duplicate bridge
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

 competition.

Trance: (Slang) Huddle.

Transfer: 1) (Noun) A bid that conventionally shows length in a different suit.
2) (Noun) A bid that requests partner to make a bid in a particular suit, usually the suit immediately above that of the transfer.
3) (Verb) See transfer a control.


Transferable values: Cards, such as aces and kings, that are valuable either in declarer's hands or in defenders'.

Transfer a control: In squeeze play
Squeeze play (bridge)
A squeeze play is a type of play late in the hand of contract bridge and other trick-taking game in which the play of a card forces an opponent to discard a card that gives up one or more tricks. The discarded card may be either a winner or a card needed to protect a winner...

, to shift the responsibility of controlling, or guarding, a menace from one opponent to the other. This is usually accomplished by playing through one opponent in a way that forces him to cover the lead, leaving the other opponent with the remaining control. The purpose is to arrange that one opponent has to guard more menaces than he can successfully manage.

Transnational: 1) A pair or team whose members differ in "nationality". Typically they are members of different national bridge federations, thus registered players.
2) An event (tournament) that permits transnational pairs or teams to enter. A transnational event is open in sense (c).


Trap pass: See Sandbag.

Traveler: A slip of paper that is folded into a board in a pairs contest. The traveler records the results at tables where the board has already been played.

Tray: See Board.

Treatment: A natural bid that: (1) either shows a willingness to play in the denomination named, or promises or requests values in that denomination, and (2) by partnership agreement gives or requests additional information on which action could be based. If the treatment is an unusual one, it requires announcement to the opponents even though it is natural. For example, a partnership that plays Flannery
Flannery
Flannery is a bridge convention using an 2 opening bid to show a hand of minimal opening bid strength with exactly four spades and five hearts. It was invented by American player William L. Flannery....

 usually agrees that a 1 response to a 1 opening bid shows five spades. So the 1 response to 1, while natural, is a treatment because by agreement it shows at least a five card suit. Contrast with convention, a bid that gives or requests information not necessarily related to the denomination named.

Trial bid: See game try.

Trial: A (usually, high-level) tournament whose winners proceed to a subsequent event of even greater import.

Trick
Trick-taking game
A trick-taking game is a card game or tile-based game in which play centers on a series of finite rounds or units of play, called tricks. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract Bridge, Napoleon, Rowboat, and...

: A set of 4 cards played by each player in turn, during the play of a hand.

Trick score: The score earned by contracting for and taking tricks. Trick scores count toward making a game.

Triple squeeze
Triple squeeze
A triple squeeze is a squeeze against one player, in three suits; a more explicit definition is "three simple squeezes against the same player."...

: A
squeeze that is so-named because it consists of three simple squeezes against the same opponent. A Progressive squeeze
Progressive squeeze
The progressive squeeze is a contract bridge squeeze that gains two tricks by squeezing one and the same player twice, hence the name...

 is regarded as a triple squeeze (because it is initiated by one), but not all triple squeezes are progressive.

Tripleton: A holding of three cards in a suit.

Trump: 1) (Noun) A card in the trump suit whose trick-taking power is greater than any plain suit card.
2) (Verb) To play a trump after a plain suit has been led; see Ruff.


Trump control: The ability, from a combination of the holding in trumps with play technique, to prevent the opponents from taking too many tricks in a plain suit.

Trump echo: An echo in the trump suit, long used to alert partner to the possibility of a defensive ruff, and in the early 21st century to give partner the count.

Trump promotion: The advancement of a trump to the status of a winner by creating a position in which an opponent must suffer an uppercut, or an immediate adverse overruff, or choose to ruff with a higher trump that makes a later winner of an opponent's trump by force of cards.

Trump squeeze: A squeeze that forces an opponent to weaken his holding in one of the threat suits enough that the suit can later be ruffed out.

Trump suit: (Often, simply "trumps.") By way of the auction, declarer and declarer's partner select the trump suit on the basis of their combined length and strength in the suit: the greater length to ruff more losers in the plain suits, and the greater strength to better control the play of the trump suit itself. Information about trump suits generally in other card games can be found here.

Two-club system: A bidding system
Bidding system
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention...

 that uses an opening bid of 2 as an artificial game force.

Two-over-one: To an opening one-bid, any response two of a new suit that is forced to the two-level by suit rank. That is, two of a lower suit in response to the opening bid one of a higher suit. Contrast one over one.

Two suiter
Two suiter
In contract bridge, a two suiter is a hand containing cards mostly from two of the four suits. Traditionally a hand is considered a two suiter if it contains at least ten cards in two suits, with the two suits not differing in length by more than one card. Depending on suit quality and partnership...

: A hand containing two long suits, usually each containing 4 or more cards, with at least 10 cards between the two suits.

Two-way checkback: An inquiry made after opener redbids 1NT. 2 is a puppet
Puppet
A puppet is an inanimate object or representational figure animated or manipulated by an entertainer, who is called a puppeteer. It is used in puppetry, a play or a presentation that is a very ancient form of theatre....

 to 2 which says nothing about responders strain. It is just a forcing bid to show an invitational hand. On the other hand, a rebid of 2 after a 1NT rebid is an artificial game force.

Two-way Drury: An inquiry about the third (or sometimes fourth) position opener's strength in a major suit. 2 shows 3-card support, while an inquiry made with 2 shows four cards in opener's suit.

Two-way finesse: A Finesse
Finesse
In contract bridge and similar games, a finesse is a technique which allows one to promote tricks based on a favorable position of one or more cards in the hands of the opponents....

 that could be taken successfully against either opponent.

Two-way Stayman: Over an opening bid of 1NT, the use of 2 as non-forcing Stayman
Stayman convention
In the card game contract bridge, Stayman is a convention used to find a 4-4 trump fit in a major suit after the 1NT opening bid, and it has been adapted for use after an opening 2NT, a 1NT overcall, and many other natural notrump bids...

 and 2 as a forcing major suit inquiry.

U

Unauthorized information: Information obtained from partner that one is not permitted to act on: for example, the manner in which partner plays a particular card, or the tone of voice when making a bid.

Unbalanced distribution: 1) Broadly, any distribution of a hand or suit other than 4-3-3-3, 4-4-3-2 or 5-3-3-2.
2) Unbalanced is commonly used in a narrow sense that excludes semi-balanced, 5-4-2-2 and 6-3-2-2. Narrowly, unbalanced distribution implies a void, singleton, or 7-card suit.


Unbalanced hand: A 13-card hand with unbalanced distribution in the broad or narrow sense just above.

Unbid suit: A suit that has neither been bid nor indirectly shown.

Unblock: To play a card whose rank interferes with the use of cards in the opposite hand. Opposite dummy's KQJ, declarer's singleton ace blocks the suit, and so is played to unblock. There are other situations that require unblocking, such as the Vienna coup.

Under: See In front of.

Underbid: 1) (Verb) To bid less aggressively, or to a lower contract, than most would with the same cards.
2) (Noun) A bid that most would regard as weaker than warranted by the strength of the hand.


Under-lead: To lead a low card when holding the top card or cards in a suit. The underlain is standard in defense of notrump contracts (so as to preserve communications between defenders' hands), but unusual against suit contracts.

Underrate: To play a trump lower than one already played on the lead of a plain suit. Usually this is undesirable but is sometimes necessary to adjust the number of trumps held while preparing a trump coup
Trump coup
The trump coup is a contract bridge coup used when the hand on lead has no trumps remaining, while the next hand in rotation has only trumps, including a high one that would have been onside for a direct finesse if a trump could have been led. The play involves forcing that hand to ruff, only to...

, or while preparing to defend certain squeezed positions.

Undertrick: A trick that declarer does not win, causing the contract to go down. Multiple undertricks occur: for example, two undertricks could result in 4 down two.

Unfinished rubber: A rubber that the players agree not to finish. In rubber bridge scoring, a 300 point bonus is given to a vulnerable side, and a 100 point bonus to a side with a part score - note this differs from the 50 points for a part score in duplicate bridge.

Unguard: To discard lower cards that help prevent a higher card from being captured by an opponent.

Unlimited bid: See wide-ranging bid.

UPH: Unpassed hand.

Unplayable: 1) (Of a contract) Unable to be played so as to bring about a favorable outcome.
2) (Of an agreement) Inevitably bringing about undesirable bidding sequences or contracts.


Unusual notrump
Unusual notrump
In the card game of bridge, the unusual notrump is a conventional bid showing two lower unbid suits.When the right-hand opponent opens 1 or 1, the immediate overcall of 2 NT shows at least 5-5 in the minor suits and, presumably, a weakish hand...

: An artificial jump overcall in notrump that shows a Two-suiter, usually bid to suggest a sacrifice. As originally played, 1M - (2NT) showed a hand weak in high cards with, probably, 5-5 in the minor suits.

Unusual over unusual
Unusual vs. unusual
Unusual vs. Unusual is a competitive bidding convention used in contract bridge by the opening side after a defensive bidder has made an overcall showing two suits...

: A conventional method of conveying information after the opponents have deployed the unusual notrump convention or a Michaels Cue Bid, also called Unusual vs. Unusual
Unusual vs. unusual
Unusual vs. Unusual is a competitive bidding convention used in contract bridge by the opening side after a defensive bidder has made an overcall showing two suits...

.

UOU: Acronym for Unusual over unusual

Up the line: To bid the lower of two adjacent suits before the higher. For example, of two four card majors, the heart suit is normally bid before the spade suit in response to an opening bid of 1 or 1.

Uppercut: To ruff in the expectation of being overruffed, when the overruff will cause a trump in partner's hand to become a winner.

Upside-down signals: An agreement that when following suit to partner's lead, a low card encourages a continuation and a high card discourages. This is "upside-down", or the reverse of traditional practice.

Useful space principle
Useful space principle
The Useful Space Principle, or USP, was first articulated in a series of six articles in The Bridge World, from November 1980 through April 1981...

: A guide to developing bidding conventions and treatments that directs developers' attention to the allocation of bidding space.

V

VCB: Variable Cue Bidding. Agreements used in the Ultimate Club to request and show controls.

Variable notrump: The use of a weak notrump when not vulnerable and a strong notrump when vulnerable.

Victory points (VP): A conversion scale used in team contests and based on total IMP differences, so as to reduce the effect of very large swings.

Vienna coup
Vienna coup
The Vienna coup is an unblocking technique in contract bridge, so called because it was first recorded in Vienna in the days of whist, used to avoid problems when executing an automatic squeeze.-Examples:Take this sample hand, below....

: The unblock of a winner opposite a threat prior to reaching a position that effects a squeeze.

View: An assumption about how the cards lie on a particular deal: "Sorry, partner, I took a view."

Void: No cards in a given suit.

Voidwood: See Exclusion Blackwood.

Vugraph
VuGraph
Vugraph is a method of displaying the bidding and play of bridge hands on a screen for viewing by an audience. The basis of the current computer-generated display was originally developed by Fred Gitelman for the American Contract Bridge League in 1991 under a grant from the estate of Peter Pender...

: A method of electronically displaying tournament bridge deals to spectators.

Vulnerability: A scoring condition assigned to each pair in advance of a deal. In duplicate bridge, vulnerability is indicated on boards; in rubber bridge, it is determined by the number of trick points previously earned. Vulnerability affects both the size of bonuses for making contracts and penalties for failing to make them.

Vulnerable: 1) (Duplicate bridge
Duplicate bridge
Duplicate bridge is the most widely used variation of contract bridge in club and tournament play. It is called duplicate because the same bridge deal is played at each table and scoring is based on relative performance...

) A designation, shown on each board, that indicates whether larger bonuses and penalties apply to one, both or neither pair on that deal.
2) (Rubber bridge) Having won one game.

W

Waiting bid: A bid that enables the bidder to obtain more information before making a commitment. For example, some players use 2 over a 2 forcing opening bid as a waiting bid rather than as a negative response.

Waive: To condone an irregularity. In duplicate bridge, a waiver is an improper action.

Wash: (Slang) Push.

Wasted values: Duplicated values.

WBF: World Bridge Federation
World Bridge Federation
The World Bridge Federation is the world governing body of contract bridge. The WBF is responsible for world championship competition, most of which is conducted at a few multi-event meets on a four-year cycle...

.

Weak jump overcall: A jump overcall used to preempt the bidding.

Weak jump shift: A jump shift used to preempt the bidding.

Weak notrump: A 1NT opening bid on a balanced hand with, usually, 12-14 HCP. The bid has mild preemptive value; compare with strong notrump. To show a strong notrump, the weak notrump user opens with a suit and rebids in notrump.

Weak two bid
Weak two bid
The Weak two bid is a common treatment used in the game of contract bridge, where a jump bid of two of a suit signifies a weak hand with a long suit. It is a form of preemptive bid...

: An opening bid of two of a suit to indicate a relatively weak hand with a long suit.

Whist
Whist
Whist is a classic English trick-taking card game which was played widely in the 18th and 19th centuries. It derives from the 16th century game of Trump or Ruff, via Ruff and Honours...

: A predecessor of contract bridge.

Wholesale: A count or total that obscures cards' identities. A bid of 5 in response to Blackwood shows two aces wholesale, without announcing which aces they are.

Wide open: (Said of a suit) Without a stopper.

Wide-ranging bid: A bid made within a wide range of strengths and shapes, the opposite of a limit bid. An example from Acol is an opening bid of one of a suit which may be made with anything from 10 HCP (plus some shape) to 22 HCP (with a shape unsuitable for a 2 bid, such as 4-4-4-1). Such bids are limited only by the failure of the bidder to make a stronger or weaker bid; thus an Acol opening bid of one of a suit is limited by the fact that the opener failed to pass, to make a 2 level opening bid, or to make a pre-emptive opening bid.

Winkle: A squeeze without the count that forces the defender to choose between a throw-in and an unblock, each of which is a losing option.

Winner: A card that can take a trick on a given hand.

Wire: (Slang) Improper knowledge of a deal, prior to playing it.

World Bridge Federation
World Bridge Federation
The World Bridge Federation is the world governing body of contract bridge. The WBF is responsible for world championship competition, most of which is conducted at a few multi-event meets on a four-year cycle...

: The international governing body for organized bridge.

WBU: Welsh Bridge Union.

Wolff signoff: After a jump rebid of 2NT by opener, responder's bid of 3 as a puppet to 3, after which responder can sign off with a weak hand.

Work count: The assignment of the numbers 4, 3, 2 and 1 as points to represent aces, kings, queens and jacks in the process of hand evaluation
Hand evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and...

. Named for Milton Work.

Working card: A card that is useful to a partnership, given the mesh of the cards in the two hands.

Wrongside: (Verb) To place the contract in the less favorable hand for the partnership. See Antipositional.

X

x: (lowercase) Any small card, of no trick-taking significance.

X: (uppercase) Double, in print or manuscript representation of the auction (alternative to 'Dbl') or the final contract. Used in bidding boxes, private scores, and occasionally elsewhere.

XX: (uppercase) Redouble, in print or manuscript representation of the auction (alternative to 'Rdbl' and the like) or the final contract;. Used in bidding boxes, private scores, and occasionally elsewhere.

X-IMPs: See Cross-Imps

XYZ: A convention used in an uncontested auction where 3 suits are bid at the one level. Thereafter a 2 is a Puppet to 2, showing a weak or an invitational hand. A 2 bid is game forcing. A 3 shows a weak hand.

x-y Notrump: A convention to be used after a sequence like 1x - 1y - 1NT. Thereafter a 2 is a Puppet to 2, showing a weak or an invitational hand. A 2 bid is game forcing. Also called XYCheckback.

x-y-z Notrump: A convention to be used after a sequence like 1x - 1y - (1z) - 1NT, or 1x - (1z) - 1y - 1NT, where z is an opponent's bid. Thereafter a 2 is a Puppet to 2, showing a weak or an invitational hand. A 2 bid is game forcing. Also called XYZCheckback.

Y

Yarborough: Originally, a hand with no card higher than a nine. The British Earl of Yarborough
Charles Anderson-Pelham, 2nd Earl of Yarborough
Charles Anderson Worsley Anderson-Pelham, 2nd Earl of Yarborough was a British nobleman who succeeded to the Earldom of Yarborough in 1846....

, during the 19th century, would offer a wager of 1,000 pounds to 1 against picking up such a hand at whist. (The actual odds against such a hand are approximately 1,827 to 1.) In common usage, its meaning may refer to any exceptionally weak hand.

Z

z: see zoom

Zar points: An evaluation method to determine if a hand should be opened. It asks to open whenever you have 26 or more Zars, determined by adding the number of cards in the 2 longest suits, plus high card points, plus number of controls (A=2, K=1), plus the difference between the longest and the shortest suit. An additional point is added for the suit if it has 4+ cards. The unsupported honors are diminished 1 point in value. 52 Zar points should produce a NT or major suit game.

Zero: The lowest score obtained on a deal in a pairs game. Also, bottom.

Zia play: A specific type of falsecards which creates a losing option to declarer.

zoom (z): In a relay system, the facility to joining into the next level of answers without needing to hear a new relay from partner. Usually, after servant has the highest possible answer for the level s/he is answering, s/he can jump into the next level assuming the captain made a virtual new relay, saving bidding space.

External links

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