Covenant (Halo)
Encyclopedia
The Covenant are a fictional theocratic military alliance of alien races who serve as the main antagonists in the Halo
video game series. They are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds known as Halos
will provide a path to salvation. After the Covenant leadership — the High Prophets — declare humanity an affront to their gods, the Covenant prosecute a lengthy genocidal campaign against the technologically inferior race.
The Covenant were first introduced in the 2001 video game Halo: Combat Evolved
as enemies of the player character, a human supersoldier known as the Master Chief
. Not realizing the Halos were meant as weapons of destruction rather than salvation, the Covenant attempt to activate the rings on three separate occasions throughout the series, inadvertently releasing a virulent parasite known as the Flood in the process.
To develop a distinctive look for the various races of the Covenant, Bungie
artists drew inspiration from reptilian, ursine, and avian characteristics. A Covenant design scheme of purples and reflective surfaces was made to separate the aliens from human architecture. The Covenant were generally well-received by critics who appreciated the challenge they provided to players; several critics lamented the change of the main enemies from Elites to Brutes in Halo 3 and conversely praised their return in the later Halo: Reach.
. For the Covenant, the team decided on "sleek and shiny", with reflective surfaces, organic shapes, and use of purples. According to art director Marcus Lehto, the principal designs for the race came from environmental artist Paul Russell.
Like the character designs, Covenant technology, architecture, and design continually changed throughout development, occasionally for practical reasons as well as aesthetics. According to Eric Arroyo, the Covenant cruiser Truth and Reconciliation, which plays a major role in Halo: Combat Evolved, was to be boarded by the player by a long ramp. However due to technical considerations of having a fully textured ship so close to the player, the designers came up with a "gravity lift", which allowed the ship to be farther away (thus not requiring as much processing power for detail) as well as adding a "visually interesting" component of Covenant technology.
The art team also spent a large amount of time on Covenant weaponry, in order to make them suitably alien yet still recognizable to players. At the same time, the designers wanted all aspects of Covenant technology, especially the vehicles, to act plausibly. Bungie ended up looking at films and other media for inspiration on almost every aspect of the race.
's artists looked at live animals and films for inspiration; as a result, the species within the Covenant bear simian
, reptilian
, avian
, and ursine
characteristics.
had, at one point, been insistent on giving the Elites a tail. While Wang thought it made the aliens look too animalistic, the idea was eventually dropped due to practical considerations, including where the tail would go when the Elites were driving vehicles. "At one point, we considered just having the Elites tuck their tails forward, between their legs," Wang noted, "But [we] abandoned that... for obvious reasons." According to Paul Russel, when Bungie was bought by Microsoft and Halo was turned into an Xbox launch title, Microsoft took issue with the design of the Elites, as they felt that the Elites had a resemblance to cats that might alienate Japan
ese consumers.
kills their leaders.
For the final installment in the Halo trilogy, Halo 3, designers had to refine the Covenant for the move to more powerful Xbox 360 hardware. In Halo 2, the Brutes functioned as "damage sponges", with the only available combat option for players to pump the Brutes with bullets until they fell. With the Elites leaving the Covenant in the game's story, the Brutes became the player's main enemy, necessitating radical changes in the character's behavior and design. For the new look of the Brutes, concept artists took inspiration from rhinoceros and gorillas. Instead of being largely uncovered with only a bandolier as clothing (reminiscent of the Star Wars character Chewbacca), the designers added armor with ancient buckles, gauntlets, and leather straps to differentiate enemy ranks and bring the Brutes more into the Covenant aesthetic fold.[19] The more seasoned the Brute, the more ornate clothing and helmets; the armor was designed to convey a culture and tradition to the species, and emphasize their mass and power. Designs for Halo 3 took cues from ancient Greek Spartans.[21] Character animators recorded intended actions for the new Brutes in a padded room at Bungie. A new addition to the Brute artificial intelligence was a pack mentality; leader Brutes direct large-scale actions simultaneously, such as throwing grenades towards a player.[19]
and First Strike
to be imitative rather than innovative—most of the Covenant's sophisticated weaponry and propulsion systems are based on Forerunner artifacts, rather than the Covenant's own research. Covenant weapons are generally based on Forerunner technology and utilize plasma
. These weapons are built around a battery
that generates plasma and discharges it at a target. Frank O'Connor, Bungie's former public relations head, hinted that there may be something more to the Covenant's weaponry, saying "the actual technology is not plasma as we know it, but something far more dangerous, arcane, and destructive." A few of the Covenant's weapons are not plasma-based, including the Needler, which fires razor-sharp pink needles capable of "homing in" on organic foes and exploding. A weapons expert noted parallels between the Needler and ancient Greek Amazons painting their daggers pink as a psychological weapon in an issue of gaming magazine Electronic Gaming Monthly
.
Bungie designed the majority of Covenant technology to mirror the aesthetic of the Elites; the exteriors are sleek and graceful, with a more angular and complex core underneath hinting at the fictional Forerunner origins of the technology. In contrast to the sleek Elite-based designs of the Covenant at large, the Brutes were given their own visual design distinct from the other Covenant. Weaponry was designed to reflect the Brute's "souls" distilled to its purest form—conveyed by dangerous shapes, harsh colors, and objects that looked "dangerous to be around". A UNSC weapon designed for Combat Evolved in 1999 that was discarded at the time was re-purposed as the Brute's "Mauler" weapon.
Covenant society is a caste
system composed of many races, some of which were forcibly incorporated. Each race is required to provide a specific number of troops to remain within the Covenant. In the games, the races are identified by their common UNSC designation; their Covenant names are supplied by the "Halo 2" Limited Edition and "Halo 3" Limited Edition manuals and several novels.
, in an interview on Halo fansite halo.bungie.org
, said that the Covenant's date system is split into seven epochs, split into the following Ages: Abandonment, Conflict, Discovery, Reconciliation, Conversion, Doubt, and Reclamation.
The 2001 and 2007 novels Halo: The Fall of Reach
and Halo: Contact Harvest
describe humanity's first contact with the Covenant in the year 2525. In The Fall of Reach, a lone Covenant ship bombards the Harvest colony with plasma, turning the planet's crust into molten glass. The lone ship, broadcasts the Covenant edict, "Your destruction is the will of the gods, and we are their instrument", and destroys several United Nations Space Command (UNSC) ships sent to attack it. Contact Harvest describes a lengthy ground engagement between human militia and Covenant before the total assault on Harvest. Three Covenant Prophets learn from a relic left by their gods, the Forerunners, that humans are the descendants of the Forerunners. Realizing such a revelation would splinter the Covenant, the newly crowned Hierarchs decide to obliterate the humans instead, declaring that a new Age of the Covenant has begun.
The Covenant's superior technology allow them to annihilate the outer human colonies within four years; the Covenant begin to destroy the inner colonies soon thereafter. As a defensive measure, the UNSC creates the "Cole Protocol"; human ships are prohibited from directly traveling to human worlds to avoid detection by the Covenant, and destruction of a ship's navigation databases and artificial intelligence
if threatened with capture. In 2552, the Covenant track the UNSC ship Iroquois to the world of Reach, Earth's most well-defended colony, by a hidden transmitter. A massive Covenant fleet arrives at Reach and lays waste to much of the planet.
The Covenant's first appearance in the video games is in Halo: Combat Evolved
(2001), which picks up towards the end of The Fall of Reach. A detachment of Covenant follow the human vessel Pillar of Autumn from Reach to Halo, a ring-shaped Forerunner relic that the Covenant believe sacred. Wary of accidentally damaging the ring, the Covenant are forced to fight the humans on foot, and accidentally release the Flood. The Flood, a virulent parasite that infests sentient life, attack human and Covenant alike and threaten to capture a Covenant cruiser to escape their prison on Halo. Meanwhile, the human "Spartan" supersoldier Master Chief
detonates the Pillar of Autumns engines, destroying the ring and the Covenant armada. The novelization of the game, Halo: The Flood
(2003), describes additional events not seen in the game. In the novel First Strike, The Master Chief, survivors of the Autumn and surviving Spartans from Reach destroy a Covenant fleet they learn is preparing the strike Earth, and race home to warn of the impending attack.
In the video game Halo 2
(2004), a member of the Covenant Prophet triumvirate, Regret, arrives at Earth with a fleet. Most of his fleet is destroyed; Regret's ship flees to another ring, Delta Halo, inadvertently carrying the human ship In Amber Clad and the Master Chief aboard her. The Chief kills Regret before the majority of the Covenant fleet arrives at Delta Halo, along with the Covenant's holy city of High Charity. The death of Regret leads the remaining Prophets to promote the Brutes as their guards, replacing the Elites. The Elites, outraged, threaten to resign from the Covenant high council; in turn the Prophets give the Brutes carte blanche to kill the Elites, sparking a civil war. In the midst of these developments, the Flood are again released; the High Prophet Mercy is killed by the parasite, while the last remaining leader, Truth, flees to Earth in a Forerunner ship, entrusting the activation of Halo to the Brute Tartarus. The Elites ally with the humans of In Amber Clad to stop the firing of the ring, but inadvertently set all the remaining Halo rings on remote activation from a location known as the Ark.
By the events of Halo 3
(2007), the Flood intelligence known as the Gravemind
infests and captures High Charity, while the Elites assist humans on Earth in defending themselves. Truth's forces excavate a portal to the Ark, located outside the Milky Way. The Elites follow Truth, and the Covenant Arbiter
, or holy warrior, kills Truth. After High Charity arrives at the Ark, the Arbiter and Master Chief decide to activate the ring, destroying the Flood and sparing the rest of the galaxy. The remaining humans and elites escape back through the portal. The Human-Covenant war ends in March 2553, and the Arbiter leads his Elites back to their homeworld.
, and include Elites, Brutes, and Jackals.
Mega Blocks has recently released Mega Blocks versions of Halo figures and vehicles.
The Covenant's weaponry has also been adapted into large-scale replicas.
The forces of both The Covenant and their human opponents have been released as part of the Heroclix game system by Wizkids / NECA. (2011 release - approximately 60 different figures). It should be noted that this release is entirely within the Heroclix system, and is not playable with the previously released Halo figure game. This new release allows players to play table top skirmish games within the Halo Universe, or to pit Covenant and Human forces and characters against the characters from DC Comics, Marvel Comics, Lord of the Rings, Gears of War, Hellboy, Kabuki, and other comic, film and video game franchises.
The ability to experience the storyline of Halo 2 from the Covenant perspective was described as a "brilliant stroke of game design". Allowing the player to assume the role of an Elite was described as providing an unexpected plot twist, and allowing the player to experience a "newfound complexity to the story". In addition, some reviewers thought that this provided the series with a significant plot element—IGN
referred to it as the "intriguing side story of the Arbiter and his Elites"—and its elimination in Halo 3
was pointed to as responsible for reducing the role of the Arbiter within the series plot.
In 2010 IGN
ranked Covenant 26th in the "Top 100 Videogames Villans".
Halo (series)
Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...
video game series. They are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds known as Halos
Halo (megastructure)
Halos are fictional megastructures and superweapons in the Halo video game series. They are referred to as "Installations" by their AI monitors, and are collectively referred to as "the Array" by the installations' creators, the Forerunners...
will provide a path to salvation. After the Covenant leadership — the High Prophets — declare humanity an affront to their gods, the Covenant prosecute a lengthy genocidal campaign against the technologically inferior race.
The Covenant were first introduced in the 2001 video game Halo: Combat Evolved
Halo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...
as enemies of the player character, a human supersoldier known as the Master Chief
Master Chief (Halo)
Master Chief Petty Officer John-117 is a fictional character and protagonist of the Halo fictional universe, created by Bungie. Master Chief is a player character in the trilogy of science fiction first-person shooter video games Halo: Combat Evolved, Halo 2, and Halo 3 and will appear in the...
. Not realizing the Halos were meant as weapons of destruction rather than salvation, the Covenant attempt to activate the rings on three separate occasions throughout the series, inadvertently releasing a virulent parasite known as the Flood in the process.
To develop a distinctive look for the various races of the Covenant, Bungie
Bungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...
artists drew inspiration from reptilian, ursine, and avian characteristics. A Covenant design scheme of purples and reflective surfaces was made to separate the aliens from human architecture. The Covenant were generally well-received by critics who appreciated the challenge they provided to players; several critics lamented the change of the main enemies from Elites to Brutes in Halo 3 and conversely praised their return in the later Halo: Reach.
Game development
Like most of the other characters and species in the Halo universe, the Covenant were slowly developed during the initial concept phase and refined as Halo: Combat Evolved progressed. During the course of development of Halo, the designers decided upon three "schools" of architecture, for each of the races represented — the humans, the Covenant, and the ForerunnersForerunners (Halo)
Forerunners is the translated name for an ancient race of sentient beings which ceased to exist 100,000 years before the events of the Halo video game series began. They are known for their advanced technologies, enabling them to build mega-structures like the Halo installations, The Ark and the...
. For the Covenant, the team decided on "sleek and shiny", with reflective surfaces, organic shapes, and use of purples. According to art director Marcus Lehto, the principal designs for the race came from environmental artist Paul Russell.
Like the character designs, Covenant technology, architecture, and design continually changed throughout development, occasionally for practical reasons as well as aesthetics. According to Eric Arroyo, the Covenant cruiser Truth and Reconciliation, which plays a major role in Halo: Combat Evolved, was to be boarded by the player by a long ramp. However due to technical considerations of having a fully textured ship so close to the player, the designers came up with a "gravity lift", which allowed the ship to be farther away (thus not requiring as much processing power for detail) as well as adding a "visually interesting" component of Covenant technology.
The art team also spent a large amount of time on Covenant weaponry, in order to make them suitably alien yet still recognizable to players. At the same time, the designers wanted all aspects of Covenant technology, especially the vehicles, to act plausibly. Bungie ended up looking at films and other media for inspiration on almost every aspect of the race.
Species
To design the various species of the Covenant, BungieBungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...
's artists looked at live animals and films for inspiration; as a result, the species within the Covenant bear simian
Simian
The simians are the "higher primates" familiar to most people: the Old World monkeys and apes, including humans, , and the New World monkeys or platyrrhines. Simians tend to be larger than the "lower primates" or prosimians.- Classification and evolution :The simians are split into three groups...
, reptilian
Reptile
Reptiles are members of a class of air-breathing, ectothermic vertebrates which are characterized by laying shelled eggs , and having skin covered in scales and/or scutes. They are tetrapods, either having four limbs or being descended from four-limbed ancestors...
, avian
Bird
Birds are feathered, winged, bipedal, endothermic , egg-laying, vertebrate animals. Around 10,000 living species and 188 families makes them the most speciose class of tetrapod vertebrates. They inhabit ecosystems across the globe, from the Arctic to the Antarctic. Extant birds range in size from...
, and ursine
Bear
Bears are mammals of the family Ursidae. Bears are classified as caniforms, or doglike carnivorans, with the pinnipeds being their closest living relatives. Although there are only eight living species of bear, they are widespread, appearing in a wide variety of habitats throughout the Northern...
characteristics.
Elites (Sangheili)
One of the strongest and toughest foes of the game, Elites (called Sangheili in the fictitious Covenant language) stand at nearly and feature recharging personal shields. The Elites initially had simple mouths, which developed into pairs of split mandibles substituting for the lower jaws. Bungie concept artist Shi Kai Wang noted that project lead Jason JonesJason Jones (programmer)
Jason Jones is a game developer and programmer who co-founded video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete...
had, at one point, been insistent on giving the Elites a tail. While Wang thought it made the aliens look too animalistic, the idea was eventually dropped due to practical considerations, including where the tail would go when the Elites were driving vehicles. "At one point, we considered just having the Elites tuck their tails forward, between their legs," Wang noted, "But [we] abandoned that... for obvious reasons." According to Paul Russel, when Bungie was bought by Microsoft and Halo was turned into an Xbox launch title, Microsoft took issue with the design of the Elites, as they felt that the Elites had a resemblance to cats that might alienate Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
ese consumers.
Grunts (Unggoy)
Among the other races developed were Grunts, or Unggoy, who are viewed in game's fiction as cannon fodder. Depicted as squat and cowardly fighters, Grunts panic and run if a player or an NPCNon-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
kills their leaders.
Jackals (Kig-Yar)
Jackals, or Kig-Yar carry energy shields or ranged weaponry. Shield or armor colors denotes the rank of each caste. In some cases, such as with the Jackals, the overall design was honed once the enemy's role was clearly defined.Hunters (Mgalekgolo)
In addition to basic troops, there are Hunters, or Mgalekgolo, who according to Bungie's mythology are actually collectives of alien worms singularly known as Lekgolo encased in tough armor. Initial concepts were less humanoid-looking and softer than the final shape, with angular shields and razor-sharp spines.Engineers (Huragok)
Floating, serene aliens known as Engineers, or Huragok, were pulled from Combat Evolved, but made later appearances in the Halo novels. They also appeared in Halo Wars, Halo 3: ODST, and Halo: Reach. They serve no actual combat role, although in Halo 3: ODST and Reach they can aid players or enemies.Prophets (San'Shyuum)
The Prophets or San'Shyuum serve as the supreme rulers of the Covenant, and were primarily designed by Shi Kai Wang and Eric Arroyo. Originally, the Prophets were built in a more unified way, with the gravity thrones they used for flotation and movement fused with the Prophet's organic structures. The characters were also designed to be feeble, yet sinister. The three Prophet Hierarchs were each individually designed.Brutes (Jiralhanae)
Brutes, one of the new fighting forces first appear in Halo 2. They were made physically taller and stronger than the Elites, with their society organized around tribal chieftains. Inspired by the animators watching biker films, the Brutes incorporated simian and ursine elements while retaining an alien look. Wang's final concept for the creature, replete with bandoliers and human skulls, was simplified for the game. Brutes were meant to typify the abusive alien menace of the Covenant and in the words of design lead Jaime Griesemer, to serve as "barbarians in Rome".For the final installment in the Halo trilogy, Halo 3, designers had to refine the Covenant for the move to more powerful Xbox 360 hardware. In Halo 2, the Brutes functioned as "damage sponges", with the only available combat option for players to pump the Brutes with bullets until they fell. With the Elites leaving the Covenant in the game's story, the Brutes became the player's main enemy, necessitating radical changes in the character's behavior and design. For the new look of the Brutes, concept artists took inspiration from rhinoceros and gorillas. Instead of being largely uncovered with only a bandolier as clothing (reminiscent of the Star Wars character Chewbacca), the designers added armor with ancient buckles, gauntlets, and leather straps to differentiate enemy ranks and bring the Brutes more into the Covenant aesthetic fold.[19] The more seasoned the Brute, the more ornate clothing and helmets; the armor was designed to convey a culture and tradition to the species, and emphasize their mass and power. Designs for Halo 3 took cues from ancient Greek Spartans.[21] Character animators recorded intended actions for the new Brutes in a padded room at Bungie. A new addition to the Brute artificial intelligence was a pack mentality; leader Brutes direct large-scale actions simultaneously, such as throwing grenades towards a player.[19]
Drones (Yanme'e)
Another addition to the fighting force appearing in Halo 2 were Drones, or Yanme'e; the animators found the creatures challenging, as they had to be animated to walk, run, crawl, or fly on multiple surfaces. Old concept art from Combat Evolved was re-purposed in influencing the Drone's final shape, which took cues from cockroaches, grasshoppers, and wasps.Society
Technologically, the Covenant are described in Halo: The FloodHalo: The Flood
Halo: The Flood is a 2003 novel based on the 2001 Xbox video game Halo: Combat Evolved written by William C. Dietz. Closely depicting the events of the video game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant...
and First Strike
Halo: First Strike
Halo: First Strike is the third novel in the Halo series and the second Halo novel written by Eric Nylund. Published in 2003, it serves as a bridge between the events of the video games Halo: Combat Evolved and its 2004 sequel Halo 2...
to be imitative rather than innovative—most of the Covenant's sophisticated weaponry and propulsion systems are based on Forerunner artifacts, rather than the Covenant's own research. Covenant weapons are generally based on Forerunner technology and utilize plasma
Plasma (physics)
In physics and chemistry, plasma is a state of matter similar to gas in which a certain portion of the particles are ionized. Heating a gas may ionize its molecules or atoms , thus turning it into a plasma, which contains charged particles: positive ions and negative electrons or ions...
. These weapons are built around a battery
Battery (electricity)
An electrical battery is one or more electrochemical cells that convert stored chemical energy into electrical energy. Since the invention of the first battery in 1800 by Alessandro Volta and especially since the technically improved Daniell cell in 1836, batteries have become a common power...
that generates plasma and discharges it at a target. Frank O'Connor, Bungie's former public relations head, hinted that there may be something more to the Covenant's weaponry, saying "the actual technology is not plasma as we know it, but something far more dangerous, arcane, and destructive." A few of the Covenant's weapons are not plasma-based, including the Needler, which fires razor-sharp pink needles capable of "homing in" on organic foes and exploding. A weapons expert noted parallels between the Needler and ancient Greek Amazons painting their daggers pink as a psychological weapon in an issue of gaming magazine Electronic Gaming Monthly
Electronic Gaming Monthly
Electronic Gaming Monthly is a bimonthly American video game magazine. It has been published by EGM Media, LLC. since relaunching in April of 2010. Its previous run, which ended in January 2009, was published by Ziff Davis...
.
Bungie designed the majority of Covenant technology to mirror the aesthetic of the Elites; the exteriors are sleek and graceful, with a more angular and complex core underneath hinting at the fictional Forerunner origins of the technology. In contrast to the sleek Elite-based designs of the Covenant at large, the Brutes were given their own visual design distinct from the other Covenant. Weaponry was designed to reflect the Brute's "souls" distilled to its purest form—conveyed by dangerous shapes, harsh colors, and objects that looked "dangerous to be around". A UNSC weapon designed for Combat Evolved in 1999 that was discarded at the time was re-purposed as the Brute's "Mauler" weapon.
Covenant society is a caste
Caste
Caste is an elaborate and complex social system that combines elements of endogamy, occupation, culture, social class, tribal affiliation and political power. It should not be confused with race or social class, e.g. members of different castes in one society may belong to the same race, as in India...
system composed of many races, some of which were forcibly incorporated. Each race is required to provide a specific number of troops to remain within the Covenant. In the games, the races are identified by their common UNSC designation; their Covenant names are supplied by the "Halo 2" Limited Edition and "Halo 3" Limited Edition manuals and several novels.
Appearances
The majority of events in the story arc of the Halo series occur during the "Ninth Age of Reclamation." The Covenant's organization of time and dates is not elaborated on in detail in the game or during any of the novelizations; Bungie cinematic director Joseph StatenJoseph Staten
Joseph Staten is a bestselling American writer born in San Francisco, California. The son of a theologian, Staten originally planned on becoming an actor, but dropped the idea in college...
, in an interview on Halo fansite halo.bungie.org
Halo.Bungie.Org
Halo.Bungie.Org, often referred to as HBO, is a fansite created in 1999 by Claude Errera and two associates as a news site for the Bungie video game Halo: Combat Evolved. The site was started in 1999 as Blam.bungie.org based on the project's development name before it was called Halo...
, said that the Covenant's date system is split into seven epochs, split into the following Ages: Abandonment, Conflict, Discovery, Reconciliation, Conversion, Doubt, and Reclamation.
The 2001 and 2007 novels Halo: The Fall of Reach
Halo: The Fall of Reach
Halo: The Fall of Reach is a 2001 science fiction novel by Eric Nylund based on the Halo series of video games and acts as a prequel to Halo: Combat Evolved, the first game in the series. It is set in the fictional Halo universe, taking place in the 26th century across several planets and locations...
and Halo: Contact Harvest
Halo: Contact Harvest
Halo: Contact Harvest is a science fiction novel by Joseph Staten, set in the Halo universe. Staten is a longtime employee of Bungie, the developer of the Halo video game series; he directed the cut scenes in the video games and is a major contributor to Halos storyline...
describe humanity's first contact with the Covenant in the year 2525. In The Fall of Reach, a lone Covenant ship bombards the Harvest colony with plasma, turning the planet's crust into molten glass. The lone ship, broadcasts the Covenant edict, "Your destruction is the will of the gods, and we are their instrument", and destroys several United Nations Space Command (UNSC) ships sent to attack it. Contact Harvest describes a lengthy ground engagement between human militia and Covenant before the total assault on Harvest. Three Covenant Prophets learn from a relic left by their gods, the Forerunners, that humans are the descendants of the Forerunners. Realizing such a revelation would splinter the Covenant, the newly crowned Hierarchs decide to obliterate the humans instead, declaring that a new Age of the Covenant has begun.
The Covenant's superior technology allow them to annihilate the outer human colonies within four years; the Covenant begin to destroy the inner colonies soon thereafter. As a defensive measure, the UNSC creates the "Cole Protocol"; human ships are prohibited from directly traveling to human worlds to avoid detection by the Covenant, and destruction of a ship's navigation databases and artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...
if threatened with capture. In 2552, the Covenant track the UNSC ship Iroquois to the world of Reach, Earth's most well-defended colony, by a hidden transmitter. A massive Covenant fleet arrives at Reach and lays waste to much of the planet.
The Covenant's first appearance in the video games is in Halo: Combat Evolved
Halo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...
(2001), which picks up towards the end of The Fall of Reach. A detachment of Covenant follow the human vessel Pillar of Autumn from Reach to Halo, a ring-shaped Forerunner relic that the Covenant believe sacred. Wary of accidentally damaging the ring, the Covenant are forced to fight the humans on foot, and accidentally release the Flood. The Flood, a virulent parasite that infests sentient life, attack human and Covenant alike and threaten to capture a Covenant cruiser to escape their prison on Halo. Meanwhile, the human "Spartan" supersoldier Master Chief
Master Chief (Halo)
Master Chief Petty Officer John-117 is a fictional character and protagonist of the Halo fictional universe, created by Bungie. Master Chief is a player character in the trilogy of science fiction first-person shooter video games Halo: Combat Evolved, Halo 2, and Halo 3 and will appear in the...
detonates the Pillar of Autumns engines, destroying the ring and the Covenant armada. The novelization of the game, Halo: The Flood
Halo: The Flood
Halo: The Flood is a 2003 novel based on the 2001 Xbox video game Halo: Combat Evolved written by William C. Dietz. Closely depicting the events of the video game, The Flood begins with the escape of a human ship Pillar of Autumn from enemy aliens known as the Covenant...
(2003), describes additional events not seen in the game. In the novel First Strike, The Master Chief, survivors of the Autumn and surviving Spartans from Reach destroy a Covenant fleet they learn is preparing the strike Earth, and race home to warn of the impending attack.
In the video game Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...
(2004), a member of the Covenant Prophet triumvirate, Regret, arrives at Earth with a fleet. Most of his fleet is destroyed; Regret's ship flees to another ring, Delta Halo, inadvertently carrying the human ship In Amber Clad and the Master Chief aboard her. The Chief kills Regret before the majority of the Covenant fleet arrives at Delta Halo, along with the Covenant's holy city of High Charity. The death of Regret leads the remaining Prophets to promote the Brutes as their guards, replacing the Elites. The Elites, outraged, threaten to resign from the Covenant high council; in turn the Prophets give the Brutes carte blanche to kill the Elites, sparking a civil war. In the midst of these developments, the Flood are again released; the High Prophet Mercy is killed by the parasite, while the last remaining leader, Truth, flees to Earth in a Forerunner ship, entrusting the activation of Halo to the Brute Tartarus. The Elites ally with the humans of In Amber Clad to stop the firing of the ring, but inadvertently set all the remaining Halo rings on remote activation from a location known as the Ark.
By the events of Halo 3
Halo 3
Halo 3 is a first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in Halo: Combat Evolved and continued in Halo 2...
(2007), the Flood intelligence known as the Gravemind
Gravemind
The Gravemind is a parasitic intelligence in the Halo universe. While only one Gravemind is ever seen in the games, the title is given to the final stage of Flood evolution. The Flood is a highly-infectious parasite which is released several times during Halos story...
infests and captures High Charity, while the Elites assist humans on Earth in defending themselves. Truth's forces excavate a portal to the Ark, located outside the Milky Way. The Elites follow Truth, and the Covenant Arbiter
Arbiter (Halo)
Arbiter is a fictional ceremonial, religious, and political rank bestowed upon alien Covenant Elites in the Halo science fiction universe. In the 2004 video game Halo 2, the rank is given to a disgraced commander as a way to atone for his failures...
, or holy warrior, kills Truth. After High Charity arrives at the Ark, the Arbiter and Master Chief decide to activate the ring, destroying the Flood and sparing the rest of the galaxy. The remaining humans and elites escape back through the portal. The Human-Covenant war ends in March 2553, and the Arbiter leads his Elites back to their homeworld.
Merchandise
Microsoft has commissioned several sets of action figures and merchandise featuring Covenant characters for each video game. The Halo 3 action figure sets have been made by McFarlane ToysMcFarlane Toys
McFarlane Toys, a subsidiary of Todd McFarlane Productions, Inc., is a company started by Todd McFarlane that makes highly detailed models of characters from movies, comics, musicians, video games, and sport figures...
, and include Elites, Brutes, and Jackals.
Mega Blocks has recently released Mega Blocks versions of Halo figures and vehicles.
The Covenant's weaponry has also been adapted into large-scale replicas.
The forces of both The Covenant and their human opponents have been released as part of the Heroclix game system by Wizkids / NECA. (2011 release - approximately 60 different figures). It should be noted that this release is entirely within the Heroclix system, and is not playable with the previously released Halo figure game. This new release allows players to play table top skirmish games within the Halo Universe, or to pit Covenant and Human forces and characters against the characters from DC Comics, Marvel Comics, Lord of the Rings, Gears of War, Hellboy, Kabuki, and other comic, film and video game franchises.
Reception
The reception of the Covenant as enemies in Combat Evolved was generally favorable.The ability to experience the storyline of Halo 2 from the Covenant perspective was described as a "brilliant stroke of game design". Allowing the player to assume the role of an Elite was described as providing an unexpected plot twist, and allowing the player to experience a "newfound complexity to the story". In addition, some reviewers thought that this provided the series with a significant plot element—IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
referred to it as the "intriguing side story of the Arbiter and his Elites"—and its elimination in Halo 3
Halo 3
Halo 3 is a first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in Halo: Combat Evolved and continued in Halo 2...
was pointed to as responsible for reducing the role of the Arbiter within the series plot.
In 2010 IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
ranked Covenant 26th in the "Top 100 Videogames Villans".