Halo 3
Encyclopedia
Halo 3 is a first-person shooter
video game developed by Bungie
for the Xbox 360
console. The third installment in the Halo franchise
, the game concludes the story arc
begun in Halo: Combat Evolved
and continued in Halo 2
. The game was released on September 25, 2007 in Australia, Brazil, India, New Zealand, North America, and Singapore; September 26, 2007 in Europe; and September 27, 2007 in Japan. Halo 3s story centers on the interstellar war between twenty-sixth century humanity and a collection of alien races known as the Covenant
. The player assumes the role of the Master Chief
, a cybernetically enhanced supersoldier, as he battles the Covenant. The game features vehicles, weapons, and gameplay not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
Bungie began developing Halo 3 shortly after Halo 2 shipped. The game was officially announced at E3 2006, and its release was preceded by a multiplayer beta open to select players who purchased the Xbox 360 game Crackdown
. Microsoft spent $40 million on marketing the game, in an effort to sell more game consoles and broaden the appeal of the game beyond the established Halo fanbase. Marketing included cross-promotions and an alternate reality game
.
On the day before its official release, 4.2 million units of Halo 3 were in retail outlets. Halo 3 grossed US$300 million in its first week. More than one million people played Halo 3 on Xbox Live
in the first twenty hours. Halo 3 has now sold in excess of 14.5 million copies making it the the Xbox 360's best selling game of all time and was the best-selling video game of 2007 in the U.S. Overall, the game was very well received by critics, with the Forge and multiplayer offerings singled out as strong features; however some reviewers criticized single-player aspects, especially the plot and campaign layout. A prequel to the game, Halo 3: ODST, was released worldwide on September 22, 2009; a sequel, Halo 4
, is in development.
where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular
combat. The balance of weapons and objects in the game was adjusted to better adhere to the "Golden Triangle of Halo": these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back.
Halo 3 introduces "support weapons", which are exceptionally powerful but cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game's vehicular component has been expanded with new drivable and A.I.
-only vehicles.
Halo 3 contains non-gameplay additions, including Forge, a map-editing tool. Forge enables players to insert and remove game objects, such as weapons and crates, into existing multiplayer maps. Almost all weapons, vehicles, and interactive objects can be placed and moved on maps with Forge. Players can enter Forge games and edit and manipulate objects in real time. A budget limits the amount of objects that can be placed. Players may also save up to 100 films of gameplay to their Xbox 360's hard drive, viewing the action from any angle and at different speeds. Halo 3 offers a form of file sharing, where items such as saved films, screenshots, and custom variants can all be uploaded to Bungie's official website, Bungie.net. Anyone can browse user created content that has been uploaded to Bungie's website and tag it to automatically download to their console next time they sign into Xbox Live on Halo 3.
with up to three other players via Xbox Live
or System Link. Instead of having each player be an identical character as in previous Halo games, the first player plays as Master Chief
, and the second player plays as the Arbiter
. The other two players control two Covenant Elites, N'tho 'Sraom and Usze 'Taham, each with their own backstories. No matter which character is played, each player has identical abilities, though their starting weapons vary. Hidden skulls found on each level cause changes to the gameplay when enabled, such as giving the enemies extra health, changing in-game dialogue, or modifying A.I. behavior. These skulls, as well as the difficulty level and the speed at which the level is completed, provide multipliers to the total score. Players are awarded gamerscore points for unlocking Achievement
s by reaching a certain score in each level.
Local area network
or Xbox Live supports up to sixteen players in multiplayer matches, with game modes including variations of deathmatch
and Capture the Flag. Players must actively seek out other players through their Xbox Live Friends list, using the party invite system, or the LAN search feature to play multiplayer matches with their own custom rules and customized maps. If they are connected to Xbox Live however, a player can choose to have the game decide for them the exact rules and map to play on, as well as finding additional people to play against or with, using the "Matchmaking" system (the automated grouping of players of similar skill). A player will decide from a selection of developer designed "playlists" which each contain a certain way to experience the game.
Like other multiplayer Xbox 360 titles, Halo 3 uses a customized version of TrueSkill
ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's experience with the matchmade portion of the game and each particular playlist is also tracked (denoted as EXP
). To help players have an enjoyable time online, several peace-of-mind features are implemented within easy reach, such as avoid/feedback options on a player's service record, as well as voice chat mute straight from the in-game scoreboard. Like Halo 2, Halo 3 supports downloadable content and updates.
discover humanity spread across dozens of interstellar colonies. The Covenant declare humanity an affront to their gods and begin destroying colonies by bombarding the planets with barrages of plasma, turning their surfaces into glass. Despite efforts to keep the Covenant from finding further human worlds, a Covenant fleet discovers Earth during Halo 2
.
"Halo
s" are massive ringworlds, several hundred kilometers in diameter, scattered across the galaxy. These rings were constructed thousands of years ago by a race known as the Forerunners as weapons of last resort against the parasitic alien species known as the Flood. When activated, the Halos would destroy all sentient
life in the galaxy, depriving the Flood of its food. The Forerunners disappeared after they activated the rings. In Halo: Combat Evolved
, a small human ship fleeing the Covenant stumbled upon one of these ringworlds, Installation 04. The humans manage to destroy the ring, stopping the Flood; the Covenant, unaware of the destructive nature of the rings, attempt to fire another ring, Installation 05, during Halo 2
in order to fulfill their religious prophecy. One race in the Covenant, the Elites, learn the truth about the rings, and join forces with humanity in order to stop the firing of the ring. Though they are successful, the unexpected shutdown of the installation triggers a fail-safe protocol, priming all the rings for firing from one location, referred to as the Ark. Still oblivious to the true nature of the rings, the Covenant High Prophet of Truth and the remaining loyalist Covenant proceed to head to Earth, where they believe the Ark is buried.
Halo 3s protagonist is the Master Chief
, a surgically enhanced supersoldier known as a "Spartan". The Chief fights alongside the Arbiter
, a disgraced Covenant Elite commander. Two other Elite characters, N'tho 'Sraom and Usze 'Taham, appear as the third and fourth players in cooperative play. Supporting characters from previous games return, including human soldiers Avery Johnson and Miranda Keyes. The Forerunner artificial intelligence 343 Guilty Spark, who tries and fails to stop the Master Chief from destroying its ringworld in Halo: Combat Evolved, also makes an appearance. Also playing a role in the story is the Flood entity known as the "Gravemind
". In Halo 2, this leader of the Flood escapes from confinement on Installation 05, invades the Covenant mobile capital city of High Charity, and captures Cortana
, a human-created artificial intelligence.
, the Master Chief crashes in eastern Africa, where he is found by Johnson and the Arbiter. The Chief, Johnson, and company fight Covenant in the jungle and arrive at a UNSC outpost. Here, Keyes and Lord Hood plan a final effort to stop the Covenant leader, the High Prophet of Truth, from activating a Forerunner artifact uncovered outside the ruins of the city of New Mombasa. The Chief clears anti-air Covenant defenses so Hood can lead the last of Earth's ships against the Prophet, but Truth activates the buried artifact, creating a slipspace portal which he and his followers enter. A Flood-infested ship crash-lands nearby; Elite forces arrive and vitrify Flood-infected areas of Earth, stopping the threat. Following a message Cortana
left aboard the Flood ship, the Chief, Arbiter, Elites, Johnson, Keyes and their troops follow Truth through the portal. Joining them is 343 Guilty Spark, who aids the Chief as he has no function to fulfill after the destruction of his ringworld.
Traveling through the portal, the humans and Elites discover an immense artificial structure known as the Ark, far beyond the edges of the Milky Way galaxy. Here, Truth can remotely activate all the Halos. The Flood arrive en masse aboard High Charity and begin infesting the installation. Truth captures Johnson, as he needs a human to use Forerunner technology. Keyes is killed attempting a rescue, and Johnson is forced to activate the rings. Gravemind forges a truce with the Chief and Arbiter to stop Truth. The Arbiter, Master Chief, and Flood forces arrive and overwhelm Truth's guards, rescuing Johnson and halting the installations' activation. After the Arbiter kills Truth, Gravemind turns on the Chief and Arbiter.
The Chief, Arbiter and Guilty Spark discover that the Ark is constructing a Halo to replace the one that the Chief previously destroyed. The Chief decides to activate this Halo; the ringworld would eliminate the Flood infestation on the Ark while sparing the galaxy at large from destruction. To activate the ring, the Chief rescues Cortana, who has the Activation Index of the destroyed Halo, from High Charity and destroys the city. Arriving on the new Halo, Cortana warns that Gravemind is trying to rebuild itself on the ring. The Chief, Arbiter, and Johnson travel to Halo's control room to activate the ring. Guilty Spark explains that because the ring is not yet complete, a premature activation will destroy it and the Ark. When Johnson ignores his warning, Guilty Spark kills him to protect "his" ring. The Chief and Arbiter destroy Guilty Spark, activate the ring, and escape the ring's self-destruction on the UNSC frigate Forward Unto Dawn. However, the force of Halo's blast causes the slipspace portal to collapse, resulting in only the front half of Forward Unto Dawn, carrying the Arbiter, making it back to Earth.
Believing the Chief to have perished, a memorial service is held on Earth for the fallen heroes of the Human-Covenant war. After the memorial service, the Arbiter and his Elite brethren departs for their home planet. Meanwhile, the rear half of Forward Unto Dawn floats in unknown space. Cortana drops a distress beacon, but realizes it may be years before they are rescued. The Chief enters cryonic sleep
, telling Cortana to "wake me, when you need me." If the game is completed at the Legendary difficulty level, the scene continues to show the piece of Forward Unto Dawn drifting towards a planet.
cinematic trailer at E3 2006.
Bungie kept the public informed on game development via weekly updates on their web site. During development, the game was divided into single player and multiplayer builds
; this made debugging and testing the much smaller multiplayer files quicker. While details of Halo 3s multiplayer were widely disseminated in the sixteen months leading up to the release, the single-player aspect of the storyline was kept relatively secret throughout much of the development to build up interest. The first campaign screenshots did not appear until a year after the announcement trailer, on July 5, 2007, as a "tease" for the planned pace of marketing.
A public beta test of the game's online multiplayer features, as well as saved films and file share, took place four months before the full release. Players required a Crackdown
disc to play the beta.
A.I. behavior was enhanced and improved; the behavior of enemy Brutes the player faces was modified, giving them a "pack mentality
" that causes the aliens to perform similar actions at the same time and altering gameplay.
. As detailed on the Bungie website, it employs advanced graphics technologies such as High Dynamic Range
, global lighting and depth of field
effects within cutscenes. Motion blur
ring was absent from the beta, but was added to the final game. Most of the dynamic objects in the game cast real-time shadows on themselves and the environment around them, including the game's plant life. Halo 3 uses normal
, bump
, and parallax mapping
to give surfaces more detail without dramatically increasing the number of polygons. Players can see distances of up to ten miles (16 km) away, all fully three-dimensional. Real time reflections were written into the engine; however, they are often unused as Bungie considered it a waste of resources.
Halo 3 does not natively render at true HD
resolution (at least 720 lines of vertical resolution). In a Bungie Weekly Update, it was confirmed that the game renders at 1152×640 resolution instead of the usual 1280×720 (HD) resolution that most Xbox 360
games use. This is because Halo 3 uses two frame buffers instead of the usual one, so the lower resolution allowed Bungie to preserve as much of the dynamic range as possible for the game's lighting without adversely affecting the frame rate. The image can be upscaled to 1080p
by the Xbox 360.
audio. In the game, there are over 50,000 pieces of audio, with nearly 40,000 of those being NPC dialogue. This is far more than in either of the preceding Halo titles; Halo 2 had over 15,000 pieces of dialogue. The AI controlling this dialogue is designed to ensure the exchanges flow naturally and convincingly. Separate recordings were made for nearby and distant gunfire to make for a more believable sound experience in the public beta, and the finished game uses Waves Audio
plugins to modify dialog and other audio in-game depending on conditions. Distant gunfire sounds, which may first seem like prerecorded ambient sound, may often be the result of an actual firefight happening elsewhere in the game.
Marty O'Donnell
again composed the original score for the game. Some pieces of the game's music are produced with a much larger real orchestra than any pieces in the prior two games. For example, the music for the announcement trailer was recorded with a 60-piece orchestra and a 24-piece choir
. Halo 3 is the first game in the series to feature custom soundtracks, allowing players to replace in-game music with their own choices. The Halo 3 Original Soundtrack
was released on November 20, 2007. Included on the soundtrack is an original composition submitted by fans and judged by Nile Rodgers, Michael Ostin, and Marty O'Donnell.
as Cortana, David Scully as Sergeant Johnson and the Elites, Keith David
as the Arbiter, Tim Dadabo
as 343 Guilty Spark, Ron Perlman
as Lord Hood, Robert Davi
as Rtas 'Vadum, and Steve Downes
as the voice of Master Chief. The game also features new voices, with Terence Stamp
and Justis Bolding
replacing Halo 2 voice actors Michael Wincott
and Julie Benz
as the Prophet of Truth and Miranda Keyes respectively. Additional voices include celebrity presenter Jonathan Ross
, Nathan Fillion
, Adam Baldwin
, Alan Tudyk
, Katee Sackhoff
, and John DiMaggio
. Members of the Halo machinima
Red vs. Blue
(Burnie Burns
, Gus Sorola, Matt Hullum
, Jason Saldaña, Geoff Ramsey
, and Joel Heyman
) have a cameo
role.
Microsoft spent more than $40 million marketing Halo 3. The goal of the campaign was to sell more Xbox 360 consoles and widen the appeal of the game beyond the "Halo faithful" to casual as well as hardcore gamers. Marketing took the form of stages, including trailers of the game, real-time cinematics, recorded gameplay sequences, pre-rendered CGI
, and live action
film. On September 12, 2007 the "Believe" Halo 3 ad campaign, focused on the epic nature of the story and heroism told through diorama
s and third party accounts of Master Chief's service, began with the video "Museum" and continued on past the game's release.
Throughout the course of development Bungie released four "developer documentaries" that explained the processes behind creating parts of the game. A large scale multiplayer beta test was played on Xbox Live with more than 800 000 members of the public being able to take part and experience the game for themselves. Beginning in June 2007, an alternate reality game
called Iris involved players in slowly revealing background information for the game. The actual release was met with worldwide launch parties.
Halo 3 also had marketing tie-ins and promotions. Pepsi-Cola announced a new line of soft drink, a variant of Mountain Dew
named Game Fuel, branded with the Halo 3 logo and the Master Chief
. Much of the advertising focused on appealing to the general public, rather than just hardcore fans of the game; for example, some 7-Eleven
stores advertised Halo 3 and sold specialty cups and copies of the game.
Halo 3 was released in three separate retail versions, branded as "Standard", "Limited" and "Legendary" editions. The Standard Edition contains the game disc, manual, and a small poster with the game's control-map and artwork. The Limited Edition, contained in a metal case, contains the game disc, manual, poster, Xbox 360 bonus disc with featurettes, and a hardcover-bound "Bestiarum", a collection of information and art covering the species, cultures, and civilizations of Halo 3. The Legendary Edition contains the game disc, manual, poster, interactive bonus disc, the Bestiarum on a DVD, Legendary DVD containing exclusive content, and a scale replica of the Master Chief's helmet as a case for the three discs. The slip-cover packaging unfolds into a large heavy-stock poster of Master Chief. Gamestation
stores in the UK offered a limited edition Master Chief figurine to the first 1000 preorders.
Upon release, some of the Limited Edition versions of Halo 3 were found to have a defect in the hub that kept the discs in place, which could lead to scratched discs. Microsoft confirmed the problem and offered to replace scratched Halo 3 Limited Edition discs free of charge until the end of January 2008. This was not a problem in either the Legendary Edition or the Standard Edition.
. Microsoft reacted to this leak by having the Xbox Live accounts of gamers caught playing the Epsilon copy banned until the year 9999. Two weeks before Halo 3 was due to be released, full retail copies of the game complete with photographs of the open game box started to appear on the internet auction site eBay
. A week before Halo 3 was due for release, major UK catalog retailer Argos
accidentally released some of their final retail copies of Halo 3. Microsoft's Entertainment and Devices division were quoted as being "disappointed that it happened" but that "it was just an honest mistake" and that Microsoft had no intention of punishing Argos for the error.
Halo 3' s final retail copy was leaked online over a week before its official release. The 6.14 gigabyte
file of the game was ripped
and downloaded by "thousands" of people within 24 hours of the leak. Videos of the ending of Halo 3, obtained from the leaked copy, were captured and posted on video sharing sites
.
In the U.S., Halo 3 sold 3.3 million copies in its first 12 days on sale, increasing to 3.7 million copies by November 15, 2007. Reuters
UK estimated that Halo 3 may have sold up to 5.2 million copies worldwide in the first two weeks after launch. By November 30, 2007, Halo 3 had sold 5 million copies worldwide, and as of that point, was the best-selling video game of 2007 in the U.S., even though the game is only available on one console. On January 3, 2008, Microsoft announced that Halo 3 has sold 8.1 million copies. The game drew over a million Xbox Live
members to play online in the first 20 hours, making it the biggest day for Xbox Live gaming in history. The game returned to the top 20 sales charts more than a year after its release in February 2009; Gamasutra reported that the boost might have been due to the release of Halo Wars
. As of January 2008, 8.1 million copies have been sold.
Advertising Age reported that movie studio executives were convinced the release of Halo 3 harmed box office receipts; the week's take was 27% less than the previous year's yield. While some executives decided the disparity in estimated and actual gross for films like The Heartbreak Kid
was due more to the film's poor reception, other analysts believed that "the audience on [Halo 3] is the 18-to-34 demographic, similar to what you'd see in cinemas" and that this led to a decrease in receipts. Later research suggested that the Halo 3 players still watched the same amount of television and movies, regardless of the time they spent playing the game.
. The first three post-release multiplayer maps, "Standoff", "Rat's Nest", and "Foundry", were released as a pack on December 11, 2007, collectively known as the "Heroic Map Pack". A second group of three maps were bundled as the "Legendary Map Pack", on April 15, 2008. These maps introduced visual filters to the Forge pallet, which change the way the maps look. A remake of the Halo: Combat Evolved map "Chill Out", titled "Cold Storage", was released as a free download on "Bungie Day", July 7, 2008. The third multiplayer map pack, titled the "Mythic Map Pack" and consisting of the maps "Orbital", "Assembly", and "Sandbox", was included with the Limited Collectors Edition of Halo Wars
. The map pack was released over the Xbox Live Marketplace on April 9, 2009. The fourth and final multiplayer map pack,"Mythic II Map Pack", was released on February 2, 2010. The map pack includes the three new maps from Halo 3: ODST: "Citadel", "Heretic", and "Longshore."
The first version update for Halo 3 was released on February 19, 2008, and addressed various bugs such as melee contest resolution and saved-film theater errors. The next update (called a Title Update) was released September 23, 2008, and includes new Achievements, a new XP
ranking system, and various new ways to detect and stop cheating in the game. No further Halo 3 updates were planned.
, making it as of May 2011 the tenth highest rated Xbox 360 game.
Pro-G
s Wesley Yin-Poole assured readers that Halo 3 lived up to the enormous hype surrounding it, writing that the game was "everything we hoped it would be, and much, much, more". Reviewers including Eurogamer
s Rob Fahey, Games Radar's Charlie Barrett, and GameSpot
's Jeff Gerstmann
felt that the underlying formula of previous Halo games was unchanged, but that this was not a detriment. "Every type of Halo fan, from the hardcore to the casual to the brand new, will find something to satisfy them in Master Chief's third adventure," Barrett asserted, while IGN's Hilary Goldstein referred to Halo 3 as "the most complete game available on any console", specifically stating "the Forge and the replay functionality raise the bar for console shooters so high, it may never be surpassed this generation." The gameplay additions to the game, such as equipment and new vehicles, were praised; Gerstmann and Goldstein noted that equipment had much more relevance in multiplayer matches than the campaign.
Reception of the single-player aspect varied. Yin-Poole wrote that while the cliffhanger
ending of Halo 2 was disappointing, the campaign of Halo 3 was much more satisfying. Gerstmann, GameSpy
's Gabe Graziani, and Goldstein maintained that the campaign was too short, especially on easier difficulty levels or with three additional players in co-op. Goldstein was highly critical of the eighth level, stating "the penultimate chapter is so bad, just thinking about it puts a rotten taste in my mouth." The New York Times
Charles Herold said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing. Goldstein and Steve West of Cinema Blend thought a part of the game's story was lost by not having the Arbiter
featuring as prominently as the character was in Halo 2.
Most publications agreed that multiplayer was by far one of the best features; IGN said that the multiplayer map lineup was the strongest of the series, and Gamespy added that "each [multiplayer] map is extremely well-tuned". The Forge level editor and saved films features were singled out as particularly strong features, in addition to superb voice acting and Martin O'Donnell's rich score.
Other complaints focused on the artificial intelligence
; critics praised the enemy AI but complained that the intelligence of the player's allies was far poorer. Bryan Vore of Game Informer
said that human faces and some textures were just "embarrassing".
Halo 3 was nominated for seven awards from the Spike TV Awards
, of which it won "Best Multiplayer Game" and "Most Addictive Video Game Fueled by Dew". It won TIME magazine's
"Game of the Year" and IGN
chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007. The Visual Effects Society
awarded Bungie the "Best Real Time Visuals in a Video Game" for Halo 3. Halo 3 took the Calvin Award for "Best Videogame" as selected by Box Office Prophets
. Halo 3 also took the award for Xbox 360 Game of the Year 2007 from GameTrailers
, and was voted by fans as Game of the Year on G-Phoria
. Halo 3 won the Edge
Award For Interactive Innovation in August 2008. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die
.
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
video game developed by Bungie
Bungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...
for the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...
console. The third installment in the Halo franchise
Halo (series)
Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...
, the game concludes the story arc
Story arc
A story arc is an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, boardgames, video games, and in some cases, films. On a television program, for example, the story would unfold over many episodes. In television, the use of the story...
begun in Halo: Combat Evolved
Halo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...
and continued in Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...
. The game was released on September 25, 2007 in Australia, Brazil, India, New Zealand, North America, and Singapore; September 26, 2007 in Europe; and September 27, 2007 in Japan. Halo 3s story centers on the interstellar war between twenty-sixth century humanity and a collection of alien races known as the Covenant
Covenant (Halo)
The Covenant are a fictional theocratic military alliance of alien races who serve as the main antagonists in the Halo video game series. They are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds...
. The player assumes the role of the Master Chief
Master Chief (Halo)
Master Chief Petty Officer John-117 is a fictional character and protagonist of the Halo fictional universe, created by Bungie. Master Chief is a player character in the trilogy of science fiction first-person shooter video games Halo: Combat Evolved, Halo 2, and Halo 3 and will appear in the...
, a cybernetically enhanced supersoldier, as he battles the Covenant. The game features vehicles, weapons, and gameplay not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
Bungie began developing Halo 3 shortly after Halo 2 shipped. The game was officially announced at E3 2006, and its release was preceded by a multiplayer beta open to select players who purchased the Xbox 360 game Crackdown
Crackdown
Crackdown is an open world, third-person shooter video game for the Xbox 360. It was released in North America on February 20, 2007, and worldwide by February 23, 2007. Crackdown was developed by Realtime Worlds, and distributed by Microsoft Game Studios. It was conceived by Realtime Worlds...
. Microsoft spent $40 million on marketing the game, in an effort to sell more game consoles and broaden the appeal of the game beyond the established Halo fanbase. Marketing included cross-promotions and an alternate reality game
Alternate reality game
An alternate reality game is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions....
.
On the day before its official release, 4.2 million units of Halo 3 were in retail outlets. Halo 3 grossed US$300 million in its first week. More than one million people played Halo 3 on Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...
in the first twenty hours. Halo 3 has now sold in excess of 14.5 million copies making it the the Xbox 360's best selling game of all time and was the best-selling video game of 2007 in the U.S. Overall, the game was very well received by critics, with the Forge and multiplayer offerings singled out as strong features; however some reviewers criticized single-player aspects, especially the plot and campaign layout. A prequel to the game, Halo 3: ODST, was released worldwide on September 22, 2009; a sequel, Halo 4
Halo 4
Halo 4 is an upcoming video game and the eighth installment in the Halo franchise. Halo 4 is intended to be the first of a new trilogy of Halo series games, named the "Reclaimer Trilogy". Whereas the previous Halo games were developed by Bungie, Halo 4 will be developed by 343 Industries...
, is in development.
Gameplay
Halo 3 is a shooter gameShooter game
Shooter games are a sub-genre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing "on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon". A common...
where players primarily experience gameplay from a first-person perspective. Much of the gameplay takes place on foot, but also includes segments focused on vehicular
Vehicle
A vehicle is a device that is designed or used to transport people or cargo. Most often vehicles are manufactured, such as bicycles, cars, motorcycles, trains, ships, boats, and aircraft....
combat. The balance of weapons and objects in the game was adjusted to better adhere to the "Golden Triangle of Halo": these are weapons, grenades, and melee attacks, which are available to a player in most situations. Players may dual-wield some weapons, forgoing the use of grenades and melee attacks in favor of the combined firepower of two weapons. Many weapons available in previous installments of the series return with minor cosmetic and power alterations. Unlike previous installments, the player's secondary weapon is visible on their player model, holstered or slung across the player's back.
Halo 3 introduces "support weapons", which are exceptionally powerful but cumbersome two-handed weapons that slow the player, but offer greatly increased firepower in return. In addition to weapons, the game contains a new class of gear called equipment; these items have various effects, ranging from defensive screens to shield regeneration and flares. Only one piece of equipment can be carried at a time. The game's vehicular component has been expanded with new drivable and A.I.
Game artificial intelligence
Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters . The techniques used typically draw upon existing methods from the field of artificial intelligence...
-only vehicles.
Halo 3 contains non-gameplay additions, including Forge, a map-editing tool. Forge enables players to insert and remove game objects, such as weapons and crates, into existing multiplayer maps. Almost all weapons, vehicles, and interactive objects can be placed and moved on maps with Forge. Players can enter Forge games and edit and manipulate objects in real time. A budget limits the amount of objects that can be placed. Players may also save up to 100 films of gameplay to their Xbox 360's hard drive, viewing the action from any angle and at different speeds. Halo 3 offers a form of file sharing, where items such as saved films, screenshots, and custom variants can all be uploaded to Bungie's official website, Bungie.net. Anyone can browse user created content that has been uploaded to Bungie's website and tag it to automatically download to their console next time they sign into Xbox Live on Halo 3.
Modes
Halo 3s story or campaign mode can be played through alone or cooperativelyCooperative gameplay
Cooperative gameplay is a feature in video games that allows players to work together as teammates. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player or deathmatch...
with up to three other players via Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...
or System Link. Instead of having each player be an identical character as in previous Halo games, the first player plays as Master Chief
Master Chief (Halo)
Master Chief Petty Officer John-117 is a fictional character and protagonist of the Halo fictional universe, created by Bungie. Master Chief is a player character in the trilogy of science fiction first-person shooter video games Halo: Combat Evolved, Halo 2, and Halo 3 and will appear in the...
, and the second player plays as the Arbiter
Arbiter (Halo)
Arbiter is a fictional ceremonial, religious, and political rank bestowed upon alien Covenant Elites in the Halo science fiction universe. In the 2004 video game Halo 2, the rank is given to a disgraced commander as a way to atone for his failures...
. The other two players control two Covenant Elites, N'tho 'Sraom and Usze 'Taham, each with their own backstories. No matter which character is played, each player has identical abilities, though their starting weapons vary. Hidden skulls found on each level cause changes to the gameplay when enabled, such as giving the enemies extra health, changing in-game dialogue, or modifying A.I. behavior. These skulls, as well as the difficulty level and the speed at which the level is completed, provide multipliers to the total score. Players are awarded gamerscore points for unlocking Achievement
Achievement (video gaming)
In video gaming parlance, an achievement, also sometimes known as a trophy or challenge, is a meta-goal defined outside of a game's parameters...
s by reaching a certain score in each level.
Local area network
Local area network
A local area network is a computer network that interconnects computers in a limited area such as a home, school, computer laboratory, or office building...
or Xbox Live supports up to sixteen players in multiplayer matches, with game modes including variations of deathmatch
Deathmatch (gaming)
Deathmatch or Player vs All is a widely-used gameplay mode integrated into many shooter and real-time strategy computer games...
and Capture the Flag. Players must actively seek out other players through their Xbox Live Friends list, using the party invite system, or the LAN search feature to play multiplayer matches with their own custom rules and customized maps. If they are connected to Xbox Live however, a player can choose to have the game decide for them the exact rules and map to play on, as well as finding additional people to play against or with, using the "Matchmaking" system (the automated grouping of players of similar skill). A player will decide from a selection of developer designed "playlists" which each contain a certain way to experience the game.
Like other multiplayer Xbox 360 titles, Halo 3 uses a customized version of TrueSkill
TrueSkill
TrueSkill is a Bayesian ranking algorithm developed by Microsoft Research and used in the Xbox matchmaking system built to address some perceived flaws in the Elo rating system...
ranking system for its matchmaking on a per-playlist basis. A linear measure of a player's experience with the matchmade portion of the game and each particular playlist is also tracked (denoted as EXP
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
). To help players have an enjoyable time online, several peace-of-mind features are implemented within easy reach, such as avoid/feedback options on a player's service record, as well as voice chat mute straight from the in-game scoreboard. Like Halo 2, Halo 3 supports downloadable content and updates.
Setting and characters
Halo 3 is set in a science fiction setting during the years 2552 and 2553. In the year 2525, a theocratic alliance of alien races known as the CovenantCovenant (Halo)
The Covenant are a fictional theocratic military alliance of alien races who serve as the main antagonists in the Halo video game series. They are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds...
discover humanity spread across dozens of interstellar colonies. The Covenant declare humanity an affront to their gods and begin destroying colonies by bombarding the planets with barrages of plasma, turning their surfaces into glass. Despite efforts to keep the Covenant from finding further human worlds, a Covenant fleet discovers Earth during Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...
.
"Halo
Halo (megastructure)
Halos are fictional megastructures and superweapons in the Halo video game series. They are referred to as "Installations" by their AI monitors, and are collectively referred to as "the Array" by the installations' creators, the Forerunners...
s" are massive ringworlds, several hundred kilometers in diameter, scattered across the galaxy. These rings were constructed thousands of years ago by a race known as the Forerunners as weapons of last resort against the parasitic alien species known as the Flood. When activated, the Halos would destroy all sentient
Sentience
Sentience is the ability to feel, perceive or be conscious, or to have subjective experiences. Eighteenth century philosophers used the concept to distinguish the ability to think from the ability to feel . In modern western philosophy, sentience is the ability to have sensations or experiences...
life in the galaxy, depriving the Flood of its food. The Forerunners disappeared after they activated the rings. In Halo: Combat Evolved
Halo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...
, a small human ship fleeing the Covenant stumbled upon one of these ringworlds, Installation 04. The humans manage to destroy the ring, stopping the Flood; the Covenant, unaware of the destructive nature of the rings, attempt to fire another ring, Installation 05, during Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...
in order to fulfill their religious prophecy. One race in the Covenant, the Elites, learn the truth about the rings, and join forces with humanity in order to stop the firing of the ring. Though they are successful, the unexpected shutdown of the installation triggers a fail-safe protocol, priming all the rings for firing from one location, referred to as the Ark. Still oblivious to the true nature of the rings, the Covenant High Prophet of Truth and the remaining loyalist Covenant proceed to head to Earth, where they believe the Ark is buried.
Halo 3s protagonist is the Master Chief
Master Chief (Halo)
Master Chief Petty Officer John-117 is a fictional character and protagonist of the Halo fictional universe, created by Bungie. Master Chief is a player character in the trilogy of science fiction first-person shooter video games Halo: Combat Evolved, Halo 2, and Halo 3 and will appear in the...
, a surgically enhanced supersoldier known as a "Spartan". The Chief fights alongside the Arbiter
Arbiter (Halo)
Arbiter is a fictional ceremonial, religious, and political rank bestowed upon alien Covenant Elites in the Halo science fiction universe. In the 2004 video game Halo 2, the rank is given to a disgraced commander as a way to atone for his failures...
, a disgraced Covenant Elite commander. Two other Elite characters, N'tho 'Sraom and Usze 'Taham, appear as the third and fourth players in cooperative play. Supporting characters from previous games return, including human soldiers Avery Johnson and Miranda Keyes. The Forerunner artificial intelligence 343 Guilty Spark, who tries and fails to stop the Master Chief from destroying its ringworld in Halo: Combat Evolved, also makes an appearance. Also playing a role in the story is the Flood entity known as the "Gravemind
Gravemind
The Gravemind is a parasitic intelligence in the Halo universe. While only one Gravemind is ever seen in the games, the title is given to the final stage of Flood evolution. The Flood is a highly-infectious parasite which is released several times during Halos story...
". In Halo 2, this leader of the Flood escapes from confinement on Installation 05, invades the Covenant mobile capital city of High Charity, and captures Cortana
Cortana
Cortana is a fictional artificially intelligent character in Bungie's Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2 and Halo 3, in the prequel and epilogue of Halo: Reach, as well the novels Halo: The Flood, Halo: The Fall of Reach, ...
, a human-created artificial intelligence.
Story
After the events of the comic tie-in Halo: UprisingHalo: Uprising
Halo: Uprising is a four-issue American comic book limited series set in the Halo universe. The series was written by Brian Michael Bendis, illustrated by Alex Maleev, and published by Marvel Comics...
, the Master Chief crashes in eastern Africa, where he is found by Johnson and the Arbiter. The Chief, Johnson, and company fight Covenant in the jungle and arrive at a UNSC outpost. Here, Keyes and Lord Hood plan a final effort to stop the Covenant leader, the High Prophet of Truth, from activating a Forerunner artifact uncovered outside the ruins of the city of New Mombasa. The Chief clears anti-air Covenant defenses so Hood can lead the last of Earth's ships against the Prophet, but Truth activates the buried artifact, creating a slipspace portal which he and his followers enter. A Flood-infested ship crash-lands nearby; Elite forces arrive and vitrify Flood-infected areas of Earth, stopping the threat. Following a message Cortana
Cortana
Cortana is a fictional artificially intelligent character in Bungie's Halo video game series. Voiced by Jen Taylor, she appears in Halo: Combat Evolved and its sequels, Halo 2 and Halo 3, in the prequel and epilogue of Halo: Reach, as well the novels Halo: The Flood, Halo: The Fall of Reach, ...
left aboard the Flood ship, the Chief, Arbiter, Elites, Johnson, Keyes and their troops follow Truth through the portal. Joining them is 343 Guilty Spark, who aids the Chief as he has no function to fulfill after the destruction of his ringworld.
Traveling through the portal, the humans and Elites discover an immense artificial structure known as the Ark, far beyond the edges of the Milky Way galaxy. Here, Truth can remotely activate all the Halos. The Flood arrive en masse aboard High Charity and begin infesting the installation. Truth captures Johnson, as he needs a human to use Forerunner technology. Keyes is killed attempting a rescue, and Johnson is forced to activate the rings. Gravemind forges a truce with the Chief and Arbiter to stop Truth. The Arbiter, Master Chief, and Flood forces arrive and overwhelm Truth's guards, rescuing Johnson and halting the installations' activation. After the Arbiter kills Truth, Gravemind turns on the Chief and Arbiter.
The Chief, Arbiter and Guilty Spark discover that the Ark is constructing a Halo to replace the one that the Chief previously destroyed. The Chief decides to activate this Halo; the ringworld would eliminate the Flood infestation on the Ark while sparing the galaxy at large from destruction. To activate the ring, the Chief rescues Cortana, who has the Activation Index of the destroyed Halo, from High Charity and destroys the city. Arriving on the new Halo, Cortana warns that Gravemind is trying to rebuild itself on the ring. The Chief, Arbiter, and Johnson travel to Halo's control room to activate the ring. Guilty Spark explains that because the ring is not yet complete, a premature activation will destroy it and the Ark. When Johnson ignores his warning, Guilty Spark kills him to protect "his" ring. The Chief and Arbiter destroy Guilty Spark, activate the ring, and escape the ring's self-destruction on the UNSC frigate Forward Unto Dawn. However, the force of Halo's blast causes the slipspace portal to collapse, resulting in only the front half of Forward Unto Dawn, carrying the Arbiter, making it back to Earth.
Believing the Chief to have perished, a memorial service is held on Earth for the fallen heroes of the Human-Covenant war. After the memorial service, the Arbiter and his Elite brethren departs for their home planet. Meanwhile, the rear half of Forward Unto Dawn floats in unknown space. Cortana drops a distress beacon, but realizes it may be years before they are rescued. The Chief enters cryonic sleep
Suspended animation
Suspended animation is the slowing of life processes by external means without termination. Breathing, heartbeat, and other involuntary functions may still occur, but they can only be detected by artificial means. Extreme cold can be used to precipitate the slowing of an individual's functions; use...
, telling Cortana to "wake me, when you need me." If the game is completed at the Legendary difficulty level, the scene continues to show the piece of Forward Unto Dawn drifting towards a planet.
Development
Halo 3 was initially conceived before Halo 2 was released in 2004. Much of the staff were preoccupied in making extra content for Halo 2, while others continued with the groundwork for the development of Halo 3. Bungie remained quiet as to what their new project was, leaving comments in their weekly update alluding to a "new project." The game was officially announced with a real-timeReal-time computing
In computer science, real-time computing , or reactive computing, is the study of hardware and software systems that are subject to a "real-time constraint"— e.g. operational deadlines from event to system response. Real-time programs must guarantee response within strict time constraints...
cinematic trailer at E3 2006.
Bungie kept the public informed on game development via weekly updates on their web site. During development, the game was divided into single player and multiplayer builds
Software build
In the field of computer software, the term software build refers either to the process of converting source code files into standalone software artifact that can be run on a computer, or the result of doing so...
; this made debugging and testing the much smaller multiplayer files quicker. While details of Halo 3s multiplayer were widely disseminated in the sixteen months leading up to the release, the single-player aspect of the storyline was kept relatively secret throughout much of the development to build up interest. The first campaign screenshots did not appear until a year after the announcement trailer, on July 5, 2007, as a "tease" for the planned pace of marketing.
A public beta test of the game's online multiplayer features, as well as saved films and file share, took place four months before the full release. Players required a Crackdown
Crackdown
Crackdown is an open world, third-person shooter video game for the Xbox 360. It was released in North America on February 20, 2007, and worldwide by February 23, 2007. Crackdown was developed by Realtime Worlds, and distributed by Microsoft Game Studios. It was conceived by Realtime Worlds...
disc to play the beta.
A.I. behavior was enhanced and improved; the behavior of enemy Brutes the player faces was modified, giving them a "pack mentality
Herd behavior
Herd behavior describes how individuals in a group can act together without planned direction. The term pertains to the behavior of animals in herds, flocks and schools, and to human conduct during activities such as stock market bubbles and crashes, street demonstrations, sporting events,...
" that causes the aliens to perform similar actions at the same time and altering gameplay.
Graphics
Halo 3 utilizes a proprietary, in-house graphics engineGame engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
. As detailed on the Bungie website, it employs advanced graphics technologies such as High Dynamic Range
High dynamic range rendering
In 3D computer graphics, high dynamic range rendering , also known as high dynamic range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios...
, global lighting and depth of field
Depth of field
In optics, particularly as it relates to film and photography, depth of field is the distance between the nearest and farthest objects in a scene that appear acceptably sharp in an image...
effects within cutscenes. Motion blur
Motion blur
Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation. It results when the image being recorded changes during the recording of a single frame, either due to rapid movement or long exposure.- Photography :When a camera...
ring was absent from the beta, but was added to the final game. Most of the dynamic objects in the game cast real-time shadows on themselves and the environment around them, including the game's plant life. Halo 3 uses normal
Normal mapping
In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by...
, bump
Bump mapping
Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a...
, and parallax mapping
Parallax mapping
Parallax mapping is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games...
to give surfaces more detail without dramatically increasing the number of polygons. Players can see distances of up to ten miles (16 km) away, all fully three-dimensional. Real time reflections were written into the engine; however, they are often unused as Bungie considered it a waste of resources.
Halo 3 does not natively render at true HD
High-definition video
High-definition video or HD video refers to any video system of higher resolution than standard-definition video, and most commonly involves display resolutions of 1,280×720 pixels or 1,920×1,080 pixels...
resolution (at least 720 lines of vertical resolution). In a Bungie Weekly Update, it was confirmed that the game renders at 1152×640 resolution instead of the usual 1280×720 (HD) resolution that most Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...
games use. This is because Halo 3 uses two frame buffers instead of the usual one, so the lower resolution allowed Bungie to preserve as much of the dynamic range as possible for the game's lighting without adversely affecting the frame rate. The image can be upscaled to 1080p
1080p
1080p is the shorthand identification for a set of HDTV high-definition video modes that are characterized by 1080 horizontal lines of resolution and progressive scan, meaning the image is not interlaced as is the case with the 1080i display standard....
by the Xbox 360.
Audio
As with all titles on the Xbox 360, Halo 3 fully supports 5.1 surround soundSurround sound
Surround sound encompasses a range of techniques such as for enriching the sound reproduction quality of an audio source with audio channels reproduced via additional, discrete speakers. Surround sound is characterized by a listener location or sweet spot where the audio effects work best, and...
audio. In the game, there are over 50,000 pieces of audio, with nearly 40,000 of those being NPC dialogue. This is far more than in either of the preceding Halo titles; Halo 2 had over 15,000 pieces of dialogue. The AI controlling this dialogue is designed to ensure the exchanges flow naturally and convincingly. Separate recordings were made for nearby and distant gunfire to make for a more believable sound experience in the public beta, and the finished game uses Waves Audio
Waves Audio
Waves Audio Ltd. is a developer and supplier of professional audio signal processing technologies and audio effects, used in recording, mixing, mastering, post production, surround, live, and broadcast sound...
plugins to modify dialog and other audio in-game depending on conditions. Distant gunfire sounds, which may first seem like prerecorded ambient sound, may often be the result of an actual firefight happening elsewhere in the game.
Marty O'Donnell
Martin O'Donnell
Martin "Marty" O'Donnell is an American composer known for his work on video game developer Bungie's series, such as Myth, Oni, and Halo...
again composed the original score for the game. Some pieces of the game's music are produced with a much larger real orchestra than any pieces in the prior two games. For example, the music for the announcement trailer was recorded with a 60-piece orchestra and a 24-piece choir
Choir
A choir, chorale or chorus is a musical ensemble of singers. Choral music, in turn, is the music written specifically for such an ensemble to perform.A body of singers who perform together as a group is called a choir or chorus...
. Halo 3 is the first game in the series to feature custom soundtracks, allowing players to replace in-game music with their own choices. The Halo 3 Original Soundtrack
Halo 3 Original Soundtrack
The Halo 3 Original Soundtrack is the official soundtrack to Bungie Studios' first-person shooter video game Halo 3. Most of the original music was composed by Martin O'Donnell and Michael Salvatori, but also includes a bonus track, "LvUrFR3NZ", which was the winning entry in a contest held before...
was released on November 20, 2007. Included on the soundtrack is an original composition submitted by fans and judged by Nile Rodgers, Michael Ostin, and Marty O'Donnell.
Cast
Voice actors returning to reprise their roles in Halo 3 include Jen TaylorJen Taylor
Jennifer Lee "Jen" Taylor is an American voice actress best known for her role as Cortana in various Halo games and the Xbox 360 game "1 vs. 100".-Voice work:...
as Cortana, David Scully as Sergeant Johnson and the Elites, Keith David
Keith David
Keith David Williams , better known as Keith David, is an American film, television, voice actor, and singer. He is perhaps most known for his live-action roles in such films as Crash, There's Something About Mary, Barbershop and Men at Work...
as the Arbiter, Tim Dadabo
Tim Dadabo
Tim Dadabo is a voice actor and singer who has appeared in several video game roles including the popular Halo series as the Forerunner Monitor 343 Guilty Spark. He will star in the upcoming animated sitcom Two Dreadful Children on Fox.-Roles:...
as 343 Guilty Spark, Ron Perlman
Ron Perlman
Ronald N. "Ron" Perlman is an American television, film and voice over actor. He is known for having played Vincent in the TV series Beauty and the Beast , a Deathstroke figure known as Slade in the animated series Teen Titans, Clarence "Clay" Morrow in Sons of Anarchy, the comic book character...
as Lord Hood, Robert Davi
Robert Davi
Robert John Davi is an American actor and singer. He has played such roles as Vietnam veteran and Special Agent Johnson in Die Hard, the villainous Jake Fratelli in The Goonies, and Al Torres in Showgirls...
as Rtas 'Vadum, and Steve Downes
Steve Downes
Steve Downes is an American DJ and voice actor. He is best known for his work as the voice of Master Chief in the popular Halo video game series. He worked as a disc jockey at Los Angeles, California, Album-oriented Rock radio stations KWST , KEZY-AM and KLSX , but is best remembered working...
as the voice of Master Chief. The game also features new voices, with Terence Stamp
Terence Stamp
Terence Henry Stamp is an English actor. Since starting his career in 1962 he has appeared in over 60 films. His title role as Billy Budd in his film debut earned Stamp an Academy Award nomination for Best Supporting Actor and a BAFTA nomination for Best Newcomer.His other major roles include...
and Justis Bolding
Justis Bolding
Justis Bolding is an American actress. She is known for her role as Sarah Roberts on One Life to Live .-Career:...
replacing Halo 2 voice actors Michael Wincott
Michael Wincott
Michael Anthony Claudio Wincott is a Canadian actor.Wincott was born in Toronto, Ontario and is renown for playing villainous roles-Filmography:*Title Shot - Robber*Wild Horse Hank - Charlie Connors...
and Julie Benz
Julie Benz
Julie M. Benz is an American actress, best known for her roles as Darla on Buffy the Vampire Slayer and Angel and as Rita Bennett on Dexter, for which she won the 2006 Satellite Award for Best Actress in a Supporting Role in a Series, Mini-Series or Motion Picture Made for Television...
as the Prophet of Truth and Miranda Keyes respectively. Additional voices include celebrity presenter Jonathan Ross
Jonathan Ross
Jonathan Ross may refer to:* Jonathan Ross , English television and radio personality* Jonathan Ross , United States Senator, Justice of the Vermont Supreme Court* Jonathon Ross , former Australian rules footballer...
, Nathan Fillion
Nathan Fillion
Nathan Fillion is a Canadian actor, currently starring as Richard Castle on the ABC series Castle. He is also known for his portrayal of the lead role of Captain Malcolm Reynolds in the television series Firefly and its feature film continuation, Serenity.He has acted in traditionally distributed...
, Adam Baldwin
Adam Baldwin
Adam Baldwin is an American actor, known for his roles as Animal Mother in Stanley Kubrick's Full Metal Jacket, Ricky Linderman in My Bodyguard, Knowle Rohrer in The X-Files, and Marcus Hamilton in Joss Whedon's Angel...
, Alan Tudyk
Alan Tudyk
Alan Wray Tudyk is an American actor known for his roles as Simon in the British comedy Death at a Funeral, as Steve the Pirate in DodgeBall: A True Underdog Story, as Sonny in the science fiction drama I, Robot, as Doc Potter in 3:10 to Yuma, as Tucker in the Tucker & Dale vs Evil and as Hoban...
, Katee Sackhoff
Katee Sackhoff
Kathryn Ann "Katee" Sackhoff is an American actress known mainly for playing Captain Kara "Starbuck" Thrace on the Sci Fi Channel's television program Battlestar Galactica. In 2004 she was nominated for a Saturn Award in the "Best Supporting Actress in a Television Series" category for her work in...
, and John DiMaggio
John DiMaggio
John William DiMaggio is an American voice actor. A native of North Plainfield, New Jersey, he is known for his gruff, deep voice and New Jersey accent, which he uses to voice mainly villains and anti-heroes.-Filmography:...
. Members of the Halo machinima
Machinima
Machinima is the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video games are used to generate the computer animation...
Red vs. Blue
Red vs. Blue
Red vs. Blue, often abbreviated as RvB, is a set of related comic science fiction video series created by Rooster Teeth Productions and distributed through the Internet and on DVD...
(Burnie Burns
Burnie Burns
Michael Justin "Burnie" Burns is an independent filmmaker living in Texas. His best known contributions have been in machinima, although he has also worked with live-action. In April 2003, Burns, along with several of his friends, created the Internet machinima series Red vs. Blue: The Blood Gulch...
, Gus Sorola, Matt Hullum
Matt Hullum
Matt Hullum is an independent filmmaker in Austin, Texas. Along with Burnie Burns, he is a co-founder of Rooster Teeth Productions, a company that specializes in machinima, the art using engines from computer and video games to create films...
, Jason Saldaña, Geoff Ramsey
Geoff Ramsey
Geoff Lazer Ramsey, born Geoff Fink before taking his stepfather's surname, is a machinima producer and voice actor for Rooster Teeth Productions. Ramsey often posts under the handle geoff and is known for having numerous tattoos all over his body; his Red vs. Blue character, Grif, even promotes...
, and Joel Heyman
Joel Heyman
Joel Pearce Heyman is an actor who is frequently used in Rooster Teeth Productions machinima series, including Red vs. Blue as Private Michael J. Caboose/O'Malley and The Strangerhood as Wade, as well as Bidderman in 1-800-MAGIC. He also wrote 1-800-MAGIC, and occasional Rooster Teeth Shorts for...
) have a cameo
Cameo appearance
A cameo role or cameo appearance is a brief appearance of a known person in a work of the performing arts, such as plays, films, video games and television...
role.
Release
Microsoft spent more than $40 million marketing Halo 3. The goal of the campaign was to sell more Xbox 360 consoles and widen the appeal of the game beyond the "Halo faithful" to casual as well as hardcore gamers. Marketing took the form of stages, including trailers of the game, real-time cinematics, recorded gameplay sequences, pre-rendered CGI
Computer-generated imagery
Computer-generated imagery is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in art, video games, films, television programs, commercials, simulators and simulation generally, and printed media...
, and live action
Live action
In filmmaking, video production, and other media, the term live action refers to cinematography, videography not produced using animation...
film. On September 12, 2007 the "Believe" Halo 3 ad campaign, focused on the epic nature of the story and heroism told through diorama
Diorama
The word diorama can either refer to a nineteenth century mobile theatre device, or, in modern usage, a three-dimensional full-size or miniature model, sometimes enclosed in a glass showcase for a museum...
s and third party accounts of Master Chief's service, began with the video "Museum" and continued on past the game's release.
Throughout the course of development Bungie released four "developer documentaries" that explained the processes behind creating parts of the game. A large scale multiplayer beta test was played on Xbox Live with more than 800 000 members of the public being able to take part and experience the game for themselves. Beginning in June 2007, an alternate reality game
Alternate reality game
An alternate reality game is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions....
called Iris involved players in slowly revealing background information for the game. The actual release was met with worldwide launch parties.
Halo 3 also had marketing tie-ins and promotions. Pepsi-Cola announced a new line of soft drink, a variant of Mountain Dew
Mountain Dew
Mountain Dew is a citrus-flavored carbonated soft drink brand produced and owned by PepsiCo. The original formula was invented in the 1940s by Tennessee beverage bottlers Barney and Ally Hartman and was first marketed in Marion, VA, Knoxville and Johnson City, Tennessee. A revised formula was...
named Game Fuel, branded with the Halo 3 logo and the Master Chief
Master Chief (Halo)
Master Chief Petty Officer John-117 is a fictional character and protagonist of the Halo fictional universe, created by Bungie. Master Chief is a player character in the trilogy of science fiction first-person shooter video games Halo: Combat Evolved, Halo 2, and Halo 3 and will appear in the...
. Much of the advertising focused on appealing to the general public, rather than just hardcore fans of the game; for example, some 7-Eleven
7-Eleven
7-Eleven is part of an international chain of convenience stores, operating under Seven-Eleven Japan Co. Ltd, which in turn is owned by Seven & I Holdings Co...
stores advertised Halo 3 and sold specialty cups and copies of the game.
Halo 3 was released in three separate retail versions, branded as "Standard", "Limited" and "Legendary" editions. The Standard Edition contains the game disc, manual, and a small poster with the game's control-map and artwork. The Limited Edition, contained in a metal case, contains the game disc, manual, poster, Xbox 360 bonus disc with featurettes, and a hardcover-bound "Bestiarum", a collection of information and art covering the species, cultures, and civilizations of Halo 3. The Legendary Edition contains the game disc, manual, poster, interactive bonus disc, the Bestiarum on a DVD, Legendary DVD containing exclusive content, and a scale replica of the Master Chief's helmet as a case for the three discs. The slip-cover packaging unfolds into a large heavy-stock poster of Master Chief. Gamestation
Gamestation
Gamestation is a chain of UK retail shops selling used and new video games, and was the second-largest specialist video game retailer in the UK until it was bought out by Game in 2007...
stores in the UK offered a limited edition Master Chief figurine to the first 1000 preorders.
Upon release, some of the Limited Edition versions of Halo 3 were found to have a defect in the hub that kept the discs in place, which could lead to scratched discs. Microsoft confirmed the problem and offered to replace scratched Halo 3 Limited Edition discs free of charge until the end of January 2008. This was not a problem in either the Legendary Edition or the Standard Edition.
Leaks
Months before the release of Halo 3, the game's final testing copy before its gold release—codenamed Epsilon and confirmed by Bungie to be almost complete—was leaked to the InternetInternet leak
An Internet leak occurs when a party's confidential information is released to the public on the Internet. Various types of information and data can be, and have been, "leaked" to the Internet, the most common being personal information, computer software and source code, and artistic works such...
. Microsoft reacted to this leak by having the Xbox Live accounts of gamers caught playing the Epsilon copy banned until the year 9999. Two weeks before Halo 3 was due to be released, full retail copies of the game complete with photographs of the open game box started to appear on the internet auction site eBay
EBay
eBay Inc. is an American internet consumer-to-consumer corporation that manages eBay.com, an online auction and shopping website in which people and businesses buy and sell a broad variety of goods and services worldwide...
. A week before Halo 3 was due for release, major UK catalog retailer Argos
Argos (retailer)
Argos is the largest general-goods retailer in the United Kingdom and Ireland with over 800 stores. It is unique amongst major retailers in the UK in that it is a catalogue merchant...
accidentally released some of their final retail copies of Halo 3. Microsoft's Entertainment and Devices division were quoted as being "disappointed that it happened" but that "it was just an honest mistake" and that Microsoft had no intention of punishing Argos for the error.
Halo 3
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
file of the game was ripped
Ripping
Ripping is the process of copying audio or video content to a hard disk, typically from removable media. The word is used to refer to all forms of media. Despite the name, neither the media nor the data is damaged after extraction....
and downloaded by "thousands" of people within 24 hours of the leak. Videos of the ending of Halo 3, obtained from the leaked copy, were captured and posted on video sharing sites
Video hosting service
A video hosting service allows individuals to upload video clips to an Internet website. The video host will then store the video on its server, and show the individual different types of code to allow others to view this video...
.
Sales
First-day sales of Halo 3 reached $170 million in the U.S., setting a record for highest gross of an entertainment product within 24 hours of its release. The performance beat the previous record setter—Halo 2—which earned $125 million within 24 hours after its launch. The game was preordered by more than one million people in North America. Worldwide more than US$300 million worth were sold in the first week, helping to more than double the sales of the Xbox 360 when compared with the weekly average before the Halo 3 launch.In the U.S., Halo 3 sold 3.3 million copies in its first 12 days on sale, increasing to 3.7 million copies by November 15, 2007. Reuters
Reuters
Reuters is a news agency headquartered in New York City. Until 2008 the Reuters news agency formed part of a British independent company, Reuters Group plc, which was also a provider of financial market data...
UK estimated that Halo 3 may have sold up to 5.2 million copies worldwide in the first two weeks after launch. By November 30, 2007, Halo 3 had sold 5 million copies worldwide, and as of that point, was the best-selling video game of 2007 in the U.S., even though the game is only available on one console. On January 3, 2008, Microsoft announced that Halo 3 has sold 8.1 million copies. The game drew over a million Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...
members to play online in the first 20 hours, making it the biggest day for Xbox Live gaming in history. The game returned to the top 20 sales charts more than a year after its release in February 2009; Gamasutra reported that the boost might have been due to the release of Halo Wars
Halo Wars
Halo Wars is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Japan and Australia on February 26, 2009, in PAL territories on February 27, and in North America on March 3...
. As of January 2008, 8.1 million copies have been sold.
Advertising Age reported that movie studio executives were convinced the release of Halo 3 harmed box office receipts; the week's take was 27% less than the previous year's yield. While some executives decided the disparity in estimated and actual gross for films like The Heartbreak Kid
The Heartbreak Kid (2007 film)
The Heartbreak Kid is a 2007 romantic comedy film directed by Bobby and Peter Farrelly. Starring Ben Stiller and Malin Åkerman, The Heartbreak Kid is a remake of the italian film Luna di miele in tre and a version of the 1972 film of the same name. Also starring are Michelle Monaghan, Jerry...
was due more to the film's poor reception, other analysts believed that "the audience on [Halo 3] is the 18-to-34 demographic, similar to what you'd see in cinemas" and that this led to a decrease in receipts. Later research suggested that the Halo 3 players still watched the same amount of television and movies, regardless of the time they spent playing the game.
Downloadable content
Halo 3 supports multiplayer map downloadable content as well as game updates via Xbox LiveXbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...
. The first three post-release multiplayer maps, "Standoff", "Rat's Nest", and "Foundry", were released as a pack on December 11, 2007, collectively known as the "Heroic Map Pack". A second group of three maps were bundled as the "Legendary Map Pack", on April 15, 2008. These maps introduced visual filters to the Forge pallet, which change the way the maps look. A remake of the Halo: Combat Evolved map "Chill Out", titled "Cold Storage", was released as a free download on "Bungie Day", July 7, 2008. The third multiplayer map pack, titled the "Mythic Map Pack" and consisting of the maps "Orbital", "Assembly", and "Sandbox", was included with the Limited Collectors Edition of Halo Wars
Halo Wars
Halo Wars is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Japan and Australia on February 26, 2009, in PAL territories on February 27, and in North America on March 3...
. The map pack was released over the Xbox Live Marketplace on April 9, 2009. The fourth and final multiplayer map pack,"Mythic II Map Pack", was released on February 2, 2010. The map pack includes the three new maps from Halo 3: ODST: "Citadel", "Heretic", and "Longshore."
The first version update for Halo 3 was released on February 19, 2008, and addressed various bugs such as melee contest resolution and saved-film theater errors. The next update (called a Title Update) was released September 23, 2008, and includes new Achievements, a new XP
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
ranking system, and various new ways to detect and stop cheating in the game. No further Halo 3 updates were planned.
Reception
Halo 3 received critical acclaim upon its release. It holds an average of 93.53% and 94/100 on aggregate web sites GameRankings and MetacriticMetacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...
, making it as of May 2011 the tenth highest rated Xbox 360 game.
Pro-G
Pro-G
VideoGamer.com is a London based website focused on video game news, reviews, previews and videos. It is privately owned and operated by Pro-G Media Ltd., and was launched in November 2004 by university friends Adam McCann and Tom Orry.On 6 October 2008, VideoGamer.com launched a high-definition...
s Wesley Yin-Poole assured readers that Halo 3 lived up to the enormous hype surrounding it, writing that the game was "everything we hoped it would be, and much, much, more". Reviewers including Eurogamer
Eurogamer
Eurogamer is a Brighton-based website focused on video games news, reviews, previews and interviews. It is operated by Eurogamer Network Ltd., which was formed in 1999 by brothers Rupert and Nick Loman. Eurogamer has grown to become one of the most important European-based websites focused on...
s Rob Fahey, Games Radar's Charlie Barrett, and GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
's Jeff Gerstmann
Jeff Gerstmann
Jeff Gerstmann is an American video game journalist and former editorial director of the gaming website GameSpot and the founder of the gaming website Giant Bomb. He began working at GameSpot in the fall of 1996, around the launch of VideoGameSpot when GameSpot separated PC and console games into...
felt that the underlying formula of previous Halo games was unchanged, but that this was not a detriment. "Every type of Halo fan, from the hardcore to the casual to the brand new, will find something to satisfy them in Master Chief's third adventure," Barrett asserted, while IGN's Hilary Goldstein referred to Halo 3 as "the most complete game available on any console", specifically stating "the Forge and the replay functionality raise the bar for console shooters so high, it may never be surpassed this generation." The gameplay additions to the game, such as equipment and new vehicles, were praised; Gerstmann and Goldstein noted that equipment had much more relevance in multiplayer matches than the campaign.
Reception of the single-player aspect varied. Yin-Poole wrote that while the cliffhanger
Cliffhanger
A cliffhanger or cliffhanger ending is a plot device in fiction which features a main character in a precarious or difficult dilemma, or confronted with a shocking revelation at the end of an episode of serialized fiction...
ending of Halo 2 was disappointing, the campaign of Halo 3 was much more satisfying. Gerstmann, GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
's Gabe Graziani, and Goldstein maintained that the campaign was too short, especially on easier difficulty levels or with three additional players in co-op. Goldstein was highly critical of the eighth level, stating "the penultimate chapter is so bad, just thinking about it puts a rotten taste in my mouth." The New York Times
The New York Times
The New York Times is an American daily newspaper founded and continuously published in New York City since 1851. The New York Times has won 106 Pulitzer Prizes, the most of any news organization...
Charles Herold said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing. Goldstein and Steve West of Cinema Blend thought a part of the game's story was lost by not having the Arbiter
Arbiter (Halo)
Arbiter is a fictional ceremonial, religious, and political rank bestowed upon alien Covenant Elites in the Halo science fiction universe. In the 2004 video game Halo 2, the rank is given to a disgraced commander as a way to atone for his failures...
featuring as prominently as the character was in Halo 2.
Most publications agreed that multiplayer was by far one of the best features; IGN said that the multiplayer map lineup was the strongest of the series, and Gamespy added that "each [multiplayer] map is extremely well-tuned". The Forge level editor and saved films features were singled out as particularly strong features, in addition to superb voice acting and Martin O'Donnell's rich score.
Other complaints focused on the artificial intelligence
Game artificial intelligence
Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters . The techniques used typically draw upon existing methods from the field of artificial intelligence...
; critics praised the enemy AI but complained that the intelligence of the player's allies was far poorer. Bryan Vore of Game Informer
Game Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...
said that human faces and some textures were just "embarrassing".
Halo 3 was nominated for seven awards from the Spike TV Awards
Spike TV
Spike is an American cable television channel. It launched on March 7, 1983 as The Nashville Network , a joint venture of WSM, Inc...
, of which it won "Best Multiplayer Game" and "Most Addictive Video Game Fueled by Dew". It won TIME magazine's
Time (magazine)
Time is an American news magazine. A European edition is published from London. Time Europe covers the Middle East, Africa and, since 2003, Latin America. An Asian edition is based in Hong Kong...
"Game of the Year" and IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007. The Visual Effects Society
Visual Effects Society
The Visual Effects Society is the entertainment industry's only organization representing the full breadth of visual effects practitioners including artists, animators, technologists, model makers, educators, studio leaders, supervisors, PR/marketing specialists and producers in all areas of...
awarded Bungie the "Best Real Time Visuals in a Video Game" for Halo 3. Halo 3 took the Calvin Award for "Best Videogame" as selected by Box Office Prophets
Box Office Prophets
Box Office Prophets is a web site that contains movie-related features and information. Debuting on July 25, 2001, the site is a de facto sequel to the now-defunct the-prophets.com, a movie web site started in 1998...
. Halo 3 also took the award for Xbox 360 Game of the Year 2007 from GameTrailers
GameTrailers
GameTrailers is a media website that specializes in video game related content. It provides free access to original programming , game trailers and recorded game play. Along with standard definition , many of the video clips are offered in a higher resolution .Users can upload videos, create...
, and was voted by fans as Game of the Year on G-Phoria
G-Phoria
G-Phoria is an annual video game awards show started in 2003 and produced by G4. The awards are democratically voted on.Formerly the event was formatted like a regular awards ceremony taped in front of an audience, featuring celebrities such as Hal Sparks, Carmen Electra, Wilmer Valderamma and Anna...
. Halo 3 won the Edge
Edge (magazine)
Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. It is known for its industry contacts, editorial stance, distinctive anonymous third-person writing style, yearly awards and longevity....
Award For Interactive Innovation in August 2008. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die
Quintessence Editions Ltd.
Quintessence Editions Ltd. is a publishing company based in London which is the originator of the "1001 Before You Die" series. Typically, the titles in this series are intended as reference books. They are illustrated books authored by multiple contributors...
.