Custom Robo GX
Encyclopedia
is a video game title developed by NOISE and published by Nintendo
for the Game Boy Advance
on July 26, 2002 in Japan. However, Nintendo had considered releasing the game in North America, but never did for reasons unknown. It stayed on Nintendo Power
s future release list for a few years, until the release of the next title of the series, Custom Robo: Battle Revolution for the Nintendo GameCube
(known as Custom Robo in North America). NOISE was also planning to develop the sequel, Custom Robo GX 2 but later dropped from the lineup in favor of Custom Robo Arena
for the Nintendo DS
. Nintendo previously planned to release it in late 2005 in Japan. Custom Robo GX is the third title of the Custom Robo series as well as the last Custom Robo title never released outside of Japan.
The main object of the whole game is to finish its plot by collecting every Custom Robo, battle part, and other stuff that the player wants, while winning every battle that moves the players from one part of the storyline to the next. In Custom Robo battles, the object is to reduce the hit points of the players' opponent from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and Action-Chips. The exclusive Action-Chip within this version allows the players to create an additional shield of defense or to expand on the players' various maneuvers. It is confirmed in this game that many upon many of combinations are present when it comes to the players' specific weapon. This combinational process however is strengthened even greater with the new Action-Chip ability. Battles begin with the players' robo being launched out of a Robocannon which is controlled with the D-pad.
Unlike other Custom Robo titles, once shot out of the Robocannon, players have a random amount of time for their Custom Robo to be ready to battle, instead of depending on which six sides of the cube they land on. Custom Robos are arranged in groups that are similar to their abilities. In camera views, unlike other Custom Robo titles, this one has only one, which zooms out whenever two Custom Robos are far from each other, while it zooms in whenever they are close to each other. The endurance bar is located above the players' hit points. Once it runs out, the players' robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds. If the player repeatedly loses the same battle, the game offers the option of reducing the opponent's initial health, to make it easier. If the players continue to lose several times, the degree of handicap offered increases up to 75%, giving the opponent a starting 250 HP.
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
on July 26, 2002 in Japan. However, Nintendo had considered releasing the game in North America, but never did for reasons unknown. It stayed on Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...
s future release list for a few years, until the release of the next title of the series, Custom Robo: Battle Revolution for the Nintendo GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...
(known as Custom Robo in North America). NOISE was also planning to develop the sequel, Custom Robo GX 2 but later dropped from the lineup in favor of Custom Robo Arena
Custom Robo Arena
Custom Robo Arena, known in Japan as , is a science fiction action role playing game for the Nintendo DS. It is the fifth title in the Custom Robo series. The name was announced on May 9, 2006 at the E3 convention, and released in Japan on October 19, 2006, then later in the United States on March...
for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
. Nintendo previously planned to release it in late 2005 in Japan. Custom Robo GX is the third title of the Custom Robo series as well as the last Custom Robo title never released outside of Japan.
Gameplay
Unlike every other Custom Robo title in the series, the Custom Robo battles in Custom Robo GX are in 2D, instead of 3D, due to the Game Boy Advance not being powerful enough to completely emulate other Custom Robo titles. Also, in its storyline, players can't move the protagonist the same way they can in any other title of the series. In this title, the main character the players name is used as the cursor on the map screen for selecting which place to enter. When the players are inside a place, a pop-up window will give the players choices on what to do inside the place the players are in.The main object of the whole game is to finish its plot by collecting every Custom Robo, battle part, and other stuff that the player wants, while winning every battle that moves the players from one part of the storyline to the next. In Custom Robo battles, the object is to reduce the hit points of the players' opponent from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and Action-Chips. The exclusive Action-Chip within this version allows the players to create an additional shield of defense or to expand on the players' various maneuvers. It is confirmed in this game that many upon many of combinations are present when it comes to the players' specific weapon. This combinational process however is strengthened even greater with the new Action-Chip ability. Battles begin with the players' robo being launched out of a Robocannon which is controlled with the D-pad.
Unlike other Custom Robo titles, once shot out of the Robocannon, players have a random amount of time for their Custom Robo to be ready to battle, instead of depending on which six sides of the cube they land on. Custom Robos are arranged in groups that are similar to their abilities. In camera views, unlike other Custom Robo titles, this one has only one, which zooms out whenever two Custom Robos are far from each other, while it zooms in whenever they are close to each other. The endurance bar is located above the players' hit points. Once it runs out, the players' robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds. If the player repeatedly loses the same battle, the game offers the option of reducing the opponent's initial health, to make it easier. If the players continue to lose several times, the degree of handicap offered increases up to 75%, giving the opponent a starting 250 HP.
Other appearances in media
- Some custom robos from this title (including X-Ray) later appeared in Custom Robo ArenaCustom Robo ArenaCustom Robo Arena, known in Japan as , is a science fiction action role playing game for the Nintendo DS. It is the fifth title in the Custom Robo series. The name was announced on May 9, 2006 at the E3 convention, and released in Japan on October 19, 2006, then later in the United States on March...
.
External links
- Official Custom Robo GX website (Original) (Translated using Excite.Co.Jp)
- Nintendo of America
- IGNIGNIGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
- Custom Robo GX, Custom Robo GX 2