Nintendo GameCube
Encyclopedia
The , officially abbreviated to NGC in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

 and GCN in other regions, is a sixth generation
History of video game consoles (sixth generation)
The sixth-generation era refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. Platforms of the sixth generation include the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox...

 video game console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...

 released by Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 on September 15, 2001 in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

, November 18, 2001 in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...

, May 3, 2002 in Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...

, and May 17, 2002 in Australia
Australia
Australia , officially the Commonwealth of Australia, is a country in the Southern Hemisphere comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands in the Indian and Pacific Oceans. It is the world's sixth-largest country by total area...

. It was the successor to the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

.

The GameCube sold 21.74 million units worldwide, and was discontinued in February 22, 2007. Its successor, the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

 was released in November 2006.

The Nintendo GameCube was the first Nintendo console to use optical disc
Optical disc
In computing and optical disc recording technologies, an optical disc is a flat, usually circular disc which encodes binary data in the form of pits and lands on a special material on one of its flat surfaces...

s as its primary storage medium, after several aborted projects from Nintendo and its partners to utilize optical-based storage media. In contrast with the GameCube's contemporary competitors, Sony
Sony
, commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate measured by revenues....

's PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

, Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

's Dreamcast and Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

's Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

, the GameCube uses miniDVD
MiniDVD
MiniDVD is a DVD disc having 8 cm in diameter.The 8 cm optical disc format was originally used for music CD singles, hence the commonly used names CD single and miniCD...

-based discs instead of full-size DVD
DVD
A DVD is an optical disc storage media format, invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than Compact Discs while having the same dimensions....

s. Partially as a result of this, it does not have the DVD-Video
DVD-Video
DVD-Video is a consumer video format used to store digital video on DVD discs, and is currently the dominant consumer video format in Asia, North America, Europe, and Australia. Discs using the DVD-Video specification require a DVD drive and a MPEG-2 decoder...

 playback functionality of these systems, nor the audio CD
Compact Disc
The Compact Disc is an optical disc used to store digital data. It was originally developed to store and playback sound recordings exclusively, but later expanded to encompass data storage , write-once audio and data storage , rewritable media , Video Compact Discs , Super Video Compact Discs ,...

 playback ability of other consoles that use full-size optical discs.

In addition, the GameCube introduced a variety of connectivity options to Nintendo consoles, and was the fourth Nintendo console, after the Nintendo 64DD
Nintendo 64DD
The is a peripheral for the Nintendo 64 game console. It plugged into the N64 through the EXTension Port on the Nintendo 64's underside, and allowed the N64 to use proprietary 64 MB magneto-optical discs for expanded data storage...

, Famicom Modem
Famicom Modem
The is a video game peripheral for Family Computer released only in Japan in 1988. It allowed the user access to a server that provided game cheats, jokes, weather forecasts, and a small amount of downloadable content. It could also be used to make live stock trades. Unlike the NES Teleplay Modem,...

 and Satellaview
Satellaview
The is a satellite modem add-on for Nintendo's Super Famicom system that was released in Japan in 1995. Available for pre-release orders as early as February 13, 1995, the Satellaview retailed for between ¥14,000 and 18,000 and came bundled with the BS-X Game Pak and an 8M Memory Pak.The...

, to support online play officially, via the Nintendo GameCube Broadband Adapter and Modem Adapter (sold separately). It also enabled connectivity to the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

 to access exclusive features of certain games or to use the portable system as a controller for the Game Boy Player
Game Boy Player
The is a device made by Nintendo for the Nintendo GameCube which enables Game Boy , Game Boy Color, or Game Boy Advance cartridges to be played on a television. It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware...

.

Panasonic
Panasonic
Panasonic is an international brand name for Japanese electric products manufacturer Panasonic Corporation, which was formerly known as Matsushita Electric Industrial Co., Ltd...

 also released a DVD player hybrid of the console, the Panasonic Q
Panasonic Q
The Q is a hybrid version of the Nintendo GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was only officially released in Japan. Since the GameCube lacked DVD playback functionality, a feature its competitors had, the system was licensed by Nintendo...

, which was only released in Japan.

Marketing

Nintendo used several advertising strategies and techniques for the GameCube. Around the time of release, the GameCube was advertised with the slogan "Born to Play." The earliest commercials displayed a rotating cube animation, which would morph into the GameCube logo as a female voice whispers, "GameCube". This was usually displayed at the end of GameCube game commercials.

A subsequent ad campaign featured the "Who Are You?" slogan across Nintendo's entire product line, to market the wide range of games Nintendo offers. The idea behind the "Who Are You?" campaign was that "you are what you play"; the kind of game a person enjoys playing suggests something about that gamer's personality. The "Who Are You?" logo was designed in graffiti
Graffiti
Graffiti is the name for images or lettering scratched, scrawled, painted or marked in any manner on property....

-style lettering. Most of the "Who Are You?" commercials advertised games developed or published by Nintendo, but some developers paid Nintendo to promote their games, using Nintendo's marketing and advertising resources.

Hardware

Like its predecessor, the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

, the Nintendo GameCube was available in many colors. The two most common, released during the console's launch, were "Indigo" (the standard color used in most early advertising) and "Jet Black." "Spice" (orange) GameCubes were also offered as standard models, but only in Japan. However, the standard controller was widely available in this color outside of Japan as well. Later, Nintendo released GameCubes with a "Platinum" (silver) color scheme, initially marketed as a limited edition product. Other limited edition colors and styles were also only released in Japan.

Following Nintendo tradition, the GameCube's model numbers, DOL-001 and 101, are a reference to its codename, "Dolphin." The official accessories and peripherals have model numbers beginning with DOL as well. Another Dolphin reference, "Flipper" was the name of the GPU for the GameCube. Panasonic made a licensed version of the GameCube with DVD playback, called the Panasonic Q
Panasonic Q
The Q is a hybrid version of the Nintendo GameCube with a DVD player manufactured by Panasonic in cooperation with Nintendo. The system was only officially released in Japan. Since the GameCube lacked DVD playback functionality, a feature its competitors had, the system was licensed by Nintendo...

.

Benchmarks provided by third-party testing facilities indicate that Nintendo's official specifications, especially those relating to performance, may be conservative. One of Nintendo's primary objectives in designing the GameCube hardware was to overcome the perceived limitations and difficulties of programming for the Nintendo 64 architecture, thus creating an affordable, well-balanced, developer-friendly console that still performed competitively against its rivals.

The development hardware kit was called the GameCube NR Reader. Model numbers for these units begin with DOT. These units allow developers to debug beta versions of games and hardware. These units were sold to developers by Nintendo at a premium price and many developers modified regular GameCubes for game beta testing because of this. The NR reader will not play regular GameCube games, only special NR discs burned by a Nintendo NR writer.

Technical specifications

The Nintendo GameCube Game Disc was the software storage medium
Data storage device
thumb|200px|right|A reel-to-reel tape recorder .The magnetic tape is a data storage medium. The recorder is data storage equipment using a portable medium to store the data....

 for the Nintendo GameCube, created by Matsushita. Chosen to prevent unauthorized copying and to avoid licensing fees to the DVD Consortium, it was Nintendo's first non-cartridge
ROM cartridge
A ROM cartridge, sometimes referred to as a cart, is a removable enclosure containing read-only memory devices designed to be connected to a computer or games console....

 storage method for consoles released outside of Japan (the Famicom Disk System and Nintendo 64DD
Nintendo 64DD
The is a peripheral for the Nintendo 64 game console. It plugged into the N64 through the EXTension Port on the Nintendo 64's underside, and allowed the N64 to use proprietary 64 MB magneto-optical discs for expanded data storage...

 were exclusive to Japan). Some games which contain large amounts of voice acting or pre-rendered video (for example, Tales of Symphonia
Tales of Symphonia
is a video game first released for the Nintendo GameCube and later for the PlayStation 2 in Japan. It debuted in Japan on August 29, 2003, selling 953,000 copies, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2...

) have been released on two discs; however, only twenty-five games have been released on two discs, and none require more than two discs.

The MultiAV port was identical to the one used in Nintendo's earlier Super Nintendo Entertainment System
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

 and Nintendo 64 consoles, allowing most cables from these systems to be used interchangeably.

Nintendo found that the Digital AV port was used by less than one percent of users, leading to the removal of the port from consoles with model number DOL-101 manufactured after May 2004.

Serial Port 2 was also removed from models manufactured after the first product revision.

All Nintendo GameCube systems support the display of stereoscopic 3D, however this was only ever utilised for the launch title Luigi's Mansion
Luigi's Mansion
Luigi's Mansion, known as in Japan, is an action-adventure game published by Nintendo for the Nintendo GameCube. It was released in Japan on September 14, 2001, in North America on November 18, 2001, and in Europe on May 3, 2002. The game was a launch title for the GameCube...

, and the feature was never enabled outside of development. 3D television
3D television
A 3D television is a television set that employs techniques of 3D presentation, such as stereoscopic capture, multi-view capture, or 2D-plus-depth, and a 3D display – a special viewing device to project a television program into a realistic three-dimensional field.- History :In the late-1890's,...

s were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer.
Central processing unit:
  • 486 MHz
    Hertz
    The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

     IBM
    IBM
    International Business Machines Corporation or IBM is an American multinational technology and consulting corporation headquartered in Armonk, New York, United States. IBM manufactures and sells computer hardware and software, and it offers infrastructure, hosting and consulting services in areas...

     "Gekko" PowerPC
    PowerPC
    PowerPC is a RISC architecture created by the 1991 Apple–IBM–Motorola alliance, known as AIM...

     CPU
    Central processing unit
    The central processing unit is the portion of a computer system that carries out the instructions of a computer program, to perform the basic arithmetical, logical, and input/output operations of the system. The CPU plays a role somewhat analogous to the brain in the computer. The term has been in...

  • PowerPC 750CXe-based core
  • 180 nm
    Nanometre
    A nanometre is a unit of length in the metric system, equal to one billionth of a metre. The name combines the SI prefix nano- with the parent unit name metre .The nanometre is often used to express dimensions on the atomic scale: the diameter...

     IBM copper-wire process, 43 mm² die, 4.9 W
    Watt
    The watt is a derived unit of power in the International System of Units , named after the Scottish engineer James Watt . The unit, defined as one joule per second, measures the rate of energy conversion.-Definition:...

     dissipation
  • Roughly fifty new vector instructions
  • 32-bit ALU
    Arithmetic logic unit
    In computing, an arithmetic logic unit is a digital circuit that performs arithmetic and logical operations.The ALU is a fundamental building block of the central processing unit of a computer, and even the simplest microprocessors contain one for purposes such as maintaining timers...

  • 64-bit FPU (1.9 GFLOPS
    FLOPS
    In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...

    , usable as 2 × 32-bit SIMD
    SIMD
    Single instruction, multiple data , is a class of parallel computers in Flynn's taxonomy. It describes computers with multiple processing elements that perform the same operation on multiple data simultaneously...

    )
  • 64-bit enhanced PowerPC 60x front side bus to GPU/chipset, 162 MHz clock, 1.3 GB/s peak bandwidth
  • 64 kB
    Kilobyte
    The kilobyte is a multiple of the unit byte for digital information. Although the prefix kilo- means 1000, the term kilobyte and symbol KB have historically been used to refer to either 1024 bytes or 1000 bytes, dependent upon context, in the fields of computer science and information...

     (32 kB I/32 kB D) L1 cache
    CPU cache
    A CPU cache is a cache used by the central processing unit of a computer to reduce the average time to access memory. The cache is a smaller, faster memory which stores copies of the data from the most frequently used main memory locations...

     (8-way associative), 256 kB on-die L2 cache (2-way associative)
  • 1125 DMIPS (dhrystone 2.1)


System memory:
  • 43 MB
    Megabyte
    The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...

     total non-unified RAM
    • 24 MB MoSys 1T-SRAM
      1T-SRAM
      1T-SRAM is a pseudostatic random-access memory technology introduced by MoSys, Inc., which offers a high-density alternative to traditional static random access memory in embedded memory applications...

       (codenamed "Splash") main system RAM, 324 MHz, 64-bit bus, 2.7 GB/s bandwidth
    • 3 MB embedded 1T-SRAM within "Flipper"
      • Split into 1 MB texture buffer and 2 MB framebuffer
        Framebuffer
        A framebuffer is a video output device that drives a video display from a memory buffer containing a complete frame of data.The information in the memory buffer typically consists of color values for every pixel on the screen...

      • 10.4 GB/s texture peak bandwidth, 7.6 GB/s framebuffer peak bandwidth, ≈ 6.2 ns latency
    • 16 MB DRAM
      Dynamic random access memory
      Dynamic random-access memory is a type of random-access memory that stores each bit of data in a separate capacitor within an integrated circuit. The capacitor can be either charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1...

       used as buffer for DVD drive and audio, 81 MHz, 8-bit bus, 81 MB/s bandwidth

Connectivity:
  • 4 controller ports, 2 memory card slots
  • Analog AV Out: interlaced composite video
    Composite video
    Composite video is the format of an analog television signal before it is combined with a sound signal and modulated onto an RF carrier. In contrast to component video it contains all required video information, including colors in a single line-level signal...

    , S-Video
    S-Video
    Separate Video, more commonly known as S-Video and Y/C, is often referred to by JVC as both an S-VHS connector and as Super Video. It is an analog video transmission scheme, in which video information is encoded on two channels: luma and chroma...

     (NTSC models only), and RGB SCART
    SCART
    SCART is a French-originated standard and associated 21-pin connector for connecting audio-visual equipment together...

     (PAL models only), stereophonic
    Stereophonic sound
    The term Stereophonic, commonly called stereo, sound refers to any method of sound reproduction in which an attempt is made to create an illusion of directionality and audible perspective...

     analog audio
  • Digital AV Out (DOL-001 only): interlaced or progressive scan YCBCR
    YCbCr
    YCbCr or Y′CbCr, sometimes written or , is a family of color spaces used as a part of the color image pipeline in video and digital photography systems. Y′ is the luma component and CB and CR are the blue-difference and red-difference chroma components...

     video, decoded to YPBPR
    YPbPr
    ' is a color space used in video electronics, in particular in reference to component video cables. is the analog version of the YCBCR color space; the two are numerically equivalent, but YPBPR is designed for use in analog systems whereas YCBCR is intended for digital video. cables are also...

     using a DAC
    Digital-to-analog converter
    In electronics, a digital-to-analog converter is a device that converts a digital code to an analog signal . An analog-to-digital converter performs the reverse operation...

     chip inside component video
    Component video
    Component video is a video signal that has been split into two or more component channels. In popular use, it refers to a type of component analog video information that is transmitted or stored as three separate signals...

     and D-Terminal cables, stereophonic I²S
    I²S
    I2S, also known as Inter-IC Sound, Integrated Interchip Sound, or IIS, is an electrical serial bus interface standard used for connecting digital audio devices together. It is most commonly used to carry PCM information between the CD transport and the DAC in a CD player...

     audio (never officially utilized)
  • Resolutions: 480i
    480i
    480i is the shorthand name for a video mode, namely the US NTSC television system or digital television systems with the same characteristics. The i, which is sometimes uppercase, stands for interlaced, the 480 for a vertical frame resolution of 480 lines containing picture information; while NTSC...

    , 576i
    576i
    576i is a standard-definition video mode used in PAL and SECAM countries. In digital applications it is usually referred to as "576i", in analogue contexts it is often quoted as "625 lines"...

    , 480p
    480p
    480p is the shorthand name for a video display resolution. The p stands for progressive scan, i.e. non-interlaced. The 480 denotes a vertical resolution of 480 pixel high vertically scanning lines, usually with a horizontal resolution of 640 pixels and 4:3 aspect ratio or a horizontal resolution of...

  • High-speed serial port
    Serial port
    In computing, a serial port is a serial communication physical interface through which information transfers in or out one bit at a time...

    s: 2
    • Serial Port 1 is reserved for a broadband adapter or modem adapter
    • Serial Port 2 is unused
  • High-speed parallel port
    Parallel port
    A parallel port is a type of interface found on computers for connecting various peripherals. In computing, a parallel port is a parallel communication physical interface. It is also known as a printer port or Centronics port...

    s: 1 (reserved for the Game Boy Player
    Game Boy Player
    The is a device made by Nintendo for the Nintendo GameCube which enables Game Boy , Game Boy Color, or Game Boy Advance cartridges to be played on a television. It connects via the high speed parallel port at the bottom of the GameCube and requires use of a boot disc to access the hardware...

    )
  • Power supply
    Power supply
    A power supply is a device that supplies electrical energy to one or more electric loads. The term is most commonly applied to devices that convert one form of electrical energy to another, though it may also refer to devices that convert another form of energy to electrical energy...

     output: 12 volts DC
    Direct current
    Direct current is the unidirectional flow of electric charge. Direct current is produced by such sources as batteries, thermocouples, solar cells, and commutator-type electric machines of the dynamo type. Direct current may flow in a conductor such as a wire, but can also flow through...

    ; 3.25 ampere
    Ampere
    The ampere , often shortened to amp, is the SI unit of electric current and is one of the seven SI base units. It is named after André-Marie Ampère , French mathematician and physicist, considered the father of electrodynamics...

    s
  • Physical Measurements: 150 × 161 × 110 mm / 5.9 × 6.3 × 4.3 in (width × depth × height)


Graphics processing unit:
  • 162 MHz "Flipper" LSI (co-developed by Nintendo and ArtX
    ArtX
    ArtX was a company formed in 1997 by a group of engineers from Silicon Graphics, Inc. who had worked on the Nintendo 64's graphics chip. The company was focused on delivering a PC graphics chip that was both high performance and cost effective, and hoped to be able to instantly compete with...

    , acquired by ATI
    ATI Technologies
    ATI Technologies Inc. was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets. Founded in 1985 as Array Technologies Inc., the company was listed publicly in 1993 and was acquired by Advanced Micro...

    )
  • 180 nm NEC
    NEC
    , a Japanese multinational IT company, has its headquarters in Minato, Tokyo, Japan. NEC, part of the Sumitomo Group, provides information technology and network solutions to business enterprises, communications services providers and government....

     eDRAM
    EDRAM
    eDRAM stands for "embedded DRAM", a capacitor-based dynamic random access memory integrated on the same die as an ASIC or processor. The cost-per-bit is higher than for stand-alone DRAM chips but in many applications the performance advantages of placing the eDRAM on the same chip as the processor...

    -compatible process
  • 8 GFLOPS
  • 4 pixel pipelines with 1 texture unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     each
  • TEV "Texture EnVironment" engine (similar to Nvidia's GeForce-class "register combiners")
  • Fixed-function hardware transform and lighting (T&L), 20+ million polygon
    Polygon
    In geometry a polygon is a flat shape consisting of straight lines that are joined to form a closed chain orcircuit.A polygon is traditionally a plane figure that is bounded by a closed path, composed of a finite sequence of straight line segments...

    s in-game
  • 648 megapixels/second (162 MHz × 4 pipelines), 648 megatexels
    Texel (graphics)
    A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

    /second (648 MP × 1 texture unit) (peak)
    • Peak triangle performance: 20,250,000 32-pixel triangles/s raw and with 1 texture and lit
      • 337,500 triangles a frame at 60 FPS
      • 675,000 triangles a frame at 30 FPS
  • 8 texture layers per pass, texture compression
    Texture compression
    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access....

    , full scene anti-aliasing
  • 8 simultaneous hardware light sources
  • Bilinear
    Bilinear filtering
    Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any distortion...

    , trilinear
    Trilinear filtering
    Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.Bilinear filtering has several weaknesses that make it an unattractive choice in many cases: using it on a full-detail texture when scaling to a very small size...

    , and anisotropic
    Anisotropic filtering
    In 3D computer graphics, anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture appears to be non-orthogonal In 3D computer graphics, anisotropic filtering...

     texture filtering
    Texture filtering
    In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels . Mathematically, texture filtering is a type of anti-aliasing, but it filters out high frequencies from the texture fill...

  • Multi-texturing, bump mapping
    Bump mapping
    Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a...

    , reflection mapping
    Reflection mapping
    In computer graphics, environment mapping, or reflection mapping, is an efficient Image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image. The texture is used to store the image of the distant environment surrounding the...

    , 24-bit z-buffer
    Z-buffering
    In computer graphics, z-buffering is the management of image depth coordinates in three-dimensional graphics, usually done in hardware, sometimes in software. It is one solution to the visibility problem, which is the problem of deciding which elements of a rendered scene are visible, and which...

  • 24-bit RGB
    RGB color model
    The RGB color model is an additive color model in which red, green, and blue light is added together in various ways to reproduce a broad array of colors...

    /32-bit RGBA
    RGBA color space
    RGBA stands for Red Green Blue Alpha. While it is sometimes described as a color space, it is actually simply a use of the RGB color model, with extra information. The color is RGB, and may belong to any RGB color space, but an integral alpha value as invented by Catmull and Smith between 1971 and...

     color depth
    Color depth
    In computer graphics, color depth or bit depth is the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer. This concept is also known as bits per pixel , particularly when specified along with the number of bits used...

    • Hardware limitations sometimes require a 6r+6g+6b+6a mode (18-bit color), resulting in color banding.

Video Modes:
  • 640×240 interlaced (240i) or progressive scan
    Progressive scan
    Progressive scanning is a way of displaying, storing, or transmitting moving images in which all the lines of each frame are drawn in sequence...

     (240p) - 60 Hz
  • 640×480 interlaced (480i
    480i
    480i is the shorthand name for a video mode, namely the US NTSC television system or digital television systems with the same characteristics. The i, which is sometimes uppercase, stands for interlaced, the 480 for a vertical frame resolution of 480 lines containing picture information; while NTSC...

    ) or progressive scan (480p
    480p
    480p is the shorthand name for a video display resolution. The p stands for progressive scan, i.e. non-interlaced. The 480 denotes a vertical resolution of 480 pixel high vertically scanning lines, usually with a horizontal resolution of 640 pixels and 4:3 aspect ratio or a horizontal resolution of...

    ) - 60 Hz
  • 640×576 interlaced (576i
    576i
    576i is a standard-definition video mode used in PAL and SECAM countries. In digital applications it is usually referred to as "576i", in analogue contexts it is often quoted as "625 lines"...

    ) - 50 Hz

Audio:
  • Integrated audio processor: Custom 81 MHz Macronix DSP
    • Instruction memory: 8 kB RAM, 8 kB ROM
      Read-only memory
      Read-only memory is a class of storage medium used in computers and other electronic devices. Data stored in ROM cannot be modified, or can be modified only slowly or with difficulty, so it is mainly used to distribute firmware .In its strictest sense, ROM refers only...

    • Data memory: 8 kB RAM, 4 kB ROM
    • 64 channels 16-bit 48 kHz ADPCM
      Pulse-code modulation
      Pulse-code modulation is a method used to digitally represent sampled analog signals. It is the standard form for digital audio in computers and various Blu-ray, Compact Disc and DVD formats, as well as other uses such as digital telephone systems...

    • Dolby Pro Logic II multi-channel information encoded within stereophonic output


Storage media:
  • Panasonic-developed CAV
    Constant angular velocity
    In optical storage, constant angular velocity is a qualifier for the rated speed of an optical disc drive, and may also be applied to the writing speed of recordable discs...

     miniDVD
    MiniDVD
    MiniDVD is a DVD disc having 8 cm in diameter.The 8 cm optical disc format was originally used for music CD singles, hence the commonly used names CD single and miniCD...

    -like 8 cm optical disc, 2.000 MB/s–3.125 MB/s transfer rate, 128 ms average access time
    Access time
    Access time is the time delay or latency between a request to an electronic system, and the access being completed or the requested data returned....

    , 1.5 GB capacity
  • Memory cards of varying sizes for saved game storage


Memory and storage

The GameCube features two ports that accommodate memory cards for saving game data. The three official memory card sizes are: 59 blocks (4 Mbit/512 KB, gray card), 251 blocks (16 Mbit/2 MB, black), and 1019 blocks (64 Mbit/8 MB, white). Cheaper third-party memory cards are also available.

Controller

The standard GameCube controller has a wing grip
Game controller
A game controller is a device used with games or entertainment systems used to control a playable character or object, or otherwise provide input in a computer game. A controller is typically connected to a game console or computer by means of a wire, cord or nowadays, by means of wireless connection...

 design, and was designed to fit well in the player's hands. It includes a total of eight buttons, two analog stick
Analog stick
An analog stick, sometimes called a control stick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation...

s, a D-pad
D-pad
A D-pad is a flat, usually thumb-operated directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones...

, and an internal rumble motor. The primary analog stick was on the left, with the D-pad below it. On the right are four buttons; a large green "A" button in the center, a smaller red "B" button to the left, an "X" button to the right and a "Y" button to the top. Below those, there was a yellow "C" stick, which often serves different functions, such as controlling the camera. The Start/Pause button was located at the middle of the controller face, and the rumble motor was encased within the center of the controller.

On the top of the controller there are two analog shoulder buttons marked "L" and "R," as well as one digital button marked "Z." The "L" and "R" shoulder buttons feature both analog and digital capabilities. Each of these buttons behaves as a typical analog button until fully depressed, at which point the button "clicks" to register an additional digital signal. This method effectively serves to provide two functions per button without actually adding two separate physical buttons.

The WaveBird Wireless Controller was an RF
Radio frequency
Radio frequency is a rate of oscillation in the range of about 3 kHz to 300 GHz, which corresponds to the frequency of radio waves, and the alternating currents which carry radio signals...

-based wireless
Wireless
Wireless telecommunications is the transfer of information between two or more points that are not physically connected. Distances can be short, such as a few meters for television remote control, or as far as thousands or even millions of kilometers for deep-space radio communications...

 controller
Game controller
A game controller is a device used with games or entertainment systems used to control a playable character or object, or otherwise provide input in a computer game. A controller is typically connected to a game console or computer by means of a wire, cord or nowadays, by means of wireless connection...

, based on the same design as the standard controller. This controller comes in light grey and platinum. It communicates with the GameCube system wirelessly through a receiver dongle connected to one of the system's controller ports. It was powered by two AA batteries. As a power-conservation measure, the WaveBird lacks the rumble function of the standard controller.

Technical issues

Some launch GameCube consoles developed disc read problems with the optical pickup becoming thermally sensitive over time, causing read errors when the console reached normal operating temperature
Operating temperature
An operating temperature is the temperature at which an electrical or mechanical device operates. The device will operate effectively within a specified temperature range which varies based on the device function and application context, and ranges from the minimum operating temperature to the...

. Failures of this sort require replacement of the optical pickup. Affected consoles have sometimes been serviced free of charge by Nintendo even after the expiration of the warranty period.

Software library

Launch games

The GameCube launched in North America with the following twelve games:
Title Developer Publisher(s)
All-Star Baseball 2002
All-Star Baseball
All-Star Baseball is a baseball video game series developed and published by Acclaim Entertainment. The series began in 1998 with the release of All-Star Baseball '99. The announcers John Sterling and Michael Kay have been added during the ballgame from 1998-2000 for N64...

Acclaim
Acclaim Entertainment
Acclaim Entertainment was an American video game developer and publisher. It developed, published, marketed and distributed interactive entertainment software for a variety of hardware platforms, including Sega's Mega Drive/Genesis, Saturn, Dreamcast, and Game Gear, Nintendo's NES, SNES, Nintendo...

Acclaim
Acclaim Entertainment
Acclaim Entertainment was an American video game developer and publisher. It developed, published, marketed and distributed interactive entertainment software for a variety of hardware platforms, including Sega's Mega Drive/Genesis, Saturn, Dreamcast, and Game Gear, Nintendo's NES, SNES, Nintendo...

Batman Vengeance
Batman Vengeance
Batman Vengeance is a video game that was released on all major platforms of the sixth generation of console games. It was developed and published by Ubisoft in conjunction with Warner Bros. Interactive Entertainment and DC Comics...

Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....

Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....

Crazy Taxi
Crazy Taxi
Crazy Taxi is a sandbox racing video game developed by Hitmaker and published by Sega. It is the first game in the Crazy Taxi series. The game was first released in arcades in 1999 and was ported to the Dreamcast in 2000. Subsequently, it was ported to the PlayStation 2 and Nintendo GameCube by...

Hitmaker
Sega AM-3
Sega AM3 is a division of Japanese video game developer Sega Corporation. The development team has produced some popular arcade game and video games, including Virtual On, NASCAR Arcade, Crazy Taxi, Astro Boy: Omega Factor , Virtua Tennis, and the Initial D Arcade Stage series.-History:In 2000, as...

Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

Dave Mirra Freestyle BMX 2
Dave Mirra Freestyle BMX 2
Dave Mirra Freestyle BMX 2 is the successor to Dave Mirra Freestyle BMX and one of the last videogames created by Acclaim Entertainment before going out of business. It was first released for the PlayStation 2 in August 2001, and in the following months it was ported to the GameCube, Game Boy...

Z-Axis Acclaim
Acclaim Entertainment
Acclaim Entertainment was an American video game developer and publisher. It developed, published, marketed and distributed interactive entertainment software for a variety of hardware platforms, including Sega's Mega Drive/Genesis, Saturn, Dreamcast, and Game Gear, Nintendo's NES, SNES, Nintendo...

Disney's Tarzan Untamed Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....

Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....

Luigi's Mansion
Luigi's Mansion
Luigi's Mansion, known as in Japan, is an action-adventure game published by Nintendo for the Nintendo GameCube. It was released in Japan on September 14, 2001, in North America on November 18, 2001, and in Europe on May 3, 2002. The game was a launch title for the GameCube...

Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

Madden NFL 2002
Madden NFL 2002
Madden NFL 2002 is an American football video game. It features former Minnesota Vikings quarterback Daunte Culpepper on the cover. Pat Summerall and John Madden are the commentators.-Features:...

EA Tiburon
EA Tiburon
EA Tiburon is an Electronic Arts video game development studio located in Maitland, Florida, United States founded in 1994. It is located just north of the Orlando, Florida downtown area. It was formerly known as Tiburon Entertainment, which was acquired by EA in 1998.The studio is most well known...

EA Sports
EA Sports
EA Sports is a brand of Electronic Arts that creates and develops sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to mimic real-life sports networks by calling themselves "EA Sports Network" with pictures or endorsements of real commentators such as John...

NHL Hitz 20-02
NHL Hitz 20-02
NHL Hitz 2002, also known as NHL Hitz 20-02, is an arcade-style ice hockey video game released by Midway Games. Midway launched this game along with NFL Blitz.-Summary:...

EA Black Box
EA Canada
EA Canada is a video game developer located in Burnaby, British Columbia. The development studio opened in January 1983 and is EA's largest and oldest studio...

Midway
Midway Games
Midway Games, Inc. is an American company that was formerly a major video game publisher. Following a bankruptcy filing in 2009, it is no longer active and is in the process of liquidating all of its assets. Midway's titles included Mortal Kombat, Ms.Pac-Man, Spy Hunter, Tron, Rampage, the...

Star Wars Rogue Squadron II: Rogue Leader
Star Wars Rogue Squadron II: Rogue Leader
Star Wars Rogue Squadron II: Rogue Leader is an arcade-style action game co-developed by Factor 5 and LucasArts. The second of three games in the Rogue Squadron series, it was published by LucasArts and released as a launch title for the Nintendo GameCube on November 9, 2001.Set in the fictional...

Factor 5
Factor 5
Factor 5 GmbH is an independent software and video game developer. The company was originally co-founded by five former Rainbow Arts employees in 1987 in Cologne, Germany, which served as the inspiration behind the studio's name....

LucasArts
LucasArts
LucasArts Entertainment Company, LLC is an American video game developer and publisher. The company was once famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s...

Super Monkey Ball
Super Monkey Ball
Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball and was released the following year as one of the launch titles for the Nintendo GameCube.-Modes:Super Monkey Ball...

Amusement Vision
New Entertainment R&D Dept.
Amusement Vision, Ltd. is a former Japanese video game developer formerly known as Sega AM4.Amusement Vision was formed in 2000 and was then considered to be a second-party developer to Sega...

Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

Tony Hawk's Pro Skater 3
Tony Hawk's Pro Skater 3
Tony Hawk's Pro Skater 3, often abbreviated to THPS3, is a skateboarding video game in the Tony Hawk's series. It was developed by Neversoft and published by Activision in 2001 for the Nintendo GameCube, Nintendo 64, Game Boy Color, PlayStation 2, and PlayStation. In 2002, it was published for the...

Neversoft
Neversoft
Neversoft Entertainment is an American video game developer, founded in 1994 by Joel Jewett, Mick West and Chris Ward. Neversoft is best recognized for their line of Guitar Hero and Tony Hawk skateboarding games, known as the Tony Hawk's series...

Activision
Activision
Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...

Wave Race: Blue Storm
Wave Race: Blue Storm
Wave Race: Blue Storm is a wave runner racing game released as a launch title for the Nintendo GameCube on September 14, 2001. A sequel to the 1996 Nintendo 64 game Wave Race 64, Wave Race: Blue Storm was developed by Nintendo-owned development studio, NST and published by Nintendo.-Championship...

NST
Nintendo Software Technology
Nintendo Software Technology Corporation is an American-based first-party developer for the Japanese video game corporation Nintendo. NST was created to specifically create games for Nintendo consoles for the North American market. Although Claude Comair was co-founder of NST, he retired from his...

Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....



One of the defining aspects of the Nintendo GameCube was the rejuvenated relationship between Nintendo and its licensees. Unlike previous generations in which Nintendo was accused of taking advantage of its leadership role in the video game marketplace by posing monopolistic restrictions on its third-party game developers that vastly favored Nintendo, the company openly sought game-development aid on the Nintendo GameCube. Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party's own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo's own game franchises. In both cases, Nintendo often took an active role in cooperating with the developer. This policy on Nintendo's part resulted in exclusive third-party games for the Nintendo GameCube, and the arrival of multi-format games for the console.

Market share

Despite Nintendo's efforts, the GameCube failed to reclaim the market share lost by its predecessor, the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

. In terms of overall hardware sales, it remained a steady third place behind its direct competitors - Sony
Sony
, commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate measured by revenues....

's PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

 and Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

's Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

 - throughout the lifespan of all three consoles. The console's "family-friendly" appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which was a minority demographic of the gaming population during the sixth generation (see chart). Many third-party games popular with teenagers or adults, such as the blockbuster Grand Theft Auto series
Grand Theft Auto (series)
Grand Theft Auto is a multi-award-winning British video game series created in the United Kingdom by Dave Jones, then later by brothers Dan Houser and Sam Houser, and game designer Zachary Clarke. It is primarily developed by Edinburgh based Rockstar North and published by Rockstar Games...

 and several key first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

s, skipped the GameCube entirely in favor of the PlayStation 2 and Xbox.

While many of Nintendo's own first-party titles saw strong sales, this did not typically benefit third-party developers or drive sales of their games. Many cross-platform games — such as sports franchises released by Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 — sold far below their PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

 and Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

 counterparts, eventually prompting some developers to scale back or completely cease support for the GameCube. After several years of losing money from developing for Nintendo's console, Eidos Interactive
Eidos Interactive
Eidos Interactive Ltd. is a British video game publisher and is a label of Square Enix Europe. As an independent company Eidos plc was headquartered in the Wimbledon Bridge House in Wimbledon, London Borough of Merton....

 announced in September 2003 that it would end support for the GameCube, canceling several games that were in development. Later, however, Eidos resumed development of GameCube titles, releasing hit games such as Lego Star Wars: The Video Game
LEGO Star Wars: The Video Game
Lego Star Wars: The Video Game is a video game based on the Star Wars themed toy line by the Lego Group and the first game in TT Games' Lego videogame franchise. It takes place during the prequel trilogy , with a bonus segment from A New Hope...

and Tomb Raider: Legend. In addition, several third-party games originally intended to be GameCube exclusive - most notably Resident Evil 4
Resident Evil 4
Resident Evil 4, known in Japan as , is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and THQ Asia Pacific...

- were eventually ported to other systems in an attempt to maximize profit following lackluster sales of the GameCube originals.

The 1.5 GB proprietary disc format may also have been a limiting factor since the PlayStation 2 and Xbox could use 8.5 GB Dual-Layer DVD
DVD-R DL
DVD-R DL , also called DVD-R9, is a derivative of the DVD-R format standard. DVD-R DL discs hold 8.54 GB per side by utilizing two recordable dye layers, each capable of storing nearly the 4.7 gigabyte of a single layer disc -almost doubling the total disc capacity...

s for larger games. The GameCube disc still had sufficient room for most games, although a few would require an extra disc or, less often, feature less content than the other versions. Higher video compression for some games was also potentially more apparent on some GameCube versions, if employed by developers as a workaround for storage constraints.

Also, due to Nintendo's lack of support for the online capabilities of the GameCube (as compared to Sega, Sony, and Microsoft, who actively promoted online gaming by releasing first-party online titles and soliciting developers for support), multi-platform games with online functionality were released offline-only on the GameCube. Although online support was added in late 2002 and both Sony and Nintendo followed a similar decentralized online model (in contrast to the centralized Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...

), lower sales of the GameCube versions of games during its launch year precluded developers from including online support.

Due to sagging sales, Nintendo halted GameCube production for a brief period in 2003 in order to reduce surplus units. Sales rebounded slightly after a price drop to US$99 on September 24, 2003 and the release of The Legend of Zelda: Collector's Edition bundle. A demo disc, the Nintendo GameCube Preview Disc, was also released in a bundle in 2003. Beginning with this period, GameCube sales continued to be steady, particularly in Japan, but the GameCube remained in third place in worldwide sales during the sixth generation era due to weaker sales performance elsewhere.

Some third-party companies, such as Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....

, THQ
THQ
THQ Inc. is an American developer and publisher of video games. Founded in 1989 in the United States, the company develops products for video game consoles, handheld game systems, as well as for personal computers and wireless devices...

, Disney Interactive Studios, Humongous Entertainment
Humongous (game developer)
Humongous Inc. is an American video game developer. The company is known for its line of educational games for children. Atari now owns Humongous Inc.-History:...

 and EA Sports
EA Sports
EA Sports is a brand of Electronic Arts that creates and develops sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to mimic real-life sports networks by calling themselves "EA Sports Network" with pictures or endorsements of real commentators such as John...

, continued to release GameCube games well into 2007. These titles include TMNT
TMNT (video game)
Critical reception of the games has been average at best, with IGN giving a score of 6.0 out of 10 for the GameCube, Xbox 360, PlayStation 2, and PC versions...

, Meet the Robinsons, Surf's Up
Surf's Up (video game)
Surf's Up is the video game based on Sony Pictures Animation film of the same name. Surf's Up the video game follows the basic story of Cody Maverick in the movie...

, Ratatouille
Ratatouille (video game)
Ratatouille is a video game based on the Pixar film, Ratatouille . It was developed at Heavy Iron Studios and released by THQ, Nintendo and SCEA on June 26, 2007, two days before the first theatrical release in Russia...

and Madden NFL 08
Madden NFL 08
Madden NFL 08 is the 2008 edition of the American football video game series published by EA Sports and developed by EA Tiburon. It is the 19th installment in the Madden NFL video game franchise. It features Titans star quarterback Vince Young on the cover. San Diego Chargers defensive end Luis...

.

Online gaming

The GameCube was at one point online compatible by using a GameCube Broadband Adapter or Modem Adapter, though only four games featured an online component which were Homeland
Homeland (video game)
is a role-playing video game for the Nintendo GameCube developed by Chunsoft and released in Japan only.The game can be played offline in single-player mode or online in multiplayer mode over the internet or on a LAN. In online mode the player can assume the role of gamemaster and create an online...

, Phantasy Star Online Episode I & II, Phantasy Star Online Episode I & II Plus and Phantasy Star Online Episode III: C.A.R.D. Revolution. This online play was ended as of April 2007. Although the official servers for the PSO titles are now offline, it is still possible to play online on various private servers such as SCHTHACK. LAN gameplay is still available for the three titles that originally supported it as well: Mario Kart: Double Dash‼, 1080° Avalanche
1080° Avalanche
1080° Avalanche is a snowboarding game for the Nintendo GameCube, developed by Nintendo's in-house development studio, NST, and published by Nintendo. Avalanche is a sequel to 1080° Snowboarding for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other...

and Kirby Air Ride
Kirby Air Ride
Kirby Air Ride,or カービィのエアライド in Japan, is a racing game video game developed by HAL Laboratory and published by Nintendo for the Nintendo GameCube video game console starring Kirby, one of HAL's characters....

. There are some third-party PC applications such as Warp Pipe and XLink Kai
XLink Kai
XLink Kai is a method developed by Team-XLink for online play of certain compatible console games.It enables players on the Xbox 360, Xbox, Playstation 3, PlayStation 2, PlayStation Portable and Nintendo GameCube to play games across the Internet using a network configuration that simulates a...

 that allows online play of these three games by tunneling
Tunneling protocol
Computer networks use a tunneling protocol when one network protocol encapsulates a different payload protocol...

 the network traffic through a computer and across the Internet, though this is not supported by Nintendo.

Reception and sales

Although generally receiving positive comments on its software library which includes some of the highest-rated video games ever made, the GameCube received criticism for its "toy-ish" external hardware design and for lacking some of the technical features of its competitors (such as DVD playback, digital audio output, widespread online support, and widescreen
Widescreen
Widescreen images are a variety of aspect ratios used in film, television and computer screens. In film, a widescreen film is any film image with a width-to-height aspect ratio greater than the standard 1.37:1 Academy aspect ratio provided by 35mm film....

 display mode for most games).

The GameCube sold nearly 22 million units worldwide during its lifetime, lagging far behind the PlayStation 2's almost 154 million. The GameCube finished its generation slightly behind the Xbox, which sold 24 million units before being discontinued, and well ahead of the short-lived Dreamcast, which sold 10.6 million. The GameCube failed to outsell its predecessor, the Nintendo 64, which sold almost 33 million units in its lifetime.

In September 2009, IGN named the GameCube the 16th best gaming console of all time, behind all three of its competitors: the PlayStation 2 (3rd), Dreamcast (8th), and Xbox (11th). Aside from the Virtual Boy (which did not make the list at all), it was the only Nintendo console to not make the list's top 10.

Games

The number of games released for the console exceeds 600, with 208.56 million GameCube games sold as of June 30, 2008.

See also

  • Nintendo GameCube accessories
    Nintendo GameCube accessories
    This is a list of Nintendo GameCube accessories.-Standard controller:The Nintendo GameCube controller was released alongside the console and comes bundled with every unit. Standard colors include Indigo, Black, Spice , Emerald Blue , Platinum, and Indigo-clear...

  • Nintendo GameCube Linux
  • Dolphin (emulator)
    Dolphin (emulator)
    Dolphin is an open-source Nintendo GameCube, Wii, and Triforce emulator for Microsoft Windows, Linux, and Mac OS X . It is the first emulator to successfully run commercial Nintendo GameCube and Wii games and is the only emulator capable of running commercial Wii games...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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