Daisuke Watanabe
Encyclopedia
is a Japanese
video game scenario writer that has been an employee of Square Enix
since September, 1998. He is mostly known for his work on the role-playing video game
series Final Fantasy
and the action role-playing video game series Kingdom Hearts
.
to comedy
, romance
to politics
, his writing style is broad. The way he writes for a specific video game is dependent on how the original story writer wants their story to be portrayed in a script. He believes that his strength is his ability to create a screenplay
that portrays the exact vision of the original story writer.
was the first Final Fantasy
game that Watanabe worked on. Kazushige Nojima
has stated that he was assisted by other staff to create the scenario for the game.
development team. However, he was brought in to finish the script when the original scenario writer Yasumi Matsuno
left Square Enix
three quarters into development of the game due to sickness. Watanabe joined the development team in November 2004. He was supervised by Jun Akiyama, who had been working on the game as the event director since January 2002. Akiyama had also worked as the event director for Vagrant Story
and Matsuno appointed Akiyama to be in charge of all story related aspects of Final Fantasy XII when he left the project.
When Daisuke Watanabe joined the project to write the script in Yasumi Matsuno's place, Jun Akiyama showed him a draft script already written by Matsuno and told Watanabe to just add more depth to it. At the time Matsuno left, the full story was already finished but Matsuno had only written a rough draft of the script to be used in the final game. Akiyama described the overall finished script Matsuno was aiming for as, "A dignified drama about Ivalice
's nobility, viewed through the eyes of a commoner." In other words, the theme of the story was about the aristocratic people of Ivalice and the drama and politics between them, and all this was to be viewed through the eyes of Vaan
, a commoner. Due to this theme for the story, Watanabe only gave the aristocratic party members major plot development, such as Ashe. Watanabe also put more effort into writing about the aristocratic non-playable characters in the game, such as the Judges. Both himself and Akiyama also decided to make it so there was no main character out of the party members and instead made them an ensemble cast that functioned as one main character; the group was the main character of the story and not just one person. However, despite this, they still kept Vaan as the player's point of view to the story as Matsuno had intended.
Daisuke Watanabe believes that by Vaan
getting barely any story focus and not having a major character arc
, he felt more like a "transparent character", and therefore an empty shell for the player to put themselves into and see the world and story first-hand. Jun Akiyama added that the script was written so that, although it was an ensemble cast, Ashe was the main female protagonist and Balthier
was the main male protagonist; Vaan was written to be the player. Akiyama clarified this statement by saying that Vaan was added by Yasumi Matsuno to be a character that would be an in-game representation of the player; he would both learn about the world of Ivalice
and see it for the first time in sync with the player. He was the player's avatar
in the game world. Akiyama says that Matsuno didn't want the player to just be a spectator or passive observer watching the game on a screen; he wanted the player to feel like they were actually inside the game and participating in this grand adventure alongside the main protagonists, Ashe and Balthier. Akiyama and Watanabe believe Vaan is one of the most unique characters in the Final Fantasy
series due to this story perspective, and they state that he's more similar to a player's character in Final Fantasy XI
than any other Final Fantasy character.
Jun Akiyama concluded that in past 3D offline Final Fantasy
games, the main characters mindsets changed tremendously over the course of the game without the players input, this making it hard to actually role-play as them and feel as if you were in their worlds. He states the player experience in these games felt more like watching a film than actually role-playing. With the introduction of Vaan
as a player avatar, he encourages players to try to experience what role-playing actually feels like and therefore feel as if they are actually in Ivalice
and directly involved with the adventure and story. Daisuke Watanabe added that if players do this correctly, they will feel an even closer connection to the other playable characters; they will feel like they are journeying with real people and helping to solve the issues happening in their world. By the end of the game, instead of feeling an indirect emotional attachment to the characters like in past 3D Final Fantasy games, they will instead feel like they've journeyed and made friends with real people from another world.
Jun Akiyama gave Daisuke Watanabe creative freedom when writing the script and would only tell Watanabe to make changes if he felt he didn't match the writing style of Yasumi Matsuno. During this process, Akiyama and Watanabe also came up with many ideas for additional story scenes, but ultimately most of these never made it into the final game. Hiroshi Minagawa
, the director, says the creation of these story scenes had to be dropped so the game could be meet the deadline for the Japan
ese release. Minagawa expressed his regrets about this and wished he could have included all of their story scenes as he felt it would have made the story even more exciting for the player. Watanabe has said that Penelo is his favorite character due to her having the most amount of story scenes he wrote that never got created for the game.
, the scenario designer, when writing the scenario for Final Fantasy XIII
. Toriyama was very specific on what he wanted the script to be like and Watanabe recalls that there were numerous times that parts of the script had to be redone as Toriyama was not happy with it. The theme for the story of Final Fantasy XIII was, "A dramatic story focused on the emotions of the characters." Toriyama wanted some scenes to show more emotion, and other scenes to show a more contrasting difference between the personalities of the party members involved. Watanabe feels that creating the scenario for Final Fantasy XIII was the most challenging project he has worked on at Square Enix to date. However, he feels that the experience he gained working under the specific demands of Motomu Toriyama has planted seeds for future growth in his work as a scenario writer.
game released to date. Tetsuya Nomura
, the creator of the series, personally finds Watanabe creating the scenario for the games very natural. Nomura believes that Watanabe's outlook on the overall story of the Kingdom Hearts series is in line with his own. Nomura recalls that when he first showed Watanabe an image of Ventus
from Kingdom Hearts: Birth by Sleep, Watanabe instantly knew that the story would involve the heart of Ventus going into Sora
and lead to the physical image of Ventus becoming Roxas
. When Nomura realized that Watanabe already knew how it would all work out without him needing to explain it, he felt that there was another staff member that completely understood his logic behind the Kingdom Hearts mythology.
Japanese people
The are an ethnic group originating in the Japanese archipelago and are the predominant ethnic group of Japan. Worldwide, approximately 130 million people are of Japanese descent; of these, approximately 127 million are residents of Japan. People of Japanese ancestry who live in other countries...
video game scenario writer that has been an employee of Square Enix
Square Enix
is a Japanese video game and publishing company best known for its console role-playing game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series...
since September, 1998. He is mostly known for his work on the role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
series Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
and the action role-playing video game series Kingdom Hearts
Kingdom Hearts
is an action role-playing game developed and published by Square in 2002 for the PlayStation 2 video game console. The first game in the Kingdom Hearts series, it is the result of a collaboration between Square Enix and The Walt Disney Company. The game combines characters and settings from Disney...
.
Writing style
Watanabe says that he has no fixed writing style. From dramaDrama
Drama is the specific mode of fiction represented in performance. The term comes from a Greek word meaning "action" , which is derived from "to do","to act" . The enactment of drama in theatre, performed by actors on a stage before an audience, presupposes collaborative modes of production and a...
to comedy
Comedy
Comedy , as a popular meaning, is any humorous discourse or work generally intended to amuse by creating laughter, especially in television, film, and stand-up comedy. This must be carefully distinguished from its academic definition, namely the comic theatre, whose Western origins are found in...
, romance
Romance
Romance or romantic may refer to:* Romance languages, a family of languages originating in south-western Europe.* Romance , a genre of medieval and renaissance narrative fiction* Romance , a type of ballad or lyrical song...
to politics
Politics
Politics is a process by which groups of people make collective decisions. The term is generally applied to the art or science of running governmental or state affairs, including behavior within civil governments, but also applies to institutions, fields, and special interest groups such as the...
, his writing style is broad. The way he writes for a specific video game is dependent on how the original story writer wants their story to be portrayed in a script. He believes that his strength is his ability to create a screenplay
Screenplay
A screenplay or script is a written work that is made especially for a film or television program. Screenplays can be original works or adaptations from existing pieces of writing. In them, the movement, actions, expression, and dialogues of the characters are also narrated...
that portrays the exact vision of the original story writer.
Work on Final Fantasy X
Final Fantasy XFinal Fantasy X
is a role-playing video game developed and published by Square as the tenth title in the Final Fantasy series. It was released in 2001 for Sony's PlayStation 2, and will be re-released for PlayStation 3 and PlayStation Vita in 2012...
was the first Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
game that Watanabe worked on. Kazushige Nojima
Kazushige Nojima
is a Japanese game scenario writer and is the founder of Stellavista Ltd.. He is best known for writing parts of Square Enix's Final Fantasy video game series—namely Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy X-2—and the Kingdom Hearts series...
has stated that he was assisted by other staff to create the scenario for the game.
Work on Final Fantasy XII
Watanabe was initially not part of the Final Fantasy XIIFinal Fantasy XII
is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the Final Fantasy series and the last in the series to be released exclusively on the PlayStation platform...
development team. However, he was brought in to finish the script when the original scenario writer Yasumi Matsuno
Yasumi Matsuno
is a video game designer. He is one of a few designers to have two games receive a perfect score by Famitsu magazine. Vagrant Story and Final Fantasy XII were critically acclaimed by the magazine with a 40/40 score.-Early projects:...
left Square Enix
Square Enix
is a Japanese video game and publishing company best known for its console role-playing game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series...
three quarters into development of the game due to sickness. Watanabe joined the development team in November 2004. He was supervised by Jun Akiyama, who had been working on the game as the event director since January 2002. Akiyama had also worked as the event director for Vagrant Story
Vagrant Story
is a Japanese-developed console role-playing game developed and published by Square for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3 and PlayStation Portable consoles eleven years later...
and Matsuno appointed Akiyama to be in charge of all story related aspects of Final Fantasy XII when he left the project.
When Daisuke Watanabe joined the project to write the script in Yasumi Matsuno's place, Jun Akiyama showed him a draft script already written by Matsuno and told Watanabe to just add more depth to it. At the time Matsuno left, the full story was already finished but Matsuno had only written a rough draft of the script to be used in the final game. Akiyama described the overall finished script Matsuno was aiming for as, "A dignified drama about Ivalice
Ivalice
is a fictional location in the Final Fantasy XII, Final Fantasy Tactics, and Vagrant Story universe. The world was conceived by Yasumi Matsuno when he joined Square Co. in 1995, and has since been expanded upon by several games, with more yet due with the Ivalice Alliance series...
's nobility, viewed through the eyes of a commoner." In other words, the theme of the story was about the aristocratic people of Ivalice and the drama and politics between them, and all this was to be viewed through the eyes of Vaan
Vaan
is a fictional character in the Final Fantasy series, and the main protagonist of Final Fantasy XII.-Concept and creation:Fellow Final Fantasy XII characters Balthier and then Basch were initially meant to be the main character of the story, but the focus was eventually shifted to Vaan when the...
, a commoner. Due to this theme for the story, Watanabe only gave the aristocratic party members major plot development, such as Ashe. Watanabe also put more effort into writing about the aristocratic non-playable characters in the game, such as the Judges. Both himself and Akiyama also decided to make it so there was no main character out of the party members and instead made them an ensemble cast that functioned as one main character; the group was the main character of the story and not just one person. However, despite this, they still kept Vaan as the player's point of view to the story as Matsuno had intended.
Daisuke Watanabe believes that by Vaan
Vaan
is a fictional character in the Final Fantasy series, and the main protagonist of Final Fantasy XII.-Concept and creation:Fellow Final Fantasy XII characters Balthier and then Basch were initially meant to be the main character of the story, but the focus was eventually shifted to Vaan when the...
getting barely any story focus and not having a major character arc
Character arc
A character arc is the status of the character as it unfolds throughout the story, the storyline or series of episodes. Characters begin the story with a certain viewpoint and, through events in the story, that viewpoint changes. A character arc generally only affects the main character in a...
, he felt more like a "transparent character", and therefore an empty shell for the player to put themselves into and see the world and story first-hand. Jun Akiyama added that the script was written so that, although it was an ensemble cast, Ashe was the main female protagonist and Balthier
Balthier
Balthier, known as in the original Japanese language version, is a 22-year-old fictional character in the Final Fantasy series, and a protagonist in Final Fantasy XII. He was designed by Akihiko Yoshida, and voiced by Gideon Emery and Hiroaki Hirata in the English and Japanese versions respectively...
was the main male protagonist; Vaan was written to be the player. Akiyama clarified this statement by saying that Vaan was added by Yasumi Matsuno to be a character that would be an in-game representation of the player; he would both learn about the world of Ivalice
Ivalice
is a fictional location in the Final Fantasy XII, Final Fantasy Tactics, and Vagrant Story universe. The world was conceived by Yasumi Matsuno when he joined Square Co. in 1995, and has since been expanded upon by several games, with more yet due with the Ivalice Alliance series...
and see it for the first time in sync with the player. He was the player's avatar
Avatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. It can also refer to a text...
in the game world. Akiyama says that Matsuno didn't want the player to just be a spectator or passive observer watching the game on a screen; he wanted the player to feel like they were actually inside the game and participating in this grand adventure alongside the main protagonists, Ashe and Balthier. Akiyama and Watanabe believe Vaan is one of the most unique characters in the Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
series due to this story perspective, and they state that he's more similar to a player's character in Final Fantasy XI
Final Fantasy XI
, also known as Final Fantasy XI Online, is a MMORPG developed and published by Square as part of the Final Fantasy series. It was released in Japan on Sony's PlayStation 2 on May 16, 2002, and was released for Microsoft's Windows-based personal computers in November 2002...
than any other Final Fantasy character.
Jun Akiyama concluded that in past 3D offline Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
games, the main characters mindsets changed tremendously over the course of the game without the players input, this making it hard to actually role-play as them and feel as if you were in their worlds. He states the player experience in these games felt more like watching a film than actually role-playing. With the introduction of Vaan
Vaan
is a fictional character in the Final Fantasy series, and the main protagonist of Final Fantasy XII.-Concept and creation:Fellow Final Fantasy XII characters Balthier and then Basch were initially meant to be the main character of the story, but the focus was eventually shifted to Vaan when the...
as a player avatar, he encourages players to try to experience what role-playing actually feels like and therefore feel as if they are actually in Ivalice
Ivalice
is a fictional location in the Final Fantasy XII, Final Fantasy Tactics, and Vagrant Story universe. The world was conceived by Yasumi Matsuno when he joined Square Co. in 1995, and has since been expanded upon by several games, with more yet due with the Ivalice Alliance series...
and directly involved with the adventure and story. Daisuke Watanabe added that if players do this correctly, they will feel an even closer connection to the other playable characters; they will feel like they are journeying with real people and helping to solve the issues happening in their world. By the end of the game, instead of feeling an indirect emotional attachment to the characters like in past 3D Final Fantasy games, they will instead feel like they've journeyed and made friends with real people from another world.
Jun Akiyama gave Daisuke Watanabe creative freedom when writing the script and would only tell Watanabe to make changes if he felt he didn't match the writing style of Yasumi Matsuno. During this process, Akiyama and Watanabe also came up with many ideas for additional story scenes, but ultimately most of these never made it into the final game. Hiroshi Minagawa
Hiroshi Minagawa
is a Japanese game director and game artist who has been working for Square Enix since 1995. Prior to working for Square Enix, he worked for Quest Corporation.-Biography:...
, the director, says the creation of these story scenes had to be dropped so the game could be meet the deadline for the Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
ese release. Minagawa expressed his regrets about this and wished he could have included all of their story scenes as he felt it would have made the story even more exciting for the player. Watanabe has said that Penelo is his favorite character due to her having the most amount of story scenes he wrote that never got created for the game.
Work on Final Fantasy XIII
Watanabe was given very precise direction from Motomu ToriyamaMotomu Toriyama
is a Japanese game director and scenario writer who has been working for Square Enix since 1995. He is the director in charge of the main series Final Fantasy games developed by their 1st Production Department, which is managed by Yoshinori Kitase....
, the scenario designer, when writing the scenario for Final Fantasy XIII
Final Fantasy XIII
is a console role-playing video game developed and published by Square Enix for the PlayStation 3 and the Xbox 360. Released in 2009 in Japan and 2010 in North America and PAL regions, it is the thirteenth major installment in the Final Fantasy series...
. Toriyama was very specific on what he wanted the script to be like and Watanabe recalls that there were numerous times that parts of the script had to be redone as Toriyama was not happy with it. The theme for the story of Final Fantasy XIII was, "A dramatic story focused on the emotions of the characters." Toriyama wanted some scenes to show more emotion, and other scenes to show a more contrasting difference between the personalities of the party members involved. Watanabe feels that creating the scenario for Final Fantasy XIII was the most challenging project he has worked on at Square Enix to date. However, he feels that the experience he gained working under the specific demands of Motomu Toriyama has planted seeds for future growth in his work as a scenario writer.
Work on the Kingdom Hearts series
Watanabe has worked on every single Kingdom HeartsKingdom Hearts
is an action role-playing game developed and published by Square in 2002 for the PlayStation 2 video game console. The first game in the Kingdom Hearts series, it is the result of a collaboration between Square Enix and The Walt Disney Company. The game combines characters and settings from Disney...
game released to date. Tetsuya Nomura
Tetsuya Nomura
is a Japanese video game director and character designer working for Square Enix , best known for his work on both the Final Fantasy and Kingdom Hearts series.-Time before Square:Nomura was born in Kōchi, Japan...
, the creator of the series, personally finds Watanabe creating the scenario for the games very natural. Nomura believes that Watanabe's outlook on the overall story of the Kingdom Hearts series is in line with his own. Nomura recalls that when he first showed Watanabe an image of Ventus
Ventus (Kingdom Hearts)
, commonly nicknamed , is a fictional character from Square Enix's video game franchise Kingdom Hearts. Having first made cameos in Kingdom Hearts II and other related titles, Ventus was introduced in the 2010 prequel Kingdom Hearts Birth by Sleep as one of the three main characters...
from Kingdom Hearts: Birth by Sleep, Watanabe instantly knew that the story would involve the heart of Ventus going into Sora
Sora (Kingdom Hearts)
is a fictional character and the main protagonist of Square Enix's best-selling Kingdom Hearts series. Introduced in the series' first game in 2002, Sora is a cheerful teenager who originates from Destiny Islands and has been best friends with Riku and Kairi since early childhood. When they plan to...
and lead to the physical image of Ventus becoming Roxas
Roxas (Kingdom Hearts)
is a fictional character from Square Enix's video game franchise Kingdom Hearts. First revealed during the final scenes of the 2004 title Kingdom Hearts: Chain of Memories, Roxas is a "Nobody", a being created when the series' main character Sora briefly lost his heart during the first game of the...
. When Nomura realized that Watanabe already knew how it would all work out without him needing to explain it, he felt that there was another staff member that completely understood his logic behind the Kingdom Hearts mythology.
Works
Game | Released | System(s) | Credit(s) |
---|---|---|---|
Threads of Fate Threads of Fate Threads of Fate, known in Japan as , is an action role-playing game for the PlayStation console developed and published by Square . The story revolves around the adventure of two characters, Mint and Rue, and a highlight of the game is that the player is able to play from the perspective of either... |
1999 | PlayStation | Scenario writer |
Final Fantasy X Final Fantasy X is a role-playing video game developed and published by Square as the tenth title in the Final Fantasy series. It was released in 2001 for Sony's PlayStation 2, and will be re-released for PlayStation 3 and PlayStation Vita in 2012... |
2001 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Scenario planner |
Kingdom Hearts | 2002 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Scenario writer |
Final Fantasy X-2 Final Fantasy X-2 is a console role-playing game developed and published by Square for Sony's PlayStation 2. It was released in 2003 and is the sequel to the best-selling 2001 game Final Fantasy X... |
2003 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Scenario |
Kingdom Hearts: Chain of Memories Kingdom Hearts: Chain of Memories is an action role-playing game developed by Square Enix and Japanese studio Jupiter and published by Square Enix in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to... |
2004 | Game Boy Advance Game Boy Advance The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China... |
Scenario writer |
Kingdom Hearts II Kingdom Hearts II is an action role-playing game developed by Square Enix and published by Buena Vista Games and Square Enix in 2005 for the Sony PlayStation 2 video game console... |
2005 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Scenario text planner |
Final Fantasy XII Final Fantasy XII is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the Final Fantasy series and the last in the series to be released exclusively on the PlayStation platform... |
2006 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Scenario |
Kingdom Hearts Re:Chain of Memories | 2007 | PlayStation 2 PlayStation 2 The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan... |
Scenario |
Final Fantasy XII: Revenant Wings Final Fantasy XII: Revenant Wings is a real-time strategy RPG developed by Think & Feel and published by Square Enix for the Nintendo DS. It is a sequel to the best-selling 2006 PlayStation 2 role-playing game Final Fantasy XII.... |
2007 | Nintendo DS Nintendo DS The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP... |
Special thanks |
Dissidia: Final Fantasy Dissidia: Final Fantasy is an action RPG/fighting game developed and published by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. Information on the game was first released during the "Square Enix Party" event of May 2008... |
2008 | PlayStation Portable PlayStation Portable The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004... |
Scenario |
Kingdom Hearts 358/2 Days Kingdom Hearts 358/2 Days is an action roleplaying game developed and published by Square Enix for the Nintendo DS with assistance from h.a.n.d. It is the fifth installment in the best-selling Kingdom Hearts series, and serves as an interquel beginning near the end of the first game, Kingdom Hearts, and covering the period... |
2009 | Nintendo DS Nintendo DS The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP... |
Scenario supervisor |
Final Fantasy XIII Final Fantasy XIII is a console role-playing video game developed and published by Square Enix for the PlayStation 3 and the Xbox 360. Released in 2009 in Japan and 2010 in North America and PAL regions, it is the thirteenth major installment in the Final Fantasy series... |
2009 | PlayStation 3 PlayStation 3 The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles... , Xbox 360 Xbox 360 The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles... |
Lead scenario writer |
Kingdom Hearts: Birth by Sleep | 2010 | PlayStation Portable PlayStation Portable The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004... |
Plot scenario |
Kingdom Hearts coded Kingdom Hearts coded is an episodic puzzle video game developed and published by Square Enix, in collaboration with the Walt Disney Internet Group for mobile phones. It is the fourth installment in the Kingdom Hearts series and is set after the events of the Kingdom Hearts II. The story focuses on a message written in... |
2009–2010 | Mobile phone Mobile phone A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator... |
Scenario writer |
Kingdom Hearts Re:coded | 2010 | Nintendo DS Nintendo DS The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP... |
Scenario supervisor |
Front Mission Evolved Front Mission Evolved is a third-person shooter video game developed by Double Helix Games and published by Square Enix Co., Ltd. and was released in Japan on September 16, 2010, September 28, 2010 in North America, and October 8, 2010 in Europe. The game was released for Microsoft Windows, PlayStation 3 and Xbox 360... |
2010 | PlayStation 3 PlayStation 3 The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles... , Xbox 360 Xbox 360 The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles... , Windows |
Scenario writer |
Dissidia 012: Final Fantasy | 2011 | PlayStation Portable PlayStation Portable The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004... |
Scenario supervisor |
Final Fantasy XIII-2 Final Fantasy XIII-2 is an upcoming console role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It is being produced by Square Enix's 1st Production Department... |
2011 | PlayStation 3 PlayStation 3 The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles... , Xbox 360 Xbox 360 The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles... |
Scenario |