Daragor
Encyclopedia
In many campaign setting
s for the Dungeons & Dragons
fantasy
role-playing game
, Daragor is a god of bestial and instinctual lycanthropes; his portfolio includes marauding beasts, bloodlusts, and pain. His symbol is a werewolf's head.
(1992), including details about his priesthood. His role in the cosmology of the Planescape
campaign setting was described in On Hallowed Ground
(1996).
. Where his worshippers are unthinking and brutal, Eshebala's are intelligent and crafty. Daragor despises his sister, but their fates are said to be intertwined. On some worlds, there are astronomers who associate them with a pair of constellations who appear on casual inspection to be battling, but wiser and more skillful astronomers claim they're actually embracing.
Daragor considers himself the enemy of all other lycanthropic gods.
and seawolves
, but Daragor is the patron of all shapeshifters who go for the throat first and ask questions later.
and Ferrix
.
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
s for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
, Daragor is a god of bestial and instinctual lycanthropes; his portfolio includes marauding beasts, bloodlusts, and pain. His symbol is a werewolf's head.
Publication history
Daragor was first detailed in the book Monster MythologyMonster Mythology
Monster Mythology is a sourcebook for the second edition of the Dungeons & Dragons roleplaying game. Released by TSR in 1992 and written by Carl Sargent, with interior illustrations by Terry Dykstra, John and Laura Lakey, and Keith Parkinson, Monster Mythology was released as a companion volume for...
(1992), including details about his priesthood. His role in the cosmology of the Planescape
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...
campaign setting was described in On Hallowed Ground
On Hallowed Ground
On Hallowed Ground is an accessory book for the Advanced Dungeons & Dragons fantasy role-playing game, for the Planescape campaign setting.-Contents:This book contains information about deities' planar domains from 20 separate pantheons...
(1996).
Description
Daragor appears either as a 12-foot-long wolf or as a seawolf, a fierce shapechanger similar to a seal with a wolf's head. In either form, his fur is gray, his paws and mouth are stained with blood, and his eyes glow red.Relationships
Daragor is the masculine counterpart to his sister EshebalaEshebala
In the Dungeons & Dragons role-playing game, Eshebala is the foxwoman deity of vanity, charm, greed, and cunning. Her symbol is a female fox.-Publication history:...
. Where his worshippers are unthinking and brutal, Eshebala's are intelligent and crafty. Daragor despises his sister, but their fates are said to be intertwined. On some worlds, there are astronomers who associate them with a pair of constellations who appear on casual inspection to be battling, but wiser and more skillful astronomers claim they're actually embracing.
Daragor considers himself the enemy of all other lycanthropic gods.
Dogma
Daragor is a true savage, and is followers are no different. They lust for blood and relish pain.Worshippers
Daragor's chief followers are werewolvesLycanthrope (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the lycanthrope is a humanoid shapeshifter based on various legends of lycanthropy.-Dungeons & Dragons :...
and seawolves
Lycanthrope (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the lycanthrope is a humanoid shapeshifter based on various legends of lycanthropy.-Dungeons & Dragons :...
, but Daragor is the patron of all shapeshifters who go for the throat first and ask questions later.
Shadows
Daragor and Eshebala are said to be part of a "collective shadow-archetype," dark beings who appeared as echoes of the positive creation and could not be excluded. Some suggest they are linked somehow to BaladorBalador
In the Dungeons & Dragons game, Balador, Father Bear, is god of werebears, protection, and fraternity. He is wise and thoughtful.-Publication history:...
and Ferrix
Ferrix
In many campaign settings for the Dungeons & Dragons role-playing game, Ferrix is the weretiger deity of play, curiosity, and hunting.Ferrix can be found wandering the plane of the Beastlands, but has no permanent realm there.-Publication history:...
.