Enigma Engine
Encyclopedia
The Enigma engine is a game engine
developed by Nival Interactive that is used in several real-time tactics
video games, including their own games, Blitzkrieg
and Blitzkrieg 2. Games that have utilized this engine include Blitzkrieg
(with several stand-alone add-ons), Stalingrad, Cuban Missile Crisis: The Aftermath
, Frontline: Fields of Thunder and Talvisota: Icy Hell
.
Graphics deliver realistic 3D rendered isometric
terrain and details include seasons, climatic zones and weather conditions which can affect game play. Blood is present although it can be deactivated. The player has the ability to build pontoon bridges, dig trenches, lay mines, resupply and repair units or call in air support but there are no resources apart from warehouses which can be captured present in the game. Virtually everything can be destroyed including buildings and bridges. Forests can be flattened by tanks or artillery. Each unit of a respective nation speaks its own language, adding immensely to the immersion.
Later versions of this engine forgo isometric graphics in favor of true 3D graphics, facilitating true line-of-sight and line-of-fire.
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
developed by Nival Interactive that is used in several real-time tactics
Real-time tactics
Real-time tactics or RTT is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics...
video games, including their own games, Blitzkrieg
Blitzkrieg (computer game)
Blitzkrieg is a real-time tactics computer game based on the events of World War II. The game allows players to assume the role of commanding officer during the battles of World War II that occurred in Europe and North Africa. Each country has its respective historically correct military units...
and Blitzkrieg 2. Games that have utilized this engine include Blitzkrieg
Blitzkrieg (computer game)
Blitzkrieg is a real-time tactics computer game based on the events of World War II. The game allows players to assume the role of commanding officer during the battles of World War II that occurred in Europe and North Africa. Each country has its respective historically correct military units...
(with several stand-alone add-ons), Stalingrad, Cuban Missile Crisis: The Aftermath
Cuban Missile Crisis: The Aftermath
Cuban Missile Crisis: The Aftermath, also known as The Day After: Fight for Promised Land and known in Russia as Caribbean Crisis or , is a real-time tactics computer game published by 1C Company in Russia, Black Bean in Europe and Strategy First in USA...
, Frontline: Fields of Thunder and Talvisota: Icy Hell
Talvisota: Icy Hell
Talvisota: Icy Hell is a real-time tactics and educational computer game, developed by the international developer group Blitzfront Game Studio and is based on the events of Winter War conflict of 1939-1940 between Finland and Soviet Union.Finnish Board of Film Classification determined that the...
.
Graphics deliver realistic 3D rendered isometric
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...
terrain and details include seasons, climatic zones and weather conditions which can affect game play. Blood is present although it can be deactivated. The player has the ability to build pontoon bridges, dig trenches, lay mines, resupply and repair units or call in air support but there are no resources apart from warehouses which can be captured present in the game. Virtually everything can be destroyed including buildings and bridges. Forests can be flattened by tanks or artillery. Each unit of a respective nation speaks its own language, adding immensely to the immersion.
Later versions of this engine forgo isometric graphics in favor of true 3D graphics, facilitating true line-of-sight and line-of-fire.