G-Police
Encyclopedia
G-Police is a shooter video game, developed
and published
by Psygnosis in 1997 for the PlayStation and PC
. The game spawned a single sequel, G-Police: Weapons of Justice
, released in 1999 for the PlayStation. This sequel received similar reviews to those of the original game. In 2007, G-Police was made available for download on the PlayStation Network.
The game has a science-fiction setting, inspired by Blade Runner
. The story takes place in the year 2097, on a colonised Callisto
(one of Jupiter
's moons). The game charts the protagonist Slater's attempts to discover the truth behind his sister's mysterious death while working for the titular G-Police. The game begins with the G-Police combating organised criminals before fighting the private armies of powerful corporations in an unfolding conspiracy-themed plot. The gameplay
involves piloting VTOL
aircraft resembling helicopters, engaging in combat with enemies and protecting allies.
The game made use of cutting edge technology such as force–feedback joysticks
, 3D sound and Direct3D
Hardware Acceleration and was largely well-received. Critics noted that the game's graphics were some of the most technically impressive of the time. Overall, however, critics had mixed response for the graphics, as the demanding graphics resulted in poor draw distance
; in particular, the PlayStation version struggled in this aspect. In general, the gameplay was favourably reviewed, with critics praising the solid, enjoyable missions, though there were complaints regarding a poor control system and unfairly high levels of difficulty.
In the latter part of the introductory sequence, Slater, the game's protagonist, introduces himself as a war veteran who had joined the G-Police to conduct his own investigation of his sister’s apparent suicide, suspecting that she was murdered. He also provides his view of the G-Police, stating they lack authority and “turn a blind eye” to “shady corporate deals” while attempting to maintain order. He describes the Havoc gun-ships as outdated and the pilots as a mixture of desperate war veterans and naïve idealists.
After numerous terrorist attacks on their personnel and property, Krakov blames a rival corporation, "Nanosoft", and begins openly attacking them with its private army. Lacking evidence for involvement with the criminal gangs, the G-Police protect Nanosoft, ultimately destroying Krakov’s military power. The latter half of the game depicts a conflict between the G-Police and Nanosoft’s private forces, which attack G-Police after Krakov’s collapse.
In the unfolding plot, the player learns that Tachikawa and Slater’s sister, Elaine, were killed (by the sabotage of their gun-ships) to procure microchips implanted in their brains. These chips can record a pilot's knowledge and combat skills; Nanosoft desired them to power the artificial intelligence in their weapons. The G-Police commander Horton is assassinated by Slater's traitorous wingman Ricardo, also to this end. The game ends with the destruction of a large spacecraft by Slater; the closing sequence reveals that Nanosoft had planned to use this to exert military dominance over other corporations.
aircraft, described by critics as "jet helicopters" or "a helicopter without the rotors". The player can choose to view the action from a variety of first- or third-person perspectives, including views from within the cockpit, a variety of "chase" perspectives, including directly from above the craft (for use when bombing). Combat in G-Police involves both dogfighting with other aircraft and dropping bombs. The player is often required to "scan" suspect vehicles to determine if they are criminal or hostile. The game's aircraft comes with numerous weapons which are upgraded as the player progresses to more difficult levels. An improved version of the basic "Havoc" aircraft is also available later in the game. Missions include seeking out and destroying enemies, escorting friendly ground units, preventing smuggling and bomb disposal. The player receives updates and new instructions as the mission proceeds. The main game mode features 35 missions and an additional training mode. Most of the game's mission take place in urban "domes" filled with large buildings; some, however, take place in the "outer domes", with other themes such as agrarian settings.
called the studio in the South of England one of their "microstudios." Staff consisted of around 70 people who were also responsible for developing Overboard! at the same time.
A television advertisement was created to publicise the game, based around an animated sequence by Peter Cheung—creator of Æon Flux
. The original sequence was 21 seconds long, but was shortened to allow gameplay footage to appear in the advertisement. The animation was "done entirely using traditional hand-drawn methods", according to its creator. Regarding its development, Cheung also stated:
G-Police was backed by a reported $2.5 million advertising campaign, part of a wider $6 million campaign which also included F1 Championship Edition and Colony Wars
. G-Police continued to be closely associated with Colony Wars, another science fiction shooter from Psygnosis. IGN
stated prior to the games’ releases that "G-Police is that rarest of games, a thinking man's shooter, and Colony Wars looks like it'll redefine the space shoot 'em up". The online magazine indicated it was further anticipating the titles due to the credentials of the developer.
influence on the game’s visuals and setting and praised the game’s expansion of the theme. The online magazine however derided the graphics as the "low point of the game", pointing to the "terrible" draw distance
and building textures. Nevertheless, the game was redeemed by its solid gameplay and attention to detail, and was awarded a rating of 8/10. Though Edge
disagreed regarding the buildings' detail, praising them, the magazine agreed that the game stretched the PlayStation's capabilities too far, though it was less harsh, calling the draw distance the "only fly in the ointment"; the magazine noted that these problems were alleviated somewhat in the PC version. Edge praised the large city environments, flight simulation (noting the support for the DualShock controller
), "marvellous" cut scenes and "great variety and imagination" of the playable missions, giving the game an 8/10 rating.
Next Generation Magazine
praised the game's support of recent technical innovations, particularly force–feedback joysticks, 3D sound, and Direct3D
Hardware Acceleration. The magazine also praised the graphics (again noting the Blade Runner influence), responsive controls and enjoyable gameplay. However, the reviewer complained that the game became overly difficult after the first few missions and that the verbal instructions were easily missed. The magazine also recommended the PC version of the game over the PlayStation version due to improved graphics.
Previewing the game, James Glave from GameSpot
called the city environments "clean and generic", though he noted the "Logan’s Run
-style" domes. However, he did praise the game for its weapon effects. Ultimately however, GameSpot gave both versions of the game mediocre reviews. Joe Fielder, reviewing the PlayStation version, held a mixed opinion of the game's graphics, praising the explosions and gunfire effects while criticising the draw distance. He also derided the missions as being repetitive. Mark East praised the PC version's graphics as "quite possibly the best looking game to hit the scene since the advent of 3D-accelerator cards" and noted the "unprecedented" quality of the cut scenes. However, the reviewer complained that the game was all but unplayable without expensive hardware, particularly a 3D card. While he highly praised the graphics in addition to plot and sound, East claimed serious flaws in the gameplay, particularly the unintuitive controls and "downright ludicrous" level of difficulty.
is the sequel to G-Police, released in 1999 for the PlayStation. The game depicts the aftermath of the conflict between the G-Police and Nanosoft, which involves initial battles with gangs attempting to take advantage of the colony's instability. Later, another war arises between the G-Police and a power hungry leader of Earth's forces, originally sent to assist the G-Police against the gangs. The game features additional vehicles: a VTOL spacecraft
, an armoured personnel carrier
and the "Raptor"—a mech with ability to leap airborne. The game received similar reviews to the original game: IGN praised its well-crafted gameplay, story and sound, while GameSpot considered the controls awkward and the missions and setting repetitive. The graphics again received a mixed reception: IGN praised the attention to detail but criticised the poor draw distance, as did GameSpot.
In 2001, a rumoured sequel for the PlayStation 2
was reported. The rumours later proved false however. While Sony contemplated the notion of a G-Police game for the PlayStation 2 (who had bought Psygnosis, renaming it Studio Liverpool), they decided that, because G-Police was not as successful as other games, Studio Liverpool would instead concentrate on the Formula 1 and Wipeout franchises. Furthermore, the development team responsible for G-Police and Weapons of Justice had moved on to other ventures. In 2007, G-Police was made available for download on PlayStation 3
. Computer and Video Games
noted that the graphics looked poor by current standards but deemed it still enjoyable to play.
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...
and published
Video game publisher
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer....
by Psygnosis in 1997 for the PlayStation and PC
IBM PC compatible
IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...
. The game spawned a single sequel, G-Police: Weapons of Justice
G-Police: Weapons of Justice
G-Police: Weapons of Justice is the sequel to the game G-Police, a vehicle-based shooter for the PlayStation. Produced by Psygnosis and released in 1999, this game picked up the story from where the first game ended, and provided three new vehicles and numerous new weapons for the player to use in...
, released in 1999 for the PlayStation. This sequel received similar reviews to those of the original game. In 2007, G-Police was made available for download on the PlayStation Network.
The game has a science-fiction setting, inspired by Blade Runner
Blade Runner
Blade Runner is a 1982 American science fiction film directed by Ridley Scott and starring Harrison Ford, Rutger Hauer, and Sean Young. The screenplay, written by Hampton Fancher and David Peoples, is loosely based on the novel Do Androids Dream of Electric Sheep? by Philip K...
. The story takes place in the year 2097, on a colonised Callisto
Callisto (moon)
Callisto named after the Greek mythological figure of Callisto) is a moon of the planet Jupiter. It was discovered in 1610 by Galileo Galilei. It is the third-largest moon in the Solar System and the second largest in the Jovian system, after Ganymede. Callisto has about 99% the diameter of the...
(one of Jupiter
Jupiter
Jupiter is the fifth planet from the Sun and the largest planet within the Solar System. It is a gas giant with mass one-thousandth that of the Sun but is two and a half times the mass of all the other planets in our Solar System combined. Jupiter is classified as a gas giant along with Saturn,...
's moons). The game charts the protagonist Slater's attempts to discover the truth behind his sister's mysterious death while working for the titular G-Police. The game begins with the G-Police combating organised criminals before fighting the private armies of powerful corporations in an unfolding conspiracy-themed plot. The gameplay
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it...
involves piloting VTOL
VTOL
A vertical take-off and landing aircraft is one that can hover, take off and land vertically. This classification includes fixed-wing aircraft as well as helicopters and other aircraft with powered rotors, such as cyclogyros/cyclocopters and tiltrotors...
aircraft resembling helicopters, engaging in combat with enemies and protecting allies.
The game made use of cutting edge technology such as force–feedback joysticks
DualShock
The DualShock is a line of vibration-feedback gamepads by Sony for the PlayStation, PlayStation 2, and PlayStation 3 video game consoles. The DualShock was introduced in Japan in late 1997, and launched in the North American market in May 1998...
, 3D sound and Direct3D
Direct3D
Direct3D is part of Microsoft's DirectX application programming interface . Direct3D is available for Microsoft Windows operating systems , and for other platforms through the open source software Wine. It is the base for the graphics API on the Xbox and Xbox 360 console systems...
Hardware Acceleration and was largely well-received. Critics noted that the game's graphics were some of the most technically impressive of the time. Overall, however, critics had mixed response for the graphics, as the demanding graphics resulted in poor draw distance
Draw distance
Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen....
; in particular, the PlayStation version struggled in this aspect. In general, the gameplay was favourably reviewed, with critics praising the solid, enjoyable missions, though there were complaints regarding a poor control system and unfairly high levels of difficulty.
Backstory
The game is set in 2097, according to the introductory sequence. This sequence also provides the history of the game’s setting: in 2057, the depletion of Earth’s resources coincided with widening space exploration. After a catastrophic war over ever-declining resources, ending 10 years prior to the events of G-Police, Earth’s governments were stripped of military power. As a result, powerful corporations had exerted control over Earth and the burgeoning space colonies. The Government Police (G-Police) was formed by Earth’s remaining coalition government to maintain order in these colonies.In the latter part of the introductory sequence, Slater, the game's protagonist, introduces himself as a war veteran who had joined the G-Police to conduct his own investigation of his sister’s apparent suicide, suspecting that she was murdered. He also provides his view of the G-Police, stating they lack authority and “turn a blind eye” to “shady corporate deals” while attempting to maintain order. He describes the Havoc gun-ships as outdated and the pilots as a mixture of desperate war veterans and naïve idealists.
Plot
The early levels of the game depict Slater combating enemy gangs. The G-Police suspect "Krakov" corporation is supplying the gangs with weaponry. Krakov’s president however is subsequently the subject of an assassination attempt by the gangs. During this attempt, Tachikawa (a pilot whom Slater describes as flying his gun-ship "like he was born in it") dies when his gun-ship crashes after mysteriously malfunctioning. In the interests of morale, his death is covered up; Slater notes this incident is reminiscent of Elaine’s death.After numerous terrorist attacks on their personnel and property, Krakov blames a rival corporation, "Nanosoft", and begins openly attacking them with its private army. Lacking evidence for involvement with the criminal gangs, the G-Police protect Nanosoft, ultimately destroying Krakov’s military power. The latter half of the game depicts a conflict between the G-Police and Nanosoft’s private forces, which attack G-Police after Krakov’s collapse.
In the unfolding plot, the player learns that Tachikawa and Slater’s sister, Elaine, were killed (by the sabotage of their gun-ships) to procure microchips implanted in their brains. These chips can record a pilot's knowledge and combat skills; Nanosoft desired them to power the artificial intelligence in their weapons. The G-Police commander Horton is assassinated by Slater's traitorous wingman Ricardo, also to this end. The game ends with the destruction of a large spacecraft by Slater; the closing sequence reveals that Nanosoft had planned to use this to exert military dominance over other corporations.
Gameplay
The game involves piloting VTOLVTOL
A vertical take-off and landing aircraft is one that can hover, take off and land vertically. This classification includes fixed-wing aircraft as well as helicopters and other aircraft with powered rotors, such as cyclogyros/cyclocopters and tiltrotors...
aircraft, described by critics as "jet helicopters" or "a helicopter without the rotors". The player can choose to view the action from a variety of first- or third-person perspectives, including views from within the cockpit, a variety of "chase" perspectives, including directly from above the craft (for use when bombing). Combat in G-Police involves both dogfighting with other aircraft and dropping bombs. The player is often required to "scan" suspect vehicles to determine if they are criminal or hostile. The game's aircraft comes with numerous weapons which are upgraded as the player progresses to more difficult levels. An improved version of the basic "Havoc" aircraft is also available later in the game. Missions include seeking out and destroying enemies, escorting friendly ground units, preventing smuggling and bomb disposal. The player receives updates and new instructions as the mission proceeds. The main game mode features 35 missions and an additional training mode. Most of the game's mission take place in urban "domes" filled with large buildings; some, however, take place in the "outer domes", with other themes such as agrarian settings.
Development
G-Police was developed at Psygnosis' Stroud Studio. Psygnosis’ co-founder Ian HetheringtonIan Hetherington
Ian Hetherington was co-founder of Psygnosis, a company responsible for creating many early computer games. Along with Jonathan Ellis, Hetherington founded Psygnosis from the ashes of the defunct game company Imagine Software where Hetherington was the Financial Director...
called the studio in the South of England one of their "microstudios." Staff consisted of around 70 people who were also responsible for developing Overboard! at the same time.
A television advertisement was created to publicise the game, based around an animated sequence by Peter Cheung—creator of Æon Flux
Æon Flux
Æon Flux was originally an avant-garde science fiction animated television series that aired on MTV in various forms throughout the 1990s, with film, comic book, and video game adaptations following thereafter. It premiered in 1991 on MTV's Liquid Television experimental animation show as a...
. The original sequence was 21 seconds long, but was shortened to allow gameplay footage to appear in the advertisement. The animation was "done entirely using traditional hand-drawn methods", according to its creator. Regarding its development, Cheung also stated:
"I was at first daunted by the prospect of animating mechanical vehicles by hand that would hold up beside their computer-generated versions. I decided to concentrate on the people inside the machines, emphasizing their emotions and expressions. Also, the computer imagery was very atmospheric, with lots of lighting effects. I used multiple layers of glows, highlights, and shadows to get the drawn artwork to match the atmosphere of the game footage."Cheung claimed that the decision to "concentrate on the people inside the machines" was informed by his belief that the game’s plot, setting and characters set G-Police apart from other shooters of the day.
G-Police was backed by a reported $2.5 million advertising campaign, part of a wider $6 million campaign which also included F1 Championship Edition and Colony Wars
Colony Wars
Colony Wars is a trilogy of video games developed and produced by Psygnosis for the PlayStation. The three games in the series are Colony Wars , Colony Wars: Vengeance , and Colony Wars: Red Sun . The style of gameplay is a 3D science fiction space shoot 'em up.-Games:-Prologue:Colony Wars takes...
. G-Police continued to be closely associated with Colony Wars, another science fiction shooter from Psygnosis. IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
stated prior to the games’ releases that "G-Police is that rarest of games, a thinking man's shooter, and Colony Wars looks like it'll redefine the space shoot 'em up". The online magazine indicated it was further anticipating the titles due to the credentials of the developer.
Reception
IGN noted the Blade RunnerBlade Runner
Blade Runner is a 1982 American science fiction film directed by Ridley Scott and starring Harrison Ford, Rutger Hauer, and Sean Young. The screenplay, written by Hampton Fancher and David Peoples, is loosely based on the novel Do Androids Dream of Electric Sheep? by Philip K...
influence on the game’s visuals and setting and praised the game’s expansion of the theme. The online magazine however derided the graphics as the "low point of the game", pointing to the "terrible" draw distance
Draw distance
Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen....
and building textures. Nevertheless, the game was redeemed by its solid gameplay and attention to detail, and was awarded a rating of 8/10. Though Edge
Edge (magazine)
Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. It is known for its industry contacts, editorial stance, distinctive anonymous third-person writing style, yearly awards and longevity....
disagreed regarding the buildings' detail, praising them, the magazine agreed that the game stretched the PlayStation's capabilities too far, though it was less harsh, calling the draw distance the "only fly in the ointment"; the magazine noted that these problems were alleviated somewhat in the PC version. Edge praised the large city environments, flight simulation (noting the support for the DualShock controller
DualShock
The DualShock is a line of vibration-feedback gamepads by Sony for the PlayStation, PlayStation 2, and PlayStation 3 video game consoles. The DualShock was introduced in Japan in late 1997, and launched in the North American market in May 1998...
), "marvellous" cut scenes and "great variety and imagination" of the playable missions, giving the game an 8/10 rating.
Next Generation Magazine
Next Generation Magazine
Next Generation Magazine was a video game magazine that was made by Imagine Media publishing company . It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West...
praised the game's support of recent technical innovations, particularly force–feedback joysticks, 3D sound, and Direct3D
Direct3D
Direct3D is part of Microsoft's DirectX application programming interface . Direct3D is available for Microsoft Windows operating systems , and for other platforms through the open source software Wine. It is the base for the graphics API on the Xbox and Xbox 360 console systems...
Hardware Acceleration. The magazine also praised the graphics (again noting the Blade Runner influence), responsive controls and enjoyable gameplay. However, the reviewer complained that the game became overly difficult after the first few missions and that the verbal instructions were easily missed. The magazine also recommended the PC version of the game over the PlayStation version due to improved graphics.
Previewing the game, James Glave from GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
called the city environments "clean and generic", though he noted the "Logan’s Run
Logan's Run (1976 film)
Logan's Run is a 1976 science fiction film based on the novel of the same name by William F. Nolan and George Clayton Johnson. It depicts a dystopian future society in which population and the consumption of resources are managed and maintained in equilibrium by the simple expediency of killing...
-style" domes. However, he did praise the game for its weapon effects. Ultimately however, GameSpot gave both versions of the game mediocre reviews. Joe Fielder, reviewing the PlayStation version, held a mixed opinion of the game's graphics, praising the explosions and gunfire effects while criticising the draw distance. He also derided the missions as being repetitive. Mark East praised the PC version's graphics as "quite possibly the best looking game to hit the scene since the advent of 3D-accelerator cards" and noted the "unprecedented" quality of the cut scenes. However, the reviewer complained that the game was all but unplayable without expensive hardware, particularly a 3D card. While he highly praised the graphics in addition to plot and sound, East claimed serious flaws in the gameplay, particularly the unintuitive controls and "downright ludicrous" level of difficulty.
Sequel
G-Police: Weapons of JusticeG-Police: Weapons of Justice
G-Police: Weapons of Justice is the sequel to the game G-Police, a vehicle-based shooter for the PlayStation. Produced by Psygnosis and released in 1999, this game picked up the story from where the first game ended, and provided three new vehicles and numerous new weapons for the player to use in...
is the sequel to G-Police, released in 1999 for the PlayStation. The game depicts the aftermath of the conflict between the G-Police and Nanosoft, which involves initial battles with gangs attempting to take advantage of the colony's instability. Later, another war arises between the G-Police and a power hungry leader of Earth's forces, originally sent to assist the G-Police against the gangs. The game features additional vehicles: a VTOL spacecraft
Spacecraft
A spacecraft or spaceship is a craft or machine designed for spaceflight. Spacecraft are used for a variety of purposes, including communications, earth observation, meteorology, navigation, planetary exploration and transportation of humans and cargo....
, an armoured personnel carrier
Armoured personnel carrier
An armoured personnel carrier is an armoured fighting vehicle designed to transport infantry to the battlefield.APCs are usually armed with only a machine gun although variants carry recoilless rifles, anti-tank guided missiles , or mortars...
and the "Raptor"—a mech with ability to leap airborne. The game received similar reviews to the original game: IGN praised its well-crafted gameplay, story and sound, while GameSpot considered the controls awkward and the missions and setting repetitive. The graphics again received a mixed reception: IGN praised the attention to detail but criticised the poor draw distance, as did GameSpot.
In 2001, a rumoured sequel for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
was reported. The rumours later proved false however. While Sony contemplated the notion of a G-Police game for the PlayStation 2 (who had bought Psygnosis, renaming it Studio Liverpool), they decided that, because G-Police was not as successful as other games, Studio Liverpool would instead concentrate on the Formula 1 and Wipeout franchises. Furthermore, the development team responsible for G-Police and Weapons of Justice had moved on to other ventures. In 2007, G-Police was made available for download on PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...
. Computer and Video Games
Computer and video games
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but following popularization of the term "video game", it now implies any type of...
noted that the graphics looked poor by current standards but deemed it still enjoyable to play.