Next Generation Magazine
Encyclopedia
Next Generation Magazine (also known as NextGen) was a video game magazine that was made by Imagine Media publishing company (now Future Network USA
). It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Unlike its competitors GamePro
and Electronic Gaming Monthly
, Next Generation was directed towards a different readership by focusing on the industry itself rather than individual games.
The brand was resurrected in 2005 by Future Publishing
USA as an industry-led website, at http://www.next-gen.biz/.
In July 2008, Next-Gen.biz was rebranded as Edge-Online.com.
Future Publishing
Future plc is a media company; in 2006, it was the sixth-largest in the United Kingdom. It publishes more than 150 magazines in fields such as video games, technology, automotive, cycling, films and photography. Future is the official magazine company of all three major games console manufacturers...
). It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Unlike its competitors GamePro
GamePro
GamePro Media was a United States gaming media company publishing online and print content on the video game industry, video game hardware, and video game software developed for a video game console , a computer, and/or a mobile device . GamePro Media properties include GamePro magazine and...
and Electronic Gaming Monthly
Electronic Gaming Monthly
Electronic Gaming Monthly is a bimonthly American video game magazine. It has been published by EGM Media, LLC. since relaunching in April of 2010. Its previous run, which ended in January 2009, was published by Ziff Davis...
, Next Generation was directed towards a different readership by focusing on the industry itself rather than individual games.
Lifecycle 2
In September 1999, Next Generation was redesigned, its cover name shortened to simply NextGen. This would start what was known as "Lifecycle 2" of the magazine. A year later, in September 2000, the magazine's width was increased from its standard 8 inches to 9 inches, however this wider format lasted less than a year. Subscribers of Next-Gen Magazine received issues of PlayStation Magazine when the magazine's life-cycle was terminated.The brand was resurrected in 2005 by Future Publishing
Future Publishing
Future plc is a media company; in 2006, it was the sixth-largest in the United Kingdom. It publishes more than 150 magazines in fields such as video games, technology, automotive, cycling, films and photography. Future is the official magazine company of all three major games console manufacturers...
USA as an industry-led website, at http://www.next-gen.biz/.
Differences between Next-Gen and its contemporaries
Notable differences between Next Generation and other video game magazines of the time:- Most video game magazines rank a game in several different categories (graphics, sound, gameplay, etc.) and sometimes provide an average score based on those numbers. Next Generations review ranking system, on the other hand, was based on a number of stars (1 through 5), that ranked games based on their merits overall compared to what games were already out there.
- Its content didn't focus on screenshots, walkthroughsStrategy guideStrategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in...
, and cheat codes. Instead the content was more focused on the game industry from an artistic perspective. - Its interviews with people in the gaming industry often featured questions about gaming in general rather than about the details of the latest game or game systemVideo game consoleA video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
they were working on. - Next Generation had a few editorial sections like "The Way Games Ought To Be" (originally written every month by game designer Chris CrawfordChris Crawford (game designer)Christopher Crawford is a computer game designer and writer noted for creating a number of important games in the 1980s, founding The Journal of Computer Game Design, and organizing the Computer Game Developers' Conference.- Biography :...
) that would attempt to provide constructive criticism on standard practices in the video game industry. - The magazine's construction and design also differed from its competitors. The design was decidedly simple and clean, its back cover having no advertising on it initially, a departure from most other gaming magazines. The first several years of Next Generation had a heavy matte finish cover stock, unlike the glossy paper covers of its competitors. The magazine moved away from this cover style in early 1999, only for it to return again in late 2000.
Issue history
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Current state
When the company publishing Next-Gen was forced to make cutbacks, the magazine ceased print. The brand was later revived and moved online. The website, Next-Gen.biz, carries much the same articles and editorial as the print magazine, and in fact reprints many articles from Edge, the UK-based sister magazine to Next-Gen.In July 2008, Next-Gen.biz was rebranded as Edge-Online.com.