GameCODA
Encyclopedia
GameCODA is an audio middleware
Middleware
Middleware is computer software that connects software components or people and their applications. The software consists of a set of services that allows multiple processes running on one or more machines to interact...

 product by Sensaura
Sensaura
Sensaura, a division of Creative Technology, provides sophisticated 3D audio technology for the interactive entertainment industry.Following its origin as a research project at THORN EMI Central Research Laboratories in 1991, Sensaura evolved to become the leading worldwide supplier of 3D audio...

 designed for game developer
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

s to create realistic sound environments in video games. It allows development for the following platforms: PC, Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

/Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

, Sony PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

 and Nintendo GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

. It uses several environmental audio technologies developed by Sensaura.

CAGE Producer

CAGE Producer is the central audio asset management tool which bundles the sound samples into sample banks, sound banks and reverb banks for the target console platforms. It cannot edit audio assets itself apart from sample rate, channels and size; you need an audio editor for much more than that. It communicates with the CAGE plugins for positioning of sound and reverb environments on the basis of the 3D geometry. The CAGE plugins are available for Maya
Maya (software)
Autodesk Maya , commonly shortened to Maya, is 3D computer graphics software that runs on Microsoft Windows, Mac OS and Linux, originally developed by Alias Systems Corporation and currently owned and developed by Autodesk, Inc. It is used to create interactive 3D applications, including video...

 and 3D Studio Max
3D Studio Max
Autodesk 3ds Max, formerly 3D Studio MAX, is for making 3D animations. It was developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It's frequently used by video game developers, TV...

.

Environmental audio technologies

Sensaura developed different technologies to create a more realistic audio environment:

Digital Ear

To create realistic HRTF
Head-related transfer function
A head-related transfer function is a response that characterizes how an ear receives a sound from a point in space; a pair of HRTFs for two ears can be used to synthesize a binaural sound that seems to come from a particular point in space. Some consumer home entertainment products designed to...

s, Sensaura created their own artificial head system for measuring. From that they created a table of over 1000 pairs of filter characteristics with associated time delays, each representing one unique point in 3D space. HRTFs from these Digital Ears are incorporated into our Sensaura 3D-sound algorithms.

XTC (Transaural Crosstalk Cancellation)

XTC algorithm which tries to reduce acoustic crosstalk. It uses both the distance and angle of the loudspeakers to calculate precisely the transaural crosstalk level and then generates a very accurate cancellation signal.

ZoomFX

ZoomFX is a technology for simulating the sound of large emitters. This is achieved by creating each virtual sound area from several, similar, virtual point sources, rather than from a single point source, as is commonly done.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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