GeForce 100 Series
Encyclopedia
The GeForce 100 Series is a family of graphics processing unit
s developed by Nvidia
. The first card of this series was launched in January 2009. Similar to the GeForce 300 series, the GeForce 100 series consists of re-branded video cards from the previous generation available only for OEMs. Current cards include the G 100, GT 120, GT 130, GT 140 and GTS 150. The GT 120 is a based on the 9500 GT with improved thermal designs while the GT 130 is based on the 9600 GSO (which itself was a re-badged 8800 GS). The GT 140 is simply a rebadged 9600 GT. The GTS 150 is an OEM version of the GTS 250 with some slight changes. Despite being based upon previous 9 series cards, the G 100, GT 120, and GT 130 utilize entirely different PCB's and slightly different clock speeds.
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...
s developed by Nvidia
NVIDIA
Nvidia is an American global technology company based in Santa Clara, California. Nvidia is best known for its graphics processors . Nvidia and chief rival AMD Graphics Techonologies have dominated the high performance GPU market, pushing other manufacturers to smaller, niche roles...
. The first card of this series was launched in January 2009. Similar to the GeForce 300 series, the GeForce 100 series consists of re-branded video cards from the previous generation available only for OEMs. Current cards include the G 100, GT 120, GT 130, GT 140 and GTS 150. The GT 120 is a based on the 9500 GT with improved thermal designs while the GT 130 is based on the 9600 GSO (which itself was a re-badged 8800 GS). The GT 140 is simply a rebadged 9600 GT. The GTS 150 is an OEM version of the GTS 250 with some slight changes. Despite being based upon previous 9 series cards, the G 100, GT 120, and GT 130 utilize entirely different PCB's and slightly different clock speeds.
Model | Year Year A year is the orbital period of the Earth moving around the Sun. For an observer on Earth, this corresponds to the period it takes the Sun to complete one course throughout the zodiac along the ecliptic.... |
Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Billion) | Die Size (mm 2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory min (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Config core 1 | Reference clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Reference Memory Configuration | Graphics library support (version | GFLOPS2 (MADD+MUL) | TDP (Watts) | Prices (As of Oct 2009) | ||||||
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Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GiB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Direct3D Direct3D Direct3D is part of Microsoft's DirectX application programming interface . Direct3D is available for Microsoft Windows operating systems , and for other platforms through the open source software Wine. It is the base for the graphics API on the Xbox and Xbox 360 console systems... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
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GeForce G 100 | March 10, 2009 | G98 | 65 | ? | 86 | PCIe 2.0 x16 | 512 | 8:4:4 | 567 | 1400 | 500 | 4.3 | 4.3 | 8 | GDDR2 | 64 | 10 | 3.2 | ~16 | 40 | OEM |
GeForce GT 120 | March 10, 2009 | G96b | 55 | 0.314 | 121 | PCIe 2.0 x16 | 512 | 32:16:8 | 500 | 1400 | 500 | 8 | 4 | 16 | GDDR2/3 | 128 | 10 | 3.2 | 130 | 50 | OEM |
GeForce GT 130 | March 10, 2009 | G94b | 55 | 0.505 | 180 | PCIe 2.0 x16 | 768 | 48:24:16 | 500 | 1250 | 500 | 8 | 12 | 24 | GDDR2 | 192 | 10 | 3.2 | 254 | 105 | OEM |
GeForce GT 140 | September 23, 2010 | G94b | 55 | 0.505 | 180 | PCIe 2.0 x16 | 1024 | 64:32:16 | 650 | 1625 | 900 | 8 | 12 | 24 | GDDR3 | 256 | 10 | 3.2 | 312 | 120 | OEM |
GeForce GTS 150 | March 10, 2009 | G92b | 55 | 0.754 | 230 | PCIe 2.0 x16 | 1024 | 128:64:16 | 738 | 1836 | 1000 | 11.8 | 47.2 | 64 | GDDR3 | 256 | 10 | 3.2 | 705 | 150 | OEM |
See also
- Comparsion table of GeForce 100 Series
- GeForce 200 SeriesGeForce 200 SeriesThe GeForce 200 Series is the 10th generation of Nvidia's GeForce graphics processing units. The series also represents the continuation of the company's unified shader architecture introduced with the GeForce 8 Series and the GeForce 9 Series. Its primary competition came from ATI's Radeon HD 4000...
- GeForce 300 SeriesGeForce 300 SeriesThe GeForce 300 Series is a family of graphics processing units developed by Nvidia. The first card of this series was launched in November 2009. Similar to the GeForce 100 series, the GeForce 300 series consists of re-branded video cards from the previous generation available only for OEMs...
- Nvidia QuadroNVIDIA QuadroThe Nvidia Quadro series of AGP, PCI, and PCI Express graphics cards comes from the NVIDIA Corporation. Their designers aimed to accelerate CAD and DCC , and the cards are usually featured in workstations....
- Nvidia TeslaNvidia TeslaThe Tesla graphics processing unit is nVidia's third brand of GPUs. It is based on high-end GPUs from the G80 , as well as the Quadro lineup. Tesla is nVidia's first dedicated General Purpose GPU...