GeForce 200 Series
Encyclopedia
The GeForce 200 Series is the 10th generation of Nvidia
's GeForce
graphics processing unit
s. The series also represents the continuation of the company's unified shader architecture introduced with the GeForce 8 Series
and the GeForce 9 Series
. Its primary competition came from ATI
's Radeon
HD 4000 series
.
The GeForce GTX 280 and GTX 260 are based on the same processor core. During the manufacturing process, GTX chips are binned and separated through defect testing of the core's logic functionality. Those that fail to meet the GTX 280 hardware specification are re-tested and binned as GTX 260 (which is specified with fewer stream processors, less ROPs and a narrower memory bus). In late 2008, in order to create more parity between the GTX 260 and the competing HD 4870, Nvidia re-released the GTX 260 with 216 stream processors, up from 192. Effectively, there are two GTX 260 cards in production with non-trivial performance differences.
The GeForce 200 series GPUs (GT200a/b GPU), excluding GeForce GTS 250, GTS 240 GPUs (these are older G92b GPUs), have double precision support for use in GPGPU
applications. GT200 GPUs also have improved performance in geometry shading.
, the GT200 is the largest commercial GPU ever constructed. It consists of 1.4 billion transistors covering a 576 mm2 die surface area built on a 55 nm process. To date, the GT200 is the largest CMOS
-logic chip that has been fabricated at the TSMC foundry
. The GeForce 400 Series
have since superseded the GT200 chips in transistor count, but the original GT200 dies still exceed the GF100 die size.
Nvidia officially announced and released the retail version of the previously OEM only GeForce 210 (GT218 GPU) and GeForce GT 220 (GT216 GPU) on October 12, 2009. Nvidia officially announced and released the GeForce GT 240 (GT215 GPU) on November 17, 2009. The new 40nm GPUs feature the new PureVideo
HD VP4 decoder hardware in them, the older GeForce 8 and 9 GPUs only have PureVideo HD VP2 or VP3(G98). They also support Compute Capability 1.2, whereas older GeForce 8 and 9 GPUs only supported Compute Capability 1.1. All GT21x GPUs also contain an audio processor inside and support 8 channel LPCM output through HDMI.
The GTS 250 is basically a 55nm G92b based 9800 GTX+ GPU on a new P361 PCB and internally Nvidia calls it D10P2. The differences are mainly on the power design; the core and memory speeds are identical to the 9800 GTX+ but power consumption has been lowered. However, not all GTS 250's have these improvements. Some of the earlier GTS 250's were merely rebadged 9800 GTX+ video cards. All of the GTX 200 series cards and 40nm GeForce 210, GeForce GT 220 & GeForce GT 240 support OpenGL 3.3. There is also a version of the GTS250 with the G92b core called the "green" edition, marketed as such because of low-power consumption and reduced core and memory clocks. Another version of the GTS 250 was released by Gigabyte Technology
, with a slightly altered chip layout and an attached Zalman fan.
Nvidia released a single PCB version of the GTX 295 graphics card with performance specifications identical to the dual PCB version. Improvements however, are slightly better power consumption, better thermal performance as well as cheaper manufacturing costs. The card allows Quad-SLI and is able to connect to both single and dual PCB versions of the GTX 295.
The GeForce GT 220M is basically a rebadged GeForce 9600M GT, and the GTX 260M, GTX 280M and GTX 285M all use the previous generation's G92b core.
NVIDIA
Nvidia is an American global technology company based in Santa Clara, California. Nvidia is best known for its graphics processors . Nvidia and chief rival AMD Graphics Techonologies have dominated the high performance GPU market, pushing other manufacturers to smaller, niche roles...
's GeForce
GeForce
GeForce is a brand of graphics processing units designed by Nvidia. , there have been eleven iterations of the design. The first GeForce products were discrete GPUs designed for use on add-on graphics boards, intended for the high-margin PC gaming market...
graphics processing unit
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...
s. The series also represents the continuation of the company's unified shader architecture introduced with the GeForce 8 Series
GeForce 8 Series
The GeForce 8 Series, is the eighth generation of NVIDIA's GeForce line of graphics processing units. The third major GPU architecture developed at NVIDIA, the GeForce 8 represents the company's first unified shader architecture.-Naming:...
and the GeForce 9 Series
GeForce 9 Series
The GeForce 9 Series is the ninth generation of NVIDIA's GeForce series of graphics processing units, the first of which was released on February 21, 2008.-Geforce 9300GE :*65nm G98 GPU*PCI-E x16*64 Bit Bus Width*4 ROP, 8 Unified Shaders...
. Its primary competition came from ATI
Ati
As a word, Ati may refer to:* Ati, a town in Chad* Ati, a Negrito ethnic group in the Philippines* Ati-Atihan Festival, an annual celebration held in the Philippines* Ati, a queen of the fabled Land of Punt in Africa...
's Radeon
Radeon
Radeon is a brand of graphics processing units and random access memory produced by Advanced Micro Devices , first launched in 2000 by ATI Technologies, which was acquired by AMD in 2006. Radeon is the successor to the Rage line. There are four different groups, which can be differentiated by...
HD 4000 series
Radeon R700
The Radeon R700 is the engineering codename for a graphics processing unit series developed by Advanced Micro Devices under the ATI brand name. The foundation chip, codenamed RV770, was announced and demonstrated on June 16, 2008 as part of the FireStream 9250 and Cinema 2.0 initiative launch media...
.
The GeForce GTX 280 and GTX 260 are based on the same processor core. During the manufacturing process, GTX chips are binned and separated through defect testing of the core's logic functionality. Those that fail to meet the GTX 280 hardware specification are re-tested and binned as GTX 260 (which is specified with fewer stream processors, less ROPs and a narrower memory bus). In late 2008, in order to create more parity between the GTX 260 and the competing HD 4870, Nvidia re-released the GTX 260 with 216 stream processors, up from 192. Effectively, there are two GTX 260 cards in production with non-trivial performance differences.
The GeForce 200 series GPUs (GT200a/b GPU), excluding GeForce GTS 250, GTS 240 GPUs (these are older G92b GPUs), have double precision support for use in GPGPU
GPGPU
General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
applications. GT200 GPUs also have improved performance in geometry shading.
, the GT200 is the largest commercial GPU ever constructed. It consists of 1.4 billion transistors covering a 576 mm2 die surface area built on a 55 nm process. To date, the GT200 is the largest CMOS
CMOS
Complementary metal–oxide–semiconductor is a technology for constructing integrated circuits. CMOS technology is used in microprocessors, microcontrollers, static RAM, and other digital logic circuits...
-logic chip that has been fabricated at the TSMC foundry
TSMC
Taiwan Semiconductor Manufacturing Company, Limited or TSMC is the world's largest dedicated independent semiconductor foundry, with its headquarters and main operations located in the Hsinchu Science Park in Hsinchu, Taiwan.-Overview:...
. The GeForce 400 Series
GeForce 400 Series
The GeForce 400 Series is the 11th generation of Nvidia's GeForce graphics processing units. The series was originally slated for production in November 2009, but, after a number of delays, launched on March 26, 2010 with availability following in April 2010....
have since superseded the GT200 chips in transistor count, but the original GT200 dies still exceed the GF100 die size.
Nvidia officially announced and released the retail version of the previously OEM only GeForce 210 (GT218 GPU) and GeForce GT 220 (GT216 GPU) on October 12, 2009. Nvidia officially announced and released the GeForce GT 240 (GT215 GPU) on November 17, 2009. The new 40nm GPUs feature the new PureVideo
Nvidia PureVideo
Nvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...
HD VP4 decoder hardware in them, the older GeForce 8 and 9 GPUs only have PureVideo HD VP2 or VP3(G98). They also support Compute Capability 1.2, whereas older GeForce 8 and 9 GPUs only supported Compute Capability 1.1. All GT21x GPUs also contain an audio processor inside and support 8 channel LPCM output through HDMI.
Products
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader / Geometry shader / Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 The theoretical shader performance in single-precision floating point operations [FLOPSsp, GFLOPSFLOPSIn computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...
] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ≈ f × n × 3. - 3 This table does not include OEM video cards that are only included in prebuilt PCs, such as the GTS 240, which are technically part of the GeForce 200 family.
Model | Year Year A year is the orbital period of the Earth moving around the Sun. For an observer on Earth, this corresponds to the period it takes the Sun to complete one course throughout the zodiac along the ecliptic.... |
Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (billion) | Die size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory min (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Config core 1 | Reference clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Reference memory configuration | Graphics library support (version) | GFLOPS2 (MADD+MUL) | TDP (watts) | Prices (as of Q4 2009) | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GiB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Direct3D Direct3D Direct3D is part of Microsoft's DirectX application programming interface . Direct3D is available for Microsoft Windows operating systems , and for other platforms through the open source software Wine. It is the base for the graphics API on the Xbox and Xbox 360 console systems... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
||||||||||||
GeForce 210 | October 12, 2009 | GT218 | 40 | 0.260 | 57 | PCIe x16 2.0 | 1724 | 16:8:4 | 589 | 1402 | 1000 | 4.1 | 4.712 | 8 | DDR2DDR3 | 64 | 10.1 | 3.3 | 69 | 30 | $50 USD |
GeForce GT 220 | October 12, 2009 | GT216 | 40 | 0.486 | 100 | PCIe x16 2.0 | 512/1024 | 48:16:8 | 625 | 1360 | 1580 | 5 | 10 | 25.3 | DDR2DDR3 | 128 | 10.1 | 3.3 | 192 | 58 | $70 USD |
GeForce GT 240 | November 17, 2009 | GT215 | 40 | 0.727 | 139 | PCIe x16 2.0 | 512/1024 | 96:32:8 | 550 | 1340 | 180020003400 | 8.8 | 17.6 | 28.83254.4 | DDR3GDDR3GDDR5 | 128 | 10.1 | 3.3 | 385 | 69 | $99 USD |
GeForce GTS 250 | March 3, 2009 | G92b | 55 | 0.754 | 230 | PCIe x16 2.0 | 5121024 | 128:64:16 | 738 | 1836 | 2200 | 11.808 | 47.232 | 70.4 | GDDR3 | 256 | 10.0 | 3.3 | 705 | 150 | $140 USD |
GeForce GTX 260 | June 26, 2008 | GT200 | 65 | 1.4 | 576 | PCIe x16 2.0 | 896/1792 | 192:64:28 | 576 | 1242 | 1998 | 16.128 | 36.864 | 111.9 | GDDR3 | 448 32x14 | 10.0 | 3.3 | 715 | 182 | $214 USD |
GeForce GTX 260 Core 216 | September 16, 2008 | GT200 | 65 | 1.4 | 576 | PCIe x16 2.0 | 896/1792 | 216:72:28 | 576 | 1242 | 1998 | 16.128 | 41.472 | 111.9 | GDDR3 | 448 32x14 | 10.0 | 3.3 | 805 | 182 | $150 USD |
GeForce GTX 260 Core 216 | July 16, 2009 | GT200b | 55 | 1.4 | 487 | PCIe x16 2.0 | 896/1792 | 216:72:28 | 576 | 1242 | 1998 | 17.5 | 40.0 | 111.9 | GDDR3 | 448 32x14 | 10.0 | 3.3 | 874.8 | 171 | $150 USD |
GeForce GTX 275 | April 2, 2009 | GT200b | 55 | 1.4 | 470 | PCIe x16 2.0 | 896/1792 | 240:80:28 | 633 | 1404 | 2268 | 17.724 | 40.5 | 127.0 | GDDR3 | 448 32x14 | 10.0 | 3.3 | 1010.88 | 219 | $210 USD |
GeForce GTX 280 | June 17, 2008 | GT200 | 65 | 1.4 | 576 | PCIe x16 2.0 | 1024 | 240:80:32 | 602 | 1296 | 2214 | 19.264 | 48.16 | 141.7 | GDDR3 | 512 32x16 | 10.0 | 3.3 | 933 | 236 | $320 USD |
GeForce GTX 285 | January 15, 2009 | GT200b | 55 | 1.4 | 470 | PCIe x16 2.0 | 1024/2048 | 240:80:32 | 648 | 1476 | 2484 (2322 2GB version) | 20.736 | 51.8 | 159.0 (148.6 2GB version) | GDDR3 | 512 32x16 | 10.0 | 3.3 | 1062.72 | 204 | $340 USD |
GeForce GTX 295 | January 8, 2009 | GT200b | 55 | 2x 1.4 | 2x 470 | PCIe x16 2.0 | 2x 896 | 2x 240:80:28 | 576 | 1242 | 1998 | 2x 16.128 | 2x 46.08 | 2x 111.9 | GDDR3 | 2x 448 32x14 | 10.0 | 3.3 | 1788.48 | 289 | $470 USD |
The GTS 250 is basically a 55nm G92b based 9800 GTX+ GPU on a new P361 PCB and internally Nvidia calls it D10P2. The differences are mainly on the power design; the core and memory speeds are identical to the 9800 GTX+ but power consumption has been lowered. However, not all GTS 250's have these improvements. Some of the earlier GTS 250's were merely rebadged 9800 GTX+ video cards. All of the GTX 200 series cards and 40nm GeForce 210, GeForce GT 220 & GeForce GT 240 support OpenGL 3.3. There is also a version of the GTS250 with the G92b core called the "green" edition, marketed as such because of low-power consumption and reduced core and memory clocks. Another version of the GTS 250 was released by Gigabyte Technology
Gigabyte Technology
Gigabyte Technology Co., Ltd. is a Taiwan-based manufacturer of computer hardware products best known for its motherboards. The company is publicly held and traded on the Taiwan Stock Exchange .-Company:...
, with a slightly altered chip layout and an attached Zalman fan.
Nvidia released a single PCB version of the GTX 295 graphics card with performance specifications identical to the dual PCB version. Improvements however, are slightly better power consumption, better thermal performance as well as cheaper manufacturing costs. The card allows Quad-SLI and is able to connect to both single and dual PCB versions of the GTX 295.
OEM GeForce 200
A second wave of OEM cards for pre-built systems has been released by Nvidia and is currently listed on the Nvidia website. Current cards include the G210, GT 220, and the GTS 240. The G210 & GT 220 are 40nm GT218 & GT216 GPUs with DirectX 10.1 support.Model | Year Year A year is the orbital period of the Earth moving around the Sun. For an observer on Earth, this corresponds to the period it takes the Sun to complete one course throughout the zodiac along the ecliptic.... |
Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Billion) | Die Size (mm 2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory min (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Config core 1 | Reference clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Reference Memory Configuration | Graphics library support (version | GFLOPS2 (MADD+MUL) | TDP (Watts) | Prices (As of Oct 2009) | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GiB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Direct3D Direct3D Direct3D is part of Microsoft's DirectX application programming interface . Direct3D is available for Microsoft Windows operating systems , and for other platforms through the open source software Wine. It is the base for the graphics API on the Xbox and Xbox 360 console systems... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
||||||||||||
GeForce G210 | July 10, 2009 | GT218 | 40 | 0.260 | 57 | PCIe 2.0 x16 | 512 | 16:8:4 | 589 | 1402 | 500 | ? | ? | 8 | DDR2 | 64 | 10.1 | 3.3 | 69 | 30 | OEM |
GeForce GT 220 | July 10, 2009 | GT216 | 40 | 0.486 | 100 | PCIe 2.0 x16 | 1024 | 48:16:8 | 615 | 1335 | 790 | ? | ? | 25 | GDDR3 | 128 | 10.1 | 3.3 | 192 | 58 | OEM |
GeForce GTS 240 | July 24, 2009 | G92b | 55 | 0.754 | 230 | PCIe 2.0 x16 | 1024 | 112:56:16 | 675 | 1620 | 1100 | 10.8 | 37.8 | 70.4 | GDDR3 | 256 | 10.0 | 3.3 | 544 | 140 | OEM |
GeForce 200M (2xxM) series
The GeForce 200M series was made for notebook architecture.- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Year YearA year is the orbital period of the Earth moving around the Sun. For an observer on Earth, this corresponds to the period it takes the Sun to complete one course throughout the zodiac along the ecliptic....Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory max (MiB MebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
)Clock speed Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...
max (GTTexel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Memory Graphics library support (version) GFLOPs (MADD/MUL) TDP (Watts) Features Core (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Bandwidth max (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce G210M June 15, 2009 GT218 40 PCIe 2.0 x16 512 625 1500 1600 16:8:4 ? 12.8 GDDR3 64 10.1 3.3 72 14 GeForce GT 220M 2009? G96M 65 PCIe 2.0 x16 1024 500 1250 800 ? ? ?? GDDR3 128 10.0 3.3 ? 23 GeForce GT 230M June 15, 2009 GT216 40 PCIe 2.0 x16 1024 500 1100 1600 48:16:8 ? 25.6 GDDR3 128 10.1 3.3 158 23 GeForce GT 240M June 15, 2009 GT216 40 PCIe 2.0 x16 1024 550 1210 1600 48:16:8 ? 25.6 GDDR3 128 10.1 3.3 174 23 GeForce GTS 250M June 15, 2009 GT215 40 PCIe 2.0 x16 1024 500 1250 3200 96:32:8 ? 51.2 GDDR5 128 10.1 3.3 360 28 GeForce GTS 260M June 15, 2009 GT215 40 PCIe 2.0 x16 1024 550 1375 3600 96:32:8 ? 57.6 GDDR5 128 10.1 3.3 396 38 GeForce GTX 260M March 3, 2009 G92b 55 PCIe 2.0 x16 1024 550 1375 1900 112:56:16 30.8 60.8 GDDR3 256 10.0 3.3 462 65 GeForce GTX 280M March 3, 2009 G92b 55 PCIe 2.0 x16 1024 585 1463 1900 128:64:16 37.44 60.8 GDDR3 256 10.0 3.3 562 75 GeForce GTX 285M January 29, 2010 G92b 55 PCIe 2.0 x16 1024 600 1500 2000 128:64:16 38.4 64.0 GDDR3 256 10.0 3.3 576
The GeForce GT 220M is basically a rebadged GeForce 9600M GT, and the GTX 260M, GTX 280M and GTX 285M all use the previous generation's G92b core.
See also
- Comparison of Nvidia graphics processing unitsComparison of NVIDIA Graphics Processing UnitsThis page contains general information about Nvidia's GPUs and videocards based on official Nvidia specifications.-Direct X version note:Direct X version indicates which graphics acceleration operations the card supports.* DirectX 6.0 - Multitexturing...
- GeForce 8 SeriesGeForce 8 SeriesThe GeForce 8 Series, is the eighth generation of NVIDIA's GeForce line of graphics processing units. The third major GPU architecture developed at NVIDIA, the GeForce 8 represents the company's first unified shader architecture.-Naming:...
- GeForce 9 SeriesGeForce 9 SeriesThe GeForce 9 Series is the ninth generation of NVIDIA's GeForce series of graphics processing units, the first of which was released on February 21, 2008.-Geforce 9300GE :*65nm G98 GPU*PCI-E x16*64 Bit Bus Width*4 ROP, 8 Unified Shaders...
- GeForce 400 SeriesGeForce 400 SeriesThe GeForce 400 Series is the 11th generation of Nvidia's GeForce graphics processing units. The series was originally slated for production in November 2009, but, after a number of delays, launched on March 26, 2010 with availability following in April 2010....
- GeForce 500 SeriesGeForce 500 SeriesThe GeForce 500 Series is a family of graphics processing units developed by Nvidia, based on the refreshed Fermi architecture. Nvidia officially announced the GeForce 500 series on 9 November 2010 with the launch of the GeForce GTX 580.- Overview :...
- Nvidia QuadroNVIDIA QuadroThe Nvidia Quadro series of AGP, PCI, and PCI Express graphics cards comes from the NVIDIA Corporation. Their designers aimed to accelerate CAD and DCC , and the cards are usually featured in workstations....
- Nvidia's workstation graphics solution - Nvidia TeslaNvidia TeslaThe Tesla graphics processing unit is nVidia's third brand of GPUs. It is based on high-end GPUs from the G80 , as well as the Quadro lineup. Tesla is nVidia's first dedicated General Purpose GPU...
- Nvidia's first dedicated general purpose GPU (graphical processor unit)
External links
- GeForce GTX 295
- GeForce GTX 285
- GeForce GTX 280
- GeForce GTX 275
- GeForce GTX 260
- GeForce GTS 250
- GeForce GTS 240 (OEM)
- GeForce GT 240
- GeForce GT 220
- GeForce 210
- GeForce 205
- GeForce GTX 285M
- GeForce GTX 280M
- GeForce GTX 260M
- GeForce GTS 260M
- GeForce GTS 250M
- GeForce GT 240M
- GeForce GT 230M
- GeForce G210M
- Nvidia Parallel Nsight