GeForce 9 Series
Encyclopedia
The GeForce 9 Series is the ninth generation of NVIDIA's
GeForce
series of graphics processing unit
s, the first of which was released on February 21, 2008.
It was an upgrade of 8600 GTS.
The GeForce 9800 GX2 has the following specifications:.
Taken from an eVGA specification sheet:
In July 2008 Nvidia released a refresh of the 9800 GTX: the 9800 GTX+ (55 nm manufacturing process). It has faster core (738 MHz) and shader (1836 MHz) clocks. Since March 2009 this design is manufactured as
GeForce GTS 250.
ASUSTeK have released a 9800GT with Tri-SLI support.
Taken from the Nvidia product detail page.
NVIDIA
Nvidia is an American global technology company based in Santa Clara, California. Nvidia is best known for its graphics processors . Nvidia and chief rival AMD Graphics Techonologies have dominated the high performance GPU market, pushing other manufacturers to smaller, niche roles...
GeForce
GeForce
GeForce is a brand of graphics processing units designed by Nvidia. , there have been eleven iterations of the design. The first GeForce products were discrete GPUs designed for use on add-on graphics boards, intended for the high-margin PC gaming market...
series of graphics processing unit
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...
s, the first of which was released on February 21, 2008.
Geforce 9300GE
- 65nm G98 GPU
- PCI-E x16
- 64 Bit Bus Width
- 4 ROP, 8 Unified Shaders
- 540 MHz Core Clock
- 512 MB DDR2, 400 MHZ Memory Clock
- 1300 MHZ Shader Clock
- 5.1 G Texture/s fillrate
- 7.6 GB/s Memory bandwidth
- Supports DirectX 10, SM 4.0
GeForce 9400 GT
On August 27, 2008 the GeForce 9400 GT was officially launched.- 65 nm G96 GPU
- 16 Stream Processors
- 550 MHz core, with a 1350 MHz unified shaderUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
clock - 4.4 billion texels/s fillrate
- 256 MB/512 MB/1024 MB 800 MHz DDR2DDR2 SDRAMDDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM...
or 256 MB 1600 MHz GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
, both with a 128-bit memory bus - 12.8 GB/s memory bandwidth for boards configured with DDR2 800 MHz memory
- Support DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0
- Supports 2nd generation PureVideo HDNvidia PureVideoNvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...
technology with partial VC1 decoding and HybridPower technology. - Minimum of 300 watt power supply supported
GeForce 9500 GT
On July 29, 2008 the GeForce 9500 GT was officially launched.- 65 nm G96 GPU
- 32 Stream Processors.
- 550 MHz core, with a 1400 MHz unified shaderUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
clock. - 8.8 billion texels/s fillrate.
- 256 MB/512 MB/1024 MB 1,600 MHz GDDR3GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
memory or 256 MB/512 MB 1,000 MHz GDDR2 memory, both with a 128-bit memory bus. - 25.6 GB/s memory bandwidth for boards configured with GDDR3 800 MHz memory.
- Support DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0.
- Supports 2nd generation PureVideo HDNvidia PureVideoNvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...
technology with partial VC1 decoding. - NVIDIA SLI - ready technology
- HDMI technology Support
GeForce 9500 GS
The 9500 GS is an OEM card that's based on the 9500 GT but geared towards the mainstream audience.- 65 nm G96 GPU
- 32 Stream Processors.
- 8 Raster Operations (ROP) units
- 550 MHz Core, with a 1375 MHz unified shaderUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
clock. - 8.8 billion texels/s Fillrate.
- 128 MB 1000 MHz DDR2DDR2 SDRAMDDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM...
memory with a 128-bit memory bus. - 16.0 GB/s memory bandwidth.
- Supports DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0
- Supports 2nd generation PureVideo HDNvidia PureVideoNvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...
technology with partial VC1 decoding. - NVIDIA SLI - ready technology
- HDMI technology Support
GeForce 9600 GT
On February 21, 2008 the GeForce 9600 GT was officially launched.It was an upgrade of 8600 GTS.
- 65 nm G94 GPU.
- 64 Stream Processors.
- 16 Raster Operation(ROP) units, 32 Texture Address(TA)/Texture Filter(TF) units.
- 20.8 billion texels/s fillrate.
- 650 MHz core clock, with a 1625 MHz unified shader clock.
- 1008 MHz memory, 2016 MHz data rate, with a 256-bit memory interface.
- 512MB of GDDR3 or DDR2 memory.
- 57.6 GB/s memory bandwidth for boards configured with GDDR3 1800 MHz memory.
- 505M transistor count
- DirectX 10.0, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0.
- Supports 2nd generation PureVideo HDNvidia PureVideoNvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...
technology with partial VC1 decoding. - Is compatible with HDCPHigh-Bandwidth Digital Content ProtectionHigh-bandwidth Digital Content Protection is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across connections...
, but the implementation will depend on the manufacturer. - Supports CUDACUDACUDA or Compute Unified Device Architecture is a parallel computing architecture developed by Nvidia. CUDA is the computing engine in Nvidia graphics processing units that is accessible to software developers through variants of industry standard programming languages...
and the Quantum Effects physics processing engine. - Almost double the performance of the previous Nvidia mid-range card, the GeForce 8600GTS.
GeForce 9600 GSO
The GeForce 9600 GSO was essentially a renamed 8800 GS. This tactic has been seen before in products such as the GeForce 7900 GTO to clear unsold stock when it is made obsolete by the next generation. Just like the 8800 GS, the 9600 GSO features 96 stream processors, a 550 MHz core clock with shaders clocked at 1,375 MHz, and either 384 or 768MB memory clocked at 800 MHz on a 192-bit memory bus. Some manufacturers have mistakenly listed some of their 768MB models that have 96 stream processors as being based on the G94 Chip, rather than the G92.GeForce 9600 GSO 512
After clearing the old 8800 GS stock, Nvidia revised the specification with a new core, and 512 MB of memory clocked at 900 MHz on a 256-bit bus. For these cards the number of stream processors is halved to 48, with the core frequency increased to 650 MHz and the shader frequency increased to 1625 MHz. Some of these cards have 1024 megabytes of memory while still being a 512 model. The revised version is considered inferior in performance to the old version.GeForce 9600 GTX
XFX released a 9600 GTX based on the G92 Chip featuring 96 stream processors, a 580Mhz core clock, 1450Mhz shaders and 512MB of GDDR3 running at 1400Mhz on a 256 bit bus. Other than clock speeds, it is functionally the desktop equivalent version of the 9800M GT.GeForce 9800 Series
The GeForce 9800 series contains the GX2 (dual GPU), GTX, GTX+ and GT variants.GeForce 9800 GX2
On March 18, 2008 the GeForce 9800 GX2 was officially launched.The GeForce 9800 GX2 has the following specifications:.
- Dual PCBPrinted circuit boardA printed circuit board, or PCB, is used to mechanically support and electrically connect electronic components using conductive pathways, tracks or signal traces etched from copper sheets laminated onto a non-conductive substrate. It is also referred to as printed wiring board or etched wiring...
s, dual GPU design - 197 W power consumption.
- Two 65nm process GPUs, with 256 total Stream Processors (128 per PCB).
- Supports Quad SLIScalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
. - Power of Two underclocked GeForce 8800 GTS 512(G92) video cards in SLI Mode
- 1 GiBGibibyteThe gibibyte is a standards-based binary multiple of the byte, a unit of digital information storage. The gibibyte unit symbol is GiB....
(512 MiBMebibyteThe mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...
per PCB) memory framebuffer. - Supports DirectX 10, Shader Model 4, OpenGL 3.3, and PCI-Express 2.0.
- Supports 2nd generation PureVideo HDNvidia PureVideoNvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...
technology with partial VC1 decoding. - Outputs include two DVIDigital Visual InterfaceThe Digital Visual Interface is a video interface standard covering the transmission of video between a source device and a display device. The DVI standard has achieved widespread acceptance in the PC industry, both in desktop PCs and monitors...
ports, an HDMIHigh-Definition Multimedia InterfaceHDMI is a compact audio/video interface for transmitting uncompressed digital data. It is a digital alternative to consumer analog standards, such as radio frequency coaxial cable, composite video, S-Video, SCART, component video, D-Terminal, or VGA...
output, and S/PDIF in connector on-board for routing audio through the HDMI cable. - An 8-pin and a 6-pin power connector.
- Clocks (Core/Shader/Memory): 600 MHz/1500 MHz/2000 MHz
- 256-bit memory interface
- 128 GB/s memory bandwidth
- Release date: March 18, 2008
- Launch price of $599.
GeForce 9800 GTX
On April 1, 2008 the GeForce 9800 GTX was officially launched. It was basically an 8800 GTS 512MB with two SLI connectors, higher clock speeds, and support for Nvidia Hybrid Power, a technology that allows the discrete GPU to shut off during non resource intensive applications, and instead use the integrated GPU. With these extra features though, a high price came too.Taken from an eVGA specification sheet:
- 128 Stream Processors.
- Clocks (Core/Shader/Memory): 675 MHz/1688 MHz/2200 MHz
- 256-bit memory interface.
- 512 MB of GDDR3 memory.
- 70.4 GB/s memory bandwidth
- Texture Fill Rate of 43.2 (billion/s).
- DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0.
- Supports 2nd generation PureVideo HDNvidia PureVideoNvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...
technology with partial VC1 decoding. - Outputs include two DVI ports, an HDMI output(Using Nvidia DVI to HDMI adapter(included)), and S/PDIF in connector on-board for routing audio through the HDMI cable.
- Release date was 2008-04-01.
- Launch Price of $349.
In July 2008 Nvidia released a refresh of the 9800 GTX: the 9800 GTX+ (55 nm manufacturing process). It has faster core (738 MHz) and shader (1836 MHz) clocks. Since March 2009 this design is manufactured as
GeForce GTS 250.
GeForce 9800 GT
The 9800GT is identical to an 8800GT, although some are being manufactured using a 55 nm technology instead of the 65 nm first debuted on the 8800GT. Newer (55 nm) version supports HybridPower while 65 nm doesn't. The G92 design has been later relabeled for a second time and sold as GTS 250 and later, a third time only by OEMs as the GT 330.ASUSTeK have released a 9800GT with Tri-SLI support.
Taken from the Nvidia product detail page.
- 112 Stream Processors
- 512-1024MB of GDDR3 memory
- 256-bits Memory Interface Width
- 600 MHz Graphics Clock
- 1500 MHz Processor Clock
- 900 MHz Memory Clock
- Texture Fill Rate (billion/s) 33.6
- Memory Bandwidth (GB/s) 57.6
- DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0.
- Supports 2nd generation PureVideo HDNvidia PureVideoNvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...
technology with partial VC1 decoding.
Technical Summary of Desktop G92 GPUs
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model | Year | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Number of Die | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Config core1 | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Processing Power GFLOPs FLOPS In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second... |
TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
Comments | ||||||
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Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
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GeForce 9300 mGPU | October 2008 | MCP7A-S | 65 | 282 | 162 | 1 | PCIe 2.0 x16 | Up to 512 from system memory | 16:8:4 | 450 | 1200 | 8001333 | 1.8 | 3.6 | 6.4/12.810.664/21.328 | DDR2DDR3 | 64/128 | 10.0 | 3.3 | 57.6 | based on 8400 GS | |
GeForce 9400 mGPU | October 2008 | MCP7A-U | 65 | 282 | 162 | 1 | PCIe 2.0 x16 | Up to 512 from system memory | 16:8:4 | 580 | 1400 | 8001333 | 2.32 | 4.64 | 6.4/12.810.664/21.328 | DDR2DDR3 | 64/128 | 10.0 | 3.3 | 67.2 | 12 | based on 8400 GS |
GeForce 9300 GE | June 2008 | G98 | 65 | ? | 86 | 1 | PCIe 2.0 x16 | 256 | 8:8:4 | 540 | 1300 | 500 | 2.16 | 4.3 | 8 | DDR2 | 64 | 10.0 | 3.3 | 31.2 | ?? | |
GeForce 9300 GS | June 2008 | G98 | 65 | ? | 86 | 1 | PCIe 2.0 x16 | 256 | 8:8:4 | 567 | 1400 | 500 | 2.268 | 4.5 | 8 | DDR2 | 64 | 10.0 | 3.3 | 33.6 | ?? | |
GeForce 9400 GT | August 27, 2008 | G96a/b | 65/55 | 314 | 144 | 1 | PCIe 2.0 x16, PCI | 256, 512, 1024 | 16:8:4 | 550 | 1400 | 800 1600 |
2.2 | 4.4 | 12.8 25.6 |
GDDR2 GDDR3 |
128 | 10.0 | 3.3 | 67.2 | 50 | |
GeForce 9500 GT | July 29, 2008 | G96a/b | 65/55 | 314 | 144 | 1 | PCIe 2.0 x16, PCI | 256, 512, 1024 | 32:16:8 | 550 | 1400 | 1000 1600 |
4.4 | 8.8 | 16.0 25.6 |
DDR2 GDDR3 |
128 | 10.0 | 3.3 | 134.4 | 50 | |
GeForce 9600 GSO | May 2008 | G92 | 65 | 754 | 324 | 1 | PCIe 2.0 x16 | 384, 768, 1536 | 96:48:12 | 550 | 1375 | 1600 | 6.6 | 26.4 | 38.4 | GDDR3 | 192 | 10.0 | 3.3 | 396 | 84 | |
GeForce 9600 GSO 512 | October 2008 | G94a/b | 65/55 | 505 | 240/196? | 1 | PCIe 2.0 x16 | 512 | 48:24:16 | 650 | 1625 | 1800 | 10.4 | 15.6 | 57.6 | GDDR3 | 256 | 10.0 | 3.3 | 234 | 90 | |
GeForce 9600 GT Green Edition | 2009 | G94b | 55 | 505 | 196? | 1 | PCIe 2.0 x16 | 512, 1024 | 64:32:16 | 600625 | 15001625 | 1400/18001800 | 9.610 | 19.220 | 44.8/57.657.6 | GDDR3 | 256 | 10.0 | 3.3 | 288312 | 59 | Core Voltage - 1 volt |
GeForce 9600 GT | February 21, 2008 | G94a/b | 65/55 | 505 | 240/196? | 1 | PCIe 2.0 x16 | 512, 1024 | 64:32:16 | 650 | 1625 | 1800 | 10.4 | 20.8 | 57.6 | GDDR3 | 256 | 10.0 | 3.3 | 312 | 95 | |
GeForce 9800 GT Green Edition | 2009 | G92b | 55 | 754 | 260 | 1 | PCIe 2.0 x16 | 512, 1024 | 112:56:16 | 550 | 1375 | 140016001800 | 8.8 | 30.8 | 44.851.257.6 | GDDR3 | 256 | 10.0 | 3.3 | 462 | 75 | Core Voltage - 1 volt |
GeForce 9800 GT | July 2008 | G92a/b | 65/55 | 754 | 324/260 | 1 | PCIe 2.0 x16 | 512, 1024 | 112:56:16 | 600 | 1500 | 1800 | 9.6 | 33.6 | 57.6 | GDDR3 | 256 | 10.0 | 3.3 | 504 | 125/105 | Some 65 nm cards are rebranded 8800 GT cards. |
GeForce 9800 GTX | April 1, 2008 | G92 | 65 | 754 | 324 | 1 | PCIe 2.0 x16 | 512 | 128:64:16 | 675 | 1688 | 2200 | 10.8 | 43.2 | 70.4 | GDDR3 | 256 | 10.0 | 3.3 | 648 | 140 | |
GeForce 9800 GTX+ | July 16, 2008 | G92b | 55 | 754 | 260 | 1 | PCIe 2.0 x16 | 512, 1024 | 128:64:16 | 738 | 1836 | 2200 | 11.808 | 47.232 | 70.4 | GDDR3 | 256 | 10.0 | 3.3 | 705 | 141 | |
GeForce 9800 GX2 | March 18, 2008 | G92 | 65 | 2x 754 | 2x 324 | 2 | PCIe 2.0 x16 | 2x 512 | 2x 128:64:16 | 600 | 1500 | 2000 | 2x 9.6 | 2x 38.4 | 2x 64.0 | GDDR3 | 2x 256 | 10.0 | 3.3 | 2x 576 | 197 | |
Model | Year | Codename | Fab (nm | Transistors (Million) | Die Size (mm2) | Number of Die | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MiB Mebibyte The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major... ) |
Config core1 | Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
Processing Power GFLOPs FLOPS In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second... |
TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
Comments |
Features
- Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs.
Model | Features | |||||||
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Scalable Link Interface (SLI) | Coverage Sample AA Anti-aliasing In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution... |
Angle Independent AF Anisotropic filtering In 3D computer graphics, anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture appears to be non-orthogonal In 3D computer graphics, anisotropic filtering... |
128 bit OpenEXR OpenEXR OpenEXR is a high dynamic range imaging image file format, released as an open standard along with a set of software tools created by Industrial Light and Magic , released under a free software license similar to the BSD license.... |
PureVideo 2 with VP2 Engine: (BSP and 128 AES) |
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GeForce 9400 GT | rowspan="5" | colspan="4" rowspan="8" | ||||||
GeForce 9500 GT | ||||||||
GeForce 9600 GSO | ||||||||
GeForce 9600 GT | ||||||||
GeForce 9800 GT | ||||||||
GeForce 9800 GTX | rowspan="2" 3-way (link 3 GTXs) |
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GeForce 9800 GTX+ | ||||||||
GeForce 9800 GX2 | Quad (link 2 GX2s) |
GeForce 9M Series
All graphical processing units in the GeForce 9M series feature:- Increased performance for similar power draw compared to GeForce 8M series for midrange and mid-high range notebooks,
- DirectX 10.0 and OpenGL 3.3 compatibility,
- 16X antialiasing, and
- Full HD DVD / Blu-ray hardware decoding.
9100M G
- 1 TMU per pipeline.
- 4 ROPs.
- 8 Stream Processors Cores.
- 16 (v4.0) shader unified.
- 26 Gigaflops.
- 450 MHz core clock.
- 1100 MHz shader clock.
- Integrated RAMDAC clock at 400 MHz.
- Memory Clock depend on System Memory.
- Up to 256 MB shared memory, 512 MB with Turbo Cache in Windows XP.
- 64 bit memory interface (single-channel mode) / 128 bit memory interface (dual-channel mode).
- Memory Bandwidth depend on System Memory.
- 1.8 billion texels/s texture fill rate.
- (Specification based on Acer Aspire 4530 using EVEREST Ultimate Edition Version 4.60.1500PX and TechPowerUp GPU-Z v0.4.6)
9200M GS
- 8 Stream Processors.
- 529 MHz core clock.
- 1300 MHz shader clock.
- 400 MHz memory clock.
- Up to 256 MB memory.
- 64-bit memory interface.
- 6.4 GB/s memory bandwidth.
- 27.1GPixel/s Pixel Fillrate.
- 4.2GTexel/s Texture Fillrate
9300M G
- 16 Stream Processors.
- 400 MHz core clock.
- 800 MHz shader clock.
- 600 MHz memory clock.
- Up to 512 MB memory.
- 64-bit memory interface.
- 4.8 GB/s memory bandwidth.
- 3.2 billion texels/s texture fill rate.
9300M GS
- 8 Stream Processors.
- 580 MHz core clock.
- 1450 MHz shader clock.
- 800 MHz memory clock.
- Up to 512 MB memory.
- 64-bit memory interface.
- 6.4 GB/s memory bandwidth.
- 4.6 billion texels/s texture fill rate.
9400M G
- 16 Stream Processors.
- Memory Clock depend on System Memory.
- 64 bit memory interface (single-channel mode) / 128 bit memory interface (dual-channel mode).
- Memory Bandwidth depends on System Memory.
- 3.6 billion texels/s texture fill rate.
9500M GS
- 32 Stream Processors.
- 475 MHz core clock.
- 950 MHz shader clock.
- 700 MHz memory clock.
- Up to 512 MB memory.
- 128-bit memory interface.
- 22.4 GB/s memory bandwidth.
- 7.6 billion texels/s texture fill rate.
9600M GS
- 064A/8 core (G96).
- 32 Stream Processors.
- 430 MHz core clock.
- 1075 MHz shader clock.
- 800/1600 MHz memory clock (effective).
- Up to 1024 MB memory.
- 128-bit memory interface.
- 12.8 GB/s (with DDR2 type) or 25.6 GB/s (with GDDR3 type) memory bandwidth.
- 6.8 billion texels/s texture fill rate.
- 103 GigaFLOPS.
9600M GT
- 32 Stream Processors.
- 500 MHz core clock.
- 1250 MHz shader clock.
- 1000 MHz memory clock.
- Up to 1024 MB memory.
- 128-bit memory interface.
- 25.6 GB/s memory bandwidth.
- 8.0 billion texels/s texture fill rate.
9650M GT
- G96 core (65/55 nm).
- 32 Stream Processors.
- 550 MHz core clock.
- 1325 MHz shader clock.
- 800 MHz memory clock.
- Up to 1024 MB memory.
- 128 bit memory interface.
- 25.6 GB/s memory bandwidth.
- 8.8 billion texels/s texture fill rate.
9700M GT http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8
- G96 core.
- 32 Stream Processors.
- 625 MHz core clock.
- 1550 MHz shader clock.
- 800 MHz memory clock.
- 128 bit memory interface.
- 25.6 GB/s memory bandwidth.
- 10.0 billion texels/s texture fill rate.
- 148.8 GigaFLOPS.
9700M GTS http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8
- G94 core.
- 48 Stream Processors.
- 530 MHz core clock.
- 1325 MHz shader clock.
- 800 MHz memory clock.
- 256 bit memory interface.
- 51.2 GB/s memory bandwidth.
- 12.7 billion texels/s texture fill rate.
- 190.8 GigaFLOPS.
9800M GS http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8
- G94 core.
- 64 Stream Processors.
- 530 MHz core clock.
- 1325 MHz shader clock.
- 800 MHz memory clock.
- 256 bit memory interface.
- 51.2 GB/s memory bandwidth.
- 17.0 billion texels/s texture fill rate.
- 254 GigaFLOPS.
9800M GTS http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8
- G94 core.
- 64 Stream Processors.
- 600 MHz core clock.
- 1500 MHz shader clock.
- 800 MHz memory clock.
- 256 bit memory interface.
- 51.2 GB/s memory bandwidth.
- 19.2 billion texels/s texture fill rate.
- 288 GigaFLOPS.
9800M GT http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8
- G92 core.
- 96 Stream Processors.
- 500 MHz core clock.
- 1250 MHz shader clock.
- 800 MHz memory clock.
- 256 bit memory interface.
- 51.2 GB/s memory bandwidth.
- 24.0 billion texels/s texture fill rate.
- 360 GigaFLOPS.
9800M GTX http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8
- G92 core.
- 112 Stream Processors.
- 500 MHz core clock.
- 1250 MHz shader clock.
- 800 MHz memory clock.
- 256 bit memory interface.
- 51.2 GB/s memory bandwidth.
- 28.0 billion texels/s texture fill rate.
- 420 GigaFLOPS.
Technical summary
Model | Release Date | Codename | Interface | Fabrication process (nm) | Core clock max (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Peak fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Shaders | Memory | Texture Units | Raster Operators | Power Consumption (Watt Watt The watt is a derived unit of power in the International System of Units , named after the Scottish engineer James Watt . The unit, defined as one joule per second, measures the rate of energy conversion.-Definition:... s) |
Transistor Transistor A transistor is a semiconductor device used to amplify and switch electronic signals and power. It is composed of a semiconductor material with at least three terminals for connection to an external circuit. A voltage or current applied to one pair of the transistor's terminals changes the current... Count (Millions) |
Theoretical Shader Processing Rate (Gigaflops FLOPS In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second... ) |
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Billion pixel Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s |
Billion bilinear Bilinear filtering Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any distortion... texel Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s |
Billion bilinear FP16 texel/s | Billion FP32 pixel/s | Stream Processors | Clock (MHz) | Bandwidth max (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM Dynamic random access memory Dynamic random-access memory is a type of random-access memory that stores each bit of data in a separate capacitor within an integrated circuit. The capacitor can be either charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1... type |
Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
Megabyte Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... s |
Effective DDR Clock (MHz) | |||||||||||
GeForce 9100M G | ? | MCP77MH MCP79MH | PCI | 65 | 450 | ? | ? | ? | ? | 8 | 1080 | 21GB/s | DDR2 from RAM | depend RAM configuration | depend RAM configuration | depend RAM configuration | ? | 4 | ? | ? | 26 |
GeForce 9200M GS | G98 | 65 | 530 | ? | ? | ? | 8 | 1300 | GDDR2 GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
256 | ? | ? | ? | ? | 31 | ||||||
GeForce 9300M G | G98 | 65 | 400 | ? | 3.2 | ? | ? | 16 | 800 | 9.6 | 64 | 256 | 1200 (600) | ? | ? | ? | ? | 38 | |||
GeForce 9300M GS | G98 | 65 | ? | ? | ? | ? | ? | 16 | 1400 | ? | GDDR2 GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
64 | 256 | 1400 (700) | ? | ? | ? | ? | 34 | ||
GeForce 9400M G | MCP79MX | 65 | 450 | ? | ? | ? | ? | 16 | 1100 | ? | 128 | ? | ? | 12 | 282 | 54 | |||||
GeForce 9500M G | 65 | ? | ? | ? | ? | ? | 16 | 1250 | ? | GDDR2 GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 | 256, 512, 1024 | 1600 (800) | ? | ? | ? | ? | 60 | |||
GeForce 9500M GS | G84 | 65 | 479 | ? | 7.6 | ? | ? | 32 | 950 | 22.4 | 128 | 512 | 1400 (700) | ? | 8 | ? | 289 | ? | |||
GeForce 9600M GS | G96 | 65 | 430 | ? | ? | ? | ? | 32 | 1075 | 25.3 | GDDR2 GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 | 1024 | 1600 (800) | ? | ? | ? | 314 | 103 | ||
GeForce 9600M GT | G96 | 65 | 500 | ? | ? | ? | ? | 32 | 1250 | ? | GDDR2 GDDR3 GDDR3 Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory... |
128 | 256, 512, 1024 | 1600 (800) | ? | ? | 23 | 314 | 120 | ||
GeForce 9650M GS | 65 | 625 | ? | 10 | ? | ? | 32 | 1250 | 25.6 | 128 | 512 | 1600 (800) | ? | ? | 29 | 289 | 120 | ||||
GeForce 9700M GT | G96 | 625 | ? | 10 | ? | ? | 32 | 1550 | 25.6 | GDDR3 | 128 | 512 | 1600 (800) | ? | ? | ? | ? | 148.8 | |||
GeForce 9700M GTS | G94 | 530 | ? | 12.7 | ? | ? | 48 | 1325 | 51.2 | 256 | ? | 1600 (800) | ? | ? | ? | ? | 190.8 | ||||
GeForce 9800M GTS | G94 | 600 | ? | 19.2 | ? | ? | 64 | 1500 | 51.2 | 256 | 512 | 1600 (800) | ? | ? | ? | ? | 288 | ||||
GeForce 9800M GT | G92 | 500 | ? | 24 | ? | ? | 96 | 1250 | 51.2 | 256 | 512 | 1600 (800) | ? | ? | ? | ? | 360 | ||||
GeForce 9800M GTX | G92 | 500 | ? | 28.0 | ? | ? | 112 | 1375 | 51.2 | 256 | 512 | 1600 (800) | ? | 75 | ? | ? | 420 |
See also
- Comparison of Nvidia graphics processing unitsComparison of NVIDIA Graphics Processing UnitsThis page contains general information about Nvidia's GPUs and videocards based on official Nvidia specifications.-Direct X version note:Direct X version indicates which graphics acceleration operations the card supports.* DirectX 6.0 - Multitexturing...
- GeForce 8 SeriesGeForce 8 SeriesThe GeForce 8 Series, is the eighth generation of NVIDIA's GeForce line of graphics processing units. The third major GPU architecture developed at NVIDIA, the GeForce 8 represents the company's first unified shader architecture.-Naming:...
- GeForce 100 SeriesGeForce 100 SeriesThe GeForce 100 Series is a family of graphics processing units developed by Nvidia. The first card of this series was launched in January 2009. Similar to the GeForce 300 series, the GeForce 100 series consists of re-branded video cards from the previous generation available only for OEMs. Current...
- GeForce 200 SeriesGeForce 200 SeriesThe GeForce 200 Series is the 10th generation of Nvidia's GeForce graphics processing units. The series also represents the continuation of the company's unified shader architecture introduced with the GeForce 8 Series and the GeForce 9 Series. Its primary competition came from ATI's Radeon HD 4000...
- GeForce 400 SeriesGeForce 400 SeriesThe GeForce 400 Series is the 11th generation of Nvidia's GeForce graphics processing units. The series was originally slated for production in November 2009, but, after a number of delays, launched on March 26, 2010 with availability following in April 2010....
- GeForce 500 SeriesGeForce 500 SeriesThe GeForce 500 Series is a family of graphics processing units developed by Nvidia, based on the refreshed Fermi architecture. Nvidia officially announced the GeForce 500 series on 9 November 2010 with the launch of the GeForce GTX 580.- Overview :...
- Nvidia QuadroNVIDIA QuadroThe Nvidia Quadro series of AGP, PCI, and PCI Express graphics cards comes from the NVIDIA Corporation. Their designers aimed to accelerate CAD and DCC , and the cards are usually featured in workstations....
- NVIDIA's workstation graphics solution - Nvidia TeslaNvidia TeslaThe Tesla graphics processing unit is nVidia's third brand of GPUs. It is based on high-end GPUs from the G80 , as well as the Quadro lineup. Tesla is nVidia's first dedicated General Purpose GPU...
- NVIDIA's first dedicated general purpose GPU (graphical processor unit)