Comparison of NVIDIA Graphics Processing Units
Encyclopedia
This page contains general information about Nvidia
's GPUs
and videocards based on official Nvidia specifications.
version indicates which graphics acceleration operations the card supports.
AGP 3.0 denotes a voltage reduction and increased maximum theoretical bandwidth (available speeds are 4X and 8X, instead of 2X and 4X); the cores themselves saw little to no changes (from NV17 to NV18 or NV25 to NV28). Apart from an increased clock speed and a reduced signal swing voltage (from 1.5 V to 0.8 V), AGP 3.0 still supports sideband addressing (added late to AGP 1.0 specifications, increased practical data throughput) and fast writes (AGP 2.0 specifications, direct data writes to graphics card's memory). Strangely, the 4200's name change doesn't reflect the increased core clock, while the 4800 still has the same clock rates as the 4600.
Compute Capability: 1.2 (GT215, GT216, GT218 GPUs)
Compute Capability: 1.3 has double precision support for use in GPGPU
applications. (GT200a/b GPUs only)
SP - Shader Processor (Unified Shader, CUDA
Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, MAD - ADD+MUL.
SP - Shader Processor (Unified Shader, CUDA
Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, FMA - Fused MUL+ADD.
The GTX285M as found in the Clevo X8100 Models, and will be the last of the GT200 Mobile Series.
SP - Shader Processor (Unified Shader, CUDA
Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, MAD - ADD+MUL.
SP - Shader Processor (Unified Shader, CUDA
Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, FMA - Fused MUL+ADD.
NVIDIA
Nvidia is an American global technology company based in Santa Clara, California. Nvidia is best known for its graphics processors . Nvidia and chief rival AMD Graphics Techonologies have dominated the high performance GPU market, pushing other manufacturers to smaller, niche roles...
's GPUs
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...
and videocards based on official Nvidia specifications.
Direct X version note
Direct X version indicates which graphics acceleration operations the card supports.- DirectX 6.0 - MultitexturingTexture mappingTexture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...
- DirectX 7.0 - Hardware Transformation, Clipping and Lighting (TCL/T&L)
- DirectX 8.0 - ShaderShaderIn the field of computer graphics, a shader is a computer program that is used primarily to calculate rendering effects on graphics hardware with a high degree of flexibility...
Model 1.1 - DirectX 8.0a - Pixel Shader 1.3 & Vertex Shader 1.1
- DirectX 8.1 - Pixel Shader 1.3/1.4 & Vertex Shader 1.1
- DirectX 9.0/a - Shader Model 2.0 or Shader Model 2.0 extended
- DirectX 9.0b - Pixel Shader 2.0a/b & Vertex Shader 2.0a/b
- DirectX 9.0c - Shader Model 3.0, GPGPUGPGPUGeneral-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
- DirectX 9.0L - Windows Vista/7, Shader Model 2.0/2.0a/2.0b/3.0, Windows Graphics Foundation 1.0, DXVADXVADirectX Video Acceleration is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware accelerated. The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU...
1.0, GPGPU - Direct3D 10 - Windows Vista/7, Shader Model 4.0, Compute shaders, Windows Graphics Foundation 2.0, DXVA 2.0, GPGPU
- Direct3D 10.1 - Windows Vista/7, Shader Model 4.1, Tessellation, Compute shaders, Windows Graphics Foundation 2.1, DXVA 2.1, GPGPU
- Direct3D 11 - Windows Vista/7, Shader Model 5.0, Tessellation, Multithreaded rendering, Compute shaders, GPGPU
OpenGL version note
OpenGLOpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
version indicates which graphics acceleration operations the card supports.
- OpenGL 1.1 - Texture objects
- OpenGL 1.2 - 3D textures, BGRA and packed pixel formats
- OpenGL 1.3 - MultitexturingTexture mappingTexture mapping is a method for adding detail, surface texture , or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974.-Texture mapping:...
, multisampling, texture compression - OpenGL 1.4 - Depth textures
- OpenGL 1.5 - VBOVertex Buffer ObjectA Vertex Buffer Object is an OpenGL extension that provides methods for uploading data to the video device for non-immediate-mode rendering...
, Occlusion Queries - OpenGL 2.0 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.1, MRTMultiple Render TargetsIn the field of 3D computer graphics, Multiple Render Targets, or MRT, is a feature of modern graphics processing units that allows the programmable rendering pipeline to render images to multiple render target textures at once. These textures can then be used as inputs to other shaders or as...
, Non Power of Two textures, Point Sprites, Two-sided stencil - OpenGL 2.1 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.2, Pixel Buffer Object (PBO), sRGB Textures - OpenGL 3.0 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.3, Texture Arrays, Conditional rendering, FBO - OpenGL 3.1 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.4, Instancing, Texture Buffer Object, Uniform Buffer Object, Primitive restart - OpenGL 3.2 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
1.5, Geometry Shader, Multi-sampled textures
- Buffer Object: FBO (Frame), VBO (Vertex), PBO (Pixel), Texture, Uniform
- OpenGL 3.3 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
3.30 Backports as much functionality possible from the OpenGL 4.0 specification - OpenGL 4.0 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
4.00 Tessellation on GPU, shaders with 64-bit precision - OpenGL 4.1 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
4.10 Developer-friendly debug outputs, compatibility with OpenGL ES 2.0 - OpenGL 4.2 - GLSLGLSLOpenGL Shading Language , is a high-level shading language based on the syntax of the C programming language...
4.20
- OpenGL 3.3 - GLSL
Field explanations
The fields in the table listed below describe the following:- Model - The marketing name for the processor assigned by Nvidia.
- Launch - Date of release for the processor.
- Code name - The internal engineering codename for the processor (typically designated by an NVXY name and later GXY where X is the series number and Y is the schedule of the project for that generation).
- Fab - Fabrication process. Average feature size of components of the processor.
- Bus interface - Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCI-Express).
- MemoryRandom-access memoryRandom access memory is a form of computer data storage. Today, it takes the form of integrated circuits that allow stored data to be accessed in any order with a worst case performance of constant time. Strictly speaking, modern types of DRAM are therefore not random access, as data is read in...
- The amount of memory used by the processor. - Core clockClock rateThe clock rate typically refers to the frequency that a CPU is running at.For example, a crystal oscillator frequency reference typically is synonymous with a fixed sinusoidal waveform, a clock rate is that frequency reference translated by electronic circuitry into a corresponding square wave...
- The factory core clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia). - Memory clock - The factory effective memory clock frequency (while some manufacturers adjust clocks lower and higher, this number will always be the reference clocks used by Nvidia). All DDR/GDDR memories operate at half this frequency, except for GDDR5, which operates at one quarter of this frequency.
- Config core - The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed.
- FillrateFillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...
- Maximum theoretical fillrate in textured pixels per second. This number is generally used as a "maximum throughput number" for the GPU and generally, a higher fillrate corresponds to a more powerful (and faster) GPU. - Memory subsection
- Bandwidth - Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GB=10^9 bytes.
- Bus type - Type of memory bus or buses utilized.
- Bus width - Maximum bit width of the memory bus or buses utilized. This will always be a factory bus width.
- API support section
- DirectX - Maximum version of DirectX fully supported.
- OpenGL - Maximum version of OpenGL fully supported.
- Features - Additional features that are not standard as a part of the two graphics libraries.
Pre-GeForce
- 1 Vertex shader : pixel pipeline : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...
(MTTexel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Features Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...NV1 / STG-2000 NV1Nvidia NV1, manufactured by SGS-THOMSON Microelectronics under the model name STG2000, was a multimedia PCI card released in 1995 and sold to retail as the Diamond Edge 3D. It featured a complete 2D/3D graphics core based upon quadratic texture mapping, VRAM or FPM DRAM memory, an integrated...Sep 1995 NV1 ? PCI Peripheral Component InterconnectConventional PCI is a computer bus for attaching hardware devices in a computer...2/4 ? 75 ? 12 0.6 EDO Dynamic random access memoryDynamic random-access memory is a type of random-access memory that stores each bit of data in a separate capacitor within an integrated circuit. The capacitor can be either charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1...
/VRAMDynamic random access memoryDynamic random-access memory is a type of random-access memory that stores each bit of data in a separate capacitor within an integrated circuit. The capacitor can be either charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1...64 n/a n/a 2D, 3D (NURBS), Game Port, AV playback RIVA 128 RIVA 128Released in late 1997 by Nvidia, the RIVA 128, or "NV3", was one of the first consumer graphics processing units to integrate 3D acceleration in addition to traditional 2D and video acceleration...Apr 1997 NV3 350 AGP Accelerated Graphics PortThe Accelerated Graphics Port is a high-speed point-to-point channel for attaching a video card to a computer's motherboard, primarily to assist in the acceleration of 3D computer graphics. Since 2004 AGP has been progressively phased out in favor of PCI Express...
1x, PCI4 100 100 0:1:1:1 100 1.6 SDR SDRAMSynchronous dynamic random access memory is dynamic random access memory that is synchronized with the system bus. Classic DRAM has an asynchronous interface, which means that it responds as quickly as possible to changes in control inputs...128 5 ? First DirectX compatible RIVA 128 ZX Mar 1998 NV3 350 AGP 2x, PCI 8 100 100 0:1:1:1 100 1.6 SDR 128 5 1.0 RIVA TNT RIVA TNTThe RIVA TNT, codenamed NV4, is a 2D, video, and 3D graphics accelerator chip for PCs that was manufactured by Nvidia. It was released in mid 1998 and cemented Nvidia's reputation as a worthy rival within the developing consumer 3D graphics adapter industry. The first RIVA TNT based card released...1998? NV4 350 AGP 2x, PCI 8/16 90 110 0:2:2:2 180 1.7 SDR/SG 128 6 1.1 AGP sideband (rev.4) Vanta LT 1999? NV6 250 AGP 4x, PCI 8 80 100 0:2:2:2 160 0.8 SDR 64 6 1.1 ? Vanta 1999? NV6 250 AGP 4x, PCI 16 100 110 0:2:2:2 200 1.0 SDR 64 6 1.1 RAMDAC RAMDACRandom Access Memory Digital-to-Analog Converter is a combination of three fast DACs with a small SRAM used in computer graphics display adapters to store the color palette and to generate the analog signals to drive a color monitor...
250 MHzVanta M64 1999? NV6 250 AGP 4x, PCI 16/32 125 135 0:2:2:2 250 1.2 SDR 64 6 1.1 RAMDAC 300 MHz RIVA TNT2 RIVA TNT2The RIVA TNT2 was a graphics processing unit manufactured by Nvidia starting in early 1999. The chip is codenamed "NV5" because it is the 5th graphics chip design by Nvidia, succeeding the RIVA TNT . RIVA is an acronym for Real-time Interactive Video and Animation accelerator...
M64Jul 1999 NV5 220 AGP 4x, PCI 16/32 125 135 0:2:2:2 250 1.2 SDR 64 6 1.1 RAMDAC 300 MHz RIVA TNT2 Mar 1999 NV5 250 AGP 4x, PCI 16/32 125 150 0:2:2:2 250 2.4 SDR 128 6 1.1 RIVA TNT2 Pro 1999? NV5 250 AGP 4x, PCI 16/32 143 166 0:2:2:2 286 2.7 SDR 128 6 1.1 RIVA TNT2 Ultra May 1999 NV5 250 AGP 4x, PCI 16/32 150 183 0:2:2:2 300 2.9 SDR 128 6 1.1
GeForce series
- 1 Vertex shader : pixel pipeline : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...
(MTTexel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Features Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce 256 (SDR) Oct 1999 NV10 220 AGP 4x 32/64 120 166 0:4:4:4 480 2.7 SDR 128 7 1.2 Hardware Transform & Lighting GeForce 256 (DDR) Jan 2000 NV10 220 AGP 4x 32/64 120 300 0:4:4:4 480 4.8 DDR 128 7 1.2 Hardware Transform & Lighting
GeForce 2 series
- 1 Vertex shader : pixel pipeline : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 GeForce2 Ti VX has never been presented officially, though it is nothing more than a frequency-reduced GeForce2 Ti.
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...
(MTTexel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Features Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce2 MX 100 2001? NV11 180 AGP 4x 32 143 166 0:2:4:2 572 0.6 SDR 32 7 1.2 GeForce2 MX 200 Mar 2001 NV11 180 AGP 4x, PCI 32/64 175 166 0:2:4:2 700 1.2 SDR/ DDR 64 7 1.2 GeForce2 MX Jun 2000 NV11 180 AGP 4x, PCI 32 175 166 0:2:4:2 700 2.7 SDR 128 7 1.2 +TwinView +Shaders (NVIDIA Shading Rasterizer, OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
only)GeForce2 MX 400 Mar 2001 NV11 180 AGP 4x, PCI 32/64 200 166/183/334 0:2:4:2 800 2.9/5.3 SDR/ DDR 64/128 7 1.2 Twinview GeForce2 GTS Apr 2000 NV15 180 AGP 4x 32/64 200 333 0:4:8:4 1600 5.3 DDR 128 7 1.2 -TwinView GeForce2 Pro 2000? NV15 180 AGP 4x 32/64 200 400 0:4:8:4 1600 6.4 DDR 128 7 1.2 GeForce2 Ti VX 2 2001? NV15 150 AGP 4x 64 225 400 0:4:8:4 1800 6.4 DDR 128 7 1.2 GeForce2 Ti Oct 2001 NV15 150 AGP 4x 64 250 400 0:4:8:4 2000 6.4 DDR 128 7 1.2 GeForce2 Ultra Aug 2000 NV16 180 AGP 4x 64 250 460 0:4:8:4 2000 7.4 DDR 128 7 1.2
GeForce 3 series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...
(MTTexel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Features Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce3 Feb 2001 NV20 150 AGP 4x 64/128 200 460 1:4:8:4 1600 7.4 DDR 128 8.0 1.3 +Shaders (v1.1) +LMA -TwinView;RT-Patch Tessellation GeForce3 Ti 200 Oct 2001 NV20 150 AGP 4x 64/128 175 400 1:4:8:4 1400 6.4 DDR 128 8.0 1.3 RT-Patch Tessellation GeForce3 Ti 500 Oct 2001 NV20 150 AGP 4x 64/128 240 500 1:4:8:4 1920 8.0 DDR 128 8.0 1.3 RT-Patch Tessellation
GeForce 4 series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
AGP 3.0 denotes a voltage reduction and increased maximum theoretical bandwidth (available speeds are 4X and 8X, instead of 2X and 4X); the cores themselves saw little to no changes (from NV17 to NV18 or NV25 to NV28). Apart from an increased clock speed and a reduced signal swing voltage (from 1.5 V to 0.8 V), AGP 3.0 still supports sideband addressing (added late to AGP 1.0 specifications, increased practical data throughput) and fast writes (AGP 2.0 specifications, direct data writes to graphics card's memory). Strangely, the 4200's name change doesn't reflect the increased core clock, while the 4800 still has the same clock rates as the 4600.
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Core clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory clock (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Config core1 | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... (MT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Features | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
|||||||||||
GeForce4 MX 420 | February 6, 2002 | NV17 | 150 | AGP 4x | 64 | 250 | 166 | 0:2:4:2 | 1000 | 2.7 | SDR | 64 | 7 | 1.2 | +TwinView +LMA2 |
GeForce4 MX 440SE | 2002 | NV18 | 150 | AGP 4x, PCI | 64 | 250 | 166, 333 | 0:2:4:2 | 1100 | 2.7,5.3 | SDR, DDR | 64,128 | 7 | 1.2 | |
GeForce4 MX 440 | February 6, 2002 | NV17 | 150 | AGP 4x, PCI | 64, 128 | 270 | 400 | 0:2:4:2 | 1100 | 6.4 | DDR | 128 | 7 | 1.2 | |
GeForce4 MX 440 8x | Oct 2002 | NV18 | 150 | AGP 8x | 64, 128 | 275 | 513 | 0:2:4:2 | 1100 | 8.2 | DDR | 128 | 7 | 1.2 | AGP 3.0 |
GeForce4 MX 460 | February 6, 2002 | NV17 | 150 | AGP 4x | 64 | 300 | 550 | 0:2:4:2 | 1200 | 8.8 | DDR | 128 | 7 | 1.2 | |
GeForce4 MX 4000 | 2003? | NV18B | 150 | AGP 4x/8x, PCI | 64, 128 | 250, 275 | 266, 333, 400 | 0:2:4:2 | 1100 | 1.1, 3.2, 5.3 | DDR | 32, 64, 128 | 7 | 1.2 | |
GeForce PCX 4300 | 2004 | NV19 | 150 | PCI-E | 128 | 275 | 513 | 0:2:4:2 | 1100 | 8.2 | DDR | 128 | 7 | 1.2 | PCI-E |
GeForce4 Ti 4200 | Apr 2002 | NV25 | 150 | AGP 4x | 64, 128 | 250 | 500/ 444 | 2:4:8:4 | 2000 | 8.0/ 7.1 | DDR | 128 | 8.0a | 1.4 | +Shaders (v1.1 vertex, v1.3 pixel) +1 Vertex unit |
GeForce4 Ti 4200 8x | Oct 2002 | NV28 | 150 | AGP 8x | 64, 128 | 250 | 513 | 2:4:8:4 | 2000 | 8.2 | DDR | 128 | 8.0a | 1.4 | AGP 3.0 |
GeForce4 Ti 4400 | February 6, 2002 | NV25 | 150 | AGP 4x | 128 | 275 | 550 | 2:4:8:4 | 2200 | 8.8 | DDR | 128 | 8.0a | 1.4 | |
GeForce4 Ti 4800 SE | Feb 2003 | NV28 | 150 | AGP 8x | 128 | 275 | 550 | 2:4:8:4 | 2200 | 8.8 | DDR | 128 | 8.0a | 1.4 | AGP 3.0 |
GeForce4 Ti 4600 | February 6, 2002 | NV25 | 150 | AGP 4x | 128 | 300 | 650 | 2:4:8:4 | 2400 | 10.4 | DDR | 128 | 8.0a | 1.4 | |
GeForce4 Ti 4800 | Feb 2003 | NV28 | 150 | AGP 8x | 128 | 300 | 650 | 2:4:8:4 | 2400 | 10.4 | DDR | 128 | 8.0a | 1.4 | AGP 3.0 |
GeForce FX (5xxx) series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - * NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x1 pipeline designs.
- ** GeForce FX series has limited OpenGL 2.1 support (with current Linux and Windows XP drivers).
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Hardware Drivers (Software) GeForce FX 5200 Mar 2003 NV34 150 AGP 8x, PCI 128, 256 250 333, 400 1:2:2:2 *:4:4:4 1 1 2.7 /6.4 DDR 64 /128 9.0b 1.5 2.1** GeForce FX 5200 Ultra Mar 2003 NV34 150 AGP 8x 256 325 650 1:2:2:2 *:4:4:4 1.3 1.3 10.4 DDR 128 9.0b 1.5 2.1** GeForce PCX 5300 2003 NV34 150 PCI-e 256 250 400 *:2:4:4 1 1 3.2 /6.4 DDR 64 /128 9.0b 1.5 2.1** GeForce FX 5500 Mar 2004 NV34 150 AGP 8x, PCI 128, 256 270 400 1:2:2:2 *:4:4:4 1.08 1.08 3.2 /6.4 DDR 64 /128 9.0b 1.5 2.1** GeForce FX 5600 XT 2003 NV31 130 AGP 8x 128, 256 235 400 1:2:2:2 *:4:4:4 0.94 0.94 6.4 DDR 128 9.0b 1.5 2.1** GeForce FX 5600 2003 NV31 130 AGP 8x 256 325 550 1:2:2:2 *:4:4:4 1.3 1.3 8.8 DDR 128 9.0b 1.5 2.1** GeForce FX 5600 Ultra Mar 2003 NV31 130 AGP 8x 256 350 700 1:2:2:2 *:4:4:4 1.4 1.4 11.2 DDR 128 9.0b 1.5 2.1** GeForce FX 5600 Ultra Rev.2 Aug 2003 NV31 130 AGP 8x 256 400 800 1:2:2:2 *:4:4:4 1.6 1.6 12.8 DDR 128 9.0b 1.5 2.1** GeForce FX 5700 VE 2003 NV36 130 AGP 8x 128, 256 300 500 3:2:2:2 *:4:4:4 1.2 1.2 8.0 DDR 128 9.0b 1.5 2.1** GeForce FX 5700 LE 2003 NV36 130 AGP 8x, PCI 128, 256 250 400 3:2:2:2 *:4:4:4 1 1 6.4 DDR 128 9.0b 1.5 2.1** GeForce FX 5700 2003 NV36 130 AGP 8x 256 425 550 3:2:2:2 *:4:4:4 1.7 1.7 8.8 DDR 128 9.0b 1.5 2.1** GeForce FX 5700 Ultra Oct 2003 NV36 130 AGP 8x 256 475 900 3:2:2:2 *:4:4:4 1.9 1.9 14.4 GDDR2 128 9.0b 1.5 2.1** GeForce FX 5700 Ultra GDDR3 Mar 2004 NV36 130 AGP 8x 256 475 950 3:2:2:2 *:4:4:4 1.9 1.9 15.2 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 9.0b 1.5 2.1** GeForce PCX 5750 2004 NV36 130 PCI-E 256 425 500 3:2:2:2 *:4:4:4 1.7 1.7 8.0 GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...128 9.0b 1.5 2.1** GeForce FX 5800 Jan 2003 NV30 130 AGP 8x 256 400 800 2:4:8:8 2:8:8:8 (no Z) 3.2 3.2 12.8 GDDR2 128 9.0b 1.5 2.1** GeForce FX 5800 Ultra Jan 2003 NV30 130 AGP 8x 256 500 1000 2:4:8:8 2:8:8:8 (no Z) 4 4 16.0 GDDR2 128 9.0b 1.5 2.1** GeForce FX 5900 XT Dec 2003 NV35 130 AGP 8x 256 300 700 3:4:8:8 3:8:8:8 (no Z) 2.4 2.4 21.8 DDR 256 9.0b 1.5 2.1** GeForce FX 5900 May 2003 NV35 130 AGP 8x 128, 256 400 850 3:4:8:8 3:8:8:8 (no Z) 3.2 3.2 26.6 DDR 256 9.0b 1.5 2.1** GeForce FX 5900 Ultra May 2003 NV35 130 AGP 8x 256 450 850 3:4:8:8 3:8:8:8 (no Z) 3.6 3.6 26.6 DDR 256 9.0b 1.5 2.1** GeForce PCX 5900 2004 NV35 130 PCI-E 256 425 550 3:4:8:8 3:8:8:8 (no Z) 3.4 3.4 17.6 DDR 256 9.0b 1.5 2.1** GeForce FX 5950 Ultra Oct 2003 NV38 130 AGP 8x 256 475 950 3:4:8:8 3:8:8:8 (no Z) 3.8 3.8 29.7 DDR 256 9.0 1.5 2.1** GeForce PCX 5950 2004 NV38 130 PCI-E 256 350 950 3:4:8:8 3:8:8:8 (no Z) 3.8 3.8 29.7 DDR 256 9.0 1.5 2.1**
GeForce 6 (6xxx) series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Graphics card supports TurboCacheTurboCacheNVIDIA's TurboCache technology is a method of allowing video cards more available framebuffer memory by using both onboard video memory and main system memory. Main memory is accessed using the high-bandwidth PCI-Express bus....
, memory size entries in bold indicate total memory (VRAM + System RAM), otherwise entries are VRAM onlyModel Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Vertex (GV/s) Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce 6100
+(nForce 430/nForce 410)November 2005 MCP51 90 Hyper Transport HyperTransportHyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...256 (Shared) 425 System Memory 1:2:2:1 0.10625 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce 6150 LE
+(nForce 405/nForce 400)June 2006 MCP61(S/V) 90 Hyper Transport HyperTransportHyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...128/256 (Shared) 425 System Memory 1:2:2:1 0.10625 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce 6150
+(nForce 430)November 2005 MCP51 90 Hyper Transport HyperTransportHyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...256 (Shared) 475 System Memory 1:2:2:1 0.11875 0.475 0.95 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce 6150 SE
+(nForce 430)June 2006 MCP61P 90 Hyper Transport HyperTransportHyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...256 (Shared) 425 System Memory 1:2:2:1 0.10625 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce 6200 2004 NV43 110 PCIe x16, AGP 8X, PCI 128, 256 300 550 3:4:4:2 0.225 0.6 1.2 8.8 DDR 128 9.0c 2.1 GeForce 6200 TC2 2005 NV44 110 PCIe x16 16, 32, 64, 128, 256 350 700 3:4:4:2 0.2625 0.7 1.4 5.6/11.2 DDR 64/128 9.0c 2.1 GeForce 6200 LE 2005 NV44 110 PCIe x16 128, 256 350 532 2:2:2:1 0.13125 0.35 0.7 4.326 DDR 64 9.0c 2.1 GeForce 6200 AGP 2005 NV44A 110 AGP 8X 128, 256, 512 350
300550 3:4:4:2 0.2625
0.2250.7
0.61.4
1.24.4/8.8 DDR 64
1289.0c 2.1 GeForce 6500 2005 NV43, NV44 110 PCIe x16 128, 256 350 550 3:4:4:4 0.2625 1.4 1.4 4.2 DDR2 64 9.0c 2.1 GeForce 6600LE 2005 NV43 110 PCIe x16, AGP-8x 128, 256 300 500 3:4:4:4 0.225 1.2 1.2 8.0 DDR 128 9.0c 2.1 GeForce 6600 2004 NV43 110 PCIe x16, AGP 8x 128, 256, 512 300 500 3:8:8:4 0.225 1.2 2.4 8.0 DDR 128 9.0c 2.1 GeForce 6600 DDR2 November 2005 NV43 110 PCIe x16, AGP 8x 256, 512 350 800 3:8:8:4 0.2625 1.4 2.8 12.8 DDR2 128 9.0c 2.1 GeForce 6600 GT November 2004 NV43 110 AGP 8X 128 500 900 3:8:8:4 0.375 2 4 14.4 GDDR3 128 9.0c 2.1 GeForce 6600 GT August 12, 2004, 2005 NV43 110 PCIe x16 128, 256 500 1000 3:8:8:4 0.375 2 4 16.0 GDDR3 128 9.0c 2.1 GeForce 6700 XL November 2005 NV43 110 PCIe x16 128 525 1100 3:8:8:4 0.375 2.1 4.2 17.6 GDDR3 128 9.0c 2.1 GeForce 6800 LE 2004 NV40 130 AGP 8X 256 325 700 4:8:8:8 0.325 2.6 2.6 22.4 DDR 256 9.0c 2.1 GeForce 6800 XT 2005 NV40, NV41, NV42 110 PCIe x16, AGP 8x 256 325 700 4:8:8:8 0.325 2.6 2.6 35.1 GDDR3 256/128 9.0c 2.1 GeForce 6800 April 14, 2004 NV40 130 AGP 8X 128, 256 325 700 5:12:12:8 0.40625 2.6 3.9 22.4 DDR 256 9.0c 2.1 GeForce 6800 2004 NV41, NV42 130, 110 PCIe x16 128, 256 325 600 5:12:12:12 0.40625 3.9 3.9 19.2 DDR 256 9.0c 2.1 GeForce 6800 GTO (OEM OEMOEM means the original manufacturer of a component for a product, which may be resold by another company.OEM may also refer to:-Computing:* OEM font, or OEM-US, the original character set of the IBM PC, circa 1981...
only)2004 NV41, NV45 130 PCIe x16 256 350 900 5:12:12:12 5:12:12:12 0.4375 4.2 4.2 28.8 GDDR3 256 9.0c 2.1 GeForce 6800 GS December 2005 NV40 130 AGP 8X 256 350 1000 5:12:12:12 0.4375 4.2 4.2 32.0 GDDR3 256 9.0c 2.1 GeForce 6800 GS November 2005 NV42 110 PCIe x16 256 425 1000 5:12:12:8 0.53125 3.4 5.1 32.0 GDDR3 256 9.0c 2.1 GeForce 6800 GT May 2004 NV40 130 PCIe x16, AGP 8X, 256, (512 PCI-e only) 350 1000 6:16:16:16 0.525 5.6 5.6 32.0 GDDR3 256 9.0c 2.1 GeForce 6800 Ultra April 14, 2004 NV40 130 AGP 8X 256 400 1100 6:16:16:16 0.6 6.4 6.4 35.2 GDDR3 256 9.0c 2.1 GeForce 6800 Ultra March 2005 NV45 130 PCIe x16 512 400 1050 6:16:16:16 0.6 6.4 6.4 33.6 GDDR3 256 9.0c 2.1 GeForce 6800 Ultra Extreme June 2004 NV45 130 PCIe x16 256 450 1200 6:16:16:16 0.675 7.2 7.2 38.4 GDDR3 256 9.0c 2.1
Features
Model | Features | |||||
---|---|---|---|---|---|---|
Transparency AA Anti-aliasing In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution... (FW 91.47+) |
OpenEXR HDR | Scalable Link Interface Scalable Link Interface Scalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output... (SLI) |
TurboCache TurboCache NVIDIA's TurboCache technology is a method of allowing video cards more available framebuffer memory by using both onboard video memory and main system memory. Main memory is accessed using the high-bandwidth PCI-Express bus.... |
PureVideo Nvidia PureVideo Nvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series... w/WMV9 Decode |
PureVideo w/o WMV9 Decode | |
GeForce 6100 | (limited) | |||||
GeForce 6150 SE | (limited) | |||||
GeForce 6150 | ||||||
GeForce 6150 LE | ||||||
GeForce 6200 | (PCI-E only) | |||||
GeForce 6500 | ||||||
GeForce 6600 LE | (No SLI Connector) | |||||
GeForce 6600 | (SLI Connector or PCI-E Interface) | |||||
GeForce 6600 DDR2 | (SLI Connector or PCI-E Interface) | |||||
GeForce 6600 GT | ||||||
GeForce 6800 LE | ||||||
GeForce 6800 XT | (PCI-E only) | (NV42 only) | ||||
GeForce 6800 | (PCI-E only) | (NV41, NV42 only) | ||||
GeForce 6800 GTO | ||||||
GeForce 6800 GS | (PCI-E only) | (NV42 only) | (NV40 only) | |||
GeForce 6800 GT | (PCI-E only) | |||||
GeForce 6800 Ultra | (PCI-E only) |
GeForce 7 (7xxx) series
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Graphics card supports TurboCacheTurboCacheNVIDIA's TurboCache technology is a method of allowing video cards more available framebuffer memory by using both onboard video memory and main system memory. Main memory is accessed using the high-bandwidth PCI-Express bus....
, memory size entries in bold indicate total memory (VRAM + System RAM), otherwise entries are VRAM onlyModel Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support(version)Notes Vertex (GV/s) Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce 7025 July 2007 MCP68S 110 Hyper Transport HyperTransportHyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...Up to 256 from system memory 425 System Memory 1:2:2:2 0.10625 0.85 0.85 System Memory DDR2 64/128 9.0c 2.1 GeForce 7050 July 2007 MCP68PV 110 PCIe x16 Up to 256 from system memory 425 System Memory 1:2:2:2 0.10625 0.85 0.85 System Memory DDR2 64/128 9.0c 2.1 GeForce 7050 SE/PV September 25, 2007 MCP73 90 PCIe x16 Up to 256 from system memory 500 Up to 667 1:2:2:2 0.125 1 1 Up to 5.336 DDR2 64/128 9.0c/L (Vista) 2.1 GeForce 7100 September 25, 2007 MCP73 90 PCIe x16 Up to 256 from system memory 600 Up to 800 1:2:2:2 0.15 1.2 1.2 Up to 6.4 DDR2 64 9.0c 2.1 GeForce 7150 September 25, 2007 MCP73 90 PCIe x16 Up to 256 from system memory 630 Up to 800 1:2:2:2 0.1575 1.26 1.26 Up to 6.4 DDR2 64 9.0c 2.1 GeForce 7100 GS2 September 2007 NV44 110 PCIe x16 128, 512 350 667 3:4:4:2 0.2625 0.7 1.4 5.33 DDR2 64 9.0c 2.1 GeForce 7200 GS2 April 2007 G72 90 PCIe x16 64, 128, 256, 512 450 667, 800 2:2:2:2 0.225 0.9 0.9 5.33, 6.4 DDR2 64 9.0c 2.1 GeForce 7300 SE2 March 2006 G72 90 PCIe x16 128, 256, 256, 512 450 667 2:2:2:2 0.225 0.9 0.9 5.33 DDR 64 9.0c 2.1 GeForce 7300 LE2 March 2006 G72 90 PCIe x16 128, 256, 512 450 667 3:4:4:2 0.3375 0.9 1.8 5.33 DDR2 64 9.0c 2.1 GeForce 7300 GS2 January 2006 G72 90 PCIe x16, AGP 8x 128, 256, 256, 512 550 810 3:4:4:2 0.4125 1.1 2.2 6.48 DDR2 64 9.0c 2.1 GeForce 7300 GT May 2006 G73 90 PCIe x16, AGP 8x 256, 512 350, 400, 500 333, 667, 800, 1400 4:8:8:8 0.350 2.8 2.8 8.53-10.67-22.4 DDR2, GDDR3 128 9.0c 2.1 GeForce 7500 LE2 2006 G72 90 PCIe x16 256, 512 550 800 3:4:4:2 0.4125 1.1 2.2 12.8 DDR2 64 9.0c 2.1 GeForce 7600 GS March 2006 G73 90 PCIe x16, AGP 8x 256, 512 400 667 5:12:12:8 0.5 3.2 4.8 12.8, 8.64 DDR2, GDDR3 128 9.0c 2.1 GeForce 7600 GT March 9, 2006 G73 90 PCIe x16, AGP 8x 256, 512 560 700 5:12:12:8 0.7 4.48 6.72 22.4, 12.8 GDDR3, DDR2 128 9.0c 2.1 GeForce 7600 GT 80 nm January 2007 G73-B1 80 PCIe x16, AGP 8x 256, 512 650, 560 1600, 800 5:12:12:8 0.8125, 0.7 5.2, 4.48 7.8, 6.72 25.6, 12.8 GDDR3, DDR2 128 9.0c 2.1 GeForce 7650 GS January 2007 G73-B1 80 PCIe x16 256 400 800 5:12:12:8 0.5 3.2 4.8 12.8 DDR2 128 9.0c 2.1 (OEM OEMOEM means the original manufacturer of a component for a product, which may be resold by another company.OEM may also refer to:-Computing:* OEM font, or OEM-US, the original character set of the IBM PC, circa 1981...
only)GeForce 7800 GS February 2, 2006 G70 110 AGP 8x 256 375 1200 6:16:16:8 0.5625 3 6 38.4 GDDR3 256 9.0c 2.1 GeForce 7800 GT August 11, 2005 G70 110 PCIe x16 256 400 1000 7:20:20:16 0.7 6.4 8 32.0 GDDR3 256 9.0c 2.1 GeForce 7800 GTX June 22, 2005 G70 110 PCIe x16 256 430 1200 8:24:24:16 0.86 6.88 10.32 38.4 GDDR3 256 9.0c 2.1 GeForce 7800 GTX 512 November 14, 2005 G70 110 PCIe x16 512 550 1700 8:24:24:16 1.1 8.8 13.2 54.4 GDDR3 256 9.0c 2.1 GeForce 7900 GS September 6, 2006 (Retail) G71 90 PCIe x16, AGP 8x 256 450 1320 7:20:20:16 0.8225 7.2 9 42.2 GDDR3 256 9.0c 2.1 May 2006 (OEM OEMOEM means the original manufacturer of a component for a product, which may be resold by another company.OEM may also refer to:-Computing:* OEM font, or OEM-US, the original character set of the IBM PC, circa 1981...
only)GeForce 7900 GT March 9, 2006 G71 90 PCIe x16 256, 512 450 1320 8:24:24:16 0.94 7.2 10.8 42.2 GDDR3 256 9.0c 2.1 GeForce 7900 GTO September 2006 G71 90 PCIe x16 512 650 1320 8:24:24:16 1.4 10.4 15.6 42.2 GDDR3 256 9.0c 2.1 GeForce 7900 GTX March 9, 2006 G71 90 PCIe x16 512 650 1600 8:24:24:16 1.4 10.4 15.6 51.2 GDDR3 256 9.0c 2.1 GeForce 7950 GT Q1 2007 (256)
September 14, 2006 (512)G71 90 PCIe x16, AGP 8x 256, 512 550 1400 8:24:24:16 1.1 8.8 13.2 44.8 GDDR3 256 9.0c 2.1 GeForce 7950 GX2 June 5, 2006 (Retail) G71 90 PCIe x16 2x 512 500 1200 2x 8:24:24:16 2 16 24 76.8 GDDR3 2x 256 9.0c 2.1 March 2006 (OEM OEMOEM means the original manufacturer of a component for a product, which may be resold by another company.OEM may also refer to:-Computing:* OEM font, or OEM-US, the original character set of the IBM PC, circa 1981...
only)
Features
Model | Features | |||||
---|---|---|---|---|---|---|
Transparency AntiAliasing | Gamma Correct AntiAliasing | 64Bit OpenEXR HDR | Scalable Link Interface (SLI) | TurboCache Technology | Dual Link DVI | |
GeForce 7100 GS | ||||||
GeForce 7200 GS | ||||||
GeForce 7300 SE | ||||||
GeForce 7300 LE | ||||||
GeForce 7300 GS | (PCI-E only) (No SLI bridge) |
|||||
GeForce 7300 GT | (PCI-E only) (No SLI bridge) |
|||||
GeForce 7600 GS | (PCI-E only) | |||||
GeForce 7600 GT | (PCI-E only) | |||||
GeForce 7600 GT (80 nm) | ||||||
GeForce 7650 GS (80 nm) | (Depending on OEM Design) | |||||
GeForce 7800 GS | ||||||
GeForce 7800 GT | ||||||
GeForce 7800 GTX | ||||||
GeForce 7800 GTX 512 | ||||||
GeForce 7900 GS | (PCI-E only) | |||||
GeForce 7900 GT | ||||||
GeForce 7900 GTO | ||||||
GeForce 7900 GTX | ||||||
GeForce 7950 GT | (PCI-E only) | |||||
GeForce 7950 GX2 |
GeForce 8 (8xxx) series
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Full G80 contains 32 texture address units and 64 texture filtering units unlike G92 which contains 64 texture address units and 64 texture filtering units
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core1 | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Processing Power (GFLOPs) | TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
GFLOPS/ watt | Comments | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
|||||||||||||
GeForce 8100 mGPU | 2008 | MCP78 | 80 | ? | ? | PCIe 2.0 x16 | Up to 512 from system memory | 8:8:4 | 500 | 1200 | 800 (system memory) |
2 | 4 | 6.4/12.8 | DDR2 | 64/128 | 10.0 | 3.3 | 28.8 | The block of decoding of HD-video PureVideo HD is disconnected | ||
GeForce 8200 mGPU | 2008 | MCP78 | 80 | ? | ? | PCIe 2.0 x16 | Up to 512 from system memory | 8:8:4 | 500 | 1200 | 800 (system memory) |
2 | 4 | 6.4/12.8 | DDR2 | 64/128 | 10.0 | 3.3 | 28.8 | PureVideo 3 with VP3 | ||
GeForce 8300 mGPU | 2008 | MCP78 | 80 | ? | ? | PCIe 2.0 x16 | Up to 512 from system memory | 8:8:4 | 500 | 1500 | 800 (system memory) |
2 | 4 | 6.4/12.8 | DDR2 | 64/128 | 10.0 | 3.3 | 36 | PureVideo 3 with VP3 | ||
GeForce 8300 GS | July 2007 | G98 | 65 | 210 | 86 | PCIe 2.0 x16 | 512 | 8:8:4 | 450 | 900 | 800 | 1.8 | 3.6 | 6.4 | DDR2 | 64 | 10.0 | 3.3 | 22 | 40 | 0.55 | OEM only |
GeForce 8400 GS | June 15, 2007 | G86 | 80 | 210 | 127 | PCIe 1.0 x16, PCI | 128, 256, 512 | 16:8:4 | 450 | 900 | 800 | 1.8 | 3.6 | 6.4 | DDR2 | 64 | 10.0 | 3.3 | 43 | 40 | 1.08 | |
GeForce 8400 GS rev.2 | December 4, 2007 | G98 | 65 | ? | 86 | PCIe 2.0 x16, PCI | 128, 256, 512 | 8:8:4 | 567 | 1400 | 800 | 2.268 | 4.536 | 6.4 | DDR2 | 64 | 10.0 | 3.3 | 33 | 25 | 1.32 | |
GeForce 8500 GT | April 17, 2007 | G86 | 80 | 210 | 127 | PCIe 1.0 x16, PCI | 256, 512, 1024 | 16:8:8 | 450 | 900 | 800 | 3.6 | 3.6 | 12.8 | DDR2 | 128 | 10.0 | 3.3 | 43 | 45 | 0.96 | |
GeForce 8600 GS | April 2007 | G84 | 80 | 289 | 169 | PCIe 1.0 x16 | 256, 512 | 32:16:8 | 540 | 1180 | 800 | 4.32 | 8.64 | 12.8 | DDR2 | 128 | 10.0 | 3.3 | 113 | 47 | 2.40 | OEM only |
GeForce 8600 GT | April 17, 2007 | G84 | 80 | 289 | 169 | PCIe 1.0 x16, PCI | 256, 512, 1024 | 32:16:8 | 540 | 1180 | 800 1400 |
4.32 | 8.64 | 12.8 22.4 |
DDR2 GDDR3 |
128 | 10.0 | 3.3 | 113 | 47 | 2.40 | |
GeForce 8600 GTS | April 17, 2007 | G84 | 80 | 289 | 169 | PCIe 1.0 x16 | 256, 512 | 32:16:8 | 675 | 1450 | 2000 | 5.4 | 10.8 | 32 | GDDR3 | 128 | 10.0 | 3.3 | 139 | 75 | 1.85 | |
GeForce 8800 GS | Jan 2008 | G92 | 65 | 754 | 324 | PCIe 2.0 x16 | 384, 768 | 96:48:12 | 550 | 1375 | 1600 | 6.6 | 26.4 | 38.4 | GDDR3 | 192 | 10.0 | 3.3 | 396 | 105 | 3.77 | |
GeForce 8800 GTS (G80) | February 12, 2007 (320) November 8, 2006 (640) |
G80 | 90 | 681 | 484 | PCIe 1.0 x16 | 320, 640 | 96:242:20 | 513 | 1188 | 1584 | 10.26 | 12.312 | 63.4 | GDDR3 | 320 | 10.0 | 3.3 | 346 | 143 | 2.42 | |
GeForce 8800 GTS 112 (G80) | November 19, 2007 | G80 | 90 | 681 | 484 | PCIe 1.0 x16 | 640 | 112:282:20 | 513 | 1188 | 1584 | 10.26 | 14.364 | 63.4 | GDDR3 | 320 | 10.0 | 3.3 | 399 | 150 | 2.66 | only XFX, EVGA and BFG models, very short-lived |
GeForce 8800 GT | October 29, 2007 (512) December 11, 2007 (256, 1024) |
G92 | 65 | 754 | 324 | PCIe 2.0 x16 | 256, 512, 1024 | 112:56:16 | 600 | 1500 | 1400 (256) 1800 (512, 1024) |
9.6 | 33.6 | 57.6 | GDDR3 | 256 | 10.0 | 3.3 | 504 | 125 | 4.03 | |
GeForce 8800 GTS (G92) | December 11, 2007 | G92 | 65 | 754 | 324 | PCIe 2.0 x16 | 512 | 128:64:16 | 650 | 1625 | 1940 | 10.4 | 41.6 | 62.1 | GDDR3 | 256 | 10.0 | 3.3 | 624 | 135 | 4.62 | |
GeForce 8800 GTX | November 8, 2006 | G80 | 90 | 681 | 484 | PCIe 1.0 x16 | 768 | 128:322:24 | 575 | 1350 | 1800 | 13.8 | 18.4 | 86.4 | GDDR3 | 384 | 10.0 | 3.3 | 518 | 155 | 3.34 | |
GeForce 8800 Ultra | May 2, 2007 | G80 | 90 | 681 | 484 | PCIe 1.0 x16 | 768 | 128:322:24 | 612 | 1500 | 2160 | 14.688 | 19.584 | 103.7 | GDDR3 | 384 | 10.0 | 3.3 | 576 | 171 | 3.37 | |
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory min (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core1 | Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
Processing Power (GFLOPs) | TDP (Watts) | GFLOPS/ watt | Comments |
Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | API support (version) |
Features
- Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs.
Model | Features | ||||||||
---|---|---|---|---|---|---|---|---|---|
Coverage Sample Anti-Aliasing |
Angle Independent Anisotropic Filtering |
128Bit OpenEXR HDR |
Scalable Link Interface (SLI) |
3-Way SLI |
PureVideo HD with VP1 |
PureVideo 2 with VP2, BSP Engine, and AES128 Engine |
PureVideo 3 with VP3, BSP Engine, and AES128 Engine |
Compute Capability 1.1 |
|
GeForce 8300 GS (G86) | |||||||||
GeForce 8400 GS (G98) | |||||||||
GeForce 8400 GS (G86) | |||||||||
GeForce 8500 GT | (No SLI Bridge) | ||||||||
GeForce 8600 GT | |||||||||
GeForce 8600 GTS | |||||||||
GeForce 8800 GS (G92) | |||||||||
GeForce 8800 GTS (G80) | |||||||||
GeForce 8800 GTS Rev. 2 (G80) | |||||||||
GeForce 8800 GT (G92) | |||||||||
GeForce 8800 GTS (G92) | |||||||||
GeForce 8800 GTX | |||||||||
GeForce 8800 Ultra |
GeForce 9 (9xxx) series
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core[1] | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Processing Power GFLOPs FLOPS In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second... |
TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
GFLOPS/ watt | Comments | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
||||||||||||||
GeForce 9300 mGPU | October 2008 | MCP7A-S | 65 | 282 | 162 | 1 | PCIe 2.0 x16 | Up to 512 from system memory | 16:8:4 | 450 | 1200 | 800 1333 |
1.8 | 3.6 | 6.4/12.8 10.664/21.328 |
DDR2 DDR3 |
64/128 | 10.0 | 3.3 | 57.6 | based on 8400 GS | ||
GeForce 9400 mGPU | October 2008 | MCP7A-U | 65 | 282 | 162 | 1 | PCIe 2.0 x16 | Up to 512 from system memory | 16:8:4 | 580 | 1400 | 800 1333 |
2.32 | 4.64 | 6.4/12.8 10.664/21.328 |
DDR2 DDR3 |
64/128 | 10.0 | 3.3 | 67.2 | 12 | 5.6 | based on 8400 GS |
GeForce 9300 GE | June 2008 | G98 | 65 | ? | 86 | 1 | PCIe 2.0 x16 | 256 | 8:8:4 | 540 | 1300 | 1000 | 2.16 | 4.32 | 8 | DDR2 | 64 | 10.0 | 3.3 | 31.2 | ?? | ||
GeForce 9300 GS | June 2008 | G98 | 65 | ? | 86 | 1 | PCIe 2.0 x16 | 256 | 8:8:4 | 567 | 1400 | 1000 | 2.268 | 4.536 | 8 | DDR2 | 64 | 10.0 | 3.3 | 33.6 | ?? | ||
GeForce 9400 GT | August 27, 2008 | G96a/b | 65/55 | 314 | 144 | 1 | PCIe 2.0 x16, PCI | 256, 512, 1024 | 16:8:4 | 550 | 1400 | 800 1600 |
2.2 | 4.4 | 12.8 25.6 |
GDDR2 GDDR3 |
128 | 10.0 | 3.3 | 67.2 | 50 | 1.34 | |
GeForce 9500 GT | July 29, 2008 | G96a/b | 65/55 | 314 | 144 | 1 | PCIe 2.0 x16, PCI | 256, 512, 1024 | 32:16:8 | 550 | 1400 | 1000 1600 |
4.4 | 8.8 | 16.0 25.6 |
DDR2 GDDR3 |
128 | 10.0 | 3.3 | 134.4 | 50 | 2.69 | |
GeForce 9600 GSO | May 2008 | G92 | 65 | 754 | 324 | 1 | PCIe 2.0 x16 | 384, 768, 1536 | 96:48:12 | 550 | 1375 | 1600 | 6.6 | 26.4 | 38.4 | GDDR3 | 192 | 10.0 | 3.3 | 396 | 84 | 4,71 | |
GeForce 9600 GSO 512 | October 2008 | G94a/b | 65/55 | 505 | 240/196? | 1 | PCIe 2.0 x16 | 512 | 48:24:16 | 650 | 1625 | 1800 | 10.4 | 15.6 | 57.6 | GDDR3 | 256 | 10.0 | 3.3 | 234 | 90 | 2.6 | |
GeForce 9600 GT Green Edition | 2009 | G94b | 55 | 505 | 196? | 1 | PCIe 2.0 x16 | 512, 1024 | 64:32:16 | 600 625 |
1500 1625 |
1400/1800 1800 |
9.6 10 |
19.2 20 |
44.8/57.6 57.6 |
GDDR3 | 256 | 10.0 | 3.3 | 288 312 |
59 | 4.88 5.29 |
Core Voltage - 1 volt |
GeForce 9600 GT | February 21, 2008 | G94a/b | 65/55 | 505 | 240/196? | 1 | PCIe 2.0 x16 | 512, 1024 | 64:32:16 | 650 | 1625 | 1800 | 10.4 | 20.8 | 57.6 | GDDR3 | 256 | 10.0 | 3.3 | 312 | 95 | 3.28 | |
GeForce 9800 GT Green Edition | 2009 | G92b | 55 | 754 | 260 | 1 | PCIe 2.0 x16 | 512, 1024 | 112:56:16 | 550 | 1375 | 1400 1600 1800 |
8.8 | 30.8 | 44.8 51.2 57.6 |
GDDR3 | 256 | 10.0 | 3.3 | 462 | 75 | 6.16 | Core Voltage - 1 volt |
GeForce 9800 GT | July 2008 | G92a/b | 65/55 | 754 | 324/260 | 1 | PCIe 2.0 x16 | 512, 1024 | 112:56:16 | 600 | 1500 | 1800 | 9.6 | 33.6 | 57.6 | GDDR3 | 256 | 10.0 | 3.3 | 504 | 125/105 | 4.03/4.8 | |
GeForce 9800 GTX | April 1, 2008 | G92 | 65 | 754 | 324 | 1 | PCIe 2.0 x16 | 512 | 128:64:16 | 675 | 1688 | 2200 | 10.8 | 43.2 | 70.4 | GDDR3 | 256 | 10.0 | 3.3 | 648 | 140 | 4.63 | |
GeForce 9800 GTX+ | July 16, 2008 | G92b | 55 | 754 | 260 | 1 | PCIe 2.0 x16 | 512, 1024 | 128:64:16 | 738 | 1836 | 2200 | 11.808 | 47.232 | 70.4 | GDDR3 | 256 | 10.0 | 3.3 | 705 | 141 | 5.0 | |
GeForce 9800 GX2 | March 18, 2008 | G92 | 65 | 2x 754 | 2x 324 | 2 | PCIe 2.0 x16 | 2x 512 | 2x 128:64:16 | 600 | 1500 | 2000 | 2x 9.6 | 2x 38.4 | 2x 64.0 | GDDR3 | 2x 256 | 10.0 | 3.3 | 2x 576 | 197 | 5.85 | |
Model | Launch | Codename | Fab (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core[1] | Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
Processing Power GFLOPs FLOPS In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second... |
TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
GFLOPS/ watt | Comments |
Features
- Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs.
Model | Features | ||||||||
---|---|---|---|---|---|---|---|---|---|
Scalable Link Interface (SLI) | Coverage Sample AA Anti-aliasing In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution... |
Angle Independent AF Anisotropic filtering In 3D computer graphics, anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture appears to be non-orthogonal In 3D computer graphics, anisotropic filtering... |
128 bit OpenEXR OpenEXR OpenEXR is a high dynamic range imaging image file format, released as an open standard along with a set of software tools created by Industrial Light and Magic , released under a free software license similar to the BSD license.... |
PureVideo 2 with VP2, BSP Engine, and AES128 Engine |
PureVideo 3 with VP3, BSP Engine, and AES128 Engine |
||||
GeForce 9300 GE (G98) | rowspan="7" | colspan="3" rowspan="10" | rowspan="2" | rowspan="2" | |||||
GeForce 9300 GS (G98) | |||||||||
GeForce 9400 GT | rowspan="8" | rowspan="8" | |||||||
GeForce 9500 GT | |||||||||
GeForce 9600 GSO | |||||||||
GeForce 9600 GT | |||||||||
GeForce 9800 GT | |||||||||
GeForce 9800 GTX | rowspan="2" 3-way (link 3 GTXs) |
||||||||
GeForce 9800 GTX+ | |||||||||
GeForce 9800 GX2 | Quad (link 2 GX2s) |
GeForce 100 Series
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader / Geometry shader / Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab Process (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core 1 | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory Configuration | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Processing Power GFLOPs | TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
GFLOPS/ watt | Comments | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
||||||||||||||
GeForce G 100 | March 10, 2009 | G98 | 65 | ? | 86 | 1 | PCIe 2.0 x16 | 512 | 8:8:4 | 567 | 1400 | 500 | 2.15 | 4.3 | 8.0 | DDR2 | 64 | 10.0 | 3.3 | 33.6 | 35 | 0.96 | OEM products |
GeForce GT 120 | March 10, 2009 | G96b | 55 | 314 | 121 | 1 | PCIe 2.0 x16 | 512 | 32:16:8 | 500 | 1400 | 800 | 4.4 | 8.8 | 16.0 | DDR2 | 128 | 10.0 | 3.3 | 134.4 | 50 | 2.69 | OEM products |
GeForce GT 130 | March 10, 2009 | G94b | 55 | 505 | 196? | 1 | PCIe 2.0 x16 | 1536 | 48:24:12 | 500 | 1250 | 500 | 6 | 12 | 24.0 | DDR2 | 192 | 10.0 | 3.3 | 180 | 75 | 2.4 | OEM products |
GeForce GT 140 | March 10, 2009 | G94b | 55 | 505 | 196? | 1 | PCIe 2.0 x16 | 512 1024 |
64:32:16 | 650 | 1625 | 1800 | 10.4 | 20.8 | 57.6 | GDDR3 | 256 | 10.0 | 3.3 | 312 | 105 | 2.97 | OEM products |
GeForce GTS 150 | March 10, 2009 | G92b | 55 | 754 | 260 | 1 | PCIe 2.0 x16 | 1024 | 128:64:16 | 738 | 1836 | 1000 | 11.808 | 47.232 | 64.0 | GDDR3 | 256 | 10.0 | 3.3 | 705 | 141 | 5.0 | OEM products |
GeForce 200 Series
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader / Geometry shader / Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core 1 | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory Configuration | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Processing Power GFLOPs | TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
GFLOPS/ watt | Comments | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
||||||||||||||
GeForce 205 | November 26, 2009 | GT218 | 40 | 260 | 57 | 1 | PCIe 2.0 x16 | 512 | 8:4:4 | 589 | 1402 | 1000 | 2.356 | 2.356 | 8 | DDR2 | 64 | 10.1 | 3.3 | 33.4 | 30.5 | 1.06 | OEM only |
GeForce 210 | October 12, 2009 | GT218 | 40 | 260 | 57 | 1 | PCIe 2.0 x16, PCI | 512 | 16:8:4 | 589 | 1402 | 1000 1600 |
2.356 | 4.712 | 8 12.8 |
DDR2 DDR3 |
64 | 10.1 | 3.3 | 67.296 | 30.5 | 2.21 | |
GeForce GT 220 | October 12, 2009 | GT216 | 40 | 486 | 100 | 1 | PCIe 2.0 x16 | 512 1024 |
48:16:8 | 615(OEM) 625 |
1335(OEM) 1360 |
1000 1580 |
5 | 10 | 16 25.3 |
DDR2 DDR3 |
128 | 10.1 | 3.3 | 192(OEM) 196 |
58 | 3.31(OEM) 3.38 |
|
GeForce GT 230 v.1 | 2009 | G94b | 55 | 505 | 196? | 1 | PCIe 2.0 x16 | 512 1024 |
48:24:16 | 650 | 1625 | 1800 | 10.4 | 15.6 | 57.6 | GDDR3 | 256 | 10 | 3.3 | 234 | 75 | 3.12 | OEM only |
GeForce GT 230 v.2 | 2009 | G92b | 55 | 754 | 260 | 1 | PCIe 2.0 x16 | 1536 | 96:48:12 | 500 | 1242 | 1000 | 6 | 24 | 24 | DDR2 | 192 | 10 | 3.3 | 357.69 | 75 | 4.77 | OEM only |
GeForce GT 240 | November 17, 2009 | GT215 | 40 | 727 | 139 | 1 | PCIe 2.0 x16 | 512 1024 |
96:32:8 | 550 | 1340 | 1800 2000 3400(GDDR5) |
4.4 | 17.6 | 28.8(OEM) 32 54.4(GDDR5) |
DDR3 GDDR3 GDDR5 |
128 | 10.1 | 3.3 | 385.9 | 69 | 5.59 | |
GeForce GTS 240 | Q4 2009 | G92a/b | 65/55 | 754 | 324/260 | 1 | PCIe 2.0 x16 | 1024 | 112:56:16 | 675 | 1620 | 2200 | 10.8 | 37.8 | 70.4 | GDDR3 | 256 | 10.0 | 3.3 | 554.32 | 120 | 4.62 | OEM only |
GeForce GTS 250 | March 3, 2009 | G92b | 55 | 754 | 260 | 1 | PCIe 2.0 x16 | 512 1024 |
128:64:16 | 738 | 1836 | 2200 2000 |
11.808 | 47.232 | 70.4 64 |
GDDR3 | 256 | 10.0 | 3.3 | 705.024 | 145 | 4.86 | Some cards are rebranded GeForce 9800 GTX+ |
GeForce GTX 260 | June 16, 2008 | GT200 | 65 | 1400 | 576 | 1 | PCIe 2.0 x16 | 896 | 192:64:28 | 576 | 1242 | 1998 | 16.128 | 36.864 | 111.9 | GDDR3 | 448 | 10.0 | 3.3 | 715.392 | 202 | 3.54 | Replaced by GTX 260 Core 216 |
GeForce GTX 260 Core 216 | September 16, 2008 | GT200a/b | 65/55 | 1400 | 576/470 | 1 | PCIe 2.0 x16 | 896 (1792) | 216:72:28 | 576 | 1242 | 1998 | 16.128 | 41.472 | 111.9 | GDDR3 | 448 | 10.0 | 3.3 | 804.816 | 182/171 | 4.42/4.71 | |
GeForce GTX 275 | April 9, 2009 | GT200b | 55 | 1400 | 470 | 1 | PCIe 2.0 x16 | 896 | 240:80:28 | 633 | 1404 | 2268 | 17.724 | 50.6 | 127.0 | GDDR3 | 448 | 10.0 | 3.3 | 1010.880 | 219 | 4.62 | Effectively one-half of the GTX 295 |
GeForce GTX 280 | June 17, 2008 | GT200 | 65 | 1400 | 576 | 1 | PCIe 2.0 x16 | 1024 | 240:80:32 | 602 | 1296 | 2214 | 19.264 | 48.16 | 141.7 | GDDR3 | 512 | 10.0 | 3.3 | 933.120 | 236 | 3.95 | Replaced by GTX 285 |
GeForce GTX 285 | January 15, 2009 | GT200b | 55 | 1400 | 470 | 1 | PCIe 2.0 x16 | 1024 (2048*) | 240:80:32 | 648 | 1476 | 2484 | 20.736 | 51.84 | 159.0 | GDDR3 | 512 | 10.0 | 3.3 | 1062.720 | 204 | 5.24 | Palit and EVGA launched 2GB versions. EVGA GTX285 Classified can support 4-way SLI |
GeForce GTX 295 | January 8, 2009 | GT200b | 55 | 2x 1400 | 2x 470 | 2 | PCIe 2.0 x16 | 2x 896 | 2x 240:80:28 | 576 | 1242 | 1998 | 2x 16.128 | 2x 46.08 | 2x 111.9 | GDDR3 | 2x 448 | 10.0 | 3.3 | 1788.480 | 289 | 6.19 | Dual PCB models were phased out in favor of a single PCB model with 2 GPUs |
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core 1 | Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
GFLOPs (MADD+MUL) | TDP (Watts) | GFLOPS/ watt | Comments |
Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory Configuration | API support (version) |
Features
Compute Capability: 1.1 (G92 [GTS250] GPU)Compute Capability: 1.2 (GT215, GT216, GT218 GPUs)
Compute Capability: 1.3 has double precision support for use in GPGPU
GPGPU
General-purpose computing on graphics processing units is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU...
applications. (GT200a/b GPUs only)
Model | Features | |||||||
---|---|---|---|---|---|---|---|---|
Scalable Link Interface (SLI) | Coverage Sample AA Anti-aliasing In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution... |
Angle Independent AF Anisotropic filtering In 3D computer graphics, anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture appears to be non-orthogonal In 3D computer graphics, anisotropic filtering... |
240 bit OpenEXR OpenEXR OpenEXR is a high dynamic range imaging image file format, released as an open standard along with a set of software tools created by Industrial Light and Magic , released under a free software license similar to the BSD license.... |
PureVideo 2 with VP2 Engine: (BSP and 240 AES) |
PureVideo 4 with VP4 Engine | |||
GeForce 210 | colspan="1" rowspan="3" | colspan="3" rowspan="11" | colspan="1" rowspan="3" | colspan="3" rowspan="3" | ||||
GeForce GT 220 | ||||||||
GeForce GT 240 | ||||||||
GeForce GTS 250 | rowspan="7" 3-Way (4-way for EVGA 285 Classified) |
colspan="1" rowspan="8" | colspan="1" rowspan="8" | |||||
GeForce GTX 260 | ||||||||
GeForce GTX 260 Core 216 | ||||||||
GeForce GTX 260 Core 216 (55 nm) | ||||||||
GeForce GTX 275 | ||||||||
GeForce GTX 280 | ||||||||
GeForce GTX 285 | ||||||||
GeForce GTX 295 | Quad (link 2 295s) |
GeForce 300 Series
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader / Geometry shader / Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Each Streaming Multiprocessor(SM) in the chip of G80/GT200 architecture contains 8 SPs and 2 SFUs. Each SP can fulfil up to two single precision operations MAD per clock. Each SFU can fulfil up to four operations SF per clock (these units can also handle single-precision floating-point multiplications per clock). The approximate ratio of operations MAD to operations SF is equal 2:1. The theoretical SP+SFU performance in single-precision floating point operations [FLOPSsp+sfu, GFLOPSFLOPSIn computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...
] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp+sfu ≈ f × n × 3. Alternative formula:FLOPSsp+sfu ≈ f × m × ( 8 SPs * 2 (MAD) + 4 * 2 SFUs ). [m] - SM count.
SP - Shader Processor (Unified Shader, CUDA
CUDA
CUDA or Compute Unified Device Architecture is a parallel computing architecture developed by Nvidia. CUDA is the computing engine in Nvidia graphics processing units that is accessible to software developers through variants of industry standard programming languages...
Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, MAD - ADD+MUL.
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core 1 | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory Configuration | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Processing Power GFLOPs2 | TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
GFLOPS/ watt | Comments | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
||||||||||||||
GeForce 310 | November 27, 2009 | GT218 | 40 | 260 | 57 | 1 | PCIe 2.0 x16 | 512 | 16:8:4 | 589 | 1402 | 1000 | 2.356 | 4.712 | 8 | DDR2 | 64 | 10.1 | 3.3 | 67.296 | 30.5 | 2.21 | OEM Card |
GeForce 315 | February, 2010 | GT216 | 40 | 486 | 100 | 1 | PCIe 2.0 x16 | 512 | 48:16:8 | 475 | 1100 | 1580 | 3.8 | 7.6 | 12.6 | DDR3 | 64 | 10.1 | 3.3 | 158.4 | 33 | 4.8 | OEM Card |
GeForce GT 320 | February, 2010 | GT215 | 40 | 727 | 144 | 1 | PCIe 2.0 x16 | 1024 | 72:24:8 | 540 | 1302 | 1580 | 4.32 | 12.96 | 25.3 | GDDR3 | 128 | 10.1 | 3.3 | 281.23 | 43 | 6.54 | OEM Card |
GeForce GT 330 | February, 2010 | G92b? | 55? | 754? | 260? | 1 | PCIe 2.0 x16 | 1024 1536 2048 |
96:48?:8? 96:48?:12? 112:56?:16? |
500-550 | 1250–1340 | 1000 (DDR2) 1600 (GDDR3) |
24-32 | DDR2 GDDR3 |
128 192 256 |
10 | 3.3 | 75 | OEM Card. Specifications vary depending on the OEM. | ||||
GeForce GT 340 | February, 2010 | GT215 | 40 | 727 | 144 | 1 | PCIe 2.0 x16 | 512, 1024 | 96:32:8 | 550 | 1340 | 3400 | 4.4 | 17.6 | 54.4 | GDDR5 | 128 | 10.1 | 3.3 | 385.9 | 69 | 5.59 | OEM Card |
GeForce 400 Series
- 1 SPs - Shader Processors - Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader / Geometry shader / Pixel shader) : TMUs - Texture mapping unitsTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Each Streaming Multiprocessor(SM) in the GPU of GF100 architecture contains 32 SPs and 4 SFUs. Each Streaming Multiprocessor(SM) in the GPU of GF104/106/108 architecture contains 48 SPs and 8 SFUs. Each SP can fulfil up to two single precision operations FMA per clock. Each SFU can fulfil up to four operations SF per clock. The approximate ratio of operations FMA to operations SF is equal: for GF100 4:1 and for GF104/106/108 3:1. The theoretical shader performance in single-precision floating point operations(FMA) [FLOPSsp, GFLOPSFLOPSIn computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...
] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ≈ f × n × 2. Alternative formula: for GF100 FLOPSsp ≈ f × m × (32 SPs × 2(FMA)) and for GF104/106/108 FLOPSsp ≈ f × m × (48 SPs × 2(FMA)). [m] - SM count. Total Processing Power: for GF100 FLOPSsp ≈ f × m ×(32 SPs × 2(FMA) + 4 × 4 SFUs) and for GF104/106/108 FLOPSsp ≈ f × m × (48 SPs × 2(FMA) + 4 × 8 SFUs) or for GF100 FLOPSsp ≈ f × n × 2.5 and for GF104/106/108 FLOPSsp ≈ f × n × 8 / 3. where:
SP - Shader Processor (Unified Shader, CUDA
CUDA
CUDA or Compute Unified Device Architecture is a parallel computing architecture developed by Nvidia. CUDA is the computing engine in Nvidia graphics processing units that is accessible to software developers through variants of industry standard programming languages...
Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, FMA - Fused MUL+ADD.
- 3 Each SM in the GF100 contains 4 texture filtering units for every texture address unit. The complete GF100 die contains 64 texture address units and 256 texture filtering units. Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units. The complete GF104 die also contains 64 texture address units and 512 texture filtering units despite the halved SM count, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.
- 4 Note that while GTX 460's TDP is comparable to that of AMD's HD5000 series, GF100-based cards (GTX 480/470/465) are rated much lower, e.g. GTX 480 with 250W TDP consumes more power than HD 5970 with 297W TDP.
- 6 The 400 series is the only non-OEM family since GeForce 8 not to include an official dual-GPU solution. However, on March 18, 2011, EVGAEVGA CorporationEVGA Corporation is a company that produces NVIDIA based consumer computer hardware, as well as Intel based motherboards. Founded in July 1999, its current headquarters is in Brea, California.- Products :...
released the first single-PCB card with dual 460's on board. The card came with 2048 MB of memory at 3600 MHz and 672 shader processors at 1400 MHz and was offered at the MSRP of $429. - 7 The GeForce 405 card is a remarked GeForce 310 which itself is a remarked GeForce 210.
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
SM count | Config core 1,3 | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory Configuration | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
GFLOPs (FMA)2 | TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts)4 |
GFLOPS/ watt | Release Price (USD) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
OpenCL OpenCL OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms... 5 |
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GeForce 405 (OEM)7 | ? | GT218 | 40 | 260 | 57 | 1 | PCIe 2.0 x16 | 512 1024 |
1 | 16:8:4 | 589 | 1402 | 790 | ? | ? | 12.6 | DDR3 | 64 | 10.1 | 3.3 | 1.1 | ? | 30.5 | ? | OEM |
GeForce GT 420 (OEM) | September 3, 2010 | GF108 | 40 | 585 | 116 | 1 | PCIe 2.0 x16 | 2048 | 1 | 48:4:4 | 700 | 1400 | 1800 | 2.8 | 2.8 | 28.8 | GDDR3 | 128 | 11 | 4.2 | 1.1 | 134.4 | 50 | 2.69 | OEM |
GeForce GT 430 (OEM) | October 11, 2010 | GF108 | 40 | 585 | 116 | 1 | PCIe 2.0 x16 | 2048 | 2 | 96:8:4 | 700 | 1400 | 1600 1800 |
2.8 | 5.6 | 25.6 28.8 |
GDDR3 | 128 | 11 | 4.2 | 1.1 | 268.8 | 60 | 4.48 | OEM |
GeForce GT 430 | October 11, 2010 | GF108 | 40 | 585 | 116 | 1 | PCIe 2.0 x16 | 512 1024 |
2 | 96:8:4 | 700 | 1400 | 1800 | 2.8 | 5.6 | 28.8 | GDDR3 | 128 | 11 | 4.2 | 1.1 | 268.8 | 49 | 5.49 | $79 |
GeForce GT 440 | February 1, 2011 | GF108 | 40 | 585 | 116 | 1 | PCIe 2.0 x16 | 512 1024 2048 |
2 | 96:16:4 | 810 | 1620 | 1800 3200 |
3.24 | 12.96 | 28.8 51.2 |
GDDR3 GDDR5 |
128 | 11 | 4.2 | 1.1 | 311.04 | 65 | 4.78 | $79 |
GeForce GT 440 (OEM) | October 11, 2010 | GF106 | 40 | 1170 | 238 | 1 | PCIe 2.0 x16 | 1536 3072 |
3 | 144:24:24 | 594 | 1189 | 1800 | 14.26 | 14.26 | 43.2 | GDDR3 | 192 | 11 | 4.2 | 1.1 | 342.43 | 56 | 6.11 | OEM |
GeForce GTS 450 (OEM) | October 11, 2010 | GF106 | 40 | 1170 | 238 | 1 | PCIe 2.0 x16 | 1536 | 3 | 144:24:24 | 790 | 1580 | 4000 | 18.96 | 18.96 | 96 | GDDR5 | 192 | 11 | 4.2 | 1.1 | 455.04 | 106 | 4.29 | OEM |
GeForce GTS 450 | September 13, 2010/March 15, 2011 | GF106/GF116-200 | 40 | 1170 | 238 | 1 | PCIe 2.0 x16 | 512 1024 |
4 | 192:32:16 | 783 | 1566 | 3608 | 12.53 | 25.06 | 57.73 | GDDR5 | 128 | 11 | 4.2 | 1.1 | 601.34 | 106 | 5.67 | $129 |
GeForce GTX 460 SE | November 15, 2010 | GF104 | 40 | 1950 | 332 | 1 | PCIe 2.0 x16 | 1024 | 6 | 288:48:32 | 650 | 1300 | 3400 | 20.8 | 31.2 | 108.8 | GDDR5 | 256 | 11 | 4.2 | 1.1 | 748.8 | 150 | 4.99 | $160 |
GeForce GTX 460 (OEM) | October 11, 2010 | GF104 | 40 | 1950 | 332 | 1 | PCIe 2.0 x16 | 1024 | 7 | 336:56:32 | 650 | 1300 | 3400 | 20.8 | 36.4 | 108.8 | GDDR5 | 256 | 11 | 4.2 | 1.1 | 873.6 | 150 | 5.82 | OEM |
GeForce GTX 4606 | July 12, 2010 | GF104 | 40 | 1950 | 332 | 1 | PCIe 2.0 x16 | 768 | 7 | 336:56:24 | 675 | 1350 | 3600 | 16.2 | 37.8 | 86.4 | GDDR5 | 192 | 11 | 4.2 | 1.1 | 907.2 | 150 | 6.05 | $199 |
1024 2048 |
336:56:32 | 21.6 | 115.2 | 256 | 160 | 5.67 | $229 | ||||||||||||||||||
GeForce GTX 460 v2 | ~September 24, 2011 | GF114 | 40 | 1950 | ~332 | 1 | PCIe 2.0 x16 | 1024 | 7 | 336:56:24 | 778 | 1556 | 4008 | 18.67 | 43.57 | 96.2 | GDDR5 | 192 | 11 | 4.2 | 1.1 | 1045.6 | 160 | 6.54 | $199 |
GeForce GTX 465 | May 31, 2010 | GF100 | 40 | 3000 | 529 | 1 | PCIe 2.0 x16 | 1024 | 11 | 352:44:32 | 607 | 1215 | 3206 | 19.42 | 26.71 | 102.6 | GDDR5 | 256 | 11 | 4.2 | 1.1 | 855.36 | 2004 | 4.28 | $279 |
GeForce GTX 470 | March 26, 2010 | GF100 | 40 | 3000 | 529 | 1 | PCIe 2.0 x16 | 1280 | 14 | 448:56:40 | 607 | 1215 | 3348 | 24.28 | 34 | 133.9 | GDDR5 | 320 | 11 | 4.2 | 1.1 | 1088.64 | 2154 | 5.06 | $349 |
GeForce GTX 480 | March 26, 2010 | GF100 | 40 | 3000 | 529 | 1 | PCIe 2.0 x16 | 1536 | 15 | 480:60:48 | 700 | 1401 | 3696 | 33.60 | 42 | 177.4 | GDDR5 | 384 | 11 | 4.2 | 1.1 | 1344.96 | 2504 | 5.38 | $499 |
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
SM count | Config core 1,3 | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory Configuration | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
GFLOPs (FMA)2 | TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts)4 |
GFLOPS/ watt | Release Price (USD) | |||||||
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
OpenCL OpenCL OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms... |
GeForce 500 Series
- 1 SPs - Shader Processors - Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader / Geometry shader / Pixel shader) : TMUs - Texture mapping unitsTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Each Streaming Multiprocessor(SM) in the GPU of GF110 architecture contains 32 SPs and 4 SFUs. Each Streaming Multiprocessor(SM) in the GPU of GF114/116/118/119 architecture contains 48 SPs and 8 SFUs. Each SP can fulfil up to two single precision operations FMA per clock. Each SFU can fulfil up to four SF operations per clock. The approximate ratio of operations FMA to operations SF is equal 4:1. The theoretical shader performance in single-precision floating point operations(FMA)[FLOPSsp, GFLOPSFLOPSIn computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...
] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ≈ f × n × 2. Alternative formula: FLOPSsp ≈ f × m × (32 SPs × 2(FMA)). [m] - SM count. Total Processing Power: FLOPSsp ≈ f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp ≈ f × n × 2.5. - 3 Each SM in the GF110 contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering units. Each SM in the GF114/116/118 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units.
- 4 Internally referred to as GF104B
- 5 Internally referred to as GF100B
- 6 Similar to previous generation, GTX 580 and most likely future GTX 570, while reflecting its improvement over GF100, still have lower rated TDP and higher power consumption, e.g. GTX580 (243W TDP) is slightly less power hungry than GTX 480 (250W TDP). This is managed by clock throttling through drivers when a dedicated power hungry application is identified that could breach card TDP. Application name changing will disable throttling and enable full power consumption, which in some cases could be close to that of GTX480.
- 7 Some companies have announced that they will be offering the GTX580 with 3GB VRAM.
- 9 1024 MB RAM on 192-bit bus assemble with 4 * (128 MB) + 2 * (256 MB).
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
SM count | Config core 1,3 | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory Configuration | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
GFLOPs (FMA)2 | TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts)4 |
GFLOPS/ watt | Release Price (USD) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
OpenCL OpenCL OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms... 8 |
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GeForce 510 | ? | GF119? | ? | ? | ? | ? | PCIe 2.0 x16 | 1024 2048 |
? | ? | 523 | 1046 | 898 | ? | ? | 14.4 | DDR3 | 64 | 11 | 4.2 | 1.1 | ? | 25 | ? | OEM |
GeForce GT 520 | April 13, 2011 | GF119 | 40 | ? | ? | 1 | PCIe 2.0 x16 | 1024 2048 |
1 | 48:8:4 | 810 | 1620 | 1800 | 3.24 | 6.5 | 14.4 | DDR3 | 64 | 11 | 4.2 | 1.1 | 155.5 | 29 | 5.36 | $59 |
GeForce GT 530 | May 14, 2011 | GF108 | 40 | ~585 | ~116 | 1 | PCIe 2.0 x16 | 1024 2048 |
2 | 96:16:4 | 700 | 1400 | 1800 | 2.8 | 11.2 | 28.8 | DDR3 | 128 | 11 | 4.2 | 1.1 | 268.8 | 50 | 5.38 | OEM |
GeForce GT 545 DDR3 | May 14, 2011 | GF116 | 40 | ~1170 | ~238 | 1 | PCIe 2.0 x16 | 1536 3072 |
3 | 144:24:16 | 720 | 1440 | 1800 | 14.26 | 14.26 | 43 | DDR3 | 192 | 11 | 4.2 | 1.1 | 415.07 | 70 | 5.93 | $149 |
GeForce GT 545 GDDR5 | May 14, 2011 | GF116 | 40 | ~1170 | ~238 | 1 | PCIe 2.0 x16 | 1024 | 3 | 144:24:16 | 870 | 1740 | 1998 | 13.92 | 20.88 | 64 | GDDR5 | 128 | 11 | 4.2 | 1.1 | 501.12 | 105 | 4.77 | OEM |
GeForce GTX 550 Ti | March 15, 2011 | GF116-400 | 40 | ~1170 | ~238 | 1 | PCIe 2.0 x16 | 1024 | 4 | 192:32:24 | 900 | 1800 | 4104 | 21.6 | 28.8 | 98.5 | GDDR5 | 192 9 | 11 | 4.2 | 1.1 | 691.2 | 116 | 5.96 | $149 |
GeForce GTX 560 | May 17, 2011 | GF1144 | 40 | 1950 | ~332 | 1 | PCIe 2.0 x16 | 1024 | 7 | 336:56:32 | 810 | 1620 | 4004 | 25.9 | 45.3 | 128.1 | GDDR5 | 256 | 11 | 4.2 | 1.1 | 1088.6 | 150 | 7.26 | $199 |
GeForce GTX 560 Ti | January 25, 2011 | GF1144 | 40 | 1950 | ~332 | 1 | PCIe 2.0 x16 | 1024 2048 |
8 | 384:64:32 | 822 | 1645 | 4008 | 26.3 | 52.61 | 128.27 | GDDR5 | 256 | 11 | 4.2 | 1.1 | 1263.4 | 170 | 7.43 | $249 |
GeForce GTX 560 Ti OEM | May 30, 2011 | GF1105 | 40 | 3000 | 520 | 1 | PCIe 2.0 x16 | 1280 2560 |
11 | 352:44:40 | 732 | 1464 | 3800 | 29.28 | 32.21 | 152 | GDDR5 | 320 | 11 | 4.2 | 1.1 | 1030.7 | 2106 | 4.91 | OEM |
GeForce GTX 560 Ti 448 Cores Limited Edition | November 29, 2011 | GF1105 | 40 | 3000 | 520 | 1 | PCIe 2.0 x16 | 1280 | 14 | 448:56:40 | 732 | 1464 | 3800 | 29.28 | 40.99 | 152 | GDDR5 | 320 | 11 | 4.2 | 1.1 | 1311.7 | 2106 | 6.25 | $289 |
GeForce GTX 570 | December 7, 2010 | GF1105 | 40 | 3000 | 520 | 1 | PCIe 2.0 x16 | 1280 | 15 | 480:60:40 | 732 | 1464 | 3800 | 29.28 | 43.92 | 152 | GDDR5 | 320 | 11 | 4.2 | 1.1 | 1405.4 | 2196 | 6.41 | $349 |
GeForce GTX 580 | November 9, 2010 | GF1105 | 40 | 3000 | 520 | 1 | PCIe 2.0 x16 | 1536 30727 |
16 | 512:64:48 | 772 | 1544 | 4008 | 37.06 | 49.41 | 192.4 | GDDR5 | 384 | 11 | 4.2 | 1.1 | 1581.1 | 2446 | 6.48 | $499 |
GeForce GTX 590 | March 24, 2011 | 2x GF110 |
40 | 2x 3000 |
2x 520 |
2 | PCIe 2.0 x16 | 2x 1536 |
2×16 | 2x 512:64:48 |
607 | 1215 | 3414 | 2×29.14 | 2×38.85 | 2×163.87 | GDDR5 | 2×384 | 11 | 4.2 | 1.1 | 2488.3 | 365 | 6.82 | $699 |
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Transistors (Million) | Die Size (mm2) | Die Count | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
SM count | Config core 1,3 | Clock rate | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory Configuration | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
GFLOPs (FMA)2 | TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts)4 |
GFLOPS/ watt | Release Price (USD) | |||||||
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
DRAM type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
OpenCL OpenCL OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms... 8 |
GeForce 2 Go series
The GeForce 2 Go series for notebooks architecture.- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Features Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce 2 Go 100 2001 NV11M 180 AGP x4 16 125 333 0:2:4:2 0.5 0.25 1.332 SDR/DDR 32 7 1.2 GeForce 2 Go 200 2001 NV11M 180 AGP x4 32 143 333 0:2:4:2 0.572 0.286 2.664 SDR/DDR 64 7 1.2 GeForce 2 Go 2001 NV11M 180 AGP x4 64 143 333 0:2:4:2 0.572 0.286 2.664 DDR
SDR64
1287 1.2 2.8
GeForce 4 Go series
The GeForce 4 Go series for notebooks architecture.- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Features Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce 4 420 Go 2002 NV18M 150 AGP x8 32 190 400 0:2:4:2 0.76 0.38 3.2 DDR 64 7 1.2 GeForce 4 440 Go 2002 NV18M 150 AGP x4 32/64 220 400 0:2:4:2 0.88 0.44 6.4 DDR 128 7 1.2 GeForce 4 460 Go 2002 NV18M 150 AGP x8 64 250 500 0:2:4:2 1 0.5 8 DDR 128 7 1.2 GeForce 4 4200 Go 2002 NV28M 150 AGP x8 64 200 400 2:4:8:4 1.6 0.8 6.4 DDR 128 8.1 1.5
GeForce FX Go 5 (Go 5xxx) series
The GeForce FX Go 5 series for notebooks architecture.- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - * NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x1 pipeline designs.
- ** GeForce FX series has limited OpenGL 2.1 support(with the last Windows XP driver released for it, 175.19).
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Features Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Hardware Drivers (Software) GeForce FX Go 5100* March 2003 NV34M 150 AGP x8 64 300 600 1:2:2:2 *:4:4:4 1.2 1.2 4.8 DDR 64 9.0 1.5 2.1** GeForce FX Go 5200* March 2003 NV34M 150 AGP x8 128 300 600 1:2:2:2 *:4:4:4 1.2 1.2 9.6 DDR 128 9.0 1.5 2.1** GeForce FX Go 5600* March 2003 NV31M 130 AGP x8 128 350 600 1:2:2:2 *:4:4:4 1.4 1.4 9.6 DDR 128 9.0 1.5 2.1** GeForce FX Go 5650* March 2003 NV31M 130 AGP x8 128 350 600 1:2:2:2 *:4:4:4 1.4 1.4 9.6 DDR 128 9.0 1.5 2.1** GeForce FX Go 5700* February 1, 2005 NV36M 130 AGP x8 32 450 550 3:2:2:2 *:4:4:4 1.8 1.8 8.8 DDR 128 9.0 1.5 2.1**
GeForce Go 6 (Go 6xxx) series
The GeForce Go 6 series for notebooks architecture.- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Graphics card supports TurboCacheTurboCacheNVIDIA's TurboCache technology is a method of allowing video cards more available framebuffer memory by using both onboard video memory and main system memory. Main memory is accessed using the high-bandwidth PCI-Express bus....
, memory size entries in bold indicate total memory (VRAM + System RAM), otherwise entries are VRAM only - 3 Difference is in PCI Express lanes configuration: Go 6100: 2 x1 PCI Express, Go 6150: 1 x16 PCI Express, 2 x1 PCI Express
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Features Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce Go 61003 + nForce Go 4302 February 1, 2005 C51M 90 Hyper Transport HyperTransportHyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...Up to 128 from system memory 425 System Memory 1:2:2:1 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce Go 61503 + nForce Go 4302 February 1, 2005 C51MV 90 Hyper Transport HyperTransportHyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...Up to 128 from system memory 425 System Memory 1:2:2:1 0.425 0.85 System Memory (up to system HT limit) System Memory 64/128 9.0c 2.1 GeForce Go 62002 February 1, 2005 NV44MV 110 PCIe x16 32 300 600 3:4:4:4 1.2 1.2 4.8 DDR 64 9.0c 2.1 10 GeForce Go 62502 February 1, 2005 NV44M1 110 PCIe x16 32 400 700 3:4:4:4 1.6 1.6 5.6 DDR 64 9.0c 2.1 10 GeForce Go 64002 February 1, 2005 NV44M1 110 PCIe x16 64 400 700 3:4:4:4 1.6 1.6 5.6 DDR 64 9.0c 2.1 GeForce Go 66002 September 25, 2005 NV43M 110 PCIe x16 256 375 100 4:8:8:8 3 3 11.2 GDDR2 128 9.0c 2.1 GeForce Go 6800 February 25, 2005 NV42M 130 PCIe x16 256 300 700
11005:12:12:12 3.6 3.6 22.4
35.2DDR2
GDDR3256 9.0c 2.1 GeForce Go 6800 Ultra February 25, 2005 NV41M 130 PCIe x16 256 450 700
11005:12:12:12 5.4 5.4 22.4
35.2DDR2
GDDR3256 9.0c 2.1 89
GeForce Go 7 (Go 7xxx) series
The GeForce Go 7 series for notebooks architecture.- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Graphics card supports TurboCacheTurboCacheNVIDIA's TurboCache technology is a method of allowing video cards more available framebuffer memory by using both onboard video memory and main system memory. Main memory is accessed using the high-bandwidth PCI-Express bus....
, memory size entries in bold indicate total memory (VRAM + System RAM), otherwise entries are VRAM onlyModel Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Features Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce 7000M February 1, 2006 MCP67MV 90 Hyper Transport HyperTransportHyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...Up to 256 from system memory 350 System Memory 1:2:2:2 0.7 0.7 System Memory DDR2 64/128 9.0c 2.1 GeForce 7150M February 1, 2006 MCP67M 90 Hyper Transport HyperTransportHyperTransport , formerly known as Lightning Data Transport , is a technology for interconnection of computer processors. It is a bidirectional serial/parallel high-bandwidth, low-latency point-to-point link that was introduced on April 2, 2001...Up to 256 from system memory 425 System Memory 1:2:2:2 0.85 0.85 System Memory DDR2 64/128 9.0c 2.1 GeForce Go 72002 Jan 2006 G72M 90 PCIe x16 64 450 700 3:4:4:1 0.45 1.8 2.8 GDDR3 32 9.0c 2.1 Transparency Anti-Aliasing GeForce Go 73002 Jan 2006 G72M 90 PCIe x16 128, 256, 512 350 700 3:4:4:2 0.7 1.4 5.60 GDDR3 64 9.0c 2.1 Transparency Anti-Aliasing GeForce Go 74002 Jan 2006 G72M 90 PCIe x16 64, 256 450 900 3:4:4:2 0.9 1.8 7.20 GDDR3 64 9.0c 2.1 Transparency Anti-Aliasing GeForce Go 7600 Mar 2006 G73M 90 PCIe x16 256, 512 450 1000 5:8:8:8 3.6 3.6 16 GDDR3 128 9.0c 2.1 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7600 GT 2006 G73M 90 PCIe x16 256 500 1200 5:12:12:8 4 6 19.2 GDDR3 128 9.0c 2.1 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7700 2006 G73-N-B1 80 PCIe x16 512 450 1000 5:12:12:8 3.6 5.4 16 GDDR3 128 9.0c 2.1 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7800 March 3, 2006 G70M 110 PCIe x16 256 400 1100 6:16:16:8 3.2 6.4 35.2 GDDR3 256 9.0c 2.1 35 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7800 GTX Oct 2005 G70M 110 PCIe x16 256 400 1100 8:24:24:16 6.4 9.6 35.2 GDDR3 256 9.0c 2.1 65 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7900 GS Apr 2006 G71M 90 PCIe x16 256 375 1000 7:20:20:16 6 7.5 32.0 GDDR3 256 9.0c 2.1 20 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7900 GTX Apr 2006 G71M 90 PCIe x16 256/512 500 1200 8:24:24:16 8 12 38.4 GDDR3 256 9.0c 2.1 45 Scalable Link Interface (SLI), Transparency Anti-Aliasing GeForce Go 7950 GTX Oct 2006 G71M 90 PCIe x16 512 575 1400 8:24:24:16 9.2 13.8 44.8 GDDR3 256 9.0c 2.1 45 Scalable Link Interface (SLI), Transparency Anti-Aliasing
GeForce 8M (8xxxM) series
The GeForce 8M series for notebooks architecture.- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Config core1 Clock speed Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)GFLOPS/ watt Notes Core (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce 8200M G June 2008 MCP77MV, MCP79MVL 80 Integrated (PCIe 2.0 x16) Up to 256 from system memory 8:8:4 400 800 800
1066
(system memory)1.6 3.2 12.8
17.056DDR2
DDR3128 10.0 3.3 19.2 - - PureVideo HD with VP3, Full H.264 / VC-1 / MPEG-2 HW Decode GeForce 8400M G May 2007 NB8M(G86) 80 PCIe x16 128 / 256 8:8:4 400 800 800 1.6 3.2 6.4 DDR2 / GDDR3 64 10.0 3.3 19.2 10 1.92 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8400M GS May 2007 NB8M(G86) 80 PCIe x16 128 / 256 16:8:4 400 800 800 1.6 3.2 6.4 DDR2 / GDDR3 64 10.0 3.3 38.4 11 3.49 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8400M GT May 2007 NB8M(G86) 80 PCIe x16 256 / 512 16:8:4 450 900 1200 1.8 3.6 19.2 DDR2 / GDDR3 128 10.0 3.3 43.2 14 3.09 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8600M GS May 2007 NB8P(G84) 80 PCIe x16 256 / 512 16:8:4 600 1200 1400 2.4 4.8 22.4 DDR2 / GDDR3 128 10.0 3.3 57.6 20 2.88 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8600M GT May 2007 NB8P(G84) 80 PCIe x16 256 / 512 32:16:8 475 950 800 / 1400 3.8 7.6 12.8 / 22.4 DDR2 / GDDR3 128 10.0 3.3 91.2 20 4.56 PureVideo HD with VP2, BSP Engine, and AES128 Engine GeForce 8700M GT June 2007 NB8P(G84) 80 PCIe x16 256 / 512 32:16:8 625 1250 1600 5 10 25.6 GDDR3 128 10.0 3.3 120 29 4.14 Scalable Link Interface Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
, PureVideo HD with VP2, BSP Engine, and AES128 EngineGeForce 8800M GTS November 2007 NB8P(G92) 65 PCIe 2.0 x16 512 64:32:16 500 1250 1600 8 16 51.2 GDDR3 256 10.0 3.3 240 50 4.8 Scalable Link Interface Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
, PureVideo HD with VP2, BSP Engine, and AES128 EngineGeForce 8800M GTX November 2007 NB8P(G92) 65 PCIe 2.0 x16 512 96:48:16 500 1250 1600 8 24 51.2 GDDR3 256 10.0 3.3 360 65 5.54 Scalable Link Interface Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
, PureVideo HD with VP2, BSP Engine, and AES128 Engine
GeForce 9M (9xxxM) series
The GeForce 9M series for notebooks architecture.- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Config core1 Clock speed Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)GFLOPS/ watt Notes Core (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce 9100M G
mGPU2008 MCP77MH, MCP79MH 65 Integrated
(PCIe 2.0 x16)Up to 256 from system memory 8:8:4 450 1100 1066
(system memory)1.8 3.6 17.056 DDR3 128 10.0 3.3 26.4 12 2.2 Similar to 8400M G GeForce 9200M GS 2008 NB9M-GE(G98) 65 PCIe 2.0 x16 256 8:8:4 550 1300 1400 2.2 4.4 11.2 DDR2/GDDR3 64 10.0 3.3 31.2 13 2.4 GeForce 9300M G 2008 NB9M-GE(G86) 80 PCIe 2.0 x16 256/512 16:8:4 400 800 1200 1.6 3.2 9.6 DDR2/GDDR3 64 10.0 3.3 38.4 13 2.95 GeForce 9300M GS 2008 NB9M-GE(G98) 65 PCIe 2.0 x16 256/512 8:8:4 550 1400 1400 2.2 4.4 11.2 DDR2/GDDR3 64 10.0 3.3 33.6 13 2.58 GeForce 9400M G October 15, 2008 MCP79MX 65 Integrated(PCIe 2.0 x16) Up to 256 from system memory 16:8:4 450 1100 800
1066
(system memory)1.8 3.6 12.8
17.056DDR2
DDR3128 10.0 3.3 54 12 4.5 PureVideo HD with VP3. Known as the GeForce 9400M in Apple systems and Nvidia ION NVIDIA IonNvidia Ion is a product line of Nvidia corporation intended for motherboards of low-cost portable computers. It uses graphics processing units and chipsets intended for small products.-Description:...
based systemsGeForce 9500M G 2008 NB9P(G96) 65 PCIe 2.0 x16 512 16:8:8 500 1250 1600 4 4 25.6 DDR2 / GDDR3 128 10.0 3.3 60 20 3.0 GeForce 9500M GS 2008 NB9P-GV(G96) 80 PCIe x16 512 32:16:8 475 950 1400 3.8 7.6 22.4 DDR2 / GDDR3 128 10.0 3.3 91.2 20 4.56 Rebranded 8600M GT GeForce 9600M GS 2008 NB9P-GE2(G96) 65 PCIe 2.0 x16 1024 32:16:8 430 1075 800
16003.44 6.88 12.8
25.6DDR2
GDDR3128 10.0 3.3 103.2 20 5.16 GeForce 9600M GT 2008 NB9P-GS(G96) 65 PCIe 2.0 x16 512/1024 32:16:8 500 1250 1600 4 8 25.6 DDR2 / GDDR3 128 10.0 3.3 120 23 5.22 GeForce 9650M GS 2008 NB9P-GS1(G84) 80 PCIe 2.0 x16 512 32:16:8 625 1250 1600 5 10 25.6 GDDR3 128 10.0 3.3 120 29 4.14 Rebranded 8700M GT GeForce 9650M GT 2008 NB9P-GT(G96) 65/55 PCIe 2.0 x16 1024 32:16:8 550 1325 1600 4.4 8.8 25.6 GDDR3 128 10.0 3.3 127.2 23 5.53 GeForce 9700M GT July 29, 2008 NB9E-GE(G96) 65 PCIe x16 512 32:16:8 625 1550 1600 5 10 25.6 GDDR3 128 10.0 3.3 148.8 45 3.31 GeForce 9700M GTS July 29, 2008 NB9E-GS(G94) 65 PCIe 2.0 x16 512 48:24:16 530 1325 1600 8.48 12.7 51.2 GDDR3 256 10.0 3.3 190.8 60 3.18 GeForce 9800M GS 2008 NB9E-GT(G94) 65 PCIe 2.0 x16 512 64:32:16 530 1325 1600 8.48 16.96 51.2 GDDR3 256 10.0 3.3 254 60 4.23 Down Clocked 9800M GTS Via Firmware GeForce 9800M GTS July 29, 2008 NB9E-GT(G94) 65/55 PCIe 2.0 x16 512 / 1024 64:32:16 600 1500 1600 9.6 19.2 51.2 GDDR3 256 10.0 3.3 288 75 3.84 GeForce 9800M GT July 29, 2008 NB9E-GT2(G92) 65/55 PCIe 2.0 x16 512 96:48:16 500 1250 1600 8 24 51.2 GDDR3 256 10.0 3.3 360 65 5.54 Rebranded 8800M GTX GeForce 9800M GTX July 29, 2008 NB9E-GTX(G92) 65 PCIe 2.0 x16 1024 112:56:16 500 1250 1600 8 28 51.2 GDDR3 256 10.0 3.3 420 75 5.6 Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Config core1 Core (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GFLOPs (MADD/MUL) TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(Watts)GFLOPS/ watt Notes Clock speed Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)
GeForce 100M (1xxM) series
The GeForce 100M series for notebooks architecture. (103M, 105M, 110M, 130M are rebranded GPU i.e. using the same GPU cores of previous generation, 9M, with promised optimisation on other features)- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Config core1 Clock speed Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)GFLOPS/ watt Notes Core (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce G 102M January 8, 2009 MCP79XT 65 Integrated
(PCIe 1.0 x16)Up to 512 from system memory 16:8:4 450? 1000 800
(system memory)1.8 3.6 6.4 DDR2 64 10.0 3.3 48 14 3.43 PureVideo HD, CUDA, Hybrid SLI, based on GeForce 9400M G GeForce G 103M January 1, 2009 N10M-GE1(G98) 65 PCIe 2.0 x16 512 8:8:4 640 1600 1000 2.56 5.12 8 DDR2 64 10.0 3.3 38 14 2.71 PureVideo HD, CUDA, Hybrid SLI, comparable to the GeForce 9300M GS GeForce G 105M January 8, 2009 N10M-GE1(G98) 65 PCIe 2.0 x16 512 8:8:4 640 1600 1000
14002.56 5.12 8
11GDDR2
GDDR364 10.0 3.3 38 14 2.71 PureVideo HD, CUDA, Hybrid SLI, comparable to the GeForce 9300M GS GeForce G 110M January 8, 2009 N10M-GE1(G96b) 55 PCIe 2.0 x16 1024 16:8:4 400 1000 1000
14001.6 3.2 8
11DDR2
GDDR364 10.0 3.3 48 14 3.43 PureVideo HD, CUDA, Hybrid SLI GeForce GT 120M February 11, 2009 N10P-GV1(G96b) 55 PCIe 2.0 x16 1024 32:16:8 500 1250 1000 4 8 16 DDR2 128 10.0 3.3 110 23 4.78 PureVideo HD, CUDA, Hybrid SLI, Comparable to the 9500M GT and 9600M GT DDR2 (500/1250/400) GeForce GT 130M January 8, 2009 N10P-GE1(G96b) 55 PCIe 2.0 x16 1024 32:16:8 600 1500 1000
16004.8 9.6 16
25.6DDR2
GDDR3128 10.0 3.3 144 23 6.26 PureVideo HD, CUDA, Hybrid SLI, comparable to the 9650M GT GeForce GTS 150M March 3, 2009 N10E-GE1(G94b) 55 PCIe 2.0 x16 1024 64:32:16 400 1000 1600 6.4 12.8 51.2 GDDR3 128 10.0 3.3 192 PureVideo HD, CUDA, Hybrid SLI GeForce GTS 160M March 3, 2009 N10E-GS1(G94b) 55 PCIe 2.0 x16 1024 64:32:16 600 1500 1600 9.6 19.2 51.2 GDDR3 128 10.0 3.3 288 60 4.8 PureVideo HD, CUDA, Hybrid SLI
GeForce 200M (2xxM) series
The GeForce 200M series for notebooks architecture.The GTX285M as found in the Clevo X8100 Models, and will be the last of the GT200 Mobile Series.
- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Config core1 Clock speed Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)Processing Power GFLOPs TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)GFLOPS/ watt Notes Core (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...GeForce G210M June 15, 2009 GT218 40 PCIe 2.0 x16 512 16:8:4 625 1500 1600 2.5 5 12.8 GDDR3 64 10.1 3.3 72 14 5.14 Lower clocked versions of the GT218 core is also known as Nvidia ION 2 NVIDIA IonNvidia Ion is a product line of Nvidia corporation intended for motherboards of low-cost portable computers. It uses graphics processing units and chipsets intended for small products.-Description:...GeForce GT 220M 2009 G96b 55 PCIe 2.0 x16 1024 32:16:8 500 1250 1000
16004 8 16
25.6DDR2
GDDR3128 10.0 3.3 120 14 8.57 rebranded 9600M GT @55 nm node shrink GeForce GT 230M June 15, 2009 GT216 40 PCIe 2.0 x16 1024 48:16:8 500 1100 1600 4 8 25.6 GDDR3 128 10.1 3.3 158 23 6.87 GeForce GT 240M June 15, 2009 GT216 40 PCIe 2.0 x16 1024 48:16:8 550 1210 1600 4.4 8.8 25.6 GDDR3 128 10.1 3.3 174 23 7.57 GeForce GTS 250M June 15, 2009 GT215 40 PCIe 2.0 x16 1024 96:32:8 500 1250 3200 4 16 51.2 GDDR5 128 10.1 3.3 360 28 12.86 GeForce GTS 260M June 15, 2009 GT215 40 PCIe 2.0 x16 1024 96:32:8 550 1375 3600 4.4 17.6 57.6 GDDR5 128 10.1 3.3 396 38 10.42 GeForce GTX 260M March 3, 2009 G92b 55 PCIe 2.0 x16 1024 112:56:16 550 1375 1900 8.8 30.8 60.8 GDDR3 256 10.0 3.3 462 65 7.11 GeForce GTX 280M March 3, 2009 G92b 55 PCIe 2.0 x16 1024 128:64:16 585 1463 1900 9.36 37.44 60.8 GDDR3 256 10.0 3.3 562 75 7.49 GeForce GTX 285M February, 2010 G92b 55 PCIe 2.0 x16 1024 128:64:16 600 1500 2000 9.6 38.4 64.0 GDDR3 256 10.0 3.3 576 75 7.68 Higher Clocked Version of GTX280M with new memory
GeForce 300M (3xxM) series
The GeForce 300M series for notebooks architecture.- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Each Streaming Multiprocessor(SM) in the chip of G80/GT200 architecture contains 8 SPs and 2 SFUs. Each SP can fulfil up to two single precision operations MAD per clock. Each SFU can fulfil up to four operations SF per clock (these units can also handle single-precision floating-point multiplications per clock). The approximate ratio of operations MAD to operations SF is equal 2:1. The theoretical SP+SFU performance in single-precision floating point operations [FLOPSsp+sfu, GFLOPSFLOPSIn computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...
] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp+sfu ≈ f × n × 3. Alternative formula:FLOPSsp+sfu ≈ f × m × ( 8 SPs * 2 (MAD) + 4 * 2 SFUs ). [m] - SM count.
SP - Shader Processor (Unified Shader, CUDA
CUDA
CUDA or Compute Unified Device Architecture is a parallel computing architecture developed by Nvidia. CUDA is the computing engine in Nvidia graphics processing units that is accessible to software developers through variants of industry standard programming languages...
Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, MAD - ADD+MUL.
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core1 | Clock speed | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Processing Power2 (GFLOPs) | TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
GFLOPS/ watt | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
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GeForce 305M | January 10, 2010 | GT218 | 40 | PCIe 2.0 x16 | 512 | 16:8:4 | 525 | 1150 | 1400 | 2.1 | 4.2 | 11.2 | DDR3 GDDR3 |
64 | 10.1 | 3.3 | 55 | 14 | 3.93 |
GeForce 310M | January 10, 2010 | GT218 | 40 | PCIe 2.0 x16 | 512 | 16:8:4 | 625 | 1530 | 1600 | 2.5 | 5 | 12.8 | DDR3 GDDR3 |
64 | 10.1 | 3.3 | 73 | 14 | 5.21 |
GeForce 315M | January 5, 2011 | GT218 | 40 | PCIe 2.0 x16 | 512 | 16:8:4 | 606 | 1212 | 1600 | 2.42 | 4.85 | 12.8 | DDR3 GDDR3 |
64 | 10.1 | 3.3 | 58.18 | 14 | 4.16 |
GeForce 320M | April 1, 2010 | MCP89 | 40 | Integrated PCIe 2.0 x16 |
dedicated video memory: 256 shared system memory: 1595 |
48:16:8 | 450 | 950 | 1066 | 3.6 | 7.2 | 17.056 | DDR3 | 128 | 10.1 | 3.3 | 136.8 | 20 | 6.84 |
GeForce GT 320M | January 21, 2010 | GT216 | 40 | PCIe 2.0 x16 | 1024 | 24:8:8 | 500 | 1100 | 1580 | 4 | 4 | 25.3 | DDR3 GDDR3 |
128 | 10.1 | 3.3 | 90 | 14 | 6.43 |
GeForce GT 325M | January 10, 2010 | GT216 | 40 | PCIe 2.0 x16 | 1024 | 48:16:8 | 450 | 990 | 1600 | 3.6 | 7.2 | 25.6 | DDR3 GDDR3 |
128 | 10.1 | 3.3 | 142 | 23 | 6.17 |
GeForce GT 330M | January 10, 2010 | GT216 | 40 | PCIe 2.0 x16 | 1024 | 48:16:8 | 575 | 1265 | 1600 | 4.6 | 9.2 | 25.6 | DDR3 GDDR3 |
128 | 10.1 | 3.3 | 182 | 23 | 7.91 |
GeForce GT 335M | January 7, 2010 | GT215 | 40 | PCIe 2.0 x16 | 1024 | 72:24:8 | 450 | 1080 | 1600 | 3.6 | 10.8 | 25.6 | DDR3 GDDR3 |
128 | 10.1 | 3.3 | 233 | 28? | 8.32? |
GeForce GTS 350M | January 7, 2010 | GT215 | 40 | PCIe 2.0 x16 | 1024 | 96:32:8 | 500 | 1249 | 3200 | 4 | 16 | 51.2 | DDR3 GDDR3 GDDR5 |
128 | 10.1 | 3.3 | 360 | 28 | 12.86 |
GeForce GTS 360M | January 7, 2010 | GT215 | 40 | PCIe 2.0 x16 | 1024 | 96:32:8 | 550 | 1436 | 3600 | 4.4 | 17.6 | 57.6 | DDR3 GDDR3 GDDR5 |
128 | 10.1 | 3.3 | 413 | 38 | 10.87 |
GeForce 400M (4xxM) series
The GeForce 400M series for notebooks architecture.- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2 Each Streaming Multiprocessor(SM) in the GPU of GF100 architecture contains 32 SPs and 4 SFUs. Each Streaming Multiprocessor(SM) in the GPU of GF104/106/108 architecture contains 48 SPs and 8 SFUs. Each SP can fulfil up to two single precision operations FMA per clock. Each SFU can fulfil up to four operations SF per clock. The approximate ratio of operations FMA to operations SF is equal: for GF100 4:1 and for GF104/106/108 3:1. The theoretical shader performance in single-precision floating point operations(FMA) [FLOPSsp, GFLOPSFLOPSIn computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...
] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ≈ f × n × 2. Alternative formula: for GF100 FLOPSsp ≈ f × m × (32 SPs × 2(FMA)) and for GF104/106/108 FLOPSsp ≈ f × m × (48 SPs × 2(FMA)). [m] - SM count. Total Processing Power: for GF100 FLOPSsp ≈ f × m ×(32 SPs × 2(FMA) + 4 × 4 SFUs) and for GF104/106/108 FLOPSsp ≈ f × m × (48 SPs × 2(FMA) + 4 × 8 SFUs) or for GF100 FLOPSsp ≈ f × n × 2.5 and for GF104/106/108 FLOPSsp ≈ f × n × 8 / 3.
SP - Shader Processor (Unified Shader, CUDA
CUDA
CUDA or Compute Unified Device Architecture is a parallel computing architecture developed by Nvidia. CUDA is the computing engine in Nvidia graphics processing units that is accessible to software developers through variants of industry standard programming languages...
Core), SFU - Special Function Unit, SM - Streaming Multiprocessor, FMA - Fused MUL+ADD.
- 3 Each SM in the GF100 also contains 4 texture address units and 16 texture filtering units. Total for the full GF100 64 texture address units and 256 texture filtering units. Each SM in the GF104/106/108 architecture contains 8 texture filtering units for every texture address unit. The complete GF104 die contains 64 texture address units and 512 texture filtering units, the complete GF106 die contains 32 texture address units and 256 texture filtering units and the complete GF108 die contains 16 texture address units and 128 texture filtering units.
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core1 | Clock speed | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Processing Power2 (GFLOPs) |
TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
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GeForce 410M | January 5, 2011 | GF119 | 40 | PCIe 2.0 x16 | 512 | 48:83:4 | 575 | 1150 | 1600 | 2.3 | 4.6 | 12.8 | DDR3 | 64 | 11.0 | 4.2 | 110.4 | 12 | |
GeForce GT 415M | September 3, 2010 | GF108 | 40 | PCIe 2.0 x16 | 512 | 48:83:4 | 500 | 1000 | 1600 | 2 | 4 | 25.6 | DDR3 | 128 | 11.0 | 4.2 | 96 | <12(GPU only) | |
GeForce GT 420M | September 3, 2010 | GF108 | 40 | PCIe 2.0 x16 | 512 | 96:163:4 | 500 | 1000 | 1600 | 2 | 8 | 25.6 | DDR3 | 128 | 11.0 | 4.2 | 192 | 10-23(GPU only) | |
GeForce GT 425M | September 3, 2010 | GF108 | 40 | PCIe 2.0 x16 | 1024 | 96:163:4 | 560 | 1120 | 1600 | 2.24 | 8.96 | 25.6 | DDR3 | 128 | 11.0 | 4.2 | 215.04 | 20-23(GPU only) | |
GeForce GT 435M | September 3, 2010 | GF108 | 40 | PCIe 2.0 x16 | 1024 | 96:163:4 | 650 | 1300 | 1600 | 2.6 | 10.4 | 25.6 | DDR3 | 128 | 11.0 | 4.2 | 249.6 | 32-35(GPU only) | |
GeForce GT 445M | September 3, 2010 | GF106 | 40 | PCIe 2.0 x16 | 1024 1536 |
144:243:16 144:243:24 |
590 | 1180 | 1600 2500 |
9.44 14.16 |
14.16 | 25.6 60 |
DDR3 GDDR5 |
128 192 |
11.0 | 4.2 | 339.84 | 30-35(GPU only) | |
GeForce GTX 460M | September 3, 2010 | GF106 | 40 | PCIe 2.0 x16 | 1536 | 192:323:24 | 675 | 1350 | 2500 | 16.2 | 21.6 | 60 | GDDR5 | 192 | 11.0 | 4.2 | 518.4 | 45-50(GPU only) | |
GeForce GTX 470M | September 3, 2010 | GF104 | 40 | PCIe 2.0 x16 | 1536 | 288:483:24 | 550 | 1100 | 2500 | 13.2 | 26.4 | 60 | GDDR5 | 256 | 11.0 | 4.2 | 633.6 | 45-50(GPU only) | |
GeForce GTX 480M | May 25, 2010 | GF100 | 40 | PCIe 2.0 x16 | 2048 | 352:443:32 | 425 | 850 | 2400 | 13.6 | 18.7 | 76.8 | GDDR5 | 256 | 11.0 | 4.2 | 598.4 | 100(MXM module) | |
GeForce GTX 485M | January 5, 2011 | GF104 | 40 | PCIe 2.0 x16 | 2048 | 384:643:32 | 575 | 1150 | 3000 | 18.4 | 36.8 | 96.0 | GDDR5 | 256 | 11.0 | 4.2 | 883.2 | 100(MXM module) |
GeForce 500M (5xxM) series
The GeForce 500M series for notebooks architecture.- 1 Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model | Launch | Code name Code name A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage... |
Fab (nm) | Bus Computer bus In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same... interface |
Memory (MB Megabyte The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000... ) |
Config core1 | Clock speed | Fillrate Fillrate The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock... |
Memory | API Application programming interface An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other... support (version) |
Processing Power2 (GFLOPs) |
TDP Thermal Design Power The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat... (watts) |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Core (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Shader (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Memory (MHz Hertz The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications.... ) |
Pixel (GP Pixel In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled.... /s) |
Texture (GT Texel (graphics) A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels.... /s) |
Bandwidth (GB Gigabyte The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is... /s) |
Bus type | Bus width (bit Bit A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states... ) |
DirectX DirectX Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,... |
OpenGL OpenGL OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL... |
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GeForce GT 520M | January 5, 2011 | GF119 | 40 | PCIe 2.0 x16 | 1024 | 48:8:4 | 740 | 1480 | 1600 | 2.96 | 5.92 | 12.8 | DDR3 | 64 | 11.0 | 4.2 | 142.08 | 12 | |
GeForce GT 520MX | May 30, 2011 | GF119 | 40 | PCIe 2.0 x16 | 1024 | 48:8:4 | 900 | 1800 | 1800 | 3.6 | 7.2 | 14.4 | DDR3 | 64 | 11.0 | 4.2 | 172.8 | 20 | |
GeForce GT 525M | January 5, 2011 | GF108 | 40 | PCIe 2.0 x16 | 1024 | 96:16:4 | 600 | 1200 | 1800 | 2.4 | 9.6 | 28.8 | DDR3 | 128 | 11.0 | 4.2 | 230.4 | 20-23 | |
GeForce GT 540M | January 5, 2011 | GF108 | 40 | PCIe 2.0 x16 | 1024 | 96:16:4 | 672 | 1344 | 1800 | 2.688 | 10.752 | 28.8 | DDR3 | 128 | 11.0 | 4.2 | 258.048 | 32-35 | |
GeForce GT 550M | January 5, 2011 | GF108 | 40 | PCIe 2.0 x16 | 1024 | 96:16:4 | 740 | 1480 | 1800 | 2.96 | 11.84 | 28.8 | DDR3 | 128 | 11.0 | 4.2 | 284.16 | 32-35 | |
GeForce GT 555M | January 5, 2011 | GF106 GF108 |
40 | PCIe 2.0 x16 | 1536 2048 1024 |
144:24:16 144:24:16 96:16:4 |
590 650 753 |
1180 1300 1506 |
1800 1800 3138 |
14.6 10.4 3 |
14.6 15.6 12 |
43.2 28.8 50.2 |
DDR3 DDR3 GDDR5 |
192 128 128 |
11.0 | 4.2 | 339.84 374.4 289.15 |
30-35 | |
GeForce GTX 560M | May 30, 2011 | GF116 | 40 | PCIe 2.0 x16 | 1536 | 192:32:24 | 775 | 1550 | 2500 | 18.6 | 24.8 | 60.0 | GDDR5 | 192 | 11.0 | 4.2 | 595.2 | 75 | |
GeForce GTX 570M | June 28, 2011 | GF114 | 40 | PCIe 2.0 x16 | 1536 | 336:56:24 | 575 | 1150 | 3000 | 13.8 | 32.2 | 72.0 | GDDR5 | 192 | 11.0 | 4.2 | 772.8 | 75 | |
GeForce GTX 580M | June 28, 2011 | GF114 | 40 | PCIe 2.0 x16 | 2048 | 384:64:32 | 620 | 1240 | 3000 | 19.8 | 39.7 | 96.0 | GDDR5 | 256 | 11.0 | 4.2 | 952.3 | 100 |
Mobility Quadro
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 3 Each SM in the Fermi architecture contains 4 texture filtering units for every texture address unit
Model Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core12 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory Processing Power
GFLOPsAPI Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Single precision DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Quadro FX 350M G72GLM 90 PCIe 1.0 x16 256 450 450 900 3:4:4:2 0.9 1.8 14.4 GDDR3 128 9.0c 2.1 15 Quadro FX 360M G86M 80 PCIe 1.0 x16 256 400 800 1200 16:8:4 1.6 3.2 9.6 DDR2 64 38.4 10.0 3.3 17 Quadro FX 370M G98M 65 PCIe 1.0 x16 256 550 1400 1200 8:4:4 2.2 2.2 9.6 GDDR3 64 33.6 10.0 3.3 20 Quadro FX 380M GT218M 40 PCIe 2.0 x16 512 625 1530 1600 16:8:4 2.5 5 12.8 GDDR3 64 73.44 10.1 3.3 25 Quadro FX 560M G73GLM 90 PCIe 1.0 x16 512 500 500 1200 5:12:12:8 4 6 19.2 GDDR3 128 9.0c 2.1 35? Quadro FX 570M G84M 80 PCIe 1.0 x16 512 475 950 1400 32:16:8 3.8 7.6 22.4 GDDR3 128 91.2 10.0 3.3 45 Quadro FX 770M G96M 65 PCIe 1.0 x16 512 500 1250 1600 32:16:8 4 8 25.6 GDDR3 128 25.6 10.0 3.3 35 Quadro FX 880M GT216M 40 PCIe 2.0 x16 1024 550 1210 1600 48:16:8 4.4 8.8 25.6 GDDR3 128 174.24 10.1 3.3 35 Quadro FX 1500M G71GLM 90 PCIe 1.0 x16 512 375 375 1000 8:24:24:16 6 9 32 GDDR3 256 9.0c 2.1 45 Quadro FX 1600M G84M 80 PCIe 1.0 x16 512 625 1250 1600 32:16:8 5 10 25.6 GDDR3 128 120 10.0 3.3 50? Quadro FX 1700M G96M 65 PCIe 1.0 x16 512 625 1550 1600 32:16:8 5 10 25.6 GDDR3 128 148.8 10.0 3.3 50 Quadro FX 1800M GT215M 40 PCIe 2.0 x16 1024 450 1080 1600
220072:24:8 3.6 10.8 25.6
35.2GDDR3
GDDR5128 233.28 10.1 3.3 45 Quadro FX 2500M G71GLM 90 PCIe 1.0 x16 512 500 500 1200 8:24:24:16 8 12 38.4 GDDR3 256 9.0c 2.1 45 Quadro FX 2700M G94M 65 PCIe 1.0 x16 512 530 1325 1600 48:24:16 8.48 12.72 51.2 GDDR3 256 190.8 10.0 3.3 65 Quadro FX 2800M G92M 55 PCIe 2.0 x16 1024 500 1250 2000 96:48:16 8 16 64 GDDR3 256 360 10.0 3.3 75 Quadro FX 3500M G71GLM 90 PCIe 1.0 x16 512 575 575 1200 8:24:24:16 9.2 13.8 38.4 GDDR3 256 9.0c 2.1 45 Quadro FX 3600M G92M 65 PCIe 1.0 x16 512 500 1250 1600 64:32:16
96:48:168
816
2451.2 GDDR3 256 240
36010.0 3.3 70 based on 8800M GTS/
8800M GTXQuadro FX 3700M G92M 65 PCIe 1.0 x16 1024 550 1375 1600 128:64:16 8.8 35.2 51.2 GDDR3 256 528 10.0 3.3 75 Quadro FX 3800M G92M 55 PCIe 2.0 x16 1024 675 1688 2000 128:64:16 10.8 43.2 64 GDDR3 256 648.192 10.0 3.3 100 Quadro 1000M GF108 40 PCIe 2.0 x16 2048 700 1400 1800 96:16:4 2.8 11.2 28.8 DDR3 128 268.8 11 4.1 45 Quadro 2000M GF106 40 PCIe 2.0 x16 2048 550 1100 1800 192:32:16 8.8 17.6 28.8 DDR3 128 422.4 11 4.1 55 Quadro 3000M GF104 40 PCIe 2.0 x16 2048 450 900 2500 240:40:32 14.4 18 80 GDDR5 256 432 11 4.1 75 Quadro 4000M GF104 40 PCIe 2.0 x16 2048 475 950 2400 336:56:32 15.2 26.6 76.8 GDDR5 256 638.4 11 4.1 100 Quadro 5000M GF100 40 PCIe 2.0 x16 2048 405 810 2400 320:403:32 12.96 16.2 76.8 GDDR5 256 518.4 11 4.1 100 Quadro 5010M GF110GLM 40 PCIe 2.0 x16 4096 450 900 2600 384:48:32 14.4 21.6 83.2 GDDR5 256 691.2 11 4.1 100 Model Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core12 Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Single precision DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...TDP (Watts) Features Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory Processing Power
GFLOPsAPI Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)
Mobility Quadro NVS
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock Shader clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core12 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory Processing Power
GFLOPsAPI Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Notes (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)(CUDA CUDACUDA or Compute Unified Device Architecture is a parallel computing architecture developed by Nvidia. CUDA is the computing engine in Nvidia graphics processing units that is accessible to software developers through variants of industry standard programming languages...
)Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Single precision DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Quadro NVS 110M G72M 90 PCIe 1.0 x16 up to 512 300 300 600 3:4:4:2 0.6 1.2 4.8 DDR 64 9.0c 2.1 10 Quadro NVS 120M G72GLM 90 PCIe 1.0 x16 up to 512 450 450 700 3:4:4:2 0.9 1.8 5.6 DDR2 64 9.0c 2.1 10 Quadro NVS 130M G86M 80 PCIe 2.0 x16 up to 256 400? 800? 700 8:4:4 1.6? 1.6? 6.4? DDR2 64 19.2 10.0 3.3 10 Quadro NVS 135M G86M 80 PCIe 2.0 x16 up to 256 400 800 1188 16:8:4 1.6 3.2 9.504 GDDR3 64 38.4 10.0 3.3 10 Quadro NVS 140M G86M 80 PCIe 2.0 x16 up to 512 400 800 1200 16:8:4 1.6 3.2 9.6 GDDR3 64 38.4 10.0 3.3 10 Quadro NVS 150M G98M 65 PCIe 2.0 x16 up to 256 530 1300 1400 8:4:4 2.12 2.12 11.2 GDDR3 64 31.2 10.0 3.3 10 Quadro NVS 160M G98M 65 PCIe 2.0 x16 256 580 1450 1400 8:8:4 2.12 4.24 11.2 GDDR3 64 34.8 10.0 3.3 12 Quadro NVS 300M G72GLM 90 PCIe 1.0 x16 up to 512 450 450 1000 3:4:4:2 0.9 1.8 8 DDR2 64 9.0c 2.1 16 Quadro NVS 320M G84M 65 PCIe 2.0 x16 up to 512 575 1150 1400 32:16:8 4.6 9.2 22.4 GDDR3 128 110.4 10.0 3.3 20 Quadro NVS 510M G72GLM 90 PCIe 1.0 x16 up to 1024 500 500 1200 8:24:24:16 8 12 38.4 GDDR3 256 9.0c 2.1 45? based on Go 7900 GTX Quadro NVS 2100M GT218M 40 PCIe 2.0 x16 up to 512 535 16 1230 1600 16:8:4 2.14 4.28 12.8 GDDR3 64 59.04 10.1 3.3 14 Quadro NVS 3100M GT218M 40 PCIe 2.0 x16 up to 512 600 16 1470 1600 16:8:4 2.4 4.8 12.8 GDDR3 64 70.56 10.1 3.3 14 based on G210M/310M Quadro NVS 4200M GF119 40 PCIe 2.0 x16 up to 1024 810 48 1620 1600 48:8:4 3.24 6.48 12.8 GDDR3 64 155.52 11 4.1 based on GT 520M Quadro NVS 5100M GT216M 40 PCIe 2.0 x16 up to 1024 550 1210 1600 48:16:8 4.4 8.8 25.6 GDDR3 128 174.24 10.1 3.3 35
Quadro
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - * NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x1 pipeline designs.
- 4 Each SM in the Fermi architecture contains 4 texture filtering units for every texture address unit. Total for the full GF100 64 texture address units and 256 texture filtering units
Model Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core12* Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory Processing Power
GFLOPsAPI Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Single precision DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...Quadro NV10GL 220 AGP 4x 64 135 135 166 0:4:4:4 0.54 0.54 2.66 SDR 128 7 1.2 Quadro2 MXR NV11GL 180 AGP 4x 64 175 175 183 0:2:4:4 0.7 0.7 2.93 SDR 128 7 1.2 Quadro2 EX NV11GL 180 AGP 4x 64 175 175 166 0:2:4:4 0.7 0.7 2.7 SDR 128 7 1.2 Quadro2 PRO NV15GL 150 AGP 4x 64 250 250 400 0:4:8:8 2 2 6.4 DDR 128 7 1.2 Quadro DCC NV20GL 180 AGP 4x 128 200 200 460 1:4:8:8 1.6 1.6 7.4 DDR 128 8 1.4 Quadro4 380XGL NV18GL 150 AGP 8x 128 275 275 513 0:2:4:4 1.1 1.1 8.2 DDR 128 7 1.4 Quadro4 500XGL NV17GL 150 AGP 4x 128 250 250 166 0:2:4:4 1 1 2.7 SDR 128 7 1.4 Quadro4 550XGL NV17GL 150 AGP 4x 64 270 270 400 0:2:4:4 1.08 1.08 6.4 DDR 128 7 1.4 Quadro4 580XGL NV18GL 150 AGP 8x 64 300 300 400 0:2:4:4 1.2 1.2 6.4 DDR 128 7 1.4 Quadro4 700XGL NV25 150 AGP 4x 64 275 275 550 2:4:8:8 2.2 2.2 8.8 DDR 128 8 1.4 Quadro4 750XGL NV25 150 AGP 4x 128 275 275 550 2:4:8:8 2.2 2.2 8.8 DDR 128 8 1.5 Stereo Display Quadro4 900XGL NV25 150 AGP 4x 128 300 300 650 2:4:8:8 2.4 2.4 10.4 DDR 128 8 1.4 Stereo Display Quadro4 980XGL NV28GL 150 AGP 8x 128 300 300 650 2:4:8:8 2.4 2.4 10.4 DDR 128 8 1.4 Stereo Display Quadro FX 500 NV34GL 150 AGP 8x 128 270 270 480 1:2:2:2
*:4:4:41.08 1.08 7.687 DDR 128 9.0 2.0 Stereo Display Quadro FX 600 NV34GL 150 PCI 256 350 350 800 1:2:2:2
*:4:4:41 1 7.8 DDR 128 9.0 2.0 Stereo Display Quadro FX 700 NV35GL 150 AGP 8x 128 275 275 275 1:2:2:2
*:4:4:41.1 1.1 4.4 DDR 128 9.0 2.0 Stereo Display Quadro FX 1000 NV30GL 130 AGP 8x 128 300 300 300 2:4:8:8 2.4 2.4 9.6 DDR2 128 9.0 2.0 Stereo Display FX 1100 NV36GL 130 AGP 8x 256 425 425 325 3:2:2:2
*:4:4:41.7 1.7 5.2 DDR2 128 9.0 2.0 Stereo Display Quadro FX 2000 NV30GL 130 AGP 8x 128 400 400 800 2:4:8:8 3.2 3.2 12.8 DDR2 128 9.0 2.0 Stereo Display Quadro FX 3000 NV35GL 130 AGP 8x 256 400 400 850 3:4:8:8 3.2 3.2 27.2 DDR 256 9.0 2.0 Stereo Display Quadro FX 3000G NV35GL 130 AGP 8x 256 400 400 850 3:4:8:8 3.2 3.2 27.2 DDR 256 9.0 2.0 Stereo Display, Genlock GenlockGenlock is a common technique where the video output of one source, or a specific reference signal from a signal generator, is used to synchronize other television picture sources together. The aim in video and digital audio applications is to ensure the coincidence of signals in time at a...Quadro FX 4000 NV40GL 130 AGP 8x 256 375 375 1000 5:12:12:8 3 4.5 32.0 GDDR3 256 9.0c 2.1 Stereo Display Quadro FX 4000 SDI NV40GL 130 AGP 8x 256 375 375 1000 5:12:12:8 3 4.5 32.0 GDDR3 256 9.0c 2.1 Stereo Display, Genlock Quadro FX 330 NV37GL 150 PCIe x16 64 250 250 400 2:4:4:2 1 1 3.2 DDR 128 9.0 2.0 21 Quadro FX 330 G72GL 90 PCIe x16 128 550 550 810 3:4:4:2 1.1 1.1 6.48 DDR2 128 9.0c 2.1 21 Quadro FX 370 G86 80 PCIe x16 256 360 720 1000 16:8:4 1.44 2.88 6.4 DDR2 64 34.56 10.0 3.3 35 Quadro FX 370LP G86 80 PCIe x16 256 540 1080 1000 8:8:4 2.16 4.32 8 DDR2 64 25.92 10.0 3.3 25 DMS-59 for two Single Link DVI Quadro FX 380 G96 65 PCIe 2.0 x16 256 450 1100 1400 16:8:8 3.6 3.6 22.4 GDDR3 128 52.8 10.0 3.3 34 Two Dual Link DVI, no DisplayPort Quadro FX 380LP GT218GL 40 PCIe 2.0 x16 512 589 1402 1600 16:8:4 2.356 4.712 12.8 GDDR3 64 67.296 10.1 3.3 28 DisplayPort, Dual Link DVI Quadro FX 470 MCP7A-U 65 PCIe 2.0 x16
(Integrated)Up to 256MB from system memory. 580 1400 800
(system memory)16:8:4 2.32 4.64 12.8 DDR2 128 67.2 10.0 3.3 30 based on GeForce 9400 mGPU Quadro FX 540 NV43GL 90 PCIe x16 128 300 300 550 4:8:8:8 2.4 2.4 8.8 GDDR3 128 9.0c 2.1 35 Quadro FX 550 NV43GL 90 PCIe x16 128 360 360 800 4:8:8:8 2.88 2.88 12.8 GDDR3 128 9.0c 2.1 25 Quadro FX 560 G73GL 90 PCIe x16 128 350 350 1200 5:12:12:8 2.8 4.2 19.2 GDDR3 128 9.0c 2.1 30 Quadro FX 570 G84GL 80 PCIe x16 256 460 920 800 16:8:8 3.68 3.68 12.8 DDR2 128 44.1 10.0 3.3 38 Quadro FX 580 G96 65 PCIe 2.0 x16 512 450 1125 1600 32:16:8 3.6 7.2 25.6 GDDR3 128 108 10.0 3.3 40 Dual DisplayPort, Dual Link DVI Quadro FX 1300 NV41 130 PCIe x16 128 350 350 550 3:8:8:8 2.8 2.8 8.8 DDR 256 9.0c 2.1 55 Quadro FX 1400 NV41 130 PCIe x16 128 350 350 600 5:12:12:8 2.8 4.2 19.2 DDR 256 9.0c 2.1 70 Stereo Display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...Quadro FX 1500 G71 90 PCIe x16 256 375 375 800 7:20:20:16 6 7.5 40.0 GDDR3 256 9.0c 2.1 65 Quadro FX 1700 G84GL 80 PCIe x16 512 460 920 800 32:16:8 3.68 7.36 12.8 DDR2 128 88.32 10.0 3.3 42 Quadro FX 1800 G100GL-U(G94) 65 PCIe 2.0 x16 768 550 1375 1600 64:32:12 6.6 17.6 38.4 GDDR3 192 264 10.0 3.3 59 Stereo DP Dual Link DVI, Dual DisplayPort, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...Quadro FX 3400 NV45GL 130 PCIe x16 256 350 350 900 6:16:16:16 5.6 5.6 28.8 GDDR3 256 9.0c 2.1 101 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...Quadro FX 3450 NV41 130 PCIe x16 256 425 425 1000 5:12:12:8 3.4 5.1 32.0 GDDR3 256 9.0c 2.1 83 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...Quadro FX 3500 G71GL 90 PCIe x16 256 470 470 1320 7:20:20:16 7.52 9.4 42.2 GDDR3 256 9.0c 2.1 80 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...Quadro VX 200 G92 65 PCIe 2.0 x16 512 500 1250 1600 112:56:16 8 28 51.2 GDDR3 256 420 10 3.3 75 2× Dual-link DVI, optimised for Autodesk AutoCAD AutoCADAutoCAD is a software application for computer-aided design and drafting in both 2D and 3D. It is developed and sold by Autodesk, Inc. First released in December 1982, AutoCAD was one of the first CAD programs to run on personal computers, notably the IBM PC...Quadro FX 3700 G92 65 PCIe 2.0 x16 512 500 1250 1600 112:56:16 8 28 51.2 GDDR3 256 420 10.0 3.3 78 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...Quadro FX 3800 GT200GL 55 PCIe 2.0 x16 1024 602 1204 1600 192:64:16 9.632 38.528 51.2 GDDR3 256 693.504 10.0 3.3 108 Stereo DP Dual Link DVI, Dual DisplayPort, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...Quadro FX 4500 G70 110 PCIe x16 512 470 470 1050 8:24:24:16 7.52 11.28 33.6 GDDR3 256 9.0c 2.1 109 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
, GenlockQuadro FX 4500X2 G70 110 PCIe x16 1024 470 470 1050 2x 8:24:24:16 15.04 22.56 33.6 GDDR3 256 9.0c 2.1 145 Stereo display, Genlock Quadro FX 4500 SDI G70 110 PCIe x16 512 470 470 1050 8:24:24:16 7.52 11.28 33.6 GDDR3 256 9.0c 2.1 116 Stereo display, Genlock Quadro FX 46002 G80 90 PCIe x16 768 500 1200 1400 96:24:24 12 24 67.2 GDDR3 384 345 10.0 3.3 134 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
, GenlockQuadro FX 4600 SDI2 G80 90 PCIe x16 768 500 1200 1400 96:24:24 12 24 67.2 GDDR3 384 345 10.0 3.3 154 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
, GenlockQuadro FX 4700X2 2xG92 65 PCIe 2.0 x16 2x1024 500 1250 1600 2x(128:64:16) 2x8 2x32 2x51.2 GDDR3 2x256 2x480 10.0 3.3 226 Quadro CX GT200GL 55 PCIe 2.0 x16 1536 602 1204 1600 192:64:24 14.448 38.528 76.8 GDDR3 384 693.504 10.0 3.3 150 Display Port and dual-link DVI Output, optimised for Adobe Creative Suite 4 Quadro FX 4800 GT200GL 55 PCIe 2.0 x16 1536 602 1204 1600 192:64:24 14.448 38.528 76.8 GDDR3 384 693.504 10.0 3.3 150 Stereo DP Dual Link DVI, Dual DisplayPort, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...Quadro FX 5500 G71 90 PCIe x16 1024 700 700 1050 8:24:24:16 11.2 16.8 33.6 GDDR3 256 9.0c 2.1 96 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
, GenlockQuadro FX 5500 SDI G71 90 PCIe x16 1024 700 700 1050 8:24:24:16 11.2 16.8 33.6 GDDR3 256 9.0c 2.1 104 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
, GenlockQuadro FX 56002 G80 90 PCIe 2.0 x16 1536 600 1350 1600 128:32:24 14.4 38.4 76.8 GDDR3 384 518.4 10.0 3.3 171 Stereo display, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
, GenlockQuadro FX 5800 GT200GL 55 PCIe 2.0 x16 4096 648 1296 1600 240:80:32 20.736 51.840 102.4 GDDR3 512 933.12 10.0 3.3 189 Stereo DP two Dual Link DVI, DisplayPort, SLI Scalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...Quadro 400 GT216GL 40 PCIe 2.0 x16 512 1600 48:16:8 12.8 GDDR3 64 10.1 3.3 32 DisplayPort, Dual Link DVI Quadro 600 GF108GL 40 PCIe 2.0 x16 1024 640 1280 1600 96:164:4 2.56 10.24 25.6 GDDR3 128 245.76 11 4.1 40 DisplayPort, Dual Link DVI Quadro 2000 GF106GL 40 PCIe 2.0 x16 1024 625 1250 2600 192:324:16 10 20 41.6 GDDR5 128 480 11 4.1 62 Stereo DP Dual Link DVI, Dual DisplayPort Quadro 4000 GF100 40 PCIe 2.0 x16 2048 475 950 2800 256:324:32 15.2 15.2 89.6 GDDR5 256 486.4 11 4.1 142 Quadro 5000 GF100 40 PCIe 2.0 x16 2560 513 1026 3000 352:444:40 20.53 22.572 120 GDDR5 320 722.304 11 4.1 152 Quadro 6000 GF100 40 PCIe 2.0 x16 6144 574 1148 3000 448:564:48 27.552 32.144 144 GDDR5 384 1028.608 11 4.1 225 Model Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core12* Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Single precision DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...TDP (Watts) Features Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory Processing Power
GFLOPsAPI support (version)
Quadro NVS
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - 2Unified ShadersUnified shader modelUnified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...
(Vertex shader/Geometry shader/Pixel shader) : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,... - * NV31, NV34 and NV36 are 2x2 pipeline designs if running vertex shader, otherwise they are 4x1 pipeline designs.
Model Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Shader clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core12* Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory Processing Power
GFLOPsAPI Application programming interfaceAn application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...
support (version)TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Notes Pixel (GP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Texture (GT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Single precision DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...NVS 50 NV18 150 AGP 4x/PCI 0:2:4:2 DDR 128 7 1.2 DVI-I, S-Video S-VideoSeparate Video, more commonly known as S-Video and Y/C, is often referred to by JVC as both an S-VHS connector and as Super Video. It is an analog video transmission scheme, in which video information is encoded on two channels: luma and chroma...NVS 100 NV17 150 AGP 4x/PCI 64 333 0:2:4:2 5.328 DDR 128 7 1.2 2x DVI-I, VGA, S-Video NVS 200 NV17 150 AGP 4x/PCI 0:2:4:2 DDR 128 7 1.2 LFH-60 Low Force HelixLow Force Helix is a 60-pin electrical connector with signals for 2 digital and analog connectors.The LFH connector is typically used with workstations, because it can connect a single computer graphics source to up to four different monitors. The standard interface is a 60-pin LFH connector...NVS 210s MCP51 90 Integrated Up to 256 from system memory 1:2:2:1 DDR 128 9.0c 1.2 DVI Digital Visual InterfaceThe Digital Visual Interface is a video interface standard covering the transmission of video between a source device and a display device. The DVI standard has achieved widespread acceptance in the PC industry, both in desktop PCs and monitors...
+ VGANVS 280 NV34GL 150 PCI-Express ×16/AGP 8× / PCI 0:2:4:2/
1:2:2:2 *:4:4:4275/250 DDR 128 9.0 1.5 13 DMS-59 DMS-59DMS-59 is a 59-pin electrical connector generally used for computer video cards. It provides two DVI or VGA outputs on a single connector. An adapter cable is needed for conversion from DMS-59 to DVI or VGA , and different types of adapter cables exist...NVS 285 NV44 110 PCI-Express ×1/×16 128 3:4:4:2 DDR 128 9.0 2.1 18 DMS-59 DMS-59DMS-59 is a 59-pin electrical connector generally used for computer video cards. It provides two DVI or VGA outputs on a single connector. An adapter cable is needed for conversion from DMS-59 to DVI or VGA , and different types of adapter cables exist...NVS 290 G86 80 PCI-Express ×1/×16 256 460 920 800 16:8:4 1.84 3.68 6.4 DDR2 64 44.16 10 3.3 21 DMS-59 DMS-59DMS-59 is a 59-pin electrical connector generally used for computer video cards. It provides two DVI or VGA outputs on a single connector. An adapter cable is needed for conversion from DMS-59 to DVI or VGA , and different types of adapter cables exist...NVS 295 G98 65 PCI-Express ×1/×16 256 550 1300 1400 8:8:4 2.2 4.4 11.2 GDDR3 64 31.2 10 3.3 23 2× DisplayPort or 2× DVI-D NVS 300 GT218 40 PCI-Express ×1/×16 512 589 1402 1580 16:8:4 2.356 4.712 12.64 DDR3 64 67.3 10.1 3.3 17.5 DMS-59 DMS-59DMS-59 is a 59-pin electrical connector generally used for computer video cards. It provides two DVI or VGA outputs on a single connector. An adapter cable is needed for conversion from DMS-59 to DVI or VGA , and different types of adapter cables exist...NVS 400 2× NV17 150 AGP 2× 64 333 2× 0:2:4:2 DDR 2× 128 2× 5.328 DMS-59 NVS 420 2×G98 65 PCI-Express ×1/×16 2×256 550 1300 1400 2× 8:8:4 2× 2.2 2× 4.4 2×11.2 GDDR3 2×64 2× 31.2 10 3.3 40 through VHDCI to (4× DisplayPort or 4× DVI-D) NVS 450 2×G98 65 PCI-Express ×16 2×256 550 1300 1400 2× 8:8:4 2× 2.2 2× 4.4 2×11.2 GDDR3 2×64 2× 31.2 10 3.3 35 4× DisplayPort or 4× DVI-D
Tesla
- 1 Specifications not specified by NVIDIA assumed to be based on the GeForce 8800GTX
- 2 Specifications not specified by NVIDIA assumed to be based on the GeForce GTX 280
- 3 Specifications not specified by NVIDIA are assumed to be based on the GeForce 400 SeriesGeForce 400 SeriesThe GeForce 400 Series is the 11th generation of Nvidia's GeForce graphics processing units. The series was originally slated for production in November 2009, but, after a number of delays, launched on March 26, 2010 with availability following in April 2010....
- 4 With ECC on, a portion of the dedicated memory is used for ECC bits, so the available user memory is reduced by 12.5%. (e.g. 3 GB total memory yields 2.625 GB of user available memory.)
- 5 Fermi implements the new fused multiply–add (FMA) instruction for both 32-bit single-precision and 64-bit double-precision floating point numbers (GT200 supported FMA only in double precision) that improves upon multiply–add by retaining full precision in the intermediate stage.
- 6 Specifications not specified by NVIDIA assumed to be based on the Quadro FX 5800
- For the basic specifications of Tesla, refer to the GPU Computing Processor specifications.
- Due to Tesla's non-output nature, Fillrate and Graphics API compatibility are not applicable.
Configuration Model Archi-
tecture# of GPUs Core clock
(MHz)Shaders Memory Processing Power (peak)
GFLOPsCompute capability TDP Thermal Design PowerThe thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...
(watts)Notes/Form factor Thread Processors
(total)Clock (MHz) Bus type Bus width
(bitBitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)Memory
(MBMegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Clock (MHz) Bandwidth
(total)
(GBGigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Single Precision(SP) Single precision floating-point formatSingle-precision floating-point format is a computer number format that occupies 4 bytes in computer memory and represents a wide dynamic range of values by using a floating point....
Total(MUL+ADD+SF)Single Precision(SP) Single precision floating-point formatSingle-precision floating-point format is a computer number format that occupies 4 bytes in computer memory and represents a wide dynamic range of values by using a floating point....
MAD(MUL+ADD)Double Precision(DP) FMA GPU Computing Processor C8701 G80 1 600 128 1350 GDDR3 384 1536 1600 76.8 518.4 345.6 0 1.0 170.9 Internal GPU
(Full-height card)Deskside Supercomputer D8701 G80 2 600 256 1350 GDDR3 384 2x1536 1600 153.6 2 x 518.4 2 x 345.6 0 1.0 Deskside External GPUs GPU Computing Server S8701 G80 4 600 512 1350 GDDR3 384 4x1536 1600 307.2 4 x 518.4 4 x 345.6 0 1.0 1U Rackmount 19-inch rackA 19-inch rack is a standardized frame or enclosure for mounting multiple equipment modules. Each module has a front panel that is wide, including edges or ears that protrude on each side which allow the module to be fastened to the rack frame with screws.-Overview and history:Equipment designed...
External GPUsGPU Computing Processor C10602 GT200 1 602 240 1300 GDDR3 512 4096 1600 102.4 933.12 622.08 77.76 1.3 187.8 Internal GPU
(Full-height card)Quadro Plex Visual Computing System 2200 D26 GT200GL 2 648 2 x 240 (480) 1296 GDDR3 512 2 x 4096 (8192) 1600 2 x 102.4 2 x 933.12 2 x 622.08 2 x 77.76 1.3 4 dual-link DVI
Deskside or 3U rackmountQuadro Plex Visual Computing System 2200 S46 GT200GL 4 648 4 x 240 (960) 1296 GDDR3 512 4 x 4096 (16384) 1600 4 x 102.4 4 x 933.12 4 x 622.08 4 x 77.76 1.3 display readback Via PCI-Express Gen 2.0
1U serverGPU Computing Server S10702 GT200 4 602 960 1500 GDDR3 512 4x4096 1600 409.6 4147.2 2764.8 345.6 1.3 1U Rackmount 19-inch rackA 19-inch rack is a standardized frame or enclosure for mounting multiple equipment modules. Each module has a front panel that is wide, including edges or ears that protrude on each side which allow the module to be fastened to the rack frame with screws.-Overview and history:Equipment designed...
External GPUs
connect via 2x PCIe (x8 or x16)GPU Computing Server S10752 GT200 4 602 960 1500 GDDR3 512 4x4096 1600 409.6 4147.2 2764.8 345.6 1.3 1U Rackmount 19-inch rackA 19-inch rack is a standardized frame or enclosure for mounting multiple equipment modules. Each module has a front panel that is wide, including edges or ears that protrude on each side which allow the module to be fastened to the rack frame with screws.-Overview and history:Equipment designed...
External GPUs
connect via 1x PCIe (x8 or x16)C2050
GPU Computing ProcessorC20503 GF100 1 575 448 1150 GDDR5 384 30724 3000 144 1288 1030.45 515.2 2.0 238 Internal GPU
(Full-height card)C2070
GPU Computing ProcessorC20703 GF100 1 575 448 1150 GDDR5 384 61445 3000 144 1288 1030.46 515.2 2.0 247 Full-height video card Video cardA video card, Graphics Card, or Graphics adapter is an expansion card which generates output images to a display. Most video cards offer various functions such as accelerated rendering of 3D scenes and 2D graphics, MPEG-2/MPEG-4 decoding, TV output, or the ability to connect multiple monitors...
IEEE 754-2008 FMA capabilitiesM2050
GPU Computing ModuleM2050 GF100 1 575 448 1150 GDDR5 384 30725 3092 148.4 1288 1030.46 515.2 2.0 225 Computing Module
IEEE 754-2008 FMA capabilitiesM2070/M2070Q
GPU Computing ModuleM2070/M2070Q GF100 1 575 448 1150 GDDR5 384 61445 3132 150.336 1288 1030.46 515.2 2.0 225 Computing Module
IEEE 754-2008 FMA capabilitiesM2090
GPU Computing ModuleM2090 GF110 1 650 512 1300 GDDR5 384 61445 3700 177.4 1664 1331.26 665.6 2.0 Computing Module
IEEE 754-2008 FMA capabilitiesS2050 1U
GPU Computing
SystemS2050 GF100 4 575 4 x 448 (1792) 1150 GDDR5 384 122885 3092 4 x 148.4 (593.6) 5152 4121.66 2060.8 2.0 900 1U Rack 19-inch rackA 19-inch rack is a standardized frame or enclosure for mounting multiple equipment modules. Each module has a front panel that is wide, including edges or ears that protrude on each side which allow the module to be fastened to the rack frame with screws.-Overview and history:Equipment designed...
IEEE 754-2008 FMA capabilities
Comparison table: miscellaneous
- 1 Vertex shader : Pixel shader : Texture mapping unitTexture mapping unitA texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...
: Render Output unitRender Output unitThe Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...
Model Launch Code name Code nameA code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...Fab (nm) Bus Computer busIn computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...
interfaceMemory (MB MegabyteThe megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...
)Core clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Memory clock (MHz HertzThe hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
)Config core1 Fillrate FillrateThe term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...Memory API support (version) Pixel (MP PixelIn digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....
/s)Vertex (MV/s) Texture (MT Texel (graphics)A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....
/s)Bandwidth (GB GigabyteThe gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...
/s)Bus type Bus width (bit BitA bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...
)DirectX DirectXMicrosoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...OpenGL OpenGLOpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...XGPU (Xbox XboxThe Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
)Nov 2001 November 2001November 2001: January – February – March – April – May – June – July – August – September – October – November – December-----Events:* November – The Doha Declaration slightly relaxes the grip of international intellectual property....NV2A 150 Integrated 64 (shared) 233 200 2:4:8:4 932 115 1864 6.4 DDR DDR SDRAMDouble data rate synchronous dynamic random access memory is a class of memory integrated circuits used in computers. DDR SDRAM has been superseded by DDR2 SDRAM and DDR3 SDRAM, neither of which are either forward or backward compatible with DDR SDRAM, meaning that DDR2 or DDR3 memory modules...128 8.1 1.4 Reality Synthesizer RSX 'Reality Synthesizer'The RSX 'Reality Synthesizer' is a proprietary graphics processing unit codeveloped by Nvidia and Sony for the PlayStation 3 game console....
(PS3PlayStation 3The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...
)Nov 2006 November 2006November 2006 was the eleventh month of that year. It began on a Wednesday and 30 days later, ended on a Thursday....RSX,
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256 (shared)550 700
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4008:24:24:8 4400 1100 13200 22.4
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20 (read), 15 (write)GDDR3 GDDR3Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...
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XDR DRAMXDR DRAMXDR DRAM or extreme data rate dynamic random access memory is a high-performance RAM interface and successor to the Rambus RDRAM it is based on, competing with the rival DDR2 SDRAM and GDDR4 technology. XDR was designed to be effective in small, high-bandwidth consumer systems, high-performance...128
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64None (Non-Windows OS) ES 1.1 w/ Cg (no GLSL support) OpenGL ESOpenGL for Embedded Systems is a subset of the OpenGL 3D graphics application programming interface designed for embedded systems such as mobile phones, PDAs, and video game consoles. OpenGL ES is managed by the not-for-profit technology consortium, the Khronos Group, Inc.- Versions :Several...
See also
- NvidiaNVIDIANvidia is an American global technology company based in Santa Clara, California. Nvidia is best known for its graphics processors . Nvidia and chief rival AMD Graphics Techonologies have dominated the high performance GPU market, pushing other manufacturers to smaller, niche roles...
- Scalable Link InterfaceScalable Link InterfaceScalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...
(SLI) - TurboCacheTurboCacheNVIDIA's TurboCache technology is a method of allowing video cards more available framebuffer memory by using both onboard video memory and main system memory. Main memory is accessed using the high-bandwidth PCI-Express bus....
- CUDACUDACUDA or Compute Unified Device Architecture is a parallel computing architecture developed by Nvidia. CUDA is the computing engine in Nvidia graphics processing units that is accessible to software developers through variants of industry standard programming languages...
- Comparison of Nvidia chipsetsComparison of Nvidia chipsets- nForce :- nForce2 :- nForce3 :- For AMD processors :- For Intel processors :- nForce 500 Series :- For AMD processors :- For Intel processors :- For AMD processors :- For Intel processors :- nForce 900 :- nForce Professional :...
- Comparison of AMD graphics processing units
- Comparison of ATI chipsetsComparison of ATI chipsets-Comparison of Northbridges:Note 1: A-Link Express and A-Link Express II is essentially PCI-Express x4 lanes, so that any PCI Express capable southbridge can be used ....
- Comparison of AMD chipsetsComparison of AMD chipsetsThis is a comparison of chipsets sold under the brand AMD, manufactured before May 2004 by the company itself, before the adoption of open platform approach as well as chipsets manufactured by ATI Technologies after July 2006 as the completion of the ATI acquisition.- AMD-xxx :- A-Link Express II...
- List of Intel chipsets
- Comparison of Intel graphics processing units
- Comparison of AMD processorsComparison of AMD ProcessorsColors of the processor code names indicate same core.-See also:* List of AMD microprocessors* List of future AMD microprocessors* List of AMD Phenom microprocessors* List of AMD Fusion microprocessors* Advanced Micro Devices...
- Comparison of Intel processorsComparison of Intel processors- See also :*Intel Corporation*List of Intel microprocessors*List of Intel Pentium microprocessors*List of future Intel microprocessors*List of Intel CPU microarchitectures*List of AMD microprocessors*List of AMD CPU microarchitectures...
External links
- Compare Graphics Card & GPU Benchmarks
- OpenGL 2.0 support on NVIDIA GPUs (PDF document)
- Release Notes for NVIDIA OpenGL Shading Language Support (PDF document)
- OpenGL homepage
- Directx homepage
- NVIDIA factsheet for 8800 series cards
- techPowerUp! GPU Database
- NVIDIA Graphics Card Information
- NVIDIA Cards @ GPUReview
- Benchmarks and comparisons for some consumer graphics cards
- AnandTech Comparison of PureVideo HD with VP1 and VP2
- AnandTech GeForce 8M Features
- nVidia adapters sorted by popularity