GeForce 500 Series
Encyclopedia
The GeForce 500 Series is a family of graphics processing unit
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...

s developed by Nvidia
NVIDIA
Nvidia is an American global technology company based in Santa Clara, California. Nvidia is best known for its graphics processors . Nvidia and chief rival AMD Graphics Techonologies have dominated the high performance GPU market, pushing other manufacturers to smaller, niche roles...

, based on the refreshed Fermi architecture. Nvidia officially announced the GeForce 500 series on 9 November 2010 with the launch of the GeForce GTX 580.

Overview

The Nvidia Geforce 500 Series graphics cards
Video card
A video card, Graphics Card, or Graphics adapter is an expansion card which generates output images to a display. Most video cards offer various functions such as accelerated rendering of 3D scenes and 2D graphics, MPEG-2/MPEG-4 decoding, TV output, or the ability to connect multiple monitors...

 are significantly modified versions of the Nvidia
NVIDIA
Nvidia is an American global technology company based in Santa Clara, California. Nvidia is best known for its graphics processors . Nvidia and chief rival AMD Graphics Techonologies have dominated the high performance GPU market, pushing other manufacturers to smaller, niche roles...

 GeForce 400 Series
GeForce 400 Series
The GeForce 400 Series is the 11th generation of Nvidia's GeForce graphics processing units. The series was originally slated for production in November 2009, but, after a number of delays, launched on March 26, 2010 with availability following in April 2010....

 graphics cards, in terms of performance and power management. Like the Nvidia GeForce 400 Series graphics cards, the Nvidia Geforce 500 Series graphics cards support DirectX 11, OpenGL 4.1, and OpenCL 1.0. They were designed to compete with the AMD Radeon HD 6000 Series
Northern Islands (GPU family)
The Northern Islands series is a family of GPUs developed by Advanced Micro Devices for its Radeon line, based on the 40 nm process.Starting with this family, the former ATI brand was officially discontinued in favor of making a correlation between the graphics products and the AMD branding for...

 of graphics cards designed by AMD (ATI) in mid-2010 and released in October 2010.

The refreshed Fermi chip is large: it includes 512 stream processors, grouped in 16 stream multiprocessors clusters (each with 32 CUDA
CUDA
CUDA or Compute Unified Device Architecture is a parallel computing architecture developed by Nvidia. CUDA is the computing engine in Nvidia graphics processing units that is accessible to software developers through variants of industry standard programming languages...

 cores), and is manufactured by TSMC
TSMC
Taiwan Semiconductor Manufacturing Company, Limited or TSMC is the world's largest dedicated independent semiconductor foundry, with its headquarters and main operations located in the Hsinchu Science Park in Hsinchu, Taiwan.-Overview:...

 in a 40 nm
Nanometre
A nanometre is a unit of length in the metric system, equal to one billionth of a metre. The name combines the SI prefix nano- with the parent unit name metre .The nanometre is often used to express dimensions on the atomic scale: the diameter...

 process.

The Nvidia GeForce GTX 580 graphics card is the first in the Nvidia GeForce 500 Series to use a fully enabled chip based on the refreshed Fermi architecture, with all 16 stream multiprocessors clusters and all six 64-bit memory controllers active. The new GF110 GPU has been enhanced with full speed FP16 filtering (the previous generation GF100 GPU can only do half-speed FP16 filtering) and improved z-culling units.

On 25 January 2011, Nvidia launched the GeForce GTX 560 Ti, which targets the "sweet spot" segment where price/performance ratio is considered important. With its more than 30% improvement over the GTX 460, and performance in between the Radeon HD 6870 and 6950 1GB, the GTX 560 Ti directly replaces the GeForce GTX 470.

On 17 February 2011, it was reported that the GeForce GTX 550 Ti would be launching on 15 March 2011. Although the GTX 550 Ti is a GF116 mainstream chip, Nvidia has chosen to name its new card the GTX 550 Ti, and not the GTS 550. Performance has been shown to be at least comparable and up to 12% faster than the current Radeon HD 5770. Price-wise, the new card treads into the range occupied by the GeForce GTX 460 (768 MB) and the Radeon HD 6790.

On 24 March 2011, the GTX 590 was launched as the flagship graphics card for Nvidia. The GTX 590 is a dual-GPU card, similar to past releases such as the GTX 295, and boasts the potential to handle Nvidia's 3D Vision technology by itself.

On 13 April 2011, the GT 520 was launched as the bottom-end card in the range, with lower performance than the equivalent number cards in the two previous generations, the GT 220 and the GT 420. However, it supports DirectX 11 and remains stronger than the GeForce G210, the GeForce G310, and the integrated graphics options on Intel CPUs.

On 17 May 2011, Nvidia launched a less expensive (non-Ti) version of the GeForce GTX 560 to strengthen Nvidia's price-performance in the $200 range. Like the faster GTX 560 Ti that came before it, this video card is also faster than the GeForce 460. Standard versions of this video card retail for around $200, perform comparably to the AMD Radeon HD 6870, and will eventually replace the Geforce 460. Premium versions of this card retail for approximately $225, operate at higher speed (factory overclocked), and are slightly faster than the Radeon 6870, approaching the performance of basic versions of the Radeon HD 6950 and the GeForce GTX 560 Ti.

Products

  • 1 SPs - Shader Processors - Unified Shaders
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     (Vertex shader / Geometry shader / Pixel shader) : TMUs - Texture mapping units
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...

  • 2 Each Streaming Multiprocessor (SM) in the GPU of GF110 architecture contains 32 SPs and 4 SFUs. Each Streaming Multiprocessor (SM) in the GPU of GF114/116/118 architecture contains 48 SPs and 8 SFUs. Each SP can fulfil up to two single precision operations FMA per clock. Each SFU can fulfil up to four operations SF per clock. The approximate ratio of operations FMA to operations SF is equal 4:1. The theoretical shader performance in single-precision floating point operations (FMA)[FLOPSsp, GFLOPS
    FLOPS
    In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...

    ] of the graphics card with shader count [n] and shader frequency [f, GHz], is estimated by the following: FLOPSsp ≈ f × n × 2. Alternative formula: FLOPS sp ≈ f × m × (32 SPs × 2(FMA)). [m] - SM count. Total Processing Power: FLOPSsp ≈ f × m × (32 SPs × 2(FMA) + 4 × 4 SFUs) or FLOPSsp ≈ f × n × 2.5.
  • 3 Each SM in the GF110 contains 4 texture filtering units for every texture address unit. The complete GF110 die contains 64 texture address units and 256 texture filtering units. Each SM in the GF114/116/118 architecture contains 8 texture filtering units for every texture address unit but has doubled both addressing and filtering units.

Model Year Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Transistors (Million) Die Size (mm2) Die Count Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
SM count Config core 1,3 Clock rate Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory Configuration API
Application programming interface
An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

 support (version)
Compute capability GFLOPs
FLOPS
In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...

 (FMA)2
TDP
Thermal Design Power
The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...

 (watts)
Release Price
Core (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Shader (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
DRAM type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

OpenCL
OpenCL
OpenCL is a framework for writing programs that execute across heterogeneous platforms consisting of CPUs, GPUs, and other processors. OpenCL includes a language for writing kernels , plus APIs that are used to define and then control the platforms...

USD GBP
GeForce GT 520 April 13, 2011 GF119 40 ? 79 1 PCIe 2.0 x16 1024
2048
1 48:8:4 810 1620 1800 3.24 6.5 14.4 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

64 11 4.2 1.1 2.1 155.5 29 $59 £45
GeForce GT 530 May 14, 2011 GF118 40 585 116 1 PCIe 2.0 x16 1024
2048
2 96:8:8 700 1400 1800 2.8 11.2 28.8 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 11 4.2 1.1 2.1 268.8 50 OEM OEM
GeForce GT 545 DDR3 May 14, 2011 GF116 40 1170 238 1 PCIe 2.0 x16 1536
3072
2 144:24:24 720 1440 1800 14.26 14.26 43 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

192 11 4.2 1.1 2.1 342.43 70 OEM OEM
GeForce GT 545 GDDR5 May 14, 2011 GF116 40 1170 238 1 PCIe 2.0 x16 1024 2 144:24:16 870 1740 1998 13.92 20.88 64 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

192 11 4.2 1.1 2.1 501.12 105 OEM OEM
GeForce GTX 550 Ti 15 March 2011 GF116 40 1170 238 1 PCIe 2.0 x16 1024 4 192:32:24 900 1800 4104 21.6 28.8 98.5 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

192 11 4.2 1.1 2.1 691.2 116 $149 ?
GeForce GTX 560 17 May 2011 GF114 40 1950 360 1 PCIe 2.0 x16 1024
2048
7 336:56:32 810 1620 4004 25.9 45.4 128 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

256 11 4.2 1.1 2.1 1075 150 $199 ?
GeForce GTX 560 Ti 25 January 2011 GF114 40 1950 360 1 PCIe 2.0 x16 1024
2048
8 384:64:32 822 1645 4008 26.3 52.61 128.27 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

256 11 4.2 1.1 2.1 1263.4 170 $249 ?
GeForce GTX 560 Ti 1 December 2011 GF110 40 ? ? 1 PCIe 2.0 x16 1280 14 448:?:? 732 1464 3800 ? 41 152 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

320 11 4.2 1.1 2.1 ? 210 $399 ?
GeForce GTX 570 7 December 2010 GF110 40 3000 520 1 PCIe 2.0 x16 1280
2560
15 480:60:40 732 1464 3800 29.28 43.92 152 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

320 11 4.2 1.1 2.0 1405.4 219 $349 ?
GeForce GTX 580 9 November 2010 GF110 40 3000 520 1 PCIe 2.0 x16 1536
3072
16 512:64:48 772 1544 4008 37.06 49.41 192.4 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

384 11 4.2 1.1 2.0 1581.1 244 $499 £399
GeForce GTX 590 24 March 2011 GF110 (x2) 40 3000 (x2) 520 (x2) 2 PCIe 2.0 x16 3072 2x16 1024:128:96 607 1215 3414 58.75 77.7 327.7 GDDR5
GDDR5
GDDR5 SDRAM is a type of high performance DRAM graphics card memory designed for computer applications requiring high bandwidth...

2x384 11 4.2 1.1 2.0 2488.3 365 $699 £570

Chipset table

See also

  • Comparison table of GeForce 500 Series
  • GeForce 8 Series
    GeForce 8 Series
    The GeForce 8 Series, is the eighth generation of NVIDIA's GeForce line of graphics processing units. The third major GPU architecture developed at NVIDIA, the GeForce 8 represents the company's first unified shader architecture.-Naming:...

  • GeForce 9 Series
    GeForce 9 Series
    The GeForce 9 Series is the ninth generation of NVIDIA's GeForce series of graphics processing units, the first of which was released on February 21, 2008.-Geforce 9300GE :*65nm G98 GPU*PCI-E x16*64 Bit Bus Width*4 ROP, 8 Unified Shaders...

  • GeForce 200 Series
    GeForce 200 Series
    The GeForce 200 Series is the 10th generation of Nvidia's GeForce graphics processing units. The series also represents the continuation of the company's unified shader architecture introduced with the GeForce 8 Series and the GeForce 9 Series. Its primary competition came from ATI's Radeon HD 4000...

  • GeForce 300 Series
    GeForce 300 Series
    The GeForce 300 Series is a family of graphics processing units developed by Nvidia. The first card of this series was launched in November 2009. Similar to the GeForce 100 series, the GeForce 300 series consists of re-branded video cards from the previous generation available only for OEMs...

  • GeForce 400 Series
    GeForce 400 Series
    The GeForce 400 Series is the 11th generation of Nvidia's GeForce graphics processing units. The series was originally slated for production in November 2009, but, after a number of delays, launched on March 26, 2010 with availability following in April 2010....

  • Nvidia Quadro
    NVIDIA Quadro
    The Nvidia Quadro series of AGP, PCI, and PCI Express graphics cards comes from the NVIDIA Corporation. Their designers aimed to accelerate CAD and DCC , and the cards are usually featured in workstations....

  • Nvidia Tesla
    Nvidia Tesla
    The Tesla graphics processing unit is nVidia's third brand of GPUs. It is based on high-end GPUs from the G80 , as well as the Quadro lineup. Tesla is nVidia's first dedicated General Purpose GPU...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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