Geomorphing
Encyclopedia
In computer graphics
, geomorphing is the process of smoothly interpolating between models of different levels of detail
so as to create a more pleasing visual effect than just suddenly changing detail levels. It was invented out of the need to lessen the otherwise noticeable effect known as popping.
Computer graphics
Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware....
, geomorphing is the process of smoothly interpolating between models of different levels of detail
Level of detail
In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according other metrics such as object importance, eye-space speed or position....
so as to create a more pleasing visual effect than just suddenly changing detail levels. It was invented out of the need to lessen the otherwise noticeable effect known as popping.
External links
- Daniel Wagner . Terrain Geomorphing in the Vertex Shader, GameDev.net