Gods (video game)
Encyclopedia
Gods is a 1991 video game by The Bitmap Brothers
where the player is cast as Hercules
in his quest to achieve immortality
. The game was first made for Amiga
and Atari ST
computers and then ported for various other platforms. Like other Bitmap Brothers' games, Gods was highly praised by critics thanks to the quality graphics and music.
The enemy AI
was praised - it would adapt not only to the player position, but also to his skill. Some rooms contain inaccessible items - smaller "thieves" show up from a passage in the wall, try to grab the item and bring it back to another point in the room or disappear with it. The player is able to obtain the item if they shoot the thief at the correct time. Bonuses are awarded for reaching certain parts of the level under a certain limit of time or number of lives, bringing an object to a room or simply by playing poorly, where the game helps the player.
As was common with Bitmap Brothers, an external musician assured the game score, this time John Foxx
as Nation 12. The box cover illustration was designed by the British comic book artist Simon Bisley
.
greatly. A Gameboy Advance ROM has been rumored to exist but at this stage it is not commercially available. The console versions do not share the same opening theme music as the PC versions of the game. They do, however, have background music throughout the game, which is notably missing in the PC versions (The PC version only has background music throughout the game with a Roland LAPC-I
).
Weapons work somewhat like those found in shoot 'em up
s. There are several weapons available in the levels or to buy, and up to three of each can be used simultaneously. It is also possible to vary the focus of the weapons: to destroy more enemies at the same horizontal level as the player, a tight angle is advisable, but in levels with open spaces and enemies in higher places, a diffuse aim might prove more useful. There are also other weapons, such as bouncing axes that can be used to take on enemies at a lower level or fireballs.
There are four levels, each with a Guardian
at the end. After completion of a level the player meets a trader, and depending on the wealth accumulated during the game (by catching diamond-shaped jewels or bags) can buy more powerful weapons or items (Xenon 2 Megablast
uses the same idea).
The game was reviewed in 1993 in Dragon
#189 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.
Bitmap Brothers
The Bitmap Brothers were a UK based video game developer founded in 1987. The company entered the industry in 1988 with the scrolling shooter Xenon. They quickly followed with the classic Speedball...
where the player is cast as Hercules
Hercules
Hercules is the Roman name for Greek demigod Heracles, son of Zeus , and the mortal Alcmene...
in his quest to achieve immortality
Immortality
Immortality is the ability to live forever. It is unknown whether human physical immortality is an achievable condition. Biological forms have inherent limitations which may or may not be able to be overcome through medical interventions or engineering...
. The game was first made for Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
and Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...
computers and then ported for various other platforms. Like other Bitmap Brothers' games, Gods was highly praised by critics thanks to the quality graphics and music.
The enemy AI
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...
was praised - it would adapt not only to the player position, but also to his skill. Some rooms contain inaccessible items - smaller "thieves" show up from a passage in the wall, try to grab the item and bring it back to another point in the room or disappear with it. The player is able to obtain the item if they shoot the thief at the correct time. Bonuses are awarded for reaching certain parts of the level under a certain limit of time or number of lives, bringing an object to a room or simply by playing poorly, where the game helps the player.
As was common with Bitmap Brothers, an external musician assured the game score, this time John Foxx
John Foxx
John Foxx is an English singer, artist, photographer and teacher. He was the original lead singer of the band Ultravox before being replaced by Midge Ure, when he left to embark on a solo career in 1979...
as Nation 12. The box cover illustration was designed by the British comic book artist Simon Bisley
Simon Bisley
Simon Bisley is a British comics artist best known for his 1990s work on ABC Warriors, Lobo and Sláine. His style, reliant on paints, acrylics, inks and multiple-mediums, is strongly influenced by Frank Frazetta, Bill Sienkiewicz, Gustav Klimt, Salvador Dalí, Egon Schiele, and Richard Corben...
.
Plot
According to the game's own introduction, "four guardians" have invaded and usurped the citadel of the gods. The gods offer any hero who can succeed in retaking the citadel one favor. The hero who comes forth immediately asks the gods as their favor to be granted a seat among them as an equal. The gods are only comforted by the hope the hero fails. After the last boss is beaten, the gods prove true to their word and the last image is the hero's body becoming a being of light as he ascends to Mount Olympus.Gameplay
Although at first Gods might seem a "jump and run" platformer, it soon becomes evident that while precise and timed jumping are required to progress, planning each move carefully yields better results health-wise than attempting to speedrun a level, and there are some puzzles (often involving levers and objects) which require the player to go back and forth in the level, since there's only a three space inventory where objects required to get bonuses (such as keys) or to complete a level can be carried. The console versions (especially the Mega Drive/Genesis port) run at a considerably higher speed, which increases the difficulty levelDifficulty level
In general usage, difficulty level refers to the relative difficulty of completing a task or objective.In computer and video games, the term specifically delineates the ease or difficulty with which an average user may complete a game or a part of a game. Arcade games as well as many early console...
greatly. A Gameboy Advance ROM has been rumored to exist but at this stage it is not commercially available. The console versions do not share the same opening theme music as the PC versions of the game. They do, however, have background music throughout the game, which is notably missing in the PC versions (The PC version only has background music throughout the game with a Roland LAPC-I
Roland LAPC-I
The Roland LAPC-I is a sound card for IBM PC compatible computers produced by Roland Corporation. It basically consists of a MT-32-compatible Roland CM-32L and a MPU-401 unit, integrated onto a single full-length 8-bit ISA card. In addition to normal Roland dealers aimed at musicians, it was...
).
Weapons work somewhat like those found in shoot 'em up
Shoot 'em up
Shoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what...
s. There are several weapons available in the levels or to buy, and up to three of each can be used simultaneously. It is also possible to vary the focus of the weapons: to destroy more enemies at the same horizontal level as the player, a tight angle is advisable, but in levels with open spaces and enemies in higher places, a diffuse aim might prove more useful. There are also other weapons, such as bouncing axes that can be used to take on enemies at a lower level or fireballs.
There are four levels, each with a Guardian
Boss (video games)
A boss is an enemy-based challenge which is found in video games. A fight with a boss character is commonly referred to as a boss battle or boss fight...
at the end. After completion of a level the player meets a trader, and depending on the wealth accumulated during the game (by catching diamond-shaped jewels or bags) can buy more powerful weapons or items (Xenon 2 Megablast
Xenon 2 Megablast
Xenon 2 Megablast is a computer game originally produced for the Amiga and Atari ST, and later converted to the PC, Sega Master System, Sega Mega Drive, Acorn Archimedes and Game Boy platforms. The sequel to Xenon, it was designed by the Bitmap Brothers...
uses the same idea).
Reception
Some awards for the game include:- Datormagazin Smash Hit (97%) in the Swedish Datormagazin
- CU Super Star (93%) in CU AmigaCommodore UserCommodore User, known to the readers as the abbreviated CU, was one of the oldest British Commodore magazines. A publishing history spanning over 15 years, mixing content with technical and games features...
magazine
- CVG Hit (93%) in Computer + Video GamesComputer and video gamesA video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but following popularization of the term "video game", it now implies any type of...
magazine
- Zero Hero (90%) in the Zero magazine
- 90% in Amiga ComputingAmiga ComputingAmiga Computing was a monthly computer magazine of a serious nature, published by Europress and IDG in both the UK and USA. A total of 117 issues came out. The games section was called Gamer, although later Amiga Action was incorporated into the magazine and became the games section.- External...
- Amiga Format Gold (90%) in Amiga FormatAmiga FormatAmiga Format was a British computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ACE to EMAP, Future split the dual-format title ST/Amiga Format into two separate publications...
- The One (93%) in the The One magazineThe One (magazine)The One was a video game magazine in the United Kingdom which covered 16-bit home gaming during the late 1980s and early 1990s. It was first published by EMAP in October 1988 and initially covered computer games aimed at the Atari ST, Commodore Amiga, and IBM PC markets.Like many similar magazines,...
The game was reviewed in 1993 in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#189 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.