Gradius III
Encyclopedia
Gradius III, known in Japan as , is a side-scrolling shooting game originally released for the arcades
in Japan
and Asia
in . It is the second sequel to the original Gradius
for the arcades following Gradius II
, and was followed by Gradius IV. Gradius III was rereleased for the Super Nintendo Entertainment System
in Japan in 1990, and in North America in 1991. The arcade version was included with Gradius IV in a two-in-one compilation (Gradius III & IV) for the PlayStation 2
and in the Gradius Collection for the PlayStation Portable
.
and Salamander
. The game contains the familiar weapons, level layouts, and enemies that have become trademarks of the series.
The game is known by fans as being considerably more difficult than its predecessors, so much so that it prompted Konami to pull it from arcades rather quickly. (The arcade version did not provide a way to continue the game upon losing all lives, and did not even include an operator-selectable "allow continue" option.) The Japanese version of the game contains a 'beginner mode' that allows the player to venture through the first three levels at a much easier difficulty. At the end of the third level, the game ends immediately and bids the player to try the game again at the normal difficulty. The Asian arcade release lacks the beginner mode and retrospective introduction sequence, but reduces the difficulty overall.
The biggest addition to the game is the introduction of the "Edit Mode", which is a logical progression on the weapons system from Gradius II. Not only can players choose between pre-defined weapon schemes, but they can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination. However, some of the weapons available in pre-defined schemes can not be used in custom schemes, and vice versa. Many of the redundant weapon variations from the different schemes in Gradius II were removed, in favor of new variations.
in Japan in December 1990 and in North America in 1991, with the option of reduced difficulty and additional armaments for the Vic Viper. It replicates the slowdown of its arcade counterpart and discards the pseudo-3D and Crystal levels. It also introduces a boss called Beacon which awaits the player at the end of the new high-speed stage, which is a counterpart of the high-speed stage in Gradius II. Unlike any other version, the Super NES port is the only one that allow players to continue when they lost all their lives. A harder difficulty called "arcade" can be unlocked by inputting a code on the options screen, however, it is simply the same SNES game at a harder difficulty, and not an accurate port of the arcade version.
Currently the world record holder for this game is Tanner Saylor with 2,943,000 points.
In addition, most stages (and some bosses) from Gradius II
will appear after the second level.
This port was also released for Virtual Console
on April 23, 2007.
together for release on the PlayStation 2
video game console
, as Gradius III and IV. The port is based on the arcade version and has an unlockable Extra Edit mode, which gives the player the freedom to create a weapon array from all included setups and adds the F-Option, R-Option and Reduce II power-ups found in the Super NES port. The Reduce from the SNES port returns the player one step closer to the Vic Viper's original size when hit, giving it protection from two hits.
As the PlayStation 2 is technically more sophisticated than the game's original arcade hardware, the game as a result runs faster in situations that would normally impose lag
. KCET implemented a "WAIT LEVEL" regulator as an option that can be adjusted from three levels at any point in the game, beginning from 0 to 2 (original rate).
While the PS2 version doesn't have the option to continue as the Super NES version, it features the possibility to select any stage the player has cleared.
in 2006 as part of Gradius Collection. This version keeps the tradition of not allowing the player to continue after exhausting all reserve ships.
on April 24, 2002.
The "Gradius III Symphonic Poetry" track was released by Kukeiha Club
on June 5, 1990 and contains many orchestrated tracks from both Gradius III and numerous previous games. A prime example of its diversity is the "Final Battle" track, which contains numerous variations on the "Crystal World" and "Boss Battle" tracks in Gradius II
. http://www.chudahs-corner.com/soundtracks/index.php?catalog=KICA-1010
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
and Asia
Asia
Asia is the world's largest and most populous continent, located primarily in the eastern and northern hemispheres. It covers 8.7% of the Earth's total surface area and with approximately 3.879 billion people, it hosts 60% of the world's current human population...
in . It is the second sequel to the original Gradius
Gradius
The Gradius games, first introduced in 1985, make up a series of scrolling shooter video games published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper...
for the arcades following Gradius II
Gradius II
is a horizontally-scrolling shooter originally released for the arcades in Japan in . It is the sequel to original Gradius and was succeeded by Gradius III. Ports of Gradius II were released for the Family Computer, PC-Engine Super CD-ROM², and X68000 in Japan...
, and was followed by Gradius IV. Gradius III was rereleased for the Super Nintendo Entertainment System
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
in Japan in 1990, and in North America in 1991. The arcade version was included with Gradius IV in a two-in-one compilation (Gradius III & IV) for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
and in the Gradius Collection for the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
.
Gameplay
The player returns as the role of the pilot of the Vic Viper starfighter to battle the onslaughts of the Bacterion Empire. There are a total of ten levels in the game. Stage 4 is notorious for being the only pseudo-3D level to ever appear in the Gradius series. In this mini-level, the player controls the Vic Viper in a third-person (behind the ship) perspective and must avoid colliding with walls. Though the level is completely devoid of any enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of GradiusGradius
The Gradius games, first introduced in 1985, make up a series of scrolling shooter video games published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper...
and Salamander
Salamander (arcade game)
, retitled Life Force in North America and in the Japanese arcade re-release , is a scrolling shooter arcade game by Konami. Released in 1986 as a spin-off to Gradius, Salamander introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling...
. The game contains the familiar weapons, level layouts, and enemies that have become trademarks of the series.
The game is known by fans as being considerably more difficult than its predecessors, so much so that it prompted Konami to pull it from arcades rather quickly. (The arcade version did not provide a way to continue the game upon losing all lives, and did not even include an operator-selectable "allow continue" option.) The Japanese version of the game contains a 'beginner mode' that allows the player to venture through the first three levels at a much easier difficulty. At the end of the third level, the game ends immediately and bids the player to try the game again at the normal difficulty. The Asian arcade release lacks the beginner mode and retrospective introduction sequence, but reduces the difficulty overall.
The biggest addition to the game is the introduction of the "Edit Mode", which is a logical progression on the weapons system from Gradius II. Not only can players choose between pre-defined weapon schemes, but they can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination. However, some of the weapons available in pre-defined schemes can not be used in custom schemes, and vice versa. Many of the redundant weapon variations from the different schemes in Gradius II were removed, in favor of new variations.
Super Nintendo
A port of Gradius III was released for the Super Nintendo Entertainment SystemSuper Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
in Japan in December 1990 and in North America in 1991, with the option of reduced difficulty and additional armaments for the Vic Viper. It replicates the slowdown of its arcade counterpart and discards the pseudo-3D and Crystal levels. It also introduces a boss called Beacon which awaits the player at the end of the new high-speed stage, which is a counterpart of the high-speed stage in Gradius II. Unlike any other version, the Super NES port is the only one that allow players to continue when they lost all their lives. A harder difficulty called "arcade" can be unlocked by inputting a code on the options screen, however, it is simply the same SNES game at a harder difficulty, and not an accurate port of the arcade version.
Currently the world record holder for this game is Tanner Saylor with 2,943,000 points.
In addition, most stages (and some bosses) from Gradius II
Gradius II
is a horizontally-scrolling shooter originally released for the arcades in Japan in . It is the sequel to original Gradius and was succeeded by Gradius III. Ports of Gradius II were released for the Family Computer, PC-Engine Super CD-ROM², and X68000 in Japan...
will appear after the second level.
This port was also released for Virtual Console
Virtual console
A virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...
on April 23, 2007.
PlayStation 2
In 2000, Konami bundled Gradius III and Gradius IV FukkatsuGradius IV Fukkatsu
is the fourth arcade installment in a series of scrolling shooter video games developed by Konami Computer Entertainment Tokyo. It was preceded by Gradius III, released in 1989, although other non-numbered spinoffs had been released such as Gradius Gaiden. This title brings a considerable...
together for release on the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
video game console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
, as Gradius III and IV. The port is based on the arcade version and has an unlockable Extra Edit mode, which gives the player the freedom to create a weapon array from all included setups and adds the F-Option, R-Option and Reduce II power-ups found in the Super NES port. The Reduce from the SNES port returns the player one step closer to the Vic Viper's original size when hit, giving it protection from two hits.
As the PlayStation 2 is technically more sophisticated than the game's original arcade hardware, the game as a result runs faster in situations that would normally impose lag
Lag
Lag is a common word meaning to fail to keep up or to fall behind. In real-time applications, the term is used when the application fails to respond in a timely fashion to inputs...
. KCET implemented a "WAIT LEVEL" regulator as an option that can be adjusted from three levels at any point in the game, beginning from 0 to 2 (original rate).
While the PS2 version doesn't have the option to continue as the Super NES version, it features the possibility to select any stage the player has cleared.
PlayStation Portable
Gradius III was later ported to the PlayStation PortablePlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
in 2006 as part of Gradius Collection. This version keeps the tradition of not allowing the player to continue after exhausting all reserve ships.
Soundtrack
A soundtrack, containing the original music as well as arranged tracks, was released by Konami on the King Records label in the early 1990s. Additionally, several albums containing arrangements of the music from this game were released in the years to follow. Konami also released a soundtrack album containing music from Gradius III as well as other Gradius games, entitled Gradius Arcade SoundtrackGradius Arcade Soundtrack
The Gradius Arcade Soundtrack is a 2-disc compilation of BGM and arrangements from Konami's Gradius video game series, primarily composed by Konami Kukeiha Club with arrangements by prominent video game composers such as Sōta Fujimori and Miki Higashino...
on April 24, 2002.
The "Gradius III Symphonic Poetry" track was released by Kukeiha Club
KuKeiHa CLUB
is a band that was formed by Motoaki Furukawa, a composer, arranger, and producer working for the game firm Konami, after his work on Gradius III back in 1990. It is often confused with コナミ矩形波倶楽部 , Konami's team of composers...
on June 5, 1990 and contains many orchestrated tracks from both Gradius III and numerous previous games. A prime example of its diversity is the "Final Battle" track, which contains numerous variations on the "Crystal World" and "Boss Battle" tracks in Gradius II
Gradius II
is a horizontally-scrolling shooter originally released for the arcades in Japan in . It is the sequel to original Gradius and was succeeded by Gradius III. Ports of Gradius II were released for the Family Computer, PC-Engine Super CD-ROM², and X68000 in Japan...
. http://www.chudahs-corner.com/soundtracks/index.php?catalog=KICA-1010