Halo Graphic Novel
Encyclopedia
The Halo Graphic Novel is the first graphic novel
adaptation of the science fiction video game Halo
, published by Marvel Comics
in partnership with Bungie Studios. The Halo series
began with the award-winning popular video game Halo: Combat Evolved
, which spawned several books as well as video game sequels, and is focused on the story of future humanity fighting against a powerful collective of races called the Covenant
. The Halo Graphic Novel is the series' first entry into the sequential art
medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.
The majority of the book is divided into four short stories
by different writers and artists from the computer game and comic industries. Each story focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources.
Released on July 19, 2006, The Halo Graphic Novel was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series, which became known as Halo: Uprising
.
Simon Bisley
and French artist Jean "Moebius" Giraud
, the progress of Halo Graphic Novel was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching Marvel Comics
. Bungie cited Marvel's "passion for Halo" and "reach in the comic and publishing industry" as the main draws to the company. The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.
The stories themselves were designed as glimpses into the Halo universe, including information on the inner workings of the alien Covenant
, as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrard explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell." Jarrard further described this as an attempt to move away from the story of the Master Chief
, the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "… a genetically enhanced super soldier picking up two guns and kicking some alien butt." The four stories that ended up in the final publication were "the most interesting to [Bungie], and the writers of [the novel]". Although Bungie created the story arcs present in the Halo Graphic Novel, the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice. Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.
, and more than twenty-five others, both freelance and from Bungie Studios—including lead composer Martin O'Donnell
.
A few promotional pieces were created before the Halo Graphic Novels release date, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story. A full-color poster of the book's cover was released on June 28, 2006.
. During the game, players discover that the ringworld
on which they are trapped, dubbed "Halo
" by the enemy alien collective the Covenant
, is in fact a super weapon designed to wipe out all life in the galaxy to deprive an intergalactic parasite known as the Flood of their food source (their food source being all sentient life in the galaxy). The Flood are accidentally released by the Covenant from stasis
and begins to spread across the ring. Halo was built by an ancient alien race known as the Forerunners
to contain and study the Flood, but also as a weapon of last resort; faced with the prospect of the Flood consuming every thinking being in the universe, the Forerunners activated Halo, destroying themselves but also starving the Flood.
In contrast to the player's point of view in the game, "The Last Voyage" focuses on the Covenant. In Halo: Combat Evolveds sequel Halo 2
, players experience some of the plot through the eyes of the Arbiter
, a Covenant warrior. The Arbiter is aided by a fellow Covenant Elite who is never named in the game itself; fans called the character "Half-Jaw" due to the Elite missing his mandibles on one side of his face. "The Last Voyage" names the Elite Rtas 'Vadumee, explains his injury, and describes events during Halo that the player did not see.
In "The Last Voyage", Elite Special Operations Commander Rtas 'Vadumee and his team respond to a distress call and board the crippled supply craft Infinite Succor, which the Covenant believe has been attacked by humans. The only crew member still alive, a Covenant Prophet, tells 'Vadumee that the Succor has been infested by the Flood, which escaped Halo on a Covenant dropship and crash landed in the Succors hangar. Currently stuck on the ship, the parasite intends to activate the Succors slipspace drive to escape the star system and find new planets to infect. Fighting waves of Flood, including the reanimated remains of his fallen soldiers, 'Vadumee plots a slipspace course that will destroy both the Succor and the Flood, then escapes via a Covenant shuttle.
The central premise behind the story of "The Last Voyage of the Infinite Succor" was to showcase both the true danger posed by the Flood and the inner workings of the Covenant military machine, to dispel the image that the Covenant "simply stand around waiting for the Chief to blast them". The story was written by Lee Hammock with art provided by Simon Bisley. Hammock described the process of writing the story as a "heady task" since he had to respect Halo fans' knowledge of the characters and canon, ensuring that "characters that [the fans] know as a part of themselves are portrayed aptly". These difficulties were mitigated by the knowledge that fans were not as intimately connected to the history of the character of Rtas as they were to the likes of the Master Chief; this allowed ample room to expand 'Vadumee's background in sync with the Halo canon while permitting the writer to "bring something new to the table".
s equipped with special armor. The main protagonist of the Halo series, the Master Chief
, is one of the few SPARTANs in active service by the events of Halo: Combat Evolved. "Armor Testing" takes place shortly before the opening of Halo 2
, as the UNSC field-tests a new version of the SPARTAN's armor in a series of exercises which prove to be a challenging endeavor for all involved. A lone SPARTAN puts the armor through its paces by dropping from Earth's atmosphere and engaging in a mock battle against UNSC special forces. This SPARTAN is revealed to be a woman, Maria-062, who has come out of retirement as a special favor to test the new equipment before it is sent to the Master Chief.
The concept of the story was inspired by the book Skunkworks, a memoir of the testing of military projects
at Lockheed
; highlighting the rigorous experimentation the SPARTAN equipment goes through before it ends up in the hands of the Master Chief was an idea that Bungie originally wanted to pursue at the beginning of Halo 2. Bungie instead opted to communicate this background information at a later time. "Armor Testing" was written by Jay Faerber
with pencils by W. Andrew Robinson
and colors by Ed Lee.
explains that Johnson resists Flood infestation due to a medical condition, no other story up to that point explained how Johnson escapes. "Breaking Quarantine" is an example of Bungie’s attempts to expand the story arcs of secondary characters that would have no opportunity to go explained in the main storyline. Unlike the other stories, "Breaking Quarantine" contains no dialogue, only weapon sound effects, which are rendered in Japanese. Both art and story were provided by Tsutomu Nihei
, a manga artist
and architect who based his illustrations directly on the structures found within the game.
, the Covenant stumble upon humanity's best-guarded secret—the location of Earth—and launch a direct attack on the city of New Mombasa, Kenya. By the time players arrive at the city in Halo 2, it is deserted; "Second Sunrise", which takes place during the attack, explains that this was not always the case. The story is told through the eyes of a reporter who creates propaganda
for the UNSC. When the Covenant invade the city, the reporter and fellow citizens take to its defense, until they are forced to flee as the city faces ruin.
Bungie described "Second Sunrise" as an attempt to put a human face on the conflict by illustrating the effects of war on the common citizen. The story was written by Brett Lewis with art provided by Jean "Moebius" Giraud. Giraud explained that his son's enjoyment of the game series ultimately compelled him to accept an invitation to contribute his art; before writing, he had never played the video games.
lauded the book for the diverse range of storytelling and art styles that lent the Halo Graphic Novel the feel of an anthology yet still retained a cohesive whole. Other areas that received particular attention included Tsutomu Nihei's work on Breaking Quarantine for its vivid imagery and its focus on visual storytelling in lieu of any dialogue.
Some reviewers expressed their disappointment at the novel's focus on minor characters and events, with the presence of the Master Chief—the central character of the Halo series and its most iconic figure—limited to featuring in artwork and a brief appearance in the first story. On the other hand, GameTrailers
praised Bungie for having the moxie to not focus on the major character. Each publication had their own opinions on the weakest story in the collection; both IGN
and GameTrailers thought that "Armor Testing" had the least emotional impact, although its surprise ending and art were well done.
Upon release, the Halo Graphic Novel proved to be a "rare hit" for the games-to-comics genre, debuting at #2 on both the Nielsen BookScan
and Diamond
sales charts. At least 100,000 copies were rumored to have been published, and the comic continued to be one of the top-selling graphic novels months after its debut. The success of the novel led Marvel Comics and Bungie Studios to announce a four-issue monthly Halo comic series at San Diego
Comic-Con 2006
called Halo: Uprising
. Despite delays, the first issue of the limited series was released on August 22, 2007.
Graphic novel
A graphic novel is a narrative work in which the story is conveyed to the reader using sequential art in either an experimental design or in a traditional comics format...
adaptation of the science fiction video game Halo
Halo (series)
Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...
, published by Marvel Comics
Marvel Comics
Marvel Worldwide, Inc., commonly referred to as Marvel Comics and formerly Marvel Publishing, Inc. and Marvel Comics Group, is an American company that publishes comic books and related media...
in partnership with Bungie Studios. The Halo series
Halo (series)
Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...
began with the award-winning popular video game Halo: Combat Evolved
Halo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...
, which spawned several books as well as video game sequels, and is focused on the story of future humanity fighting against a powerful collective of races called the Covenant
Covenant (Halo)
The Covenant are a fictional theocratic military alliance of alien races who serve as the main antagonists in the Halo video game series. They are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds...
. The Halo Graphic Novel is the series' first entry into the sequential art
Sequential art
Sequential art refers to the art form of using a train of images deployed in sequence to graphic storytelling or convey information. The best-known example of sequential art is comics, which are a printed arrangement of art and balloons, especially comic books and comic strips.The term is rarely...
medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.
The majority of the book is divided into four short stories
Short Stories
Short Stories may refer to:*A plural for Short story*Short Stories , an American pulp magazine published from 1890-1959*Short Stories, a 1954 collection by O. E...
by different writers and artists from the computer game and comic industries. Each story focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources.
Released on July 19, 2006, The Halo Graphic Novel was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series, which became known as Halo: Uprising
Halo: Uprising
Halo: Uprising is a four-issue American comic book limited series set in the Halo universe. The series was written by Brian Michael Bendis, illustrated by Alex Maleev, and published by Marvel Comics...
.
Background and publication
Bungie Studios' original concept of the graphic novel was to bring the Halo series into new media beyond that of video games, with sequential art being the main focus. Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the Halo development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention. This also gave the studio greater access to various artists that it hoped would contribute; the novel’s executive producer Brian Jarrard noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first. Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list. Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artistComic Book Artist
Comic Book Artist was an American magazine founded by Jon B. Cooke devoted to anecdotal histories of American comic books, with emphasis on comics published since the 1960s...
Simon Bisley
Simon Bisley
Simon Bisley is a British comics artist best known for his 1990s work on ABC Warriors, Lobo and Sláine. His style, reliant on paints, acrylics, inks and multiple-mediums, is strongly influenced by Frank Frazetta, Bill Sienkiewicz, Gustav Klimt, Salvador Dalí, Egon Schiele, and Richard Corben...
and French artist Jean "Moebius" Giraud
Jean Giraud
Jean Henri Gaston Giraud is a French comics artist. Giraud has earned worldwide fame, not only under his own name but also under the pseudonym Moebius, and to a lesser extent Gir, the latter appearing mostly in the form of a boxed signature at the bottom of the artist's paintings, for instance the...
, the progress of Halo Graphic Novel was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching Marvel Comics
Marvel Comics
Marvel Worldwide, Inc., commonly referred to as Marvel Comics and formerly Marvel Publishing, Inc. and Marvel Comics Group, is an American company that publishes comic books and related media...
. Bungie cited Marvel's "passion for Halo" and "reach in the comic and publishing industry" as the main draws to the company. The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.
The stories themselves were designed as glimpses into the Halo universe, including information on the inner workings of the alien Covenant
Covenant (Halo)
The Covenant are a fictional theocratic military alliance of alien races who serve as the main antagonists in the Halo video game series. They are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds...
, as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrard explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell." Jarrard further described this as an attempt to move away from the story of the Master Chief
Master Chief (Halo)
Master Chief Petty Officer John-117 is a fictional character and protagonist of the Halo fictional universe, created by Bungie. Master Chief is a player character in the trilogy of science fiction first-person shooter video games Halo: Combat Evolved, Halo 2, and Halo 3 and will appear in the...
, the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "… a genetically enhanced super soldier picking up two guns and kicking some alien butt." The four stories that ended up in the final publication were "the most interesting to [Bungie], and the writers of [the novel]". Although Bungie created the story arcs present in the Halo Graphic Novel, the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice. Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.
Supplemental
Located after the main body of stories is a selection of art pieces that represent interpretations of the Halo universe from a number of comic book artists. These contributors include Doug Alexander, Rick Berry, Geof DarrowGeof Darrow
Geofrey "Geof" Darrow is a comic artist known for his work on books such as Hard Boiled and Big Guy and Rusty the Boy Robot, which was adapted into an animated TV series of the same name.-Character design and Moebius collaborations:...
, and more than twenty-five others, both freelance and from Bungie Studios—including lead composer Martin O'Donnell
Martin O'Donnell
Martin "Marty" O'Donnell is an American composer known for his work on video game developer Bungie's series, such as Myth, Oni, and Halo...
.
A few promotional pieces were created before the Halo Graphic Novels release date, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story. A full-color poster of the book's cover was released on June 28, 2006.
Stories
The novel is split into four stories; each has an introduction by the creators of the work detailing their thoughts about the plot or their experiences adding to the Halo lore.The Last Voyage of the Infinite Succor
"The Last Voyage of the Infinite Succor" takes place during and after the sixth mission of the video game Halo: Combat EvolvedHalo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...
. During the game, players discover that the ringworld
Ringworld
Ringworld is a Hugo, Nebula, and Locus award-winning 1970 science fiction novel by Larry Niven, set in his Known Space universe and considered a classic of science fiction literature. It is followed by three sequels, and preceded by four prequels, and ties into numerous other books set in Known Space...
on which they are trapped, dubbed "Halo
Halo (megastructure)
Halos are fictional megastructures and superweapons in the Halo video game series. They are referred to as "Installations" by their AI monitors, and are collectively referred to as "the Array" by the installations' creators, the Forerunners...
" by the enemy alien collective the Covenant
Covenant (Halo)
The Covenant are a fictional theocratic military alliance of alien races who serve as the main antagonists in the Halo video game series. They are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds...
, is in fact a super weapon designed to wipe out all life in the galaxy to deprive an intergalactic parasite known as the Flood of their food source (their food source being all sentient life in the galaxy). The Flood are accidentally released by the Covenant from stasis
Stasis (fiction)
Stasis , or hypersleep, is a science fiction concept akin to suspended animation. Whereas suspended animation usually refers to a greatly reduced state of life processes, stasis implies a complete cessation of these processes, which can be easily restarted or restart spontaneously when stasis is...
and begins to spread across the ring. Halo was built by an ancient alien race known as the Forerunners
Forerunners (Halo)
Forerunners is the translated name for an ancient race of sentient beings which ceased to exist 100,000 years before the events of the Halo video game series began. They are known for their advanced technologies, enabling them to build mega-structures like the Halo installations, The Ark and the...
to contain and study the Flood, but also as a weapon of last resort; faced with the prospect of the Flood consuming every thinking being in the universe, the Forerunners activated Halo, destroying themselves but also starving the Flood.
In contrast to the player's point of view in the game, "The Last Voyage" focuses on the Covenant. In Halo: Combat Evolveds sequel Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...
, players experience some of the plot through the eyes of the Arbiter
Arbiter (Halo)
Arbiter is a fictional ceremonial, religious, and political rank bestowed upon alien Covenant Elites in the Halo science fiction universe. In the 2004 video game Halo 2, the rank is given to a disgraced commander as a way to atone for his failures...
, a Covenant warrior. The Arbiter is aided by a fellow Covenant Elite who is never named in the game itself; fans called the character "Half-Jaw" due to the Elite missing his mandibles on one side of his face. "The Last Voyage" names the Elite Rtas 'Vadumee, explains his injury, and describes events during Halo that the player did not see.
In "The Last Voyage", Elite Special Operations Commander Rtas 'Vadumee and his team respond to a distress call and board the crippled supply craft Infinite Succor, which the Covenant believe has been attacked by humans. The only crew member still alive, a Covenant Prophet, tells 'Vadumee that the Succor has been infested by the Flood, which escaped Halo on a Covenant dropship and crash landed in the Succors hangar. Currently stuck on the ship, the parasite intends to activate the Succors slipspace drive to escape the star system and find new planets to infect. Fighting waves of Flood, including the reanimated remains of his fallen soldiers, 'Vadumee plots a slipspace course that will destroy both the Succor and the Flood, then escapes via a Covenant shuttle.
The central premise behind the story of "The Last Voyage of the Infinite Succor" was to showcase both the true danger posed by the Flood and the inner workings of the Covenant military machine, to dispel the image that the Covenant "simply stand around waiting for the Chief to blast them". The story was written by Lee Hammock with art provided by Simon Bisley. Hammock described the process of writing the story as a "heady task" since he had to respect Halo fans' knowledge of the characters and canon, ensuring that "characters that [the fans] know as a part of themselves are portrayed aptly". These difficulties were mitigated by the knowledge that fans were not as intimately connected to the history of the character of Rtas as they were to the likes of the Master Chief; this allowed ample room to expand 'Vadumee's background in sync with the Halo canon while permitting the writer to "bring something new to the table".
Armor Testing
In the Halo universe, Earth and humanity's various colonies are governed by the United Nations Space Command. Faced with the technological superiority of the Covenant, humanity's chief hope is the tenacity of the SPARTANs, elite supersoldierSupersoldier
Supersoldier is a term often used to describe a soldier that operates beyond normal human limits or abilities. Supersoldiers are common in science fiction literature, films, TV programs, computer, conspiracy theories, and video games, but have also made appearances in other related genres, such as...
s equipped with special armor. The main protagonist of the Halo series, the Master Chief
Master Chief (Halo)
Master Chief Petty Officer John-117 is a fictional character and protagonist of the Halo fictional universe, created by Bungie. Master Chief is a player character in the trilogy of science fiction first-person shooter video games Halo: Combat Evolved, Halo 2, and Halo 3 and will appear in the...
, is one of the few SPARTANs in active service by the events of Halo: Combat Evolved. "Armor Testing" takes place shortly before the opening of Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...
, as the UNSC field-tests a new version of the SPARTAN's armor in a series of exercises which prove to be a challenging endeavor for all involved. A lone SPARTAN puts the armor through its paces by dropping from Earth's atmosphere and engaging in a mock battle against UNSC special forces. This SPARTAN is revealed to be a woman, Maria-062, who has come out of retirement as a special favor to test the new equipment before it is sent to the Master Chief.
The concept of the story was inspired by the book Skunkworks, a memoir of the testing of military projects
Skunk works
Skunk Works is an official alias for Lockheed Martin’s Advanced Development Programs , formerly called Lockheed Advanced Development Projects. Skunk Works is responsible for a number of famous aircraft designs, including the U-2, the SR-71 Blackbird, the F-117 Nighthawk, and the F-22 Raptor...
at Lockheed
Lockheed Corporation
The Lockheed Corporation was an American aerospace company. Lockheed was founded in 1912 and later merged with Martin Marietta to form Lockheed Martin in 1995.-Origins:...
; highlighting the rigorous experimentation the SPARTAN equipment goes through before it ends up in the hands of the Master Chief was an idea that Bungie originally wanted to pursue at the beginning of Halo 2. Bungie instead opted to communicate this background information at a later time. "Armor Testing" was written by Jay Faerber
Jay Faerber
Jay Faerber is an American comic book and television writer. Faerber is known for his work on Generation X and New Warriors for Marvel Comics, and The Titans and Connor: Spotlight for DC Comics. He later wrote his own creator-owned titles for Image Comics, including Noble Causes, Dynamo 5 and Near...
with pencils by W. Andrew Robinson
W. Andrew Robinson
W. Andrew Robinson is a British author and former newspaper editor.Andrew Robinson was educated at the Dragon School, Eton College where he was a King's Scholar, University College, Oxford where he read Chemistry and finally the School of Oriental and African Studies in London...
and colors by Ed Lee.
Breaking Quarantine
Like "The Last Voyage of the Infinite Succor", "Breaking Quarantine" deals with the Flood outbreak that occurs during Halo. While "The Last Voyage" tells the story from the Covenant perspective, "Breaking Quarantine" highlights the escape of the human soldier Sgt. Johnson from the Flood. Johnson is a minor personality in Halo: Combat Evolved who becomes an important character in the following two games; while the novel Halo: First StrikeHalo: First Strike
Halo: First Strike is the third novel in the Halo series and the second Halo novel written by Eric Nylund. Published in 2003, it serves as a bridge between the events of the video games Halo: Combat Evolved and its 2004 sequel Halo 2...
explains that Johnson resists Flood infestation due to a medical condition, no other story up to that point explained how Johnson escapes. "Breaking Quarantine" is an example of Bungie’s attempts to expand the story arcs of secondary characters that would have no opportunity to go explained in the main storyline. Unlike the other stories, "Breaking Quarantine" contains no dialogue, only weapon sound effects, which are rendered in Japanese. Both art and story were provided by Tsutomu Nihei
Tsutomu Nihei
is a Japanese manga artist. His cyberpunk-influenced artwork has gained a strong cult following. He has a relatively large community of fans in Germany where his manga Blame!, NOiSE and Biomega were published by Ehapa. Blame! was also published in France and Spain by Glénat, in the US by Tokyopop...
, a manga artist
Mangaka
is the Japanese word for a comic artist or cartoonist. Outside of Japan, manga usually refers to a Japanese comic book and mangaka refers to the author of the manga, who is usually Japanese...
and architect who based his illustrations directly on the structures found within the game.
Second Sunrise over New Mombasa
Near the beginning of Halo 2Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...
, the Covenant stumble upon humanity's best-guarded secret—the location of Earth—and launch a direct attack on the city of New Mombasa, Kenya. By the time players arrive at the city in Halo 2, it is deserted; "Second Sunrise", which takes place during the attack, explains that this was not always the case. The story is told through the eyes of a reporter who creates propaganda
Propaganda
Propaganda is a form of communication that is aimed at influencing the attitude of a community toward some cause or position so as to benefit oneself or one's group....
for the UNSC. When the Covenant invade the city, the reporter and fellow citizens take to its defense, until they are forced to flee as the city faces ruin.
Bungie described "Second Sunrise" as an attempt to put a human face on the conflict by illustrating the effects of war on the common citizen. The story was written by Brett Lewis with art provided by Jean "Moebius" Giraud. Giraud explained that his son's enjoyment of the game series ultimately compelled him to accept an invitation to contribute his art; before writing, he had never played the video games.
Reception
Critical reaction from both the gaming community and the comic book community was positive. UGO Networks praised the novel, citing the wealth of contributions from recognized artists and the strength of the material in fleshing out the Halo universe as the work's greatest strength. They gave it an overall grade of B+. Mike Deeley of Comics BulletinComics Bulletin
Comics Bulletin is a website with an emphasis on the American comic book industry, updated daily with news, reviews, interviews, and editorial content. Coverage ranges from mainstream to independent/small press comic book and graphic novel publishers.-History:...
lauded the book for the diverse range of storytelling and art styles that lent the Halo Graphic Novel the feel of an anthology yet still retained a cohesive whole. Other areas that received particular attention included Tsutomu Nihei's work on Breaking Quarantine for its vivid imagery and its focus on visual storytelling in lieu of any dialogue.
Some reviewers expressed their disappointment at the novel's focus on minor characters and events, with the presence of the Master Chief—the central character of the Halo series and its most iconic figure—limited to featuring in artwork and a brief appearance in the first story. On the other hand, GameTrailers
GameTrailers
GameTrailers is a media website that specializes in video game related content. It provides free access to original programming , game trailers and recorded game play. Along with standard definition , many of the video clips are offered in a higher resolution .Users can upload videos, create...
praised Bungie for having the moxie to not focus on the major character. Each publication had their own opinions on the weakest story in the collection; both IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
and GameTrailers thought that "Armor Testing" had the least emotional impact, although its surprise ending and art were well done.
Upon release, the Halo Graphic Novel proved to be a "rare hit" for the games-to-comics genre, debuting at #2 on both the Nielsen BookScan
Nielsen BookScan
Nielsen BookScan is a data provider for the book publishing industry, owned by the Nielsen Company. BookScan compiles point of sale data for book sales.-History:...
and Diamond
Diamond Comic Distributors
Diamond Comic Distributors, Inc. is the largest comic book distributor serving North America. They transport comic books from both big and small comic book publishers, or suppliers, to the retailers. Diamond dominates the direct market in the United States, and has exclusive arrangements with most...
sales charts. At least 100,000 copies were rumored to have been published, and the comic continued to be one of the top-selling graphic novels months after its debut. The success of the novel led Marvel Comics and Bungie Studios to announce a four-issue monthly Halo comic series at San Diego
San Diego, California
San Diego is the eighth-largest city in the United States and second-largest city in California. The city is located on the coast of the Pacific Ocean in Southern California, immediately adjacent to the Mexican border. The birthplace of California, San Diego is known for its mild year-round...
Comic-Con 2006
Comic-Con International
San Diego Comic-Con International, also known as Comic-Con International: San Diego , and commonly known as Comic-Con or the San Diego Comic-Con, was founded as the Golden State Comic Book Convention and later the San Diego Comic Book Convention in 1970 by Shel Dorf and a group of San Diegans...
called Halo: Uprising
Halo: Uprising
Halo: Uprising is a four-issue American comic book limited series set in the Halo universe. The series was written by Brian Michael Bendis, illustrated by Alex Maleev, and published by Marvel Comics...
. Despite delays, the first issue of the limited series was released on August 22, 2007.