Hoshigami: Ruining Blue Earth
Encyclopedia
Hoshigami: Ruining Blue Earth is a tactical role-playing game
developed by MaxFive and published by Atlus
in 2001
. The game was never released in Europe
or Australia
. The game was remade as Hoshigami Remix
for the Nintendo DS
in 2007 by Arc System Works
.
. Game flow involves selecting places on the world map, watching story characters interact, and then a battle. While on the story map, the player can equip items and teach party members skills, as well as train the party.
Battles take place on a square grid, complete with various terrain. Quicker characters can move first, and when the characters' turn is over, they can spend RAP points to control when they will go next.
Hoshigami features an extensive magic system that includes multiple classical elements including fire, wind, and ice. According to the mythology of the in-game universe, the power of the elements originally belonged to the many spirits of nature that lived in harmony with humans. Over time, however, the spirits' power was sealed into an ore called Manatite. As the ore is usually found in disk-like shards, people began to refer to them as "coins
."
Throughout the plot, players can collect and use these coins in battle in the same way that magic
is used in other games. Each coin has its own statistics, including how much power is stored in it and how much energy it takes to cast a spell. Coinfeigm can only be used if the coin has enough energy (CP) stored in it. The CP of a coin starts at the maximum at the start of each battle and replenishes itself as battle continues.
This allows each character to push either an ally or enemy two squares in any direction.
Each character is allowed to move, attack, use Coinfeigm or otherwise take action when their RAP Gauge reaches 0% and the turn begins; it fills with each action taken, and the character's turn ends when the gauge reaches 100%. When attacking with weapons, it is possible to "overfill" the bar, exceeding 100% and delaying the character's next turn; it is also possible to hasten the next turn by taking fewer actions than the gauge allows.
A queue
appears at the top of the screen to let players know the flow of battle. Taking many actions will push a character to the end of the line, delaying the next turn. Once the player decides to end a character's turn, a separate RAP Gauge will come up in the middle of the screen. Players can choose to fill the gauge with extra RAP in order to affect when the character's next turn will fall. In this way, the player can plan ahead and form a strategy for defeating opponents.
Characters can be left in "Session Mode" at the end of their turns, which makes them able to participate in Hoshigami's special attack system. If the currently-controlled character (the "Host" character) Shoots an enemy into an Ally who is in Session mode, that ally will damage the enemy upon collision and then Shoot them in whatever direction they (the ally) are facing. All six members of the party can participate in the Session if they have been properly positioned and left in Session mode.
. Criticism was leveled at its steep learning curve and nigh-impossible battles, and the resulting emphasis on level-grinding
. Character fatalities compound this problem: soldiers killed in battle are lost forever unless revived before battle's end, and can only be replaced by a newly-recruited, Level-1 party member, who may require hours of training before they are of equal level to their new teammates. The RAP, Session Attack and Coinfeigm mechanics received praise, but these innovations were not perceived as overcoming the game's faults.
Tactical role-playing game
A tactical role-playing game is a type of video game which incorporates elements of traditional role-playing video games and strategy games. In Japan these games are known as , a designation which might seem peculiar to native English speakers...
developed by MaxFive and published by Atlus
Atlus
is a Japanese computer and video game developer, publisher, and distributor based in Tokyo, Japan, best known for developing the console role-playing game franchise Megami Tensei. The first Megami Tensei was a Nintendo Entertainment System video game published by Namco based on a trilogy of...
in 2001
2001 in video gaming
-Events:* Academy of Interactive Arts & Sciences hosts the 4th Annual Interactive Achievement Awards; inducts John Carmack of id Software to the AIAS Hall of Fame...
. The game was never released in Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
or Australia
Australia
Australia , officially the Commonwealth of Australia, is a country in the Southern Hemisphere comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands in the Indian and Pacific Oceans. It is the world's sixth-largest country by total area...
. The game was remade as Hoshigami Remix
Hoshigami Remix
Hoshigami Remix is a strategy RPG video game, for the Nintendo DS and is a remake of Hoshigami: Ruining Blue Earth for the Sony PlayStation...
for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
in 2007 by Arc System Works
Arc System Works
is a video game developer and publisher based in Yokohama, Japan. It was founded by Minoru Kidooka in 1988. Arc System Works is best known for its arcade 2D fighting game, Guilty Gear and its sequels.-BlazBlue series:...
.
Characters
- Fazz: A naive young man. He is a mercenary alongside Leimrey and is the main character of the story.
- Leimrey: A mercenary who uses a spear. He is a loner, but has been taken by Fazz as an older brother figure. Leimrey sees little reason for his fellow humans to exist.
- Tinn: Fazz's childhood friend and secret admirer. She was a spoiled child, and now expects to get her way.
- Elena: A mysterious woman Fazz meets on his journey.
- Reuperl: The leader of Nightweld's Royal Guards. He hires Fazz and Leimrey to fight Valaim.
- Alveen: A knight of the Valaimian Empire who fights to restore his family's name.
- Gomes: A former mercenary who managed to cut out Reuperl's eye. Now he's a merchant who lives with the Tuchi Tribe.
- Blackthorn: The commander of the Imperial Army that attacked Fazz's hometown. Emperor Fernandez knows nothing about Blackthorn's identity nor his ambitions. Even when he is defeated he is seemingly uninjured.
- Silphatos: A priest that has his own motives for joining Fazz. He knows a lot more about the history of Mardias than he lets on.
- Villa: The Priest of Earth serves as the personal adviser of Emperor Fernandez. His name matches one of the ancient Hoshigami.
- Fernandez: While he appears to be the absolute dictator of Valaim, most of his decisions are influenced by the Priest of Earth.
- Jacqueline: The leader of a bandit clan that resides in Gerauld. The bandits look up to her as a big sister, much to her chagrin, and she punishes them when they show their weakness to the enemy.
Gameplay
The player must raise a small army of mercenaries by fighting turn-based tactical battlesTurn-based tactics
Turn-based tactics , or tactical turn-based , is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic...
. Game flow involves selecting places on the world map, watching story characters interact, and then a battle. While on the story map, the player can equip items and teach party members skills, as well as train the party.
Battles take place on a square grid, complete with various terrain. Quicker characters can move first, and when the characters' turn is over, they can spend RAP points to control when they will go next.
Combat features
- Coinfeigm
Hoshigami features an extensive magic system that includes multiple classical elements including fire, wind, and ice. According to the mythology of the in-game universe, the power of the elements originally belonged to the many spirits of nature that lived in harmony with humans. Over time, however, the spirits' power was sealed into an ore called Manatite. As the ore is usually found in disk-like shards, people began to refer to them as "coins
COinS
ContextObjects in Spans, commonly abbreviated COinS, is a method to embed bibliographic metadata in the HTML code of web pages. This allows bibliographic software to publish machine-readable bibliographic items and client reference management software to retrieve bibliographic metadata. The...
."
Throughout the plot, players can collect and use these coins in battle in the same way that magic
Magic (gaming)
Some role-playing games or game systems can include a set of rules that are used to portray magic in the paranormal sense. These rules simulate the effects that magic would have within the game context, according to how the game designer intended the magic to be portrayed...
is used in other games. Each coin has its own statistics, including how much power is stored in it and how much energy it takes to cast a spell. Coinfeigm can only be used if the coin has enough energy (CP) stored in it. The CP of a coin starts at the maximum at the start of each battle and replenishes itself as battle continues.
- Shoot System
This allows each character to push either an ally or enemy two squares in any direction.
- R.A.P System
Each character is allowed to move, attack, use Coinfeigm or otherwise take action when their RAP Gauge reaches 0% and the turn begins; it fills with each action taken, and the character's turn ends when the gauge reaches 100%. When attacking with weapons, it is possible to "overfill" the bar, exceeding 100% and delaying the character's next turn; it is also possible to hasten the next turn by taking fewer actions than the gauge allows.
A queue
Queue
A queue is a particular kind of collection in which the entities in the collection are kept in order and the principal operations on the collection are the addition of entities to the rear terminal position and removal of entities from the front terminal position. This makes the queue a...
appears at the top of the screen to let players know the flow of battle. Taking many actions will push a character to the end of the line, delaying the next turn. Once the player decides to end a character's turn, a separate RAP Gauge will come up in the middle of the screen. Players can choose to fill the gauge with extra RAP in order to affect when the character's next turn will fall. In this way, the player can plan ahead and form a strategy for defeating opponents.
- Session System
Characters can be left in "Session Mode" at the end of their turns, which makes them able to participate in Hoshigami's special attack system. If the currently-controlled character (the "Host" character) Shoots an enemy into an Ally who is in Session mode, that ally will damage the enemy upon collision and then Shoot them in whatever direction they (the ally) are facing. All six members of the party can participate in the Session if they have been properly positioned and left in Session mode.
Spirit Worship
All playable characters worship one of six principal gods that are the embodiment of the elements that make up the world. Character statistics change depending on which god is being worshipped at a given time, and each element focuses on a different aspect of combat.Skills
During battle, characters who take action earn Devotion Points in addition to the usual experience points, and learn a new skill for every 100 Devotion Points. Learned skills differ based on which god the character is worshipping, and have many useful effects. The skills tied to each element include status-changing and status-augmenting moves, and more. A character could theoretically learn all the skills in the game, as there is nothing to stop a player from changing a character's god constantly.Reception
Hoshigami was not received well by critics, earning a combined score of 55/100 at the aggregate review site MetacriticMetacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...
. Criticism was leveled at its steep learning curve and nigh-impossible battles, and the resulting emphasis on level-grinding
Grind (gaming)
Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or boring tasks not pertaining to the story line of the game...
. Character fatalities compound this problem: soldiers killed in battle are lost forever unless revived before battle's end, and can only be replaced by a newly-recruited, Level-1 party member, who may require hours of training before they are of equal level to their new teammates. The RAP, Session Attack and Coinfeigm mechanics received praise, but these innovations were not perceived as overcoming the game's faults.