Menzoberranzan
Encyclopedia
Menzoberranzan, the City of Spiders, is a fictional city-state
in the world of the Forgotten Realms
, a Dungeons & Dragons
campaign setting. It is located in the Upper Northdark
, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills. It is famed as the birthplace of Drizzt Do'Urden
, the protagonist of several series of best-selling novels by noted fantasy author R. A. Salvatore.
, Salvatore, and Douglas Niles
collaborated to release a three-book box set in December 1992 called Menzoberranzan: The Famed City of the Drow.
The first two books cover the history of the fictional setting, while the final book serves as an adventure module.
, kobolds
, bugbears
, duergar
, svirfnebli
, orcs
, ogres
, minotaurs
, and giants
, as well as herds of rothé
kept as livestock. The city trades poisons, tasty mushrooms, riding lizards, spell scrolls, wine, and water. The worship of Lolth
is prevalent, and the city has the clerical academy Arach-Tinilith, a spider-shaped building where priestesses are trained. One of the branches of the city's triune academies of Tier Brieche, Arach-Tinilith is neighbored by the warrior school Melee-Magthere, and Sorcere tower where arcane spellcasters are sent to study. These academies are the quarters of some of the most powerful clerics
, fighters
and wizards
, respectively, and the title of master of an academy is coveted, since being the master of Sorcere or Melee-Magthere is as high as the power ladder goes for some houseless drow or even noble males.
, until recently led by Matron Yvonnel Baenre—a drow cleric who was the single most powerful political figure in Menzoberranzan for about two thousand years. She has been succeeded by her daughter Triel. A separate council of mages deals with affairs of the arcane—but as its members are all male, it is wholly within the grip of the matrons.
The Menzoberranzan setting has been developed into a computer game (of the same name), a server on the popular game Neverwinter Nights
, and used as gaming supplement.
as the First House of Menzoberranzan.
The city's internal machinations have continued unabated for millennia. The Houses that grow weak are destroyed, and newer Houses rise up to find Lolth's favor. The full history of each House would constitute a nearly endless logbook of treachery, spite, and unceasing ambition. Within the last century, this pattern seems to have accelerated. House Do'Urden ascended from the Tenth House to the Ninth House by destroying the Fourth House, House DeVir. It then ascended to the Eighth House with the much-needed help of Jarlaxle
's mercenary band Bregan D'aerthe by destroying the Fifth House, House Hun'ett. House Do'Urden lost the favor of Lolth, however, when Matron Malice Do'Urden turned Zaknafein into a spirit-wraith by using Lolth's dread Zin-Carla ritual and failed to kill Drizzt Do'Urden with him. This resulted in House Baenre utterly destroying House Do'Urden.
In 1359 DR, during the Time of Troubles
, House Oblodra, the Third House, aspired to be the First House of Menzoberranzan. Menzoberranzan was caught in a magic dead zone, so magic did not work there. House Oblodra, however, was gifted in the rare art of psionics and seized upon this opportunity to strike at the other Houses. The matron of House Oblodra nearly reached her goal, but an avatar
of Lolth answered Matron Baenre's pleas for help and came to Menzoberranzan after the Time of Troubles had ended. (The drow thought that she herself had restored all magic, but that is not true.) Although she loved chaos, she did not wish to see a House that did not whisper prayer to her to rule the city. Foreseeing her temporary loss of power due to the Time of Troubles, Lolth had asked the demon Errtu
to protect her worshippers, should she herself fail to do it. In return, Lolth gave Wulfgar
over to Errtu as a prisoner, means by which the mighty demon could gain his revenge on Drizzt. She then opened a portal for Errtu and his host of demons to lay siege to House Oblodra. By the time the Time of Troubles had passed, Lolth was restored to full power and single-handedly crushed House Oblodra, the remains of their stronghold being pushed into a deep chasm known as the Clawrift, and Matron Oblodra's spirit went to Errtu for eternal torment. Thus the ranks of the ruling Houses changed once again. All this she said was done for her greatest high priestess (although it was really done for herself), the two thousand-year-old Matron Baenre. All Houses in the city witnessed this great miracle and knew that House Baenre was the most favored House of the goddess.
Melee Magthere
The School of Fighters is a pyramidal structure located on the east side of Tier Brieche. Here males learn the art of swordplay, and individual and group fighting tactics. Beginning students spend their first sixty days unarmed under the instruction of The Master of Lore. Here they are indoctrinated against surface elves and non-drow. This racist propaganda provides a 'safety valve'- extra aggression can be turned on the surface folk, rather than (completely) on the Drowish hierarchy. Their junior years are very harsh, but conditions improve as they grow older. Students in their 9th and final year serve as guards for Tier Brieche, as well as participating in practice patrols within short distances outside of the city cavern. Each year, in order to establish a hierarchy within the class, the Grand Melee is held. During this event the students are set loose in a maze chamber outside the city cavern, wielding simple wooden poles as imitation weapons. The last male standing wins. In the tenth and final year, fighters will spend their first six months in Sorcere studying magic, and the final six months within Arach-Tinilith learning the precepts of Lolth- most importantly, the inferiority of males in her eyes.
Sorcere
The School of Wizards is housed in a many spired stalagmite tower on the west of Tier Brieche. Males will spend 30 years in study of the arcane arts, learning to channel the strange and unique magic of the drow that emanates from the Underdark. Acceptance as a student at Sorcere is highly coveted by young males as magic is the only path to any kind of real power in their matriarchal world. Masters of Sorcere are arguably the most powerful group of males within Menzoberranzan, headed by the city's Archmage. Not only are they responsible for the training of future mages but also for regulating the use of arcane magic for all drow within Menzoberranzan.
Arach-Tinilith
The School of Lolth is one of, if not the most important, holy sites within the church of Lolth. Standing at the center of Tier Brieche, the school resembles a giant obsidian spider, sporting eight legs and a large central hall. Female clerics will spend 50 years in study under the Mistresses of Arach-Tinilith, learning the deeper codes, beliefs, and dogma of Lolth's faith. Some of the most powerful holy artifacts of the drow are stored within the halls. It is here that students will undergo the graduation ceremony, often involving demon summoning and sexual orgies between the new clerics and male wizards or fighters, reinforcing the subservient role of drow males. The Matron Mistress of the Academy resides here and serves both as head instructor as well as the leader of the academy. Currently the Academy is presided over by Matron Mistress Quenthel Baenre, who succeeded her sister Matron Triel after the death of their mother.
City-state
A city-state is an independent or autonomous entity whose territory consists of a city which is not administered as a part of another local government.-Historical city-states:...
in the world of the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
, a Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
campaign setting. It is located in the Upper Northdark
Underdark
The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore...
, about two miles below the Surbrin Vale, between the Moonwood and the Frost Hills. It is famed as the birthplace of Drizzt Do'Urden
Drizzt Do'Urden
Drizzt Do'Urden is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed to...
, the protagonist of several series of best-selling novels by noted fantasy author R. A. Salvatore.
Publication
Ed GreenwoodEd Greenwood
Ed Greenwood is a Canadian writer and editor who created the Forgotten Realms. He invented the Forgotten Realms as a child, as a fantasy world in which to set the stories he imagined, and later used this world as a campaign setting for his own personal Dungeons & Dragons playing group...
, Salvatore, and Douglas Niles
Douglas Niles
Douglas Niles is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, and the Top Secret S/I espionage role-playing game.-Early life:Niles was born in Brookfield, Wisconsin, a suburb of Milwaukee, and...
collaborated to release a three-book box set in December 1992 called Menzoberranzan: The Famed City of the Drow.
The first two books cover the history of the fictional setting, while the final book serves as an adventure module.
- Book One: The City
- Book Two: The Houses
- Book Three: The Adventure
Description
The city has 20,000 drow inhabitants and hundreds of thousands of humanoid slaves that range from a variety of creatures such as goblinsGoblin (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, goblins are a very common and fairly weak race of evil humanoid monsters. Goblins and Kobolds are commonly non-human monsters that low-level player characters will face in combat. In D&D, goblins aren't smaller cousins of orcs, but are a part of...
, kobolds
Kobolds in gaming
The first modern role-playing game, Dungeons & Dragons, depicted Kobolds as a race of weak, humanoid draconic monsters formed into primitive tribes populating the sorts of dungeons explored by low-level adventurers...
, bugbears
Bugbear (Dungeons & Dragons)
The bugbear is a type of fictional monster for player characters to encounter in the Dungeons & Dragons fantasy role-playing game.A bugbear is depicted as a massive humanoid distantly related to goblins and hobgoblins...
, duergar
Duergar (Dungeons & Dragons)
In Dungeons & Dragons fantasy, the duergar, or gray dwarves are a cruel and evil subrace of dwarves.-Publication history:The duergar are named after the dvergar of Norse mythology, who were the builders of Gleipnir...
, svirfnebli
Svirfneblin
In the Dungeons & Dragons fantasy role-playing game, svirfneblin , or deep gnomes, are a sub-race of gnome.-Publication history:The svirfneblin first appears in first edition in the adventure modules D2 Shrine of the Kuo-Toa , and D3 Vault of the Drow , and then in the original Fiend Folio...
, orcs
Orc (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric humanoid.-Publication history:The orc was one of the earliest creatures introduced in the D&D game. The D&D orc is largely based upon the orcs appearing in the works of J.R.R...
, ogres
Ogre (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, ogres are a lesser race of giants, rather being simply large brutes with clubs. An aquatic subrace of ogres is known as "merrow." D&D ogres are also closely related to the race of ogre magi, a smarter race with blue skin and great magical abilities...
, minotaurs
Minotaur (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, minotaurs are a race of monstrous humanoids, resembling bull-human hybrids. Many minotaurs worship the demon lord Baphomet.-Dungeons & Dragons :...
, and giants
Giant (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, giant is a type of creature, or "creature type." Giants are humanoid-shaped creatures of great strength and size.-Dungeons & Dragons :...
, as well as herds of rothé
Rothé
Rothé are fictional herd animals in various role-playing games.-Publication history:The rothé first appeared in first edition in the original Fiend Folio ....
kept as livestock. The city trades poisons, tasty mushrooms, riding lizards, spell scrolls, wine, and water. The worship of Lolth
Lolth
Lolth is a fictional goddess in the Dungeons and Dragons fantasy role-playing game. Lolth , the Demon Queen of Spiders, is the chief goddess of drow elves...
is prevalent, and the city has the clerical academy Arach-Tinilith, a spider-shaped building where priestesses are trained. One of the branches of the city's triune academies of Tier Brieche, Arach-Tinilith is neighbored by the warrior school Melee-Magthere, and Sorcere tower where arcane spellcasters are sent to study. These academies are the quarters of some of the most powerful clerics
Cleric (Dungeons & Dragons)
The cleric is one of the standard playable character class in the Dungeons & Dragons fantasy role-playing game. In the game, clerics are versatile figures, both capable in combat and skilled in the use of divine magic. Clerics are powerful healers due to the large number of healing and curative...
, fighters
Fighter (Dungeons & Dragons)
The fighter is one of the standard playable character classes in the Dungeons & Dragons fantasy role-playing game. A fighter is a versatile, weapons-oriented warrior who fights using skill, strategy and tactics....
and wizards
Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.-Creative origins:...
, respectively, and the title of master of an academy is coveted, since being the master of Sorcere or Melee-Magthere is as high as the power ladder goes for some houseless drow or even noble males.
Founding
Menzoberranzan was founded by a priestess of Lolth named Menzoberra the Kinless. It is ruled by a council of matrons from the eight greatest noble houses; the most powerful House in the city is House BaenreHouse Baenre
House Baenre is a fictional clan of drow in the Forgotten Realms campaign setting, created by R. A. Salvatore.A family born to the drow race the Baenre family is the family which has reigned in the fictional Underdark city of Menzoberranzan for over 2000 years...
, until recently led by Matron Yvonnel Baenre—a drow cleric who was the single most powerful political figure in Menzoberranzan for about two thousand years. She has been succeeded by her daughter Triel. A separate council of mages deals with affairs of the arcane—but as its members are all male, it is wholly within the grip of the matrons.
The Menzoberranzan setting has been developed into a computer game (of the same name), a server on the popular game Neverwinter Nights
Neverwinter Nights
Neverwinter Nights , produced by BioWare and published by Infogrames , is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial...
, and used as gaming supplement.
History
Menzoberra the Kinless, a powerful priestess of Lolth, founded the city that bears her name in −3917 DR. By the wishes of Lady Lolth, she led seven drow families into the Northdark from the southerly drow holdings of Great Bhaerynden. The drow families, having no immediate external enemy, fell to attacking and undermining one another, as was drow nature, to the greater glory of their evil goddess, who so loved chaos. Only fifty years after the city's founding, in −3864 DR, a great and terrible battle between the two most powerful Houses, House Nasadra and House S'sril, occurred. This battle led to the exile of House Nasadra (which later founded the city of Ched Nasad, and was the First House until the city's recent destruction) and to the rise of House BaenreHouse Baenre
House Baenre is a fictional clan of drow in the Forgotten Realms campaign setting, created by R. A. Salvatore.A family born to the drow race the Baenre family is the family which has reigned in the fictional Underdark city of Menzoberranzan for over 2000 years...
as the First House of Menzoberranzan.
The city's internal machinations have continued unabated for millennia. The Houses that grow weak are destroyed, and newer Houses rise up to find Lolth's favor. The full history of each House would constitute a nearly endless logbook of treachery, spite, and unceasing ambition. Within the last century, this pattern seems to have accelerated. House Do'Urden ascended from the Tenth House to the Ninth House by destroying the Fourth House, House DeVir. It then ascended to the Eighth House with the much-needed help of Jarlaxle
Jarlaxle
Jarlaxle is a fictional character in the Forgotten Realms campaign setting based on the Dungeons & Dragons fantasy role-playing game. He first appeared in the 1990 novel, Exile, by R. A. Salvatore as the charismatic and opportunistic drow leader of the mercenary band, Bregan D'aerthe...
's mercenary band Bregan D'aerthe by destroying the Fifth House, House Hun'ett. House Do'Urden lost the favor of Lolth, however, when Matron Malice Do'Urden turned Zaknafein into a spirit-wraith by using Lolth's dread Zin-Carla ritual and failed to kill Drizzt Do'Urden with him. This resulted in House Baenre utterly destroying House Do'Urden.
In 1359 DR, during the Time of Troubles
Time of Troubles (Forgotten Realms)
The Time of Troubles, also known as the Arrival, Godswar, and Avatar Crisis, is a fictional time period in the chronology of the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role playing game...
, House Oblodra, the Third House, aspired to be the First House of Menzoberranzan. Menzoberranzan was caught in a magic dead zone, so magic did not work there. House Oblodra, however, was gifted in the rare art of psionics and seized upon this opportunity to strike at the other Houses. The matron of House Oblodra nearly reached her goal, but an avatar
Incarnation
Incarnation literally means embodied in flesh or taking on flesh. It refers to the conception and birth of a sentient creature who is the material manifestation of an entity, god or force whose original nature is immaterial....
of Lolth answered Matron Baenre's pleas for help and came to Menzoberranzan after the Time of Troubles had ended. (The drow thought that she herself had restored all magic, but that is not true.) Although she loved chaos, she did not wish to see a House that did not whisper prayer to her to rule the city. Foreseeing her temporary loss of power due to the Time of Troubles, Lolth had asked the demon Errtu
Errtu
Errtu is a balor, a true tanar'ri in the Dungeons & Dragons role-playing game, chiefly in the Forgotten Realms campaign setting. Errtu was featured as a villain of the first book in the Icewind Dale trilogy, The Crystal Shard by R. A...
to protect her worshippers, should she herself fail to do it. In return, Lolth gave Wulfgar
Wulfgar
Wulfgar can refer to:*Wulfgar, the herald of Hroðgar, a character in Beowulf*Wulfgar, the villain in the 1981 Sylvester Stallone film Nighthawks*Wulfgar, one of the Companions of the Hall from the Icewind Dale Trilogy...
over to Errtu as a prisoner, means by which the mighty demon could gain his revenge on Drizzt. She then opened a portal for Errtu and his host of demons to lay siege to House Oblodra. By the time the Time of Troubles had passed, Lolth was restored to full power and single-handedly crushed House Oblodra, the remains of their stronghold being pushed into a deep chasm known as the Clawrift, and Matron Oblodra's spirit went to Errtu for eternal torment. Thus the ranks of the ruling Houses changed once again. All this she said was done for her greatest high priestess (although it was really done for herself), the two thousand-year-old Matron Baenre. All Houses in the city witnessed this great miracle and knew that House Baenre was the most favored House of the goddess.
The Academy
Tier Brieche, the famed academy of the dark elves, sits on a high plateau at the western end of the city, protected by guardians and fell magics, the Academy consist of three structures, Arach-Tinilith (The School of Lolth) Sorcere (The School of Wizards) and Melee Magthere (The School of Fighters). Presided over by the Matron Mistress of the Academy, all drow both common and noble are required to attend the academy. Students' length of education is dependent on their sex and occupation. Male Fighters will spend 10 years, male wizards will spend 30, and female priestesses will spend 50 years learning their profession. The majority of time is spent within their specific school; however each student will spend a portion of their last year at each of the other schools, gaining a basic understanding of the strengths and weakness of the other classes.Melee Magthere
The School of Fighters is a pyramidal structure located on the east side of Tier Brieche. Here males learn the art of swordplay, and individual and group fighting tactics. Beginning students spend their first sixty days unarmed under the instruction of The Master of Lore. Here they are indoctrinated against surface elves and non-drow. This racist propaganda provides a 'safety valve'- extra aggression can be turned on the surface folk, rather than (completely) on the Drowish hierarchy. Their junior years are very harsh, but conditions improve as they grow older. Students in their 9th and final year serve as guards for Tier Brieche, as well as participating in practice patrols within short distances outside of the city cavern. Each year, in order to establish a hierarchy within the class, the Grand Melee is held. During this event the students are set loose in a maze chamber outside the city cavern, wielding simple wooden poles as imitation weapons. The last male standing wins. In the tenth and final year, fighters will spend their first six months in Sorcere studying magic, and the final six months within Arach-Tinilith learning the precepts of Lolth- most importantly, the inferiority of males in her eyes.
Sorcere
The School of Wizards is housed in a many spired stalagmite tower on the west of Tier Brieche. Males will spend 30 years in study of the arcane arts, learning to channel the strange and unique magic of the drow that emanates from the Underdark. Acceptance as a student at Sorcere is highly coveted by young males as magic is the only path to any kind of real power in their matriarchal world. Masters of Sorcere are arguably the most powerful group of males within Menzoberranzan, headed by the city's Archmage. Not only are they responsible for the training of future mages but also for regulating the use of arcane magic for all drow within Menzoberranzan.
Arach-Tinilith
The School of Lolth is one of, if not the most important, holy sites within the church of Lolth. Standing at the center of Tier Brieche, the school resembles a giant obsidian spider, sporting eight legs and a large central hall. Female clerics will spend 50 years in study under the Mistresses of Arach-Tinilith, learning the deeper codes, beliefs, and dogma of Lolth's faith. Some of the most powerful holy artifacts of the drow are stored within the halls. It is here that students will undergo the graduation ceremony, often involving demon summoning and sexual orgies between the new clerics and male wizards or fighters, reinforcing the subservient role of drow males. The Matron Mistress of the Academy resides here and serves both as head instructor as well as the leader of the academy. Currently the Academy is presided over by Matron Mistress Quenthel Baenre, who succeeded her sister Matron Triel after the death of their mother.
Houses of Menzoberranzan
The following are the topmost houses of Menzoberranzan:- BaenreHouse BaenreHouse Baenre is a fictional clan of drow in the Forgotten Realms campaign setting, created by R. A. Salvatore.A family born to the drow race the Baenre family is the family which has reigned in the fictional Underdark city of Menzoberranzan for over 2000 years...
- Barrison Del'Armgo
- Oblodra (destroyed by Lolth in DR1358, described in Siege of DarknessLegacy of the DrowThe Legacy of the Drow is a New York Times best selling fantasy series. It is the third series by R. A. Salvatore following the adventures of the Forgotten Realms character Drizzt Do'Urden.This series is followed up by the Paths of Darkness series....
) - DeVir (destroyed by Do'Urden in DR1297, described in HomelandThe Dark Elf TrilogyThe Dark Elf Trilogy is a prequel to the Icewind Dale Trilogy by R. A. Salvatore. Drizzt Do'Urden, a drow, or dark elf, was originally written as a supporting character in the Icewind Dale Trilogy to Wulfgar the barbarian. However, the author soon realized how popular the character was, and Drizzt...
) - Hun'ett (destroyed by Do'Urden in DR1328, described in ExileThe Dark Elf TrilogyThe Dark Elf Trilogy is a prequel to the Icewind Dale Trilogy by R. A. Salvatore. Drizzt Do'Urden, a drow, or dark elf, was originally written as a supporting character in the Icewind Dale Trilogy to Wulfgar the barbarian. However, the author soon realized how popular the character was, and Drizzt...
) - Faen Tlabbar
- Xorlarrin
- Agrach Dyrr (became a vassal of House Baenre in DR1372 in the outcome of the War of the Spider QueenWar of the Spider QueenWar of the Spider Queen is a New York Times best-selling series of novels set in the Forgotten Realms universe published by Wizards of the Coast. The series contains six books focused on the drow and their principal deity Lolth. Each of the six novels in the series is written by a different author...
) - Mizzrym
- Do'UrdenHouse Do'UrdenHouse Do'Urden is a fictional clan of dark elves in the Forgotten Realms campaign setting, created by R.A. Salvatore....
(destroyed by Baenre in DR1340, described in ExileThe Dark Elf TrilogyThe Dark Elf Trilogy is a prequel to the Icewind Dale Trilogy by R. A. Salvatore. Drizzt Do'Urden, a drow, or dark elf, was originally written as a supporting character in the Icewind Dale Trilogy to Wulfgar the barbarian. However, the author soon realized how popular the character was, and Drizzt...
) - Fey-Branche
- Tuin'Tarl
- Duskryn
- Srune'Lett
- Horlbar
- Kenafin
- Druu'giir
- Hunzrin
- Shobalar
- Vandree
- Symryvvin
unknown numberings
- Freth [destroyed in 1319 DR] ("HomelandThe Dark Elf TrilogyThe Dark Elf Trilogy is a prequel to the Icewind Dale Trilogy by R. A. Salvatore. Drizzt Do'Urden, a drow, or dark elf, was originally written as a supporting character in the Icewind Dale Trilogy to Wulfgar the barbarian. However, the author soon realized how popular the character was, and Drizzt...
") - Teken'duis [destroyed in 1319 DR] ("HomelandThe Dark Elf TrilogyThe Dark Elf Trilogy is a prequel to the Icewind Dale Trilogy by R. A. Salvatore. Drizzt Do'Urden, a drow, or dark elf, was originally written as a supporting character in the Icewind Dale Trilogy to Wulfgar the barbarian. However, the author soon realized how popular the character was, and Drizzt...
") - Hekar ("Starless nightLegacy of the DrowThe Legacy of the Drow is a New York Times best selling fantasy series. It is the third series by R. A. Salvatore following the adventures of the Forgotten Realms character Drizzt Do'Urden.This series is followed up by the Paths of Darkness series....
")