Pirates of the Burning Sea
Encyclopedia
Pirates of the Burning Sea (abbreviated PotBS) is a massively multiplayer online role-playing game
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

 (MMORPG) developed by Flying Lab Software
Flying Lab Software
Flying Lab Software is a video game developer based in Seattle, Washington. It was established in 1997 by Russell Williams and Paul Canniff. The company's first game was Rails Across America, released in 2001....

 (FLS). The game is set in the Caribbean
Caribbean
The Caribbean is a crescent-shaped group of islands more than 2,000 miles long separating the Gulf of Mexico and the Caribbean Sea, to the west and south, from the Atlantic Ocean, to the east and north...

 in an anachronistic 1720 and combines tactical ship battles and swashbuckling combat with a player-driven economy and open-ended gameplay.

Development

Pirates of the Burning Sea has been in development since 2002. During the first few years of development, Flying Lab Software realized that this project required more attention than anticipated. Gradually, not only have they more than doubled their staff, but have also put an MMO entitled Delta Green (based on the role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 of the same name
Delta Green
Delta Green is a setting for the Call of Cthulhu role-playing game created by Adam Scott Glancy, Dennis Detwiller, and John Tynes, aka the Delta Green Partnership, of the Seattle gaming house Pagan Publishing...

), on hold.
Beta testing began on 14 December 2005, and ran until 1 January 2008.

Pre-release started on January 7, 2008 for players who purchased the pre-order. The retail release date was January 22, 2008. The game was formerly subscription-based, but switched to a multi-tiered freemium
Freemium
Freemium is a business model that works by offering a product or service free of charge while charging a premium for advanced features, functionality, or related products and services...

 model on November 22, 2010. Access is also included in Sony Online Entertainment's Station Access, which is a monthly subscription service that provides access to all of SOE's games for a flat monthly fee.
In April 2008 one-time server transfers were added along with the announcement that the original server list was being reduced to four, in an effort to increase server populations. In November 2008, seven servers were closed. As of March 2009 the six active servers worldwide that are available for new player creation and transfers to are Antigua (North America/World), Blackbeard (North America/World), Rackham (North America/World), Defiant (Australia), Caribbean (Russia) and Roberts (Europe). On March 5, 2010, the servers were further condensed into two: Roberts and Antigua.

Careers

Players can choose a career for their avatars when they begin the game. The Career determines what abilities and features he will accrue as a captain. The player will receive one point for his avatar's career on every other level gained. These points can be spent in various ways depending on which career the player has chosen. Once a career is chosen, it cannot be changed.

There are a total of 45 skills for each career. The skill trees are composed of 9 skill chains, each 5 skills in depth. A player will be able to reach the end of a single skill chain by Rank 15, and is then considered somewhat equal to a Rank 50 in that skill chain.

The different careers for nationals (British, Spanish, French) are:
  • Naval officer - Focuses on defense, escorting duties, and direct, broadside-to-broadside combat. Naval Officers gain access to powerful ships of the line.
  • Privateer - Focuses on utilizing the advantages of smaller ships to outmaneuver and outwit opponents. Privateers have an edge in boarding combat and can learn a skill that enables them to use Pirate PvP zones.
  • Freetrader - Focuses on trading, production and economics. They have abilities to effectively evade opponents in combat. Freetraders may learn skills that increase their ability to gather resources and produce goods.

The different careers for pirates are:
  • Cutthroat - All-around capability including the special ability to take command of defeated ships. These ships only have one durability point. If a Pirate takes command of a class specific ship he will automatically be flagged for PvP
    Player versus player
    Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...

    . Before version 1.4 this career was called just "Pirate" and was the only career available to the 'Pirate' faction.
  • Buccaneer - More advanced career with more in the moment type skills. The command oriented "pirate", can use and collect captured ships deeds and can give bonuses to allied ships.

Characters

Players in Pirates of the Burning Sea can create up to six characters per server to represent themselves in the game. Each of them will captain their own ship and fight either for a nation of their choice or as a Pirate (see below). As the player moves along in the game, the character will develop by gaining ranks (The equivalent of levels in other MMOs). The player can thus unlock new features, such as fighting abilities, and, most importantly, will be able to captain larger and better ships. The maximum rank a player can reach is 50.

When the character is first created, the player chooses a faction to join. This can be any one of either Britain
Kingdom of Great Britain
The former Kingdom of Great Britain, sometimes described as the 'United Kingdom of Great Britain', That the Two Kingdoms of Scotland and England, shall upon the 1st May next ensuing the date hereof, and forever after, be United into One Kingdom by the Name of GREAT BRITAIN. was a sovereign...

, France
France
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...

, Spain
Spain
Spain , officially the Kingdom of Spain languages]] under the European Charter for Regional or Minority Languages. In each of these, Spain's official name is as follows:;;;;;;), is a country and member state of the European Union located in southwestern Europe on the Iberian Peninsula...

 or the Pirates, known as the Brethren of the Coast. The Dutch
Netherlands
The Netherlands is a constituent country of the Kingdom of the Netherlands, located mainly in North-West Europe and with several islands in the Caribbean. Mainland Netherlands borders the North Sea to the north and west, Belgium to the south, and Germany to the east, and shares maritime borders...

 are also shown throughout the game, but are not playable. Each of the four factions have different starting ports, and therefore access to different resources at the start of the game.

Originally, a player was restricted to one nation per server, and this choice could only be undone by deleting all of that player's characters on that server. In the course of merging servers, this restriction was altered; players are still restricted to playing one nation at a time, but can change which nation they play for after each conquest cycle.

The 2008 server merge further complicated the situation as, despite being open to all, different servers cater to different populations and have different peak activity (for example, Roberts is an 'EU' server, with high activity during its corresponding time-zone). Only one semi-official European server exists.

After a player has chosen a nation, he can customize the looks of his character, selecting from a variety of costume pieces. The character's appearance can be changed freely in-game, and additional costume piece selections can be earned or purchased in-game.

Swashbuckling

Swashbuckling is the name given to avatar combat in Pirates of the Burning Sea. Players initially select from one of three different sword-based fighting styles, but may change styles later, or opt to learn an unarmed style. As they gain ranks, players earn points to spend on skills. There are a total of 45 skills for each fighting style. The skill tree is composed of 9 skill chains that are each 5 skills in depth.

The four styles are:
  • Dirty fighting - Fighting with a cutlass
    Cutlass
    A cutlass is a short, broad sabre or slashing sword, with a straight or slightly curved blade sharpened on the cutting edge, and a hilt often featuring a solid cupped or basket shaped guard...

    .
  • Fencing
    Fencing
    Fencing, which is also known as modern fencing to distinguish it from historical fencing, is a family of combat sports using bladed weapons.Fencing is one of four sports which have been featured at every one of the modern Olympic Games...

     - Fighting with a rapier
    Rapier
    A rapier is a slender, sharply pointed sword, ideally used for thrusting attacks, used mainly in Early Modern Europe during the 16th and 17th centuries.-Description:...

    .
  • Florentine - Fighting with a small sword
    Small sword
    The small sword or smallsword is a light one-handed sword designed for thrusting which evolved out of the longer and heavier rapier of the late Renaissance. The height of the small sword's popularity was between mid 17th and late 18th century...

     and dagger
    Dagger
    A dagger is a fighting knife with a sharp point designed or capable of being used as a thrusting or stabbing weapon. The design dates to human prehistory, and daggers have been used throughout human experience to the modern day in close combat confrontations...

    .
  • Brawling - Fighting bare-handed, or with brass knuckles
    Brass knuckles
    Brass knuckles, also sometimes called knuckles, knucks, brass knucks, or knuckledusters, are weapons used in hand-to-hand combat. Brass knuckles are pieces of metal, usually steel despite their name, shaped to fit around the knuckles...

     or similar aids.

Port contention

Port contention is a system whereby players can generate "unrest" to enable PvP
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...

 near a port. As players complete certain PvE missions, kill NPCs near the port, or turn in items, they contribute "unrest points". This can be counteracted by other players by completing certain missions and item donations. When enough unrest points accumulate, an area around the port is enabled for PvP. This initial PvP zone allows pirates and those in the privateer career to initiate combat with players from other faction.

If unrest points continue to accumulate, the PvP-enabled zone around the port grows in size, and is split into two parts; the outer ring works as the smaller zone did before, while the center of the zone is opened up for PvP to all players. The new zone persists until it is quelled, or until one faction accumulates sufficient points to put the port into contention.

For roughly two days after a port is put into contention, the faction that previously controlled the port and the faction that gained the most unrest compete to accumulate contention points, which grant them advantages when the port battle begins at the end of the contention period. The port battle is a 24 vs. 24 player battle, and the winner of the battle takes control of the port, whereupon the contention process can begin again.

Ships

As it stands there are approximately 55 ships in the game, with the aim to add more over time. What ship the player chooses to sail will affect both his combat capabilities and his economic capabilities. Most of these ships have been user created (see customization below).

As a general rule, the bigger the ship, the less maneuverable it is. This means that even though a ship is bigger and has more and heavier cannons, it will not necessarily be the better choice. Because of the way combat works, ship speed and maneuverability has a great effect on combat. Small ships, especially in large groups, will in many cases be able to beat larger ships solely because of this. However, the developers have stated that smaller ships are not designed to take out larger ships in a one-on-one stand off, but to play support roles to other ships such as harassing the enemy ships.

Ships of different sizes also have different cargo hold sizes. This is especially important to freetraders (the more cargo you can bring from one port to another, the more you will be able to earn on a single trip). Merchant ships are generally less armed than warships, but have more cargo space.

A player is allowed to have up to 5 ships at various ports at any one time, and can save up to 100 additional ships in storage at their nation's capital. Though only one can be sailed, the others can be docked in port, fitted and ready for action. The player will also be able to transfer himself directly from one docked ship to another. This means that the player will have easy access to any of his ships, no matter how far away they are.

Durability

Durability is a system devised to deal with ship losses. It accounts for the largest expenditure in the economy, it assures that players tread carefully in their expensive ships, and it is the only 'death penalty' beyond lost time.

In Pirates of the Burning Sea, each ship has a set amount of durability points. When a ship is sunk or defeated it loses a durability point. If it loses its last point, it is considered destroyed and lost. This way, players will want to keep as many Durability Points as possible, because durability directly equals the value of the ship. Ships captured by pirates have only one durability point.

In order to keep the bigger ships in demand and in order to make them more expensive and precious the higher level ships will have much fewer Durability Points than the expendable, smaller ships. This assures that the high level ships will be risky to bring into combat, and players will think twice before sacrificing their ship.

The 1.5 patch added an insurance system which refunds 90% of a ships construction value (not the actual price paid by the player) upon loss of all points of durability. This was implemented for varied reasons, which included National players being unwilling to fight against Pirate players.

Pirate players capture highest level ships for free. This caused national players to avoid the free ships as the risk of losing an expensive ship was much greater than the reward of defeating a pirate who had a free ship.

Shot types

Various types of ammunition are available for use, and can be manufactured, purchased or, made available as a quest reward. Most commonly, 11 different types of cannon shot is available, and this can be subdivided into 3 distinct categories :
  • Round shot (primarily damages armor, structure and enemy guns) – basic round shot
    Round shot
    Round shot is a solid projectile without explosive charge, fired from a cannon. As the name implies, round shot is spherical; its diameter is slightly less than the bore of the gun it is fired from.Round shot was made in early times from dressed stone, but by the 17th century, from iron...

     (the default ammunition available in infinite supply for all guns on all vessels when no other shot type is loaded), stone shot, heavy round shot, bronze round shot, explosive round shot
  • Antipersonnel shot (primarily damages crew) – grapeshot
    Grapeshot
    In artillery, a grapeshot is a type of shot that is not a one solid element, but a mass of small metal balls or slugs packed tightly into a canvas bag. It was used both in land and naval warfare. When assembled, the balls resembled a cluster of grapes, hence the name...

    , canister shot
    Canister shot
    Canister shot is a kind of anti-personnel ammunition used in cannons. It was similar to the naval grapeshot, but fired smaller and more numerous balls, which did not have to punch through the wooden hull of a ship...

    , langridge (improvised canister shot)
  • Dismantling shot (primarily damages rigging) – bar shot, chain shot, star shot

User-created ships, sails and flags

One of the unique features of Pirates of the Burning Sea is the system in place for players to create and submit ships, sails (emblems) and flags. If the ship, sail or flag passes a rather rigorous approval system, it is implemented into the game for anyone to enjoy. Some user created ships, sails and flags were in the game at launch, and further additions continue.

Societies

In Pirates of the Burning Sea, players can form groups known as Societies. These function much like guilds in other MMOs, and feature several tools that can be used for communication amongst its members. Players are only able to join a society with members of their own nation.

The advantages of a society is purely in the form of community. Players in a Society help out each other and resultantly may be able to achieve goals that are harder, if not impossible, alone. A good example of this is the economy (see below). Here, working together with other players can save many dubloons in production as you will not be dependent on third party production.

Economy

The economy in PotBS is a player-driven, production-based system. This means that everything is made by players, but not by the avatars themselves.

Players manage plots of anything from lumbermills to shipyards in order to produce goods that can either be sold to other players or be used by the producer themselves. The buildings will then save up hours, in real time, that can be used for production. They will be saved up even when the player is not playing, but only to a maximum of 72 hours. Each account is limited to 10 plots per server.

Many things that a player can produce require several steps in their production. Ships, for example, are made of ship hulls, which are made of planks, which are cut from trees. Along with this, the ship hull needs nails, which are made from iron, which is refined from iron ore. The ship, along with the ship hull, also needs masts, cannons, several hundred yards of rope, and so on.

While there is no requirement to taking part in the economy system, the rewards of doing so are significant. Economy is also directly tied to the port contention system, as who controls a port might control access to resources only available at that port.

Instanced content

The game currently offers three "epic" group instances, both added as additional content through patches to the game. These are different from normal group quests in that they are designed to play out a story line throughout the instance, and to be completed in one sitting.

Bey's Retreat

This was the first "instance" added to PotBS and is designed to be able to be completed by 6 players level 25 plus. It contains both ship to ship and swashbuckling PvE combat. After an initial ship to ship fight, players zone into a cavern that will lead to a jail through an underground passage, then up to the top of a small fort, with two "boss" fights along the way.

Forteleza de Luz

This was added to the game with patch 1.5 and is a 100% swashbuckling instance set in a haunted Spanish fortress. This instance was designed to be a level 50 group quest, although several groups have completed it with players in their high 40s and with only 4 or 5 members. Due to the requirements to complete the final boss, four players minimum are required to complete this instance. There are 3 boss fights as you work your way through the fortress, and a story line that begins with a chain of 3 quests in Puerto del Principe. As long as one member of the group has completed the pre-quests, the entire group will be able to enter the fortress.

Music

Over two hours of original swashbuckling music were composed for Pirates of the Burning Sea by Adam Gubman and Jeff Kurtenacker
Jeff Kurtenacker
Jeff Kurtenacker is a music composer for video games, television, radio, and film. He was co-composer on the major release Pirates of the Burning Sea by Flying Labs Software, released in January 2008, and worked on World of Warcraft and Warcraft 3 as a choral arranger and copyist...

. While many live musicians performed on the soundtrack, the majority of the music was composed digitally. An Official Soundtrack was released as a promotional item during the pre-order period. There are no copies left in circulation. However, two full soundtrack albums are currently available for purchase on iTunes
ITunes
iTunes is a media player computer program, used for playing, downloading, and organizing digital music and video files on desktop computers. It can also manage contents on iPod, iPhone, iPod Touch and iPad....

.

Reception

Pirates of the Burning Sea currently holds a 77% rating on Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...

. As of July 13, 2008, this is the average of 31 reviews; commonly cited positive aspects of the game include a player-driven economy, balanced classes and compelling PvP
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...

, while negative aspects include repetitive character vs. character (as opposed to ship vs. ship) fighting and a steep learning curve
Learning curve
A learning curve is a graphical representation of the changing rate of learning for a given activity or tool. Typically, the increase in retention of information is sharpest after the initial attempts, and then gradually evens out, meaning that less and less new information is retained after each...

.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK