Quake (series)
Encyclopedia
The Quake series is a line of first-person shooter
video games produced by id Software
.
Quake involves a marine traveling through alternate dimensions to prevent an invasion of inter-dimensional monsters, a storyline somewhat similar to that of id's previous game Doom.
Quake II
involves an assault on an alien planet, Stroggos, in retaliation for Strogg attacks on Earth. Quake IV follows this storyline.
Quake III has minimal plot, but centers around the "Arena Eternal", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space. Among these combatants are some characters either drawn from or based on those in Doom (Doomguy
, Crash, Phobos), Quake (Ranger, Wrack) and Quake II (Bitterman, Tank Jr., Grunt, Major, Visor).
Quake IV picks up where Quake II left off — finishing the war between the humans and Strogg. The spin-off Enemy Territory: Quake Wars
acts as a prequel to Quake II, when the Strogg first invade Earth.
race, infamous for the systematic replacement of their ranks with prisoners of war, "stroggified" and assimilated through the modification of their bodies with mechanical weaponry and prosthetics. They maintain a massive global military-industrial complex
with mines, ore refineries, light production plants and heavy industrial manufacturing facilities throughout Stroggos. Their heavy reliance on industry has created a toxic environment that has killed much of the native plant and animal life on Stroggos, and the remaining animals are subject to horrible mutation
.
Quake II
(1997)
Quake II Mission Pack: Ground Zero (1998)
Quake III Arena
(1999)
Quake IV (2005)
2007, that the id Tech 5
engine would be used for a new Quake game. He also stated that Quake (III) Arena would get a sequel
at some point. On June 17, 2011, John Carmack mentioned interest in a 5th game, saying, “We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu
-ish Quake 1 world and rebooting that direction. We think that would be a more interesting direction than doing more Strogg stuff after Quake 4… But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we’re at right now.”.
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
video games produced by id Software
Id Software
Id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack...
.
Overview
The Quake series is somewhat unusual in that its focus changes frequently; the story of Quake II has nothing to do with Quake, and Quake III Arena has little to do with either of its predecessors. This is mostly because Quake II was originally intended to be a separate franchise ("Quake II" was a tentative title), a plan that was thwarted when most of the other names id Software had tried to use were already taken.Quake involves a marine traveling through alternate dimensions to prevent an invasion of inter-dimensional monsters, a storyline somewhat similar to that of id's previous game Doom.
Quake II
Quake II
Quake II, released on December 9, 1997, is a first-person shooter computer game developed by Id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to Id's difficulties in coming up with alternative names.The soundtrack for Quake II...
involves an assault on an alien planet, Stroggos, in retaliation for Strogg attacks on Earth. Quake IV follows this storyline.
Quake III has minimal plot, but centers around the "Arena Eternal", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space. Among these combatants are some characters either drawn from or based on those in Doom (Doomguy
Doomguy
The Doomguy is the protagonist of the Doom series of video games created by id Software, and its sequels and spin-off media.In all the games, he is a UN marine, wearing green combat armor, working with the Union Aerospace Corporation. He never speaks . In the games, he is never referred to by name...
, Crash, Phobos), Quake (Ranger, Wrack) and Quake II (Bitterman, Tank Jr., Grunt, Major, Visor).
Quake IV picks up where Quake II left off — finishing the war between the humans and Strogg. The spin-off Enemy Territory: Quake Wars
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is a first-person shooter video game, and is the follow-up to the 2005 title Quake 4. It is also the first game in the series to be rated T by the ESRB...
acts as a prequel to Quake II, when the Strogg first invade Earth.
Setting
The Strogg are an alien race who serve as the primary antagonists in Quake II and Quake 4, with Makron being their leader. They are a playable faction in Quake III: Team Arena and Enemy Territory: Quake Wars. The Strogg are a warlike cyberneticCyborg
A cyborg is a being with both biological and artificial parts. The term was coined in 1960 when Manfred Clynes and Nathan S. Kline used it in an article about the advantages of self-regulating human-machine systems in outer space. D. S...
race, infamous for the systematic replacement of their ranks with prisoners of war, "stroggified" and assimilated through the modification of their bodies with mechanical weaponry and prosthetics. They maintain a massive global military-industrial complex
Military-industrial complex
Military–industrial complex , or Military–industrial-congressional complex is a concept commonly used to refer to policy and monetary relationships between legislators, national armed forces, and the industrial sector that supports them...
with mines, ore refineries, light production plants and heavy industrial manufacturing facilities throughout Stroggos. Their heavy reliance on industry has created a toxic environment that has killed much of the native plant and animal life on Stroggos, and the remaining animals are subject to horrible mutation
Mutation
In molecular biology and genetics, mutations are changes in a genomic sequence: the DNA sequence of a cell's genome or the DNA or RNA sequence of a virus. They can be defined as sudden and spontaneous changes in the cell. Mutations are caused by radiation, viruses, transposons and mutagenic...
.
Main series
- Quake (1996)
- Quake Mission Pack 2: Dissolution of Eternity (1997)
Quake II
Quake II, released on December 9, 1997, is a first-person shooter computer game developed by Id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to Id's difficulties in coming up with alternative names.The soundtrack for Quake II...
(1997)
Quake III Arena
Quake III Arena , is a multiplayer first-person shooter video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly...
(1999)
Spinoffs
- Quake Mobile (2005)
- Enemy Territory: Quake WarsEnemy Territory: Quake WarsEnemy Territory: Quake Wars is a first-person shooter video game, and is the follow-up to the 2005 title Quake 4. It is also the first game in the series to be rated T by the ESRB...
(2007) - Quake Arena Arcade (2010)
- Quake LiveQuake LiveQuake Live is a first-person shooter video game by id Software designed to run on x86-based computers running Microsoft Windows, Mac OS X or Linux that is downloaded and launched via a web browser plugin. It is a variant of its predecessor, Quake III Arena .Quake Live is free to download and play...
(2010) - Quake Arena DS (TBA)
Unofficial ports
All unofficial ports require original game files to work.- Quake Mobile (Symbian)
- Quake II Mobile (Symbian)
- Quake II Urban Terror
- Quake III Arena Mobile (Symbian)
- Quake DS
- Quake II DS
- Quake II HTML5
- ZQuake (Palm OS)
- Quake I (iOS)
- Quake III Arena (iOS)
- Quake I Xbox
- Quake II Xbox
- Quake III Arena Xbox
Future
John Carmack stated, at QuakeConQuakeCon
QuakeCon is a bring-your-own-computer computer gaming event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game Quake, sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty...
2007, that the id Tech 5
Id Tech 5
id Tech 5 is the latest proprietary game engine being developed by id Software, currently still being actively upgraded, and follows its predecessors, id Tech 1, 2, 3 and 4. It is a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D...
engine would be used for a new Quake game. He also stated that Quake (III) Arena would get a sequel
Quake Live
Quake Live is a first-person shooter video game by id Software designed to run on x86-based computers running Microsoft Windows, Mac OS X or Linux that is downloaded and launched via a web browser plugin. It is a variant of its predecessor, Quake III Arena .Quake Live is free to download and play...
at some point. On June 17, 2011, John Carmack mentioned interest in a 5th game, saying, “We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu
Cthulhu
Cthulhu is a fictional character that first appeared in the short story "The Call of Cthulhu", published in the pulp magazine Weird Tales in 1928. The character was created by writer H. P...
-ish Quake 1 world and rebooting that direction. We think that would be a more interesting direction than doing more Strogg stuff after Quake 4… But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we’re at right now.”.