Id Software
Encyclopedia
Id Software is an American video game development company
with its headquarters in Richardson, Texas
. The company was founded in 1991 by four members of the computer company Softdisk
: programmers
John Carmack and John Romero
, game designer Tom Hall
, and artist
Adrian Carmack
(no relation to John Carmack). Business manager Jay Wilbur was also involved.
On June 24, 2009, ZeniMax Media
acquired the company.
developing multiple games for Softdisk's monthly publishing. These included Dangerous Dave
and other titles. In September 1990, John Carmack developed an efficient way to perform rapid side-scrolling graphics on the PC
. Upon making this breakthrough, Carmack and Hall stayed up late into the night making a replica of the first level of the popular 1988 NES
game Super Mario Bros. 3
, inserting stock graphics of Romero's Dangerous Dave character in lieu of Mario. When Romero saw the demo
, entitled "Dangerous Dave in Copyright Infringement", he realized that Carmack's breakthrough could mean fame and fortune, and the team that would later form id Software immediately began moonlighting, going so far as to "borrow" company computers that were not being used over the weekends and at nights while they whipped together a full-scale carbon copy of Super Mario Bros. 3 for the PC, hoping to license it to Nintendo
.
Despite their work, Nintendo turned them down, saying they had no interest in expanding to the PC market, and that Mario games were to remain exclusive to Nintendo consoles. Around this time, Scott Miller
of Apogee Software
learned of the group and their exceptional talent, having played one of John Romero's Softdisk games, Dangerous Dave
, and contacted Romero under the guise of multiple fan letters that Romero came to realize all originated from the same address. When he confronted Miller, Miller explained that the deception was necessary since companies at that time were very protective of their talent and it was the only way he could get Romero to initiate contact with him. Miller suggested that they develop shareware
games that he would distribute. As a result, the id Software team began the development of Commander Keen
, a Mario-style side-scrolling game for the PC, once again "borrowing" company computers to work on it at odd hours at the lake house at which they lived in Shreveport, Louisiana
. On December 14, 1990, the first episode was released as shareware by Miller's company, Apogee, and orders began rolling in. Shortly after this, Softdisk management learned of the team's deception and suggested that they form a new company together, but the administrative staff at Softdisk threatened to resign if such an arrangement were made. In a legal settlement, the team was required to provide a game to Softdisk every two months for a certain period of time, but they would do so on their own. On February 1, 1991, id Software was founded.
The shareware distribution method was initially employed by id Software through Apogee Software to sell their products, such as the Commander Keen, Wolfenstein and Doom games. They would release the first part of their trilogy as shareware, then sell the other two installments by mail order
. Only later (about the time of the release of Doom II) did id Software release their games via more traditional shrink-wrapped boxes in stores (through other game publishers
).
id Software has moved from the "cube-shaped" Mesquite
office, to a newly built location in Richardson, Texas
.
On June 24, 2009, it was announced that id Software had been acquired by ZeniMax Media
. The deal would eventually affect publishing deals id Software had before the acquisition, namely Rage, which was being published through Electronic Arts.
, id Software held a weekend session titled "The id Summer Seminar" in the summer of 1991 with prospective buyers including Scott Miller
, George Broussard
, Ken Rogoway, Jim Norwood and Todd Replogle
. One of the nights, id Software put together an impromptu game known as "Wac-Man" to demonstrate not only the technical prowess of the Keen engine, but also how it worked internally.
Since then, id Software has licensed the Keen engine, Wolfenstein 3D engine, Shadowcaster
engine, DOOM engine, the Quake, Quake II, and Quake III engines, as well as technology used in making Doom 3. These engines have powered numerous notable titles, with their most successful engine being the Quake III engine.
In conjunction with his self-professed affinity for sharing source code
, John Carmack has open-sourced most of the major id Software engines under the GPL
license. Historically, the source code
for each engine has been released once the code base is 5 years old. Consequently, many home grown projects have sprung up porting the code to different platforms, cleaning up the source code, or providing major modifications to the core engine. Wolfenstein 3D, DOOM and Quake engine ports are ubiquitous to nearly all platforms capable of running games, such as hand-held PCs, iPods, the PSP, the Nintendo DS and more. Impressive core modifications include DarkPlaces which adds stencil shadow volumes into the original Quake engine along with a more efficient network protocol. Another such project is ioquake3, which maintains a goal of cleaning up the source code, adding features and fixing bugs.
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
On August 4, 2011, John Carmack
revealed during his QuakeCon
2011 keynote that they will be releasing the source code of Doom3 (id Tech 4) during the year.
id Software publicly stated they would not support the Wii
console, although they have since indicated that they may release titles on that platform.
Since id Software revealed their engine id Tech 5
, they call their engines "id Tech
", followed by a version number. Older engines have retroactively been renamed to fit this scheme, with the Doom engine
as id Tech 1.
. This has been restarted from 2008
onward with Matthew J. Costello
's (a story consultant for Doom 3
and now Rage
) new Doom 3 novels: Worlds on Fire
and Maelstrom
.
id Software became involved in film development when they were in the production team of the film adaption of their Doom
franchise in 2005. In August 2007, Todd Hollenshead
stated at QuakeCon 2007 that a Return to Castle Wolfenstein movie is in development which re-teams the Silent Hill
writer/producer team, Roger Avary
as writer and director and Samuel Hadida
as producer.
market, and id Software's Linux
games have been some of the most popular of the platform. Many id Software games won the Readers' and Editors' Choice awards of Linux Journal
. Some id Software titles ported to Linux are Doom (the first id Software game to be ported), Quake, Quake II
, Quake III Arena
, Return to Castle Wolfenstein
, Wolfenstein: Enemy Territory
, Doom 3
, Quake 4
, and Enemy Territory: Quake Wars
. Since id Software and some of its licencees released the source code for some of their previous games, several games which were not ported (such as Wolfenstein 3D
, Spear of Destiny, Heretic, Hexen
, Hexen II
, and Strife) can run on Linux and other operating system
s through the use of source port
s.
The tradition of porting to Linux was first started by Dave D. Taylor
with David Kirsch
doing some later porting. Since Quake III Arena
Linux porting has been handled by Timothee Besset
. The majority of all id Tech 4 games, including those made by other developers, have a Linux client available, the only current exceptions being Wolfenstein and Brink
. Similarly, almost all of the games utilizing the id tech 2 engine have Linux ports, the only exceptions being those created by Ion Storm
. Despite fears by the Linux gaming community that id Tech 5
would not be ported to that platform, Timothee Besset in his blog has stated "I'll be damned if we don't find the time to get Linux builds done". TTimo has stated that id Software's primary justification for releasing Linux builds is better code quality, along with a technical interest for the platform. John Carmack has expressed his stance with regard to Linux builds in the past. Todd Hollenshead has also expressed support for Linux: "All said, we will continue to be a leading supporter of the Linux platform because we believe it is a technically sound OS and is the OS of choice for many server ops."
series, a platform game
introducing one of the first smooth side-scrolling game engine
s for MS-DOS
, brought id Software into the gaming mainstream. The game was very successful and spawned a whole series of titles. It was also the series of id Software that designer Tom Hall
was most affiliated with.
's Wolfenstein 3D
, a first person shooter (FPS) with smooth 3D graphics that were unprecedented in computer games, and with violent game play that many gamers found engaging. After essentially founding an entire genre with this game, id Software created Doom, Doom II
, Quake, Quake II
, Quake III Arena
, Quake 4
and Doom 3
. Each of these first person shooters featured progressively higher levels of graphical technology. Wolfenstein 3D spawned a prequel and a sequel, the prequel called Spear of Destiny
, and the second, Return to Castle Wolfenstein
, used the id Tech 3 engine
. A third "Wolfenstein" sequel has been released by Raven Software
, using the id tech 4 engine
.
id Software released Doom which would again set new standards for graphic quality and graphic violence in computer gaming. Doom featured a sci-fi
/horror
setting with graphic quality that had never been seen on personal computer
s or even video game console
s. Doom became a cultural phenomenon and its violent theme would eventually launch a new wave of criticism
decrying the dangers of violence in video games. Doom was ported to numerous platforms, inspired many knock-offs and was eventually followed by the technically similar Doom II
. id Software made its mark in video game history with the shareware
release of Doom, and eventually revisited the theme of this game in 2004
with their release of Doom 3
. John Carmack said in an interview at QuakeCon 2007 that there will be a Doom 4
, it has been in development since May 7, 2008.
, release of Quake marked the second milestone in id Software history. Quake combined a cutting edge fully 3D engine with a distinctive art style to create what was at the time regarded as a feast for the eyes. Audio was not neglected either, having recruited Nine Inch Nails
frontman Trent Reznor
to facilitate unique sound-effects and ambient music for the game. (A small homage was paid to Nine Inch Nails in the form of the band's logo appearing on an ammunition box.) It also included the work of Michael Abrash
. Furthermore, Quakes main innovation—the capability to play a deathmatch (competitive gameplay between living opponents instead of against computer-run characters) over the Internet
(especially through the add-on QuakeWorld) seared the title into the minds of gamers as another smash hit.
In 2008 id Software was honored at the 59th Annual Technology & Engineering Emmy Award
s for the pioneering work Quake represented in user modifiable games. id Software is the only game development company ever honored twice by the National Academy of Television Arts & Sciences, having been given an Emmy Award in 2007 for creation of the 3D technology that underlies modern shooter
computer games
.
The Quake series
continued with Quake II
in 1997
. However, the game is not a storyline sequel, and instead focuses on an assault on an alien planet, Stroggos, in retaliation for Strogg attacks on Earth
. Most of the subsequent entries in the Quake franchise follow this storyline. Quake III Arena
(1999
), the next title in the series, has minimal plot, but centers around the "Arena Eternal", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space. Among these combatants are some characters either drawn from or based on those in Doom ("Doomguy
"), Quake (Ranger, Wrack) and Quake II (Bitterman, Tank Jr., Grunt, Stripe). Quake IV (2005
) picks up where Quake II left off — finishing the war between the humans and Strogg. The spin-off Enemy Territory: Quake Wars
acts as a prequel to Quake II, when the Strogg first invade Earth. It should be noted that Quake IV and Enemy Territory: Quake Wars were made by outside developers and not id.
There have also been a few other spin off games such as Quake Mobile in 2005
and Quake Live
, an internet browser based modification of Quake III. A game called Quake Arena DS is planned for the Nintendo DS
. John Carmack stated, at QuakeCon
2007, that the Id Tech 5
engine would be used for a new Quake game.
to be done so. At 2007's WWDC, John Carmack showed the new engine called id Tech 5
. Later that year, at QuakeCon
2007, the title of the new game was revealed as Rage
.
On July 14, 2008, id Software announced at the 2008 E3 event that they would be publishing Rage through Electronic Arts
, and not id's longtime publisher Activision
. However, since then Zenimax has also announced that they are publishing Rage through Bethesda Softworks
.
On August 12, 2010, during Quakecon 2010, id Software announced that Rage will have a US ship date of September 13, 2011, and a European ship date of September 15, 2011. During the keynote, id also demonstrated a Rage spin-off title running on the iPhone
. This technology demo later became Rage HD.
and Doom — Hovertank 3D
and Catacomb 3D
. There was also the Rescue Rover
series, which had two games — Rescue Rover and Rescue Rover 2. Also there was John Romero
's Dangerous Dave
series, which included such notables as the tech demo (In Copyright Infringement) which led to the Commander Keen
engine, and the decently popular Dangerous Dave in the Haunted Mansion
. In the Haunted Mansion was powered by the same engine as the earlier id Software game Shadow Knights
, which was one of the several games written by id Software to fulfill their contractual obligation to produce games for Softdisk
, where the id Software founders formerly were employed. id Software has also overseen several games using its technology that were not made in one of their IPs such as Shadowcaster
, (early-id Tech 1
), Heretic, Hexen
(id Tech 1), Hexen II
(Quake engine
), and Orcs and Elves (Doom RPG
engine).
:
, gore
, and satanic
imagery, which have generated much controversy from a broad range of groups. Yahoo! Games
has it listed as one of the top ten controversial games of all time. It has been criticized numerous times by religious organizations for its diabolic undertones and was dubbed a "mass murder simulator" by critic and Killology Research Group founder David Grossman
. Doom prompted fears that the then-emerging virtual reality
technology could be used to simulate extremely realistic killing, and in 1994 led to unsuccessful attempts by Washington state senator
Phil Talmadge to introduce compulsory licensing of VR use.
The game again sparked controversy throughout a period of school shootings in the United States when it was found that Eric Harris and Dylan Klebold
, who committed the Columbine High School massacre
in 1999, were avid players of the game. While planning for the massacre, Harris said that the killing would be "like fucking Doom" and that his shotgun was "straight out of the game". A rumor spread afterwards that Harris had designed Doom levels that looked like the halls of the high school, populated with representations of Harris's classmates and teachers, and that Harris practiced for his role in the shootings by playing these levels over and over. Although Harris did design Doom levels, they were not simulations of Columbine High School
.
and the anthem of the Nazi Party, Horst-Wessel-Lied
, as theme music, the PC version of the game was withdrawn from circulation in Germany in 1994, following a verdict by the Amtsgericht München on January 25, 1994. Despite the fact that Nazis are portrayed as the enemy in Wolfenstein, the use of those symbols is a federal offense in Germany unless certain circumstances apply. Similarly, the Atari Jaguar
version was confiscated following a verdict by the Amtsgericht Berlin Tiergarten on December 7, 1994.
Due to concerns from Nintendo of America, the Super NES
version was modified to not include any swastikas or Nazi references; furthermore, blood was replaced with sweat to make the game seem less violent, and the attack dogs in the game were replaced by giant mutant rats. Employees of id Software are quoted in The Official DOOM Player Guide about the reaction to Wolfenstein, claiming it to be ironic that it was morally acceptable to shoot people and rats, but not dogs. Two new weapons were added as well. The Super NES version was not as successful as the PC version.
, a psychological concept introduced by Sigmund Freud
. Evidence of the reference can be found as early as Wolfenstein 3D
with the statement "that's Id, as in the id, ego, and superego in the psyche" appearing in the game's documentation. Even today, id's History page makes a direct reference to Freud
.
In the book, Masters of Doom
, it is said that the name 'id' came from the phrase, "in demand."
chronicled the development of id Software, concentrating on the personalities and interaction of John Carmack and John Romero. Below are the key people involved with id's success.
for id Software is John Carmack, whose skill at 3D
programming
is widely recognized in the software industry. He is the last of the original founders still employed by the company.
. There, he became infamous through the development of Daikatana
, which received a mediocre reception from reviewers and gamers alike upon release.
Both Tom Hall and John Romero have reputations as designers and idea men who have helped shape some of the key PC gaming titles of the 1990s.
with the "Developers of Incredible Power". When he finished work on that game, he found he was not compatible with the Prey
development team at Apogee, and therefore left to join his ex-id compatriot John Romero at Ion Storm
. Hall has frequently commented that if id Software ever sold him the rights to Commander Keen he would immediately develop another Keen title.
where he gained industry notoriety with the development of his own game American McGee's Alice
. After leaving Electronic Arts, he became an independent entrepreneur and game developer. McGee now heads independent development house Spicy Horse
in Shanghai, where he works on various projects.
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...
with its headquarters in Richardson, Texas
Richardson, Texas
Richardson is a city in Dallas and Collin Counties in the U.S. state of Texas. As of the 2010 census, the city had a total population of 99,223. In 2011 the population was estimated to be 107,684. Richardson is an affluent inner suburb of Dallas and home of the Telecom Corridor with a high...
. The company was founded in 1991 by four members of the computer company Softdisk
Softdisk
Softdisk is a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines...
: programmers
Game programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebase for video games or related software, such as game development tools. Game programming has many specialized disciplines all of which fall under the umbrella term of "game programmer"...
John Carmack and John Romero
John Romero
Alfonso John Romero is a game designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake...
, game designer Tom Hall
Tom Hall
Tom A. Hall is a game designer born in Wisconsin. He attended the University of Wisconsin–Madison, where he received a B.S. in Computer Science. In 1987, he worked at Softdisk Inc., where he was both a programmer and the editor of Softdisk, a software bundle delivered monthly...
, and artist
Artist
An artist is a person engaged in one or more of any of a broad spectrum of activities related to creating art, practicing the arts and/or demonstrating an art. The common usage in both everyday speech and academic discourse is a practitioner in the visual arts only...
Adrian Carmack
Adrian Carmack
Adrian Carmack is one of the four founders of id Software, along with Tom Hall, John Romero, and John D. Carmack . He had worked there as an artist. He was a major stock owner of id Software until he left the company....
(no relation to John Carmack). Business manager Jay Wilbur was also involved.
On June 24, 2009, ZeniMax Media
ZeniMax Media
ZeniMax Media Inc. is an American media company that develops and publishes computer and video games through its subsidiaries. ZeniMax is known as the owner of id Software , Bethesda Softworks , Arkane Studios , Tango Gameworks and...
acquired the company.
History
The founders of id Software met in the offices of SoftdiskSoftdisk
Softdisk is a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines...
developing multiple games for Softdisk's monthly publishing. These included Dangerous Dave
Dangerous Dave
Dangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.-Summary:...
and other titles. In September 1990, John Carmack developed an efficient way to perform rapid side-scrolling graphics on the PC
IBM PC compatible
IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...
. Upon making this breakthrough, Carmack and Hall stayed up late into the night making a replica of the first level of the popular 1988 NES
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
game Super Mario Bros. 3
Super Mario Bros. 3
, also referred to as Super Mario 3 and SMB3, is a platform video game developed and published by Nintendo for the Nintendo Entertainment System , and is the third game in the Super Mario series. The game was released in Japan in 1988, in the United States in 1990, and in Europe in 1991...
, inserting stock graphics of Romero's Dangerous Dave character in lieu of Mario. When Romero saw the demo
Game demo
A game demo is a freely distributed demonstration or preview of an upcoming or recently released video game. Demos are typically released by the game's publisher to help consumers get a feel of the game before deciding whether to buy the full version....
, entitled "Dangerous Dave in Copyright Infringement", he realized that Carmack's breakthrough could mean fame and fortune, and the team that would later form id Software immediately began moonlighting, going so far as to "borrow" company computers that were not being used over the weekends and at nights while they whipped together a full-scale carbon copy of Super Mario Bros. 3 for the PC, hoping to license it to Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
.
Despite their work, Nintendo turned them down, saying they had no interest in expanding to the PC market, and that Mario games were to remain exclusive to Nintendo consoles. Around this time, Scott Miller
Scott Miller (programmer)
Scott Miller is an American entrepreneur best known for founding Apogee Software, Ltd. in 1987.- Personal life :...
of Apogee Software
3D Realms
3D Realms is a current video game publisher and former video game developer based in Garland, Texas, United States, established in 1987...
learned of the group and their exceptional talent, having played one of John Romero's Softdisk games, Dangerous Dave
Dangerous Dave
Dangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.-Summary:...
, and contacted Romero under the guise of multiple fan letters that Romero came to realize all originated from the same address. When he confronted Miller, Miller explained that the deception was necessary since companies at that time were very protective of their talent and it was the only way he could get Romero to initiate contact with him. Miller suggested that they develop shareware
Shareware
The term shareware is a proprietary software that is provided to users without payment on a trial basis and is often limited by any combination of functionality, availability, or convenience. Shareware is often offered as a download from an Internet website or as a compact disc included with a...
games that he would distribute. As a result, the id Software team began the development of Commander Keen
Commander Keen
Commander Keen is a series of video games developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year old boy who travels through space and assumes the identity "Commander Keen". The series was successful at replicating the side-scrolling action of...
, a Mario-style side-scrolling game for the PC, once again "borrowing" company computers to work on it at odd hours at the lake house at which they lived in Shreveport, Louisiana
Shreveport, Louisiana
Shreveport is the third largest city in Louisiana. It is the principal city of the fourth largest metropolitan area in the state of Louisiana and is the 109th-largest city in the United States....
. On December 14, 1990, the first episode was released as shareware by Miller's company, Apogee, and orders began rolling in. Shortly after this, Softdisk management learned of the team's deception and suggested that they form a new company together, but the administrative staff at Softdisk threatened to resign if such an arrangement were made. In a legal settlement, the team was required to provide a game to Softdisk every two months for a certain period of time, but they would do so on their own. On February 1, 1991, id Software was founded.
The shareware distribution method was initially employed by id Software through Apogee Software to sell their products, such as the Commander Keen, Wolfenstein and Doom games. They would release the first part of their trilogy as shareware, then sell the other two installments by mail order
Mail order
Mail order is a term which describes the buying of goods or services by mail delivery. The buyer places an order for the desired products with the merchant through some remote method such as through a telephone call or web site. Then, the products are delivered to the customer...
. Only later (about the time of the release of Doom II) did id Software release their games via more traditional shrink-wrapped boxes in stores (through other game publishers
Video game publisher
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer....
).
id Software has moved from the "cube-shaped" Mesquite
Mesquite, Texas
Mesquite is a city located within the Dallas/Ft.Worth area of Texas. As of the 2010 US Census, the population was 139,824.-History:The city was founded May 22, 1873, by a Texas & Pacific Railway engineer who purchased land along the Texas & Pacific line outside of Dallas...
office, to a newly built location in Richardson, Texas
Richardson, Texas
Richardson is a city in Dallas and Collin Counties in the U.S. state of Texas. As of the 2010 census, the city had a total population of 99,223. In 2011 the population was estimated to be 107,684. Richardson is an affluent inner suburb of Dallas and home of the Telecom Corridor with a high...
.
On June 24, 2009, it was announced that id Software had been acquired by ZeniMax Media
ZeniMax Media
ZeniMax Media Inc. is an American media company that develops and publishes computer and video games through its subsidiaries. ZeniMax is known as the owner of id Software , Bethesda Softworks , Arkane Studios , Tango Gameworks and...
. The deal would eventually affect publishing deals id Software had before the acquisition, namely Rage, which was being published through Electronic Arts.
Technology
Starting with their first shareware game series, Commander Keen, id Software has licensed the core source code for the game, or what is more commonly known as the engine. Brainstormed by John RomeroJohn Romero
Alfonso John Romero is a game designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake...
, id Software held a weekend session titled "The id Summer Seminar" in the summer of 1991 with prospective buyers including Scott Miller
Scott Miller (programmer)
Scott Miller is an American entrepreneur best known for founding Apogee Software, Ltd. in 1987.- Personal life :...
, George Broussard
George Broussard
George Broussard is a game producer and designer known in the PC game community as one of the creators of the Duke Nukem series ....
, Ken Rogoway, Jim Norwood and Todd Replogle
Todd Replogle
Todd Jason Replogle is a video game programmer, best known as the co-creator of the Duke Nukem series. Replogle graduated from Soquel High School in Soquel, California as a member of the class of 1986....
. One of the nights, id Software put together an impromptu game known as "Wac-Man" to demonstrate not only the technical prowess of the Keen engine, but also how it worked internally.
Since then, id Software has licensed the Keen engine, Wolfenstein 3D engine, Shadowcaster
Shadowcaster
ShadowCaster is a first-person/role-playing computer game from 1993 developed by Raven Software. It was released by Origin Systems after Electronic Arts acquired them...
engine, DOOM engine, the Quake, Quake II, and Quake III engines, as well as technology used in making Doom 3. These engines have powered numerous notable titles, with their most successful engine being the Quake III engine.
In conjunction with his self-professed affinity for sharing source code
Source code
In computer science, source code is text written using the format and syntax of the programming language that it is being written in. Such a language is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source...
, John Carmack has open-sourced most of the major id Software engines under the GPL
GNU General Public License
The GNU General Public License is the most widely used free software license, originally written by Richard Stallman for the GNU Project....
license. Historically, the source code
Source code
In computer science, source code is text written using the format and syntax of the programming language that it is being written in. Such a language is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source...
for each engine has been released once the code base is 5 years old. Consequently, many home grown projects have sprung up porting the code to different platforms, cleaning up the source code, or providing major modifications to the core engine. Wolfenstein 3D, DOOM and Quake engine ports are ubiquitous to nearly all platforms capable of running games, such as hand-held PCs, iPods, the PSP, the Nintendo DS and more. Impressive core modifications include DarkPlaces which adds stencil shadow volumes into the original Quake engine along with a more efficient network protocol. Another such project is ioquake3, which maintains a goal of cleaning up the source code, adding features and fixing bugs.
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
On August 4, 2011, John Carmack
John Carmack
John D. Carmack II is an American game programmer and the co-founder of id Software. Carmack was the lead programmer of the id computer games Commander Keen, Wolfenstein 3D, Doom, Quake, Rage and their sequels....
revealed during his QuakeCon
QuakeCon
QuakeCon is a bring-your-own-computer computer gaming event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game Quake, sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty...
2011 keynote that they will be releasing the source code of Doom3 (id Tech 4) during the year.
id Software publicly stated they would not support the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
console, although they have since indicated that they may release titles on that platform.
Since id Software revealed their engine id Tech 5
Id Tech 5
id Tech 5 is the latest proprietary game engine being developed by id Software, currently still being actively upgraded, and follows its predecessors, id Tech 1, 2, 3 and 4. It is a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D...
, they call their engines "id Tech
Id Tech
id Tech is the family of game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage, the engines lacked official designation and as such were referred to as the Doom and Quake engines, from the name of the main game series the engines have been...
", followed by a version number. Older engines have retroactively been renamed to fit this scheme, with the Doom engine
Id Tech 1
- See also :*List of game engines*First person shooter engine*id Tech*Doom engine*Doom *Quake engine*Quake *List of first-person shooter engines...
as id Tech 1.
Outside gaming
id Software has also been associated with novels since the publication of the original Doom novelsDoom novels
The Doom novel series is a series of four near-future science fiction novels co-written by Dafydd ab Hugh and Brad Linaweaver; Knee-Deep in the Dead, Hell on Earth, Infernal Sky, and Endgame...
. This has been restarted from 2008
2008 in literature
The year 2008 in literature involved some significant events and new books.-Events:*January 1 - In the 2008 New Year Honours, Hanif Kureishi , Jenny Uglow , Peter Vansittart and Debjani Chatterjee are all rewarded for "services to literature".*June 15 - Gore Vidal, asked in a New York Times...
onward with Matthew J. Costello
Matthew J. Costello
Matthew J. Costello is the author or coauthor of numerous novels and nonfiction works. His articles have appeared in publications including the Los Angeles Times and Sports Illustrated. He scripted Trilobyte's bestselling CD-ROM interactive dramas The 7th Guest and its sequel The 11th Hour, as...
's (a story consultant for Doom 3
Doom 3
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac...
and now Rage
Rage (video game)
Rage is a first-person shooter video game by id Software which was released on October 4, 2011 in North America. It uses the company's new OpenGL based id Tech 5 engine. The game was first shown as a tech demo on June 11, 2007, at Apple's WWDC, and was officially announced on August 2, 2007, at...
) new Doom 3 novels: Worlds on Fire
Doom 3: Worlds on Fire
Doom 3: Worlds on Fire is the first book in a planned series of three novels. Before writing the book, its author Matthew Costello, wrote the scripts for Doom 3 and Doom 3: Resurrection of Evil.-Synopsis:...
and Maelstrom
Doom 3: Maelstrom
Doom 3: Maelstrom is the second book in a series of three novels regarding Doom 3. The book was released in March 2009. Before writing the book, its author Matthew J...
.
id Software became involved in film development when they were in the production team of the film adaption of their Doom
Doom (film)
Doom is a 2005 science fiction horror film, loosely based on the Doom series of video games created by id Software. It was directed by Andrzej Bartkowiak....
franchise in 2005. In August 2007, Todd Hollenshead
Todd Hollenshead
Todd Hollenshead is the co-owner and CEO of id Software. He formerly worked as a tax consultant at Arthur Andersen.- References :* Kushner, David . Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture, New York: Random House. ISBN 0-375-50524-5.- External links :* ...
stated at QuakeCon 2007 that a Return to Castle Wolfenstein movie is in development which re-teams the Silent Hill
Silent Hill (film)
Silent Hill is a 2006 horror film directed by Christophe Gans and written by Roger Avary. The story is an adaptation of the Silent Hill series of survival horror video games created by Konami. The film, particularly its emotional, religious and aesthetic content as well as its creature design,...
writer/producer team, Roger Avary
Roger Avary
Roger Avary is a Canadian film and television producer, screenwriter, olive farmer and director in the American mass media industry. He was behind the screenplays of the films Silent Hill and Beowulf...
as writer and director and Samuel Hadida
Samuel Hadida
Samuel Hadida, born December 17, 1953, in Casablanca, Morocco, is a film producer.Hadida studied in Paris. In 1978, Hadida co-founded the company Metropolitan Filmexport with his brother Victor. The company later became a successful independent distributor of films in the French-speaking world...
as producer.
Linux
id Software was an early pioneer in the Linux gamingLinux gaming
Linux gaming refers to playing or developing video games for the Linux operating systems.- Background :Linux gaming refers to all game titles that can run on Linux based operating systems. This can refer to free / open source games, which may also be commercial, that run natively on Linux, or...
market, and id Software's Linux
Linux
Linux is a Unix-like computer operating system assembled under the model of free and open source software development and distribution. The defining component of any Linux system is the Linux kernel, an operating system kernel first released October 5, 1991 by Linus Torvalds...
games have been some of the most popular of the platform. Many id Software games won the Readers' and Editors' Choice awards of Linux Journal
Linux Journal
Linux Journal is a monthly technology magazine published by Belltown Media, Inc. of Houston, Texas. The magazine focuses specifically on Linux, allowing the content to be a highly specialized source of information for open source enthusiasts.-History:...
. Some id Software titles ported to Linux are Doom (the first id Software game to be ported), Quake, Quake II
Quake II
Quake II, released on December 9, 1997, is a first-person shooter computer game developed by Id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to Id's difficulties in coming up with alternative names.The soundtrack for Quake II...
, Quake III Arena
Quake III Arena
Quake III Arena , is a multiplayer first-person shooter video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly...
, Return to Castle Wolfenstein
Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 for Microsoft Windows. It was made available on Steam on August 3, 2007. The single player game was developed by Gray Matter Interactive and Nerve Software...
, Wolfenstein: Enemy Territory
Wolfenstein: Enemy Territory
Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter video game set during World War II...
, Doom 3
Doom 3
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac...
, Quake 4
Quake 4
Quake 4 is the fourth title in the series of Quake first-person shooter computer games. The game was developed by Raven Software and published by Activision. Raven Software has collaborated with id Software, the creators and historical developers of preceding Quake games...
, and Enemy Territory: Quake Wars
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is a first-person shooter video game, and is the follow-up to the 2005 title Quake 4. It is also the first game in the series to be rated T by the ESRB...
. Since id Software and some of its licencees released the source code for some of their previous games, several games which were not ported (such as Wolfenstein 3D
Wolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...
, Spear of Destiny, Heretic, Hexen
Hexen
Hexen is a first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on September 30, 1995. It is the sequel to 1994's Heretic, and the second game in the Serpent Riders series...
, Hexen II
Hexen II
Hexen II is a first-person shooter developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It was the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. It was made available on Steam on August 3, 2007...
, and Strife) can run on Linux and other operating system
Operating system
An operating system is a set of programs that manage computer hardware resources and provide common services for application software. The operating system is the most important type of system software in a computer system...
s through the use of source port
Source port
A source port is a software project based on the source code of a computer game's engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible. Source ports are created by fans after the original developer hands over the...
s.
The tradition of porting to Linux was first started by Dave D. Taylor
Dave D. Taylor
Dave D. Taylor is an American game programmer, best known as a former id Software employee and noted for his work promoting Linux gaming.In 1993 he graduated from University of Texas at Austin with a Bachelor of Science degree in electrical engineering....
with David Kirsch
David Kirsch
David "Zoid" Kirsch is a computer game designer and programmer. His first notable project was Threewave CTF modification for Quake, in 1996. He was hired by id Software in 1997 to develop the CTF modes, which he over time implemented for Quake II and Quake III Arena. He was also one of the...
doing some later porting. Since Quake III Arena
Quake III Arena
Quake III Arena , is a multiplayer first-person shooter video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly...
Linux porting has been handled by Timothee Besset
Timothee Besset
Timothee Besset is a software programmer currently employed by id Software who is most well known for creating and supporting Linux, as well as some Macintosh, ports of id Software's products. He has been involved with the game ports of various id properties over the past ten years, starting with...
. The majority of all id Tech 4 games, including those made by other developers, have a Linux client available, the only current exceptions being Wolfenstein and Brink
Brink (video game)
Brink is a first-person shooter video game developed by Splash Damage for Microsoft Windows, PlayStation 3 and Xbox 360...
. Similarly, almost all of the games utilizing the id tech 2 engine have Linux ports, the only exceptions being those created by Ion Storm
Ion storm
Ion storm may refer to:* Ion Storm, a defunct games software company.* An interplanetary coronal mass ejection , a disruption of the fast and slow solar winds, often called "ion storm", "solar storm" or "space storm"...
. Despite fears by the Linux gaming community that id Tech 5
Id Tech 5
id Tech 5 is the latest proprietary game engine being developed by id Software, currently still being actively upgraded, and follows its predecessors, id Tech 1, 2, 3 and 4. It is a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D...
would not be ported to that platform, Timothee Besset in his blog has stated "I'll be damned if we don't find the time to get Linux builds done". TTimo has stated that id Software's primary justification for releasing Linux builds is better code quality, along with a technical interest for the platform. John Carmack has expressed his stance with regard to Linux builds in the past. Todd Hollenshead has also expressed support for Linux: "All said, we will continue to be a leading supporter of the Linux platform because we believe it is a technically sound OS and is the OS of choice for many server ops."
Commander Keen
The Commander KeenCommander Keen
Commander Keen is a series of video games developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year old boy who travels through space and assumes the identity "Commander Keen". The series was successful at replicating the side-scrolling action of...
series, a platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
introducing one of the first smooth side-scrolling game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
s for MS-DOS
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...
, brought id Software into the gaming mainstream. The game was very successful and spawned a whole series of titles. It was also the series of id Software that designer Tom Hall
Tom Hall
Tom A. Hall is a game designer born in Wisconsin. He attended the University of Wisconsin–Madison, where he received a B.S. in Computer Science. In 1987, he worked at Softdisk Inc., where he was both a programmer and the editor of Softdisk, a software bundle delivered monthly...
was most affiliated with.
Wolfenstein
The company's breakout product was 19921992 in video gaming
-Events:-Notable releases:* Gremlin Graphics releases Zool, Amiga's answer to Mario and Sonic. It goes on to become the best selling Commodore Amiga game, boosting the already popular computer to be the leading gaming machine in Europe....
's Wolfenstein 3D
Wolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...
, a first person shooter (FPS) with smooth 3D graphics that were unprecedented in computer games, and with violent game play that many gamers found engaging. After essentially founding an entire genre with this game, id Software created Doom, Doom II
Doom II
Doom II: Hell on Earth is an award winning first-person shooter video game and second title of id Software's Doom franchise. Unlike Doom which was initially only available through shareware and mail order, Doom II was a commercial release sold in stores...
, Quake, Quake II
Quake II
Quake II, released on December 9, 1997, is a first-person shooter computer game developed by Id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to Id's difficulties in coming up with alternative names.The soundtrack for Quake II...
, Quake III Arena
Quake III Arena
Quake III Arena , is a multiplayer first-person shooter video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly...
, Quake 4
Quake 4
Quake 4 is the fourth title in the series of Quake first-person shooter computer games. The game was developed by Raven Software and published by Activision. Raven Software has collaborated with id Software, the creators and historical developers of preceding Quake games...
and Doom 3
Doom 3
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac...
. Each of these first person shooters featured progressively higher levels of graphical technology. Wolfenstein 3D spawned a prequel and a sequel, the prequel called Spear of Destiny
Spear of Destiny (computer game)
Spear of Destiny, often also called Spear, Wolfenstein 3D: Spear of Destiny or just SoD, is a 1992 first-person shooter computer game developed by id Software and published by FormGen Corporation, and is the prequel to id Software's Wolfenstein 3D...
, and the second, Return to Castle Wolfenstein
Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 for Microsoft Windows. It was made available on Steam on August 3, 2007. The single player game was developed by Gray Matter Interactive and Nerve Software...
, used the id Tech 3 engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
. A third "Wolfenstein" sequel has been released by Raven Software
Raven Software
Raven Software is an American video game developer. The company was founded in 1990 by brothers Brian and Steve Raffel. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them...
, using the id tech 4 engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
.
Doom
Eighteen months after their release of Wolfenstein 3D, in 19931993 in video gaming
-Events:*March — In Sweden, the Swedish video game magazine Super PLAY starts. The original name is Super Power.*Midway Games embroiled in controversy for its game Mortal Kombat from 1992 when the game is launched for video game consoles in 1993....
id Software released Doom which would again set new standards for graphic quality and graphic violence in computer gaming. Doom featured a sci-fi
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
/horror
Horror fiction
Horror fiction also Horror fantasy is a philosophy of literature, which is intended to, or has the capacity to frighten its readers, inducing feelings of horror and terror. It creates an eerie atmosphere. Horror can be either supernatural or non-supernatural...
setting with graphic quality that had never been seen on personal computer
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...
s or even video game console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
s. Doom became a cultural phenomenon and its violent theme would eventually launch a new wave of criticism
Video game controversy
Violent video game debates often center on topics such as video game graphic violence, sex and sexism, violent and gory scenes, partial or full nudity, portrayal of criminal behavior, racism, and other provocative and objectionable material. Video games have been studied for links to addiction and...
decrying the dangers of violence in video games. Doom was ported to numerous platforms, inspired many knock-offs and was eventually followed by the technically similar Doom II
Doom II
Doom II: Hell on Earth is an award winning first-person shooter video game and second title of id Software's Doom franchise. Unlike Doom which was initially only available through shareware and mail order, Doom II was a commercial release sold in stores...
. id Software made its mark in video game history with the shareware
Shareware
The term shareware is a proprietary software that is provided to users without payment on a trial basis and is often limited by any combination of functionality, availability, or convenience. Shareware is often offered as a download from an Internet website or as a compact disc included with a...
release of Doom, and eventually revisited the theme of this game in 2004
2004 in video gaming
-Events:*January 20 — Wireds Vaporware Awards gives its first "Lifetime Achievement Award" to recurring winner Duke Nukem Forever.*March 4 — Academy of Interactive Arts & Sciences hosts 7th Annual Interactive Achievement Awards; inducts Peter Molyneux into the AIAS Hall of Fame*March 22-26 — Game...
with their release of Doom 3
Doom 3
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac...
. John Carmack said in an interview at QuakeCon 2007 that there will be a Doom 4
Doom 4
Doom 4 is the upcoming multi-platform installment of the Doom series by id Software. The game will use the company's new id Tech 5 engine and is slated for simultaneous release on Microsoft Windows, PlayStation 3 and Xbox 360...
, it has been in development since May 7, 2008.
Quake
The June 22, 19961996 in video gaming
-Notable releases:*January 29 — Duke Nukem 3D, successor to the simple side-scrolling originals, and a genre-redefining title for first person shooters....
, release of Quake marked the second milestone in id Software history. Quake combined a cutting edge fully 3D engine with a distinctive art style to create what was at the time regarded as a feast for the eyes. Audio was not neglected either, having recruited Nine Inch Nails
Nine Inch Nails
Nine Inch Nails is an American industrial rock project, founded in 1988 by Trent Reznor in Cleveland, Ohio. As its main producer, singer, songwriter, and instrumentalist, Reznor is the only official member of Nine Inch Nails and remains solely responsible for its direction...
frontman Trent Reznor
Trent Reznor
Michael Trent Reznor is an American multi-instrumentalist, composer, record producer, and leader of industrial rock band Nine Inch Nails. Reznor is also a member of How to Destroy Angels alongside his wife, Mariqueen Maandig, and Atticus Ross. He was previously associated with bands Option 30,...
to facilitate unique sound-effects and ambient music for the game. (A small homage was paid to Nine Inch Nails in the form of the band's logo appearing on an ammunition box.) It also included the work of Michael Abrash
Michael Abrash
Michael Abrash is a technical writer specializing in optimization and 80x86 assembly language programming, a reputation cemented by his 1990 book Zen of Assembly Language Volume 1: Knowledge. The original 8086 processor, the focus of the book, was several generations behind the state of the art by...
. Furthermore, Quakes main innovation—the capability to play a deathmatch (competitive gameplay between living opponents instead of against computer-run characters) over the Internet
Internet
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite to serve billions of users worldwide...
(especially through the add-on QuakeWorld) seared the title into the minds of gamers as another smash hit.
In 2008 id Software was honored at the 59th Annual Technology & Engineering Emmy Award
Technology & Engineering Emmy Award
A Technology and Engineering Emmy Award is given by the National Academy of Television Arts and Sciences for outstanding achievement in technical or engineering development...
s for the pioneering work Quake represented in user modifiable games. id Software is the only game development company ever honored twice by the National Academy of Television Arts & Sciences, having been given an Emmy Award in 2007 for creation of the 3D technology that underlies modern shooter
Shooter game
Shooter games are a sub-genre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing "on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon". A common...
computer games
Computer Games
"Computer Games" is a single by New Zealand group, Mi-Sex released in 1979 in Australia and New Zealand and in 1981 throughout Europe. It was the single that launched the band, and was hugely popular, particularly in Australia and New Zealand...
.
The Quake series
Quake (series)
The Quake series is a line of first-person shooter video games produced by id Software.-Overview:The Quake series is somewhat unusual in that its focus changes frequently; the story of Quake II has nothing to do with Quake, and Quake III Arena has little to do with either of its predecessors...
continued with Quake II
Quake II
Quake II, released on December 9, 1997, is a first-person shooter computer game developed by Id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to Id's difficulties in coming up with alternative names.The soundtrack for Quake II...
in 1997
1997 in video gaming
-Events:*October 4 — Gunpei Yokoi dies after a double car accident.*November – Interactive Entertainment Merchants Association launched.*3rd annual E3...
. However, the game is not a storyline sequel, and instead focuses on an assault on an alien planet, Stroggos, in retaliation for Strogg attacks on Earth
Earth
Earth is the third planet from the Sun, and the densest and fifth-largest of the eight planets in the Solar System. It is also the largest of the Solar System's four terrestrial planets...
. Most of the subsequent entries in the Quake franchise follow this storyline. Quake III Arena
Quake III Arena
Quake III Arena , is a multiplayer first-person shooter video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly...
(1999
1999 in video gaming
-Events:*British Academy of Film and Television Arts hosts the 2nd annual BAFTA Interactive Entertainment Awards*March – Game Over republished as “Game Over: Press Start to Continue”...
), the next title in the series, has minimal plot, but centers around the "Arena Eternal", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space. Among these combatants are some characters either drawn from or based on those in Doom ("Doomguy
Doomguy
The Doomguy is the protagonist of the Doom series of video games created by id Software, and its sequels and spin-off media.In all the games, he is a UN marine, wearing green combat armor, working with the Union Aerospace Corporation. He never speaks . In the games, he is never referred to by name...
"), Quake (Ranger, Wrack) and Quake II (Bitterman, Tank Jr., Grunt, Stripe). Quake IV (2005
2005 in video gaming
-Events:*March 6 — The television show 60 Minutes tackles issues within video game controversy. This segment of 60 Minutes has been criticized by video game players for encouraging video game censorship....
) picks up where Quake II left off — finishing the war between the humans and Strogg. The spin-off Enemy Territory: Quake Wars
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is a first-person shooter video game, and is the follow-up to the 2005 title Quake 4. It is also the first game in the series to be rated T by the ESRB...
acts as a prequel to Quake II, when the Strogg first invade Earth. It should be noted that Quake IV and Enemy Territory: Quake Wars were made by outside developers and not id.
There have also been a few other spin off games such as Quake Mobile in 2005
2005 in video gaming
-Events:*March 6 — The television show 60 Minutes tackles issues within video game controversy. This segment of 60 Minutes has been criticized by video game players for encouraging video game censorship....
and Quake Live
Quake Live
Quake Live is a first-person shooter video game by id Software designed to run on x86-based computers running Microsoft Windows, Mac OS X or Linux that is downloaded and launched via a web browser plugin. It is a variant of its predecessor, Quake III Arena .Quake Live is free to download and play...
, an internet browser based modification of Quake III. A game called Quake Arena DS is planned for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
. John Carmack stated, at QuakeCon
QuakeCon
QuakeCon is a bring-your-own-computer computer gaming event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game Quake, sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty...
2007, that the Id Tech 5
Id Tech 5
id Tech 5 is the latest proprietary game engine being developed by id Software, currently still being actively upgraded, and follows its predecessors, id Tech 1, 2, 3 and 4. It is a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D...
engine would be used for a new Quake game.
Rage
Todd Hollenshead announced in May 2007 that id Software had begun working on an all new series that would be using a new engine that is currently being developed by John Carmack. Hollenshead also mentioned that the title would be completely developed in-house, marking the first game since 2004's Doom 3Doom 3
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac...
to be done so. At 2007's WWDC, John Carmack showed the new engine called id Tech 5
Id Tech 5
id Tech 5 is the latest proprietary game engine being developed by id Software, currently still being actively upgraded, and follows its predecessors, id Tech 1, 2, 3 and 4. It is a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D...
. Later that year, at QuakeCon
QuakeCon
QuakeCon is a bring-your-own-computer computer gaming event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game Quake, sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty...
2007, the title of the new game was revealed as Rage
Rage (video game)
Rage is a first-person shooter video game by id Software which was released on October 4, 2011 in North America. It uses the company's new OpenGL based id Tech 5 engine. The game was first shown as a tech demo on June 11, 2007, at Apple's WWDC, and was officially announced on August 2, 2007, at...
.
On July 14, 2008, id Software announced at the 2008 E3 event that they would be publishing Rage through Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...
, and not id's longtime publisher Activision
Activision
Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...
. However, since then Zenimax has also announced that they are publishing Rage through Bethesda Softworks
Bethesda Softworks
Bethesda Softworks, LLC, is an American video game company. A subsidiary of ZeniMax Media, the company was originally based in Bethesda, Maryland and eventually moved to their current location in Rockville, Maryland...
.
On August 12, 2010, during Quakecon 2010, id Software announced that Rage will have a US ship date of September 13, 2011, and a European ship date of September 15, 2011. During the keynote, id also demonstrated a Rage spin-off title running on the iPhone
IPhone
The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...
. This technology demo later became Rage HD.
Other games
During its early days id Software produced much more varied games; these include the early 3D first person shooter experiments that led to Wolfenstein 3DWolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...
and Doom — Hovertank 3D
Hovertank 3D
Hovertank 3D is a vehicular combat game developed by id Software and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre, made popular by id Software's subsequent releases, Wolfenstein 3D and DOOM...
and Catacomb 3D
Catacomb 3D
Catacomb 3-D is the third in the Catacomb series of video games , and the first of these games to feature 3D computer graphics...
. There was also the Rescue Rover
Rescue Rover
Rescue Rover is a computer puzzle game from id Software, published by Softdisk in 1991. The game was distributed as shareware, with the first 10 levels making up the shareware version, and another 20 levels being present in the registered version....
series, which had two games — Rescue Rover and Rescue Rover 2. Also there was John Romero
John Romero
Alfonso John Romero is a game designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake...
's Dangerous Dave
Dangerous Dave
Dangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.-Summary:...
series, which included such notables as the tech demo (In Copyright Infringement) which led to the Commander Keen
Commander Keen
Commander Keen is a series of video games developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year old boy who travels through space and assumes the identity "Commander Keen". The series was successful at replicating the side-scrolling action of...
engine, and the decently popular Dangerous Dave in the Haunted Mansion
Dangerous Dave In The Haunted Mansion
Dangerous Dave in the Haunted Mansion is a 1991 sequel of the computer game Dangerous Dave. It was created by John Romero, John Carmack, Adrian Carmack and Tom Hall. It was developed on the Shadow Knights engine with some extra code for smoother character movement...
. In the Haunted Mansion was powered by the same engine as the earlier id Software game Shadow Knights
Shadow Knights
Shadow Knights is a platform game created by id Software and published by Softdisk in 1991.This is one of the several games written by id Software to fulfill their contractual obligation to produce games for Softdisk, where the id Software founders formerly were employed. It is a basic platform...
, which was one of the several games written by id Software to fulfill their contractual obligation to produce games for Softdisk
Softdisk
Softdisk is a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines...
, where the id Software founders formerly were employed. id Software has also overseen several games using its technology that were not made in one of their IPs such as Shadowcaster
Shadowcaster
ShadowCaster is a first-person/role-playing computer game from 1993 developed by Raven Software. It was released by Origin Systems after Electronic Arts acquired them...
, (early-id Tech 1
Id Tech 1
- See also :*List of game engines*First person shooter engine*id Tech*Doom engine*Doom *Quake engine*Quake *List of first-person shooter engines...
), Heretic, Hexen
Hexen
Hexen is a first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on September 30, 1995. It is the sequel to 1994's Heretic, and the second game in the Serpent Riders series...
(id Tech 1), Hexen II
Hexen II
Hexen II is a first-person shooter developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It was the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. It was made available on Steam on August 3, 2007...
(Quake engine
Quake engine
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License ....
), and Orcs and Elves (Doom RPG
Doom RPG
Doom RPG is a mobile phone game developed by Fountainhead Entertainment. It combines the Doom first-person shooter franchise with role-playing elements. The storyline incorporates many of the events of Doom 3, but involves different characters than those in the computer version...
engine).
Controversy
id Software was the target of controversy over two of their most popular games, Doom and the earlier Wolfenstein 3DWolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...
:
Doom
Doom was and remains notorious for its high levels of violenceViolence
Violence is the use of physical force to apply a state to others contrary to their wishes. violence, while often a stand-alone issue, is often the culmination of other kinds of conflict, e.g...
, gore
Graphic violence
Graphic violence is the depiction of especially vivid, brutal and realistic acts of violence in visual media such as literature, film, television, and video games...
, and satanic
Satanism
Satanism is a group of religions that is composed of a diverse number of ideological and philosophical beliefs and social phenomena. Their shared feature include symbolic association with, admiration for the character of, and even veneration of Satan or similar rebellious, promethean, and...
imagery, which have generated much controversy from a broad range of groups. Yahoo! Games
Yahoo! Games
Yahoo! Games is the section of the Yahoo! website in which Yahoo! users can play games either with other users or by themselves. The games on the website are typically Java applets or quick Flash games, but there are others which require a download. Many of the games that require a download...
has it listed as one of the top ten controversial games of all time. It has been criticized numerous times by religious organizations for its diabolic undertones and was dubbed a "mass murder simulator" by critic and Killology Research Group founder David Grossman
Dave Grossman (author)
Lieutenant Colonel Dave Grossman is an author who has specialized in the study of the psychology of killing, which has been termed 'killology'.In February 1998 Grossman retired from the military as Professor of Military Science at Arkansas State University...
. Doom prompted fears that the then-emerging virtual reality
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...
technology could be used to simulate extremely realistic killing, and in 1994 led to unsuccessful attempts by Washington state senator
State Senator
A state senator is a member of a state's Senate, the upper house in the bicameral legislature of 49 U.S. states, or a legislator in Nebraska's one house State Legislature.There are typically fewer state senators than there are members of a state's lower house...
Phil Talmadge to introduce compulsory licensing of VR use.
The game again sparked controversy throughout a period of school shootings in the United States when it was found that Eric Harris and Dylan Klebold
Eric Harris and Dylan Klebold
Eric David Harris and Dylan Bennet Klebold were American high school seniors who committed the Columbine High School massacre. They killed 13 people—including teacher Dave Sanders—and injured 24 others, three of whom were injured as they escaped the attack...
, who committed the Columbine High School massacre
Columbine High School massacre
The Columbine High School massacre occurred on Tuesday, April 20, 1999, at Columbine High School in Columbine, an unincorporated area of Jefferson County, Colorado, United States, near Denver and Littleton. Two senior students, Eric Harris and Dylan Klebold, embarked on a massacre, killing 12...
in 1999, were avid players of the game. While planning for the massacre, Harris said that the killing would be "like fucking Doom" and that his shotgun was "straight out of the game". A rumor spread afterwards that Harris had designed Doom levels that looked like the halls of the high school, populated with representations of Harris's classmates and teachers, and that Harris practiced for his role in the shootings by playing these levels over and over. Although Harris did design Doom levels, they were not simulations of Columbine High School
Columbine High School
Columbine High School or CHS is a high school in unincorporated Jefferson County, Colorado, United States.- History :Columbine High School opened in the fall of 1973. There was no senior class in its first year. The school's first graduating class was the class of 1975...
.
Wolfenstein 3D
As for Wolfenstein 3D, due to its use of Nazi symbols such as the SwastikaSwastika
The swastika is an equilateral cross with its arms bent at right angles, in either right-facing form in counter clock motion or its mirrored left-facing form in clock motion. Earliest archaeological evidence of swastika-shaped ornaments dates back to the Indus Valley Civilization of Ancient...
and the anthem of the Nazi Party, Horst-Wessel-Lied
Horst-Wessel-Lied
The Horst-Wessel-Lied , also known as Die Fahne hoch from its opening line, was the anthem of the Nazi Party from 1930 to 1945...
, as theme music, the PC version of the game was withdrawn from circulation in Germany in 1994, following a verdict by the Amtsgericht München on January 25, 1994. Despite the fact that Nazis are portrayed as the enemy in Wolfenstein, the use of those symbols is a federal offense in Germany unless certain circumstances apply. Similarly, the Atari Jaguar
Atari Jaguar
The Atari Jaguar is a video game console that was released by Atari Corporation in 1993. It was the last to be marketed under the Atari brand until the release of the Atari Flashback in 2004. It was designed to surpass the Mega Drive/Genesis, Super Nintendo Entertainment System, and the Panasonic...
version was confiscated following a verdict by the Amtsgericht Berlin Tiergarten on December 7, 1994.
Due to concerns from Nintendo of America, the Super NES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
version was modified to not include any swastikas or Nazi references; furthermore, blood was replaced with sweat to make the game seem less violent, and the attack dogs in the game were replaced by giant mutant rats. Employees of id Software are quoted in The Official DOOM Player Guide about the reaction to Wolfenstein, claiming it to be ironic that it was morally acceptable to shoot people and rats, but not dogs. Two new weapons were added as well. The Super NES version was not as successful as the PC version.
Company name
The name of the company is currently written with a lowercase id, which is pronounced as in "did" or "kid", and is presented by the company as a reference to the idId, ego, and super-ego
Id, ego and super-ego are the three parts of the psychic apparatus defined in Sigmund Freud's structural model of the psyche; they are the three theoretical constructs in terms of whose activity and interaction mental life is described...
, a psychological concept introduced by Sigmund Freud
Sigmund Freud
Sigmund Freud , born Sigismund Schlomo Freud , was an Austrian neurologist who founded the discipline of psychoanalysis...
. Evidence of the reference can be found as early as Wolfenstein 3D
Wolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...
with the statement "that's Id, as in the id, ego, and superego in the psyche" appearing in the game's documentation. Even today, id's History page makes a direct reference to Freud
Sigmund Freud
Sigmund Freud , born Sigismund Schlomo Freud , was an Austrian neurologist who founded the discipline of psychoanalysis...
.
In the book, Masters of Doom
Masters of Doom
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a book by David Kushner about id Software and its influence on popular culture, focusing chiefly on John D. Carmack and John Romero.-Content:...
, it is said that the name 'id' came from the phrase, "in demand."
Key figures
In 2003, the book Masters of DoomMasters of Doom
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a book by David Kushner about id Software and its influence on popular culture, focusing chiefly on John D. Carmack and John Romero.-Content:...
chronicled the development of id Software, concentrating on the personalities and interaction of John Carmack and John Romero. Below are the key people involved with id's success.
John Carmack
The lead programmerLead programmer
A lead programmer is a software engineer in charge of one or more software projects. Alternative titles include Development Lead, Technical Lead, Senior Software Engineer, Software Design Engineer Lead , Software Manager, or Senior Applications Developer...
for id Software is John Carmack, whose skill at 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
programming
Computer programming
Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs. This source code is written in one or more programming languages. The purpose of programming is to create a program that performs specific operations or exhibits a...
is widely recognized in the software industry. He is the last of the original founders still employed by the company.
John Romero
John Romero, who was forced to resign after the release of Quake, later formed the ill-fated company Ion StormIon storm
Ion storm may refer to:* Ion Storm, a defunct games software company.* An interplanetary coronal mass ejection , a disruption of the fast and slow solar winds, often called "ion storm", "solar storm" or "space storm"...
. There, he became infamous through the development of Daikatana
Daikatana
John Romero's Daikatana, or simply Daikatana, is a first-person shooter computer game developed by Ion Storm and published by Eidos Interactive. Released on May 23, 2000 for Windows, it was led by John Romero. The game is known as one of the major commercial failures of the computer game industry....
, which received a mediocre reception from reviewers and gamers alike upon release.
Both Tom Hall and John Romero have reputations as designers and idea men who have helped shape some of the key PC gaming titles of the 1990s.
Tom Hall
Tom Hall was forced to resign by id Software during the early days of Doom development, but not before he had some impact; he was responsible, for example, for the inclusion of teleporters in the game. He was let go before the shareware release of Doom and then went to work for Apogee, developing Rise of the TriadRise of the Triad
Rise of the Triad: Dark War is a first-person shooter video game that was first released on February 17, 1995 and developed by Apogee Software . The members of the development team involved referred to themselves as "The Developers of Incredible Power"...
with the "Developers of Incredible Power". When he finished work on that game, he found he was not compatible with the Prey
Prey (video game)
Prey is a first-person shooter video game developed by Human Head Studios , and published by 2K Games. The Xbox 360 version was ported by Venom Games. The game was initially released in North America and Europe on 11 July 2006...
development team at Apogee, and therefore left to join his ex-id compatriot John Romero at Ion Storm
Ion storm
Ion storm may refer to:* Ion Storm, a defunct games software company.* An interplanetary coronal mass ejection , a disruption of the fast and slow solar winds, often called "ion storm", "solar storm" or "space storm"...
. Hall has frequently commented that if id Software ever sold him the rights to Commander Keen he would immediately develop another Keen title.
Sandy Petersen
Sandy Petersen was a level designer for 19 of the 27 levels in the original Doom title as well as 17 of the 32 levels of Doom II. As a fan of H.P. Lovecraft, his influence is apparent in the Lovecraftian feel of the monsters for Quake, and he created the fourth and final "episode" of the game. He left id Software during the production of Quake II and most of his work was scrapped before the title was released.American McGee
American McGee was a level designer for Doom II, The Ultimate Doom, Quake, and Quake II. He was fired after the release of Quake II, then moved to Electronic ArtsElectronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...
where he gained industry notoriety with the development of his own game American McGee's Alice
American McGee's Alice
American McGee's Alice is a third-person action game released for PC on October 6, 2000. The game, developed by Rogue Entertainment and published by Electronic Arts, is set in an alternative universe of Lewis Carroll's Alice's Adventures in Wonderland...
. After leaving Electronic Arts, he became an independent entrepreneur and game developer. McGee now heads independent development house Spicy Horse
Spicy Horse
Spicy Horse is a Shanghai-based independent, video game developer started by American McGee in 2007.-History:The studio was established in 2007. It was called a studio "leading the way" in episodic games. It is currently the largest independent Western developer in China.Spicy Horse employs more...
in Shanghai, where he works on various projects.
Original owners
- John Carmack, Technical directorGame programmerA game programmer is a software engineer, programmer, or computer scientist who primarily develops codebase for video games or related software, such as game development tools. Game programming has many specialized disciplines all of which fall under the umbrella term of "game programmer"...
- John RomeroJohn RomeroAlfonso John Romero is a game designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and was a designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Doom and Quake...
, level artist - Adrian CarmackAdrian CarmackAdrian Carmack is one of the four founders of id Software, along with Tom Hall, John Romero, and John D. Carmack . He had worked there as an artist. He was a major stock owner of id Software until he left the company....
, artistGame artistA game artist is an artist who creates art for one or more types of games. Game artists are responsible for all of the aspects of game development that call for visual art... - Tom HallTom HallTom A. Hall is a game designer born in Wisconsin. He attended the University of Wisconsin–Madison, where he received a B.S. in Computer Science. In 1987, he worked at Softdisk Inc., where he was both a programmer and the editor of Softdisk, a software bundle delivered monthly...
, Game designer
Developer
- Dangerous DaveDangerous DaveDangerous Dave is a 1988 computer game by John Romero. It was developed for the Apple II and DOS as an example game to accompany his article about his GraBASIC, an Applesoft BASIC add-on, for the UpTime disk magazine.-Summary:...
(1988)Dangerous Dave is a solo project of John Romero predating id's formation, but id Software produced its first sequel and it is sometimes regarded as an early id Software title. Later Dangerous Dave sequels were not made by id, nor were later Catacomb titles. - Commander KeenCommander KeenCommander Keen is a series of video games developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year old boy who travels through space and assumes the identity "Commander Keen". The series was successful at replicating the side-scrolling action of...
- Episode 1: Marooned on Mars (1990)
- Episode 2: The Earth Explodes (1991)
- Episode 3: Keen Must Die (1991)
- Keen Dreams (1991)
- Episode 4: Secret of the Oracle (1991)
- Episode 5: The Armageddon Machine (1991)
- Episode 6: Aliens Ate My Baby Sitter (1991)
- Dangerous Dave in the Haunted MansionDangerous Dave In The Haunted MansionDangerous Dave in the Haunted Mansion is a 1991 sequel of the computer game Dangerous Dave. It was created by John Romero, John Carmack, Adrian Carmack and Tom Hall. It was developed on the Shadow Knights engine with some extra code for smoother character movement...
(1991) - Rescue RoverRescue RoverRescue Rover is a computer puzzle game from id Software, published by Softdisk in 1991. The game was distributed as shareware, with the first 10 levels making up the shareware version, and another 20 levels being present in the registered version....
(1991) - Rescue Rover 2 (1991)
- Shadow KnightsShadow KnightsShadow Knights is a platform game created by id Software and published by Softdisk in 1991.This is one of the several games written by id Software to fulfill their contractual obligation to produce games for Softdisk, where the id Software founders formerly were employed. It is a basic platform...
(1991) - Hovertank 3DHovertank 3DHovertank 3D is a vehicular combat game developed by id Software and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre, made popular by id Software's subsequent releases, Wolfenstein 3D and DOOM...
(1991) - Catacomb 3D: A New DimensionCatacomb 3DCatacomb 3-D is the third in the Catacomb series of video games , and the first of these games to feature 3D computer graphics...
(1991) re-released as Catacomb 3-D: The Descent - Wolfenstein 3DWolfenstein 3DWolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...
(1992)- Spear of DestinySpear of Destiny (computer game)Spear of Destiny, often also called Spear, Wolfenstein 3D: Spear of Destiny or just SoD, is a 1992 first-person shooter computer game developed by id Software and published by FormGen Corporation, and is the prequel to id Software's Wolfenstein 3D...
(1992)
- Spear of Destiny
- Doom (1993)
- The Ultimate Doom (1995)
- Doom II: Hell on Earth (1994)
- Master Levels for Doom II (1995)
- Final DoomFinal DoomFinal Doom is a first-person shooter video game that uses the game engine, items and characters from Doom II. It consists of two 32-level megawads , The Plutonia Experiment by the Casali brothers, and TNT: Evilution by TeamTNT. Final Doom was released in 1996 and distributed as an official id...
(1996)
- Quake (1996)
- id Anthology (1996)id Anthology is a compilation consisting of all of id Software's games, with the exception of the Heretic and Hexen series. Since only 10,000 copies were made, this compilation is often sought by collectors.
- Quake IIQuake IIQuake II, released on December 9, 1997, is a first-person shooter computer game developed by Id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to Id's difficulties in coming up with alternative names.The soundtrack for Quake II...
(1997) - Quake III ArenaQuake III ArenaQuake III Arena , is a multiplayer first-person shooter video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly...
(1999)- Quake III: Team Arena (2000)
- Doom: Collector's Edition (2001)
- Doom 3Doom 3Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac...
(2004) - Quake LiveQuake LiveQuake Live is a first-person shooter video game by id Software designed to run on x86-based computers running Microsoft Windows, Mac OS X or Linux that is downloaded and launched via a web browser plugin. It is a variant of its predecessor, Quake III Arena .Quake Live is free to download and play...
(2009 - Beta) - Wolfenstein 3D ClassicWolfenstein 3DWolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...
(2009) - Doom Classic (2009)
- RAGE HD (2010)
- RageRage (video game)Rage is a first-person shooter video game by id Software which was released on October 4, 2011 in North America. It uses the company's new OpenGL based id Tech 5 engine. The game was first shown as a tech demo on June 11, 2007, at Apple's WWDC, and was officially announced on August 2, 2007, at...
(2011) - Doom 4Doom 4Doom 4 is the upcoming multi-platform installment of the Doom series by id Software. The game will use the company's new id Tech 5 engine and is slated for simultaneous release on Microsoft Windows, PlayStation 3 and Xbox 360...
(TBA)
Publisher or producer
- HereticHeretic (computer game)Heretic is a fantasy first-person shooter video game created by Raven Software, published by id Software, and distributed by GT Interactive in 1994. It was made available on Steam on August 3, 2007....
— Raven SoftwareRaven SoftwareRaven Software is an American video game developer. The company was founded in 1990 by brothers Brian and Steve Raffel. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them...
(1994) - HexenHexenHexen is a first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on September 30, 1995. It is the sequel to 1994's Heretic, and the second game in the Serpent Riders series...
— Raven Software (1995) - Hexen IIHexen IIHexen II is a first-person shooter developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It was the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. It was made available on Steam on August 3, 2007...
— Raven Software (1997) - Towers of Darkness: Heretic, Hexen & BeyondTowers of Darkness: Heretic, Hexen & Beyond is a compilation containing Heretic: Shadow of the Serpent Riders, Hexen and Hexen: Deathkings of the Dark Citadel. (1997)
- Quake expansion packs
- Scourge of Armagon — Ritual EntertainmentRitual EntertainmentRitual Entertainment was a computer game software developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller and Tom Mustaine...
(1997) - Dissolution of Eternity — Rogue Entertainment (1997)
- Quake: The OfferingQuake: The Offering is a compilation containing the original Quake and the two official expansion packs. (1998)
- Scourge of Armagon — Ritual Entertainment
- Quake II expansion packs
- The Reckoning — Gray Matter InteractiveGray Matter InteractiveGray Matter Interactive Studios, Inc. was a computer game developer, which was acquired by Activision in January 2002. Gray Matter was previously known as Xatrix Entertainment, Inc....
(1998) - Ground Zero — Rogue Entertainment (1998)
- Quake II: Quad DamageQuake II: Quad Damage is a compilation containing Quake II, the two official expansion packs and Quake II Netpack I: Extremities. (1999)
- The Reckoning — Gray Matter Interactive
- Return to Castle WolfensteinReturn to Castle WolfensteinReturn to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 for Microsoft Windows. It was made available on Steam on August 3, 2007. The single player game was developed by Gray Matter Interactive and Nerve Software...
— Gray Matter Interactive, Nerve SoftwareNerve SoftwareNerve Software is an American video game developer that was co-founded by ex-id Software employee Brandon James. Many of the original employees at Nerve were previously employed by Rogue Entertainment, another U.S...
(multiplayer) (2001) - Wolfenstein: Enemy TerritoryWolfenstein: Enemy TerritoryWolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter video game set during World War II...
— Splash DamageSplash DamageSplash Damage is an independently-owned British game development company that specializes in multiplayer first-person shooter games. The studio is best known as the creator of the Enemy Territory franchise for id Software.-History:...
(2003) - Doom 3: Resurrection of EvilDoom 3: Resurrection of EvilDoom 3: Resurrection of Evil is a first-person shooter video game developed by Nerve Software and id Software. It was released for the PC on April 3, 2005, as an expansion pack for Doom 3 and on October 5, 2005, for the Xbox video game console...
— Nerve Software (2005) - Quake 4Quake 4Quake 4 is the fourth title in the series of Quake first-person shooter computer games. The game was developed by Raven Software and published by Activision. Raven Software has collaborated with id Software, the creators and historical developers of preceding Quake games...
— Raven Software (2005) - Doom RPGDoom RPGDoom RPG is a mobile phone game developed by Fountainhead Entertainment. It combines the Doom first-person shooter franchise with role-playing elements. The storyline incorporates many of the events of Doom 3, but involves different characters than those in the computer version...
— Fountainhead Entertainment (2005) - Orcs & ElvesOrcs & ElvesOrcs & Elves is a fantasy role-playing adventure video game for the mobile phone and Nintendo DS. It was developed by John Carmack and Fountainhead Entertainment, produced by id Software, published by EA Mobile and licensed by Nintendo for the DS version. It was first released on the mobile phone...
— Fountainhead Entertainment (2006) - Enemy Territory: Quake WarsEnemy Territory: Quake WarsEnemy Territory: Quake Wars is a first-person shooter video game, and is the follow-up to the 2005 title Quake 4. It is also the first game in the series to be rated T by the ESRB...
— Splash Damage (2007) - Wolfenstein RPGWolfenstein RPGWolfenstein RPG is a mobile and iOS game developed by id Software. The two versions are nearly the same, but the higher end version has better graphics and one extra level involving driving a car.-Features:...
— Electronic Arts (2008) - Doom ResurrectionDoom ResurrectionDoom Resurrection is a first-person shooter survival horror game developed by Escalation Studios for the iOS and published by id Software. It was released on 26 June 2009. John Carmack led the development team...
— Escalation Studios (2009) - Wolfenstein — Raven Software (2009)
Additional reading
- Kushner, David (2003). Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture, New York: Random House. ISBN 0-375-50524-5.
External links
- Official id Software website
- ZeniMax Media Inc.
- id Software profile at MobyGamesMobyGames-Platforms not yet included:- Further reading :* Rusel DeMaria, Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games, McGraw-Hill/Osborne Media; 2 edition , ISBN 0-07-223172-6...
- Total id Games
Articles
- "E3 2007: id Into the Future"
- "The Wizardry of Id" article by David KushnerDavid KushnerDavid Kushner is a writer who has contributed to publications including Wired, The New York Times, Rolling Stone, IEEE Spectrum and Salon. From 1994 to 1996 he worked as a senior producer and writer on the SonicNet website. The first edition of his non-fiction book, Masters of Doom, was published...
from IEEE Spectrum OnlineIEEE SpectrumIEEE Spectrum is a magazine edited by the Institute of Electrical and Electronics Engineers. The IEEE's description of it is:IEEE Spectrum began publishing in January 1964 as a successor to Electrical Engineering... - "A Chat With id Software", a GameSpyGameSpyGameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
interview with people at id Software - "A Look Back at Commander Keen" at 3D Realms3D Realms3D Realms is a current video game publisher and former video game developer based in Garland, Texas, United States, established in 1987...
, includes some details on the history of id - "Q&A with id Software's Kevin Cloud and Steve Nix"
- "id Software's Todd Hollenshead and Tim Willits on Games for Windows, digital distribution and the studio's future."
- "Interview: id Software's Kevin Cloud & Steve Nix"
- "A look inside id Software with High Definition video and pictures."