Rao (Greyhawk)
Encyclopedia
In the World of Greyhawk campaign setting
for the Dungeons & Dragons
fantasy
role-playing game
, Rao is the Flan
god of Peace, Reason, and Serenity. His holy symbol is a heart-shaped mask with a calm expression, or a simple white heart crafted of metal or wood. His followers are called Raoans.
(1983), by Gary Gygax
.
Rao was one of the deities described in the From the Ashes
set (1992), for the Greyhawk campaign.
Rao's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer
(2000). Rao's priesthood is detailed for 3rd edition in Complete Divine
(2004).
is not immune to this. Rao is rarely seen without his Serene Staff, an undersized shepherd's crook that he wields as a light mace.
, Pelor
, Zilchus
, and Saint Cuthbert
, and an enemy of Iuz
and Incabulos
. Rao is served by Zodal, lesser god of Mercy, Hope, and Benevolence. Allitur
is said to be his younger brother. Rao treats Saint Cuthbert as a younger brother as well, and he may have originally brought the saint to Oerth
from another world. Raoan priests gently chide priests of Zilchus for their worldliness, while clerics of Zilchus claim that Raoans are too idealistic, but there is genuine affection between the two groups.
He is disliked by the tempestuous Joramy
.
Rao's priesthood urges their followers to reject strong emotion for the calm and serenity of inner peace. Only when the foundations of law and good are threatened should they take to the battlements. When Raoans are stirred to battle, however, their foes find them a difficult challenge: calm, implacable, and utterly convinced through the power of reason of the righteousness of their cause. Though slow to act, Rao's followers act surely, carefully, and with great force.
of the faith.
, where Raoism is the official state religion. Worship of Rao is also heavily concentrated in Furyondy
and Bissel. The church of Rao is a significant force in Greyhawk City
, though far from the most popular faith. Temples of Rao also exist in Keoland, Gran March
, and on the Wild Coast.
The faith of Rao has never appealed greatly to commonfolk; rulers, diplomats, sages, scholars, and philosophers make up the bulk of his faithful outside of Old Ferrond, although Rao's powerful worshipers have made their deity's teachings far more influential than mere numbers would suggest. Monks and spellcasters who seek uninterrupted meditation also revere Rao. Many gurus urge their flagging pupils to be as Rao is.
The teachings of Rao have never made great inroads among the Aerdi in the lands of the former Great Kingdom
, though wandering Raoan paladins occasionally venture to the war zones there to help return things to the status quo. A Raoan paladin named Karn Serrand rules a fortress called Goldbolt near Chathold. Priests of Rao exist in secret in Rel Deven, where they are forced to lurk in the shadows like the clergy of evil cults.
The order of Rao is divided into three parts: the masses, the priesthood, and the Temple Militant, or Holy Knights of Rao.
. They search for new schools of thought, fabled places of peace and quietude, and powerful magic to use to further Law and Good. The most powerful cleric of Rao in the Flanaess
is Canon Hazen of Veluna, who helped activate the Crook of Rao and bring about the Flight of Fiends.
The Raoan clergy is predominantly male. They are quiet, studious people. Their motto is There is a time to think, and more rarely to act; but in that time, action is wisdom.
Paladins of Rao are called Envoys or Heralds. Their motto is Peace through Strength of Words and Weight of Reason, but they know that peace must often be won by strength of arms, and do not fear to use their martial as well as their intellectual abilities to bring about the ends they seek.
Rao's paladins generally go lightly armed and armored, unless expecting the worst. They are serene, patrician figures with spotless manners and erudition. They typically wear gray or blue-gray tunics trimmed in white and gold, and sometimes wear cowls. Rao's symbol is emblazoned on their chests.
The walls of the Temple of Rao in Veluna City are 90 feet high, its five towers over 120 feet. Around it and in its courtyards are open gardens of flowers. Stained glass windows provide plentiful interior light during the day.
, but he left behind the Crook of Rao
, the artifact that bears his name, to help banish the forces of evil. Devils and demons are said to shudder at the mere mention of this object. Other artifacts of Rao are said to exist as well, with similar properties against malevolence.
The Cap of Reason was created by the order of Rao long ago to further the cause of peace. Resembling a worn cap made from dented and well-used helms, it has defensive properties against weapons and magic, as well as enchanting the tongue of its wielders to make them more skillful at diplomacy. The church often recreates this item.
came and tempted them with false promises, and they turned away from reason and embraced evil. Rao took the light of his soul away from them, and the world was plunged into endless night. However, a few repented, and Rao gifted the moons Celene and Luna to the peoples of Oerth
in order to light and guide the way from the darkness and tyranny. Then Rao sent the deva Incarum with the Crook of Rao to drive away the fiends of Tharizdun. Rao returned his light to the day, but true peace will not come until a night when neither moon shines in the sky.
, most sacred of the lands protected by Rao, as a god of the moons, and his worshipers welcomed the lost and wandering Vollar tribe of Oeridians
who came to settle there. The Vollar interpreted this primitive god as a deity of reason and serenity, and by 9 CY, when the Crook of Rao was first located, their cultures had become as one. The location of the Crook's discovery was called Mitrik, which means "salvation" in the Velondi tongue.
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
, Rao is the Flan
Flan (Greyhawk)
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Flan are a race of humans living in the Flanaess. The Flan peoples were the first humans known to have settled the eastern portion of the continent of Oerik, the Flanaess, which is named for them...
god of Peace, Reason, and Serenity. His holy symbol is a heart-shaped mask with a calm expression, or a simple white heart crafted of metal or wood. His followers are called Raoans.
Publication history
Rao was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game SettingWorld of Greyhawk Fantasy Game Setting
The World of Greyhawk Fantasy Game Setting and the World of Greyhawk Fantasy World Setting are two closely related publications from TSR, Inc. that detail the fictional World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game...
(1983), by Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....
.
Rao was one of the deities described in the From the Ashes
From the Ashes (Dungeons & Dragons)
From the Ashes is a supplement for Dungeons & Dragonss World of Greyhawk campaign setting. It was published in 1992 by TSR as a boxed set of materials...
set (1992), for the Greyhawk campaign.
Rao's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer
Living Greyhawk Gazetteer
The Living Greyhawk Gazetteer is a sourcebook for the World of Greyhawk campaign setting for the 3rd edition of the Dungeons & Dragons roleplaying game. Despite the title, the Living Greyhawk Gazetteer is not exclusive to the Living Greyhawk Campaign...
(2000). Rao's priesthood is detailed for 3rd edition in Complete Divine
Complete Divine
Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons fantasy role-playing game published by Wizards of the Coast...
(2004).
Description
Rao is often depicted as an old man with bushy white hair, dark skin, slender hands, and a peaceful smile. Any time an offering of peace is made, Rao grows a day younger. With a mere glance, he can cause any being to fall into agreeable calmness; even NerullNerull
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, as well as in the game's default pantheon of deities, Nerull is the Flan god of death, darkness, murder, and the underworld. He is known as the Reaper, the Foe of All Good, the Hater of Life, and the Bringer of...
is not immune to this. Rao is rarely seen without his Serene Staff, an undersized shepherd's crook that he wields as a light mace.
Relationships
Rao is an ally of HeironeousHeironeous
In the World of Greyhawk campaign setting and the default pantheon of deities for the third edition of the Dungeons & Dragons role-playing game, Heironeous is the Oeridian god of Chivalry, Justice, Honor, War, Daring, and Valor. His holy symbol is a silver lightning bolt, often clutched in a...
, Pelor
Pelor
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Pelor is the god of the Sun, Light, Strength, and Healing. Pelor is also a prominent member of the third edition of the game's default pantheon, and is a popular choice among player character clerics because he...
, Zilchus
Zilchus
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Zilchus is the Oeridian god of Power, Prestige, Money, Business, and Influence...
, and Saint Cuthbert
Saint Cuthbert (Dungeons & Dragons)
In some versions of the Dungeons and Dragons roleplaying game, Saint Cuthbert of the Cudgel is the combative deity of Wisdom, Dedication, and Zeal...
, and an enemy of Iuz
Iuz
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Iuz is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on...
and Incabulos
Incabulos
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Incabulos is the god of Plagues, Sickness, Famine, Nightmares, Drought, and Disasters...
. Rao is served by Zodal, lesser god of Mercy, Hope, and Benevolence. Allitur
Allitur
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, Allitur is the Flan god of Ethics and Propriety...
is said to be his younger brother. Rao treats Saint Cuthbert as a younger brother as well, and he may have originally brought the saint to Oerth
Oerth
In the Dungeons & Dragons roleplaying game, Oerth, pronounced as "Orth" or "oyth", is the name of the fictional planet on which one of the earliest campaign settings, the World of Greyhawk, is located...
from another world. Raoan priests gently chide priests of Zilchus for their worldliness, while clerics of Zilchus claim that Raoans are too idealistic, but there is genuine affection between the two groups.
He is disliked by the tempestuous Joramy
Joramy
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Joramy is the goddess of Fire, Volcanoes, Wrath, Anger, and Quarrels...
.
Dogma
Rao teaches that the greatest gift is reason, which leads to discourse, which leads to peace, which leads to serenity. For those who refuse to see reason and resort to violence first, action—governed by reason and wisdom—is required to restore the peace. Sometimes this action is violent, regrettably.Rao's priesthood urges their followers to reject strong emotion for the calm and serenity of inner peace. Only when the foundations of law and good are threatened should they take to the battlements. When Raoans are stirred to battle, however, their foes find them a difficult challenge: calm, implacable, and utterly convinced through the power of reason of the righteousness of their cause. Though slow to act, Rao's followers act surely, carefully, and with great force.
Scriptures
The Word of Incarum, said to be written by Incarum, a deva servitor of Rao's, is regarded as the primary religious textReligious text
Religious texts, also known as scripture, scriptures, holy writ, or holy books, are the texts which various religious traditions consider to be sacred, or of central importance to their religious tradition...
of the faith.
Worshippers
Rao is most popular in VelunaVeluna
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Veluna, properly known as the Archclericy of Veluna, is a theocratic political state of the Flanaess.-History:...
, where Raoism is the official state religion. Worship of Rao is also heavily concentrated in Furyondy
Furyondy
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Furyondy, properly known as the Kingdom of Furyondy, is a feudal kingdom of the Flanaess, and a successor state of Ferrond.-History:...
and Bissel. The church of Rao is a significant force in Greyhawk City
Free City of Greyhawk
The Free City of Greyhawk, also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game...
, though far from the most popular faith. Temples of Rao also exist in Keoland, Gran March
Gran March
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Gran March is a political state of the Flanaess.-Geography:...
, and on the Wild Coast.
The faith of Rao has never appealed greatly to commonfolk; rulers, diplomats, sages, scholars, and philosophers make up the bulk of his faithful outside of Old Ferrond, although Rao's powerful worshipers have made their deity's teachings far more influential than mere numbers would suggest. Monks and spellcasters who seek uninterrupted meditation also revere Rao. Many gurus urge their flagging pupils to be as Rao is.
The teachings of Rao have never made great inroads among the Aerdi in the lands of the former Great Kingdom
Great Kingdom
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Great Kingdom, or the Great Kingdom of Aerdy, refers to an empire that varied in size at various points in its history.-History:...
, though wandering Raoan paladins occasionally venture to the war zones there to help return things to the status quo. A Raoan paladin named Karn Serrand rules a fortress called Goldbolt near Chathold. Priests of Rao exist in secret in Rel Deven, where they are forced to lurk in the shadows like the clergy of evil cults.
The order of Rao is divided into three parts: the masses, the priesthood, and the Temple Militant, or Holy Knights of Rao.
Clergy
Rao's priesthood seeks knowledge, and prefers peaceful solutions, though they are not above using violence when the situation calls for it. They are mediators and negotiators; the Patriarch of Rao in Greyhawk City (Jerome Kazinskaia) was instrumental in negotiating the end of the Greyhawk WarsGreyhawk Wars
In the Dungeons & Dragons World of Greyhawk campaign setting, the Greyhawk Wars raged across the whole of the Flanaess from 582-584 CY.-History:...
. They search for new schools of thought, fabled places of peace and quietude, and powerful magic to use to further Law and Good. The most powerful cleric of Rao in the Flanaess
Flanaess
The Flanaess is the eastern part of the continent of Oerik, one of the four continents of the fictional world of Oerth in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game. The Flanaess has been the setting of dozens of adventures published between the 1970s...
is Canon Hazen of Veluna, who helped activate the Crook of Rao and bring about the Flight of Fiends.
The Raoan clergy is predominantly male. They are quiet, studious people. Their motto is There is a time to think, and more rarely to act; but in that time, action is wisdom.
The Temple Militant
The Holy Knights of Rao include the paladins, who are supported by hundreds of fighters and retainers.Paladins of Rao are called Envoys or Heralds. Their motto is Peace through Strength of Words and Weight of Reason, but they know that peace must often be won by strength of arms, and do not fear to use their martial as well as their intellectual abilities to bring about the ends they seek.
Rao's paladins generally go lightly armed and armored, unless expecting the worst. They are serene, patrician figures with spotless manners and erudition. They typically wear gray or blue-gray tunics trimmed in white and gold, and sometimes wear cowls. Rao's symbol is emblazoned on their chests.
Temples
Temples of Rao are generally stately, open-air affairs filled with incense, quiet chanting, and earnest philosophical discussions. Many have extensive libraries and learned sages on hand. Some are magnificent four-sided structures with a tall, thin spire on each corner and one in the center. The largest, such as the one in Veluna City, include flying buttresses.The walls of the Temple of Rao in Veluna City are 90 feet high, its five towers over 120 feet. Around it and in its courtyards are open gardens of flowers. Stained glass windows provide plentiful interior light during the day.
Rituals
Raoan services are long, including periods of quiet prayer and lamentation over the many evils of the world.Holy Days
Raoan holidays are on nights of astrological importance, such as times of eclipse and comet sightings.- Breadgiving Day. On this day, taking place on the 4th of Needfest (the Winter SolsticeWinter solsticeWinter solstice may refer to:* Winter solstice, astronomical event* Winter Solstice , former band* Winter Solstice: North , seasonal songs* Winter Solstice , 2005 American film...
), Greyhawk'sFree City of GreyhawkThe Free City of Greyhawk, also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game...
clerics of PelorPelorIn the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Pelor is the god of the Sun, Light, Strength, and Healing. Pelor is also a prominent member of the third edition of the game's default pantheon, and is a popular choice among player character clerics because he...
, Rao, and Saint Cuthbert distribute food to the poor.
- The Feast of Edoira, a major Raoan holiday within the Domain of Greyhawk, is celebrated on the fourth of GrowfestGreyhawk CalendarThe Greyhawk Calendar is a fictional calendar used in the World of Greyhawk campaign setting for the Dungeons and Dragons role-playing game...
.
- The Holy Day of Serenity, on Reaping 10, is celebrated in Veluna as a holy day of Rao, though it's actually the anniversary of Veluna's secession from FuryondyFuryondyIn the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Furyondy, properly known as the Kingdom of Furyondy, is a feudal kingdom of the Flanaess, and a successor state of Ferrond.-History:...
in 476 CY. It is celebrated with religious singing and worship.
- The Night of Hopeful Judgement, called Dark Night by most peoples, occurs on the night of Goodmonth 11. This night is a particularly holy time for the faith of Rao, as the Book of Incarum states that Rao will cleanse the world of evil on a night when neither moon shines in the sky. Raoans believe that it is during this night that Rao leads the souls of the righteous to salvation or damns the unrighteous to their eternal punishment. Those without faith in Rao call this holiday the Night of Hopeful Dawn.
- Midsummer's NightSummer solsticeThe summer solstice occurs exactly when the axial tilt of a planet's semi-axis in a given hemisphere is most inclined towards the star that it orbits. Earth's maximum axial tilt to our star, the Sun, during a solstice is 23° 26'. Though the summer solstice is an instant in time, the term is also...
is, in the lunar calendar, the opposite of Dark Night, for it is on this night that both moons shine full in the sky. As such, this is another important time for the faith of Rao.
Artifacts and magic items
It has been long since Rao has interfered directly with the affairs of OerthOerth
In the Dungeons & Dragons roleplaying game, Oerth, pronounced as "Orth" or "oyth", is the name of the fictional planet on which one of the earliest campaign settings, the World of Greyhawk, is located...
, but he left behind the Crook of Rao
Crook of Rao
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game, the Crook of Rao is an artifact, appearing as a shepherd's crook, which has been in the possession of Canon Hazen of Veluna since 585 CY, when he acquired it from Drax of Rel Astra...
, the artifact that bears his name, to help banish the forces of evil. Devils and demons are said to shudder at the mere mention of this object. Other artifacts of Rao are said to exist as well, with similar properties against malevolence.
The Cap of Reason was created by the order of Rao long ago to further the cause of peace. Resembling a worn cap made from dented and well-used helms, it has defensive properties against weapons and magic, as well as enchanting the tongue of its wielders to make them more skillful at diplomacy. The church often recreates this item.
The Gift of the Moons
The Book of Incarum states that in the beginning, all humans respected the wisdom and reason of Rao. Then TharizdunTharizdun
In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, Tharizdun is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold....
came and tempted them with false promises, and they turned away from reason and embraced evil. Rao took the light of his soul away from them, and the world was plunged into endless night. However, a few repented, and Rao gifted the moons Celene and Luna to the peoples of Oerth
Oerth
In the Dungeons & Dragons roleplaying game, Oerth, pronounced as "Orth" or "oyth", is the name of the fictional planet on which one of the earliest campaign settings, the World of Greyhawk, is located...
in order to light and guide the way from the darkness and tyranny. Then Rao sent the deva Incarum with the Crook of Rao to drive away the fiends of Tharizdun. Rao returned his light to the day, but true peace will not come until a night when neither moon shines in the sky.
The Swordless Scabbard
One pervasive legend among the paladins of Rao is that of a "man with a swordless scabbard," who defeats his opponents without the need for a weapon.Edoira
Edoira is an ancient priest of Rao who united several argumentative sects of his faith within the Domain of Greyhawk, establishing the Edoiran Compact. The Edoiran Compact is a set of rules by which good-aligned faiths can exist in harmony. Edoira never became a deity, but his memory is still honored by many.History
Rao is an old god whose great wisdom was long respected by the Flan peoples. He was historically worshiped by the Flan of the Vale of LunaVeluna
In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Veluna, properly known as the Archclericy of Veluna, is a theocratic political state of the Flanaess.-History:...
, most sacred of the lands protected by Rao, as a god of the moons, and his worshipers welcomed the lost and wandering Vollar tribe of Oeridians
Oeridians
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, the Oeridians are a race of humans living in the Flanaess...
who came to settle there. The Vollar interpreted this primitive god as a deity of reason and serenity, and by 9 CY, when the Crook of Rao was first located, their cultures had become as one. The location of the Crook's discovery was called Mitrik, which means "salvation" in the Velondi tongue.
Additional reading
- Drader, Darrin. "Relics of the Faith." DragonDragon (magazine)Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#294. Renton, WA: Wizards of the Coast, 2002.
- Gygax, Gary. Isle of the Ape. Lake Geneva, WI: TSR, 1985.
- Holian, Gary. "Paladins of Greyhawk." DragonDragon (magazine)Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#306. Bellevue, WA: Paizo Publishing, 2003.
- Lai, Gary. "Hopeful Dawn." DungeonDungeon (magazine)Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150...
#41 (TSR, 1999).
- Miller, Andy. "Campaign Holidays." DragonDragon (magazine)Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
Annual #4. Renton, WA: Wizards of the Coast, 1999.
- Moore, Roger E. Greyhawk: The Adventure BeginsGreyhawk: The Adventure BeginsGreyhawk: The Adventure Begins is a 1998 sourcebook for the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. The 128 page book was written by Roger E...
(TSR, 1998).
- Noonan, David. "Beings of Power: Four Gods of Greyhawk." DragonDragon (magazine)Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#294 (Paizo PublishingPaizo PublishingPaizo Publishing is an American publishing company in Redmond, Washington that specializes in game aids and adventures for "the world's oldest fantasy roleplaying game" and its flagship spin-off game and setting, Pathfinder...
, 2002).
- Reynolds, Sean K. "Core Beliefs: Saint Cuthbert." DragonDragon (magazine)Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#358. Bellevue, WA: Paizo Publishing, 2007.