Rhythm Tengoku
Encyclopedia
is a music video game
(rhythm action game) developed by Nintendo SPD. It was released in Japan
on August 3, 2006, and was the last game developed by Nintendo for the Game Boy Advance
. The game received an Excellence Prize for Entertainment at the 10th annual Japan Media Arts Festival
in 2006. Although this game was never released outside of Japan, a sequel entitled Rhythm Tengoku Gold was released for the Nintendo DS on July 31, 2008, and was later released internationally as Rhythm Heaven
in North America
, Australasia
, and as Rhythm Paradise in Europe
. Another sequel for the Wii
, Rhythm Heaven Fever
, was released in Japan on 21 July 2011, with American and European releases to follow.
' s quirky visual style and gameplay bears similarities to the WarioWare series (which was also designed by Yoshio Sakamoto
and his WarioWare development team). Each level is a minigame
which requires the player to perform certain actions in sync with the rhythm to create a beat to go along with the background music. For instance, in one level, a beat is created by hitting numerous baseballs as they pass across the screen. If the player is unable to match the correct timing, they receive a "half hit" or "miss" rating. These misses are counted and used to determine a pass-or-fail score. Many of the other minigames involve similar activities that require the player to rely on the rhythm of the background music for timing. The highest total score attainable in the game is 140 points. In order to receive this score, the player must complete every single minigame in one try without missing the timing by 1/60th of a second.
The game is divided into separate stages, each consisting of ten levels. Only the first level in the first stage is available at the start of the game. The player can achieve three basic rankings (Redo, Mediocre, or High Level) upon completing a game. A new level will be unlocked if the player gets the Mediocre or High Level rating on a level. Getting a High Level on a level earns a medal which, when accumulated, unlocks bonuses such as Endless Games and Rhythm Toys. There are six levels in each stage; the sixth being a remix version of the other five levels, where it combines the game mechanics of the previous five levels (ex: 1st remix may be Marcher one moment, but Karate Man the next). There are eight stages in the game, and 48 levels in total. The levels are generally played through to the end, with the exceptions of the 'Night Walk' levels, which will end prematurely with a Redo rating if the player falls or hits an electric fish. You can also fail the 'Quiz Show' Level prematurely and need to redo it if you make even one mistake, even in the tutorial.
The "Perfect Campaign" mode appears if a randomly chosen minigame has a High Level rating on it. Getting a "miss" at any point in this mode will end the "Perfect Play", but the player may try up to three times at once, then continue on to other levels without penalty. If the entire minigame is completed without a single miss, a certificate is displayed on screen. However, it changes to a different game or disappears after it is played three times (ie. when any game has been selected from the menu three times). Completing the Perfect Campaign for all 48 levels will unlock one more special certificate, as well as all songs in the game for use in the "Drum Mode", where all you do is press different buttons to drum.
. The mastermind behind the game was Kazuyoshi Osawa. Osawa was unsure if everyone would like it, due to the lack of a music score appearing on the screen, which was uncommon for a rhythm video game and may not be understood by players. He stated that they tried everything they could to prevent this, but could not be sure until it was released. Due to it being released late in the Game Boy Advance's life, some were questioning why it was developed for that platform as opposed to the Nintendo DS
. Satoru Iwata
, president of Nintendo
, recalled that while many people were interested in the Nintendo DS, Osawa was intent on making a game that could simply be played with buttons. Osawa himself stated that he wanted to create something that could be taken anywhere, and could be played on a small screen.
Music composer Tsunku
supervised the game and composed the soundtrack, which also features appearances from Ami Tokito
and Kurei Soushi. Ko Takeuchi was a graphic designer for Rhythm Tengoku, and along with Osawa, he was involved in its development in its early stages. Takeuchi stated that during development, Tsunku suggested that they learn to dance, resulting in the development staff going to Tokyo. Osawa commented that the dance lessons were fun. Tsunku stated that he wanted to improve Japanese people's sense of rhythm with this game. A stage in Rhythm Tengoku which involves plucking facial hair from onions and other vegetables used to feature a realistic human face, but this was determined to be too creepy. The onions were recreated as character goods by Takeuchi.
and Sega
, the latter which came to Nintendo, offering to collaborate on this title due to it being popular amongst the development staff from Sega that worked on it. However, Osawa could not make a decision on this. When he asked Iwata about it, Iwata gave the go ahead immediately. Masami Yone, who worked on the sound design for Rhythm Tengoku, also participated in the arcade game's design, explaining that while the audio was the same, the different mechanics between arcade games and console games, adjustments had to be made. The arcade game contains a two-player mode, where the closeness between the two players is rated at the conclusion of the game based on their performance. The format of the game is identical to the GBA version, and the games themselves are exactly the same as in the GBA version of the game, with the exception of "tempo up" mode, where the games are played at twice the regular speed.
, was released in Japan in July 2008 for the Nintendo DS
. Unlike the original, this game was later released internationally in 2009, known as Rhythm Heaven in North America and Rhythm Paradise in Europe. The game utilises the handheld's touch screen and requires players to tap, drag and flick with the stylus to play.
Rhythm Heaven Fever
, known in Japan as Minna no Rhythm Tengoku, was released for the Wii
on 21 July 2011 in Japan, with release dates in North America and Europe to be announced. Rather than utilise the console's motion controls, the game is played with the buttons on the Wii Remote. Four levels from the original Rhythm Tengoku can be unlocked throughout the game.
, president of Nintendo
, commented that while it did not receive much attention before its release, it was very well-received by consumers. Video game designer Frank Latz listed Rhythm Tengoku amongst his five favourite games. Johnathan Leo of GameAxis Unwired praised it in its preview of Rhythm Heaven
, praising it as both charming, quirky, and challenging.
Music video game
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs...
(rhythm action game) developed by Nintendo SPD. It was released in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
on August 3, 2006, and was the last game developed by Nintendo for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
. The game received an Excellence Prize for Entertainment at the 10th annual Japan Media Arts Festival
Japan Media Arts Festival
The Japan Media Arts Festival is an annual festival held by Japan's Agency for Cultural Affairs since 1997. The festival for a nominal year was usually held during February or March next year, rather than at the end of the nominal year. For instance, the 2010 Japan Media Arts Festival, where...
in 2006. Although this game was never released outside of Japan, a sequel entitled Rhythm Tengoku Gold was released for the Nintendo DS on July 31, 2008, and was later released internationally as Rhythm Heaven
Rhythm Heaven
Rhythm Heaven, known in Europe as Rhythm Paradise and in Japan as is a rhythm video game-exclusive for the Nintendo DS handheld video game console. It is the sequel/successor to the Japan-only release Game Boy Advance title Rhythm Tengoku...
in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...
, Australasia
Australasia
Australasia is a region of Oceania comprising Australia, New Zealand, the island of New Guinea, and neighbouring islands in the Pacific Ocean. The term was coined by Charles de Brosses in Histoire des navigations aux terres australes...
, and as Rhythm Paradise in Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
. Another sequel for the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
, Rhythm Heaven Fever
Rhythm Heaven Fever
Rhythm Heaven Fever, known in Europe as Rhythm Paradise and in Japan as , is a music video game developed by Nintendo and TNX for the Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS...
, was released in Japan on 21 July 2011, with American and European releases to follow.
Gameplay
Rhythm TengokuYoshio Sakamoto
is a Japanese video game designer working for Nintendo. He is a key member in the development of the Metroid series, having worked as director, scenario designer, and script writer for many of the games. Sakamoto grew up with Nintendo toys, which he noted to be inventive and occasionally "strange"....
and his WarioWare development team). Each level is a minigame
Minigame
A minigame is a short video game often contained within another video game. A minigame is always smaller or more simplistic than the game in which it is contained. Minigames are sometimes also offered separately for free to promote the main game...
which requires the player to perform certain actions in sync with the rhythm to create a beat to go along with the background music. For instance, in one level, a beat is created by hitting numerous baseballs as they pass across the screen. If the player is unable to match the correct timing, they receive a "half hit" or "miss" rating. These misses are counted and used to determine a pass-or-fail score. Many of the other minigames involve similar activities that require the player to rely on the rhythm of the background music for timing. The highest total score attainable in the game is 140 points. In order to receive this score, the player must complete every single minigame in one try without missing the timing by 1/60th of a second.
The game is divided into separate stages, each consisting of ten levels. Only the first level in the first stage is available at the start of the game. The player can achieve three basic rankings (Redo, Mediocre, or High Level) upon completing a game. A new level will be unlocked if the player gets the Mediocre or High Level rating on a level. Getting a High Level on a level earns a medal which, when accumulated, unlocks bonuses such as Endless Games and Rhythm Toys. There are six levels in each stage; the sixth being a remix version of the other five levels, where it combines the game mechanics of the previous five levels (ex: 1st remix may be Marcher one moment, but Karate Man the next). There are eight stages in the game, and 48 levels in total. The levels are generally played through to the end, with the exceptions of the 'Night Walk' levels, which will end prematurely with a Redo rating if the player falls or hits an electric fish. You can also fail the 'Quiz Show' Level prematurely and need to redo it if you make even one mistake, even in the tutorial.
The "Perfect Campaign" mode appears if a randomly chosen minigame has a High Level rating on it. Getting a "miss" at any point in this mode will end the "Perfect Play", but the player may try up to three times at once, then continue on to other levels without penalty. If the entire minigame is completed without a single miss, a certificate is displayed on screen. However, it changes to a different game or disappears after it is played three times (ie. when any game has been selected from the menu three times). Completing the Perfect Campaign for all 48 levels will unlock one more special certificate, as well as all songs in the game for use in the "Drum Mode", where all you do is press different buttons to drum.
Development
Rhythm Tengoku was released in Japan only, during the summer of 2006 for the Game Boy AdvanceGame Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
. The mastermind behind the game was Kazuyoshi Osawa. Osawa was unsure if everyone would like it, due to the lack of a music score appearing on the screen, which was uncommon for a rhythm video game and may not be understood by players. He stated that they tried everything they could to prevent this, but could not be sure until it was released. Due to it being released late in the Game Boy Advance's life, some were questioning why it was developed for that platform as opposed to the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
. Satoru Iwata
Satoru Iwata
is the fourth president of Nintendo, succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. He was responsible in great part for defining Nintendo's strategy both before and during the release of its Nintendo GameCube video game console in 2001, a vision which...
, president of Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
, recalled that while many people were interested in the Nintendo DS, Osawa was intent on making a game that could simply be played with buttons. Osawa himself stated that he wanted to create something that could be taken anywhere, and could be played on a small screen.
Music composer Tsunku
Tsunku
, better known professionally as , is a prolific Japanese record producer, songwriter, and vocalist.He is best known for having two major roles in the Japanese music landscape: first as the lead singer of the popular rock group Sharam Q, and now as the producer, primary composer, lyricist and main...
supervised the game and composed the soundtrack, which also features appearances from Ami Tokito
Ami Tokito
is a Japanese pop singer and gravure idol. She made her debut in 2005 Miss Young Jump, winning Tsunku's honorable award.She started acting as a child actor using her former stage names, Sachie Komatsu and Hikaru Asakura....
and Kurei Soushi. Ko Takeuchi was a graphic designer for Rhythm Tengoku, and along with Osawa, he was involved in its development in its early stages. Takeuchi stated that during development, Tsunku suggested that they learn to dance, resulting in the development staff going to Tokyo. Osawa commented that the dance lessons were fun. Tsunku stated that he wanted to improve Japanese people's sense of rhythm with this game. A stage in Rhythm Tengoku which involves plucking facial hair from onions and other vegetables used to feature a realistic human face, but this was determined to be too creepy. The onions were recreated as character goods by Takeuchi.
Arcade version
An arcade version of the game was released on September 20, 2007. This version was developed by NintendoNintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
and Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
, the latter which came to Nintendo, offering to collaborate on this title due to it being popular amongst the development staff from Sega that worked on it. However, Osawa could not make a decision on this. When he asked Iwata about it, Iwata gave the go ahead immediately. Masami Yone, who worked on the sound design for Rhythm Tengoku, also participated in the arcade game's design, explaining that while the audio was the same, the different mechanics between arcade games and console games, adjustments had to be made. The arcade game contains a two-player mode, where the closeness between the two players is rated at the conclusion of the game based on their performance. The format of the game is identical to the GBA version, and the games themselves are exactly the same as in the GBA version of the game, with the exception of "tempo up" mode, where the games are played at twice the regular speed.
Legacy
A sequel, Rhythm Tengoku GoldRhythm Heaven
Rhythm Heaven, known in Europe as Rhythm Paradise and in Japan as is a rhythm video game-exclusive for the Nintendo DS handheld video game console. It is the sequel/successor to the Japan-only release Game Boy Advance title Rhythm Tengoku...
, was released in Japan in July 2008 for the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
. Unlike the original, this game was later released internationally in 2009, known as Rhythm Heaven in North America and Rhythm Paradise in Europe. The game utilises the handheld's touch screen and requires players to tap, drag and flick with the stylus to play.
Rhythm Heaven Fever
Rhythm Heaven Fever
Rhythm Heaven Fever, known in Europe as Rhythm Paradise and in Japan as , is a music video game developed by Nintendo and TNX for the Wii. It is the third game in the Rhythm Heaven series, following Rhythm Tengoku for the Game Boy Advance and Rhythm Heaven for the Nintendo DS...
, known in Japan as Minna no Rhythm Tengoku, was released for the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
on 21 July 2011 in Japan, with release dates in North America and Europe to be announced. Rather than utilise the console's motion controls, the game is played with the buttons on the Wii Remote. Four levels from the original Rhythm Tengoku can be unlocked throughout the game.
Reception
Satoru IwataSatoru Iwata
is the fourth president of Nintendo, succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. He was responsible in great part for defining Nintendo's strategy both before and during the release of its Nintendo GameCube video game console in 2001, a vision which...
, president of Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
, commented that while it did not receive much attention before its release, it was very well-received by consumers. Video game designer Frank Latz listed Rhythm Tengoku amongst his five favourite games. Johnathan Leo of GameAxis Unwired praised it in its preview of Rhythm Heaven
Rhythm Heaven
Rhythm Heaven, known in Europe as Rhythm Paradise and in Japan as is a rhythm video game-exclusive for the Nintendo DS handheld video game console. It is the sequel/successor to the Japan-only release Game Boy Advance title Rhythm Tengoku...
, praising it as both charming, quirky, and challenging.
Official sources
- Official Website
- Rhythm Tengoku Arcade at Sega.jp