Seventh Sea (roleplaying game)
Encyclopedia
7th Sea is a "swashbuckling and sorcery
"-themed role-playing game
(RPG) set in the fictional world of Théah
. The setting also inspired a collectible card game.
In 2000, 7th Sea won the Origins Award
for Best Roleplaying Game of 1999. The card game was discontinued in 2005, and the role-playing game subsequently went out of print.
and his prophets, is based on a form of Gnostic Christianity and features a parallel of the Spanish Inquisition
. There are also references to the Knights Templars, Masons
and the Invisible College
of scientists.
All major European powers have their representations in Théah
. Avalon (England
), Castille (Spain
), Montaigne (France
), Eisen (Germany
), Ussura (Russia
), Vendel/Vestenmanavnjar (Netherlands
/ Scandinavia
) and Vodacce (Italy
) are the main cultures of the game. There is also Inismore (Ireland
), Highland Marches (Scotland
), the Crescent Empire (Ottoman
/ Arab
), Midnight Archipelago (Caribbean
and North Africa
) and the secretive Cathay (China
/ Korea
/ Tibet
).
In 2004, Alderac switched to the d20 System
and re-branded the game Swashbuckling Adventures. After poor sales of the three Swashbuckling Adventure d20 books, a series of hybrid books were published which supported both systems. Alderac no longer publishes books for the system although a series of electronic books has been released by volunteer writers through the AEG website.
. AEG has released a number of books in Adobe PDF format at www.drivethrurpg.com.
7th Sea Player's Guide: The basic core rulebook for the game. It contains information on character creation and the basic rules system.
7th Sea Game Master's Guide: The second basic core book. Much of the book is information on the world that is superseded by the nation books. However it does also have a selection of rules systems for the Game Master, such as chases and poisons.
7th Sea Game Master's Screen: A GM's screen and an adventure called 'The Lady's Favour', which is the first part of the 'Erebus Cross' series of adventures.
: This book was a free supplement designed to fill in the gap between the first and second printing of the two core rulebooks. The second printing contained quite a few additions, which are provided here for those with the first printing.
s (NPCs) that can be found in the country as well as their secrets.
The Pirate Nations: Details the selection of pirate captains roaming the seven seas. This was the first book to go out of print, but mainly because the information in this book is superseded and repeated in Waves of Blood.
Avalon: This country is much like England. It has a strong 'Arthur
ian' feel and the land is also populated with strange creatures of the Fay.
Montaigne: 7th Seas version of pre-revolutionary France. It includes detail on the noble families and life in the corrupt courts of the time of the Sun King.
Eisen: The mud soaked and war scarred version of Germany
during the Thirty Years' War
is detailed here. It also contains a wide selection of new sword schools.
Castille: This country is much like Spain during the Reconquista
and ruled by a boy-king. The book contains additional information on the Vaticine church and the lost Fire sorcerers.
Vodacce: This Venetian
/Italian group of city republics
was the original basis for 7th Sea. Politics and poison are the order of the day here; this book expands on the rules for poison and Sorte.
Ussura: One of the most often forgotten countries, Ussura is much like feudal Russia. The politics and areas of this vast country are detailed here along with expanded notes on Pyerem shapechanger sorcery.
Vendel/Vesten: Although this group of islands is technically one country it is ruled by two cultures. The Vendel are much like the Dutch
traders of the Renaissance
or the Hanseatic League
, and they live next door to the old guard of Nordic Viking
s. The tensions between the two groups are fully detailed here.
The Knights of the Rose and Cross: This order of knights is based heavily on the Templars, mixed with the flair of The Three Musketeers
.
Rilasciare: An order of revolutionaries in several different shapes and sizes.
Die Kreuzritter: A secret order of knights that were supposedly destroyed several hundred years ago. Their powers of shadow weaving and the secrets they have unearthed are detailed here.
The Invisible College: While the church used to encourage scientific experimentation, the rise of the Inquisition
has put a stop to it. This book for the order of underground scientists contains detailed rules for crafting and conceiving new inventions.
Los Vagos: One man can make a difference. The mysterious Zorro
-like figure of the vagabond
El Vago has more than a few assistants. His order of spies and helpers is expanded upon in this book.
Sophia's Daughters: This secret order of women seem to know more about the world than anyone else. In this book their secret sorceries and Sidhe connections are laid bare.
Scoundrel's Folly: The Erebus Cross Part 2 takes the characters to an island full of monsters.
The Arrow of Heaven: The Erebus Cross Part 3 takes the characters to a final showdown in Vodacce.
Mightier than the Sword: 2 unconnected adventures can be found here. One involves a violinist in Montaigne, the other a voyage across the sea following clues from novels.
Tangled Strands: This mini-campaign takes place over four adventures. Each is designed to slot between other adventures or be run one after the other.
Freiburg: This huge boxed set contains complete detail on the city of Freiburg. It covers all manner of areas and characters across the city. Included in the box is also a campaign of several adventures called Hammer and Tongs.
Villain's Kit: This book rather defies categorisation. It was very expensive as it included membership to the now-defunct 7th Sea fan society "NOM". However the book itself is quite useful containing essays on creating villains and a short adventure.
Crescent Empire: This book is for the Arabian area of the game world and details the four nations there in much the same way as the nation books.
Waves of Blood: This book brings the card game plotline and detail in line with the RPG with a complete history of the card game's storylines. It also updates and repeats all the information in The Pirate Nations.
The Montaigne Revolution: Not just for Montaigne, this "7th Sea Almanac" details the game's meta-plot for the year 1668. It includes the Montaigne revolution, but also the changes in Vodacce and the smaller plots from all the other countries.
The Church of the Prophets: This book offers information on all the forms of Christianity
in 7th Sea. It includes the Vaticine (Catholic
) church and its schism with the Objectionists (Protestants). It also details the Ussuran faith.
Swordsman's Guild: This book on duelling and the guild contains a wide array of new sword schools. It also details several important NPCs and the history and agenda of the Swordsman's Guild.
Swashbuckling Adventures: The d20 core book detailing the basic world of Théah and the various character classes and new feats available.
Heroes, Villains and Monsters: The second pure d20 release, an NPC book detailing many of the previously noted NPCs in d20 format as well as several monsters from the world of Théah.
Swashbuckling Arcana: The third and final pure d20 release details the various sorceries and magics available in Théah.
Islands of Gold: The Midnight Archipelago: This book details the general area of the Midnight Archipelago and offers extensive detail on a few of the various islands.
Explorer's Society: This secret society book for a not very secret society is much like the other secret society books.
Strongholds and Hideouts: This book is a collection of areas to be found around Théah. Some are mystical (such as Lawrence Lugh's temple in Avalon) and others are quite mundane (such as the Rye Grim hideout in Montaigne).
Cathay, Jewel of the East: Another nation book, much like the Crescent Empire. The Chinese lands of Cathay are detailed here.
Ships and Sea Battles: This book concentrates of everything Waves of Blood missed. There is less emphasis on pirates, more on harbours and trading.
The Sidhe Book of Nightmares: A complete book on the Sidhe, including new creatures and even Sidhe as player characters.
Knights & Musketeers: This book is a collection of new and previously mentioned knightly orders, from the Montaigne Musketeers to the Knights of Elaine to the O'Bannon's guards.
Rapier's Edge: This final printed book for the line is a collection of adventures for every nation and society. It also includes detail on the meta-plot timeline up to 1675.
Several e-books have been produced along with adventures, which can be found on fan sites and the AEG website.
Magic (paranormal)
Magic is the claimed art of manipulating aspects of reality either by supernatural means or through knowledge of occult laws unknown to science. It is in contrast to science, in that science does not accept anything not subject to either direct or indirect observation, and subject to logical...
"-themed role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
(RPG) set in the fictional world of Théah
Théah
Théah is the fictional world created in the 7th Sea Roleplaying Game and 7th Sea Collectible Card Game, created by John Wick and Jennifer Wick, released by Alderac Entertainment Group . It is based on an alternate version of early modern Europe with nations matching different periods and legends...
. The setting also inspired a collectible card game.
In 2000, 7th Sea won the Origins Award
Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so the 1979 awards were given at the 1980 Origins.The Origins Award is commonly...
for Best Roleplaying Game of 1999. The card game was discontinued in 2005, and the role-playing game subsequently went out of print.
Setting
The 7th Sea RPG is set in a world that draws direct influence from the literature of 17th century Europe. Each country in the world can be compared to a European kingdom but is an exaggerated representation. Sorcery is a large part of the world with many types available to players. The dominant religion in the world, the belief in TheusThéus
Théus is a commune in the Hautes-Alpes department in southeastern France.-Population:-References:*...
and his prophets, is based on a form of Gnostic Christianity and features a parallel of the Spanish Inquisition
Spanish Inquisition
The Tribunal of the Holy Office of the Inquisition , commonly known as the Spanish Inquisition , was a tribunal established in 1480 by Catholic Monarchs Ferdinand II of Aragon and Isabella I of Castile. It was intended to maintain Catholic orthodoxy in their kingdoms, and to replace the Medieval...
. There are also references to the Knights Templars, Masons
Freemasonry
Freemasonry is a fraternal organisation that arose from obscure origins in the late 16th to early 17th century. Freemasonry now exists in various forms all over the world, with a membership estimated at around six million, including approximately 150,000 under the jurisdictions of the Grand Lodge...
and the Invisible College
Invisible College
The Invisible College has been described as a precursor group to the Royal Society of London, consisting of a number of natural philosophers around Robert Boyle...
of scientists.
All major European powers have their representations in Théah
Théah
Théah is the fictional world created in the 7th Sea Roleplaying Game and 7th Sea Collectible Card Game, created by John Wick and Jennifer Wick, released by Alderac Entertainment Group . It is based on an alternate version of early modern Europe with nations matching different periods and legends...
. Avalon (England
England
England is a country that is part of the United Kingdom. It shares land borders with Scotland to the north and Wales to the west; the Irish Sea is to the north west, the Celtic Sea to the south west, with the North Sea to the east and the English Channel to the south separating it from continental...
), Castille (Spain
Spain
Spain , officially the Kingdom of Spain languages]] under the European Charter for Regional or Minority Languages. In each of these, Spain's official name is as follows:;;;;;;), is a country and member state of the European Union located in southwestern Europe on the Iberian Peninsula...
), Montaigne (France
France
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...
), Eisen (Germany
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...
), Ussura (Russia
Russia
Russia or , officially known as both Russia and the Russian Federation , is a country in northern Eurasia. It is a federal semi-presidential republic, comprising 83 federal subjects...
), Vendel/Vestenmanavnjar (Netherlands
Netherlands
The Netherlands is a constituent country of the Kingdom of the Netherlands, located mainly in North-West Europe and with several islands in the Caribbean. Mainland Netherlands borders the North Sea to the north and west, Belgium to the south, and Germany to the east, and shares maritime borders...
/ Scandinavia
Scandinavia
Scandinavia is a cultural, historical and ethno-linguistic region in northern Europe that includes the three kingdoms of Denmark, Norway and Sweden, characterized by their common ethno-cultural heritage and language. Modern Norway and Sweden proper are situated on the Scandinavian Peninsula,...
) and Vodacce (Italy
Italy
Italy , officially the Italian Republic languages]] under the European Charter for Regional or Minority Languages. In each of these, Italy's official name is as follows:;;;;;;;;), is a unitary parliamentary republic in South-Central Europe. To the north it borders France, Switzerland, Austria and...
) are the main cultures of the game. There is also Inismore (Ireland
Ireland
Ireland is an island to the northwest of continental Europe. It is the third-largest island in Europe and the twentieth-largest island on Earth...
), Highland Marches (Scotland
Scotland
Scotland is a country that is part of the United Kingdom. Occupying the northern third of the island of Great Britain, it shares a border with England to the south and is bounded by the North Sea to the east, the Atlantic Ocean to the north and west, and the North Channel and Irish Sea to the...
), the Crescent Empire (Ottoman
Ottoman Empire
The Ottoman EmpireIt was usually referred to as the "Ottoman Empire", the "Turkish Empire", the "Ottoman Caliphate" or more commonly "Turkey" by its contemporaries...
/ Arab
Arab
Arab people, also known as Arabs , are a panethnicity primarily living in the Arab world, which is located in Western Asia and North Africa. They are identified as such on one or more of genealogical, linguistic, or cultural grounds, with tribal affiliations, and intra-tribal relationships playing...
), Midnight Archipelago (Caribbean
Caribbean
The Caribbean is a crescent-shaped group of islands more than 2,000 miles long separating the Gulf of Mexico and the Caribbean Sea, to the west and south, from the Atlantic Ocean, to the east and north...
and North Africa
North Africa
North Africa or Northern Africa is the northernmost region of the African continent, linked by the Sahara to Sub-Saharan Africa. Geopolitically, the United Nations definition of Northern Africa includes eight countries or territories; Algeria, Egypt, Libya, Morocco, South Sudan, Sudan, Tunisia, and...
) and the secretive Cathay (China
China
Chinese civilization may refer to:* China for more general discussion of the country.* Chinese culture* Greater China, the transnational community of ethnic Chinese.* History of China* Sinosphere, the area historically affected by Chinese culture...
/ Korea
Korea
Korea ) is an East Asian geographic region that is currently divided into two separate sovereign states — North Korea and South Korea. Located on the Korean Peninsula, Korea is bordered by the People's Republic of China to the northwest, Russia to the northeast, and is separated from Japan to the...
/ Tibet
Tibet
Tibet is a plateau region in Asia, north-east of the Himalayas. It is the traditional homeland of the Tibetan people as well as some other ethnic groups such as Monpas, Qiang, and Lhobas, and is now also inhabited by considerable numbers of Han and Hui people...
).
History
Originally 7th Sea materials were published using a d10 (roll-and-keep) dice system. The game was fairly well received. Some of the game's later supplements included information about the game's world that dramatically affected its flavor, including an extensive and rather Lovecraftian background to sorcery. Some people felt that the later supplements were unbalanced and broke the mood of the game.In 2004, Alderac switched to the d20 System
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...
and re-branded the game Swashbuckling Adventures. After poor sales of the three Swashbuckling Adventure d20 books, a series of hybrid books were published which supported both systems. Alderac no longer publishes books for the system although a series of electronic books has been released by volunteer writers through the AEG website.
7th Sea books and downloads available
While the game line itself is out of print, some of the books can still be bought directly from AEG at conventions or through eBayEBay
eBay Inc. is an American internet consumer-to-consumer corporation that manages eBay.com, an online auction and shopping website in which people and businesses buy and sell a broad variety of goods and services worldwide...
. AEG has released a number of books in Adobe PDF format at www.drivethrurpg.com.
7th Sea Player's Guide: The basic core rulebook for the game. It contains information on character creation and the basic rules system.
7th Sea Game Master's Guide: The second basic core book. Much of the book is information on the world that is superseded by the nation books. However it does also have a selection of rules systems for the Game Master, such as chases and poisons.
7th Sea Game Master's Screen: A GM's screen and an adventure called 'The Lady's Favour', which is the first part of the 'Erebus Cross' series of adventures.
: This book was a free supplement designed to fill in the gap between the first and second printing of the two core rulebooks. The second printing contained quite a few additions, which are provided here for those with the first printing.
The Nation Books
Each of these books details a particular nation, expanding the culture and potential characters to be found there. There is also a lot of detail on the various non-player characterNon-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
s (NPCs) that can be found in the country as well as their secrets.
The Pirate Nations: Details the selection of pirate captains roaming the seven seas. This was the first book to go out of print, but mainly because the information in this book is superseded and repeated in Waves of Blood.
Avalon: This country is much like England. It has a strong 'Arthur
Arthur
Arthur is a common masculine given name. Its etymology is disputed, but its popularity derives from its being the name of the legendary hero King Arthur....
ian' feel and the land is also populated with strange creatures of the Fay.
Montaigne: 7th Seas version of pre-revolutionary France. It includes detail on the noble families and life in the corrupt courts of the time of the Sun King.
Eisen: The mud soaked and war scarred version of Germany
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...
during the Thirty Years' War
Thirty Years' War
The Thirty Years' War was fought primarily in what is now Germany, and at various points involved most countries in Europe. It was one of the most destructive conflicts in European history....
is detailed here. It also contains a wide selection of new sword schools.
Castille: This country is much like Spain during the Reconquista
Reconquista
The Reconquista was a period of almost 800 years in the Middle Ages during which several Christian kingdoms succeeded in retaking the Muslim-controlled areas of the Iberian Peninsula broadly known as Al-Andalus...
and ruled by a boy-king. The book contains additional information on the Vaticine church and the lost Fire sorcerers.
Vodacce: This Venetian
Venice
Venice is a city in northern Italy which is renowned for the beauty of its setting, its architecture and its artworks. It is the capital of the Veneto region...
/Italian group of city republics
City-state
A city-state is an independent or autonomous entity whose territory consists of a city which is not administered as a part of another local government.-Historical city-states:...
was the original basis for 7th Sea. Politics and poison are the order of the day here; this book expands on the rules for poison and Sorte.
Ussura: One of the most often forgotten countries, Ussura is much like feudal Russia. The politics and areas of this vast country are detailed here along with expanded notes on Pyerem shapechanger sorcery.
Vendel/Vesten: Although this group of islands is technically one country it is ruled by two cultures. The Vendel are much like the Dutch
Netherlands
The Netherlands is a constituent country of the Kingdom of the Netherlands, located mainly in North-West Europe and with several islands in the Caribbean. Mainland Netherlands borders the North Sea to the north and west, Belgium to the south, and Germany to the east, and shares maritime borders...
traders of the Renaissance
Renaissance
The Renaissance was a cultural movement that spanned roughly the 14th to the 17th century, beginning in Italy in the Late Middle Ages and later spreading to the rest of Europe. The term is also used more loosely to refer to the historical era, but since the changes of the Renaissance were not...
or the Hanseatic League
Hanseatic League
The Hanseatic League was an economic alliance of trading cities and their merchant guilds that dominated trade along the coast of Northern Europe...
, and they live next door to the old guard of Nordic Viking
Viking
The term Viking is customarily used to refer to the Norse explorers, warriors, merchants, and pirates who raided, traded, explored and settled in wide areas of Europe, Asia and the North Atlantic islands from the late 8th to the mid-11th century.These Norsemen used their famed longships to...
s. The tensions between the two groups are fully detailed here.
Secret society books
7th Sea is also full of secret societies. Each of these books expands the information found in the Gamesmaster's book and adds several new abilities and schools for player characters.The Knights of the Rose and Cross: This order of knights is based heavily on the Templars, mixed with the flair of The Three Musketeers
The Three Musketeers
The Three Musketeers is a novel by Alexandre Dumas, first serialized in March–July 1844. Set in the 17th century, it recounts the adventures of a young man named d'Artagnan after he leaves home to travel to Paris, to join the Musketeers of the Guard...
.
Rilasciare: An order of revolutionaries in several different shapes and sizes.
Die Kreuzritter: A secret order of knights that were supposedly destroyed several hundred years ago. Their powers of shadow weaving and the secrets they have unearthed are detailed here.
The Invisible College: While the church used to encourage scientific experimentation, the rise of the Inquisition
Inquisition
The Inquisition, Inquisitio Haereticae Pravitatis , was the "fight against heretics" by several institutions within the justice-system of the Roman Catholic Church. It started in the 12th century, with the introduction of torture in the persecution of heresy...
has put a stop to it. This book for the order of underground scientists contains detailed rules for crafting and conceiving new inventions.
Los Vagos: One man can make a difference. The mysterious Zorro
Zorro
Zorro is a fictional character created in 1919 by New York-based pulp writer Johnston McCulley. The character has been featured in numerous books, films, television series, and other media....
-like figure of the vagabond
Vagabond (person)
A vagabond is a drifter and an itinerant wanderer who roams wherever they please, following the whim of the moment. Vagabonds may lack residence, a job, and even citizenship....
El Vago has more than a few assistants. His order of spies and helpers is expanded upon in this book.
Sophia's Daughters: This secret order of women seem to know more about the world than anyone else. In this book their secret sorceries and Sidhe connections are laid bare.
Adventures and campaigns
There are a few published adventures and one large city campaign. The Erebus Cross campaign is a campaign that takes the characters across the whole of the world of Théah. It is published in three parts. Each of the books of the Erebus Cross also contain information on the Explorer's Society.Scoundrel's Folly: The Erebus Cross Part 2 takes the characters to an island full of monsters.
The Arrow of Heaven: The Erebus Cross Part 3 takes the characters to a final showdown in Vodacce.
Mightier than the Sword: 2 unconnected adventures can be found here. One involves a violinist in Montaigne, the other a voyage across the sea following clues from novels.
Tangled Strands: This mini-campaign takes place over four adventures. Each is designed to slot between other adventures or be run one after the other.
Freiburg: This huge boxed set contains complete detail on the city of Freiburg. It covers all manner of areas and characters across the city. Included in the box is also a campaign of several adventures called Hammer and Tongs.
Villain's Kit: This book rather defies categorisation. It was very expensive as it included membership to the now-defunct 7th Sea fan society "NOM". However the book itself is quite useful containing essays on creating villains and a short adventure.
The Blue Books
When the nation and secret society books had been completed, AEG redesigned the cover style of the game line. These blue books are still designed for the Roll and Keep system but don't follow any form of series like the others.Crescent Empire: This book is for the Arabian area of the game world and details the four nations there in much the same way as the nation books.
Waves of Blood: This book brings the card game plotline and detail in line with the RPG with a complete history of the card game's storylines. It also updates and repeats all the information in The Pirate Nations.
The Montaigne Revolution: Not just for Montaigne, this "7th Sea Almanac" details the game's meta-plot for the year 1668. It includes the Montaigne revolution, but also the changes in Vodacce and the smaller plots from all the other countries.
The Church of the Prophets: This book offers information on all the forms of Christianity
Christianity
Christianity is a monotheistic religion based on the life and teachings of Jesus as presented in canonical gospels and other New Testament writings...
in 7th Sea. It includes the Vaticine (Catholic
Catholic
The word catholic comes from the Greek phrase , meaning "on the whole," "according to the whole" or "in general", and is a combination of the Greek words meaning "about" and meaning "whole"...
) church and its schism with the Objectionists (Protestants). It also details the Ussuran faith.
Swordsman's Guild: This book on duelling and the guild contains a wide array of new sword schools. It also details several important NPCs and the history and agenda of the Swordsman's Guild.
Swashbuckling adventures
AEG added d20 system statistics to the later books of the 7th Sea line in an attempt to increase its popularity. The first three releases were pure d20 books to bring d20 players up to speed. The line then continued with dual statistics for both rule systems.Swashbuckling Adventures: The d20 core book detailing the basic world of Théah and the various character classes and new feats available.
Heroes, Villains and Monsters: The second pure d20 release, an NPC book detailing many of the previously noted NPCs in d20 format as well as several monsters from the world of Théah.
Swashbuckling Arcana: The third and final pure d20 release details the various sorceries and magics available in Théah.
Islands of Gold: The Midnight Archipelago: This book details the general area of the Midnight Archipelago and offers extensive detail on a few of the various islands.
Explorer's Society: This secret society book for a not very secret society is much like the other secret society books.
Strongholds and Hideouts: This book is a collection of areas to be found around Théah. Some are mystical (such as Lawrence Lugh's temple in Avalon) and others are quite mundane (such as the Rye Grim hideout in Montaigne).
Cathay, Jewel of the East: Another nation book, much like the Crescent Empire. The Chinese lands of Cathay are detailed here.
Ships and Sea Battles: This book concentrates of everything Waves of Blood missed. There is less emphasis on pirates, more on harbours and trading.
The Sidhe Book of Nightmares: A complete book on the Sidhe, including new creatures and even Sidhe as player characters.
Knights & Musketeers: This book is a collection of new and previously mentioned knightly orders, from the Montaigne Musketeers to the Knights of Elaine to the O'Bannon's guards.
Rapier's Edge: This final printed book for the line is a collection of adventures for every nation and society. It also includes detail on the meta-plot timeline up to 1675.
Downloads
The fans and writers of the line continued to work on the game long after AEG stopped printing it.Several e-books have been produced along with adventures, which can be found on fan sites and the AEG website.
- : An Avalon society of gentleman adventurers to rival the Explorers.
- : An epic adventure set in Ussura and resolving one of the major plotlines.
- : A short e-book on a guild of alchemists.
- : Detail on the history and characters of the guildGuildA guild is an association of craftsmen in a particular trade. The earliest types of guild were formed as confraternities of workers. They were organized in a manner something between a trade union, a cartel, and a secret society...
of prostitutes in Théah. - : Information of two CrusaderCrusadesThe Crusades were a series of religious wars, blessed by the Pope and the Catholic Church with the main goal of restoring Christian access to the holy places in and near Jerusalem...
-era locations in the Crescent Empire. - : Adventure that was cut from Rapier's Edge that sets up the Sidhe War.
- : A secret society book for a group so secret the player's guide doesn't even mention them.
- : Detail on the courts of Théah and the politics of nobility. Includes new reputation and social combat rules.