Street Fighter II: Hyper Fighting
Encyclopedia
Street Fighter II: Hyper Fighting, released in Japan as , is a competitive fighting game
released for the arcade
s by Capcom
in . It is the third game in the Street Fighter II
sub-series of Street Fighter
games following Street Fighter II: Champion Edition
. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Street Fighter II: Hyper Fighting was the final arcade game in the Street Fighter series to utilize the CP System hardware. The next game in the series, Super Street Fighter II
, switched to the CP System II hardware.
and the four Grand Masters (Balrog
, Vega
, Sagat
, and M. Bison
), each returning character was given at least one additional special move, such as Chun-Li
's Kikoken projectile attack and Dhalsim
's Yoga Teleport. These special moves were added to compensate for certain weaknesses in the previous games. Other moves were also modified to allowed for more balanced competition. For example, M. Bison can no longer trap his opponents into a corner with his Scissors Kick.
under the title of Street Fighter II Turbo: Hyper Fighting on July 11, 1993 in Japan, on August 1993 in North America and the PAL region. The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. This version actually features two game modes: a "Turbo" mode that plays like Hyper Fighting, and a "Normal" mode that plays like Champion Edition. The game's speed is adjustable in Turbo mode. There are secret codes that allows player to adjust the game's speed in Turbo mode to up to ten stars (instead of the default four stars), enable and disable specific Special Moves in Versus Mode, or play through the single-player mode with all the Special Moves disabled.
The change of volume in the characters' voices when they perform a different variation of their Special Moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country was restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. The sound effects featuring people or animals shouting after a round ended was added as well, which were not included in the original arcade version. These sound effects were later added to Super Street Fighter II (both, arcade and SNES versions).
version of Hyper Fighting, titled Street Fighter II: Special Champion Edition in North America and Europe, and Street Fighter II Dash Plus: Champion Edition in Japan, was released on September 28, 1993 in Japan and on October 1993 in North America and Europe. It was first of two Street Fighter II ports for the Sega Genesis and came in a 24 Megabit cartridge.
The Genesis version was originally announced simultaneously with the PC Engine version and was intended to be a straight port of Champion Edition as well. The first screenshots released to the public had the top part of the background cut off where the characters' health gauges, scores, and time limit were displayed. However, the game was delayed in order to make the graphics more comparable to the SNES and PC Engine versions and content from the SNES version of Turbo were added, resulting in the name change to Special Champion Edition. A six-button controller for the Genesis was released around the same time, which was created primarily for Street Fighter II. The game can be played with the original three-button controller, in which the three action buttons are used for attacks (light, medium, and heavy), while the Start button is used to toggle between punches and kicks. Since the start button is being used for playing purposes, the pause function is removed when using a three-button controller.
Special Champion Edition consists of a "Champion" mode with Champion Edition rules and a "Hyper" mode with Hyper Fighting rules, similar to the Normal and Turbo modes in the SNES Turbo version. This was the first console version of a Street Fighter II to feature the original opening sequence which depicted two generic martial artists fighting in front of a cheering public (the Japanese version features a white fighter hitting a black opponent, while the overseas versions replaced the black opponent with another white fighter). The ten-stars speed settings in "Hyper" mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis and a secret code to adjust the speed setting in "Champion" mode was added as well. Special Champion Edition was also the only home version at the time of its release to feature "simultaneous button cancels".
Special Champion Edition was released as a plug'n play system in 2005 as part of the "Play TV Legends" series by Radica. It also included the Genesis version of Ghouls'n Ghosts.
(Capcom Generation 5) for the Sega Saturn
and PlayStation
. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2
and Xbox
, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable
. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360
via Xbox Live Arcade
which features an online versus mode.
Fighting game
Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as...
released for the arcade
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
s by Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...
in . It is the third game in the Street Fighter II
Street Fighter II
is a competitive fighting game originally released for the arcades in . It is the arcade sequel to the original Street Fighter released in and was Capcom's fourteenth title that ran on the CP System arcade hardware...
sub-series of Street Fighter
Street Fighter
, commonly abbreviated as SF, is a series of Fighting Games developed in Japan in which the players pit the video games' competitive fighters from around the world, each with his or her own unique fighting style, against one another...
games following Street Fighter II: Champion Edition
Street Fighter II: Champion Edition
Street Fighter II: Champion Edition, released in Japan as , is a competitive fighting game released for the arcades by Capcom in . It was the first of several updated versions of the original Street Fighter II...
. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Street Fighter II: Hyper Fighting was the final arcade game in the Street Fighter series to utilize the CP System hardware. The next game in the series, Super Street Fighter II
Super Street Fighter II
is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting...
, switched to the CP System II hardware.
Game System
Street Fighter II: Hyper Fighting featured the following from the game system inherited from Street Fighter II: Champion Edition.Increased game speed
As evident by its subtitle, Hyper Fighting increased the overall game speed from the previous game. As a result, the commands for special moves, as well as the timing of following one move with another during a combo, was even more severe than in Champion Edition, with easier opportunities to make a mistake. The faster game speed also allowed players to reach into battle quicker, as well as to counterattack quicker.New special moves
With the exception of GuileGuile (Street Fighter)
is a fictional character in Capcom's Street Fighter series of fighting games.-Street Fighter series:Guile made his first appearance in Street Fighter II as one of the eight selectable characters featured in the first release of the game...
and the four Grand Masters (Balrog
Balrog (Street Fighter)
Balrog is a character from the Street Fighter fighting game series.Balrog is depicted as an African American boxer wearing blue trunks with white trim and a torn white shirt under a blue tank top. He wears red boxing gloves and boxing shoes...
, Vega
Vega (Street Fighter)
Vega is a fictional character from the Street Fighter fighting game series. Vega is a masked, claw-wielding warrior from Spain who uses a personal fighting style combining Japanese Ninjutsu and Bullfighting, earning him the nickname the "Spanish Ninja".Vega first appears in the original Street...
, Sagat
Ságat
Ságat is a Sámi newspaper written in Norwegian that is published in the county of Finnmark in Norway with a circulation of 2,717 ...
, and M. Bison
M. Bison
M. Bison, known in Japan as Vega, is a video game character created by Capcom. First introduced in Street Fighter II: The World Warrior, he is a recurring character in the Street Fighter series of fighting games, acting as the final boss and primary antagonist of the Street Fighter II and Street...
), each returning character was given at least one additional special move, such as Chun-Li
Chun-Li
is a video game character produced by Capcom. First introduced in Street Fighter II, she has since appeared as a player character in nearly all subsequent games....
's Kikoken projectile attack and Dhalsim
Dhalsim
, is a video game character from the Street Fighter series of fighting games.Dhalsim made his debut in the original Street Fighter II as one of the games original eight main characters. In his backstory, Dhalsim is characterized as a pacifist who goes against his beliefs by entering the World...
's Yoga Teleport. These special moves were added to compensate for certain weaknesses in the previous games. Other moves were also modified to allowed for more balanced competition. For example, M. Bison can no longer trap his opponents into a corner with his Scissors Kick.
New color palettes
Every character has a new alternate color palette instead of the ones they used in Champion Edition. With exception of M. Bison, each character's new color palette is selected by pressing any attack button, while the original color palette is selected by pressing Start.Single-player mode
The single-player mode and endings are identical those of Champion Edition. However, there's an additional scene which shows the player character standing in first place on a victory stand. The characters who appear in this scene varies between the character used by the player. Usually it shows the player in the center, with M. Bison to the left and Sagat to the right. If either of the latter two is being used by the player, then it will show the player in the center, Sagat or M. Bison to the left, and Vega to the right.Super NES
Hyper Fighting was ported to the Super Nintendo Entertainment SystemSuper Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
under the title of Street Fighter II Turbo: Hyper Fighting on July 11, 1993 in Japan, on August 1993 in North America and the PAL region. The port was developed using the SNES port of the original Street Fighter II as its base, but with a larger cartridge size of 20 Megabits. This version actually features two game modes: a "Turbo" mode that plays like Hyper Fighting, and a "Normal" mode that plays like Champion Edition. The game's speed is adjustable in Turbo mode. There are secret codes that allows player to adjust the game's speed in Turbo mode to up to ten stars (instead of the default four stars), enable and disable specific Special Moves in Versus Mode, or play through the single-player mode with all the Special Moves disabled.
The change of volume in the characters' voices when they perform a different variation of their Special Moves based on the strength level of the attack was removed, but the voice clips of the announcer saying the names of each country was restored, along with the barrel-breaking bonus stage that was removed in the first SNES port. The graphics of each character's ending were changed to make them more accurate to the arcade version. The sound effects featuring people or animals shouting after a round ended was added as well, which were not included in the original arcade version. These sound effects were later added to Super Street Fighter II (both, arcade and SNES versions).
Sega Genesis
The Sega GenesisSega Mega Drive
The Sega Genesis is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as , then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive. The reason for the two names is that...
version of Hyper Fighting, titled Street Fighter II: Special Champion Edition in North America and Europe, and Street Fighter II Dash Plus: Champion Edition in Japan, was released on September 28, 1993 in Japan and on October 1993 in North America and Europe. It was first of two Street Fighter II ports for the Sega Genesis and came in a 24 Megabit cartridge.
The Genesis version was originally announced simultaneously with the PC Engine version and was intended to be a straight port of Champion Edition as well. The first screenshots released to the public had the top part of the background cut off where the characters' health gauges, scores, and time limit were displayed. However, the game was delayed in order to make the graphics more comparable to the SNES and PC Engine versions and content from the SNES version of Turbo were added, resulting in the name change to Special Champion Edition. A six-button controller for the Genesis was released around the same time, which was created primarily for Street Fighter II. The game can be played with the original three-button controller, in which the three action buttons are used for attacks (light, medium, and heavy), while the Start button is used to toggle between punches and kicks. Since the start button is being used for playing purposes, the pause function is removed when using a three-button controller.
Special Champion Edition consists of a "Champion" mode with Champion Edition rules and a "Hyper" mode with Hyper Fighting rules, similar to the Normal and Turbo modes in the SNES Turbo version. This was the first console version of a Street Fighter II to feature the original opening sequence which depicted two generic martial artists fighting in front of a cheering public (the Japanese version features a white fighter hitting a black opponent, while the overseas versions replaced the black opponent with another white fighter). The ten-stars speed settings in "Hyper" mode, which were only accessible in the SNES version through a cheat code, is available by default in the Genesis and a secret code to adjust the speed setting in "Champion" mode was added as well. Special Champion Edition was also the only home version at the time of its release to feature "simultaneous button cancels".
Special Champion Edition was released as a plug'n play system in 2005 as part of the "Play TV Legends" series by Radica. It also included the Genesis version of Ghouls'n Ghosts.
Other releases
Hyper Fighting is included in Street Fighter Collection 2Street Fighter Collection
Street Fighter Collection is a fighting game compilation released for the PlayStation and Sega Saturn. It collects the original Super Street Fighter II and its follow-up Super Street Fighter II Turbo, along with an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold...
(Capcom Generation 5) for the Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...
and PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...
. The PlayStation port was later included in Capcom Classics Collection Vol. 1 for PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
and Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
, as well as Capcom Classics Collection: Reloaded for the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
. A stand-alone re-release of Hyper Fighting was also released for the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...
via Xbox Live Arcade
Xbox Live Arcade
Xbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...
which features an online versus mode.