Subroc-3D
Encyclopedia
SubRoc-3D is an arcade game
released in 1982
by Sega
, and the first such game to provide a three-dimensional image to the player, using a display that delivers individual images to each eye. This was achieved using a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.
This is to be distinguished from the visuals used in vector
games like Battlezone or 3D
polygonal
games like Virtua Fighter, which use algorithms to display appropriately scaled and rotated graphics to provide the illusion of three dimensions in a two-dimesional display. The graphics in SubRoc are two-dimensional
, handdrawn sprites
displayed in a three-dimensional tableau.
It was adapted for ColecoVision
, with simulated 3-D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.
SubRoc-3D appears briefly in the movie War Games.
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
released in 1982
1982 in video gaming
-Events:* December 27 - Starcade, a video game television game show, debuts on TBS in the United States.-Notable releases:*October 13 - Mystique releases the Custer's Revenge adult video game for the Atari 2600 home console....
by Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
, and the first such game to provide a three-dimensional image to the player, using a display that delivers individual images to each eye. This was achieved using a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.
This is to be distinguished from the visuals used in vector
Vector graphics
Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon, which are all based on mathematical expressions, to represent images in computer graphics...
games like Battlezone or 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
polygonal
Polygon (computer graphics)
Polygons are used in computer graphics to compose images that are three-dimensional in appearance. Usually triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus...
games like Virtua Fighter, which use algorithms to display appropriately scaled and rotated graphics to provide the illusion of three dimensions in a two-dimesional display. The graphics in SubRoc are two-dimensional
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...
, handdrawn sprites
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...
displayed in a three-dimensional tableau.
It was adapted for ColecoVision
ColecoVision
The ColecoVision is Coleco Industries' second generation home video game console which was released in August 1982. The ColecoVision offered arcade-quality graphics and gaming style, and the means to expand the system's basic hardware...
, with simulated 3-D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.
SubRoc-3D appears briefly in the movie War Games.