TeamTNT
Encyclopedia
TeamTNT is a group of mappers who created the TNT: Evilution episode of Final Doom
, as well as several free level packs and developer resources for Doom II
. TeamTNT is responsible for development of the BOOM and Boom-DM Engines used by many level designers during the height of Doom wad-making in the 90s before the rise to predominance of the ZDoom engine which features BOOM support. The advantages that the BOOM Engine gave designers over the Doom engine
mainly concerned the removal of dimension limits and other limits from the level specifications and physics of the game.
team, and the Beta group who would be focused more closely on partial and total conversions including sprite changes. The Beta team dissolved shortly after the official formation of The TeamTNT Trust, the legal entity which dealt with id software during negotiations concerning Final Doom. As of February 1995 team membership numbered at 104 members (including all former members of the doom-editing mailing list), however during the next few years membership declined and fluctuated such that as of 1999, membership ranged from 35-40 members with as many as an additional 40 former and inactive members still listed on official member lists.
TNT website administrator Ty Halderman now maintains the /idgames archives
. Paul Fleschute broke his "Ultimate Invasion" project away from TeamTNT. The project is no longer being worked on. A number of TeamTNT members are also involved with the LUC project (a game being developed by Suspension Software based on the Quake II engine).
Final Doom
Final Doom is a first-person shooter video game that uses the game engine, items and characters from Doom II. It consists of two 32-level megawads , The Plutonia Experiment by the Casali brothers, and TNT: Evilution by TeamTNT. Final Doom was released in 1996 and distributed as an official id...
, as well as several free level packs and developer resources for Doom II
Doom II
Doom II: Hell on Earth is an award winning first-person shooter video game and second title of id Software's Doom franchise. Unlike Doom which was initially only available through shareware and mail order, Doom II was a commercial release sold in stores...
. TeamTNT is responsible for development of the BOOM and Boom-DM Engines used by many level designers during the height of Doom wad-making in the 90s before the rise to predominance of the ZDoom engine which features BOOM support. The advantages that the BOOM Engine gave designers over the Doom engine
Doom engine
The Doom engine is the game engine that powers the id Software games Doom and Doom II. It is also used by HeXen, Heretic, Strife, Freedoom, and HacX, and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor and...
mainly concerned the removal of dimension limits and other limits from the level specifications and physics of the game.
History
TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list. TeamTNT originally formed as a two-group entity: the Alpha group whose concerns centered primarily on level design and mod work employing pre-existing Doom II resources as developed by the original id softwareId Software
Id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack...
team, and the Beta group who would be focused more closely on partial and total conversions including sprite changes. The Beta team dissolved shortly after the official formation of The TeamTNT Trust, the legal entity which dealt with id software during negotiations concerning Final Doom. As of February 1995 team membership numbered at 104 members (including all former members of the doom-editing mailing list), however during the next few years membership declined and fluctuated such that as of 1999, membership ranged from 35-40 members with as many as an additional 40 former and inactive members still listed on official member lists.
TNT website administrator Ty Halderman now maintains the /idgames archives
Doom WAD
Doom WAD format is default format of package files for the video game Doom or its sequel Doom II, that are containing sprites, levels, and game data. WAD stands for Where's All the Data?...
. Paul Fleschute broke his "Ultimate Invasion" project away from TeamTNT. The project is no longer being worked on. A number of TeamTNT members are also involved with the LUC project (a game being developed by Suspension Software based on the Quake II engine).
Free level packs
- Mar. 1996: Icarus: Alien Vanguard (32-level solo-play level pack initially entitled TNT2)
- Aug. 1996: Bloodlands (32-level multiplayer Doom DM)
- Dec. 1996: Grievance (32-level multiplayer Doom DM)
- Oct. 1997: Pursuit (32-level multiplayer Doom DM)
- Nov. 1997: Eternal Doom [1-3] (34-level solo-play level pack created by TeamTNT and Team Eternal [from the CompuServeCompuServeCompuServe was the first major commercial online service in the United States. It dominated the field during the 1980s and remained a major player through the mid-1990s, when it was sidelined by the rise of services such as AOL with monthly subscriptions rather than hourly rates...
forums], which later joined TeamTNT) - Jun. 1998: Eternal Deathmatch (multiplayer Doom DM run through the Eternal Shell)
- Feb. 1999: Reclamation (32-level multiplayer Doom DM)
- Oct. 1999 (first initiated): The Return (ongoing TeamTNT public contribution project; collection of single maps for solo- or multiplay, 7 of which were created by TeamTNT)
- Dec. 2003: Daedalus: Alien Defense (32-level solo-play level pack previously released in early 7-map form as Doom2000 at 12:01AM Jan 01, 2000)
- Jan. 2008: Eternal Doom IV: Return From Oblivion (32-level solo-play megawad developed by Team Eternal and TeamTNT intended as a sequel to Eternal Doom 3). It is currently a 7 level demo with future plans to be turned into a full 32 level megawad
Future projects
Some work has also been done by TeamTNT on the following projects. Many have been greatly delayed by the splitting up of the TeamTNT group, a lack of modders/coders/etc and a general lack of time/interest.- Doom Revisited (32-level solo-play level pack attempting to recreate the feel of the original Doom/Doom2 series)
- Eternally New (32-level multiplayer Doom DM run through the Eternal Shell focusing on cooperative play)
- PuzzleWorld (solo-play level pack focusing on puzzles)
- Ragnarok: The Search For Aasgard (and Ragnarok DM) (a total conversion awaiting development of the Open Gaming Resource Engine [OGRE])
- Open Gaming Resource Engine [OGRE] (a source merger project between BOOM, WinDoom, and DOSDoom among othersDoom source portA Doom source port is a source port of id Tech 1, the game engine used by the video game Doom. The term usually denotes a modification made by Doom fans, as opposed to any of the official Doom versions produced by id Software or affiliated companies.-Doom source release:The source code for the Doom...
. Note: this is not related to the non-TeamTNT OGRE EngineOGRE EngineOGRE is a scene-oriented, flexible 3D rendering engine written in C++ designed to make it easier and intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics...
.)